What Happened with 4th Edition D&D?

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  • Опубликовано: 28 авг 2018
  • Episode 80! I had a patron ask request some insight into why people dislike 4e so much. So I made a video explaining some of the changes that happened.
    Forgot to mention Helm died, which made a few people upset.
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Комментарии • 919

  • @Jorphdan
    @Jorphdan  5 лет назад +25

    Mike Mearls twitter thread
    twitter.com/mikemearls/status/1039023845145894913

    • @citycrusher9308
      @citycrusher9308 5 лет назад +3

      The ''nostalgia'' accusation is bunk. The rules of sports games being changed will be bucked by fans and not because they are ''nostalgic'' for the old rules. You change the rules of baseball, you are no longer playing baseball.

    • @KamiNoPocky
      @KamiNoPocky 5 лет назад +3

      Something that is always missing in these kind of videos is the analysis of the people behind the products. The story really can't be understood without understanding some things about Mike Mearls: his vision, his design goals, his favorite video games, and the common threads shared with the products he worked on. The perspective that D&D design is a faceless monolithic entity responsible for each product and every edition, learning and adapting over time is used too often.

    • @rebilacx
      @rebilacx 5 лет назад +8

      Mike Mearls is the worst game designer Wizards has had.

    • @shoogagoogagunga4350
      @shoogagoogagunga4350 5 лет назад +3

      I'm going to agree with Trevor Cormier and ClandestineOstrich. Jorphdan, you say in the video that "people were holding on to nostalgia." Yet your own entire video up to that point is an outline of the ways that the change to 4th edition sucked. You noted real, tangible problems -- such as the over-reliance on a battlemat and miniatures, and people not wanting to play a MMORPG simulator at the table. You also hit on the fact that 4th edition classes are "samey," although you didn't use that word. It's the idea that they all have powers, all roughly doing the same damage, all roughly behaving the same way. You can't outline all these issues and then say, "but really it's just nostalgia." People had very plain and obvious issues with 4th edition. Your own video shows this to be the case.
      And yes, I also agree with ClandestineOstrich that if people were just nostalgic and refusing to change, then 5th edition would have failed too. Instead, it's wildly popular. People are open to change. They just want a game that fits them, feels right. 5th edition did that.

    • @LordSathar
      @LordSathar 5 лет назад +3

      The real thing that happened is they kinda pulled the curtain back to far to show the nuts and bolts of what game design actually is. If you game design, you stop thinking of things in terms of this is a Arcane Lightning to destroy the dragon, but more like this does 25 dmg on average and most monsters have 40 HP at the Level character gets the spell, so all spells need to do about this 25 damage but have some effect added to it. 4e was pretty blatant about that for all classes, and the illusion was blown.

  • @darkowl9
    @darkowl9 4 года назад +166

    I've only played 5e but I have a whole load of 4e books that I inherited. The 4e books are far more interesting to me; it provides a _lot_ of flavour and has suggested strategies for enemies, and is just better at helping you with worldbuilding and scene setting. 5e is extremely pared down by comparison.

    • @elgatochurro
      @elgatochurro 4 года назад +5

      Ive felt this too, 5e stsrts me off woth a making a multiverse and bmstarting out i wanted to know what kubda wirld dnd itself was, forgitten realms

    • @phillipalleva-cox3903
      @phillipalleva-cox3903 3 года назад +8

      Give 4e a try, it’s still my favorite edition of the game, flaws and all.

    • @Forsaken927
      @Forsaken927 3 года назад +16

      You will probably never see this reply, but I love 4e and my players love it as well (although, I haven't given them much of a choice in the matter). Two of the many things I like with 4E are the survivability (if this is even a word) of each character and "Roles" that they play.
      Roles pretty much make your character shine on whatever they do and in combat one can actually tell the differences.
      Survivabilty is huge in 4E, as a DM i'm not really afraid of throwing a few level 6-7 monsters to my level 3-4 party members knowing that with strategy they can overcome the challenge and survive the encounters.
      I'd say give it a try, you may be surprised of how fun it can be (encounter can be long but with strategy and good positioning they can be really fun).

    • @Audiotrocious
      @Audiotrocious 3 года назад +8

      4E books are great especially for lore and flavor

    • @Nexusofgeek
      @Nexusofgeek 3 года назад

      I agree

  • @MisterWretham
    @MisterWretham 5 лет назад +33

    That was THE slickest plug for something that I didn't know I really wanted.

  • @jaredstreet8562
    @jaredstreet8562 5 лет назад +83

    Have always had a good laugh at people saying the 4e rules (or any ruleset) has some determination on how you can role play.

    • @MrNetWraith
      @MrNetWraith 2 года назад +14

      Especially since the "roleplay system" that 3e uses is literally just "make a D20 check against a DC score and apply your skill bonus/penalty" - which is the exact same system 4e uses! The only difference is that 3e's "social skills" are Bluff, Diplomacy, Gathering Information, Innuendo, Intimidate and Sense Motive, whilst 4e's "social skills" are Bluff, Diplomacy, Insight, and Intimidation, with Insight basically subsuming Gather Information and Sense Motive whilst Innuendo was dropped.

    • @jamieadams2589
      @jamieadams2589 2 года назад +2

      So rolling initiative for conversations doesn't disrupt the flow of rp to you?

    • @kosatochca
      @kosatochca Год назад

      @@jamieadams2589 oh, it’s in the raw? I’m currently playing 4e, which is mostly because our DM wants to set the campaign in this system. And well, we have made some considerable tweaks to combat and flow of the plot

    • @jamieadams2589
      @jamieadams2589 Год назад

      @@kosatochca yeah. It's probably the most commonly ignored mechanic but conversations count as skill challenges which are done in initiative

    • @dougfile6644
      @dougfile6644 Год назад +3

      Conversations are not skill challenges. You are free to have conversations with NPCs without rolling any dice. Or you can ask for a single die roll. Skill challenges are a 3rd option you have available.
      Skill challenges allow multiple characters to get involved rather than just the party member with the biggest modifier making a single die roll. They encourage creative thinking and teamwork
      Far from making conversations awkward, 4e allowed for more different types of conversations and more roleplaying opportunities

  • @ChaoticTabris
    @ChaoticTabris 5 лет назад +44

    About FR i remember that in interviews back in the day developers mentioned how they didn't see a central theme in Forgotten Realms. They had a lot of pressure from players to release an update of the setting but the whole setting didn't fit with their design philosophy for settings resulting on what was almost a reboot of the whole thing.
    In my opinion the big problem was an inability to understand the draw of sandbox settings and a focus on settings with a central theme and a concept that separated them further from classical fantasy. Dark Sun, Eberron and the Nantir Vale (the sorta official setting for 4e) all fit into this design philosophy while FR did not. To make matters worse the decision to soft reboot setting was very badly received by the original creator Ed Greenwood and by arguably the best selling author of D&D novels R. A. Salvatore. Salvatore would stop working for Wizards entirely during that time and was understandably enraged at the company for killing 90% of the cast of characters from his books and completely changing the setting. In the end the new version of FR was badly received by fans of the setting and was only moderately successful with the minority of players that subscribed to Wizards design philosophy.
    Needless to say, when both 4e and it's FR reboot undersold heavily and they changed their design philosophy for 5e the first thing they did was calling Greenwood and Salvatore back to lead the return of the setting to the older sandbox philosophy.

    • @SRondeau
      @SRondeau 3 года назад +3

      Basically Hasbro did to FR with 4E what JJ Abrams/Alex Kurtzman did to Star trek Cannon and Johnson did with SW Ep 8? lolllll :P It might have peeved older fans, but got new ones interested in those universes. I thought the idea of Mystra being killed on her own plane where the god of Divination also lived and should have seen things coming was idiotic. But hey. If some had fun with 4E FR, good for them. I created my own timeline from 1380 + without the sundering and my players love it. To each his own. :)

    • @donkeysaurusrex7881
      @donkeysaurusrex7881 2 года назад

      What is Nantir Vale?

    • @ChaoticTabris
      @ChaoticTabris 2 года назад

      @@donkeysaurusrex7881 It was sort of the official 4e setting. It was a really smaller area fitting on their whole ideas of points of light in a dark world that could be used independently or just dropped into any other setting if you want.

  • @r4z0rv1n3
    @r4z0rv1n3 3 года назад +5

    As a person who's played since 2e, I think the big reason for hate on 4e was how different the shift was between the editions compared to the 2e to 3e shift.
    The 2e to 3e shift was so much more about bringing the 2e players along for the ride. For those of you who weren't around, the original printing of the 3e core books were super super cheap so as to soften the blow of the new system. There also was a really cheap pamphlet for sale that was designed to help you convert over 2e characters to 3e rules.
    It also helped that they were strongly committed to respecting all that had come before lore wise. Yeah new things were introduced to the core of the game such as Sorcerers and Half-Orcs becoming a core book race. But those things were treated as they had always been there and folded naturally into the Greyhawk and Forgotten Realms the two most popular settings.
    While 3e did cut down significantly on the campaign settings that Wizards directly supported(2e was the hey day of campaign settings for D&D) the Open Gaming License caused a whole slew of 3rd party Settings to appear( some excellent examples of 3rd party 3e settings include Midnight by Fantasy Flight, Kalamar by Sword and Sorcery, and Ptolus by Malhavoc Press.) and even allowed the Ravenloft Campaign setting, which wasn't being directly supported by Wizards at the time, to continue on under management by White Wolf's, Sword and Sorcery, imprint.
    The Rule set also didn't change so drastically, yes there were things like Thac0 disappearing and AC becoming a positive not a negative number. But a lot of those changes were kind of things that people had started doing at their tabletops already.
    Also the 2e to 3e shift had come after a very very long 2e life cycle. A change was feeling needed if not inevitable.
    4e on the other hand was significantly different when it came to the shift between editions. Lets start with time in between editions. If you count 3e and 3.5 as one edition then it lasted eight years to 2e's eleven years.
    3.5 was a slight but a very significant change in 3rd editions ruleset. There was a similar revision in 2nd edition in reprinting the 2e rules. BUT the 2e revision was way way smaller and almost imperceptible to only the most versed in 2e rules. However 3.5 was different enough that a lot of people saw it as a different game than 3.0 so if you see that as it's own separate edition then that's a five year time between editions. Either way both gaps were smaller than the 2e to 3e edition changes.
    This seemed way to fast to 3rd edition fans, and then the other things started piling up. 4e's rule changes were such an overhaul that beyond ability scores the game itself wasn't even recognizable as the same ruleset unlike the shift between 2e to 3e. There was no attempt to bring the 3rd edition players along for the ride either. There was no conversion pamphlet for 3e characters to become 4e characters.
    It didn't help that the devs at the time seemed to be taking great pleasure in how different 4e was going to be. The old lore was tossed aside in favor of "streamlining the system." Stuff like the cosmology being thrown into a blender(example the Inner Planes being simply thrown together into a singular Elemental Chaos.) Old monsters and lore being tossed aside as "clunky or pointless"
    Instead of having a campaign setting baked into the core rules they attempted a more open campaign idea for the core rules called "Points of Light" taking the lore of older editions and mashing them together into a Frankenstein's monster of what they thought were the best ideas from older editions and basically telling DM's to build their campaigns around smaller individual places and build the world outwards on their own. (I don't hate the Points of Light idea in the abstract cause it's basically a build your own homebrew world built into the system. But I understand why some people hated it.)
    And then the MMO inspired rules... I understand why it was done but it was such a departure from what came before it's not really a shock that so many people balked at them. Balance was the name of the game... and I get what they were trying to do, but It also felt super boring as hell as no matter what your class was characters generally felt super samey compared directly to each other.
    It didn't help that the OGL still existed and that Paizo who printed the Dungeons and Dragon magazines decided to try their hand at doing what Wizards had opted not to do and create basically d&d 3.75 which you may know as Pathfinder which is an excellent system by the way. It was immensely popular among 3rd edition fans and probably contributed to 4th edtions short lifespan.
    I will say personally I didn't hate everything about 4e character creation was super super easy and fast. I loved the introduction of Warlords, Warlocks, Teiflings, and Dragonborn. But those small things aside the game itself was so different that me and most of my groups eventually moved over to Pathfinder after giving it the good old college try.

