@@sangchoo1201 as someone who has already been through the game, I can confirm that Also, try the 7 and 8 keys on your keyboard, It changes how the game looks!
If you pay close attention when he enters the *leftmost* one, you’ll notice that the level continues to zoom into the *rightmost* one (the real one), further proving the clone.
I think it helps to think of clones as a "reference" to an existing level, so anything that enters/exits a clone will only actually enter/exit the real level. This contrasts to the recursive boxes you've been using up until now, where the box itself *is* the level you're in, hence why there can only be one.
Note: At 11:42 you did something really interesting. By pushing the level into the clone, you actually put the level inside of itself, making it recursive. But this also means that the level is no longer inside the gray box, so you can't exit the level once you enter it.
More like "alias" though, since the "real" thing is actually a reference (for you are not cloning it by entering it). Or if we are speaking NTFS, then it's a symlink.
Hey Tyler, you can use number 7 (keyboard) to switch between different viewpoint of the level, it helps a lot when there are multi layer of boxes so you get all the information immediately.
Yeah. That, along with the 8 and 9 keys, are accessibility options which are explained in the settings. I recommend not using them unless you feel like you really have to.
while the game calls it a clone, you can understand it a lot easier if you think of it as a "reference" block, like a memory reference a reference block isn't the real thing, it's like remote access to real block and everything that will be done on it will be done on the real block and not the reference block, everything else about the block is normal, except the inside of it is the inside of another block, kind of a portal at 6:12 the level itself enters the clone on the left side, the reference block is just remote access to the real block, so it becomes *the level enters itself on the left side* . the game is trying to teach that, which is why there are so many levels for this concept. can't wait to see what other tools this game brings to the table, the potential is already infinite and its nothing less than exciting to see it
They play with something they're familiar with and apply basic laws of puzzle making. This is very similar to how objects and references work in many programming languages.
"Clone" definitely isn't the right word. The clones are proxies, they point at the main level. Anything that happens in the main level is represented in the proxy, but the proxy has no real interior. It's just a pointer to the main level
The game itself called that stage clone, so I see where the term is coming from. I'd prefer the term proxy personally, since that captures the idea quite well
My opinion is that while I agree that clone isn't quite right when playing the game the first few levels using the clone make it very obvious how it works so the name doesn't have to be 100% accurate in describing behaviour. The name isn't telling you what the behavioru is, its jsut a catchy name for a set of levels. The levels themselves are what describe the behaviour and they do a very good job of that.
Partway through the video I realized something: the clones almost seem like this entirely new mechanic that the game introduces, but whenever you push a level inside of it's clone, _it becomes recursive just like the earlier levels,_ and that's how it had been working this whole time. When you pushed a level outside of itself before and entered the void earlier, that was you pushing it outside of it's clone, and now because of that the game has these puzzles where the void is way easier to access
That's not quite right. Clones don't have an "inside" because they're not real spaces. Things which would enter a clone instead enter the real version. That's it. Recursion happens because you're putting a space inside itself.
Adding to the previous replies to this, I don't see the "void" as a level exiting its clone, but as the level "unpacking" itself infinitely. You can sorta visualize it by opening every layer of a matryoshka doll at once and separating them into the individual dolls outside each other.
Welcome to another episode of "Tyler realizing he can do something the game told him he could do!". In this episode, Tyler realizes he can zoom in and out even though the game told him how to do it in the first few levels
At first I was understanding it quite well and as the time went by my brain started slowly shutting itself down. I'm a nerd, I love puzzles and this one makes my brain spin in a good sense.
2:00 you were way too clever and quick in this level. It's a great place to experiment with putting clone box into the original and vice versa. Some cool stuff can happen.
The clone mechanic is interesting, everything that *enters* a clone enters the original and every other clone, and everything that *exits* the clone only comes out of the original. Cool way to avoid duplication.
