You're not imagining things, this is a reupload due to an error in the original upload. Alex feels his life is now a lie but he will save vital calories no longer pressing A for a third time.
I'm actually having a blast playing this game. Sure there aren't that many courses to start but the single player campaign is a lot of fun and the GOLF is really good. I wish there were more collectibles and clothes to get but it's enjoyable still.
Other tip: When you're playing against a Yoshi, they're likely to use their special shot against you when you're on the green and trying to putt. If you have an egg on the green, DO NOT PUTT IT. Instead, switch to your sand wedge, aim directly at the pin and shoot. It's much more likely that it chips in due to the egg's giant hitbox.
It must take a lot of work to do these videos (including editing them). A couple of tips here I didn't know. Thank you for your hard work, all well worth it. You can relax now 😂
Full height with a weak wind behind you, even something like 7 mph, is going to make you drive less far. The wind has got to be pretty strong for height to make enough of a difference when increasing your flight path angle against the ground. In zero wind, increasing the angle will shorten the distance your ball will carry AND the distance the ball will run. So if the wind isn't strong enough to overcompensate for both of those things, you're not going to see any positive difference. One level of height instead of all three is usually more impactful. And the biggest tip BY FAR in my opinion is to always think one shot ahead, and use a whole lot of backspin and super backspin to do it. If the hole is 400 yards long and you can use your 240-yard drive to guarantee your first shot stays in the fairway and isn't in front of a tree or something and thus has a good angle to the green, even using backspin on your drive is worthwhile. This is easily applicable on every course in the game, particularly on holes with thin, undulating fairways that angle off in another direction not completely parallel to your ball flight path. It is extremely rare that using topspin on a tee shot will mean the difference between hitting a par 5 green in two shots instead of three, and if that IS the case, or if there is nothing that would cause your second shot to be difficult after using topspin (like on many holes on the Rookie Course), then by all means go for it. But if you're on a hole like Hole 9 of the Rookie Course, and you hit a drive in the center of the farthest section of fairway you possibly can with mid to long-drive characters (without star clubs), the slope of the fairway will usually cause your ball to roll into the rough, even with only standard spin and without topspin. The reason why this matters is that your next shot is a more difficult one where you have to shape your shot around a large tree in order to land on the green in two. If you're in the rough, you have a much larger variance of how far to the right or left your ball will move (and I've found that distance is sometimes affected from the rough), and when you're trying to hit a precise shot like that, playing your second shot from the fairway instead of the rough will greatly increase your chances of putting yourself within a reasonable eagle chance, so in a case like that and MANY others, don't worry about throwing backspin or super backspin on your tee shot so that you stop the ball right where you want to. Following the theme of thinking one shot ahead, backspin and super backspin are extremely helpful in stopping the ball right where you want to on the green as well. Some players may argue that your ball doesn't travel over as far an area and reduces your chances of sinking an approach shot from 100+ yards out, and while that's true, the way to really lower your score is to stick the ball as close to the hole as possible all of the time Standard and topspin are risks when approaching the hole; the more the ball rolls, the more difficult it is to stop it exactly where you want, and the more the ball is affected by the green's undulation, almost always for the worse when hitting a shot from that far out. To cap it off, use backspin and super backspin in the fairway often, and use super backspin almost always when approaching the green. If you are intent at lowering your score, little things like that will greatly increase your consistency.
I feel like I just sorta jumped into Super Rush not knowing much, leaving the experience to be kind of weird. I feel like knowing these, I could enjoy the game a lot more now.
I realized just how much technique speed golf has when I found out they just allow Boo/Rosalina to ignore all speed reducing terrain/short jumps, and even walk on water if they have the stamina. Hopefully this tip helps, and we all find some more distinct features of characters we play.
i like this game lol, if i want a quick break from something for 10 or so minutes i just get this game on, play a quick 9 holes or whatever and see how well i do. its a comfort game
For Mario Golf World Tour players: One of the big differences in terms of spin is you have to decide whether you will be spinning forwards or backwards at the same time as determining your power, so it's best to really know what the wind is doing so you choose the correct spin button at the top of the power bar. In World Tour you could just get close to the power you want, and then decide whether to spin forwards or backwards especially when your power was wrong. Thanks for the tips NL!
