I was chatting with a buddy about this. In Contra, the difficulty is in reflexes, visual acuity, timing, and memorization. If it's alright, I'm curious what you would consider to be the difficulty of Wizardry I. RPGs are a bit beyond me.
It’s impressive. I can’t wait for people to spend hours making their party to randomly party wipe in the second room on floor 1 due to Random spawn of monsters 3 rows deep
@@SuperGolemio it’s kinda like hardcore arpg. If one of your characters die, that’s it. You can bring the character back to be resurrected but that’s not a 100%. If your party is whipped you can actually send a rescue party to bring the bodies back. In the original version your characters could die of old age. In order to gain magic back and heal without magic you had to stay in the inn and that aged you 1 week. Of course you could stay at the stables but you couldn’t heal that way (you did get your magic back) and it only aged you a day. Aging lessens the chance to revive and if you died of old age you were gone. Like modern souls games there is little to no handholding. You are legitimately terrified to go to the next floor. Not to mention if you use the teleport spell wrong and teleport a mile above the town and fall to your death or teleport into solid rock which is worse lol
@@SuperGolemio at least thats based on actual skill and control..the difficulty of this game is rng bullshit..and even with high stats..stepping onto a trap you probably wont see coming could result in a party wipe...I do see your point though, I do end up playing turn based games for a more chill experience
Samurai and Lords have the highest hp gain. So starting as one lets you ramp up hp fast. Also there is an item that can just turn a thief into a ninja of the current lvl.
Thanks for these videos Boss. Wizardry 7 is easily my favorite game of all time. I enjoyed watching your playthroughs and looking forward to this one. Appreciate you Bro!
I've never played the original but I remember seeing it. I've also never played a game of this style despite always being interested. This game getting a remaster seems like the perfect way to finally play.
Run the maze two fighters One cleric and a mage. You get more experience points to level up your mage.. Once your age can wipe out whole parties get your wizard and thief
Great info!! Love the game. Hope u make more videos on this game. Pro tips, more places to grind, and maybe where to find weapons/gear besides store. It helped a bunch, ty! 🙏
Just a note if you're interested... characters of good or evil alignment can have their alignments changed to the opposite based on whether or not you fight friendly groups of monsters. If you continually fight them, eventually a good character will become evil and if evil characters leave them in peace eventually an evil character will become good. Have with this possibility!!!
Also, don't bother save scumming the HP gain on level up. The way HP gain works is your entire hit dice are rerolled and if that HP total is higher than your current max you get that value, else you get +1 HP. So eventually if your HP is lagging behind you will get a big increase on some levels.
what about at charecter creation though!? it matters there IMO......some get like 7hp starting, others get 13hp, I guess you can remake until you get a good roll at starting only perhaps.....
I can currently complete this game with just one lone cleric in my party. I've done it on the Wizardry versions of SNES, PS1, GBA and also on WonderSwan. I wonder if I'll be able to achieve it in this version as well... but I probably won't have any problems achieving it. I love the way this remake looks, and Wizardry: Proving Grounds of the Mad Overlord is my favorite classic dungeon crawler.
I have to know; is it made in the spirit of "the game should be easier for modern audiences," or does it retain the difficulty of the 80s? I just finished the first part of the Bards Tale Trilogy (with legacy mode enabled) and the fights were so easy I don't think I can play part 2 I'm so bored... Mangar died in one hit and I didn't do any grinding.
The game is running the old Apple II code under the hood. There are a suite of "old school" options that let you tailor the experience. Some make the game easier while others are quality of life improvements. There are also a couple options brought in from the console versions that you can try. One downside for some players is that the bishop bug can't be done, due to how the new UI works.
I just got the game, and it allows to configure most everything....so I turned on quality of life options and turned off all EZ modes........now it's heart pounding excitment I tell Yah!!!
Yea lol I don’t think modern gamers are ready for how difficult this game is
I was chatting with a buddy about this. In Contra, the difficulty is in reflexes, visual acuity, timing, and memorization. If it's alright, I'm curious what you would consider to be the difficulty of Wizardry I. RPGs are a bit beyond me.
