I made a video on a similar topic. I talked about how even if it's hard to get into the video game industry indie or otherwise, the mere ABILITY to make games is an awesome skill to have and it's another method of self-expression that could come in handy in a lot of ways.
@@Unity3dCollege What do u think about this video? ruclips.net/video/SSWE_6CaC7g/видео.htmlsi=Zo7I21P2l6FHyaOg Specifically about get hired as game dev on entry level pos and portfolio - not experiense etc? And also the phrase that many RUclipsrs are now not in first-level positions and cannot give useful advice on how to get a job.
I'm really trying to get a job in the game's industry but it's just impossible, you need a BS/master degree in CS and 3-5 years of experience in a AAA studio or multiple published small (AA) games (+3), only to be considered as a junior, then you have to pass 3 rounds of technical tests and one with HR and your future manager, then if they offer you something (hardly ever),the salary is at the bottom of the barrel (Heard). I have been trying for 6 months and not a single interview. I'm going to give up pretty soon. Edit: happy new year!
recorded a video about this for today, hope it's helpful but would love to hear any replies and thoughts w/ more info so we can help you get into something quickly
I work on enterprise IT. I started with robotics and embedded firmware for lab devices. I will say that I can agree with Jason about enterprise companies like netlfix or banks. Though, it largely depends on what team you work in. Most app teams do mundane services in kubernetes and it looks boring and honestly, microservices are over-hyped and over-engineered solutions for what most people are doing. Devops and infrastructure teams get a higher view of the landscape, but get falsely blamed a lot more, too. At times, I can spend 4 hours in meetings and feel like I did absolutely nothing. I work in an excellence team that finds new frameworks and technologies and vets them for leadership. And we train people on good practices. It's a nice gig.
Thank you for this video. I've wanted to do game dev for a long time but I kept putting it off as unobtainable, thinking that an enterprise web dev job was more attainable and reliable. I finally got that web dev job and got hit in a round of layoffs the 2nd month in. Now I'm at a point where I and weighing my options. Should I go game dev for something I'm actually passionate but don't necessarily have the skills or do I continue down the path that I consider to be the easier/safer route? I haven't decided but this video made me feel a lot better about the idea of being a game dev.
What I think now, I would prefer smaller companies, where I am not only a tool, but can have a word. I imagine (though I don't know anything about it) that in a AAA I'm a worker who follow orders without having a word, I mean I cannot come up with ideas. I don't mind if my idea will not implemented, but at least I need to have a word, let me talk.
Happy New Year! And, why I want to be a game dev, to earn som extra money so I can finally build my own house. :) Well, at least before I retire. The icing on the cake would be if I could do this earlier and stop working my current job before I'm at retiring age, and start only doing more fun stuff.
So true, enterprise stuff is boring most of the time besides the architecture stuff or specific challenges also once it's out there, no credits to roll out that you've helped building it 😅 People in game dev industry are lucky 😅
Thing is, if you know game development, you are familiar with so much concepts. And knowing cpp would allow you to apply same concepts to a variety of engines (basically every AAA studio has its own using cpp) instead of digging the same hole just until the next democratisation business decision from that one engine we all adore is announced.
As a hobby yes. But don't expect to make a game yourself without prior coding knowledge. It will take you 3 years to learn the art of 3d modelling, texturing and animation.
a few years ago yes, but that's not really the case anymore. Bard or Bing chat can walk a complete novice through any of those things with custom made tutorials of the exact thing you want to do. and in a few more years you wont even need that, you will just describe the game you want and then have it.
So I asked on several Facebook, Discord and live groups if it was a good idea to go into gamedev (especially in Poland). I asked a year ago (2022 to be specific :P), last year and countless times in between - because I'm studying and learning to make games, because I want this to be my life. The answer has always been the same: NO F****** WAY!!!! Gamedev is built with countless overtime, poor pay (especially for beginners), because of publishers the code you write will never be clean, work will never be done the way you want it done, you are basically a slave to be sucked up from life using your passion, and indie games are for 20-22 year olds who have NO family or friends that will require commitment and time. What's sad for me, I studied this for 4 years. Countless materials, hours of work. And as I grew, I discovered - no. If you have a family and need to get financial stability, just don't. Of course, if you have a good contract with Unity or some company, yes. But beyond that, the answer from my perspective is no. You should not be a gamedev.
