The asus strix Scar 18 can actually run 100 fps with frame generation like, bruh, imagine, having a desktop that's slower than a asus rtx 4090 laptop laptop.
Please enable frame generation next time when you make a video and please max out the overclock settings it will make it so that the internal component run faster and you get more fps.
everyone is talking about the VRAM stuff but to me the craziest stuff was the CPU usage, feels like they just wanted to release the game now because the TV show recently ended and normies are on this last of us hypetrain at the moment
@@transistorjump919multithread your mom, iam dead with my high end i7 137000k just bought last month. Full 100% while my Rtx 3070TI running at 60% . The trash of us
@@Leo80310 part of these is shit optimization, part of it is just the reality of games being more demanding now as we begin to fully leave last gen behind,16gb just isn't the sweet spot anymore, its gonna hold back your system especially if your GPU and CPU are powerful
nope there is more stuff that has to be handled by the RAM from the game and of course most people dont even think about background resources. For a while Win 10 was pretty intense on RAM use and then of course Steam has some scaling usage of RAM as well. 16 Gigs has not really been enough for a while because Win 10 can use upwards of 8 and Steam can use up to around 3....Then go play Cyberpunk 2077 which uses 10.6 Gigs of RAM, 16 wont really be optimal because you should always plan on having some left over Gigs just in case.
one reason I dable in playing some games on Linux. Now if Linux can get a worthy graphics api, and not another compatibility layer, I'd game there even more.
@@masterpainter78 windows doesnt really use upwards of 8 (well, kinda). On idle you can see your system using that much because windows keeps/loads resources even if they arent being used into memory to reduce disk access. But, if an application demands more memory, windows will release the unused resources to accomudate the application. Windows (10) needs only 2GB of memory on a 64-bit system
@@lengors7327 haha well, yes correct. You of course understand the point in thinking about how much RAM system and games use, not every user knows this enough to be happy with their machines.
DO NOT look at the fps. LOOK AT the frame time meter! 16GB is a year away from being completely dead, unless you play e-sports games. Grab that 32GB now. It's very affordable these days
When you get into how detailed graphics and what gamers actually will pay for the increase in system requirements makes sense. In short gamers wanted more detail, better physics, characters to do more, etc. all of which sits in system RAM and storage not VRAM. Most physics engines used with games still use CPU compute not GPU compute mostly so the GPU can focus on creating frames not having to calculate physics but this means you need a duplicate of the meshes locations in system RAM as with video RAM to do them properly. More physics objects more system RAM taken. More NPCs with physics colliders more system RAM taken. Etc. So games with lots of beautiful physics take a lot of system RAM even if they are mostly empty.
@@yumri4 man there are system well known by devs for reduce ram and vram of what you are saying, the reality is that they don t even know what mesh instance is so games are trashy
This just points out what games are grossly unoptimized, they totally can ship these games with a smaller memory footprint but some don't and instead the end user has to try and deal with it.
Yeah, people are being scammed by developers whose laziness drives them to update their graphics cards in order for them to make more money. 8 vram is not enough? Stop the cap, the majority of Steam users are using 8vram GPUs! If they make the game need more than 8 vram,Who are they going to sell the games to if they make them require more than 8 vram?
rdr2 high setting still playable for 8vram gpu ! and that game rdr2 came out 2018, but TLOU PC rmk is need more than 8vram and not even a open world game ?
You totally right. Just upgrade 16gb 3600cl16 to 32gb 3600 cl16 from the same vendor, so only size change. AVG fps do not change, but 1% and 0.01% now mush better especially on cyberpunk2077.
@@ag8912 they wont have sold it for 900€ with 16 GB. Also 12GB Vram is enough for 2k. And if u want to play 4k, than get a 4080/4090. In the future 4070 Ti will be anyways to week for 4k so 16GB vram wouldnt matter
@@AlienGurke it won't be weak. 4070 TI = 3080 TI in 4K, DLSS exists and Frame Generation is the main marketing of the current generation of GPUs, you can literally double your frames by using AI. Having 12gb is just another time Nvidia is forcing you to upgrade sooner than you should.
No it's not, most of the games shown here just have literal SHIT optimization because of a bad and rushed PC Port, a high end 16g of ram is still the sweet spot even for high demanding but optimized games at least for a couple more years.
@@Shockload only if you turn on PC and launch game like as the author of the video did. in any other case (you are not only running the game, right?) you need more RAM
Games and app ram usage is going up quite a lot to the point where 16gb isn't going to be enough anymore which sucks balls for those who struggle financially. Rip you guys :(.
People who can't afford expensive upgrades are likely still on DDR4 where 32gb isn't much more than 16gb, and even then DDR5 is coming down in price too. 16gb for AAA games hasn't made sense for a few years now on the higher-end
@@mttrashcan-bg1ro Well not just not being able to afford. PCIE5 is too new and not mature in the consumer market. I would not recommend it, until at least two years have passed and until there is a good variety of products to choose from. For example motherboards and RAM.
@petah 1660 supers have no prob running that game on really good settings as long as you have a decent cpu meanwhile this piece of garbage looks like trash on low and runs 50-60 fps on a 1660 ti lol
@petah What do you mean? An RX580 couldn't even hold 1080p60 Low, and Low settings don't look good. You needed minimum of 1660 Super to get the desired 1080p60 Medium. It was the heaviest game before bad optimized titles like Plague Requiem and Forsbroken where a thing, one isnt really open world and the other has bad graphics for the hardware it needs. Basically new games just make GPUs like the 1660 Super and bellow into eSports GPUs. And sadly the mid range is walking into the same direction not too far from now. Meanwhile prices are still super expensive for GPUs and new hardware.
Remember, the gpu and cpu will boost themselves when under utilized. If your gpu is running another application, the unit will keep the device in the queue. Best to check which programs use the gpu over on board graphics to increase fps in games. The device will use the on board ram over the gpu.
Not all of a sudden at all. Higher definition texture, new textre, shadow, etc streaming techs and all that. IT WAS comming...people just wanted to ignore it. Look at comments sauing its just optimization problems...I was on that train some time ago...but I know better. NOW. Optimization IS King, but tech IS moving forward and PC players that think they can get away with 5+ year old GPUs on NEW games...well, they're going to be pissed....