The thing about the color of the clone is to differenciate the clone from the original when they're in the same box. If there's an original in a clone, you should be able to "understand" the difference : if there's a box in itself and you're outside of it but not in it at the same time, then it's a box in its copy. I love this game for how it makes these scentences make kind of sense.
I've only got the final set of challenge levels left before I've beaten every puzzle, and I'm really looking forward to seeing how Tyler fairs with the later worlds.
The clone is just a way to teleport inside the actual box. Its just some extra entrances. At 17:12, this level has a clone in the green box, which is as i mentioned just a teleport to the real green, so if you enter this one first you end up teleporting through the clone getting stuck in the recursive green box withought being able to leave and acsess the clone again. By putting the green clone inside of the yellow box, you essetially make infinite clone boxes as it becomes part of the infinity yellow box loop. In 22:24, you can more clearly see tyler entering a clone that leaves him stuck in a recursive loop. Green inside of green.
Thank you for telling us how long you actually took to solve these levels at the end so I feel better about myself failing to solve some of these levels.
What a wonderful little game. I overall didn't find it all that challenging, with a few stumpers here and there, but the challenge levels at the end are absolutely brutal.
I've been a big fan of puzzle games for a very long time, but this one... Wow does it look incredibly fun! It's even really fun to watch. The only reason I'm willing to watch it is because I know that by the time I'm able to get a copy, I'll have forgotten the solutions I'm seeing. Huge props to the developer of this game.
Star Trek Teleporters work by scanning a person and demecularizing his atoms piece by piece, and rematerializing them on the teleportation site using atoms from the area. Thus it clones and destroys the original. There are actually 2 William Rikers because of this. Anyway, there are no clone blocks. only teleporters.
All "puzzle-master" jokes aside, Tyler's actually incredibly fucking intelligent when it comes to this shit. Genuine commendations for your skills, mate.
I just finished these levels, and even knowing the solutions to these puzzles, I still get confused just watching the execution. Still a fantastic game. Hard, but I have never once felt the urge to use a guide/hint. It gives you the tools and you just have to think it through using logic and reasoning. Really well made.
52 minutes? Makes me feel better about not understanding the puzzles before you finished them lol, I understand how this works and there some that I can figure out the answers to before you complete them, but for the most part they take a lot of thinking, which I enjoy.
Pushing a level inside a clone of itself means you pushed the level inside itself creating an infinite recursion loop. Which we know means you can’t exit that level and pushing it out of itself enters infinity, so creating the loop is fine but entering that loop means you can’t come back out
11:40 wait, so if you push the level into the clone of itself, you get the real level inside of the real level (because you pushed the real level). So what happens if you THEN push the level out of itself? What do you end up with? 2 real levels (ex-outer and ex-inner) AND a clone? Just 2 real levels (clone gets converted)? Still 1 real level and a clone?
If you push a level outside of its own clone, you end up in the void (null reference). Thats exactly what happened in the past when he was doing the "recursive" levels. (They aren't "recursive" but rather "levels inside their clones". Also "clone" is a misnomer, the more proper term would be "shallow copy" or just "copy"
When you experience a void-out in a text minigame, you get sent to level id "i", and in math, i is the imaginary unit, so you get sent to an imaginary level.
You could use this game to teach computer science. The game is based on double-linked lists, where each box has a pointer to its parent and a pointer to each child. A clone is a pointer without a reverse pointer. You could see the void as having a null pointer as the parent. So, if a box only has clones pointing to it, then it doesn't have a parent so the parent is a null pointer.
I love how this game presents difficult problems without the inclusion or random red herrings. Takes skill to make levels that give only what you need without making the solution obvious! ^.^
Its fun to watch the difference between a game like 14 rules of minesweeper vs games like parabox, because it truly shows that Tyler's strong suit is in logic and much less in visualization- while for me it's the opposite :P Games like minesweeper are very difficult while games like this are very easy, still these are super super fun to watch!
I find funny that you can discover some mechanics by accident, but they have a whole "world" and tutorials for themselves, and then you get to those "worlds" they are a lot easier.