  • @PandemoniumVice
    @PandemoniumVice 5 лет назад +9

    Definitely understand the concept of having spent a lot of money on 3.5 and feeling gut-punched when 4 came out. I had something like 30 books. Mostly 3.5 DnD, but a handful of compatible peripherals like Dragonmech.

  • @benwootton2544
    @benwootton2544 5 лет назад +55

    I started playing with 4e, and I had a good time with it... for a while. After a few adventures (all of which I DM'd) I stopped playing. A few years later, I joined a new group that played 5e, and I was a player for the first time. In my experience, It doesn't really matter what game you are playing as long as you have the right group. I do want to revisit 4e with a better group, and more experienced players. My biggest problem with 4e was my group. No matter what game you are playing it's no fun if half of your group doen't want to be there and you end up in an unhealthy relationship with one of your players.

  • @guycole2294
    @guycole2294 5 лет назад +18

    I think you've nailed it pretty darn well right here, this is an excellent video. They made 4e into a tabletop tactics style of thing, removing it as far as it's ever been from it's traditional "theatre of the mind" format (nice phrasing too!). That alone alienated many people, and as you say, all the world changes and upheaval in the FR books continuity took care of the rest.

  • @bavettesAstartes
    @bavettesAstartes 5 лет назад +30

    My only great disappointment in 4th ed was the overhaul of all the lore and stories of the famous settings. While some where (thankfully) left untouched, this felt forced, brutish and disrespectful in many ways. I do honestly believe some settings belong in different eras, different editions, but that is my point of view. But it is true they learned well from it and I haven't ever been happier than with 5e.

  • @dylanblack3635
    @dylanblack3635 5 лет назад +170

    There was also a bit of backlash from moving away from the open gaming license to a game system license that while on the surface was just a bunch of legal mumbo jumbo actually alienated a lot of fans and developers. This in turn set them up with a great deal of negative press from the word go. 4e didn't fail because it was a bad game but more due to the fact that some higher ups misjudged the community and our loyalty to certain elements within the society. There were more than a few that even saw it as nothing more than a cash grab and a power play.

    • @gabrielrussell5531
      @gabrielrussell5531 5 лет назад +9

      Except 4E didn't fail. It was hugely successful.

    • @OctoberGeek
      @OctoberGeek 5 лет назад +32

      4E did fail. That's why Pathfinder and 5e exist. Otherwise, there would still be 4e.

    • @OctoberGeek
      @OctoberGeek 5 лет назад +17

      @@trevorhanson6295 4e literally split the fan base and we the reason Pathfinder exists. 5e exists to get those lost fans back. I've been playing more than 30 years, every edition, and 4e is the only one I don't like, and won't play unless it's the only game available. I was burned by the lack of backwards compatibility and easy conversion, the focus on tactics and video game like combat, and powers. Powers with magical-like logic for classes that aren't magical. As well as codification of roles for classes. Don't tell me what role my cleric has to play, or my fighter, etc.

    • @SandyEA
      @SandyEA 5 лет назад +2

      When I started to play 4th it often had the emotional impact on me as playing D&D for the first time in '78

    • @ultraatari9298
      @ultraatari9298 5 лет назад +4

      Dylan Black
      what happened was wotc has always been child molesting cunts who think we exist for their benefit. I remember when 4e was just "a vicious rumor spread by trolls" and banned people from the forum for mentioning it
      than it became "ok it is true but don't talk about it as it could compromise play tests" which made no sense at all as how could speculation affect a secret game system but again, ban ban ban.
      than they released it and expected us to all go out there and spend money on a system when we saw just how little wotc thought of its base and mind you this was a decade before sjws.
      all the meanwhile the system wasn't even bad but i wouldn't piss on a wotc employee if he was on fire

  • @rebilacx
    @rebilacx 5 лет назад +104

    The reason they jumped to 4th edition so quickly is because for some reason they made the 3E OGL so open that anyone could make their own game based on D20, which allowed their biggest competitor Pathfinder to make a better game based off Wizards system.

    • @rogerwilco2
      @rogerwilco2 Год назад +38

      Pathfinder was a reaction to 4e, not the cause of 4e.
      It was when WotC janked the licences for Dungeon and Dragon magazine from Paizo, and excluded them from 4e, that Paizo had to scramble to come up with a way to survive.
      That attempt at survival turned into Pathfinder.
      The way that WotC killed the entire ecosystem supporting the hobby in the run up to 4e, with Gleemax and the Digital Initiative, make that 4e was hated before any books hit the shelves.

    • @parmesanzero7678
      @parmesanzero7678 Год назад

      What do you mean quickly?

    • @Ven_detta_
      @Ven_detta_ Год назад +3

      That doesn't make sense. Pathfinder was literally a counter to 4e

    • @arbiterskiss6692
      @arbiterskiss6692 11 месяцев назад

      I read this statement a number of times, but it makes much more sense in 2023, after thr OGL debacle.

    • @ralphhieke7087
      @ralphhieke7087 9 месяцев назад

      What fewer people realize, was that 4e felt very “gameist” because WotC were making their first foray into VTT. The game was designed around the fact that it would be accompanied by a money-making VTT, but the lead designer of the VTT (who came from Microsoft I think) had some personal/mental issues and had a complete breakdown during which he did some very bad things from what I understand, and so that half of the project came to a screeching halt. Without the other half of the game, the difference in mechanics from previous editions didn’t make a whole lot of sense, and so were criticised by many players of previous editions. I wonder if the same will happen with OneD&D? Hopefully without any designers having mental breakdowns of course.

  • @clarkside4493
    @clarkside4493 5 лет назад +30

    I like 5th Edition enough to where I can't actually see any meaningful updates that warrant an entirely new edition. Spellcasters have their at-wills as cantrips (my primary gripe with 3.5 and why I love 4), non-casters are still very relevant at higher levels, prestige classes/paragon paths are now core parts of their respective classes (no needing to bend over backwards for at least five levels to do what you want), races are more relevant than before. The only thing I have against 5e is the clunky CR system and the fact that I find most monsters in the monster manual to be boring.

    • @phildicks4721
      @phildicks4721 2 года назад +1

      With regards to monsters, its why I plan to use my collection of monsters going back to 1e an converting using online 5e monsster stat converters. This is one of the upsides of being an old grognard DM from the 80s. From the original monster manual, to the fiend folio and various sourcebooks aquired you have craploads of monster reafy to inflict on the party.
      My personal suggestion would be, if you can find it at a good price, get a copy of the 1e Fiend Folio and use a converter. I guarentee many modern players have never seen some of those monsters.

  • @SniperHarry
    @SniperHarry 5 лет назад +140

    I have played through every single change that D&D has had. (Yes, I'm that old.) I started Arneson and Gygax's first rule set and went to the boxes, AD&D, and so on. The 4e rules were the least D&D rpg like rules yet. They were a great game, but the weren't D&D as it was back when. That is what I feel so many didn't like. I played 4e and 3.5 at the same time with two different groups. The 3.5 group were more 'traditional' roll-players, where the 4e group were 'gamers.' I think many of the points made in this video were spot on. It's not that 4e was bad: it's just not what a lot the D&D players liked or wanted in the game.

    • @bocconom
      @bocconom 5 лет назад +8

      I fully agree. I am an old timer myself though I started a little later than you with the AD&D version when it was the only version there was.

    • @DolkkarToyznstuff
      @DolkkarToyznstuff 5 лет назад +3

      I'm right there with you!

    • @jekubfimbulwing5370
      @jekubfimbulwing5370 5 лет назад +2

      As some one who started on the Red Box with Basic D&D, when you were pretty much just playing Lord of the Rings under a different name, I agree with you wholeheartedly. 4th ed was for "Gaming", 3.5 for "Role Playing".

    • @ticklecrazy1
      @ticklecrazy1 5 лет назад +1

      What do you think about 5e?

    • @ryanjones_rheios
      @ryanjones_rheios 5 лет назад +7

      To be offensively hyperbolic I tend to think of DnD 4e as the DnD for people who didn't like DnD. It killed sacred cows, often needlessly, took balance as a religion as opposed to a general goal, then ripped apart the lore. In fact the last one was the coup de gras for me. I was a Planescape fan in a major way, and the move away from it to what I saw as a boring and inane spin mix of existing mythos with the character assassination of certain deities into Greek/Norse god expies just disgusted me. That some of that stuff boiled over into 5e with gods like Kord being tempest still bug me. In fact 5e's rather lackluster attempt to rewrite certain things is my biggest beef with it. Their fill out of Hags and Giants is interesting, but their butchering of Kurtulmak and kobolds, the continued perversion of aasimar and tiefling, and the stuff they did to the daemons (Yugoloths), by far the most interesting fiends in 2e, all are marks against the edition for me, although I enjoy other aspects

  • @GarredHATES
    @GarredHATES 4 года назад +18

    8:08 yep that's me, 4e was my first love, coming from video games into 4e was a fun transition. these days I play the Pathfinder series but i'll always remember the fun I had playing 4e with my friends.