@@TSEDLE333 Not even Amd's cpu's that released a month ago paired with a 4090 is enough for tlou! It's insane how bad that game is optimized even on low settings!
@@TSEDLE333 textures barely improved. I see shitty x512 textures all over these games. TLOU part 1 with textures on medium literallyt has textures that are worse than the ps3 version, x64 textures are common with it. I would have understood if it had ALL textures in the game at x4096 resolution, yet none of them look to be even at x2000 level.
We need more ram in 2023 not because games have become more advanced but because games have become increasingly unoptimized. What a time to be a gamer.
@@ummerfarooq5383 Not entirely true, it is just Sony not giving much care to the PC gaming market since their primary business is with consoles. There have been many cross-platform games that are very well optimized on PC.
Crazy to believe that 16 gigs will no longer be the required amount of ram to run modern games, at this point, the required amount will be 20+ gigs of ram
The games where more than 16GB make a difference were released in the last few weeks. Do the same tests in 6 months with the same games and I expect the difference to be minimal, just like it is for games that were released a while ago. It's mostly a matter of optimization.
I am not sure about RAM, but Unreal Engine 5 is going to be used massively this year, after PS4 won't receive anymore new games, and VRAM will become critical.
@@IgorBozoki1989 pretty much true. 32gb ram is already recommended for many games, moreover, it’s pc, there are other things that consume ram. Testing in the video is done on clean Windows with only afterburner on the background
@@IgorBozoki1989 Little bit of an exaggeration there, 16gb will be the minimum for a while with 32gb recommended, the 32gb should only matter at High or Ultra settings. As for Vram I think 12gb will be good for a while with 16gb slowly becoming what's needed for like 4k texture packs and things, at the moment TLOU 1 at 4k maxed only uses 12-12.5gb in-game apart from the intro and the little bit at the start in Boston, I've not seen it go beyond 12.5gb since then and I'm at the University. The Vram bar in the settings is also very wrong
So in a nutshell more RAM helps in having better 1 ‰ and 1 % FPS values, having more headroom for background tasks and saving writes on SSDs when pagefile gets used. For that reason I upgraded from 16 GB RAM to 64 GB RAM few days ago when I moved from Intel i7 4770K / 16 GB RAM to Ryzen 9 7950X accompanied by 64 GB RAM
One important thing to remember is virtual memory in windows. When I had 16gb ram and virtual memory off BeamNG kept crashing. 32gb and no problem. Virtual memory uses SSD if the memory runs out. In default it's on. However I don't like to keep it on because it wears SSD quicker.
One thing I do is put the paging file on a 256gb SSD, that way the main drives don't get worn out faster. Turning it off is hit or miss as some games crash even though I have 32gigs of RAM and, plenty of space.
Ive had 16gb DDR4 ram for almost 8 years now. I don't know why anyone is surprised that it isn't optimal for "some" games these days. I'm sure 32gb of DDR5 will be enough for at least 5+ years from here.
Thinking about how I only bought myself 32GB of Ram when I upgraded my PC in 2020 because I thought that would easily be enough for 100 Chrome tabs as well as gaming, it seems that nowadays that has been the right choice to make.
@znubionek I had a 2x8 kit of patriot viper ram and recently bought a second kit for the same reason, pretty cheap as far as upgrades go. I did find that it was harder to tune the 4 sticks to the same speed and timings I had set on the original 2, which was 4000mhz 16-16-16-32 in gear 1 command rate 1. I think the memory controller in my 12600kf was stronger then the one in my 13700kf
@Shivain Khera people do seem to mention resolution and ram usage are related a lot. Just did some testing and your spot on. I never really paid much attention before lol
Great video and you did it with 4k! Thank you! Now my question is will there be a difference going from x4 x8GB Ram or x2 x16GB of ram, or a plain x1 x32GGB That would be a good comparison.
This test is a little with no sense because is it in 4k, more resolution = more ram usage, practically nobody plays at 4k. The overall gamers plays at 1080p.
They definitely not rely less on the RAM size. L3 cache even with 3D layers (which are +64MB) is by an order of magnitude smaller than +16 GB of RAM. If the game does not fit its runtime in RAM, it's going to read missing parts from the disk anyway, and even if you have a fast SSD it will cause stuttering as seen in the video.
Perhaps, but only the AAA games which are progressively getting worse in regards to gameplay. Though if you enjoy gaming for graphics mostly, then yea, you will always need to be upgrading anyway
64GB RAM is starting to become more practical… As someone who runs other programs in the background and does multitasking… 32GB RAM is fine but the headroom is getting somewhat small. I mean lol at TLOU Part 1, 24GB of RAM used in some cases! Add that plus all the other programs like chrome and discord running in the background… and there isn’t much headroom left! I’ll probably upgrade to 64GB RAM if more games start to become like this…64GB should give me tons of headroom for multitasking! But if you’re just gaming and not multitasking at all, then I’d say 32GB is enough
I made the leap to 64gb a week ago. May be a bit overkill for the moment, but I was buying RAM for the computer. The price was right, and it's an interesting experience editing a couple vids in Davinci, a couple of browser windows open with bunches of tabs while I take a break for some 4k gaming and just leave everything open.
And you used 32GB for nothing, because until today most games was ok with 16GB, so yes, buy 64GB in time when 32GB is enough and repeat again after few years with 128GB 😅
Anymore, even if the game you play isn't terribly demanding, at least 32gb of Ram is a smart move because of other external programs people are using today. Live Streaming, Discord, other recording apps and so on. Getting smooth experience with all those background apps/programs and so on, 16, in my opinion anyway, just isn't the sweet spot anymore.
nice observation, my guess is that since VRAM is a type of RAM that is dedicated to visual data fetching but it still can work just like a regular RAM, maybe when the system RAM is lacking, GPU VRAM will try to pick up the slack, but I don't know why it only happens in some games
It can also work the other way around. I have 16gb of ram and when i was using a gpu with 4gb vram my system ram was constantly nearly maxed. However when i upgraded to a gpu with 12 gb of vram l, my system ram usage dropped by nearly 8 gb. (At the same games/settings etc)
I just built a system a month ago (been 10yrs+ since my previous one). RX7900 XT, and 64gb ram. People asked why I went with 64gb ram, because I try not to have to build for 10yrs, just upgrade. My board can go up to 128gb ram, so I'm good for a bit.
