As an American, I wanted to thank you for videos like this. There are millions of "Remeber the NES???" videos, so seeing the UK perspective on retro gaming is always a nice change of pace. Thank you for the hard work!
I had an Amiga 1200 (still do actually), but I mainly used it for its graphics capabilities. In the U.S. the Amiga was marketed more as a multimedia machine, I had Deluxe Paint 4, Real 3D, Caligari 24, while a friend had Lightwave with the Video Toaster.
As another American, thank you for the European perspective. I am also new to Sega consoles and the Amiga. It's been fun learning about the Mega Drive/Genesis and the Amiga. As for the Amiga, I grew up with the Atari 8bit computers and also had the Atari ST before I switched to PC in the early 90s. Back in the day, I stayed away from the Amiga because it was the product of (hated?) Commodore. However, only in recent years I learned that the engineers who designed the Atari 8bit were the same engineers who designed the Amiga, and that may be instantly interested. My son even took university classes from Joe Decuir, and I met Joe last year (he signed my Atari 2600 and Atari 800). If I get to meet him again, maybe he can sign my Amiga 500 that I bought from a friend last year. I love that users in Europe still keep the Atari computers and Amiga alive with new software. It warms my heart to see such love and devotion for them as there's not much attention paid to them in the States.
Too bad the american branch of commodore had absolutely zero clue how to market the amiga and only wanted to market towards businesses. It would have been awesome if we were able to get the same amiga game library that Europe got.
My biggest complaint about Gods was the puzzle aspect of the levels. The levels are filled with switches that often don't seem to do anything, unless you flip them multiple times, or you come back and flip them after doing something else, or they do something in some other part of the level. I'm fine with puzzles, when you're given some clue as what you're doing, however just flipping random switches and hoping they do something useful, isn't my idea of fun. Then, right in the first level, i see bonus items up on a platform that I can't get to, and it looks like there's a hinge. Is there a switch that controls that somewhere? Is something supposed to raise up? Do I come back here later? I hate uncertainty in games, where I'm never sure if I'm missing something, or if I'm not supposed to be able to do a thing yet.
Bubble and Squeak, Legend of Galahad and Super Skidmarks would be some great Amiga > Mega Drive ports to check out in a future vid. Oh and Wolfchild! On of my absolute favorites though is Wiz N' Liz!
There were a lot Amiga games ported to Mega Drive actually Risky Woods, Leander, Chaos Engine, Puggsy, Lotus 2, Speedball 2, Wolfchild, SWIV, Battle Squadron, Jim Power, Turrican 3, Bubba'n Stix just to name a few
Wasn't Flashback another one, or was it ported the other way around? Was it even on the amiga? Can't remember. The best ported version of Speedball 2 on the Mega Drive is the Japanese version strangely enough.
Good list! Battle Squadron was one of my first thoughts as it was initially an amiga exclusive.. I say one of as the music from Zool is at the start of this video :)
@@YerayRomano22shots yeah, you could do that into with the newer sgdk PCM drivers but the code had to be super tight because as you said, the DAC sucks.
Richard Joseph's Into The Wonderful, is missing on the MD due to cartridge limitations i believe. Sensible spoke of having to reduce music and sound FX to almost ST levels, when doing MD work, Megalomania in particular.
@@thefurthestmanfromhome1148 it could be cartridge space, or just not having a driver that handles multi channel pcm. the cartridge size seems the same between both versions, and pcm samples are the same size on amiga and genesis (8-bit).
The Amiga and the Sega Mega drive / Genesis are both based upon the motorola 68000 Cpu making it so they both share the same base code instruction set , this makes porting betwean the two much easer then other platforms , the Amiga's custom chip set and larger memory base is allways going to be a cause for some comprimises when it comes what they have to leave out for ports to the sega platform. I have seen ports go both ways as titles originated for the Sega MD platform have been ported to the amiga as well..
Great video with a good choice of games. I'll have to try Jimmy White's because I had assumed the mouse was almost a necessity. Recommended games to try (for much the same reasons you list) are: Super Skidmarks (it lacks the track wear and tear but nails the feel), Speedball 2 (the only thing missing is the intro music and "Ice cream, ice cream"), Best of the Best (conversion of Panza Kick-Boxing) and Battle Squadron.