    • @johnnyfountainS
      @johnnyfountainS 4 года назад

      4th edition for me. I wonder why emo like pathfinder.

  • @Rob12ser
    @Rob12ser 5 лет назад +30

    I think people should stop being mean to each other over editions. Just go play D&D and have fun, don't wage the pointless "Edition Wars".

    • @rensten4893
      @rensten4893 3 года назад

      The setting wars are far more fun. :D

    • @ballelort87
      @ballelort87 2 года назад +1

      Spoken like a true 4th'er! CONSIDER YOURSELF CHALLENGED SIR!

    • @Rob12ser
      @Rob12ser 2 года назад

      @@ballelort87 never played 4e so nah i dont feel myself challenged ;)

  • @WarDogMadness
    @WarDogMadness 5 лет назад +114

    I'm still playing 3.5

    • @Izzoroth
      @Izzoroth 5 лет назад +10

      3e/3.5 is still the best one imo at least out of the ones I've played.

    • @ChairmanRofImao
      @ChairmanRofImao 5 лет назад +9

      There is no good reason to play 3.5, if that ruleset is your group's preference Pathfinder is for you. It's 3.5 upgraded, fixed and polished.

    • @WarDogMadness
      @WarDogMadness 5 лет назад +9

      @@ChairmanRofImao I home brew everything and I have almost all the books so there no point for me to spend more money

    • @Ultrox007
      @Ultrox007 5 лет назад +13

      I stuck to 3.5, branched out to other systems, don't like Pathfinder though, it feels too much like the "Hey can I copy your homework - yeah just change it a bit" meme made manifest.

    • @WarDogMadness
      @WarDogMadness 5 лет назад +4

      yeah there was a lot of that plus you can always homebrew your parts of other stuff and systems to your games i use elements of call of cathulu and myfarog and isle of purple along with any other stuff i find interests me to my campaigns and sessions. i always keep 3.5 rules because it the set i enjoy and getting my 5 players to learn and stick to those was hard enough.

  • @joceybear303
    @joceybear303 5 лет назад +21

    My first dabble in dnd was 4e, but i could not get a grasp on it. 5e is considered very simple, but what i love is its easy for new players to jump in. 4e lost me, 5e brought me back.

  • @truckstation527
    @truckstation527 5 лет назад +36

    Love 4e.
    4e didn't stop roleplaying.
    The weekly encounters adventures did. The weekly encounters made the game feel like a board game session.
    We played as a group of friends and loved it. Still do. Not a fan of 5e at all.

    • @elgatochurro
      @elgatochurro 4 года назад +6

      Weekly encounters?

    • @phillipalleva-cox3903
      @phillipalleva-cox3903 3 года назад +2

      Joel Miller I have never once had a problem with people role playing when i run 4e. People not liking certain game mechanics I get, but most of the 4e hate I hear is just people who don’t like it because it’s different or because they where basically told to.

    • @mr.vercotti9509
      @mr.vercotti9509 3 года назад +3

      I mean I think it kind of depends on what one you were introduced to. I love 5e, but I mean its the only edition I’ve played, and I’m not changing, since I have all of the books. I think its the same with you and 4e. As he said it might of been your first edition.

    • @phillipalleva-cox3903
      @phillipalleva-cox3903 3 года назад +3

      @@mr.vercotti9509 probably a bit but I've played 5e as well, a lot of it, and I think it's fun, hell it's probably even a better designed game. I play a lot of different RPG'S not just D&D and I find 5e to be fun in short bursts but bland. It isn't really good at anything except being easy to learn/play. For lack of a better word it lacks a gimmick, and I mean that in a good way. I had fun with my time with it but from a mechanics perspective it's,eh, it lacks it own identity. The longer I played it just didn't pop. I found myself in 5e games (in combat) walking away from the table more frequently to like make coffee or whatever because once your turn is over most of the time you don't even need to be around, the positioning changes and that's about it.

    • @mr.vercotti9509
      @mr.vercotti9509 3 года назад +1

      @Phillip Alleva-Cox Im not disagreeing cuz I haven’t played call of cuthulu or pathfinder 2e, but I think blandness is kinda the gm’s fault. I don’t really understand how one system could be blander persee, but I, most* disagreeing cuz I don’t have the experience. Explain por favor
      *Edit: I’m not disagreeing

  • @SilvoKnight
    @SilvoKnight 5 лет назад +29

    I started on, and still play 4e. I'm a DM and very lax on the rules. I think the rigidness of the rules is what confused a lot of players. A Fighter in my during our first game was surrounded, he had a large sword and wanted to try and spin around to cut as many people down at once as possible. As a new DM and not familiar with the rules i said "You can't do that, you don't have that ability.." The warrior does have access to "Cleave" a similar technique, but the player never picked it. So he ended up choosing a different thing and we went on.
    Now as an experienced DM more familiar with 4e's ruleset and balances, reading through the pathfinder and 5e rulebooks (and some of my father in law's AD&D books) I'd probably say "Sure, make an attack roll on the first, and if you do well we'll see if it goes through into the second. making him take a strength check or something, but punishing him for a failure, maybe he slips and falls prone.
    A Lot of what people didn't like about 4e was rules lawyers, its a framework like everything else, the DM's job was to build on it.

    • @OmegaEnvych
      @OmegaEnvych 5 лет назад

      Funny. One of my friends didn't like any D&D edition except 4th. Mainly because 3.5 and 5 didn't work for her style of DMing - combining anime-esque style of over-the-top stylish combat and environments and, at the same time making players feel absolutely miserable at the same time because things were getting progressively worse during campaign. Like every good decision of the party felt not significant enough in comparison of how many things were getting worse around them. Still, that skill-challenge and role-play based game was played for years by core party. Which I need to give them credit, I wouldn't do myself as I'm more traditional D&D player and DM.

  • @leodouskyron5671
    @leodouskyron5671 5 лет назад +27

    Not bad but I think. I Think Cloville got it more on point. The 4th edition was not to pull WoW players in but to work with a virtual table. They even had announced plans that they would be trying just that. The change in language was an issue as well.
    But
    You CAN role play quite nicely with the system and that was not stopped but the battles took longer. This limited play time. A battle in 4th could take 2-3 times that of other editions because of the way it worked.
    Things that did not hurt were
    1) number of books you could buy (open license and the game masters guild say not an issue)
    2) balancing the fighter and others (GG was trying to fix this even back in AD&D with things like the Strength percentile rules )
    That is my POV and loved your take on it even if I disagree with it.

    • @Jorphdan
      @Jorphdan  5 лет назад +1

      Thanks for the great comment 😃

    • @TheOrganicartist
      @TheOrganicartist 5 лет назад

      All that was needed to balance the fighter and rogue from the begining was to view them similar to the 1st edition Monk, through honing their body to perfection become superhuman (other games call these physical adepts) it un-linearizes a physical class, i've been using this change since my uncle gave me his AD&D books and i also loved playing shadowrun. The "problem of the linear fighter" is a myth, it isn't an issue, it is sociological artifact in the data from angry nerds (in a game design industry that barely existed yet, so it isn't like they had many other systems to compare against) letting their bias heavily influence their game balance decisions (meaning they were breaking new ground and were fallible humans, this is normal) . Also I suspect around the time of 4th the designers used that as an excuse to homogenize everything (i'm read it used in articles constantly since 4th came out), thus removing any meaningful differences between classes to broaden the appeal to everyone... Maybe they should have chatted with in house Mark Rosewater (20 years of designing Magic, seems pretty successful) Lesson #11 ruclips.net/video/QHHg99hwQGY/видео.html

    • @vepristhorn8278
      @vepristhorn8278 3 года назад +2

      Your 4th battles took longer than your 3.5???
      My 3.5 battles took ages entire sessions for 1 fight, where as the clean cut nature of 4th's combat made it flow and the more tactical nature of it forced players to think about their actions and since every action carried weight I never had the issue of players not being engaged with the fight.

  • @SandyEA
    @SandyEA 5 лет назад +14

    There are also a lot of people who absolutely loved 4th Edition. Most of them had been driven from D&D by the power gaming aspects of 3 and 3.5. You have to look past the 3rd Edition to the larger RPG community in general to get an accurate perception on how forth was received.

    • @vepristhorn8278
      @vepristhorn8278 3 года назад

      I'm in that category of loving 4th, in fact the return to a more 3.5 style of things with 5th and the fact that 5th feels so lackluster compared to 4th pushed me and many others away from DnD

  • @SovereignVis
    @SovereignVis 5 лет назад +29

    4th edition was not at all a bad game. It did add a lot of new interesting things to D&D, but it was less like D&D and more like tabletop XCOM. :D

  • @sportszahn
    @sportszahn 5 лет назад +3

    Great video. I bought one 4e book and our group played one evening of it. Since then we have moved back to 3.5, and mostly Pathfinder. You should do a video comparing Pathfinder to 5e.

    • @Jorphdan
      @Jorphdan  5 лет назад +1

      That'd be a great video. I'd have to probably play pathfinder first to make a fair comparison.

  • @taragnor
    @taragnor 5 лет назад +28

    The biggest problem with 4E for my groups was that combats took forever. It went from the lethality of 3E where a single saving throw missed could spell death and went to an extremely boring slog as you whittled away at oversized monster HP pools while having tons of combat healing options yourself. Results were very boring and predictable and even simple combats lasted an hour or so. The end result is that other than climactic battles, there was hardly any tension. If the monsters were outmatched (and being an RPG, most of the times the PCs held a significant edge), there was really no chance of them winning. Even if they scored several critical in a row, the extra damage wasn't all that much, and a few heal powers would negate any actions the monsters took. Unlike prior games where you'd have an orc with a greataxe scoring an x3 critical that would instantly turn the tides of battle, or ghoul paralysis and a few bad saves leading the group to sweat as members are knocked down, in 4E I found myself almost always confident of victory because combats were so long that luck was largely factored out of it.

