@@krogan3760 Lot's of flanks/surrounds/small harassment forces/baiting armies and taking map control/buying time for tech switches/anticipating different tech switches/miniscule focus fire micro etc.
THIS is the game that will revitalize RTS and pull new players into the fray. The entry barrier for this game seems incredibly reasonable and the skill ceiling is still high enough for us to enjoy high level play as spectators.
@@chaddunn6334 It has the same structure as League of Legends. Free to play. Free weekly unit rotation. Earn currency to buy the units you want. Spend to get them faster. Why would they ever make an RTS pay-to-win? An innately competitive genre.
It reminds me of a fighting game with the short matches and game rythm. Is it for me? I don't think so. My idea of a fun RTS is something like Infection Free Zone. But I think it has a potential player base and audience.
I don’t think the fast matches will attract the casual player, because it’ll be so unforgiving. And therefore frustrating for anyone not taking it seriously.
yeah clear vision, take a game genre thats been dead for 15 years, don't really mess with the formula in any way, give it a generic pixar style every man art style, keep asking for more and more money, recycle the same old ideas from 1998, yeah, clear vision
Protoss weakest race? U remember HoTs back in the day before Locusts were buffed? Parting is one of my favorites SC2 players, but stating that toss is long-term underpowered seems like a non-sense to me.
@Alex-jv6ye Actually even in SC2 its common to have Bo9 showmatches or longer which is way longer games... and Bo9 and beyond is much longer than any SC2 tournament would have even in finals
@@eyeofhorus1301 still you can imagine that the smallest format ever for battle aces will be bo3, but prolly most will tend towards bo5 for normals, bo7 for upper rounds and bo9 for finals - so a final will last 9x10+8x1 minutes (the extra minute in between games to change up decks etc.) - pretty epic im just a bit afraid that it gets "boring" fast - cause the game has 0 downtime - which also leads to less up and down in action - which is esspecially important for viewers^^
So much fun to see these two go at it! Incredible plays on both sides. Funny to see Parting using gun bots (marines) and mortars (tanks) against Clem's blinks (stalkers).
Enjoyed this cast a lot - thanks Tasteless! This game is a bit of a weird one, a lot of us acknowledge it's pretty cool whilst also doubting if it's for us. I'm glad it exists and I wish it well, but I have some reservations about whether I would enjoy it and indeed what the staying power will be. Definitely needs some more crazy maps.
I love it and I tell you why. I am an old school RTS fan since the late 90s. Games like Red Alert, StarCraft BW or AoE really made up my youth and early 20th. When the second (or third?) wave of RTS rise and SCII came out I couldn’t believe my eyes. I played it ever since and still I watch Channels like Arthosis’ and Tastless‘. Yet when I became a father and my kids grew up I found out that the time for old school RTS is over. The whole game loop the meta game everything has evolved and the next generation is just bored by long games and extensive strategic planning. Here comes the hope. It’s fast paced, it’s focused on the tactics and it has a time span tide enough to be appealing for the kids of today. This is something I can play with the boys and it will never get boring. I know that it may seems to be a backstep from what you could do in WC, SC and AoE but for the genre it’s either die or make a good compromise for future gamers which are not hooked by those complex games anymore. That game is one example for a good balance between both worlds. Nice!
Rts are always fun but now days kids are driven by the market thats why i always try to involve with his gaming experiences from minecraft to sc, i teach my boy to play rts, sc wc and aoe between other new and old games and he love the rts genre is one of his favorite one, try to incentivate your kids to play with you, get involve in his gaming experience in your free time, imo is part to educate an be a good father.
@@Saintspit I totally agree. 👍 We play SCBW and SCII from time to time but it’s not that they want to play it on a daily basis. They like games like brawl Stars which is some kind of a simple LoL with more game modes. I am looking forward to Battle Aces. We watched this vid together and they are very interested.
RTS + Fighting game = dope. i wonder what the core online format will be like if the main way to 1v1 will be a bo3 or bo5 or something. adapting between games in a series seems so huge
One thing Red alert, age of empires, and Warcraft in common, is their units are iconic, from mounted knights, heavy tanks, to gryphons and orcs (thanks to the lord of rings to push those to mainstream) All those new RTS trys to invent new units, but it's very hard to understand what do thos units do, or do well
Winter had a take that made me realize the importance of this. It’s why aoe 4 felt so … bland and uninteresting. Since every nation with few exceptions has basically the same units, and the units themselves are pretty bland and look the same.