FUN FACT: The Genesis port of The Killing Game Show is called Fatal Rewind here in the US. Dune 2 also had a Genesis port, which had the same title in the US, but without the "II". The Chaos Engine's Genesis port was called Soldiers of Fortune, Lotus III's Genesis port was retitled Lotus II: R.E.C.S., Power Monger's title was unchanged over here, so was Stormlord, Sensible Soccer was a Europe exclusive, Syndicate played a bit more like an isometric shooter in some aspects, etc.
Full list of differences between Amiga and MD Gods, for the sake of balance: A new, animated intro screen (but without the image song) compared to the still image of the original. In-game music was added, while the ST and Amiga releases were silent. New HUD that displays all items. This works without compromising the visible area as the Sega Mega Drive version runs at a slightly higher resolution. Some palette changes in all stages, likely due to the higher amount of simultaneously displayed foreground colors - Amiga:32 MD:64 (e.g. the hero's armor is slightly blue colored compared to the grey ST version armor, enemies now have their own palettes). The Amiga's "copper mode" background gradients, which can't be reproduced on the Sega Mega Drive without heavy dithering, have been replaced with parallax scrolling buildings and scenery. The final ascension to Olympus scene was made exclusively for console versions. The ability to perform a straight vertical jump was added & walking speed is much faster, making it possible to clear the game in ~1 hour (compared to the Amiga version, which took ~2 hours). In the Atari ST version, the player is given "immortality" by receiving a screen full of 1UP items after the final boss, which is missing in the Sega Mega Drive version. The extended ending scene is a replacement for this. The game doesn't loop infinitely with an increased difficulty level after clearing it. Instead it brings the player to the highscore screen
I was expecting Shadow of the Beast on this list! As an American who had a C64 as a kid, I was aware of the Amiga, but never knew anyone who had one, so the Genesis was my only way of playing those titles. That or ports from Amiga to DOS.
@ in the mid 1990’s I had only just found out about things like early MAME & NESticle. Emulating an Amiga would’ve blown my mind at that point & was something I didn’t even consider looking into until years later.
What about five Amiga games ported to the Master System? You could have Lemmings, Speedball 1+2, Zool, Shadow of the Beast, James Pond 2 and Sensible Soccer.
@@klontjespap For me, it's not so much how close it is, it's more what they compromised to get a 16-bit game on a 8-bit system. Like seeing a Sega or Capcom Arcade title ported to the ZX Spectrum, it's never gonna be anywhere near the original.
Megadrive is a nice system. Played Alisia Dragoon last weekend. Amiga was my favourite back in the day but I have now later collected some old systems that I was interested in decades ago.
The only game off this list that came out on the Amiga first is Cannon Fodder. The others were jointly released on the Atari ST and in some cases also MS DOS.
Of course they were ported. Amiga was a gold mine for developers and hell for publishers. EDIT: I still don't know how edit on Android. Some of the developers were on cracking scene as well, which tells us of "No rules" enviroment of Commodore gaming. It couldn't last, but it was very unique and wonderful place to be. Some of these developers are still active. (As well as cracking scene even after 30 years of bankrupt of Commodore.)
@@playnochat the games were released on those platforms at the same time. So what makes you say they were ported? There is nothing to indicate they were Amiga 1st titles apart from cannon fodder.
@@Barcrest RUclips isn't the platform for serious discussion, because AI moderator automatically deletes them. I consider Amiga game as Atari port , if it isn't improved in any way. If it is improved, you have to do it expecially for Amiga version.
@@Barcrest But the ST was infinitely weaker than the Amiga, if the game is improved in any way, it would have to be developed from the ground up for the Amiga.
I need to look more closely at some of these. When I looked at the Amiga/PC ports in the past I found most of them, especially the EA ports, used less than 30 colors of the 61 available, and their sound engines were equally poor. It sounds like these have the same issue with the sound engines, but maybe not with the full color palette.