    • @ellentheeducator
      @ellentheeducator 5 лет назад +1

      Easily the most valid complaint about 4e. And honestly, none of the hacks I've done quite worked

    • @greegeree
      @greegeree 5 лет назад +3

      i see what you mean but i find that it takes forever in 5e as well. ive been in my share of boring drawn out 2 hour combat sequences at 5e games and it do have to say thats one of the reasons i like lower level fights in all editions because the hit points and ac's are lower so things die faster and it crates more quick and brutal combats.

    • @taragnor
      @taragnor 5 лет назад

      artistguy99: Well it's not purely a matter of speed. There's nothing inherently bad about a long drawn-out combat so long as its exciting. The big problem I had with 4E was that the outcome was basically already determined 2 rounds in, it was just a matter of grinding through the monster's hit points, and how 4E worked, combats didn't escalate as they went on, they deescalated and became more lethal. Monsters that died couldn't heal so monster damage went down. PCs expended encounters and dailies and went down to low-damage at-will attacks. So pretty much after the first few rounds if the monsters didn't make any headway you knew the PCs were going to win, it was just a boring matter of waiting for them to grind through all the enemy's HP using weak attacks.

    • @ClutchSituation
      @ClutchSituation 5 лет назад +2

      You realize that a lot of us don't like playing with people who find the "perfect combo" to one-shot the enemy, right? What you call "slow," many of us call, "oh jesus, I actually get to take an action, since MinMaxy McPowerGamer didn't kill it."

    • @markdiffendal4202
      @markdiffendal4202 5 лет назад +2

      I remember 3.5 days where we hoped we'd go before the Cleric or Druid of the party so we could do something fun before they rolled in super-charged like a Comic book hero and decimated the entire scene in 1 round. Yeah not fun for the group's Fighter or Rogue who only brought Hit Points and a decent attack modifier to the table...

  • @thebigsquig
    @thebigsquig 5 лет назад +5

    I remember reading a little preview pamphlet at my local game store right before 4th came out. It talked about how DnD was changing and went into what the devs were thinking. They talked a lot of being influenced by modern MMOs (modern at the time) and wanted to attract young players that only knew RPGs through PC games. They felt it was time for DnD to evolve with the times.
    BTW, if you drop all the role-playing, 4E makes a really good fantasy skirmish miniature wargame.

    • @vepristhorn8278
      @vepristhorn8278 3 года назад

      Yes it does, I was able to pull a lot of wargamers into RPGs with 4th

  • @dustymax56
    @dustymax56 Год назад +1

    0:45 1D&D was just announced and this section feels like dejavu. We're right back in this state with 5e into 1D&D

  • @ismelll3449
    @ismelll3449 5 лет назад +2

    I started with 5e then went back to 3.5 because in the opinion of more experienced in the group, 3.5 had a good balance between gameplay and roleplay.

  • @fullcircle2340
    @fullcircle2340 4 года назад +5

    It's funny how the history of Faerun now reflects the editions of DnD lol

  • @reccesam7799
    @reccesam7799 5 лет назад +22

    I am one of those weird few that actually loved 4e. As a defender, meaning a fighter class, I loved the fact that I wasn't constantly performing the exact same thing each turn. With previous editions, as a fighter, all I did during my turn was "full attack". Boring. With 4e, I had so many more options. 4e was more dynamic from my perspective.

    • @renatoramos8834
      @renatoramos8834 4 года назад +1

      I find it weird when someone hates 4e.

    • @Kingdomkey123678
      @Kingdomkey123678 4 года назад

      Recce Sam
      A good middle ground I think is the combat maneuvers of 5e

    • @vepristhorn8278
      @vepristhorn8278 3 года назад

      @@Kingdomkey123678 Not really, IMO, I think they should have kept a lot of the changes to the melee classes

  • @ericpeterson8732
    @ericpeterson8732 5 лет назад +4

    I thought you were going to talk about how 3e became Pathfinder and 4e became 13th Age. And 2e became Hackmaster (KOTDT). Nothing ever dies as long as someone loves it. True, they reworked each of them to give them a new paint job, but mechanically they are still D&D. I also played 4e, but it wasn't as fun as 3rd edition so I'm glad they made the switch to 5e.

  • @nonsensical8770
    @nonsensical8770 5 лет назад +4

    If you ignore Forgotten Realms 4e lore is really interesting. And oh how I wish 5e would ignore Forgotten Realms a little more.

    • @Jorphdan
      @Jorphdan  5 лет назад +1

      Yeah that Nentir Vale stuff was actually really interesting :D I'd like to see what WotC could come up with for 5e as a new campaign setting.

  • @randyayo2846
    @randyayo2846 4 года назад +6

    Wow, I stopped playing when it was still second edition. Wish I still had people that played it. 44 now, I miss playing but I enjoy your videos. They bring back plenty memories.

    • @Lighthammer18
      @Lighthammer18 4 года назад +2

      Roll20 works, or go to your local geek shop and find fellow players.

    • @dansantospirito5310
      @dansantospirito5310 4 года назад +2

      46.just started dming again after a 36 year break. Having a lot of fun.

    • @Chocolate83Bunny
      @Chocolate83Bunny 3 года назад

      there are people wanting to play all over! at least in the USA. I play it entirely over the internet with friends in multiple time zones using discord. Almost all 3.5 books nearly ever can be found online as well as the newer 5th edition books Anything is possible! I'm sure there are also forums where players look for DMs. as mentioned above, roll20 is very common, and there are other programs for playing online too.

  • @ameliaward7429
    @ameliaward7429 5 лет назад +4

    I've always just taken aspects of each edition and shoehorned them in to a hybrid anyway. No edition is perfect but the components for a perfect system do exist, only spread out throughout the line.

  • @danlangsdale1412
    @danlangsdale1412 5 лет назад +2

    4e was made with the assumption that you need codified rules for resolving the tactical side of D&D, but you don't so much need them for the role play side of D&D. So when people look at rule books heavy on tactical rules and light on role play guidelines, they think it's a heavily tactical game. But, just like all other editions of D&D, it's only as tactical as the players make it.
    The rule set of 4e means that the burden of tactical play can be distributed across all players at the table, not just playing "DM, may I?" but empowering clear, game-codified answers to that question. And with creating and running combats made simple, the DM can spend less of her energy on futzing with combat and more on beefing up the role play.

  • @biohzrd007
    @biohzrd007 5 лет назад

    Thank you for this informative video. I am running a 5e game set in the Forgotten Realms. Researching different material from different editions can be confusing. One of my biggest challenges is the map changes from on edition to another. Could you do a video on how the Faerun maps change, in detail, between each edition?

  • @youtubeuser4221
    @youtubeuser4221 5 лет назад +7

    D&D 4th was amazing. The largest thing holding it back was it being called D&D. I felt way more awesome as a character in at level 5 in 4E than I do in 5th or did in 3rd.

    • @billskinner7670
      @billskinner7670 4 года назад +3

      I have, since 1st edition, stated that D&D characters need to start at 3rd level (although way back then I called it 5,000 XP). 4th edition characters DO start at 3 level; they only call it 1st.

    • @herbivorethecarnivore8447
      @herbivorethecarnivore8447 4 года назад

      Then you seem like a minmaxer who doesn't actually try to RP.

    • @vepristhorn8278
      @vepristhorn8278 3 года назад

      @@herbivorethecarnivore8447 No its just that in every edition but 4th you start as a farm-boy fresh off the farm, in 4th you started as a capable adventurer that didn't die from the strong sneeze of an Orc

  • @Hepabytes
    @Hepabytes 5 лет назад +5

    *Shortest editon with Ad&d numbering. B/X D&D was only out for 2 years. (Still the best)
    Still loved the vid keep if up.

  • @Scortch-lo3xy
    @Scortch-lo3xy 4 года назад

    man that was one hell of a transition to an ad at the end, color me impressed

  • @dovakiin4257
    @dovakiin4257 5 лет назад

    Just threw the last little bit of money I had before college to help the kickstarter, great videos watch them all the time

  • @GRex7777
    @GRex7777 5 лет назад +54

    I'm actually one of the people who got their start in 4th edition, and in some ways I actually still prefer it over 5th edition, mostly down to a few specific combat rules I really think should have carried over, and especially how much I HATE the levels of cross reference you need in 5th edition. In 4th, I can fully run a game just with a monster manual behind the screen with me, all their stats and abilities are right there. 5th? Nope, I have to have a player's handbook at all times to see what the spells actually are, cause the MM only says what spell they have, not even a simplified version of what it actually does. There are just too many things I have to dig up from too many different books, as well as the game being too easy to break outright with one magical item that did more than I expected.

    • @Alexrider02
      @Alexrider02 5 лет назад +3

      I'm curious what magical item broke your game?

    • @clarkside4493
      @clarkside4493 5 лет назад +3

      That actually is a fairly reasonable problem, the fact that you have to look up their abilities in another book does bog down.
      On another note, have you seen this? I use this as a basis for converting 4e monsters to 5e and I've had a lot more fun with the monsters.
      songoftheblade.wordpress.com/2015/09/09/improved-monster-stats-table-for-dd-5th-edition/

    • @Ishlacorrin
      @Ishlacorrin 5 лет назад +1

      If you had had your DM start in a version previous to 4E you would actually have learnt how to prepare for a game session properly and not have those issues at all. 4E was the worst version for new players and DMs to learn about RPGs. It was however fine if you wanted to basically run Diablo on a tabletop.

    • @raymondlugo9960
      @raymondlugo9960 5 лет назад +4

      You might like the Rules Cyclopedia. Everything in one book.

    • @GRex7777
      @GRex7777 5 лет назад +3

      @ Clark. I hadn't seen that before actually, I've just been transferring some of my 4th ed monsters straight to 5th. lol
      @ Ishla. At this point I've prepped for multiple games, not just 4th and 5th Edition D&D, and 5th easily has the worst cross reference. Clearly I have all the spells set up ahead of time, so it's not like I'm checking mid game, but no other game I've tried requires me to keep a players book around in order to set up most encounters.
      @Raymond. Do they make that for 5th edition or is it just the classic edition? Cause if that's a thing they make, that'd be awesome.

  • @jcwolf886
    @jcwolf886 5 лет назад +5

    I personally ran 4e for about a year and a half before I gave it up due to combats taking FOREVER. The problem was inherent in the math. Monsters just had WAY too many hit points and as you leveled there were way too many "I interrupt his action to do this" followed quickly by "And I'll give you a reactive action to do something else" followed by the DM saying "As a reaction to your interrupt and reaction..." you see where this is going.