I am sort of an interesting situation. I am in college for game design. I would rather be a developer. I have been told that I am likely to be stuck as a designer. Is it possible to be both? What are your thoughts?
Definitely possible to do both, but most of the time you'll focus 80%+ on one or the other. If you're working as a designer it's not too hard to get a programming job at the same company if you learn the skills. The hard part is going from a programmer to a designer, because programmers often 15-50% more especially at the entry level, makes you just want to design on the side :)
@@Unity3dCollege I fully intend to be as much as a developer as I can. I rather have design on the side. I just hope that the position I may get into allows for that. Thank you for the response.
I'm in a strange position where i genuinely love my day job but also love making games on the side. and sad that both of them will likely be completely irrelevant in 5 to 10 years because AI will do them faster, cheaper, better.
@@Zuranthus so you don't use it? regardless what the media hype is or isn't i have found it incredibly useful in my own projects. i always struggled with writing compute shaders or even normal shaders, or writing blender macro's and specialized assed post processing pipelines, but all of those things i have been able to just ask bing chat or bard for and it just does it. very minor mistakes here and there but it has saved me years of research and work in a matter of months. so i wouldn't say that's overhyped.
@@Alex-gc2vo using AI and AI takeover are two completely different things, Bard didn't do anything you couldn't have done with a quick google search or asking on StackOverflow. did it make it easier? yes, for people who kinda already know what they're doing...is Bard getting ready to take your job? see me in 20 years and we can talk about it
Happy New Year!! (at least from Argentina) and thank you for teaching us so much
I made a video on a similar topic. I talked about how even if it's hard to get into the video game industry indie or otherwise, the mere ABILITY to make games is an awesome skill to have and it's another method of self-expression that could come in handy in a lot of ways.
Very true. I haven’t had any luck getting a game dev job but have had a blast developing games on-the-side and making game dev tutorials.
Yes, you have great channel about game dev. Had to subscribe! I enjoy all game dev AND video game related channels@@midniteoilsoftware
Happy New Year from Barcelona, Jason! It's great having you talking about this topic. Doing what you like in your job is indeed a blessing.
Happy new year!
@@Unity3dCollege What do u think about this video? ruclips.net/video/SSWE_6CaC7g/видео.htmlsi=Zo7I21P2l6FHyaOg
Specifically about get hired as game dev on entry level pos and portfolio - not experiense etc?
And also the phrase that many RUclipsrs are now not in first-level positions and cannot give useful advice on how to get a job.
I'm really trying to get a job in the game's industry but it's just impossible, you need a BS/master degree in CS and 3-5 years of experience in a AAA studio or multiple published small (AA) games (+3), only to be considered as a junior, then you have to pass 3 rounds of technical tests and one with HR and your future manager, then if they offer you something (hardly ever),the salary is at the bottom of the barrel (Heard). I have been trying for 6 months and not a single interview. I'm going to give up pretty soon.
Edit: happy new year!
recorded a video about this for today, hope it's helpful but would love to hear any replies and thoughts w/ more info so we can help you get into something quickly
I work on enterprise IT. I started with robotics and embedded firmware for lab devices. I will say that I can agree with Jason about enterprise companies like netlfix or banks. Though, it largely depends on what team you work in. Most app teams do mundane services in kubernetes and it looks boring and honestly, microservices are over-hyped and over-engineered solutions for what most people are doing. Devops and infrastructure teams get a higher view of the landscape, but get falsely blamed a lot more, too. At times, I can spend 4 hours in meetings and feel like I did absolutely nothing. I work in an excellence team that finds new frameworks and technologies and vets them for leadership. And we train people on good practices. It's a nice gig.
Thank you for this video. I've wanted to do game dev for a long time but I kept putting it off as unobtainable, thinking that an enterprise web dev job was more attainable and reliable. I finally got that web dev job and got hit in a round of layoffs the 2nd month in. Now I'm at a point where I and weighing my options. Should I go game dev for something I'm actually passionate but don't necessarily have the skills or do I continue down the path that I consider to be the easier/safer route? I haven't decided but this video made me feel a lot better about the idea of being a game dev.
What I think now, I would prefer smaller companies, where I am not only a tool, but can have a word. I imagine (though I don't know anything about it) that in a AAA I'm a worker who follow orders without having a word, I mean I cannot come up with ideas. I don't mind if my idea will not implemented, but at least I need to have a word, let me talk.