I've had kinda the opposite. Baba is freakin' ridiculous (still need to go back and beat it) while this, I'm halfway through the post-game Challenge section with everything else complete with no major headaches.
Convinced that if you put the dev of baba is you, a monsters expedition, this game, and idk stephens sausage roll or some shit all in a room for like 3 hours they will have solved all the worlds problems and then some
The difficulty ramp starts now. Enjoy this odyssey of brain destroying masterpieces.
I was lost on the 1st episode 😅
keep up the good work dude, you're awesome
the difficulty? it is not even hard right now.
real CHALLENGE awaits you.
@@sangchoo1201 as someone who has already been through the game, I can confirm that
Also, try the 7 and 8 keys on your keyboard, It changes how the game looks!
cool
00:03 Ah. The whole "Clone" world has a clone, which is the "Splitting path". It doesn't matter which one you enter.
Oooooh!
@@acs5809 odiously, cause we hadn't been introduced to it yet
there is no free will
If you pay close attention when he enters the *leftmost* one, you’ll notice that the level continues to zoom into the *rightmost* one (the real one), further proving the clone.
every world has a clone.
First few levels and this already looks mind destroying, can’t wait to see this pushed to the max
this looks like it's going to be even more meta than baba is you secret worlds . . whitch will be crazy
In my opinion this game could go way farther than it does . . . I see the advantages but I'm disappointed it doesn't go further.
I think it helps to think of clones as a "reference" to an existing level, so anything that enters/exits a clone will only actually enter/exit the real level. This contrasts to the recursive boxes you've been using up until now, where the box itself *is* the level you're in, hence why there can only be one.
Note: At 11:42 you did something really interesting. By pushing the level into the clone, you actually put the level inside of itself, making it recursive. But this also means that the level is no longer inside the gray box, so you can't exit the level once you enter it.
@@technorazor976 So what happens if you push the level back out?
Also if you use Linux, you can imagine real levels as hard links to the file, and clones as symbolic links to the file
More like "alias" though, since the "real" thing is actually a reference (for you are not cloning it by entering it). Or if we are speaking NTFS, then it's a symlink.
why is this game just teaching the basic concept of pointers
Hey Tyler, you can use number 7 (keyboard) to switch between different viewpoint of the level, it helps a lot when there are multi layer of boxes so you get all the information immediately.
Yeah. That, along with the 8 and 9 keys, are accessibility options which are explained in the settings. I recommend not using them unless you feel like you really have to.
while the game calls it a clone, you can understand it a lot easier if you think of it as a "reference" block, like a memory reference
a reference block isn't the real thing, it's like remote access to real block and everything that will be done on it will be done on the real block and not the reference block, everything else about the block is normal, except the inside of it is the inside of another block, kind of a portal
at 6:12 the level itself enters the clone on the left side, the reference block is just remote access to the real block, so it becomes *the level enters itself on the left side* . the game is trying to teach that, which is why there are so many levels for this concept.
can't wait to see what other tools this game brings to the table, the potential is already infinite and its nothing less than exciting to see it
It's like the clone is another doorway into the same space
The designer of this game is a genius. How would you come up with these ideas
acid
How do any puzzle game creators come up with their ideas?
They play with something they're familiar with and apply basic laws of puzzle making. This is very similar to how objects and references work in many programming languages.
you should watch aliensrock play “baba is you”
@@toripuru0069 that was the series that got me into his videos
"Clone" definitely isn't the right word. The clones are proxies, they point at the main level. Anything that happens in the main level is represented in the proxy, but the proxy has no real interior. It's just a pointer to the main level
Except the term pointer is not really general knowledge, conceptually clone is enough to describe it.
That makes more sense, I was confused by "clone" since it doesn't actually clone.
The game itself called that stage clone, so I see where the term is coming from.
I'd prefer the term proxy personally, since that captures the idea quite well
I think that reflection is a better word than clone.