I always like lists like this, especially from the UK/EU because the game culture is often just different enough that something slipped through the cracks. Today that game was Fatal Rewind, never had heard of it before today. Onto the EverDrive it goes to be played on the Mega Sg. Cheers
Save states? Walkthrough? I played this on PC in the mid-90s with a girl in my gifted class. We beat it by figuring it out on our own in 30 minute chunks including booting the computer. Oh, and I had a SegaCD later and it was released on that along with the sequel, heart of the Alien.
Euro platformers : -Useless stuff to collect -Water drop that kills you in one hit -No I-frame -All in the look and horrible gameplay (basically playable tech demos) -Jump with the up direction -No continues
The jump with the up thing isn't really a "euro platformer" thing, it was mostly because computer joysticks in general were still single button, and you needed the button to do something else, so jump was going to have to go to the up direction by default.
@@MarquisDeSang The amiga came out in 1985 long before the genesis. All commodore computers used atari joysticks almost exclusively. You get one fire button for one action, what else will you put jump onto? Yeah worked at killing your hardware if you used sega pads on them.
@@maxxdahl6062 I did use my genesis controller with my Amiga, I know I played Amiga since it was released. i know why they use up for jump, but dont' understand why they did not update their games when 2+ button joystick came out.
it was true eurojank but there was also this one studio deemed good enough (RARE) that even got the nintendo seal of approval, and ended up creating onkey kong country for the SNES
The floating hearts with wings health power-ups in Killing Gameshow were a bit of a theme on Amiga platformers. Almost identical health pickups appear in Zool and Venus The Flytrap, a very "euro platformer" trope if ever I seen one (because why not make it even more challenging to pick up more health?) I seem to remember thinking the Mega Drive got a pretty decent port of Zool. Way better than the SNES version, which was slow and clunky and not fun at all.
Who says Amiga games use floppy disks? They don't have to. There's this little thing for Amiga hard drives called WHDLoad, which cuts out the loading times.
What I find interesting is that the vast majority of the ports remain superior on the Amiga. Mainly due to the wider 4096 colour palette, better sound abilities and mouse control.
The Amiga's hardware is apparently very similar to the Genesis/Mega Drive, which I imagine made porting somewhat easier. (And would also explain what I call the "demoscene games"--Red Zone even proudly proclaims it doesn't use any extra chips to pull off its impressive effects)
The CPU was pretty much the same but the graphics hardware was completely different even in theory. Mega Drive was tile based, with a sprite and two background tile layers. Amiga did graphics in a completely different manner - via bitmap layers. The audio was very different too.
i'd argue yes, seeing as there are a 100+ games that were on the amiga ported to the megadrive. a lot of the ASM instructions for the CPU would indeed be the same, bar some extra extensions the console specific ones may have. they are indeed both big endian too like a regular 68k then again, the macintosh at the time had a motorola 68K too and wasn't quite teh same gaming beast in terms of having amiga ports so i think there still needed to be a more adequate graphics subsystem to carry the ports
You don’t need save states for Out of this World once you know how to beat it. The game can be beaten in under 30 minutes. It is a masterpiece, the SNES version has the best OST!
"another world" is the original european name and yes, it can be beaten under 20 minutes even i bet the snes version can be beaten quicker, since it's on cart and has no significant loading times, and i'm hazarding a guess it runs a bit faster on NTSC too :D
I wish some clever clogs would remake Lotus Turbo Challenge 2 for the Mega Drive, and make it as close to the Amiga version as possible. The MD is more than capable. The current MD version was rushed.
The Mega Drive managed to emulate an Amiga tracker and use the DAC to output the music for both the intro and credits for Toy Story (edited - I originally typed that there was an Amiga version of Toy Story, but there wasn't). However, I think the vocals for War Has Never Been So Much Fun would require a much larger cart size, and Cannon Fodder was a 16 Mbit title anyway at a time when cartridges were still pretty expensive to produce. The SNES version managed the music better, but still no vocals, likely for the same reason.
