Ptera should be able to eat while flying. 😵💫 idek why that wasn’t added from day 1z also since they wanna make it more terrestrial, while latched, u should be able to move around like herra. Maybe some kinda grabbing mechanic so we can grab small Dino’s and drop them or I feel like we should definitely be able to eat the elite fish and be able to grab it and fly it away something like that would be cool.
Gotta say, no, the last thing I want is to have to do is more micromanaging. I would rather see pteranodon be able to latch on and peck the heck out of smaller dinos, and there should be aerial AI they can pluck in midflight. It would also be very cool to create a symbiotic system where ptera could pick food from carnivore's teeth, for instance, or something like that. although that might make more sense with a smaller flyable. But I am pretty sure there's only one other flyer planned, and that's quetz.
I can't remember all of ptera's stats, but I think to make the bird experience better is to just give it more to experience. Currently, the ptera gameplay loop is mostly to just chill in the air, admire the view, and go fishing once in a while. Here's some suggestions that can make that experience more enjoyable: - Wind physics, most importantly updrafts. Irl, there can be columns of rising air that large birds use to gain height. Knowing where these might be, like say cliffs, would be a great way for a bird to continue flight without using stamina. I don't like the idea of making updraft visible beyond a bit of rising leaves, so maybe ptera could have an indicator similar to the compass that tells them their altitude, so they could tell how far they're from the ground or if they found an updraft. - Fishing events. God, I love salmon. Aside from being the tastiest fish in history, it would make for a good in-game event. Huge fields of fish coming up river, and it would make a plentiful, if temporary food source even for things that don't have fish on their diet. - Zoom vision, better climbing. You like the view? Need to see more detail but don't wanna sacrifice height? Just zoom in to watch any show from the sky! Or just scramble up into a tree or cliff to watch safely from above. Hopefully they could make it work in the game engine. For those who want a little more excitement: - Dynamic flight physics, Increased speed. For those who like stunt flying, darting between trees, flying around the ground significantly faster than even a galli, if you fly with the wind you'll be even faster! Press shift or something to pull in your wings for tight barrel rolls, but hold them for too long and you'll pull into a dive! Eats stamina fairly quickly, the main limiting factor is the risk. At least it'll be funny to watch a bird crack it's neck on a tree because the wind pushed it a little too far to the left. Be careful, as the lower your stamina, your controls will be slightly less responsive, culminating in fainting while in flight. - New smell system. Scents drift from the wind and lose their power quickly, so instead any source of food or water is highlighted as red and blue respectively, perfect for a view from above. Corpses would be on pteras diet. Be warned, you might be the first creature to arrive (if you're lucky enough that the prey wasn't hunted), but you have ZERO staying power. You must arrive quickly and take your fill before literally anything else arrives to push you away. - Offshore fishing events. You ever see those documentaries with fish grouping up in one spot, with birds dive bombing? I want that. These spots should be close to the shore or a cliff so a ptera could get up and try again, make their swimming better to make this easier. Be warned, you're going to be vulnerable to anything in the water looking for a bigger meal, like say any future aquatics or any croc with the salt water mutation. Maybe we could add sharks as a passive danger too
All I want is more stam, regain stam while clinged, and some type of air current to speed up flight through out the map sort of like that one thing pot had for a while which I hear was a big but still was pretty cool
Only problem is that flying vertebrates have fur and feathers to stop themselves freezing to death, not burning up. This just sounds like another mechanic I have to juggle and another reason to be sitting on the ground doing nothing instead of flying around. Just give ptera a latch/pounce ability that lets it pin juvis. That's all you gotta do,
it used to be so much BETTER back in spiro, i actually mained it along with beipi and the other small playables (the new stamina system is genuinely ass, like 5 minute wait to regain stamina as pteranodon)
If they gave it more stamina and when it’s gliding it gains stamina and a good enough bite force for defense and make it a little bit like their real life counter part gliding over beaches without landing
I have some ideas to add onto this temperature idea. 1. Rolling in mud and going into a water source will drastically cooldown the pteranodon. 2. Diving while flying will help decrease temperature slightly. This is because the air rushing past the pteranodon is cool, helping the pteranodon.
They care, but they also care about their vision about the game and how they want it to be played. A lot of times they try to make compromises. For example Dondi deciding to add a better nightvision because he thought the one we have isn’t fun for the players to experience
@@mrbeardmTV the only thing you need to make ptera fun: Stamina recovery while gliding. Stamina recovery while clinging. Eat while midair. Additionally, for every species, more AI in more places.