  • @vepristhorn8278
    @vepristhorn8278 3 года назад +2

    3.5 had multiple PHBs, DMGs, and MMs
    The entrance of the video gaming aspects was an early attempt at virtual tabletops, the VT was supposed to be available at launch it wasn't
    Yes 4th edition was heavily miniature dependent and its not the only RPG that is but I had always played with minis, personally I really liked this aspect
    Yeah they did some weird things with the lore, I liked the spell plague
    I agree as a player of 2nd, 3.5, 4th, and 5th I can say most of the hate I saw and still see revolves around peoples dislike of change and the most common complaint against 4th that WoC took out the roleplaying aspect of the game, which I never understand since the RP portion comes from the players and the DM, DnD is just a rules system.
    To your last point yes 4th was many peoples intro to DnD, I introduced many many people to RPGs through 4th and to this day 4th is still my favorite edition. I understand that not everyone has to like it but so many never gave 4th a chance and still have a burning hatred for an edition they never played
    (edits)
    Out of all the editions I've played 5th is my disliked it just feels bland and like an attempt to appease a very vocal group and in attempting to appease that group, most of which stayed with Pathfinder from my experience, they lost the bulk of the good from 4th. I remember the play tests for 5th, they were short and not listened too, WoC rushed 5th out of the door and it suffered for it. I truly prefer having to deal with THACO than playing 5th.

  • @joshsawyer9446
    @joshsawyer9446 5 лет назад +2

    Love the Dresden reference. Love the videos my dude, you never disappoint.

  • @Jjk82486
    @Jjk82486 5 лет назад +45

    I am that person who 4th Edition was their gateway into D&D, and you know how my buddy sold it to me? "Dude, they made it easier, it's like WoW, only in person with your friends and you can do ANYTHING...within reason." I loved 4E, the combat was amazing, monsters were balanced but difficult if deployed well, and characters were balanced. I STILL tell stories to my players about the Pacifist Cleric I made.
    I also love 5E, and DM two weekly games. But yeah, 4E was my D&D gateway drug. ;) No regrets.

    • @JRM_-yq5ed
      @JRM_-yq5ed 4 года назад

      Joshua Kammert my friends used the same WoW explanation to get me to join their party for 4e

  • @ChairmanRofImao
    @ChairmanRofImao 5 лет назад +3

    I've been playing D&D since AD&D and I liked 4e for what it was. It was a good game, more balanced than previous editions. I don't buy the complaints on it losing on the "role-playing" aspects of the game; that's mainly on the players and the DM, not the ruleset. But I understand why people didn't like it's more "gamey" approach.
    In the end, I was the sole pro-4e voice in my group and the shift towards Pathfinder was inevitable.

    • @vepristhorn8278
      @vepristhorn8278 3 года назад

      Thank you, I keep saying this to people who claim that 4th took out the RP.

  • @undeadknight01
    @undeadknight01 4 года назад +2

    Actually, 3rd edition also had a Players Handbook 2, as well as Monster Manuals II through VI (Trust me I bought SO MANY 3E and 3.5 books as a teenager)

    • @tartisan5663
      @tartisan5663 Год назад

      Yeah, that reasoning in the video made no sense.

  • @lucasvaughn629
    @lucasvaughn629 5 лет назад +2

    4E got me into the game and I will always hold a warm spot in my heart for it. We played for a few years before switching to 3.5 and played that a lot as well. I am now throughly burnt out on 3.5 and don’t really feel like playing it again. But I do long to go back to 4E with the balance and the tactical combat. I enjoyed the art more then 3.5 and it felt like it had a unified theme throughout the game.

  • @Charlie.G506
    @Charlie.G506 5 лет назад +3

    C'mon, i started with 4E, it was nice.

  • @ellentheeducator
    @ellentheeducator 5 лет назад +6

    I'll be honest, if while playing 4e you have less story for the sake of the combat, then the DM just sucks. 4e leaves story up to the people, instead of holding your hand.
    Cause that's not the hard part to balance. The hard part of a game is combat. Make combat fair, and the rest will fall into place

  • @80budokai
    @80budokai 4 года назад +1

    Jorphdan, great video! Enjoy your Sunday! 💯🙏🙌

  • @TheJPKaram
    @TheJPKaram 4 года назад +1

    So I have been introduced to dnd by 4e when i was a kid. I played it for years, we did 90% of the time theaters of the mind, because for example squares are simpler using than fricking feet as a measure of distance for anyone who isn’t in the US. And overall made it simpler to visualize. “Dm how far is the door ?, 3 squares ok cool”

  • @VolosynT
    @VolosynT 5 лет назад +7

    I was one of the people who made their start in 4E. My friends played for about a year and a half, then i asked if we could try 5E or switched because it looked so much more fun. While i did enjoy combat and the tactical parts of 4E, the roleplaying lacked. Eventually we switched our game to 5E and were still going strong (3.5 years)! I'm glad to have experienced it but i enjoy being able to 'just do more'. Now what i REALLY want is a Planescape setting, i LOVE that lore and actually started DMing my own campaign using 2E/Planescape Lore but 5E mechanics. I hope WotC releases more content for that setting! Thanks Jorphdan, always great and always boosts my Wednesdays!

    • @spellbladeoff-hand7662
      @spellbladeoff-hand7662 5 лет назад +2

      I don't find anything in 4E stops you from roleplaying. It's just 5E has much better materials and extras that help you flesh out your character such as the more detailed backgrounds and tables to roll on if you're stuck.

    • @jonofpdx
      @jonofpdx 5 лет назад +1

      So can you explain that?
      Because, obviously, you should play whichever edition you personally enjoy more. But I just don't understand what about 3.x or 5e as a system of mechanics promotes roleplaying in any way more than 4e does.
      Is it really just that Lost Mine of Phandelver is so much better at telling a story than the terrible Keep on the Shadowfell and that poisoned the well by presenting the first intro adventure as a more or less straightforward combat-sequence?

  • @JOHNMARTIN-zm6zz
    @JOHNMARTIN-zm6zz 5 лет назад +15

    6e wow, let not get ahead of ourselves, after all, their still making a lot of 5e content.
    Plus I'm just not ready for them to screw it up again.

    • @johnnyfountainS
      @johnnyfountainS 4 года назад +1

      Hasbro says dnd 5th is the end.

    • @32ShadowWolf
      @32ShadowWolf 3 года назад +1

      That's exactly what the 3.5 ed players said...and WHAM! 4th ed b*tches

    • @coolio3267
      @coolio3267 3 года назад

      @@32ShadowWolf don't jinx it

  • @YourNameHere1000
    @YourNameHere1000 5 лет назад

    My brothers and I love your channel. Always so helpful

  • @cameronpearce5943
    @cameronpearce5943 5 лет назад

    What was that art piece with all the Realms characters? I recognised Elsimer, thst Tiefling Warlock lady, Drizzt, but the others I’d like to learn about.
    I’d love for a bullet points ‘movers and shakers of the Forgotten Realms’ summery as a jumping off point, the wiki is too easy to fall in to

  • @dunewizard
    @dunewizard 5 лет назад +36

    What saddens me, is that this whole video is 100% Forgotten Realms specific.
    Forgotten Realms, thanks to writers like RA Salvatore, has become an overdone world, where the lore is so well known that it actually has started more than one mid-session fight at our gaming table between players. As such, it has been banned from my table in favor of a completely uniquely created campaign setting, outside the TSR created or even WoTC created and published worlds.
    It is really disheartening that so many players these days do not realize that Forgotten Realms was only one of a plethora of campaign settings, and due to intentional removal of emphasis of the other worlds by WoTC, they have made the LEAST interesting world the standard.
    Before WoTC there were worlds of such vibrancy that the PHB today still has reference to them, for instance, look throughout the spells, find anything with a person's name in the title, and you can guess that arch-mage was either from Dragonlance or Greyhawk. Barovia, home of Castle Ravenloft, of which the campaign setting took its name, resided in THE DEMIPLANE OF DREAD, and had nothing to do with Forgotten Realms. Anyone that would have gone there would not have been able to return, if entered from Faerun, as it existed as a plane of imprisonment, meant to contain and isolate specific elements deemed destabilizing to the rest of the multiverse.
    The "One Setting" method of marketing is probably really simple for WoTC, but we are not talking about products that even need marketing. Just stop making lore changes to 40+ year old content, and publish rule books that have been adapted to the existing lore. Otherwise you drive away your older, wealthier, and more apt to spend money player base.

    • @orochifuror7148
      @orochifuror7148 5 лет назад +6

      I'm fairly sure they lost the license to some of if not most of the worlds they don't support so much anymore, like Dragon Lance. So it's sorta understandable.
      Some people like 'knowing' the world because of all the stories they have read in it or because it has huge maps and defined places, while others like new worlds that you can discover and can have lots of things that are new to everyone. Sadly the latter just doesn't have much place in D&D unless you play in home brew worlds, unless you do what I like to do, take a setting that's not been over done to death, like Eberron, and just don't read the lore, get a feeling for how things run, the unique rules for it and then home brew all the places and things in it to your liking.

    • @Zyemeth0
      @Zyemeth0 5 лет назад +12

      Honestly I wish I would stop seeing the same 3 towns brought up in anything relating to Forgotten Realms. Listen... Baldurs Gate is cool. Neverwinter has a lot of history. Waterdeep is huge. But what about the other 90% of the map? There are areas of Faerun rarely touched at if at all. Not to mention on the world map of Abeir-Toril, Faerun is like a 10th of the world.

    • @dunewizard
      @dunewizard 5 лет назад +2

      As soon as there are authors willing to write for those regions, I am sure you will find them more prominently represented. Back in the 2nd Edition Era, the Moonsea and Dalelands were the central focus of all things Abeir-Toril (with some noted exceptions in places like Evermeet), I am sure it is not long before the Swordcoast becomes boring, both for the writers and readers, and the focus will again change.

    • @companyoflosers
      @companyoflosers 5 лет назад +1

      worlds change, time goes by and things happen. you cant expect lore to remain static or things would get boring even if it takes place in the same setting. the good news is that 5th edition seems to be popular which means it will be longer before wotc decides to begin on 6th edition. this means 5th edition will be around longer and they will have more time to write content for additional worlds kind of like how they are now close to releasing ravnica and eberron. they will probably have more soon too since in dungeon of the mad mage, skullport is a known location which is a known access point from which planar travel can take place. this means wotc is gearing up for more settings.