I think this game's direction with 10 min short game is heading in the right direction. With more and more people who has less attention span and people who are just too busy with life/work, I can find myself play this game in quick sessions. This feels like a game that can actually run in mobile devices too. I'm not too big in mobile games but I can see that happening
I think the main problem is that there is so little hidden information. Sometimes it felt like rock paper scissors and when one player falls slightly behind it is just about raw numbers.
Making a bunch of wasps at the beginning is the opposite of fast expand dude haha. I love the pace of the game, is much faster to what we are used to. Looks funnier than the other options so far.
Very promising game. I'm more interested in this than I am in Stormgate. Battle Aces seems like a fresh innovation on the RTS genre with strategic, army composition / micro-focused gameplay.
this just might be the future of rts. worker management is tedious, but objective control needs weight. would like to see tech buildings for unit predictions/counter play.
Combined with different map layouts which may incentivize different strategies (which I hope they add to give the game more flavor), I can imagine the replayability to be pretty good considering the range of units and the fact you can only have 8 unit options per game. The amount of experimentation hopefully lends the meta to developing creative strategic opportunities, rather than B-lining to find the most OP meta combinations and having little counterplay options all on the same map.
Do we know any more about whats planned to be added? I imagine more units/sets for sure, but are there more map integration features like: Zone control points Other types of buildings Map editor Other win conditions Other game types Etc. Or is what we have now essentially as is? I like the game as is, though I would be fully drawn to the game with more depth added in other places than just in the units. I can also fathom how difficult introducing these can be. But im curious on the mechanical aspirations of DKs team
I don't mind removing the building placement aspect of RTS but I miss the part where your buildings betray your tech when scouted. Seems like there is no scouting for tech in this game, only for army positioning
I believe the full tech tree for both players in real time progress is visible to both players. So everything is transparent. Could be wrong about that.
I know I need to play to really feel how this game works but the speed of the matchs are insane, like there is little to react most of time. nevertheess wonderful video. ^^ p.s: BY THE WAY did they add more units? I dont remember to see those T2 Big crab guys. are they new ones?
very interesting stuff. as for the speed: i find it tiring to watch back to back (might just be cus im gettng older..). i think it makes more sense to cast them with a brief pre and post discussion for each game
Calling it an evolution is kind of funny, this is more in the territory of where RTS games came from with the earliest examples being simple, like this.
I don't know how to feel about this. On 1 hand the game visually seems clear, unit pathing seems smooth and sound is miles ahead of Stormgate. But then at the same time it just feels like 0 depth f2 amove with the occasional flanks and blinks, I would imagine it getting boring quite quick.
That's where the unit combinations come in. If you f2 a-move every game with the same army, someone is very quickly going to counter you and make you lose 100% of your games before they even start.
@@starcraft2ownI think we’ve seen the rock-paper-scissors style approach to units in RTS and these games never have any real depth. Changing units sometimes can just make you feel like you’re still doing the same thing you were before, just with slight variations, whereas builds in say SC drastically change the gameplay. That’s depth.
@@mgs85 I would say a lot of the builds work wildly different. if you are unable to find depth in unit combat then i'm not sure that's a game issue but a you issue. In other RTS games, you have to react to how the game wants you to play while in this game, the game has to react to you. Zerg will always have zerglings, zerg opponents can only play certain ways. In this game you make your faction from scratch every game. Instead of trying to figure out which race fits you best, you make it. You can't say changing from the zergling unit to the stalker unit to be "Slight variation" in gameplay style. Or using mortars tier 3 compared to the king crabs. I'd say they change how both those armies play quite drastically. If you A-move every game with every army type, that's a you thing and you'd be doing the same in SC2 or any other RTS game already.
I've got to say that seeing this game in action really highlights the issues with Stormgate for me. Say what you will about the game design, Battle Aces is aesthetically very satisfying. Stormgate may "check all the boxes" of what RTS players want, but if the moment to moment gameplay isn't appealing then the rest of it doesn't really matter.