This is exactly why i started recommending 32gb minimum last year. You can get a decent 3600mhz 32gb kit for like $80 now, no excuse to cheap out on ram
Just food for thought, the Diablo 4 beta was running my RAM at near 32gb. I have a 3060 ti 8gb, and was playing on max settings either at 1440p or 1920p DLDSR (I forget which one). Turning down textures to medium did reduce the RAM usage to around 16, but still, it was making me think I needed to upgrade to 64gb of RAM, maybe for my next build lol
The high RAM usage at d4 Beta was the high res pack, this one is for 4K gameplay with Ultra Settings. At 1080p and 1440p dont use it. With enough vram you can use it also at 1440p.
@@AwankO Oddly, my VRAM was being maxed out completely, but I did not encounter stuttering and freezes. Perhaps this is really well optimization on Blizzard's part idk. Other recent games have been really suffering from textures loading in late, and stuttering issues, but I was surprised my system was being almost maxed out and it ran pretty smoothly. I also have a 5800x3d, so that could be a reason as to why things were running smoothly.
I would utilise RAM to it's fullest, aslong as the CPU has the resources i'd use it, even if the data is not required.. not efficient but we're talking about high fidelity gaming, if you want efficiency then reduce settings and frame cap :D
built my first pc recently, went for 32gb because i knew this would happen,16 just isn't enough anymore going forward especially if you have a powerful gpu and cpu
Based on my understanding, it appears that 16GB of RAM is still quite sufficient for most purposes. The only situations where we seem to encounter problems are in games that are not optimized very well. Nonetheless, for the majority of use cases, the performance disparity between 16GB and higher RAM configurations is negligible, with less than a 1% difference.
You won't get performance benefits from adding more RAM once your game fits in it. It's a binary actually, either the game fits, or it doesn't (and it will stutter because it will constantly compensate missing RAM by writing/reading from an SSD). You might benefit from faster RAM (more MHz) in certain games though.
Even though only two of the games shown are ram hogs it doesn't make me feel so bad about putting 64GB of ram in my system a couple months ago. Especially after seeing these results here. It looks like my future AM5 build is going to have 64GB of ram in it as well.
@@matthewheben6161 Whatever I please. I got them on sale a few months ago for a reasonable price. So I just said F'it and bought two kits of Corsair Vengeance Pro in white to fill out my board. My system is fairly high spec'd besides my ok power supply and RX 5700XT. I would like to go for a 7800X3D in the future but I'm more focused on a better power supply and graphics card first. Possibly switch over to 1440p down the line as well. :)
@@matthewheben6161 I'm eventually going to turn this system into a server. I'm sure there's plenty of server tasks that will take advantage of 12 cores and 64GB of ram. Games may currently be my main thing to do but they're not the only thing that can be done.
Probably until the PS6/New Xbox come out in 2028 or so… Then I’d suggest upgrading to 64GB RAM For me personally tho, 32GB RAM is getting smaller and smaller… I don’t just run games, I run many other programs in the background and do multitasking. With games as RAM heavy as TLOU Part 1, the RAM headroom is getting somewhat small for me personally at 32GB RAM… I’m seriously considering upgrading to 64GB RAM if I want to game+multitask and have loads of headroom left.
Upgraded to 64gb less than a year ago. Saw most games cap 14gb average with nothing else running in 1440p and didn't want to upgrade soon. This is ddr4 but I haven't had lag spikes like I used to with 16gb. Plus you can render and game at 4k, run discord, yt, 8+ tabs in the background without performance issues. Incase anybody is curious I average 31gb with all this running at once s9 yes 32gb won't cut it in a few years and go with 64gb if your going to do the same.
@@PeacefulGameplay Sure but anyone planning to play on 4k should not question how much ram they should get. 4k gaming certainly isn't cheap with any component, so considering how much ram is enough should be out of question 😅
Remember this is 4k games on 4090. If you can afford that equipment surely you can afford 64 GB ram however if you play games on 1080p or 1440p with 3070 or 3080 cards then 16 gb ram will do just fine.
Some people take totally unoptimized and basically non-functional games on release day as some sort of indicator of what hardware they need. The approach of "just throw more hardware at every software problem" is nonsense, these games often have problems even on the best hardware. We need to wait for games to be fixed and pushing developers (especially by not buying such broken games on release) to make them in better condition.
Its become the norm for 90% of PC releases will be unoptimized. Thinking developers are going to start caring all of sudden is a waste of time. Might as well just upgrade.
@@megajf1634 They are unoptimized and often have various bugs. There is no game that I have to play on release day (I always wait at least a couple of months) and I never pre-order games. I also have a number of older unplayed games in my library that don't have high hardware requirements, so there's no rush to upgrade.
Games :
The Last of Us Part I - 0:20
Returnal - 1:40
Hogwarts Legacy - 2:30
CYBERPUNK 2077 - 3:48
Atomic Heart - 4:54
A Plague Tale: Requiem - 5:51
Call of Duty Warzon 2.0 - 6:43
Spider-Man - 7:51
Resident Evil 4 - 8:47
System:
Windows 11
Core i9-13900K - bit.ly/3SgY3xf
ASUS ROG Strix Z790-E Gaming - bit.ly/3scEZpc
CPU Cooler - MSI MAG CORELIQUID C360 - bit.ly/3mOVgiy
GeForce RTX 4090 24GB - bit.ly/3CSaMCj
RAM DDR5 6000MHz - bit.ly/3XlBGdU
2x8GB
2x16GB
2x32GB
SSD - 2xSAMSUNG 970 EVO M.2 2280 1TB - bit.ly/2NmWeQe
Power Supply CORSAIR HX Series HX1200 1200W - bit.ly/3EZWtNj
Wow, Warzone on 738fps, damn it! Bro dont give me that flights of fancy 😔
Hi Testing, can u try multiplayer of Max Payne 3, its so addictive and still alive on PC
Something strange is going on with Hogwarts Legacy, I play on 16gb and have a smooth frametime
The asus strix Scar 18 can actually run 100 fps with frame generation like, bruh, imagine, having a desktop that's slower than a asus rtx 4090 laptop laptop.