    • @dunewizard
      @dunewizard 5 лет назад +2

      While I am personally not interested in Ravinica (never really enjoyed CCG's, and the crossover is not likely to produce sufficient new players to have been worth the development time) and I never played, but am intrigued by the concept of Eberon, seeing additional settings receiving attention from Wizards is a move in the right direction.

  • @WeAreAllGeeksHere
    @WeAreAllGeeksHere 5 лет назад +20

    4E was the first and only time combat in D&D was actually interesting from a tactical standpoint. It was also the only edition ever published in which the non-spellcasters were more than just water carriers for the spellcasters. It also had the most interesting cosmology of any edition of the game, making extraplanar travel both more accessible than ever before (the Feywild and the Shadowfell) and more dangerous (the Elemental chaos). And classes like the warlord couldn't even exist in any other edition. And warlords were f'ing awesome.
    The criticism that there is "no roleplaying" in 4E has always baffled me. My 4E campaign was far and away the most RP heavy fantasy game I've ever played in. And no other edition of D&D would have allowed those characters to shine the way they did in that story.

  • @fitzdraco
    @fitzdraco 5 лет назад

    One of the great things about 3 to 3.5 is it was a free upgrade. They published a giant list of errata that let you use your 3.0 books to play 3.5. Honestly most people bought new books, but the fact that you didn't really need to was nice. Also 3.0 was when they came up with the open gaming license. There were a lot of people who had D&D as their main game but had some random d20 wrestling game, or reality show dungeon crawl game for random one offs. The open gaming license made RPGs feel open.
    I don't have a source for this, but early in the development of 4th Wizards held a panel at San Diego comic con, one of the things they were really enthusiastic about is how 4th would come with it's own virtual table top. If you wanted to play D&D with your friends, it would be ready out of the box, they could sit down at their computer just like they sat down at your table. It's my understanding that that never happened, but if it was a design decision from the very beginning it does explain it's "video game feel"
    I've played a number of the D&D board games that have come out lately that are based on 4th, those work fairly well.
    As for the massive changes when 4th happened. It's a long standing tradition, especially in the Realms, that an edition change is celebrated by smashing the world. 1st to 2nd edition had all the gods get kicked out of the heavens, Mystra was killed by Tyr I thing, Cyric killed Myrkhyl, and picked up the portfolios of him, bane and Bhaal. Midnight also got Mystra's job. This is what explained all of 2nd editions changes and wild magic.
    One thing 5th did to sooth the hurt feeling of us old timers, a really subtle thing. 5th edition looks a lot like 2nd edition. Not in the rules, but in the fluff. Particularly the magic item lists. They are actually pretty close to what you got in 2nd, where as 3rd was incredibly different and I assume 4th was as well.
    And this is only tangentially related but I don't have any place to put it. There was a lot of great material in early Forgotten Realms. The Azure Bonds books, Pools of Radiance series. The old gold box games. When everybody wintered in the Dale lands and most of the characters from the books had much smaller stories that left a lot more room for the players to run around.

  • @sharkdentures3247
    @sharkdentures3247 5 лет назад

    My longtime gamer friends (like, all the way back to college - wow I'm getting old) started implementing a collection of 'house rules' after having played 3.0 for awhile. (to smooth out some rough edges). We called it 3.5.
    When 3.5 edition came out, we renamed what we did as 3.25, tossed it aside & played 3.5. After awhile we realized that 3.5 hadn't really 'fixed' 3.0 as much as advertised & brought back most of our house rules.
    Now we called what we were playing 3.75 edition.
    Now we play Pathfinder (1st ed) or as we jokingly call it; D&D edition 3.99! (because it was about as good as 3.0 could get)
    We DID initially call it 4th edition D&D as a nickname, but then Wizards came out with an ACTUAL 4th edition, so we changed the nickname to avoid confusion. (not to mention it's Wizard's property so they have 1st dibs on naming stuff) lol

  • @philheaton1619
    @philheaton1619 5 лет назад +5

    The main problems I had with 4th edition was that every previous edition allowed me to transition my campaign and characters. That did not happen from, 3.5 to 4th. The game wasn't D&D anymore. It wasn't a bad game perse, it just wasn't D&D.

    • @TheVpog
      @TheVpog 4 года назад

      What do you mean by transition?

  • @chicones
    @chicones 5 лет назад +3

    I got away from RPGs when they started doing the "Now buy the revised version and now buy the new system and now buy the..."
    BAH
    That and work

  • @fredfreddy8684
    @fredfreddy8684 5 лет назад +1

    Wow. I played AD&D from 1978 to 1986. Big break period. Started playing 5e a month ago. 4e just would have really put me off. I feel a tug for old AD&D, but I like the armor class and combat 'to-hit' 5e way better. Great stuff.

  • @akgzero8141
    @akgzero8141 2 года назад

    I first started playing DnD as a DM for 4th edition. I remember how fun I found it and how exciting it was but then again Hindsight is 2020 and looking back it was rough especially since I was new and so were my players.

  • @nicklarocco4178
    @nicklarocco4178 5 лет назад +8

    3.5 was just as focused on miniatures as 4th if you look at the books. The difference was that in 3.5 movement didn't matter. Once you got into melee (after level 6) all you did was full attack until either you, or your opponent died.
    I love 4th. I think It's the best edition of D&D because it isn't like D&D. If you really step back and look at D&D through the ages you'll see that its... just not that fun honestly. It's always had a strong focus on combat since its inception was a tactical miniatures game, and it sacrifices so much in the name of "realism" that the fun is often lost in the minutia of these games. 4e was different. It slaughetered the sacred cows of D&D, and for that it was named heretical by the purists. But looking back at it it still has rock solid design and in my estimation the best monster design bar none in a TTRPG.
    I do think a lot, and I mean a lot of people who say they hate 4e have never played it. Back when 4e was still being supported I would hear all the time "Oh man I hate 4e, it's not even D&D," and I'd always repsond "well have you played it?" 9 times out of 10, no was the answer. And don't get me wrong there are plenty of things wrong with 4e, it is not a perfect system. The skills are boring and uninspired, feats are a fucking quagmire of bloated shit 90% of which are totally useless or borderline useless, some classes can feel samey (looking at you PHB2), you heal back up to full after just 8 hours, monsters at higher levels just had too many HP and fights dragged on. But I think there are some many things 4e did right that WotC just dropped when they made 5e because they were afraid people were going to have the same reaction. The second sundering of faerun is a metaphor for the WotC D&D cycle in a lot of ways. By essentially retconning it they said 4e was a mistake in not so many words, but I think 4e was great! And WotC was too busy trying to improve their PR to take the lessons they should have learned from 4e. Like having varied monsters with interesting abilities, having high starting HP but low HP scaling, making sure everyone always has something interesting to do on their turns, balancing the game so it doesn't turn into wizards and sorcerers once the party hits level 5. 4e might have been gamey, but after all this is a game. The biggest complaint I always heard was that 4e didn't support rules for roleplaying, and that's true, it didn't. But that was a design choice made on purpose, in some article in one of the dragons magazines (I think? I don't remember) one of the lead designer's had mentioned that he didn't think rules for talking were important because you talk in your everyday life. You know how to make an argument, throw in some intimidating glares, and lie. What you don't know how to do is use magic to fight a dragon, or at least that's the assumption. The rules existed to give life to that part of the game because roleplaying can be arbited without dice rolls.
    I have had so much fun with 4e, and I still continue to run it with some heavy homeruling modifications. Honestly I can say it is my favorite game to run. And I think it was a game ahead of its time. Go back and try it if you haven't, try it again if you have, there are lessons to be learned even if you don't like 4e. It isn't a perfect game by any means, but it actually does what too many games are unwilling to do and sacrifice some of the tried and true TTRPG traditions for the sake of attempting to make the game more fun for everyone around the table at all levels of play. Also it supported Darksun in official books, and Darksun is my jam.

  • @misomiso8228
    @misomiso8228 5 лет назад +17

    What's quite strange is that 4th edition went hard core combat, then 5th edition went full on story telling- roleplaying, and that is was 5th edition was way more popular.
    The Powers system was not actually that bad, but a lot of the people who enjoy the tactical stuff are playing video games of miniature games like 40k.
    Also for better or for worse there is so a lot of legacy in DnD; people liked having Wizards have to memorise spells etc. 4th edition just flushed a lot of that down the toilet rather than embrace gradual change.

    • @TheRhetoricGamer
      @TheRhetoricGamer 5 лет назад +1

      That's not the problem with the powers system. The problem was:
      1) Most powers felt the same. They were all some variation of "You do damage and some bonus effect involving CC, movement, or buffs happens"
      2) It's an illusion of choice. At most levels, you only have one choice of power to select while others either scale with a different ability score or can't be selected unless you choose a different build at 1st level.
      3) Powers are totally disconnected from the game world from a roleplaying perspective. The good example of this was when a player had a power that teleports enemies he punches and tried to use it on a prisoner to teleport him out of a jail. The game doesn't let you do that, because the game designers designed abilities in the context of a combat tactics game instead of designing them in the context of a roleplaying game.

    • @nickwilliams8302
      @nickwilliams8302 5 лет назад +4

      cyrad
      1. "Most powers felt the same."
      As opposed to the, "I hit it with my sword." mechanic that most characters were restricted to for most of the game's history? What else would you expect from an in-combat power other than doing the damage of a basic attack plus an extra effect?
      2. "Illusion of Choice."
      Actually, that's a criticism far better levelled at 3/3.5e. The system _looked_ like it was endlessly customisable. In actuality, there were many hidden restrictions. The skill system, multiclassing, feats etc.
      3 "Powers are totally disconnected from the game world from a roleplaying perspective. The good example of this was when a player had a power that teleports enemies he punches and tried to use it on a prisoner to teleport him out of a jail. The game doesn't let you do that, because the game designers designed abilities in the context of a combat tactics game instead of designing them in the context of a roleplaying game."
      No. Your DM didn't let you do that. Does it say in the power description that you can't use it to punch someone out of a prison cell?

    • @elgatochurro
      @elgatochurro 5 лет назад +4

      4e was not hardcore combat, it was basic tactical combat. You can still role play ad you wish regardless. They simply planned things out tactically

    • @elgatochurro
      @elgatochurro 5 лет назад +3

      @@TheRhetoricGamer powers did not feel the same, I was still pouring through options every level for my character. In 5e I simply look at it as "it's my warrior going halberd or great axe?" 5e is the simplified version and it leaves things feeling the same.