@@evertonshorts9376 Actually no, that's a mistake on my part. I think I got the idea from the fact that the intro and credits themes are ProTracker files, and that they emulated it - albeit without the stereo aspect - on the Mega Drive. So yes, those two themes are basically from an Amiga game that didn't exist, in a sense. Sorry for the confusion.
Blast processing does not take kindly to GODs. Is what I would say if it wasn't the Mega Drive version that has the slower 50hz. I hate to imagine how unplayable it would be if it was on an American Genesis!
Fun fact, first game i played on my MS-DOS PC was Doom, not the best title to start off video gaming with lmao, no gamer skill reflex understanding or other. So I quickly tried another one on my PC and it was God's "DOS" version, I never even knew God's had music in the levels as it only had music for the title screen.
@@Richardstevens1234MD Gauntlet 4,Forgotten World's, Strider, Midnight Resistance off the top of my head, have better soundtracks than the Arcade originals.
As an American, I wanted to thank you for videos like this. There are millions of "Remeber the NES???" videos, so seeing the UK perspective on retro gaming is always a nice change of pace.
Thank you for the hard work!
The number of Chrono Trigger reviews and retrospectives kills me lol
"The NES and Nintendo saved Gaming" has rightly been targeted by Brits and shot down many times. You don't see that statement as much now.
I had an Amiga 1200 (still do actually), but I mainly used it for its graphics capabilities. In the U.S. the Amiga was marketed more as a multimedia machine, I had Deluxe Paint 4, Real 3D, Caligari 24, while a friend had Lightwave with the Video Toaster.
Amiga was very popular in Australia
As another American, thank you for the European perspective. I am also new to Sega consoles and the Amiga. It's been fun learning about the Mega Drive/Genesis and the Amiga.
As for the Amiga, I grew up with the Atari 8bit computers and also had the Atari ST before I switched to PC in the early 90s. Back in the day, I stayed away from the Amiga because it was the product of (hated?) Commodore. However, only in recent years I learned that the engineers who designed the Atari 8bit were the same engineers who designed the Amiga, and that may be instantly interested. My son even took university classes from Joe Decuir, and I met Joe last year (he signed my Atari 2600 and Atari 800). If I get to meet him again, maybe he can sign my Amiga 500 that I bought from a friend last year.
I love that users in Europe still keep the Atari computers and Amiga alive with new software. It warms my heart to see such love and devotion for them as there's not much attention paid to them in the States.
Too bad the american branch of commodore had absolutely zero clue how to market the amiga and only wanted to market towards businesses. It would have been awesome if we were able to get the same amiga game library that Europe got.
There was also a port of Leander and it was called Galahad on the MD. There has also recently been a home brew port of Magic Pockets 😊
Was just going to write about it too. Then there is also Xenon II Megablast or The Chaos Engine. Mega lo Mania was also mentioned (love this game).
My biggest complaint about Gods was the puzzle aspect of the levels. The levels are filled with switches that often don't seem to do anything, unless you flip them multiple times, or you come back and flip them after doing something else, or they do something in some other part of the level. I'm fine with puzzles, when you're given some clue as what you're doing, however just flipping random switches and hoping they do something useful, isn't my idea of fun. Then, right in the first level, i see bonus items up on a platform that I can't get to, and it looks like there's a hinge. Is there a switch that controls that somewhere? Is something supposed to raise up? Do I come back here later? I hate uncertainty in games, where I'm never sure if I'm missing something, or if I'm not supposed to be able to do a thing yet.
Bubble and Squeak, Legend of Galahad and Super Skidmarks would be some great Amiga > Mega Drive ports to check out in a future vid. Oh and Wolfchild! On of my absolute favorites though is Wiz N' Liz!
Another great round-up - I'm going to check some of these out, thanks!
There were a lot Amiga games ported to Mega Drive actually Risky Woods, Leander, Chaos Engine, Puggsy, Lotus 2, Speedball 2, Wolfchild, SWIV, Battle Squadron, Jim Power, Turrican 3, Bubba'n Stix just to name a few
Wasn't Flashback another one, or was it ported the other way around? Was it even on the amiga? Can't remember.