Please enable frame generation next time when you make a video and please max out the overclock settings it will make it so that the internal component run faster and you get more fps.
32 GB RAM will be minimal requirements soon. "The Last of us" has to be renamed to "The last of RAM/VRAM"
thank god these parts got cheaper in my country
the last of 16gb ram
everyone is talking about the VRAM stuff but to me the craziest stuff was the CPU usage, feels like they just wanted to release the game now because the TV show recently ended and normies are on this last of us hypetrain at the moment
@@transistorjump919multithread your mom, iam dead with my high end i7 137000k just bought last month. Full 100% while my Rtx 3070TI running at 60% . The trash of us
The last of 16gb standards
Theres something wrong when Cyberpunk is one of the most optimized games in this video..
Cyberpunk is one of the smoothest games you can play right now. It has virtually zero stutters.
cdpr did great omptimization after release. sad to see that it wasnt like that on release day but they worked hard on it to get it where it is now
Atomic heart 🙄
People after seeing this comment: *Looking at Cyberpunk 2077* maybe i treated harshly
@@khebre6032 Nah, the treatment was deserved. Unfinished POS on release
in warzone 2 on 16gb ram error, there is an average 138FPS!!!
I did not think a time where 16gb would not even be enough to play a game at all would come this soon.
there were games already 10years ago that used more than 16gigs
@@istealpopularnamesforlikes3340 >Shit optimization
>starting to take advantage of the current gen hardware
Oh yeah.
@@Leo80310 yeah lmao. This is just so fucking lazy development
@@Leo80310 part of these is shit optimization, part of it is just the reality of games being more demanding now as we begin to fully leave last gen behind,16gb just isn't the sweet spot anymore, its gonna hold back your system especially if your GPU and CPU are powerful
@Julia J like what? keep in mind 10 years ago ram was much, much slower with ddr4 not being out for about another year so ddr3 was still the norm.
6:53 Next-gen Gaming 😁
I like how it went from 738 to 138.
💳
@@Jakiyyyyy i see u everywhere lady
@@beataoo same
6:53 I never imagined that I would see the day, where we would get an average fps of 738 in COD: Warzone😮😲
😂😂😂
Guess it's time to upgrade my 32 to a 16
147
i think is edit text mistake maybe is 138 FPS 😕
I was shocked too, 738fps?? but I still don't know what happened?
I remember back in 1998 getting a new PC with 32 MB of RAM (yes, MB, not GB) and it was more than enough for games.
In this year my PC was a CPU 333mhz frequency. 😅
But a year later not really anymore, perhaps compared to your system my Voodoo Rush got to weak and filled my 32MB up more :)
😂😂 Intel PIII 700mhz with 64 MB ram. I remember upgrading to 256MB ram running window Me feel like flying😂
Accurate 25years and from mb to gb has changed.
In 1996 I bought an Acer laptop with a Pentium 1 processor @ 133MHz and 8MB of RAM.
This probably has more to do with shoddy programming in some cases rather than ram.
nope there is more stuff that has to be handled by the RAM from the game and of course most people dont even think about background resources. For a while Win 10 was pretty intense on RAM use and then of course Steam has some scaling usage of RAM as well. 16 Gigs has not really been enough for a while because Win 10 can use upwards of 8 and Steam can use up to around 3....Then go play Cyberpunk 2077 which uses 10.6 Gigs of RAM, 16 wont really be optimal because you should always plan on having some left over Gigs just in case.
one reason I dable in playing some games on Linux. Now if Linux can get a worthy graphics api, and not another compatibility layer, I'd game there even more.
@@AwankO I would love to be able to fully leave windows behind.
@@masterpainter78 windows doesnt really use upwards of 8 (well, kinda). On idle you can see your system using that much because windows keeps/loads resources even if they arent being used into memory to reduce disk access. But, if an application demands more memory, windows will release the unused resources to accomudate the application.
Windows (10) needs only 2GB of memory on a 64-bit system
@@lengors7327 haha well, yes correct. You of course understand the point in thinking about how much RAM system and games use, not every user knows this enough to be happy with their machines.
Rather we need better optimizations not more cores per cpu and ram.
More cores better multi-tasking CPU
In a few games, the 16GB test system had significant frame drops.
Hogwarts I think
@@VSN-wb2ly I believe it's raytraycing who requries much RAM
@@Someniatkowithout ray tracing Hogwarts still heavy, and ray tracing only utilize GPU not ram (I think)
@@VSN-wb2ly The Last of us Part I and Hogwarts Legacy
DO NOT look at the fps. LOOK AT the frame time meter! 16GB is a year away from being completely dead, unless you play e-sports games. Grab that 32GB now. It's very affordable these days
How much unoptimisation you need?
Game Developer: Yes
devs: don't worry, we added fsr and dlss. Aren't you satisfied?
@@dusk5927 Imagine using upscale because game optimization is trash...
Game developers are a joke
When you get into how detailed graphics and what gamers actually will pay for the increase in system requirements makes sense. In short gamers wanted more detail, better physics, characters to do more, etc. all of which sits in system RAM and storage not VRAM. Most physics engines used with games still use CPU compute not GPU compute mostly so the GPU can focus on creating frames not having to calculate physics but this means you need a duplicate of the meshes locations in system RAM as with video RAM to do them properly. More physics objects more system RAM taken. More NPCs with physics colliders more system RAM taken. Etc. So games with lots of beautiful physics take a lot of system RAM even if they are mostly empty.
@@yumri4 man there are system well known by devs for reduce ram and vram of what you are saying, the reality is that they don t even know what mesh instance is so games are trashy
feels like yesterday when i was watching benchmark videos on 8 vs 16gb ram and decided to get 16gb lol.
Samee, it's been 5 years since 16GB became the new minimum
This just points out what games are grossly unoptimized, they totally can ship these games with a smaller memory footprint but some don't and instead the end user has to try and deal with it.