    • @TheRhetoricGamer
      @TheRhetoricGamer 5 лет назад

      Nick Williams
      Samey powers and the illusion of choice completely defeat the purpose of having a powers system in the first place. Other games give you options that greatly affect how your character plays. Even Radiance has a better power system. Many classes in Pathfinder have options that affect the narrative of the game in non-combat ways.
      The 4th Edition DMG says your offensive powers have to be used against "significant enemies" during combat. You cannot use an offensive ability to teleport-punch an ally out of a cell unless the power specifically lets you target an ally out of combat. This is often called a "bag of rats clause" that's often necessary when designers fail to design abilities in the context of a roleplaying game.

  • @TooLateForIeago
    @TooLateForIeago 5 лет назад +1

    I loved 4e. With a fistful of house rules (mostly from 5e) still do. What grated on me was the high-handed, "This is what you're getting and you WILL like it," approach Wizards seemed to have.

  • @SilverAlex92
    @SilverAlex92 5 лет назад +2

    I started with 4e, but had the good luck of a having a veteran master that played the game bassically from 1e. While at some points it was clear that he didn't really liked the new system as much as 3.5 (for one he loathed the new multiclass rules), he made a good effort to make a story-driven campaign. And we love it, after 5 years we are still running the campaign. Now Im also a master, and I have a campaign in 5e. As someone who loves both systems and has 0 experience in

  • @lorddraekan1065
    @lorddraekan1065 5 лет назад +12

    I think something more akin to D&D 5.5 would be the next iteration. They could easily fix the problems with 5th edition and tweak the action economy. Mike Mearls has stated multiple times that he does not like bonus actions and would tweak the system so as to remove them.
    Edit: To further clarify, you would be removing the bonus action and moving the things that used them to become a part of an action. It is not the things that use bonus actions that seems unnecessary but rather the bonus action itself. This would not screw over any classes because they're not losing anything. It's just getting condensed instead of having a bonus action that some classes may or may not use.

    • @BlackLotus30
      @BlackLotus30 5 лет назад +2

      yeah and screwing the paladin over majorly.

    • @Sozile
      @Sozile 5 лет назад +3

      That sounds awful

    • @JonathanScruggs
      @JonathanScruggs 5 лет назад +2

      I was thinking that a 5.5 release should be made before a major new release like 6. It would just tidy up the existing rules in a way that would be compatible with all the existing modules, maybe with a little conversion that you can do in your head so nothing too complicated.

    • @Recardoguy007
      @Recardoguy007 5 лет назад +1

      BlackLotus30 for the most part as long as the paladin has the spell slot and can choose to smite on a success, why even make it a bonus action to initiate the smite? I usually allow it as long as they have the slot.

    • @BlackLotus30
      @BlackLotus30 5 лет назад

      Because a lot of the Paladin spells need bonus actions to activate. Especially spells that does damage like the "smite spells" searing, banishing etc....

  • @SDTCG
    @SDTCG 5 лет назад +30

    I started with 4e, then played 5e, 3.5, and Pathfinder. Of those I feel 4e is the most balanced and has really interesting combat. I don't get why people are saying 4e doesn't promote role playing. The only edition that has any game mechanic to promote role playing is 5e with inspiration, which is probably the least used mechanic in the game. Other than that no edition of D&D has a mechanic that says, "If you role play you get this mechanical benefit." My point being D&D has never mechanically supported role playing, so why bash 4e for it? The mechanics of D&D have always been about killing monsters and getting loot. 4e provided a balanced class system, hands down the best monster manual (with the most interesting enemies as well as creative suggested encounters), and cool magic items. Concerns that WoTC was trying too hard to sell books and profit are fair, but I think 4e was great. 5e is my favorite, but I think there was a lot done right in 4e, some of which I wish would return.

    • @villainvoice5143
      @villainvoice5143 5 лет назад +2

      Right there with you!

    • @rmsgrey
      @rmsgrey 5 лет назад +1

      A number of editions have suggested the DM award bonus XP for good role-playing, which wasn't an option in 4E because it would have upset the balance.

    • @SDTCG
      @SDTCG 5 лет назад +4

      Yes, but higher level characters are going to be stronger than lower level ones in every edition, so if you could do it in one you could do it in 4e also. It isn't any more of an issue to upset game balance in 4e than it is in other editions. What I was referring to with "balance" is that in 4e a 10th level fighter and a 10th level wizard were equally powerful, (which was not the case in other editions) and doesn't make characters feel bad for not picking a the "right class". "Balance" isn't referring to the fact that the party as whole has to all be the same level.
      Also if you do milestone leveling you can't award XP, and you're not going to want to award levels for RPing as that's too big of a benefit.

    • @davemarx7856
      @davemarx7856 5 лет назад +1

      Folks always forget that these books are *guides*
      Not law.

    • @nonyabiz7918
      @nonyabiz7918 5 лет назад +4

      I have heard many times that 4e wasn't designed for role-playing or storytelling which made no sense to me at all. Role-playing and Storytelling has never, and will never have anything to do with the system that you're using (D&D or otherwise). Not to mention that there were actually mechanics IN 4e that were designed to help out role-players at your table that were inept at dialogue (Let's be honest: a good portion of the community are entirely introverted and I've known more than a few at my table who barely spoke whole sentences). Further, I've heard people say it's a minis game. I played almost always with minis from my days with AD&D 2nd edition and my 3 and 3.5 days, even when I play Pathfinder. It's a choice. I've gamed WITHOUT them in every system INCLUDING 4 as well. Mind's eye and miniature play also has nothing to do with the system that you're playing.
      Other arguments that this game wasn't good for new players... I taught a brand new group of 8 how to play tabletop role-playing games with 4e. They grasped it in very little time. The game has very little cross reference and that led them down the roads they needed to in a hurry.
      Other arguments. "It's like a video game."
      The beloved edition known as AD&D was built by the company TSR who modeled the game after their video game PHANTASY. Look it up.
      Take care.

  • @danielknapp159
    @danielknapp159 3 года назад +1

    There is a theory that the obelisks that keep showing up randomly will lead to players being sent back in time a thousand years or more. Either starting in that time or rewriting history altogether, which is theorized to lead to 6th edition being rewritten history of some sort, with time shenanigans.

  • @robertoakes5117
    @robertoakes5117 5 лет назад

    3.5! 3.5! 3.5! We did use miniatures. Just a large laminated grid paper from the back of the DMG/PHB. I don't remember which one it was in.

  • @SlothinAintEasy
    @SlothinAintEasy 5 лет назад +4

    Tactical tokens? I've been working on making my own and someone's just going to sell them and save me time and headache? Wish I knew this a few weeks ago!

    • @TacticalTokens
      @TacticalTokens 5 лет назад

      Happy to help! And if there's something you'd like that I don't offer yet, let me know.

    • @ameliaward7429
      @ameliaward7429 5 лет назад +1

      Consider continuing to make your own. I took to stripping playing cards and making my own tokens for Magic. I prefer them to the point that I even stripped the tokens I did have so they matched.

    • @ameliaward7429
      @ameliaward7429 5 лет назад

      No offense TT. Didn't realize you were pitching in the comment sections.

    • @TacticalTokens
      @TacticalTokens 5 лет назад +1

      None taken. And that's a great idea using playing cards. Another popular thing I've seen is people punching out Magic the Gathering cards to use as homemade tokens.

    • @killroy2478
      @killroy2478 5 лет назад +1

      I would be very interested in these tokens How much and where do we get them again ?

  • @davemarx7856
    @davemarx7856 5 лет назад +11

    4e is the only set I have and don't see anything horrible in it. It's got interesting combat mechanics that can basically turn every fight into an Avengers' brawl. So perhaps the combat was focused on too much. A good DM can work around this stuff.
    4e is fine. Just use your imagination more.

  • @nachofilament294
    @nachofilament294 5 лет назад +1

    An issue with 4E that I heard a lot about back in the day that doesn't get talked about much anymore is the initial advertising campaign. The earliest ads for 4E were aimed at people who had never played TTRPGs and WotC, for whatever reason, thought the best way to do that was to directly insult the people who had been playing it for years.
    It didn't take very long for them to realize their mistake and purge the ads.

  • @ClutchSituation
    @ClutchSituation 5 лет назад +1

    What happened with 4E is that all the min-maxers of the world pitched a fit that someone dared to ruin their video game, I mean, role-playing game: 3.5.

  • @DocEonChannel
    @DocEonChannel 5 лет назад +3

    I really prefer the 4e cosmology to the great wheel - and I say that as someone who's played since 1980. Never cared for FR, so that whole thing was no skin off my back. I also enjoyed the balance of the system.
    There were still some issues with the math: the skill system in particular, and the encounter building math. But that could have been tweaked.
    No, the only real deal breaker for me was how long it took to play out a fight.

    • @jonofpdx
      @jonofpdx 5 лет назад +2

      This is one of the only legit criticisms of 4e that is backed up by evidence and not just an opinion people try and PRETEND is based on objective fact rather than just their own preferences.
      I loved 4e's combat engine, but it did objectively draw out fights much longer.

  • @scoots291
    @scoots291 5 лет назад +4

    This is how I consider each version.
    B.C.I.M=beta (I forgot the c and I positions)
    Dungeon and Dragon= Original
    Advance Dungeon and Dragon= Balancing and inducing more stuff and allowing you to play powerful heroes
    3ed edition= wanted to extend the edition to make god like characters (not heroes)
    3.5= the hot fix needed for 3.5
    4th edition= board game
    5th = revamp of second edition (the major reason I say this is mechanical s more similar to 2 e then 3 or 3.5 and you don't play God's you play heroes)
    My personal rating goes like
    2nd
    5th
    3.5
    B.I.C.M
    First edition
    3rd
    4th

  • @powerhouseofthecell9758
    @powerhouseofthecell9758 4 года назад

    In 3e, those with magic trumped those without
    4e levelled the playing field by making the arcane, divine, and martial act the same.
    Without units to weigh power, the only way to balance is by symmetry.

  • @SmileyTrilobite
    @SmileyTrilobite 5 лет назад +1

    I can tell you some forum posters also criticized 3e (when it was new) as "too video gamey". Maybe it was because in 3e you could roll dice or take feats to do things that older players were instead used to roleplaying, or that there were combat ability trees, or even the paradigm that the DM must follow certain mathematical formulae when creating new content to ensure “game balance” (see 3:45). Anyway, I can agree with some of these critiques while also resenting "video game" being be used as an insult; I got into D&D because of Final Fantasy and The Legend of Zelda.