I’m terrible at this game, I see the wind point a direction so I aim the other way a little, then it goes the wrong way or some times I don’t aim at all and it literally goes the opposite direction of the wind I guess I’m just bad at golf
I'm not sure if this will help, but whenever I play and straighten my trajectory to get near the hole, what I do is position my shot a few notches away from the light that shows where the hole is. It's the same thing I do to avoid hitting my ball into the trees or bunkers, or worse, the water hazards.
I’m enjoying this game so far, but I was having so much trouble getting used to the different shots. I think that by after this video, I will be able to understand what’s going on now. Thank you for this video.
So happy you reuploaded so it would be under 10 minutes. You have no idea how many channels I have to unsub from when they drop 10 minute videos. Thanks a bunch
In previous Mario Golf games that’d be the “third click” meet area. In this one it will always be perfect as long as you don’t go to far into the red at the top of the hit gage. If you go into the red it’s random and you lose some control over which way the shots going.
yeah once in the red as mentioned, i believe it is a combination of the last hit gage and the characters' stats (some seem to go wild more often than others, unless i'm imagining that.)
@@mulvy45 It will not always be perfect... there is random variance and how likely it is to end up dead center is based on the control stat. (Control also reduces the red area's size typically.) Yet there is no way to ensure accurate shots so things like Hole in 1 and Albatrosses are entirely luck based. This is actually partially why chip-ins and Hole in 1 are as common as they are in this game.
lol Nintendo Life’s like, “We can help you get better at the game,” and THAT’S the shot they pick to show in the intro? No actual judgment here, but just a weird choice, haha.
Nitpicking, and possibly dead wrong as only played several hours, but I dislike how often you can successfully use the driver. But I can see how this aligns more with Nintendo gameplay philosophy and likely it does matter more the further you get. Should note I’ve only played GBC and 64 golfs so perhaps this has been going on a while.
Amazing video !! Please also anyone can help me I played online and some guys can hit with clubs at 262 with the ghost and I have bowser at 208 max?? How come they can hit so much further than me?
You forgot one other very important tip. It doesn’t matter how good you think you are at golfing in this game, never pick Donkey Kong as your character for speed golf!
Mario Golf on the N64 was better at explicating the intricacies of the game play. It gave you better on screen indicators of your lie and the amount of power you could expect to hit, and the wind was more noticible because it used a boo as a wind sock. But I like this game a lot and if you have played it on N64 then you will get used to this in no time.
If you botched an online shot, home menu, close software. There's literally no penalty for quitting a ranked match. Save yourself the lost points and start a new game.
i took it to a party last night and it was a big hit... as for playing solo, it's fairly fun doing the campaign and leveling up a character, but just playing rounds of golf by yourself can get boring fairly quick. it's a big enough difference that i'd base my recommendation fully on if purchasing for solo or multiplayer. solo is still pretty fun, but not $60 fun by itself.
@@johnbakasmoothhotchocolate it is good i had alot of trouble on the adventure mode in the hills area where you have 40 shots to get 9 holes. I am not that good at planning but it took me 4hrs but I am onto sandy dunes now.
@@emmanorman8172 don't feel bad. You're doing better than me since I haven't even started the adventure mode yet. I plan to get to it, I'm just doing the speed golf mode for now. It sucks that for some of the things you want, you have to play the adventure mode to unlock them. Keep it up though, and I hope to get to know you more.
If you don't know yet it's like where the ball becomes unpredictable it'll drift left or right even if you don't have curve on the ball as is if you hit a nice shot which is like a certain percentage once you're in the angled area then it'll go straight where you want it
@@theenergeticturtle9489 Thanks, but I don't think that answers my question. I know the ball becomes unpredictable in the red zone, but why is the top of the bar higher on the left than the right? I wonder if the ball goes further if the random factor slices your shot to the left. A slice to the right will see the ball swerve right AND not travel quite as far.
@@chesshead hmm yea I didn't think of that maybe because of the hand you choose left will hit more left or right will hit more right I'm not to sure I've never looked that deep into it maybe I'll dig through the game tips and see what I can find
Actually its angeled because your standing on an angle, thats it. Spin or shoot it in the opposite direction. Crazy how people dont play adventure mode and have no idea how to play.