The stupid thing is we keep giving them money to incentivize them with pre-purchase/early access marketing model
Yeah, people are being scammed by developers whose laziness drives them to update their graphics cards in order for them to make more money. 8 vram is not enough? Stop the cap, the majority of Steam users are using 8vram GPUs! If they make the game need more than 8 vram,Who are they going to sell the games to if they make them require more than 8 vram?
rdr2 high setting still playable for 8vram gpu ! and that game rdr2 came out 2018, but TLOU PC rmk is need more than 8vram and not even a open world game ?
@@nietzchanWho is we? I certainly don't...
32gb definitely helps out %1 lows in newer games. I have been using 32gb for the past couple years since ddr4 ram prices are very cheap
You totally right. Just upgrade 16gb 3600cl16 to 32gb 3600 cl16 from the same vendor, so only size change. AVG fps do not change, but 1% and 0.01% now mush better especially on cyberpunk2077.
@@borisrazor2999 Yes exactly what I did! Some games are just fine with 16gb but it seems these newer games are eating up ram like candy
Yeah same here was dirt cheap DDR4 no reason not to get 32GB years ago.
Agreed. 32 is the sweet spot now.
@Signet Rhorstar exactly!
Guess it’s time for me to upgrade. 16GB can be enough but it can be limiting depending on the game.
Depends on who made the game, if the dev is inept then even with 64GB you will suffer.
@@Maginus-Samayep last of us 4070ti at 4k ultra ain't great even high is buggy and occasionally stutters what a mess and that's with 32gb ddr5 6000.
The most surpricing part to me is how many games use more than 12 gb of vram. The 4070 ti should have at least 16 gb of vram
Than it would have a higher memory bus and a way higher price , meand it wont be a 4070ti anymore.
@@AlienGurke nah. That’s what would have justified the price
Thanks Ngimpia
@@ag8912 they wont have sold it for 900€ with 16 GB. Also 12GB Vram is enough for 2k. And if u want to play 4k, than get a 4080/4090. In the future 4070 Ti will be anyways to week for 4k so 16GB vram wouldnt matter
@@AlienGurke it won't be weak. 4070 TI = 3080 TI in 4K, DLSS exists and Frame Generation is the main marketing of the current generation of GPUs, you can literally double your frames by using AI. Having 12gb is just another time Nvidia is forcing you to upgrade sooner than you should.
32GB seems to be the sweet spot now
No it's not, most of the games shown here just have literal SHIT optimization because of a bad and rushed PC Port, a high end 16g of ram is still the sweet spot even for high demanding but optimized games at least for a couple more years.
I have 16gb DDR3 1600mhz
@@Shockload only if you turn on PC and launch game like as the author of the video did. in any other case (you are not only running the game, right?) you need more RAM
@@Shockload you have no idea what you are talking about, 16g of RAM is trash moving forward.
@@Shockload I am playing Rust, it eats ~24gb ram, yes it's because of bad optimization, but what can I do if I like this game?
I think we need better optimization, not more ram😏
Полностью солидарен с вами!/Yes, me too!
@@user-xb7nt2dw6qi think there a difference between perfect run vs 4k ultra settings run.
COD: MW2 looks phenomenal and way better than this piece of crap, and runs as smooth as butter baby.
@I don't know... im talking single player as tlou dont have mp
@@ufanisoneetze I must be out of my mind to compare this with cod.
Games and app ram usage is going up quite a lot to the point where 16gb isn't going to be enough anymore which sucks balls for those who struggle financially. Rip you guys :(.
RAM unlike some other pc parts, can't afford to stay high priced, as it's more competitive in that space.
People who can't afford expensive upgrades are likely still on DDR4 where 32gb isn't much more than 16gb, and even then DDR5 is coming down in price too. 16gb for AAA games hasn't made sense for a few years now on the higher-end
@@mttrashcan-bg1ro Well not just not being able to afford. PCIE5 is too new and not mature in the consumer market. I would not recommend it, until at least two years have passed and until there is a good variety of products to choose from. For example motherboards and RAM.
16gb of ram in the last of us stops the 4090 from working 100% all the time
Yeah Ik but you see how it’s jumps around from 90 to like 50
This is the game's optimization problem.
We thought that Cyberpunk wasn't optimized, but then 2023 happened
Cyberpunk is well optimized now because you can run at 4gb ram.
@petah 1660 supers have no prob running that game on really good settings as long as you have a decent cpu meanwhile this piece of garbage looks like trash on low and runs 50-60 fps on a 1660 ti lol
@petah What do you mean? An RX580 couldn't even hold 1080p60 Low, and Low settings don't look good. You needed minimum of 1660 Super to get the desired 1080p60 Medium. It was the heaviest game before bad optimized titles like Plague Requiem and Forsbroken where a thing, one isnt really open world and the other has bad graphics for the hardware it needs. Basically new games just make GPUs like the 1660 Super and bellow into eSports GPUs. And sadly the mid range is walking into the same direction not too far from now. Meanwhile prices are still super expensive for GPUs and new hardware.
Remember, the gpu and cpu will boost themselves when under utilized. If your gpu is running another application, the unit will keep the device in the queue. Best to check which programs use the gpu over on board graphics to increase fps in games. The device will use the on board ram over the gpu.
It's crazy how new games all of a sudden need 32 Gigs to work properly. Like not even 18 or 20 gigs, no it almost doubled.
Dhuu so is 4k.
4k gaming
Not all of a sudden at all. Higher definition texture, new textre, shadow, etc streaming techs and all that. IT WAS comming...people just wanted to ignore it. Look at comments sauing its just optimization problems...I was on that train some time ago...but I know better. NOW.
Optimization IS King, but tech IS moving forward and PC players that think they can get away with 5+ year old GPUs on NEW games...well, they're going to be pissed....
@@TSEDLE333 Not even Amd's cpu's that released a month ago paired with a 4090 is enough for tlou! It's insane how bad that game is optimized even on low settings!
@@TSEDLE333 textures barely improved. I see shitty x512 textures all over these games. TLOU part 1 with textures on medium literallyt has textures that are worse than the ps3 version, x64 textures are common with it. I would have understood if it had ALL textures in the game at x4096 resolution, yet none of them look to be even at x2000 level.
modern warfare 2 bought me here, with no tabs open it was hitting 11 to 15gb the stuttering is insane.