The best ported version of Speedball 2 on the Mega Drive is the Japanese version strangely enough.
It was on the Amiga and while the Mega Drive version did release after the Amiga port, the Mega Drive version was actually the lead version.
Turrican 3 was actually developed as Mega Turrican first and foremost. Again, like Flashback, the Amiga version was published first.
looks like most people forgot about lemmings :D
also james pond 2
Good list! Battle Squadron was one of my first thoughts as it was initially an amiga exclusive.. I say one of as the music from Zool is at the start of this video :)
Those megadrive tunes in cannon fodder and gods are a crime against music especially compared to the original Amiga versions
YM2612 has a flawed integrated DAC with a heavy distortion, at the end of the day it's just a low end FM synth
@@YerayRomano22shots yeah, you could do that into with the newer sgdk PCM drivers but the code had to be super tight because as you said, the DAC sucks.
Richard Joseph's Into The Wonderful, is missing on the MD due to cartridge limitations i believe.
Sensible spoke of having to reduce music and sound FX to almost ST levels, when doing MD work, Megalomania in particular.
The eight featured tunes were based on John Fox's original soundtrack but has been specifically remixed by Jason Page for the Mega Drive's soundchips.
@@thefurthestmanfromhome1148 it could be cartridge space, or just not having a driver that handles multi channel pcm. the cartridge size seems the same between both versions, and pcm samples are the same size on amiga and genesis (8-bit).
The Amiga and the Sega Mega drive / Genesis are both based upon the motorola 68000 Cpu making it so they both share the same base code instruction set , this makes porting betwean the two much easer then other platforms , the Amiga's custom chip set and larger memory base is allways going to be a cause for some comprimises when it comes what they have to leave out for ports to the sega platform. I have seen ports go both ways as titles originated for the Sega MD platform have been ported to the amiga as well..
Great video with a good choice of games. I'll have to try Jimmy White's because I had assumed the mouse was almost a necessity. Recommended games to try (for much the same reasons you list) are: Super Skidmarks (it lacks the track wear and tear but nails the feel), Speedball 2 (the only thing missing is the intro music and "Ice cream, ice cream"), Best of the Best (conversion of Panza Kick-Boxing) and Battle Squadron.
FUN FACT: The Genesis port of The Killing Game Show is called Fatal Rewind here in the US. Dune 2 also had a Genesis port, which had the same title in the US, but without the "II". The Chaos Engine's Genesis port was called Soldiers of Fortune, Lotus III's Genesis port was retitled Lotus II: R.E.C.S., Power Monger's title was unchanged over here, so was Stormlord, Sensible Soccer was a Europe exclusive, Syndicate played a bit more like an isometric shooter in some aspects, etc.
There was a Sega CD version of Sensible Soccer released in NA as Championship Soccer '94.
A lot of these were also ported to the Super Nintendo as well. GODS was as well.
Brings back good memories:) I had Dune 2, Populus 2, Lemmings 2. Mega lo Mania. I loved the gaming scene back then!
Very nice vid! It's nice to see some Amiga to Genesis ports; hope there's more to come. I do miss the Amiga original examples for comparison though.
Full list of differences between Amiga and MD Gods, for the sake of balance:
A new, animated intro screen (but without the image song) compared to the still image of the original.
In-game music was added, while the ST and Amiga releases were silent.
New HUD that displays all items. This works without compromising the visible area as the Sega Mega Drive version runs at a slightly higher resolution.
Some palette changes in all stages, likely due to the higher amount of simultaneously displayed foreground colors - Amiga:32 MD:64 (e.g. the hero's armor is slightly blue colored compared to the grey ST version armor, enemies now have their own palettes).
The Amiga's "copper mode" background gradients, which can't be reproduced on the Sega Mega Drive without heavy dithering, have been replaced with parallax scrolling buildings and scenery.
The final ascension to Olympus scene was made exclusively for console versions.
The ability to perform a straight vertical jump was added & walking speed is much faster, making it possible to clear the game in ~1 hour (compared to the Amiga version, which took ~2 hours).