  • @WannaBeRockStar800
    @WannaBeRockStar800 5 лет назад +10

    I’ve been playing D&D for years and 4E is a great game!

  • @heathbarnhart1092
    @heathbarnhart1092 5 лет назад +17

    Objectively, 4E as a game isn't that bad. My biggest problem were the core books were terribly written and leading to some ambiguity with the rules. I eventually picked up the Rules Compendium which basically combined the rules sections from the PHB and the DMG into one $20 paper back. The writing was much better and the rules were clear. If Wizards had written the other books the same way I wouldn't have hated 4E as much.

    • @Biostasis5x7
      @Biostasis5x7 5 лет назад +3

      As a guy who runs several 4e games I completely agree with the ambiguity issue.
      The majority of abilities and actions are simple and easy to understand.
      There are a few outliers though, that were written so ambiguously that you have to google them.
      Commander's strike, the at-will ability from the warlord is a good example.

    • @trevorhanson6295
      @trevorhanson6295 5 лет назад +2

      Agreed. They needed more play testing, if anything to clarify the rule set.

    • @Biostasis5x7
      @Biostasis5x7 5 лет назад +1

      @@trevorhanson6295 little late now. Its been out for friggin years. The majority of the answers are on the internet. If not, i make my own.

  • @callumsmall273
    @callumsmall273 5 лет назад +2

    Dnd 4th ed was my first introduction to any RPG. Although I look back at the system realising it wasn't that great, it got me into a hobby I love. I now DM more games than I play but 4th ed will always hold a special place for me, especially my dumb Dragonborn fighter.

  • @Wolfphototech
    @Wolfphototech 3 года назад

    4th edition main world was the *Neather vale* also known as *The World* if my memory serves me right .
    The forgotten realms ( Toril ) was not the focus but had a little support .
    However Eberron & Dark sun had more support in 4th edition then Forgotten realms .

  • @Vanisic
    @Vanisic 5 лет назад +3

    4e is my favorite because my group loves combat and they just like killing stuff and we loosely use the rules

  • @jacobnestle3805
    @jacobnestle3805 5 лет назад +4

    4e did help the DM do a lot more with creating a personalized world, though. 5e murdered some of the most interesting aspects of the 4e world and somewhat forces Forgotten Realms lore into everyone's universe. You have to do a lot more "work" explaining that the books aren't the same as the world you want to build, basically.

  • @DolkkarToyznstuff
    @DolkkarToyznstuff 5 лет назад +1

    Fantastic points all of them. New to the channel, subbed and liked!

    • @Jorphdan
      @Jorphdan  5 лет назад

      Welcome to the channel :D

  • @phildicks4721
    @phildicks4721 2 года назад

    I do intend to borrow some of the 4e lore into my 5e games. They did get some things right. I do like the Feywild and the idea of the primordials. The primordials I think would make excellent patrons for Warlocks.

  • @muddlewait8844
    @muddlewait8844 5 лет назад +3

    The best thing in 4e in my opinion was the tacked-on, half-baked ritual magic system that made almost any noncombat magical effect accessible by nearly any character. It's the lack of magic's out-of-combat versatility that really hamstrings lower-magic classes.

  • @Luckmann
    @Luckmann 5 лет назад +26

    I really don't think it was "holding on to nostalgia" and "people do not like change". I think that a lot of people would be willing to accept 4e as a system, it is just that to *a lot* of players, 4e simply wasn't D&D. It didn't play like D&D, it didn't feel like D&D, the focus was different from D&D, etc., etc., etc. Of course, a lot of this can be attributed to people thinking about what D&D is in a certain way, but I don't think that can be called "nostalgia" per se, but rather the issue is that something that was established and had an established appeal was dismissed in favor of something fundamentally *different*.
    It is much like you liking croissants, and then someone is trying to sell you a donut, but they're still calling it a croissant. And sure, donuts can be good too, but *they're not croissants*, and you happen to really like a good croissant. Similarly, I'm not a huge fan of 5e, but at least it is, in a manner of speaking, a croissant. 4e simply wasn't.
    And this is the first time I use an analogy in which I hate donuts, which just feels wrong, but I think it gets the point across.

    • @Jorphdan
      @Jorphdan  5 лет назад +5

      The people that started with 4e seem to complain about it the least. The people who have a past experience with how D&D should be seem to hate on 4e the most. So I 100% think that nostalgia for the older system conflicted with trying to learn and accept a new system. Having a preconceived notion of how a product should feel or be stops an individual from accepting change. I think it's the same reason people are upset with the new Thundercats Cartoon, it isn't how it used to be so it must be bad.
      I see your point though and I enjoy your croissant metaphor :)

    • @bonnecherie
      @bonnecherie 5 лет назад +8

      @Jorpdan As a gamer whose demographics were aimed at with the creation of 4th Ed, I'd like to chime in. I cut my teeth on 2nd Ed when I was 13 in 1997, and went on to 3.0 and 3.5 later on. I tried playing 4th ed, but it wasn't nostalgia that drew me away from 4th Ed, it was just a conglomeration of issues that the game had. It lacked a lot of things that made roleplaying enjoyable in 3rd/3.5 Ed. As one poster and you in your video pointed out in several places, it was hard to figure out how to build things in the system like new races, items, even monsters, it had much more of an MMO feel to the game, and it really lacked in the true way a tabletop RPG game felt. I hate to say it, but if I were going to play an MMO-style game, I'd just boot up my computer and play WoW or SWTOR or something like that, more or less a mind-numbing bit of enjoyment that I just play to see how far I can get before I grew bored.
      I haven't played 5th Ed yet, but that's mostly because of money/time constraints/no one in my current gaming group having the books. I'm not sure I want to play it either, since I migrated away from D&D and went over to Pathfinder. For me, I could easily go back to AD&D and still enjoy the same game since the same feel's there as from D&D 1st Ed and 3rd/3.5. It just didn't feel like the same game with 4th Ed.

    • @ellentheeducator
      @ellentheeducator 5 лет назад

      I really don't get where people get the MMO feel from 4e. I am an MMO gamer and a 4e player, and they're wildly different. Like, at this point, it's not just disagreement, I genuinely cannot see how it feels that way, other than the fact the powers are in cards instead of text boxes

    • @elgatochurro
      @elgatochurro 5 лет назад

      It did feel like dnd, and played like dnd

    • @elgatochurro
      @elgatochurro 5 лет назад +1

      @@bonnecherie that's more so you're own fault. I role played the most in 4e.

  • @generalwoe359
    @generalwoe359 4 года назад +1

    Not all monsters stayed the same....ogres and several others got some balances (mostly in CR)

  • @shiningwhiffle
    @shiningwhiffle 4 года назад

    4e is a really fun tactical game, and it introduced a lot of great ideas that ultimately benefited 5e, like short rests and healing surges (now hit dice), simpler enemy statblocks and enemy creation, death saving throws instead of negative hit points, resources for off-the-cuff decisions (like appropriate damage amounts by level), etc.
    Where it failed in my eyes were (a) you pretty much HAD to have miniatures and grids, even for small fights; (b) you had to craft battle areas, which took back a lot of the reduced prep time that simpler stat blocks had given; (c) battles took longer; (d) D&D Essentials (aka 4.5) felt like a slap in the face after their promise not to do that again; and (e) it was completely inappropriate for low-powered campaigns.
    There was also the matter with feats and character options proliferating out of control, but (i) some people really like that, and more power to them; and (ii) it didn't seem to affect it as badly as as it did Pathfinder, where any attempt to reduce the rules' complexity invalidated some feat or class/race feature. To my mind, feats were a great idea in 3e but by late 3.5 and on had turned into thousands of tiny pinpricks through the rules, and I'm glad they're both optional and more restrained in 5e.

  • @andrewrawlings5220
    @andrewrawlings5220 5 лет назад +4

    As a friend of mine said "4th ed was great game but it wasn't Dungeons and Dragons".

  • @metronicmagician1816
    @metronicmagician1816 5 лет назад +3

    Wow I’ve never been so early

  • @bartfakename7524
    @bartfakename7524 3 года назад

    I have never played 4e and haven’t looked into the system, but I really like the idea of putting all the classes on the same level balance-wise.
    I’d love to play it some day.

  • @saintsinna
    @saintsinna 5 лет назад +1

    Well, I started playing D&D 3.5 maybe 2 years before 4e came out. I remember wanting to at least give it a try until I found out my favorite class Monk was missing from the first released players handbook. I still thought I would give it a try later, but I would wait until a bit later, and just continue playing 3.5 for a while longer, I was a poor college student anyway and couldn't afford getting new books. Then I remember all of the 3.5 material gone from every place that I bought it, I felt like I was being forced to play 4e or nothing. And then when I was introduced to Pathfinder, thats when I decided I was never giving 4e the chance. Can't say I regretted my decision either. I love 5e tho.

  • @kyliepoe6231
    @kyliepoe6231 5 лет назад +6

    I began playing AD&D just as 2e released. The story was fun but the system always felt punishing. 3e fixed that, and made you awesome, and allowed a breadth of tasks to be completed in interesting ways using equipment, skills, spells, magic items. Then 4e came out, and it said you can do these few things in this incredibly stringent way, sometimes only once a day. It was a shock. To go from fully booked out 3/3.5 to a brand new system with no splat books and a return to a kind of hostile mechanics system of course bothered people. As they game went on, and probably mostly when essentials started, enough new content and mechanics and changes to those core classes addressed the stringent system question by giving a lot more options to work with within those limitations. It actually became more enjoyable as it aged, and now I run 13th Age, which is a 3rd party F20 made by the 3e and 4e design leads, and makes even better use of some 4e mechanics and ideas.

  • @Kenny-wr3ky
    @Kenny-wr3ky 5 лет назад +3

    What happened to 4e D&D? Short answer Pathfinder.

  • @berzerkbankie1342
    @berzerkbankie1342 5 лет назад

    I started playing 3.5 around the time 5e came out. My group of friends that got me into the game were slow to start playing 5e. I only ever heard bad things about 4e from them. After seeing this video the progression from 3.5 to 5e makes so much sense

  • @jamesprice9150
    @jamesprice9150 5 лет назад

    Me and my brother just stay with 3ed. Yes there is a lot of side rules but it also allows you to customize the way your game is played out. We also use some of the items,spells,and monsters from the1st,2nd,4th,and 5th just to keep it interesting.