We need more ram in 2023 not because games have become more advanced but because games have become increasingly unoptimized. What a time to be a gamer.
Because its faster to make them on ps5
@@ummerfarooq5383 Not entirely true, it is just Sony not giving much care to the PC gaming market since their primary business is with consoles. There have been many cross-platform games that are very well optimized on PC.
Source: „Trust me bro“
@@UpgrayeDDDDDD Ves un gran avance tecnológico en los juegos últimos? Yo realmente no, el legacy es un chiste
@@UpgrayeDDDDDD Yes Sherlock, this is my own opinion and not a fact. I thought it was obvious enough but I forgot some people have low IQ.
keep in mind that this test does not include running other programs on the background. chrome alone would make these numbers completely different too
Really needed a video on this topic ,thanks TG❤
Crazy to believe that 16 gigs will no longer be the required amount of ram to run modern games, at this point, the required amount will be 20+ gigs of ram
The games where more than 16GB make a difference were released in the last few weeks. Do the same tests in 6 months with the same games and I expect the difference to be minimal, just like it is for games that were released a while ago. It's mostly a matter of optimization.
I am not sure about RAM, but Unreal Engine 5 is going to be used massively this year, after PS4 won't receive anymore new games, and VRAM will become critical.
32gb of system ram will be minimal and 16gb of vram in upcoming games. Anything less than that and you will have FPS drops(especially in 1% and 0.1%)
and playing things in ultra at 4k. I can't see most people doing that
@@IgorBozoki1989 pretty much true. 32gb ram is already recommended for many games, moreover, it’s pc, there are other things that consume ram. Testing in the video is done on clean Windows with only afterburner on the background
@@IgorBozoki1989 Little bit of an exaggeration there, 16gb will be the minimum for a while with 32gb recommended, the 32gb should only matter at High or Ultra settings. As for Vram I think 12gb will be good for a while with 16gb slowly becoming what's needed for like 4k texture packs and things, at the moment TLOU 1 at 4k maxed only uses 12-12.5gb in-game apart from the intro and the little bit at the start in Boston, I've not seen it go beyond 12.5gb since then and I'm at the University. The Vram bar in the settings is also very wrong
So in a nutshell more RAM helps in having better 1 ‰ and 1 % FPS values, having more headroom for background tasks and saving writes on SSDs when pagefile gets used. For that reason I upgraded from 16 GB RAM to 64 GB RAM few days ago when I moved from Intel i7 4770K / 16 GB RAM to Ryzen 9 7950X accompanied by 64 GB RAM
One important thing to remember is virtual memory in windows. When I had 16gb ram and virtual memory off BeamNG kept crashing. 32gb and no problem. Virtual memory uses SSD if the memory runs out. In default it's on. However I don't like to keep it on because it wears SSD quicker.
One thing I do is put the paging file on a 256gb SSD, that way the main drives don't get worn out faster. Turning it off is hit or miss as some games crash even though I have 32gigs of RAM and, plenty of space.
@@AwankO That's a great idea!
@@AwankO What they said...
If you are building a DDR5 system, there are hardly any 2x8 kits anyway. Just go with 2x16. There will even be 2x24 options soon.
Interesting how the VRAM usage decreases when there's more system memory available in most cases.
it doesnt work like that. ram doesnt have anything to do with the gpu in most cases
Ive had 16gb DDR4 ram for almost 8 years now. I don't know why anyone is surprised that it isn't optimal for "some" games these days. I'm sure 32gb of DDR5 will be enough for at least 5+ years from here.
Thinking about how I only bought myself 32GB of Ram when I upgraded my PC in 2020 because I thought that would easily be enough for 100 Chrome tabs as well as gaming, it seems that nowadays that has been the right choice to make.
This is literally me I have an entire library of tabs
It would be interesting to see this but with some tasks and things running in the background to see how much it is effected then
Depends on the title more then anything else. Getting 32gb is clearly the safer choice
If you are playing in 4K.
@@arjunsingh68112 Resolution doesn't affect system memory usage
i already have 32 gb lol. will be buying 64 gb soon, its very cheap anyway
@znubionek I had a 2x8 kit of patriot viper ram and recently bought a second kit for the same reason, pretty cheap as far as upgrades go. I did find that it was harder to tune the 4 sticks to the same speed and timings I had set on the original 2, which was 4000mhz 16-16-16-32 in gear 1 command rate 1. I think the memory controller in my 12600kf was stronger then the one in my 13700kf
@Shivain Khera people do seem to mention resolution and ram usage are related a lot. Just did some testing and your spot on. I never really paid much attention before lol
2:49 Thanks to the music, I was reminded of a very strange animation. It's called "Pigpen(2009)", rewind that video to 4:00.
Great video and you did it with 4k! Thank you! Now my question is will there be a difference going from x4 x8GB Ram or x2 x16GB of ram, or a plain x1 x32GGB That would be a good comparison.
Have triple channel, would be interessting to see how bandwith would effect the performance. I guess again the main gain would be in the min. fps
Any game using more than 16 is just absurd, ffs TLOU is a PS3 game at heart
Buy 2*16 kit. This way you are not only futureproof but also in most cases get dual rank kit, which is a bit faster.
This is the best clearest answer to the question I've seen . Thank you.
A few days ago I was thinking about it. Now I know I'll buy 32 GB
The answer is 24 gb. I wish they sold 12 gb sticks.
Yeah basically it shows what we know for years now, 32gb is a minimum for heavy gaming. thanks for your efforts.
What games were affected here exactly?
Minimum is 16 GB. 32gb is the recommended for the long term.
This test is a little with no sense because is it in 4k, more resolution = more ram usage, practically nobody plays at 4k. The overall gamers plays at 1080p.
Nice comparison, I would like to see the same comparison using a midrange card at 1440p and a low end card at 1080p.
Same 240 fps at2k would b my end game still dont think the 4090 can push that
6:53 AVG: 738 FPS
16 gb: take off 🚀🚀🚀
@testing games Would be really interessting to see this comparison with the X3D chips, which might rely less on RAM size.