@@derekkinney2277 I'm going to have to call you out on that. Stormgate doesn't even have high tier units introduced into the game yet. It still has a LOT missing from the game. Battle aces has the whole tech tree out, the only thing it will add is future unit roster expansions while stormgate is lacking ENTIRE tiers from the game. It's like looking at Age of empires 2 but only Dark and feudal age (tier 1/2) and then saying there are fundemental problems with the game. There would be, like the lack of units, meaningful counters and diversity. Even a lot of mechanics are tied to the later ages like castles, unique units, trade cards, siege. The game itself would be quite poorly recieved if that's all it had to offer. I've seen so many people basically just say they feel like the game looks unfinished so it has no potential. Here is the thing, it IS unfinished.
This game has great potential, looks fun and easy to pick up. I just hope they don't make toooo many units. The more units the harder it becomes to pick up for a casual player and the harder to balance for pro players.
Their f2p model is that you buy new cards (units) or grind for them; giving people a time-limited p2w scenario if new cards are released overtuned. I miss the days when you could pay for a game upfront and get the entire experience.
I feel like im taking crazy pills over the fact that rts players seem to like the look of this starcraft custom game lookin ass micro battle and yet everyone is critical of stormgate
I've always fast forwarded SC matches to catch the highlight battles. This game is now almost nothing but highlights. In a world of disappointments and broken promises, bless Uncapped Games for living up to their name and mission.
This game reminds me of a game I played in beta about 10+ years ago, but can’t remember the name if the game for the life of me. I like the fast pace, but it does seem a bit shallow compared to StarCraft and stormgate.
Seems like a fun game but there needs to be more comeback mechanics because it seems whoever destroys the first silo usually wins. Edit: those Silos need more HP
I can't really tell if I'm into this game yet or not... I do like that you can build out your decks at the beginning of the games etc. But I do like that in SC1-2 that games can go longer. I feel like SC has just so much depth to it. I'm not sure if I see that same kind of depth in this game...
Just one moment guys. Do you know any card/deckbuilding multiplayer game without p2w? It's a base thing fot that type of games. If you have cards you have collections.
Can we take the art-style from this game, the pace and mechanics from stormgate, and the satisfaction from zero space. Combined them in one game! Like please 🙏 You all would prosper so much better together than apart!
this is a MOBA RTS hybrid. They just cut out all the macro and instead of a hero like MOBA you micro troops. I wonder if that can still be defined as RTS, but anyway they have a clear vision for this. It is not really for me tho because for RTS I like the building and structure and see the macro, how can they build an army, not just control them. For MOBA this feel lacking since there are nothing else beside 2 armies fighting, and it's only 1v1 also.
There are quite a few games like this already and no one had any issues calling them RTS games. RTS does not need to have basebuilding, but usually people define them as RTT games. Real time tactics, it's a subgenre of RTS games. Some games focus more on macro, some more on micro. This one goes all the way on micro. Things like Dawn of war 2-3, ground control, blitzkrieg, men of war and so on. None of them have basebuilding but very much play like RTS games. This game is pretty much the same way.
This game has base building, teching, and unit production. You get to make all the meaningful high-level macro decisions. I don't see one single gameplay element of MOBAs that wasn't already in RTS games long before DotA was ever a thing.
Game looks fun, the animations, sounds, voices and effects are good. I just worry how long it’ll hold people’s interest. There isn’t that much complexity.
The super high skill plays coming out of this game are way better than I thought they would be.
Soundtrack kicks ass too
What high skill plays are those?
@@krogan3760 Lot's of flanks/surrounds/small harassment forces/baiting armies and taking map control/buying time for tech switches/anticipating different tech switches/miniscule focus fire micro etc.
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THIS is the game that will revitalize RTS and pull new players into the fray. The entry barrier for this game seems incredibly reasonable and the skill ceiling is still high enough for us to enjoy high level play as spectators.
It's nice that there is mirco only focused rts games.
Even my non rts friends are excoted for this game.
100% buying this day one.
its f2p
@@niccom7639 cool. even better.
This looks like it’s gonna be pay to win.
@@chaddunn6334 It has the same structure as League of Legends. Free to play. Free weekly unit rotation. Earn currency to buy the units you want. Spend to get them faster. Why would they ever make an RTS pay-to-win? An innately competitive genre.