@@djaysyn777 I don't think that's right. I played through adventure mode. I don't think the angle at the top of the power bar was ever explained. It's always there, whether you are standing on a slope or flat ground.
Golf. Mario maker 3 ideas the function update: On/off switch: This is a p switch that switches on/off, you can only activate it if the opposite state is on Ex. If the state is off you can trigger on switches to switch it on but it's already on you can't trigger it again Sloped bridge: Semisolid that is a slope Mario block: Only players can pass through this Moving block: When this block is activated it moves in its chosen direction and if it hits a block it's activated Colored hard block: Self explanatory, choose a color make funny art Speaking box: Text to make lore (can also be triggered by enemies) Also all of these are available in 3dw New themes: Food land/cookie land in 3dw: Spike balls turn into cookies which are the same but you can crumble them by jumping on them and at night all the food is rotten so 1 ups and mushrooms are rotten mushrooms Fire flowers become decayed flowers that throw concentrated death at you and the ground is fatal to stand on Volcano: Has lava At night toxic air slowly or quickly goes to the right Factory/pipes: At night everything is a silhouette Beach: Has water At night the water is cold and you die after 10 seconds Stupid twister: You can place it in pipes, lakitu clouds and other stuff, it also can be placed on walls Stupid angry sun: You can have 3 angry suns You can stack stuff below and above angry suns Angry suns curve can be changed depending on their height Ex. B. |: A. :| Imagine the dots are angry suns If they do a curve they will look like this with the new mechanic A. |) B.)| Stupid banzai bill: They destroy blocks in all game styles Also springs bounce them Stupid bone chomp fishy thing: It activates blocks when it's angry or it falls Stupid incomplete skating shoe: It doesn't exist and it's replaced by the tanooki leaf which is a tanooki leaf without flight Also bumpers are in 3dw and bumpers size can be changed Cappy: Only available in 3d world Throw cappy, jump on cappy or capture something with cappy If you get hurt you leave the capture You remove wings when you transform into enemies And you can't capture most big enemies you just deal damage to them Also you can just get out of a capture by pressing the shoulder buttons Here are some transformations: Goomba: Stack on other goombas your size Piranha plant: You are stuck But can bite enemies and shoot fire balls Dry bones and koopa: You can only walk You can play dead with dry bones Bullet bill: You can't do anything but just wait till you hit something or just uncapture With the cat bullet bill you can fly anywhere Also banzai bills act the same Cheep cheep: Drown or swim also you can jump Fire ball: Swim, jump You die in the void if you don't touch lava Hammer bro: Jump, walk and throw hammers that deal damage to enemies Tree: Hop slowly Pirhana creeper: Extend Skipsqueak: You can jump, run and walk If you have spikes you can kill enemies from above Ant trooper: You can go around blocks And if you're right above or below a block you can stick to it Hop chop: You are a spring that can walk Stingby: Just fly horizontally Bully: Walk Kill other enemies and push bullies Conkdor: Smash stuff with your beak and And turn around
The biggest tip, characters with "Blast Ball out of the way" are useless. Their knockback area is a nightmare to hit balls with and when someone like Bowser or Yoshi or anyone really uses their AoE to ruin your day you can only cry as you're helpless and unable to get revenge.
Wow, those tips were as basic as it could possibly get. How bout some more advanced tips for the gamers that aren't morons? I know making content for the casual idiots is somehow a thing but yeah, how bout some tips that are actually helpful that anyone over the age of 8 would find helpful?
If I can offer a tip to the creators of the video: You are giving us tips. Maybe don't show footage of you being a +10 on Hole 10 when trying to teach people how to improve.
Video is a waste of time to say 4 simple things....Don't waste your time. (1) go straight at the hole.... (2) use spin..... (3) Putt harder past the cup.... (4) You don't have to swing if you press A once.... HORRIBLE WASTE OF TIME
You're not imagining things, this is a reupload due to an error in the original upload.
Alex feels his life is now a lie but he will save vital calories no longer pressing A for a third time.
I was doing the same for a while!! It made things soo much easier when I realised 😂🤣😂
Gone but not forgotten.
