Game in a Nutshell - Oath (how to play, incl. Chronicles) [UPDATED]
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- Опубликовано: 26 июл 2024
- [UPDATE] - now includes all known official rules errata found at this link:
docs.google.com/document/d/1p...
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"Game in a Nutshell" is a series of videos designed to teach the board games. In this video we're going to learn how to play Oath: Chronicles of Empire & Exile.
If you have any questions, please do not hesitate to ask in the comments below. We highly appreciate your views, feedbacks and subscriptions.
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Index:
00:00 Intro
01:11 Game Overview
04:58 Setup
05:11 Gameplay
07:35 Wake Phase
07:58 Act Phase
08:26 Search
10:00 Discarding
10:26 Playing One Card
12:26 Advisers
12:52 Vision Cards
13:41 Muster
14:52 Trade
16:46 Recover
17:13 Burning the Tokens
17:37 Banner of the People's Favor
18:45 Banner of the Darkest Secret
20:41 Travel
21:56 Campaing
22:34 Choose One Defender
23:00 Select the Targets
23:54 Build the Dice Pools
25:09 Use Battle Plans
26:42 Roll Dice
28:52 Resolve the Battle
29:54 Attacking the Citizen
30:43 Minor Actions
32:08 Offer Citizenship
33:30 Exiling the Citizen
34:16 Self Exiling
34:56 Oathkeeper Title
35:58 Rest Phase
36:57 Wake Phase - continued
38:23 End of the Game
40:41 Chronicle
47:24 Setup for Future Games Игры
By far the best teaching video for oath I have ever seen !
Thank you so much. ☺️
Great job as usual. There’s a lot to take in with this one.
Quality work as always! I'm looking forward to trying this one out!
Crikey, I bet this one took some time to make.
I’m still confused so I’ll be watching it over again.
Great work as usual.
Thank you. Yes, it took tooooo much time. :)
Yeah, great video, but I feel this is so much harder to get my head around it than Cole's previous work (Root and Pax Pamir)
Awesome work presented here. Congratulations!
Great video! Thanks for making it!
This was well presented, feeling better about our first play now!
This was *excellent*, thank you.
You're very welcome!
Excellent, thanks!
Once again your the best!
You do a wonderful job teaching
Thank you very much. ☺️
Thank you!
you r still my best source for learn to play videos, great work man. hey im wondering, ill like to know your inpression about the game, i have it but hadnt play it just yet
Thank you. :)
We played a couple times and it's not that easy to comprehend all the implications of your actions. Takes a while to dive into it but then it's really great. But you have to have a group to play it with that would also be able to dive into the game. In the first 2 or 3 games you are just scratching the surface, only then it starts to sink in. Fantastic game imo, but with heavy "barrier to entry".
@@nithrania-gameinanutshell thanks :D you are the GOAT i really like your videos
regarding locked cards (chain symbol restriction), there are no game effects that allow discarding them. I wouldn't call the chronicle phase a game effect, but the only way you can move, swap, or discard those cards is in the chronicle.
Thank you, I stated it that way because I haven't seen all the cards yet, so I really didn't know if there is any such effect. 🙂
@@nithrania-gameinanutshell Very reasonable! Also, I should have also added, I hadn't seen your channel before. This is the absolute best rules explanation I have seen for Oath! Very concise, clear, fast paced, and well organized. Thank you!
During the setup for a new game the top card of every region gets flipped upside down.
So in the case of this video the top card of the Hinterland region needs to be flipped upside down.
Good point, thank you for spotting it!
Great video!
Question: In the future game if the chancellor starts with Oathkeeper of Faith that comes with Darkest Secert and somehow lost it , could he still roll the dice in the 5th round to try to win the game ?
Well, if the Chancellor loses the Darkest Secret then he is no longer the Oathkeeper. In that case he can't roll a die to win the game. He must regain the Secret first, then he can roll a die to win.
Nitharian is half right.
The dice is rolled if the Imperial hold the Oathkeeper tittle. The Imperial includes the Chancellor and other Citizens.
If the dice roll succeeds, check if the citizen wins (by being the successor) or the chancellor wins.
Refer to Law of Oath section 3.3.
What happens with favor and secrets that spawn on newly revealed cards?
You mean location cards?
They stay there until someone takes them at the begininig of their turn (one at a time).
As a citizen how do you steal the Grand Sceptre from the Chancellor ?
Cause citizen don't have their own army (warbands) citizen have the Chancellor army (warbands) so how do citizen target Chancellors relics and Grand Sceptre
And if citizen do what's going to happen to them after they steal it from them will they become hostile ?
33:10 - Citizen still has some purple warbands on his playerboard so he can use those to attack. For that attack only the Citizen is NOT an Imperial player and hiw warbands (although purple) are NOT considered Imperial.
@@nithrania-gameinanutshell so how's will it effect their relationship will he still be imperial or will he lose citizenship
Can two players be at the same site?
Yes, of course! :)
I feel like I should get college credit for learning and memorizing so many complex rules.
😂 Absolutely true!
Honestly, I think Cole makes games complicated for complication’s sake...
I think the designers like Cole or Phil Eklund want to be very accurate from the historical and thematic point of view. Therefore they introduce various mechanisms that are very thematic but make the game complicated. I think they need to simplify them, and Cole does that. Pax Pamir 1 was super complicated but the Pax Pamir 2 is my number one! 😊 John Company is also very good, but John Company 2 is much better. And I expect the same here - one day, Oath 2 might be simpler and better than Oath. 🙂
@@nithrania-gameinanutshell That'd be true if there was a relevant historical or thematic context to apply it to that we can all recognise, but they have created this world so are responsible for all its complexities! At least Root made some sense, but this game, it seems you must learn the Law of it, and once familiar with the laws, you know how to best articulate your strategy. A lot of incompatible stuff going on in Oath that doesn't sit well with peoples psychologies though. The rules are clear but for a world that makes no sense!
@@lukekennedy1001 I honestly think that every mechanism has a lot of sense, and can be explained logically. e.g if you want to steal a relic, you have to battle a pawn that holds it. If you're a citizen, of course that Chancellor will be your ally because he's a protector of the realm, and others may not be too eager to do that but can. If you, as a citizen, want to retrieve an army to your personal guard, you have to ask the Chancellor who is the owner of an army. You can swap armies without chancellor if you're on the same site though with the other citizen covertly, without chancellor knowing. If you attack the pawn and he's sitting on a site that he owns, of course that you need to attack the site as well, because he'll be defending it.
The thing is that 95% of the rules perfectly make sense, especially thematically, since this is a pseudohistorical game. The only thing is that there are many rules that make a game a bit fiddly, but I guess that the game shines on higher player counts and with a lot of negotiation and betrayal. This is not a euro game, neither is ameritrash. This is an experience game where things should happen quickly, and will often make you feel that all of the sudden you've completely lost control of the situation that was quite firm just couple of seconds ago.
This should keep you constantly elevated, ready to start building from the grounds up, because you can be torn to shred in just one round. You cannot win this by quarterbacking and not giving a s*** by what everyone's doing. That makes Oath a truly wondrous game, one that is really hard to master.