I have heard one of the reasons for why currently Ptera is a pain to play as is due to the devs trying to reduce the likelihood or effectiveness of players using Ptera as a scouting dino for the group. I'm not saying that it's a justified reason for the current state it's at but figured I'd bring it up. I do hope the addition of wind currents helps make the gameplay better.
I would add in something simular to the bars that some of the dinos like Dilo has but for ptera its a resource that is used instead when taking off or when you need more of a boost in elevation that can recharge while gliding and clinging. Just helps balance out that some people cant manage the stam well enough and i do agree that it is somewhat of a pain to gain elevation with all the hills on the map.
Dont do this and give it infinite stamina when flying. Yes, infinite for everything. Go up, dive down, sprinting in the air. Ptera irl did fly for days, so yeah. You could make the stamina last for two hours which is two the Isle days.
I don't think adding more systems to micro-manage is ideal. And being one of those players who recently picked up Pteranodon after receiving proper tutoring on how to have a good stamina economy I can tell you with 1000% confidence that people complaining that Pteranodon having bad stamina is a skill issue, ignorance. To play Pteranodon you need patience which seemingly not a whole lot of players have. Learn how to manage your stamina, learn to fly like I did and you'll see that Pteranodon has no stamina issues at all. Although, adding new features for Pteranodon is always welcome. I'd like to hunt birds or some flyer AI around the map. I wish Pteranodon could scoop water to drink like it does for fish to eat. I wish Pteranodon wasn't this fragile as well, it's crazy how easy it is to kill an adult pteranodon effortlessly on any stage of growth on whatever specie you are playing. I wish they would fix fishing hitboxes with biting attacks, sometimes the game does not register you catching a fish in a situation you clearly would have. Wind physics would be nice, updrafts for example just to add some dynamics to flying. I wish Pteranodon had a much better night vision, though this will likely come with the new NV rework or at least fix the current issue. I wish Pteranodon could have a zoom ability to see further, you know like a bird. I wish Pteranodon could take off from surface water or was a better swimmer I can easily picture a pteranodon dive in water to get some fish and then take flight like some real life birds do. People play Pteranodon because its a flyer People play Pteranodon because they like flying (Talking about a comment made by a Dev from here) Making pteranodon more grounded isn't appealing to Pteranodon players or at least not to me especially because it is such a frail dinosaur that has no combat resilience and has slow reactiveness. The new fishing feature being worked on is interesting and I like the inspiration it is taken from.
Sry but you are jsut bad at ptera by this point if you are having stam issues. some air currents would be nice but that needs to be much more then just stable points taht give you stam or make you fly up.. i can fly from one point of the iland up to highlands and to the other side on one stam on one stamwhile 100%grow and from time of spown its 3 stam charges. yes i would argue for stam recovery while clinging. some air currents would be nice but that needs to be much more then just stable points taht give you stam or make you fly up.. weather changes idely not fixed locations but a loop of changes i would argue for ptera or new flying playble to be able to get diet from all or most big dinosaurs in scavanging gameplay volture like gameplay steal food etc. + good smell in flight would be really something. ptera would be much more interesting to hunt and play if thea actually implement sleep (ingame sleep animation lovered vision cone as on log of to about 30s to log of with posibility to move it on some dinos. point is much lower food and stam comsumbtion. interesting hunts in night against day animals or animals with low night vision. i cant make much more in depth info but this are the basics.
Air currents would make it 5x more fun instantly
Ptera should be able to eat while flying. 😵💫 idek why that wasn’t added from day 1z also since they wanna make it more terrestrial, while latched, u should be able to move around like herra. Maybe some kinda grabbing mechanic so we can grab small Dino’s and drop them or I feel like we should definitely be able to eat the elite fish and be able to grab it and fly it away something like that would be cool.
Get out of my mind, thats word by word my same idea. I would love all of this, especially being able to drop dinos from the sky...
Lmao imagine when they add quetz and when you takeoff your entire stamina bar disappears
NO PLEASE JUST NO quetz is my favorite flyer and if they do this I’m starting a war
Then while you rest to regain stamina, you starve to death.
@@phil8821 FR
They will add quetz?
@@Newbii2071 yeah in 50 years
Gotta say, no, the last thing I want is to have to do is more micromanaging. I would rather see pteranodon be able to latch on and peck the heck out of smaller dinos, and there should be aerial AI they can pluck in midflight. It would also be very cool to create a symbiotic system where ptera could pick food from carnivore's teeth, for instance, or something like that. although that might make more sense with a smaller flyable. But I am pretty sure there's only one other flyer planned, and that's quetz.
@@flashgordon6510 actually cool ideas
I completly agree, please no stupid heat system. That would just destroy the game
I can't remember all of ptera's stats, but I think to make the bird experience better is to just give it more to experience.