I'm actually having a blast playing this game. Sure there aren't that many courses to start but the single player campaign is a lot of fun and the GOLF is really good. I wish there were more collectibles and clothes to get but it's enjoyable still.
Agreed fun times
Yeah, while I agree that the base courses are rather bland, I still enjoy the actual golfing!
The games still new so they will probably add things at some point
I’m getting this today, I’m excited to play it as Rosalina!
Other tip: When you're playing against a Yoshi, they're likely to use their special shot against you when you're on the green and trying to putt. If you have an egg on the green, DO NOT PUTT IT. Instead, switch to your sand wedge, aim directly at the pin and shoot. It's much more likely that it chips in due to the egg's giant hitbox.
Great tip thanks!
There we go, you fixed it! The illusive 3rd A press is history lol
It must take a lot of work to do these videos (including editing them). A couple of tips here I didn't know. Thank you for your hard work, all well worth it.
You can relax now 😂
Nope nothing to see here just common sense tips that are already thoroughly explained in adventure mode
And when the world needed him most… _he posted._ Thanks, Alex!
Full height with a weak wind behind you, even something like 7 mph, is going to make you drive less far. The wind has got to be pretty strong for height to make enough of a difference when increasing your flight path angle against the ground. In zero wind, increasing the angle will shorten the distance your ball will carry AND the distance the ball will run. So if the wind isn't strong enough to overcompensate for both of those things, you're not going to see any positive difference. One level of height instead of all three is usually more impactful.
And the biggest tip BY FAR in my opinion is to always think one shot ahead, and use a whole lot of backspin and super backspin to do it. If the hole is 400 yards long and you can use your 240-yard drive to guarantee your first shot stays in the fairway and isn't in front of a tree or something and thus has a good angle to the green, even using backspin on your drive is worthwhile. This is easily applicable on every course in the game, particularly on holes with thin, undulating fairways that angle off in another direction not completely parallel to your ball flight path. It is extremely rare that using topspin on a tee shot will mean the difference between hitting a par 5 green in two shots instead of three, and if that IS the case, or if there is nothing that would cause your second shot to be difficult after using topspin (like on many holes on the Rookie Course), then by all means go for it. But if you're on a hole like Hole 9 of the Rookie Course, and you hit a drive in the center of the farthest section of fairway you possibly can with mid to long-drive characters (without star clubs), the slope of the fairway will usually cause your ball to roll into the rough, even with only standard spin and without topspin. The reason why this matters is that your next shot is a more difficult one where you have to shape your shot around a large tree in order to land on the green in two. If you're in the rough, you have a much larger variance of how far to the right or left your ball will move (and I've found that distance is sometimes affected from the rough), and when you're trying to hit a precise shot like that, playing your second shot from the fairway instead of the rough will greatly increase your chances of putting yourself within a reasonable eagle chance, so in a case like that and MANY others, don't worry about throwing backspin or super backspin on your tee shot so that you stop the ball right where you want to.
Following the theme of thinking one shot ahead, backspin and super backspin are extremely helpful in stopping the ball right where you want to on the green as well. Some players may argue that your ball doesn't travel over as far an area and reduces your chances of sinking an approach shot from 100+ yards out, and while that's true, the way to really lower your score is to stick the ball as close to the hole as possible all of the time Standard and topspin are risks when approaching the hole; the more the ball rolls, the more difficult it is to stop it exactly where you want, and the more the ball is affected by the green's undulation, almost always for the worse when hitting a shot from that far out. To cap it off, use backspin and super backspin in the fairway often, and use super backspin almost always when approaching the green. If you are intent at lowering your score, little things like that will greatly increase your consistency.
Make sure you do the story mode! Get your Billy Baroo Lob Wedge!!!
Story mode explains about most of those things. Yet I understand most people just find it very boring
@@GabrielMolter yeah, and screw that 9 hole XC golf
@@sam4gaming135 it took me 2 hours lol. The dark souls of golf.
@@mattseanryan took me 30 minutes, get gud
I feel like I just sorta jumped into Super Rush not knowing much, leaving the experience to be kind of weird. I feel like knowing these, I could enjoy the game a lot more now.