In the Atari ST version, the player is given "immortality" by receiving a screen full of 1UP items after the final boss, which is missing in the Sega Mega Drive version. The extended ending scene is a replacement for this.
The game doesn't loop infinitely with an increased difficulty level after clearing it. Instead it brings the player to the highscore screen
I was expecting Shadow of the Beast on this list! As an American who had a C64 as a kid, I was aware of the Amiga, but never knew anyone who had one, so the Genesis was my only way of playing those titles. That or ports from Amiga to DOS.
Emulation?
@ in the mid 1990’s I had only just found out about things like early MAME & NESticle. Emulating an Amiga would’ve blown my mind at that point & was something I didn’t even consider looking into until years later.
Interesting video! Would have been nice if you had included comparisons of songs from the original Amiga versions for those you were disappointed with
Meaning no offense, but I can't believe you chose snooker over Star Control. That game was a monster on both systems.
His face right after the RingDinger : oh no he paralyzed me !
What about five Amiga games ported to the Master System?
You could have Lemmings, Speedball 1+2, Zool, Shadow of the Beast, James Pond 2 and Sensible Soccer.
both lemmings and james pond 2 are on the megadrive and far closer to the amiga version though
@@klontjespap For me, it's not so much how close it is, it's more what they compromised to get a 16-bit game on a 8-bit system. Like seeing a Sega or Capcom Arcade title ported to the ZX Spectrum, it's never gonna be anywhere near the original.
Pretty sure Wolfchild was a port also
Megadrive is a nice system. Played Alisia Dragoon last weekend. Amiga was my favourite back in the day but I have now later collected some old systems that I was interested in decades ago.
Out of this World was ported to so many consoles and machines... I had a friend that played it on an Apple II computer. I myself played it on my SNES.
That Amiga video toaster joke was worth the price of admission alone 🤣 If you know, you know!
this was a cool video so i subscribed! hopefully we get a part 2
Amiga Jimmy whites snooker was ahead of its time
Battle Squadron !
If it's not too much to ask, I would like to see Zany Golf covered in one of these videos, thanks!
Great video pal, especially because I know nothing much of the Amiga =)
The only game off this list that came out on the Amiga first is Cannon Fodder. The others were jointly released on the Atari ST and in some cases also MS DOS.
Of course they were ported. Amiga was a gold mine for developers and hell for publishers.
EDIT: I still don't know how edit on Android.
Some of the developers were on cracking scene as well, which tells us of "No rules" enviroment of Commodore gaming. It couldn't last, but it was very unique and wonderful place to be. Some of these developers are still active. (As well as cracking scene even after 30 years of bankrupt of Commodore.)
@@playnochat the games were released on those platforms at the same time. So what makes you say they were ported? There is nothing to indicate they were Amiga 1st titles apart from cannon fodder.
@@Barcrest RUclips isn't the platform for serious discussion, because AI moderator automatically deletes them. I consider Amiga game as Atari port , if it isn't improved in any way. If it is improved, you have to do it expecially for Amiga version.
@@playnochatthe Another World author states he started the work for it on the Atari ST so if anything it was ported to the Amiga.
@@Barcrest But the ST was infinitely weaker than the Amiga, if the game is improved in any way, it would have to be developed from the ground up for the Amiga.
I am surprised you missed out Xenon and Battle Squadron
Xenon 2
Faery Tale Adventure was a port of a very early Amiga title. It even keeps the janky scrolling, like so many Amiga-to-Mega Drive ports.
I always wanted and Amiga system and still never got one as a big video game collector.
Wait, does Gods have in game music for the Amiga version? For the computer versions, I thought only the DOS midi version and PC98 offered that
Not as far as I know, only the console versions have in-game music.
News to me. I will have to check these out
I need to look more closely at some of these. When I looked at the Amiga/PC ports in the past I found most of them, especially the EA ports, used less than 30 colors of the 61 available, and their sound engines were equally poor. It sounds like these have the same issue with the sound engines, but maybe not with the full color palette.