Currently, the ptera gameplay loop is mostly to just chill in the air, admire the view, and go fishing once in a while. Here's some suggestions that can make that experience more enjoyable:
- Wind physics, most importantly updrafts. Irl, there can be columns of rising air that large birds use to gain height. Knowing where these might be, like say cliffs, would be a great way for a bird to continue flight without using stamina. I don't like the idea of making updraft visible beyond a bit of rising leaves, so maybe ptera could have an indicator similar to the compass that tells them their altitude, so they could tell how far they're from the ground or if they found an updraft.
- Fishing events. God, I love salmon. Aside from being the tastiest fish in history, it would make for a good in-game event. Huge fields of fish coming up river, and it would make a plentiful, if temporary food source even for things that don't have fish on their diet.
- Zoom vision, better climbing. You like the view? Need to see more detail but don't wanna sacrifice height? Just zoom in to watch any show from the sky! Or just scramble up into a tree or cliff to watch safely from above. Hopefully they could make it work in the game engine.
For those who want a little more excitement:
- Dynamic flight physics, Increased speed. For those who like stunt flying, darting between trees, flying around the ground significantly faster than even a galli, if you fly with the wind you'll be even faster! Press shift or something to pull in your wings for tight barrel rolls, but hold them for too long and you'll pull into a dive! Eats stamina fairly quickly, the main limiting factor is the risk. At least it'll be funny to watch a bird crack it's neck on a tree because the wind pushed it a little too far to the left. Be careful, as the lower your stamina, your controls will be slightly less responsive, culminating in fainting while in flight.
- New smell system. Scents drift from the wind and lose their power quickly, so instead any source of food or water is highlighted as red and blue respectively, perfect for a view from above. Corpses would be on pteras diet. Be warned, you might be the first creature to arrive (if you're lucky enough that the prey wasn't hunted), but you have ZERO staying power. You must arrive quickly and take your fill before literally anything else arrives to push you away.
- Offshore fishing events. You ever see those documentaries with fish grouping up in one spot, with birds dive bombing? I want that. These spots should be close to the shore or a cliff so a ptera could get up and try again, make their swimming better to make this easier. Be warned, you're going to be vulnerable to anything in the water looking for a bigger meal, like say any future aquatics or any croc with the salt water mutation. Maybe we could add sharks as a passive danger too
It’s too bad the devs will never read this, nor care enough. They can’t even put a rejoin feature or an autorun keybind ffs
i love the idea of it being more of a scavenger. Like a vulture
Agree and disagree
All I want is more stam, regain stam while clinged, and some type of air current to speed up flight through out the map sort of like that one thing pot had for a while which I hear was a big but still was pretty cool
Only problem is that flying vertebrates have fur and feathers to stop themselves freezing to death, not burning up. This just sounds like another mechanic I have to juggle and another reason to be sitting on the ground doing nothing instead of flying around.
Just give ptera a latch/pounce ability that lets it pin juvis. That's all you gotta do,
If a seagull can fly from floating on water, a pteranadon should be able to as well
No. Just give it more stamina and bite force
espesialy stam
Hard agree
it used to be so much BETTER back in spiro, i actually mained it along with beipi and the other small playables (the new stamina system is genuinely ass, like 5 minute wait to regain stamina as pteranodon)
Ptera is absolutely shit. But it needs its stam to be buffed by 10x
If they gave it more stamina and when it’s gliding it gains stamina and a good enough bite force for defense and make it a little bit like their real life counter part gliding over beaches without landing
I have some ideas to add onto this temperature idea.
1. Rolling in mud and going into a water source will drastically cooldown the pteranodon.
2. Diving while flying will help decrease temperature slightly. This is because the air rushing past the pteranodon is cool, helping the pteranodon.
After all these years, the one thing that is certain is that the devs don't give a flying fuck what the players want.
They care, but they also care about their vision about the game and how they want it to be played. A lot of times they try to make compromises. For example Dondi deciding to add a better nightvision because he thought the one we have isn’t fun for the players to experience
@@mrbeardmTV the only thing you need to make ptera fun:
Stamina recovery while gliding.
Stamina recovery while clinging.
Eat while midair.
Additionally, for every species, more AI in more places.
I have heard one of the reasons for why currently Ptera is a pain to play as is due to the devs trying to reduce the likelihood or effectiveness of players using Ptera as a scouting dino for the group. I'm not saying that it's a justified reason for the current state it's at but figured I'd bring it up.
I do hope the addition of wind currents helps make the gameplay better.
