Artist insights: How to create complex 3D geometry with Modo

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  • Опубликовано: 9 ноя 2024
  • КиноКино

Комментарии • 9

  • @MattMeersbergen
    @MattMeersbergen 4 месяца назад +3

    really cool!

  • @scarabrae
    @scarabrae 2 месяца назад

    Cool tutorial, Roo.

  • @MikeJamesMedia
    @MikeJamesMedia 3 месяца назад +3

    Excellent work, Ruairidh!

    • @Roo_vfx
      @Roo_vfx 3 месяца назад

      Thank you very much :)

  • @GhLee-m1e
    @GhLee-m1e 4 месяца назад +4

    great!

  • @larskorb1395
    @larskorb1395 3 месяца назад +1

    the process of deforming based on UVs (at about 32min in the video) can easily be done in Modo (no Maya needed). You can simply use the 'UV Transform' node in Modo

    • @Roo_vfx
      @Roo_vfx 3 месяца назад

      Ooooo I'm always up for learning something new !

  • @Aaronnoraator
    @Aaronnoraator 19 дней назад

    Is that model from It Takes Two?

  • @olahaldor
    @olahaldor 2 месяца назад

    I just saw the video and can't seem to find the information about the texturing challenge anywhere. Anyone got a link?