I always like lists like this, especially from the UK/EU because the game culture is often just different enough that something slipped through the cracks. Today that game was Fatal Rewind, never had heard of it before today. Onto the EverDrive it goes to be played on the Mega Sg. Cheers
It's a shame that neither Hybrids nor Blood Money ever got a port.
MD Blood Money was in development, musician Matt Furniss, has come forward and stated this, as he finished all the music for it.
Gotek or Pistorrm to get games on the amiga without disks :)
Or WHDLoad versions if you have a hd.
STCTP shoutout
Also enjoyed you trying to figure out how to pick up the key in Gods, because it really is silly, isn't it
Once I sussed it out I was fine, but yeah it's not very intuitive
Save states? Walkthrough? I played this on PC in the mid-90s with a girl in my gifted class. We beat it by figuring it out on our own in 30 minute chunks including booting the computer. Oh, and I had a SegaCD later and it was released on that along with the sequel, heart of the Alien.
Deseet strike. I love the Mega Drive port but recently i played the original and oh man! What difference!!
Euro platformers :
-Useless stuff to collect
-Water drop that kills you in one hit
-No I-frame
-All in the look and horrible gameplay (basically playable tech demos)
-Jump with the up direction
-No continues
The jump with the up thing isn't really a "euro platformer" thing, it was mostly because computer joysticks in general were still single button, and you needed the button to do something else, so jump was going to have to go to the up direction by default.
@@maxxdahl6062 But the Genesis controller had 3 buttons and they all worked on the amiga.
@@MarquisDeSang The amiga came out in 1985 long before the genesis. All commodore computers used atari joysticks almost exclusively. You get one fire button for one action, what else will you put jump onto? Yeah worked at killing your hardware if you used sega pads on them.
@@maxxdahl6062 I did use my genesis controller with my Amiga, I know I played Amiga since it was released. i know why they use up for jump, but dont' understand why they did not update their games when 2+ button joystick came out.
it was true eurojank
but there was also this one studio deemed good enough (RARE) that even got the nintendo seal of approval, and ended up creating onkey kong country for the SNES
I quite enjoyed Flink on the Mega Drive. Pretty sure that it was an Amiga port.
Sensible Soccer? I mean... is there a more iconic game that spawned from the Amiga/ST that got ported to the Megadrive than this?
The Amiga was a beast back then!!Fate of Atlantis.....Monkey Island, Turrican.. .best Time of my Live. .greetings from Germany 👌🇩🇪😊
The floating hearts with wings health power-ups in Killing Gameshow were a bit of a theme on Amiga platformers. Almost identical health pickups appear in Zool and Venus The Flytrap, a very "euro platformer" trope if ever I seen one (because why not make it even more challenging to pick up more health?)
I seem to remember thinking the Mega Drive got a pretty decent port of Zool. Way better than the SNES version, which was slow and clunky and not fun at all.
Haha, you keep dropping the key!!!
If you want your Amiga fix, get a MisTer or Analogue Pocket. :3
Who says Amiga games use floppy disks? They don't have to. There's this little thing for Amiga hard drives called WHDLoad, which cuts out the loading times.
You know there are Amiga 500 mini for 60$ on Amazon?
"Hybris" Man I hate autocorrect
I would like to see sonic on the Amiga.
What I find interesting is that the vast majority of the ports remain superior on the Amiga. Mainly due to the wider 4096 colour palette, better sound abilities and mouse control.
Excellent video concept. It's time we in the 50hz territories started pushing back at the Americans.
The Amiga's hardware is apparently very similar to the Genesis/Mega Drive, which I imagine made porting somewhat easier. (And would also explain what I call the "demoscene games"--Red Zone even proudly proclaims it doesn't use any extra chips to pull off its impressive effects)
The CPU was pretty much the same but the graphics hardware was completely different even in theory. Mega Drive was tile based, with a sprite and two background tile layers. Amiga did graphics in a completely different manner - via bitmap layers. The audio was very different too.
@@Prizrak-hv6qk Ah, I see!
Unfortunately, you will one day have to play Cybercop, the Genesis version of Corporation. And that will be a sad day for all involved.
Why would it be a sad day playing the Mega Drive version of Corporation?