The “play the whole course” tip where you don’t need to follow the set hole layout was super helpful
This is actually so helpful omg xD
I realized just how much technique speed golf has when I found out they just allow Boo/Rosalina to ignore all speed reducing terrain/short jumps, and even walk on water if they have the stamina. Hopefully this tip helps, and we all find some more distinct features of characters we play.
i like this game lol, if i want a quick break from something for 10 or so minutes i just get this game on, play a quick 9 holes or whatever and see how well i do. its a comfort game
I feel like story mode made a good job explaining all of that to me.
Any tips on how to shave King Bob-ombs mustache?
Just got this game and these tips are helpful! Thanks
Excellent tips! I was very discouraged after I didn’t qualify for the first nine holes. Hit par after watching this video….
Well this will be helpful for me or anyone who has the game for helpful tips and tricks
For Mario Golf World Tour players: One of the big differences in terms of spin is you have to decide whether you will be spinning forwards or backwards at the same time as determining your power, so it's best to really know what the wind is doing so you choose the correct spin button at the top of the power bar. In World Tour you could just get close to the power you want, and then decide whether to spin forwards or backwards especially when your power was wrong. Thanks for the tips NL!
thank you so much for the video! I'm a brand new mario golf super rush gamer and it's always good to know some good tips & tricks!
I’m terrible at this game, I see the wind point a direction so I aim the other way a little, then it goes the wrong way or some times I don’t aim at all and it literally goes the opposite direction of the wind I guess I’m just bad at golf
I'm not sure if this will help, but whenever I play and straighten my trajectory to get near the hole, what I do is position my shot a few notches away from the light that shows where the hole is. It's the same thing I do to avoid hitting my ball into the trees or bunkers, or worse, the water hazards.
Really useful video - especially directional spin
Thank guys hopefully this’ll up my game!
Does pressing B,A or A,B for a ultra backspin or ultra frontspin work here like it does in toadstool tour?
I’m enjoying this game so far, but I was having so much trouble getting used to the different shots. I think that by after this video, I will be able to understand what’s going on now. Thank you for this video.
*I think that after watching this video…
So happy you reuploaded so it would be under 10 minutes. You have no idea how many channels I have to unsub from when they drop 10 minute videos. Thanks a bunch
ALEX IN THE HOUSE!!! 🔥🔥
Im 47 this helped a lot I’m still learning but having a blast! Thanks 🙏
I find them putting the grid up and making your character invisible while putting to be REALLY annoying and it throws my shot off every time.
Loved this video. Thanks!
Awesome video, thanks Alex 🤙🏻
What causes the white arrow at the top of the shot power to go either left or right?
In previous Mario Golf games that’d be the “third click” meet area. In this one it will always be perfect as long as you don’t go to far into the red at the top of the hit gage. If you go into the red it’s random and you lose some control over which way the shots going.
yeah once in the red as mentioned, i believe it is a combination of the last hit gage and the characters' stats (some seem to go wild more often than others, unless i'm imagining that.)
@@mulvy45 It will not always be perfect... there is random variance and how likely it is to end up dead center is based on the control stat. (Control also reduces the red area's size typically.) Yet there is no way to ensure accurate shots so things like Hole in 1 and Albatrosses are entirely luck based.
This is actually partially why chip-ins and Hole in 1 are as common as they are in this game.
lol Nintendo Life’s like, “We can help you get better at the game,” and THAT’S the shot they pick to show in the intro? No actual judgment here, but just a weird choice, haha.
Putting tip: Use longer putt types so you just have to press a immediately after you press it the first time.
Nitpicking, and possibly dead wrong as only played several hours, but I dislike how often you can successfully use the driver. But I can see how this aligns more with Nintendo gameplay philosophy and likely it does matter more the further you get.
Should note I’ve only played GBC and 64 golfs so perhaps this has been going on a while.
Wow this makes much more sense now
oh that how be golf trainer of mario golf: super rush, that wonderful good join there Alex from Nintendo life good video.
Appreciate the tips!
thank you dude.
Amazing video !! Please also anyone can help me I played online and some guys can hit with clubs at 262 with the ghost and I have bowser at 208 max?? How come they can hit so much further than me?