My opinion is that while I agree that clone isn't quite right when playing the game the first few levels using the clone make it very obvious how it works so the name doesn't have to be 100% accurate in describing behaviour. The name isn't telling you what the behavioru is, its jsut a catchy name for a set of levels. The levels themselves are what describe the behaviour and they do a very good job of that.
This game is the perfect game to melt my mind before I sleep
Partway through the video I realized something: the clones almost seem like this entirely new mechanic that the game introduces, but whenever you push a level inside of it's clone, _it becomes recursive just like the earlier levels,_ and that's how it had been working this whole time. When you pushed a level outside of itself before and entered the void earlier, that was you pushing it outside of it's clone, and now because of that the game has these puzzles where the void is way easier to access
Clones are just inputs with no outputs, one way teleports
That's not quite right. Clones don't have an "inside" because they're not real spaces. Things which would enter a clone instead enter the real version. That's it.
Recursion happens because you're putting a space inside itself.
Adding to the previous replies to this, I don't see the "void" as a level exiting its clone, but as the level "unpacking" itself infinitely. You can sorta visualize it by opening every layer of a matryoshka doll at once and separating them into the individual dolls outside each other.
@@Khaim.m Honestly I think it becomes much easier to understand if you replace the word "clone" with "Proxy"
I think they're both a one way teleport and a reflection of another box simultaneously
Welcome to another episode of "Tyler realizing he can do something the game told him he could do!". In this episode, Tyler realizes he can zoom in and out even though the game told him how to do it in the first few levels
At first I was understanding it quite well and as the time went by my brain started slowly shutting itself down. I'm a nerd, I love puzzles and this one makes my brain spin in a good sense.
2:00 you were way too clever and quick in this level. It's a great place to experiment with putting clone box into the original and vice versa. Some cool stuff can happen.
ooooh THAT’S where you’re supposed to see it for the first time. I was quite surprised when that first came up much later on.
I cant wait until the inevitable use of infinitely recursive statements. Infinity exists for a reason, and I can't wait to see it.
The clone mechanic is interesting, everything that *enters* a clone enters the original and every other clone, and everything that *exits* the clone only comes out of the original.
Cool way to avoid duplication.
double recursion would still dupe tho right?
it's a bit easier to grasp if you think of the clones as portals to the original
@@milkman4407 can't dupe unless theoretically there's two "original" level blocks, which as far as i've seen doesn't happen in the game
Can't wait for him to get to the final levels where the game starts playing with the very concepts its based off of. Truly mind melting stuff.
The thing about the color of the clone is to differenciate the clone from the original when they're in the same box. If there's an original in a clone, you should be able to "understand" the difference : if there's a box in itself and you're outside of it but not in it at the same time, then it's a box in its copy. I love this game for how it makes these scentences make kind of sense.
It's interesting how the void is notated with 'i'. It is indeed imaginary but I'm not too sure if it is in fact 'i' in the traditional sense.
More like a /0 sense ig
I assumed it was just i for infinity (based on the fact that the achievement you get when first doing this is called "infinity"...
it also uses “i” for epsilon , 2x epsilon , 2x infinity and you get the point
As someone who knows how programming works, this makes total sense to me, and I love it.
Oh no... Just before I'm about to sleep...
This is going to be confusing... Very excited!
i've been loving this game so far, its getting more and more complicated
I'm excited for the next episode. I've already beaten the game and I'm really excited to see you play through these tough levels!
I've only got the final set of challenge levels left before I've beaten every puzzle, and I'm really looking forward to seeing how Tyler fairs with the later worlds.
The clone is just a way to teleport inside the actual box. Its just some extra entrances. At 17:12, this level has a clone in the green box, which is as i mentioned just a teleport to the real green, so if you enter this one first you end up teleporting through the clone getting stuck in the recursive green box withought being able to leave and acsess the clone again.