@@chaddunn6334heard the micro transactions were only cosmetics
This game has a clear vision. Not my thing but has potential for success
Ya I agree. They NAILED what they were trying to do, but not for me.
It reminds me of a fighting game with the short matches and game rythm.
Is it for me? I don't think so. My idea of a fun RTS is something like Infection Free Zone. But I think it has a potential player base and audience.
I don’t think the fast matches will attract the casual player, because it’ll be so unforgiving. And therefore frustrating for anyone not taking it seriously.
@@TheStephaneAdam to me it reminds me of Clash Royal but with you being able to control your own units kind of thing
yeah clear vision, take a game genre thats been dead for 15 years, don't really mess with the formula in any way, give it a generic pixar style every man art style, keep asking for more and more money, recycle the same old ideas from 1998, yeah, clear vision
why is parting so good at everything lmao
He has spent years polishing his skill with one of the most nerfed races in rts history.
@@amai2307 Saracens in AoE 2?
@@martinkrauser4029 no, protoss in SC2 they were chain-nerfed for years despite being the weakest race by far.
Protoss weakest race? U remember HoTs back in the day before Locusts were buffed? Parting is one of my favorites SC2 players, but stating that toss is long-term underpowered seems like a non-sense to me.
@@simonreichmd check total amount of won money and total amount gsl wins by years. It will make much more sense after that.
ROFL, just realized this is a best of 15. Can’t wait for finals in tournaments that are best of 73, lol.
@Alex-jv6ye Actually even in SC2 its common to have Bo9 showmatches or longer which is way longer games... and Bo9 and beyond is much longer than any SC2 tournament would have even in finals
@@eyeofhorus1301 still you can imagine that the smallest format ever for battle aces will be bo3, but prolly most will tend towards bo5 for normals, bo7 for upper rounds and bo9 for finals - so a final will last 9x10+8x1 minutes (the extra minute in between games to change up decks etc.) - pretty epic
im just a bit afraid that it gets "boring" fast - cause the game has 0 downtime - which also leads to less up and down in action - which is esspecially important for viewers^^
That last flank for all the marbles was genius. I love how tactical this game is looking, both with unit choice and positioning.
So much fun to see these two go at it! Incredible plays on both sides. Funny to see Parting using gun bots (marines) and mortars (tanks) against Clem's blinks (stalkers).
This is exciting! We're witnessing the first steps of this RTS! The first cracks at mastering the its strategical layout! So awesome!
Explaining basic RTS terms and strategies for players new to the genre is very cool. I have high hopes for this game, looks fantastic!
This honestly looks really fun to watch. I'll definitely play it as soon as possible
Well, I'll be playing this now.
bot
It's really fun. It's pretty much killed all urge for me to play sc2
The fog of war looks really cool on this.
Just imagine the potencial with deck drafting and tournament play. Great match. Ty for a great cast.
Enjoyed this cast a lot - thanks Tasteless! This game is a bit of a weird one, a lot of us acknowledge it's pretty cool whilst also doubting if it's for us. I'm glad it exists and I wish it well, but I have some reservations about whether I would enjoy it and indeed what the staying power will be. Definitely needs some more crazy maps.
Best of 15, what a treat !
This looks great and is SO MUCH FUN to watch.
Game looks really promising! I could see this as a great way to expose people to RTS for the first time
Ling run byes still strong I see.
I love it and I tell you why.
I am an old school RTS fan since the late 90s. Games like Red Alert, StarCraft BW or AoE really made up my youth and early 20th. When the second (or third?) wave of RTS rise and SCII came out I couldn’t believe my eyes. I played it ever since and still I watch Channels like Arthosis’ and Tastless‘. Yet when I became a father and my kids grew up I found out that the time for old school RTS is over. The whole game loop the meta game everything has evolved and the next generation is just bored by long games and extensive strategic planning.
Here comes the hope. It’s fast paced, it’s focused on the tactics and it has a time span tide enough to be appealing for the kids of today. This is something I can play with the boys and it will never get boring.
I know that it may seems to be a backstep from what you could do in WC, SC and AoE but for the genre it’s either die or make a good compromise for future gamers which are not hooked by those complex games anymore. That game is one example for a good balance between both worlds. Nice!