There are upgraded clubs you can unlock
1:42
I went off the beaten path on this hole specially, twice, and got an eagle, twice. Once was a chip in.
You forgot one other very important tip. It doesn’t matter how good you think you are at golfing in this game, never pick Donkey Kong as your character for speed golf!
why a re-upload?
He removed the mentioning of a 3rd A press
Mario Golf on the N64 was better at explicating the intricacies of the game play. It gave you better on screen indicators of your lie and the amount of power you could expect to hit, and the wind was more noticible because it used a boo as a wind sock. But I like this game a lot and if you have played it on N64 then you will get used to this in no time.
If you botched an online shot, home menu, close software.
There's literally no penalty for quitting a ranked match. Save yourself the lost points and start a new game.
So, what do you guys think of my swing?
Was on the fence about buying this. Is it worth it?
For multiplayer, yes
i took it to a party last night and it was a big hit... as for playing solo, it's fairly fun doing the campaign and leveling up a character, but just playing rounds of golf by yourself can get boring fairly quick. it's a big enough difference that i'd base my recommendation fully on if purchasing for solo or multiplayer. solo is still pretty fun, but not $60 fun by itself.
starting to wonder where you earn characters... or if this is just another one of them DLC things
It will be like Mario Tennis Aces. Characters will come as free updates.
@@RosbifChaud at least i got to earn courses
Well look who realised theres no 3 click...
Thanks bro.My kids dont stand a chance now...
Me beating my son in Street Fighter went viral in Tiktok...
I went off a course on an odd fluke and thought I would get a penalty for being out of bounds. A big light bulb turned on when no penalty occurred!
Only just bought this game today.
Beautiful name you have and it's nice to meet you. How do you like it so far?
@@johnbakasmoothhotchocolate it is good i had alot of trouble on the adventure mode in the hills area where you have 40 shots to get 9 holes. I am not that good at planning but it took me 4hrs but I am onto sandy dunes now.
@@emmanorman8172 don't feel bad. You're doing better than me since I haven't even started the adventure mode yet. I plan to get to it, I'm just doing the speed golf mode for now. It sucks that for some of the things you want, you have to play the adventure mode to unlock them. Keep it up though, and I hope to get to know you more.
i know this is a ns video but im stuck with a 3ds and I was wondering if anyone knows any games for 52 cents or less on eshop?
Don't know of any games for 52 cents or less but I know alot of jobs hiring right now 💰
@@mikecristo1099 haha. very funny.
Does anybody know why the top of the power bar is angled?
If you don't know yet it's like where the ball becomes unpredictable it'll drift left or right even if you don't have curve on the ball as is if you hit a nice shot which is like a certain percentage once you're in the angled area then it'll go straight where you want it
@@theenergeticturtle9489 Thanks, but I don't think that answers my question. I know the ball becomes unpredictable in the red zone, but why is the top of the bar higher on the left than the right? I wonder if the ball goes further if the random factor slices your shot to the left. A slice to the right will see the ball swerve right AND not travel quite as far.
@@chesshead hmm yea I didn't think of that maybe because of the hand you choose left will hit more left or right will hit more right I'm not to sure I've never looked that deep into it maybe I'll dig through the game tips and see what I can find
Actually its angeled because your standing on an angle, thats it. Spin or shoot it in the opposite direction. Crazy how people dont play adventure mode and have no idea how to play.
@@djaysyn777 I don't think that's right. I played through adventure mode. I don't think the angle at the top of the power bar was ever explained. It's always there, whether you are standing on a slope or flat ground.
Golf.