That's good advice, happy New year!
Happy new year!
Happy New Year! And, why I want to be a game dev, to earn som extra money so I can finally build my own house. :) Well, at least before I retire. The icing on the cake would be if I could do this earlier and stop working my current job before I'm at retiring age, and start only doing more fun stuff.
I absolutely love game development. I hope someday to be able to do it full time.
So true, enterprise stuff is boring most of the time besides the architecture stuff or specific challenges also once it's out there, no credits to roll out that you've helped building it 😅
People in game dev industry are lucky 😅
Happy New Year bro, good luck for you job🤗❤
Happy New Year sir. Thank you share good video.
Wdyt on learning cpp in a new year instead of continuing to rely on one “specific engine”?
Thing is, if you know game development, you are familiar with so much concepts. And knowing cpp would allow you to apply same concepts to a variety of engines (basically every AAA studio has its own using cpp) instead of digging the same hole just until the next democratisation business decision from that one engine we all adore is announced.
Good question, going to do a video today about it
What do you think about the layoffs of 2023? will it get any better in 2024?
My connection isn't working, do you have a video that promotes game jams?
As a hobby yes. But don't expect to make a game yourself without prior coding knowledge. It will take you 3 years to learn the art of 3d modelling, texturing and animation.
Pick 1 and get a job doing it instead. :)
@@Unity3dCollege 3d artist is hard to get into. I just learnt 3d art to make my own assets and it's a good break from coding.
@@sqwert654 everything is hard to get into, so ?
You don't have to do everything. You can buy models, animations, etc
a few years ago yes, but that's not really the case anymore. Bard or Bing chat can walk a complete novice through any of those things with custom made tutorials of the exact thing you want to do. and in a few more years you wont even need that, you will just describe the game you want and then have it.
Any amount of money would be tons more than what I make from game development now which is Zero. But first, the basics...
I wish to begin gamedev, but I am just a programmer that does not have artists or visual assets for my ideas 😓
I'm a terrible artist myself. I either work with others who are good at it or use free and cheap assets from the unity asset store
So I asked on several Facebook, Discord and live groups if it was a good idea to go into gamedev (especially in Poland). I asked a year ago (2022 to be specific :P), last year and countless times in between - because I'm studying and learning to make games, because I want this to be my life. The answer has always been the same:
NO F****** WAY!!!!
Gamedev is built with countless overtime, poor pay (especially for beginners), because of publishers the code you write will never be clean, work will never be done the way you want it done, you are basically a slave to be sucked up from life using your passion, and indie games are for 20-22 year olds who have NO family or friends that will require commitment and time.
What's sad for me, I studied this for 4 years. Countless materials, hours of work. And as I grew, I discovered - no. If you have a family and need to get financial stability, just don't. Of course, if you have a good contract with Unity or some company, yes. But beyond that, the answer from my perspective is no. You should not be a gamedev.
I am sort of an interesting situation. I am in college for game design. I would rather be a developer. I have been told that I am likely to be stuck as a designer. Is it possible to be both? What are your thoughts?
Definitely possible to do both, but most of the time you'll focus 80%+ on one or the other. If you're working as a designer it's not too hard to get a programming job at the same company if you learn the skills. The hard part is going from a programmer to a designer, because programmers often 15-50% more especially at the entry level, makes you just want to design on the side :)
@@Unity3dCollege I fully intend to be as much as a developer as I can. I rather have design on the side. I just hope that the position I may get into allows for that. Thank you for the response.
I'm in a strange position where i genuinely love my day job but also love making games on the side. and sad that both of them will likely be completely irrelevant in 5 to 10 years because AI will do them faster, cheaper, better.
bro AI is beyond overhyped, it will not be taking over anything
@@Zuranthus so you don't use it? regardless what the media hype is or isn't i have found it incredibly useful in my own projects. i always struggled with writing compute shaders or even normal shaders, or writing blender macro's and specialized assed post processing pipelines, but all of those things i have been able to just ask bing chat or bard for and it just does it. very minor mistakes here and there but it has saved me years of research and work in a matter of months. so i wouldn't say that's overhyped.
@@Alex-gc2vo using AI and AI takeover are two completely different things, Bard didn't do anything you couldn't have done with a quick google search or asking on StackOverflow. did it make it easier? yes, for people who kinda already know what they're doing...is Bard getting ready to take your job? see me in 20 years and we can talk about it