Damn, my ideas would make that problem so much bigger :(
They said that they'd make pteranerdon more terrestrial
I know the devs were dumb, but they keep surprising me. 😂
That's so dumb lol
also keep in mind ptera will be serving as the foundation for quetz, these behemoths will make everyone cry on how broken it is and unfair lol.
if pt could be the anti hera, i would love to see it
I would add in something simular to the bars that some of the dinos like Dilo has but for ptera its a resource that is used instead when taking off or when you need more of a boost in elevation that can recharge while gliding and clinging. Just helps balance out that some people cant manage the stam well enough and i do agree that it is somewhat of a pain to gain elevation with all the hills on the map.
Skinning for fish is impossible as Juvie. The hitbox for skimming should be five times as large.
How to fix pteranodon: don’t punish the flying dinosaur for going up small hills with half your stamina bar
They even can add metabolism like our dino become fat when over eat and might be lean if it has no food for days..... Sry for my bad english😅
Yes please! Much better than vomiting!
bread i like your style maybe one day we could collab and give more ideas to some playables
🍞
@@xmasfoxy7598 sure :)
@@mrbeardmTV lets go thanks m8 ill be free next week if you are
Ptera should heat up at a lower rate in the evening, dawn and night
This mechanic sounds awesome, just like the other complicated ones that th eisle doenst tell you about lol
Dont do this and give it infinite stamina when flying. Yes, infinite for everything. Go up, dive down, sprinting in the air. Ptera irl did fly for days, so yeah. You could make the stamina last for two hours which is two the Isle days.
the pteranadon is not a bird, its classified as a flying reptile, so most of the bird talk is out the wiindow
Oh Yeah in the isle pt weight 45kg but irl it weight around 300kg and can use its claws to box players
MR BEEEAAARD!!!!
Yessir
make pt abale to pick up babies like trope in bob
Agreed, it’s in a horrible spot atm which will hopefully change soon enough
I don't think adding more systems to micro-manage is ideal.
And being one of those players who recently picked up Pteranodon after receiving proper tutoring on how to have a good stamina economy I can tell you with 1000% confidence that people complaining that Pteranodon having bad stamina is a skill issue, ignorance.
To play Pteranodon you need patience which seemingly not a whole lot of players have.
Learn how to manage your stamina, learn to fly like I did and you'll see that Pteranodon has no stamina issues at all.
Although, adding new features for Pteranodon is always welcome. I'd like to hunt birds or some flyer AI around the map.
I wish Pteranodon could scoop water to drink like it does for fish to eat.
I wish Pteranodon wasn't this fragile as well, it's crazy how easy it is to kill an adult pteranodon effortlessly on any stage of growth on whatever specie you are playing.
I wish they would fix fishing hitboxes with biting attacks, sometimes the game does not register you catching a fish in a situation you clearly would have.
Wind physics would be nice, updrafts for example just to add some dynamics to flying.
I wish Pteranodon had a much better night vision, though this will likely come with the new NV rework or at least fix the current issue.
I wish Pteranodon could have a zoom ability to see further, you know like a bird.
I wish Pteranodon could take off from surface water or was a better swimmer I can easily picture a pteranodon dive in water to get some fish and then take flight like some real life birds do.
People play Pteranodon because its a flyer
People play Pteranodon because they like flying
(Talking about a comment made by a Dev from here)
Making pteranodon more grounded isn't appealing to Pteranodon players or at least not to me especially because
it is such a frail dinosaur that has no combat resilience and has slow reactiveness.
The new fishing feature being worked on is interesting and I like the inspiration it is taken from.
Sounds tedious.
Also u could prob just cheese the mechnic by diving in water to cool down
Sry but you are jsut bad at ptera by this point if you are having stam issues.
some air currents would be nice but that needs to be much more then just stable points taht give you stam or make you fly up..
i can fly from one point of the iland up to highlands and to the other side on one stam on one stamwhile 100%grow and from time of spown its 3 stam charges.
yes i would argue for stam recovery while clinging.
some air currents would be nice but that needs to be much more then just stable points taht give you stam or make you fly up.. weather changes idely not fixed locations but a loop of changes
i would argue for ptera or new flying playble to be able to get diet from all or most big dinosaurs in scavanging gameplay volture like gameplay steal food etc. + good smell in flight would be really something.
ptera would be much more interesting to hunt and play if thea actually implement sleep (ingame sleep animation lovered vision cone as on log of to about 30s to log of with posibility to move it on some dinos. point is much lower food and stam comsumbtion. interesting hunts in night against day animals or animals with low night vision. i cant make much more in depth info but this are the basics.
This guy has better ideas than The Isle devs themselves