It’s impressive. I can’t wait for people to spend hours making their party to randomly party wipe in the second room on floor 1 due to Random spawn of monsters 3 rows deep
@@SuperGolemio it’s kinda like hardcore arpg. If one of your characters die, that’s it. You can bring the character back to be resurrected but that’s not a 100%. If your party is whipped you can actually send a rescue party to bring the bodies back. In the original version your characters could die of old age. In order to gain magic back and heal without magic you had to stay in the inn and that aged you 1 week. Of course you could stay at the stables but you couldn’t heal that way (you did get your magic back) and it only aged you a day. Aging lessens the chance to revive and if you died of old age you were gone. Like modern souls games there is little to no handholding. You are legitimately terrified to go to the next floor. Not to mention if you use the teleport spell wrong and teleport a mile above the town and fall to your death or teleport into solid rock which is worse lol
@@SuperGolemio at least thats based on actual skill and control..the difficulty of this game is rng bullshit..and even with high stats..stepping onto a trap you probably wont see coming could result in a party wipe...I do see your point though, I do end up playing turn based games for a more chill experience
@multi: True. Because patience and critically thinking things through has been lost on most ...not all though.
I kept rerolling to get two neutral Samurais and used them to carry and level up a stable of good and evil characters and farm Murphy's Ghost.
Samurai and Lords have the highest hp gain. So starting as one lets you ramp up hp fast. Also there is an item that can just turn a thief into a ninja of the current lvl.
no lord for you 49 gnome + 29 max roll are still below lord
Love this, I wish they’d do a remake of the Crusaders of the Dark Savant.
6, 7, and 8 all need remastered
Wouldn’t it be sick if they made a 3D remaster of Nethack? Or Rogue at least?
@@mitchkupietz there's some nice tilesets that get close to giving you a 3d isometric view
Thanks for these videos Boss. Wizardry 7 is easily my favorite game of all time. I enjoyed watching your playthroughs and looking forward to this one. Appreciate you Bro!
I've never played the original but I remember seeing it. I've also never played a game of this style despite always being interested.
This game getting a remaster seems like the perfect way to finally play.
Run the maze two fighters One cleric and a mage. You get more experience points to level up your mage..
Once your age can wipe out whole parties get your wizard and thief
That's an interesting idea. I never tested running a smaller party to see if they get a bigger XP share.
Great info!! Love the game. Hope u make more videos on this game. Pro tips, more places to grind, and maybe where to find weapons/gear besides store. It helped a bunch, ty! 🙏
My favorite blobber is Nevergrind Online (Its multiplayer too) if you like this
Thanks for tips .
Just a note if you're interested... characters of good or evil alignment can have their alignments changed to the opposite based on whether or not you fight friendly groups of monsters. If you continually fight them, eventually a good character will become evil and if evil characters leave them in peace eventually an evil character will become good. Have with this possibility!!!
Excellent stuff!
Also, don't bother save scumming the HP gain on level up.
The way HP gain works is your entire hit dice are rerolled and if that HP total is higher than your current max you get that value, else you get +1 HP. So eventually if your HP is lagging behind you will get a big increase on some levels.
what about at charecter creation though!? it matters there IMO......some get like 7hp starting, others get 13hp, I guess you can remake until you get a good roll at starting only perhaps.....
@@PincheHugo_130 well sure but you are just working with the one hit die. I'm taking about after you level a few times
I can currently complete this game with just one lone cleric in my party. I've done it on the Wizardry versions of SNES, PS1, GBA and also on WonderSwan.
I wonder if I'll be able to achieve it in this version as well... but I probably won't have any problems achieving it.
I love the way this remake looks, and Wizardry: Proving Grounds of the Mad Overlord is my favorite classic dungeon crawler.
Good tips! Thank you!
I'm psyched to play this.
10:14 bless him
What is he referencing. Im new and have no idea. Is it a Enemy Easter Egg?
TY!
Nice Video ! Sub & Big Like ! And Love Wizardry Game !
I have to know; is it made in the spirit of "the game should be easier for modern audiences," or does it retain the difficulty of the 80s? I just finished the first part of the Bards Tale Trilogy (with legacy mode enabled) and the fights were so easy I don't think I can play part 2 I'm so bored... Mangar died in one hit and I didn't do any grinding.
The game is running the old Apple II code under the hood. There are a suite of "old school" options that let you tailor the experience. Some make the game easier while others are quality of life improvements. There are also a couple options brought in from the console versions that you can try. One downside for some players is that the bishop bug can't be done, due to how the new UI works.
@@rojovision No idea what the bishop bug is so good to hear!
I just got the game, and it allows to configure most everything....so I turned on quality of life options and turned off all EZ modes........now it's heart pounding excitment I tell Yah!!!
Woof. If you guys think this is tough, just wait until there is a 3D remaster of Nethack 😳
Is this game similar to Baulders Gate with it’s play style?
no this is more like the classic might and magic, bards tale and... well.. wizardry games.
Grid based first person dungeon crawler
@@multieyedmyr gotcha, thank you