Please eric..chill with the ocd and re explaining what bro already said. Dont wanna be rude but dam that shit is annoying. Moving the cards every 1.5 seconds. Other than that good video
Solid list guys I recommend a bit more tech for the green mirrors to give you an edge you can get away with cutting a trunks 3 drop and a double striker 18 and 17. Adding 2 16s it's an extra 10k as well as a a way to counteract broly in the mirror. I'd also bump up meteor to 4 best green card. I've also been testing bigbang attack which has been a solid tech
In light with how the meta has been quickly developing I feel like Big Bang is something to think about. Mainly concerned with removing Frieza and Goku double strikers, in that sweet spot where I haven’t been able to ramp up to Broly just yet. Instant Kamehameha has been great for ending games with 17/18 though. The scene in my area is rather casual for now so not many big thinkers for meta stuff lol. Burning 1 energy for removal and if by chance I have CellKu then it just replaces itself, or at worst I drop Turles and remove the threat. Mind you this is concerning both for Broly and Gohan but mainly Gohan since he doesn’t get the free ramp on awakening.
Do you guys still prefer the Frieza to the Gohan? My Frieza build is very close to your build, some differences due to money constraints. Great build, runs pretty solid when I play. Good video btw.
why do you run 2 drop trunks? iI run the 2 drop dripku that gains 10k bc you will have a gohan childhood in your drop always, and it can swing at lead while trunks cannot!
@@yo9uy1 yeah but it gives your opponent a card to target, easily saving you from a swing at your leader or makes them waste resources to remove it, trunks isn't as good he provides 0 value vs dripku who can do both clear board or swing at lead.
The thing is that you need to clear board fast as possible you’re not concerned with getting damage early you need to mete out the pressure your opponent can put on you early as possible even if they defend the 25 swing they likely cannot kill it so they loose a lot of value. Understanding how green is played is integral to deck building. Green is extremely powerful because of the ramp/bomb options but in turn it creates a level of dependency on those to close the game which translates to high fragility during the early-mid game that players can exploit.
Please eric..chill with the ocd and re explaining what bro already said. Dont wanna be rude but dam that shit is annoying. Moving the cards every 1.5 seconds. Other than that good video
Camera man’s kinda annoying. Good deck tho.
Solid list guys I recommend a bit more tech for the green mirrors to give you an edge you can get away with cutting a trunks 3 drop and a double striker 18 and 17. Adding 2 16s it's an extra 10k as well as a a way to counteract broly in the mirror. I'd also bump up meteor to 4 best green card. I've also been testing bigbang attack which has been a solid tech
In light with how the meta has been quickly developing I feel like Big Bang is something to think about. Mainly concerned with removing Frieza and Goku double strikers, in that sweet spot where I haven’t been able to ramp up to Broly just yet. Instant Kamehameha has been great for ending games with 17/18 though.
The scene in my area is rather casual for now so not many big thinkers for meta stuff lol. Burning 1 energy for removal and if by chance I have CellKu then it just replaces itself, or at worst I drop Turles and remove the threat. Mind you this is concerning both for Broly and Gohan but mainly Gohan since he doesn’t get the free ramp on awakening.
Do you guys still prefer the Frieza to the Gohan? My Frieza build is very close to your build, some differences due to money constraints. Great build, runs pretty solid when I play. Good video btw.
In the future, can you all add the list to the video description?? Love the content!!
Do you guys not like the 2 drop 18 for the deck?
why do you run 2 drop trunks? iI run the 2 drop dripku that gains 10k bc you will have a gohan childhood in your drop always, and it can swing at lead while trunks cannot!
Becomes 15k on Opponent’s turn, easily removed
@@yo9uy1 yeah but it gives your opponent a card to target, easily saving you from a swing at your leader or makes them waste resources to remove it, trunks isn't as good he provides 0 value vs dripku who can do both clear board or swing at lead.
The thing is that you need to clear board fast as possible you’re not concerned with getting damage early you need to mete out the pressure your opponent can put on you early as possible even if they defend the 25 swing they likely cannot kill it so they loose a lot of value. Understanding how green is played is integral to deck building. Green is extremely powerful because of the ramp/bomb options but in turn it creates a level of dependency on those to close the game which translates to high fragility during the early-mid game that players can exploit.
Goku is also conditionally a +10k. The consistency of trunks always having that bonus power is important
#BottomTablesEnergy