They definitely not rely less on the RAM size. L3 cache even with 3D layers (which are +64MB) is by an order of magnitude smaller than +16 GB of RAM. If the game does not fit its runtime in RAM, it's going to read missing parts from the disk anyway, and even if you have a fast SSD it will cause stuttering as seen in the video.
I am surprised that (2x8) gigs of RAM can run Cyberpunk 2077 well, as one of the most demanding GPU games in the world.
I would love to see the same text in 1440p or 1080p
wow the stutter with 16GB of RAM. I run 32GB, 64GB and 128GB depending on the use.
Thanks for the video. It seems like the newest games are more ram intensive eh. I'm surprised as 16gb was always the go to.
Perhaps, but only the AAA games which are progressively getting worse in regards to gameplay. Though if you enjoy gaming for graphics mostly, then yea, you will always need to be upgrading anyway
6:58 damm the avg fps
64GB RAM is starting to become more practical…
As someone who runs other programs in the background and does multitasking…
32GB RAM is fine but the headroom is getting somewhat small.
I mean lol at TLOU Part 1, 24GB of RAM used in some cases!
Add that plus all the other programs like chrome and discord running in the background… and there isn’t much headroom left!
I’ll probably upgrade to 64GB RAM if more games start to become like this…64GB should give me tons of headroom for multitasking!
But if you’re just gaming and not multitasking at all, then I’d say 32GB is enough
I made the leap to 64gb a week ago. May be a bit overkill for the moment, but I was buying RAM for the computer. The price was right, and it's an interesting experience editing a couple vids in Davinci, a couple of browser windows open with bunches of tabs while I take a break for some 4k gaming and just leave everything open.
I have 64gb of ram and me and my son plays 2 different games running at the same time no issues
Using 32GB for a few years now.
For my upcoming AM5 build, I'll be using 64GB eventually (starting out with 32).
or maybe 2x24 will be more stable with better frequency :)
@@tomorpedreiro3032 5200 or 5400 MT are the best for am5
And you used 32GB for nothing, because until today most games was ok with 16GB, so yes, buy 64GB in time when 32GB is enough and repeat again after few years with 128GB 😅
@@McLeonVP you meant 6000
@@tomorpedreiro3032 6000MT yes.
But 5400 or 5800mhz.
Intel can use 5800 mhz, 6000mhz or even more.
Anymore, even if the game you play isn't terribly demanding, at least 32gb of Ram is a smart move because of other external programs people are using today. Live Streaming, Discord, other recording apps and so on. Getting smooth experience with all those background apps/programs and so on, 16, in my opinion anyway, just isn't the sweet spot anymore.
last of us and hogwarts have memory leaks issues and poor optimization .. 16gb should be enough for most games
yes back in 2011 and on 1080p !
@@RS_RedbaronYou just pulled that straight out of your rectum huh?
U know its bad when a game uses double the amount of memory that cyberpunk uses
Wait, so in some games the more Ram you have the lesser Vram it utilizes.😂
nice observation, my guess is that since VRAM is a type of RAM that is dedicated to visual data fetching but it still can work just like a regular RAM, maybe when the system RAM is lacking, GPU VRAM will try to pick up the slack, but I don't know why it only happens in some games
It can also work the other way around.
I have 16gb of ram and when i was using a gpu with 4gb vram my system ram was constantly nearly maxed.
However when i upgraded to a gpu with 12 gb of vram l, my system ram usage dropped by nearly 8 gb. (At the same games/settings etc)
Even 64GB seems to have an advantage here which doesn't make any sense
Probably something to do with SAM/Resizable bar
I just built a system a month ago (been 10yrs+ since my previous one). RX7900 XT, and 64gb ram. People asked why I went with 64gb ram, because I try not to have to build for 10yrs, just upgrade. My board can go up to 128gb ram, so I'm good for a bit.
This is exactly why i started recommending 32gb minimum last year. You can get a decent 3600mhz 32gb kit for like $80 now, no excuse to cheap out on ram
Me with 8GB office laptop: "ok" *goes back to enjoy League of Legends and Stalker Anomaly*
I used 32GB in my AM3 system @ 2133MHz and the system used 12GB of it consistently. The more RAM, the better the performance guaranteed.
Maximum amount of RAM I utilized yet was 21GB while rendering, but only 17GB in gaming MSFS 2020.
Just food for thought, the Diablo 4 beta was running my RAM at near 32gb. I have a 3060 ti 8gb, and was playing on max settings either at 1440p or 1920p DLDSR (I forget which one). Turning down textures to medium did reduce the RAM usage to around 16, but still, it was making me think I needed to upgrade to 64gb of RAM, maybe for my next build lol
The high RAM usage at d4 Beta was the high res pack, this one is for 4K gameplay with Ultra Settings. At 1080p and 1440p dont use it. With enough vram you can use it also at 1440p.
Not worth it if its going to bring your gpu to its knees. Better to enjoy smoother frames.
@@AwankO Oddly, my VRAM was being maxed out completely, but I did not encounter stuttering and freezes. Perhaps this is really well optimization on Blizzard's part idk. Other recent games have been really suffering from textures loading in late, and stuttering issues, but I was surprised my system was being almost maxed out and it ran pretty smoothly. I also have a 5800x3d, so that could be a reason as to why things were running smoothly.
I would utilise RAM to it's fullest, aslong as the CPU has the resources i'd use it, even if the data is not required.. not efficient but we're talking about high fidelity gaming, if you want efficiency then reduce settings and frame cap :D
6:50, The 16Gb RAM has the best perfomance lmao
But if you open some web pages behind the game, I believe I will affect the FPS, right?
if the ram insufficient for the tasks, yes it will impact
Glad to see 16GB finally obsolete, I got tired of hearing reviews say "All you need is 16GB" Rubbish, I've been running 32GB since Intel 8th Gen
it really depends but true as games get more complex, larger map, more effects etc, itll use more than 20gb
Depends on what resolution you are using. In 1080p 16gb is enough but 1440p+ will require 32gb
2× 12gb sticks would come in handy
@@sleepy_szn these doesn't exist in my country
@@marcomarroquin8403 they dont exist overall, just saying it would be good if a company made them
I Guess buying The last of us isn't enough, you have to spend about the same amount for ram to play the game with your computer's full potential
built my first pc recently, went for 32gb because i knew this would happen,16 just isn't enough anymore going forward especially if you have a powerful gpu and cpu
Very misleading, no mention that it is based on 4K, I use 1080p so not the same.