Rts are always fun but now days kids are driven by the market thats why i always try to involve with his gaming experiences from minecraft to sc, i teach my boy to play rts, sc wc and aoe between other new and old games and he love the rts genre is one of his favorite one, try to incentivate your kids to play with you, get involve in his gaming experience in your free time, imo is part to educate an be a good father.
@@Saintspit I totally agree. 👍 We play SCBW and SCII from time to time but it’s not that they want to play it on a daily basis. They like games like brawl Stars which is some kind of a simple LoL with more game modes. I am looking forward to Battle Aces. We watched this vid together and they are very interested.
How does the stim cooldown on gunbots work? Is there no cooldown at all? @48:26
Love the show! If you can get any more Battle Aces, I'd watch.
Wooo! Tasteless + battle aces
RTS + Fighting game = dope. i wonder what the core online format will be like if the main way to 1v1 will be a bo3 or bo5 or something. adapting between games in a series seems so huge
"Wisp... I mean wasp", Wc3 rubbing off haha
One thing Red alert, age of empires, and Warcraft in common, is their units are iconic, from mounted knights, heavy tanks, to gryphons and orcs (thanks to the lord of rings to push those to mainstream)
All those new RTS trys to invent new units, but it's very hard to understand what do thos units do, or do well
Winter had a take that made me realize the importance of this. It’s why aoe 4 felt so … bland and uninteresting. Since every nation with few exceptions has basically the same units, and the units themselves are pretty bland and look the same.
Looks interesting. Excited to see how this develops.
game seems wild, pumped to see you cast more
this game has insane potential. easy to ujnderstand, simple, you get right into the army engagement and doesn't take too much time per game.
I think this game's direction with 10 min short game is heading in the right direction. With more and more people who has less attention span and people who are just too busy with life/work, I can find myself play this game in quick sessions.
This feels like a game that can actually run in mobile devices too. I'm not too big in mobile games but I can see that happening
This game looks fantastic to me!
Seems very cool. Interesting thought on stripping some of the RTS genre away and reducing it to kind of a core of it
I think the main problem is that there is so little hidden information. Sometimes it felt like rock paper scissors and when one player falls slightly behind it is just about raw numbers.
I was never good at managing macro in SC2 and this looks right up my alley.
Making a bunch of wasps at the beginning is the opposite of fast expand dude haha. I love the pace of the game, is much faster to what we are used to. Looks funnier than the other options so far.
Very promising game. I'm more interested in this than I am in Stormgate. Battle Aces seems like a fresh innovation on the RTS genre with strategic, army composition / micro-focused gameplay.
amazing last game! it was so back and forth! amazing gameplay!
Great game, thank you! Love to see it and try it out myself!
Great job casting brother. Looks like a great game.
This game actually looks really fun
Does anyone know if they will be supporting Ultrawide resolution? Or we have to be stuck playing with black bars like SC2
this just might be the future of rts. worker management is tedious, but objective control needs weight. would like to see tech buildings for unit predictions/counter play.
damn this game looks sooo sick
Combined with different map layouts which may incentivize different strategies (which I hope they add to give the game more flavor), I can imagine the replayability to be pretty good considering the range of units and the fact you can only have 8 unit options per game. The amount of experimentation hopefully lends the meta to developing creative strategic opportunities, rather than B-lining to find the most OP meta combinations and having little counterplay options all on the same map.
Do we know any more about whats planned to be added?
I imagine more units/sets for sure, but are there more map integration features like:
Zone control points
Other types of buildings
Map editor
Other win conditions
Other game types
Etc.
Or is what we have now essentially as is?
I like the game as is, though I would be fully drawn to the game with more depth added in other places than just in the units.
I can also fathom how difficult introducing these can be. But im curious on the mechanical aspirations of DKs team
Subbing just for battle aces content. Love it, please keep them coming if you can!
Amazing series! Loving this so far.
I want to love Storm gate but I found out myself addicted to BattleAces.
The units seem fluid I just wish they were part of a full classic RTS with more macro elements. Looks alright.
Geeeez these two are so good!
I don't mind removing the building placement aspect of RTS but I miss the part where your buildings betray your tech when scouted. Seems like there is no scouting for tech in this game, only for army positioning
I believe the full tech tree for both players in real time progress is visible to both players. So everything is transparent. Could be wrong about that.