By putting the green clone inside of the yellow box, you essetially make infinite clone boxes as it becomes part of the infinity yellow box loop.
In 22:24, you can more clearly see tyler entering a clone that leaves him stuck in a recursive loop. Green inside of green.
This is great so far. Excited to see this series continue
Thank you for telling us how long you actually took to solve these levels at the end so I feel better about myself failing to solve some of these levels.
What a wonderful little game. I overall didn't find it all that challenging, with a few stumpers here and there, but the challenge levels at the end are absolutely brutal.
I've been a big fan of puzzle games for a very long time, but this one... Wow does it look incredibly fun! It's even really fun to watch. The only reason I'm willing to watch it is because I know that by the time I'm able to get a copy, I'll have forgotten the solutions I'm seeing. Huge props to the developer of this game.
Okay we've officially reached the point where I have no idea what tf is going on lol
I love how the void in the text based version is i, as in imaginary
Really appreciate the void in the text based version being complex numbers, “i”
That last puzzle was the text-based levels with the graphics skinned onto it
20:15 - I really like how the label for the text version of "the void" is "i", as in imaginary numbers, since it isn't real any longer.
But would it not still be on the real number line, even if it is not a real number?
@aliensrock dude you have a spot on r/place! I was like... no.... mhhhh... yup that's gotta be
Right above the American flag
any idea who did it? was it r/btd6?
19:41 you created a clone
Star Trek Teleporters work by scanning a person and demecularizing his atoms piece by piece, and rematerializing them on the teleportation site using atoms from the area. Thus it clones and destroys the original.
There are actually 2 William Rikers because of this.
Anyway, there are no clone blocks. only teleporters.
I imagine the programming for this game was either insanely intricate or deceptively simple.
It's recursion so it's probably simple enough
All "puzzle-master" jokes aside, Tyler's actually incredibly fucking intelligent when it comes to this shit. Genuine commendations for your skills, mate.
I like how exactly halfway through the video he forgot how the clone works lmao
6:07 my brain melted.
I just finished these levels, and even knowing the solutions to these puzzles, I still get confused just watching the execution. Still a fantastic game. Hard, but I have never once felt the urge to use a guide/hint. It gives you the tools and you just have to think it through using logic and reasoning. Really well made.
52 minutes? Makes me feel better about not understanding the puzzles before you finished them lol, I understand how this works and there some that I can figure out the answers to before you complete them, but for the most part they take a lot of thinking, which I enjoy.
Pushing a level inside a clone of itself means you pushed the level inside itself creating an infinite recursion loop. Which we know means you can’t exit that level and pushing it out of itself enters infinity, so creating the loop is fine but entering that loop means you can’t come back out
YES IVE BEEN WAITING FOR THIS PART
I think one of the tutorial levels mentioned you could zoom in and out with the scroll wheel
Playing this game is like trying to conceive the 4th dimension. On some level you know what it is but it’s hard to truly understand fully
How deep does the Parabox go?
Probably pretty deep, looks like there's a lot more layers to this game.
Let's see how much brain melting will occur.
1:08 "Exit myself"
Don't you say that, they're gonna make it a thing. You know it.
It hurts me how good he is at puzzle games and how bad I am at them
11:40 wait, so if you push the level into the clone of itself, you get the real level inside of the real level (because you pushed the real level). So what happens if you THEN push the level out of itself? What do you end up with? 2 real levels (ex-outer and ex-inner) AND a clone? Just 2 real levels (clone gets converted)? Still 1 real level and a clone?
If you push a level outside of its own clone, you end up in the void (null reference). Thats exactly what happened in the past when he was doing the "recursive" levels. (They aren't "recursive" but rather "levels inside their clones". Also "clone" is a misnomer, the more proper term would be "shallow copy" or just "copy"
@@Meoiswa I call these "reference"s
Just a little existential dread - no real challenge though
~Tyler
Just finished this game today! It was a wild ride, can't wait to see you beat it too!
yo im so ready to watch this
You can now trigger recursiveness, and travel between recursors. Fun.
currently obsessed with how the gray level just died when you put the level in it's clone
When you experience a void-out in a text minigame, you get sent to level id "i", and in math, i is the imaginary unit, so you get sent to an imaginary level.
