3D Vector Addition in 3 Minutes! (Statics)

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  • Опубликовано: 25 дек 2024

Комментарии •

  • @michaelsansone9448
    @michaelsansone9448 Год назад +19

    I think there's an error with the summation of x forces: -60.4 + 77.1 =/= 11.6

  • @fatimaphone1860
    @fatimaphone1860 Год назад

    Excellent

  • @ainanurain4174
    @ainanurain4174 Год назад +6

    I don’t understand, why f1 cos 20 x sin 40?

    • @zakdaowd524
      @zakdaowd524 Год назад

      Did you ever figure out why😭

    • @zakdaowd524
      @zakdaowd524 Год назад +2

      If it helps I figured it out, you have to do F1cos20 to find the hypotenuse of the triangle on the xy plane then you multiply that value by sin40 to find Fx

    • @shresthroy3833
      @shresthroy3833 5 месяцев назад

      @@zakdaowd524 hey dude thats wrong solution

    • @zakdaowd524
      @zakdaowd524 4 месяца назад

      @@shresthroy3833 how lol?

    • @jamndz6208
      @jamndz6208 24 дня назад

      @@zakdaowd524 heeeeeeelllllllllpppppppppppppppppppppppppppppppp

  • @sitiadabiyah11
    @sitiadabiyah11 Год назад +11

    you are going too fast im too dumb for that fast teaching 😢😭

  • @poisoned_durian8
    @poisoned_durian8 3 месяца назад +1

    Using Rx = 16.7 lbs:
    Magnitude of vector R: 93.77 lbs
    AB = 73.9 lbs
    theta = 13.06 degrees
    phi = 37.98 degrees
    Coordinate DIrectional Angles:
    alpha = 79.74 degrees
    beta = 39.84 degrees
    omega = 127.98 degrees

  • @famueduyou
    @famueduyou Год назад +5

    Bro, Rx is 16.7 I guess? haha maybe I am wrong

  • @shresthroy3833
    @shresthroy3833 5 месяцев назад +1

    thats wrong calculation you took f1 cos20 then took its component in x direction right but you missed about f1 sin20 then its component in x direction you are doing wrong

  • @trexinvert
    @trexinvert 3 года назад +2

    You fooled me with the "non-left hand" coordinate system. Will have to check that from now on, I can never assume this again.
    It's okay for vector addition, but if this involved moments and cross products it would not work, of course.

    • @LessBoringLectures
      @LessBoringLectures  3 года назад +2

      Haha. Yes, you are correct. This is just for basic addition; specifically for vector components. Moments would be all messed up, if axes are not set up correctly.