@@Maxamundi well, kind of makes it worse. I like the mindgames around guessing the tech including things like cancelling scouted tech
I know I need to play to really feel how this game works but the speed of the matchs are insane, like there is little to react most of time.
nevertheess wonderful video. ^^
p.s: BY THE WAY did they add more units? I dont remember to see those T2 Big crab guys. are they new ones?
what's actually nuts is that time-to-kill for units is still longer than for StarCraft 2 :D
very interesting stuff. as for the speed: i find it tiring to watch back to back (might just be cus im gettng older..). i think it makes more sense to cast them with a brief pre and post discussion for each game
This is clearly an evolution in the direction of RTS. This looks so fun!!
Calling it an evolution is kind of funny, this is more in the territory of where RTS games came from with the earliest examples being simple, like this.
If this is what you consider an "evolution" you clearly need a mental check
@@mgs85 Such as?
@@alexkidd4035 Look up the RTS' from the SNES or the NES.
Looks like it could be a lot of fun 😊
Whats the time limit mean? Tie?
This game could become a giant hype.
Does anyone know if there will be 2v2?
what a final match, wow.
Since you didn't know tasteless, siege tanks can in fact shoot when not in siege mode.
Love how the comments are like "this is trash" and "this is amazing". Not much in between 💀
I just wonder if the game will have enough depth
5% macro
50% micro
47% redbull
I love the concept. Just start in the mid-game.
love the battle aces content!
We might have something special here! Stormgate looks like absolute hell right now compared to this.
I don't know how to feel about this. On 1 hand the game visually seems clear, unit pathing seems smooth and sound is miles ahead of Stormgate. But then at the same time it just feels like 0 depth f2 amove with the occasional flanks and blinks, I would imagine it getting boring quite quick.
That's where the unit combinations come in. If you f2 a-move every game with the same army, someone is very quickly going to counter you and make you lose 100% of your games before they even start.
@@starcraft2ownI think we’ve seen the rock-paper-scissors style approach to units in RTS and these games never have any real depth. Changing units sometimes can just make you feel like you’re still doing the same thing you were before, just with slight variations, whereas builds in say SC drastically change the gameplay. That’s depth.
@@mgs85 I would say a lot of the builds work wildly different. if you are unable to find depth in unit combat then i'm not sure that's a game issue but a you issue.
In other RTS games, you have to react to how the game wants you to play while in this game, the game has to react to you. Zerg will always have zerglings, zerg opponents can only play certain ways. In this game you make your faction from scratch every game. Instead of trying to figure out which race fits you best, you make it.
You can't say changing from the zergling unit to the stalker unit to be "Slight variation" in gameplay style. Or using mortars tier 3 compared to the king crabs. I'd say they change how both those armies play quite drastically. If you A-move every game with every army type, that's a you thing and you'd be doing the same in SC2 or any other RTS game already.
I've got to say that seeing this game in action really highlights the issues with Stormgate for me. Say what you will about the game design, Battle Aces is aesthetically very satisfying. Stormgate may "check all the boxes" of what RTS players want, but if the moment to moment gameplay isn't appealing then the rest of it doesn't really matter.
@@derekkinney2277 I'm going to have to call you out on that. Stormgate doesn't even have high tier units introduced into the game yet. It still has a LOT missing from the game. Battle aces has the whole tech tree out, the only thing it will add is future unit roster expansions while stormgate is lacking ENTIRE tiers from the game.
It's like looking at Age of empires 2 but only Dark and feudal age (tier 1/2) and then saying there are fundemental problems with the game. There would be, like the lack of units, meaningful counters and diversity. Even a lot of mechanics are tied to the later ages like castles, unique units, trade cards, siege. The game itself would be quite poorly recieved if that's all it had to offer.
I've seen so many people basically just say they feel like the game looks unfinished so it has no potential. Here is the thing, it IS unfinished.
Yep, that's the pace of new gen RTS
There is alot more tactics in this game then i first thought
Keep 'em comin'!
What made the first Alien movie so great?
the alien and anti-capitalism
This game has great potential, looks fun and easy to pick up. I just hope they don't make toooo many units. The more units the harder it becomes to pick up for a casual player and the harder to balance for pro players.