How much RAM do you need for gaming, certain games, at 4k resolution.
Based on my understanding, it appears that 16GB of RAM is still quite sufficient for most purposes. The only situations where we seem to encounter problems are in games that are not optimized very well. Nonetheless, for the majority of use cases, the performance disparity between 16GB and higher RAM configurations is negligible, with less than a 1% difference.
You won't get performance benefits from adding more RAM once your game fits in it. It's a binary actually, either the game fits, or it doesn't (and it will stutter because it will constantly compensate missing RAM by writing/reading from an SSD). You might benefit from faster RAM (more MHz) in certain games though.
Where are all the people saying 16gb is more than enough now?
Seems like 16GB are still good, but slowly moving to 32GB if you play at 4k with a decent GPU
No. That's the point of this video. You have good fps but look at the frame time; lot of stuttering.
New games (like Last of us, Hogwarts, Forspoken) require more than 16 GB. This is a new trend.
@@billybones4790all those games you mentioned are extremely unoptimized atrocities of pc ports. Educate yourself, seriously.
Tnx! We needed it.
Even though only two of the games shown are ram hogs it doesn't make me feel so bad about putting 64GB of ram in my system a couple months ago. Especially after seeing these results here. It looks like my future AM5 build is going to have 64GB of ram in it as well.
What do you do with 64Gigs? Open 1K+ tabs in Chrome?
@@matthewheben6161 Whatever I please. I got them on sale a few months ago for a reasonable price. So I just said F'it and bought two kits of Corsair Vengeance Pro in white to fill out my board. My system is fairly high spec'd besides my ok power supply and RX 5700XT. I would like to go for a 7800X3D in the future but I'm more focused on a better power supply and graphics card first. Possibly switch over to 1440p down the line as well. :)
@@Slane583 Highly doubt you will be able to reach anywhere near 64GB usage.
@@matthewheben6161 I'm eventually going to turn this system into a server. I'm sure there's plenty of server tasks that will take advantage of 12 cores and 64GB of ram. Games may currently be my main thing to do but they're not the only thing that can be done.
@@Slane583 Oh well...that sounds a lot more reasonable, since you made it sound like Gaming was the primary motivation for the 64G.
Modded Cities Skylines specifically rips through ram. 64gb a must if you like that game.
32 GB is now the sweet spot. For how long is the question.
The new generation of game consoles should come at the end of 2026 or so, then 32GB will probably be too lame.
Probably until the PS6/New Xbox come out in 2028 or so…
Then I’d suggest upgrading to 64GB RAM
For me personally tho, 32GB RAM is getting smaller and smaller…
I don’t just run games, I run many other programs in the background and do multitasking.
With games as RAM heavy as TLOU Part 1, the RAM headroom is getting somewhat small for me personally at 32GB RAM…
I’m seriously considering upgrading to 64GB RAM if I want to game+multitask and have loads of headroom left.
16GB being not enough. Totally unacceptable.
Upgraded to 64gb less than a year ago. Saw most games cap 14gb average with nothing else running in 1440p and didn't want to upgrade soon. This is ddr4 but I haven't had lag spikes like I used to with 16gb. Plus you can render and game at 4k, run discord, yt, 8+ tabs in the background without performance issues. Incase anybody is curious I average 31gb with all this running at once s9 yes 32gb won't cut it in a few years and go with 64gb if your going to do the same.
once again, awsome video. Thanks
you need 32gb ram in 2023 if u want to play in 4k
...?
Why do you think resolution plays part in RAM usage?
@@gateopssss If you use 16gb ram with 1440p it's fine but really need more for 4k and 8k
@@PeacefulGameplay Sure but anyone planning to play on 4k should not question how much ram they should get. 4k gaming certainly isn't cheap with any component, so considering how much ram is enough should be out of question 😅
@@gateopssss My comment was meant for people who came here after seeing the title of this video.
Upgraded to 64gb 7466MTs CL34 recently. Glad I did.
6:54 700FPS WOW!
Resident Evil 4 remake just does everything right. 16gig system ram @ 4k and not even breaking a sweat, now that's logical programming.
32GB is becoming necessary to run games without excessive stutter!
And TLOU per DF, will still look better on a PS5 no matter what your PC specs. are. A sub-standard port is a sub-standard port.
The problem is 16 gb is quite enough in the last of us game 😁
Last of us easily use 25GB of RAM and 15GB of VRAM
@@pavelgajdik7486 its 4k and its remastered literally heavier than cyberpunk read dead 2
@@uuganbayaramartuvshin9411 3440x1440 on ultra. And yes its more heavy on HW than RD2 and cyberpunk.
Remember this is 4k games on 4090. If you can afford that equipment surely you can afford 64 GB ram however if you play games on 1080p or 1440p with 3070 or 3080 cards then 16 gb ram will do just fine.
So 16gb is definitely better 6:58
There is some variable here since he's using RAM also to record the game benchmark in a high resolution video
Yo pase de 16gb a 32gb en un ryzen 7 5800x y el rendimiento aumentó considerablemente, hasta mas fps me rinde.
Some people take totally unoptimized and basically non-functional games on release day as some sort of indicator of what hardware they need. The approach of "just throw more hardware at every software problem" is nonsense, these games often have problems even on the best hardware. We need to wait for games to be fixed and pushing developers (especially by not buying such broken games on release) to make them in better condition.
Its become the norm for 90% of PC releases will be unoptimized. Thinking developers are going to start caring all of sudden is a waste of time. Might as well just upgrade.
@@megajf1634 They are unoptimized and often have various bugs. There is no game that I have to play on release day (I always wait at least a couple of months) and I never pre-order games. I also have a number of older unplayed games in my library that don't have high hardware requirements, so there's no rush to upgrade.
Interesting results. Looks like 32gb is the optimal amount.
i think by the end of year 32gb is going to be needed on almost all AAA games coming out.
Conclusion
More RAM can save you from Stutters in bad ports