Mario maker 3 ideas the function update:
On/off switch:
This is a p switch that switches on/off, you can only activate it if the opposite state is on
Ex. If the state is off you can trigger on switches to switch it on but it's already on you can't trigger it again
Sloped bridge:
Semisolid that is a slope
Mario block:
Only players can pass through this
Moving block:
When this block is activated it moves in its chosen direction and if it hits a block it's activated
Colored hard block:
Self explanatory, choose a color make funny art
Speaking box:
Text to make lore (can also be triggered by enemies)
Also all of these are available in 3dw
New themes:
Food land/cookie land in 3dw:
Spike balls turn into cookies which are the same but you can crumble them by jumping on them and at night all the food is rotten so 1 ups and mushrooms are rotten mushrooms
Fire flowers become decayed flowers that throw concentrated death at you and the ground is fatal to stand on
Volcano:
Has lava
At night toxic air slowly or quickly goes to the right
Factory/pipes:
At night everything is a silhouette
Beach:
Has water
At night the water is cold and you die after 10 seconds
Stupid twister:
You can place it in pipes, lakitu clouds and other stuff, it also can be placed on walls
Stupid angry sun:
You can have 3 angry suns
You can stack stuff below and above angry suns
Angry suns curve can be changed depending on their height
Ex. B. |: A. :| Imagine the dots are angry suns
If they do a curve they will look like this with the new mechanic
A. |) B.)|
Stupid banzai bill:
They destroy blocks in all game styles
Also springs bounce them
Stupid bone chomp fishy thing:
It activates blocks when it's angry or it falls
Stupid incomplete skating shoe:
It doesn't exist and it's replaced by the tanooki leaf which is a tanooki leaf without flight
Also bumpers are in 3dw and bumpers size can be changed
Cappy:
Only available in 3d world
Throw cappy, jump on cappy or capture something with cappy
If you get hurt you leave the capture
You remove wings when you transform into enemies
And you can't capture most big enemies you just deal damage to them
Also you can just get out of a capture by pressing the shoulder buttons
Here are some transformations:
Goomba:
Stack on other goombas your size
Piranha plant:
You are stuck But can bite enemies and shoot fire balls
Dry bones and koopa:
You can only walk
You can play dead with dry bones
Bullet bill:
You can't do anything but just wait till you hit something or just uncapture
With the cat bullet bill you can fly anywhere
Also banzai bills act the same
Cheep cheep:
Drown or swim also you can jump
Fire ball:
Swim, jump
You die in the void if you don't touch lava
Hammer bro:
Jump, walk and throw hammers that deal damage to enemies
Tree:
Hop slowly
Pirhana creeper:
Extend
Skipsqueak:
You can jump, run and walk
If you have spikes you can kill enemies from above
Ant trooper:
You can go around blocks
And if you're right above or below a block you can stick to it
Hop chop:
You are a spring that can walk
Stingby:
Just fly horizontally
Bully:
Walk
Kill other enemies and push bullies
Conkdor:
Smash stuff with your beak and
And turn around
Change the title to „Tips for Extreme noobs and beginners“
chip it about -5-10 yards over the pole and add super back spin and it will always chip it in. lmaoo i been doing this on multiplayer
Tip 1 i had no idea about. No way they meant for you to be able to do that, Wouldnt be surprised if they patch that
I don't care. Peach has very nice legs.
And Super Rush is not really a bad game at all.
The biggest tip, characters with "Blast Ball out of the way" are useless. Their knockback area is a nightmare to hit balls with and when someone like Bowser or Yoshi or anyone really uses their AoE to ruin your day you can only cry as you're helpless and unable to get revenge.
Wow, those tips were as basic as it could possibly get. How bout some more advanced tips for the gamers that aren't morons? I know making content for the casual idiots is somehow a thing but yeah, how bout some tips that are actually helpful that anyone over the age of 8 would find helpful?
Oh a reaploud ok
yay now i can destroy my 3 year old brother at mario golf tysm
Little man hopped on the sticks like you were gonna go easy on him
The game literally touches on all this if you play the adventure mode
Yeah nothing new here pretty bad tips and tricks imo
If I can offer a tip to the creators of the video: You are giving us tips. Maybe don't show footage of you being a +10 on Hole 10 when trying to teach people how to improve.
Video is a waste of time to say 4 simple things....Don't waste your time.
(1) go straight at the hole....
(2) use spin.....
(3) Putt harder past the cup....
(4) You don't have to swing if you press A once....
HORRIBLE WASTE OF TIME
Amazing people actually play this.
Yet here you are, watching a video on it.
second yes new record hahahahaahah
I'm passing on this. I'm not really into sport games. Nintendo, just give us a new DK ffs! 🤷🤦
One big tip is DON'T BUY IT BECAUSE IT'S TRASH