@@jamiewilliamson9829 Because it's really slow and terrible?
@@jessragan6714 I didn't mind it. I still wouldn't mind playing the original Amiga version.
Was porting games from Amiga to Megadrive a bit easier due to both using Motorola 68000? Even if the support chips are very different
i'd argue yes, seeing as there are a 100+ games that were on the amiga ported to the megadrive.
a lot of the ASM instructions for the CPU would indeed be the same, bar some extra extensions the console specific ones may have.
they are indeed both big endian too like a regular 68k
then again, the macintosh at the time had a motorola 68K too and wasn't quite teh same gaming beast in terms of having amiga ports
so i think there still needed to be a more adequate graphics subsystem to carry the ports
You don’t need save states for Out of this World once you know how to beat it. The game can be beaten in under 30 minutes. It is a masterpiece, the SNES version has the best OST!
"another world" is the original european name
and yes, it can be beaten under 20 minutes even
i bet the snes version can be beaten quicker, since it's on cart and has no significant loading times, and i'm hazarding a guess it runs a bit faster on NTSC too :D
@@klontjespap 60 hertz my friend 🙏
I wish some clever clogs would remake Lotus Turbo Challenge 2 for the Mega Drive, and make it as close to the Amiga version as possible. The MD is more than capable. The current MD version was rushed.
Many a day wasted playing Whirlwind Snooker.
Wow what’s up with the music for Canon fodder on the MD….. definitely prefer Amiga version and a mouse!
The Mega Drive managed to emulate an Amiga tracker and use the DAC to output the music for both the intro and credits for Toy Story (edited - I originally typed that there was an Amiga version of Toy Story, but there wasn't). However, I think the vocals for War Has Never Been So Much Fun would require a much larger cart size, and Cannon Fodder was a 16 Mbit title anyway at a time when cartridges were still pretty expensive to produce. The SNES version managed the music better, but still no vocals, likely for the same reason.
@@stephandolby There was an Amiga version of Toy Story?
@@evertonshorts9376 Actually no, that's a mistake on my part. I think I got the idea from the fact that the intro and credits themes are ProTracker files, and that they emulated it - albeit without the stereo aspect - on the Mega Drive. So yes, those two themes are basically from an Amiga game that didn't exist, in a sense. Sorry for the confusion.
i guess risky woods was ported from amiga
It's on the list! Gonna be an interesting one to talk about for sure XD
Blast processing does not take kindly to GODs. Is what I would say if it wasn't the Mega Drive version that has the slower 50hz. I hate to imagine how unplayable it would be if it was on an American Genesis!
Just get a Amiga mini with usb stick of games to add
The Amiga was badly marketed by Commodore in the USA, or it was just a case of the Americans would rather stick to their PCs and NES consoles.
Fun fact, first game i played on my MS-DOS PC was Doom, not the best title to start off video gaming with lmao, no gamer skill reflex understanding or other.
So I quickly tried another one on my PC and it was God's "DOS" version, I never even knew God's had music in the levels as it only had music for the title screen.
You forgot Zool
What was sega thinking when then put those muffled sound chips it's a good job nintendo made the right move
not with the snes, that uses muffled old samples rather than FM synthesis
in what world does the sega sound chip sound more muffled? :')
@@klontjespap hearing aids are cheap now perhaps your should buy one ! the sound on the megadrive is fuzzy ie. Not cleat
@@Richardstevens1234MD Gauntlet 4,Forgotten World's, Strider, Midnight Resistance off the top of my head, have better soundtracks than the Arcade originals.
Well, you could try emulators if you had no access to a working Amiga. The Amiga, in anywise,w as wonderful.
where is the shadow of the beast?
The Retro Gaming landscape is ran by America because RUclips is Headquartered in America. 😏
happy ramadan month fasting sir
Someone port Apidya Please ❤
Much love from Williamsport Pennsylvania WWG1WGA WORLDWIDE 🐸
I would say also open to rip off / scam going bed room devs by non ethical publishers if they found the game interesting enough.
Why did you speed up Gods that much? That looks and sounds terrible 😮