Their f2p model is that you buy new cards (units) or grind for them; giving people a time-limited p2w scenario if new cards are released overtuned. I miss the days when you could pay for a game upfront and get the entire experience.
They could label them... I don't see it as bad. More is better
I feel like im taking crazy pills over the fact that rts players seem to like the look of this starcraft custom game lookin ass micro battle and yet everyone is critical of stormgate
Behold! The future of RTS is here, and it is FARTS. You may not see it yet, but trust me, you’ll come around ❤
@@EMDRONES this is a mobile game where you just a click a blob into another blob 💀
you aren't the only one. I've been taking crazy pills for months
This looks great to me can't wait to try it
the big boi in a foreign land
I've always fast forwarded SC matches to catch the highlight battles. This game is now almost nothing but highlights. In a world of disappointments and broken promises, bless Uncapped Games for living up to their name and mission.
Love this game already. No slow and boring building process, just straight into the action. as a dia terran, this is refreshing and casual like.
Liked, subscribed and commented to please the RUclips gods.
Very fun video!
This game reminds me of a game I played in beta about 10+ years ago, but can’t remember the name if the game for the life of me. I like the fast pace, but it does seem a bit shallow compared to StarCraft and stormgate.
Seems like a fun game but there needs to be more comeback mechanics because it seems whoever destroys the first silo usually wins.
Edit: those Silos need more HP
Compared to StarCraft, I could use some numbers on screen. Not much, but it would help to understand what is going on.
I played starcraft my whole life too T.T why didn't i start learning how to actually play it until i was in my 30's
You need to put a link to the games page somewhere in your description.
sniper looks insaaaane
im diggin this!
Game looks great, but can we not have green units on a green background? Do Blue/Red or Purple/Yellow.
Could use an overlay
cool game
very micro/tactical
This game looks way better than storm gate!
I can't really tell if I'm into this game yet or not... I do like that you can build out your decks at the beginning of the games etc. But I do like that in SC1-2 that games can go longer. I feel like SC has just so much depth to it. I'm not sure if I see that same kind of depth in this game...
the first thing they shoud do is work on the spectator UI
I hope they sell skins to make it feel like different races. I like bios tuff like zerg. Not big on robos
Just one moment guys. Do you know any card/deckbuilding multiplayer game without p2w? It's a base thing fot that type of games. If you have cards you have collections.
it probably is amazing to play but it needs more variety when watching i reckon.
Can we take the art-style from this game, the pace and mechanics from stormgate, and the satisfaction from zero space. Combined them in one game!
Like please 🙏
You all would prosper so much better together than apart!
we have that it's called starcraft 2
Shit
this is a MOBA RTS hybrid. They just cut out all the macro and instead of a hero like MOBA you micro troops. I wonder if that can still be defined as RTS, but anyway they have a clear vision for this. It is not really for me tho because for RTS I like the building and structure and see the macro, how can they build an army, not just control them. For MOBA this feel lacking since there are nothing else beside 2 armies fighting, and it's only 1v1 also.
There are quite a few games like this already and no one had any issues calling them RTS games. RTS does not need to have basebuilding, but usually people define them as RTT games. Real time tactics, it's a subgenre of RTS games. Some games focus more on macro, some more on micro. This one goes all the way on micro. Things like Dawn of war 2-3, ground control, blitzkrieg, men of war and so on. None of them have basebuilding but very much play like RTS games. This game is pretty much the same way.
@@starcraft2own I don’t think there’s been anything like this before, what we’re they?
@@mgs85 I... what?
This game has base building, teching, and unit production. You get to make all the meaningful high-level macro decisions. I don't see one single gameplay element of MOBAs that wasn't already in RTS games long before DotA was ever a thing.
I can see it being a good esport to watch. I can see myself watching games but not really playing.
the core of this game looks so good, we will have to see what else is added with time, just seems like the game may get stale with time.
workers die too fast and no defensive structures?
Game looks fun, the animations, sounds, voices and effects are good. I just worry how long it’ll hold people’s interest. There isn’t that much complexity.
They might be the best ever at something, but not at focus firing, that is for sure.
Kinda like an rts clash royale
This looks more fun than StormGae
Not at all