It's amazing to me how he can solve levels so fast without understanding fully the concept of the clone halfway into the video 🤣🤣
Man, you solve these so much faster than I did! XD
19:15 You created that clone by pushing the level out of its recursive state
You could use this game to teach computer science. The game is based on double-linked lists, where each box has a pointer to its parent and a pointer to each child. A clone is a pointer without a reverse pointer. You could see the void as having a null pointer as the parent. So, if a box only has clones pointing to it, then it doesn't have a parent so the parent is a null pointer.
I've been playing ahead of your videos. Then watching you to help with the levels I get stuck on
I love how this game presents difficult problems without the inclusion or random red herrings.
Takes skill to make levels that give only what you need without making the solution obvious! ^.^
At around 5:50 - Tyler realizing something that was spelled out in tutorial.
I love this game
It’s crazy how you set up the recursion yourself that was just given in the first few levels
The clutch upload
10:54 If you die in the clone you die in real life
I feel like I enjoy these level after level vids like baba is you the most
"The clones "consumes" themselves"
Blue Lock vibes
So clones are instances of real blocks. They reflect all changes the real gets every instance, and can be used to access real box.
4:25 this *BLOCCCCCCCK!*
Its fun to watch the difference between a game like 14 rules of minesweeper vs games like parabox, because it truly shows that Tyler's strong suit is in logic and much less in visualization- while for me it's the opposite :P Games like minesweeper are very difficult while games like this are very easy, still these are super super fun to watch!
I find funny that you can discover some mechanics by accident, but they have a whole "world" and tutorials for themselves, and then you get to those "worlds" they are a lot easier.
Recursed walked so Patrick’s Parabox could run
I don't understand how it can be this hard for you to understand clones
I really like this series. But my brain twisted into a knot around 3:00 and I didn't have it in me to parse it out.
this game is one of a kind wow
this game made me genuinely start to lose it near the end, which baba is you never did
This game did it earlier to me than Baba did
My experience was the exact opposite. Baba still gives me nightmares but this game felt way easier to wrap my head around and get to 100%.
I've had kinda the opposite. Baba is freakin' ridiculous (still need to go back and beat it) while this, I'm halfway through the post-game Challenge section with everything else complete with no major headaches.
Yes, I was wondering what would happen with this. I was hoping objects exiting the cloned one would be duplicated (exit both at once), though.
15:50 Nooo, he was so close to finding epsilon.🙁
4:23 what a delicious meal
6:17 Is my reaction to literaly anything happening in this game
This puzzle brings a new definition of brainrot. (it breaks your mind)
10:54 No. Because you can't be in the clone. The "clone" is just a symbolic link. Known as "shortcut" in Windows.
Well I have no idea what’s happening anymore but funny smart man on my phone seems to be having fun so I am too!
Hopefully one day they add a level editor to this!!! I would love that
And here comes the *DIFFICULTY TWEAK*
Convinced that if you put the dev of baba is you, a monsters expedition, this game, and idk stephens sausage roll or some shit all in a room for like 3 hours they will have solved all the worlds problems and then some
aw yeah, it’s mind destruction time
Welp, my mind is already melting...
I can't comprehend the text based levels
19:50 the clones are more de-saturated/lighter
0:06 No, they are getting smaller and smaller
Not me being high af and this blowing my mind
finally kinda of early here, loving the series so far
18:51 guess I can go to the void then
Not sure if this'll help you tell the difference and you may have even recorded the entire series already but clones have much brighter backgrounds.
4:21 The bLOOOOOOOOOOOOOck...
Lol you made recursion and didn’t realize
“this blooooaoaoaaack”
14:50 looks like eyes following you