Minecraft, Sandboxes, and Colonialism | Folding Ideas

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  • Опубликовано: 22 авг 2019
  • Clickbait title: OOPS! Did I Do A Colonialism In Minecraft?!
    This video has been "done" for a while now, but I had a lot of trouble finishing it owing to a lingering sickness in my lungs that has made it difficult to record vocals that don't sound froggy and gross. Aside from that bit of TMI I do want to stress that I really love Minecraft, I love creative games, I love construction games, I love logistics games. All of the game footage in this video is mine. I have it because I own all these games and have played them all for somewhere between dozens and hundreds of hours each.
    Music used:
    Minecraft OST
    Visager - Windy Bluffs
    Bibliography:
    Video Games and the Global South, 2019, Phillip Penix-Tadsen ed. press.etc.cmu.edu/index.php/pr...
    Prairie Fires: The American Dreams of Laura Ingalls Wilder, 2017, Caroline Frasier
    Texture pack and shaders:
    Bare Bones Texture Pack
    BSL Shaders
    www.planetminecraft.com/textu...
    Written and performed by Dan Olson
    Twitter: / foldablehuman
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Комментарии • 7 тыс.

  • @ExtraThiccc
    @ExtraThiccc Год назад +2878

    The leftism leaving my body the moment I boot up a building/terraforming game

    • @felicityc
      @felicityc Год назад +57

      accurate

    • @mystupidlife123
      @mystupidlife123 Год назад +147

      Me: basically a communist
      Me in Minecraft: **shops**

    • @TigerBrows
      @TigerBrows Год назад +248

      Me in real life: Hierarchy and power are inherently corruptive forces that, in time, will destroy a society and make it deeply unhappy to live in all the while
      Me, playing Stellaris: FOR THE IMPERIUM! THESE XENO SCUM MUST NOT BE SUFFERED TO LIVE

    • @TheGamePixelz
      @TheGamePixelz Год назад

      Cause leftists neeeever enslaved people /s

    • @Hyndergogen9
      @Hyndergogen9 Год назад

      Same for me playing Paradox games.
      "What do you mean the peasants aren't happy being thrown into a meat grinder so I can loot the Vatican? Well then kill them all and raise a new army, there's Pope shit to steal."

  • @toreole5831
    @toreole5831 2 года назад +5532

    Funny sidenote: in 1.13 there was a bug, where villagers would continuously drop their prices, while they are swimming in water. This obviously led to people essentially waterboarding villagers until the prices were at their cheapest.

    • @windwaker105
      @windwaker105 Год назад +735

      So we jumped passed colonization and went straight to the Iraq War

    • @impact224488
      @impact224488 Год назад +436

      you still get Discounts from healed villager, leading to infecting and curing villagers until the have the lowest price.

    • @Siriathion
      @Siriathion Год назад +1

      @@impact224488 So we're back to colonialism and purposely giving the native people the plague?

    • @Spunney
      @Spunney Год назад +74

      When I intentionally spread misinformation (this was never true what are you even talking about)

    • @CraftsmanOfAwsomenes
      @CraftsmanOfAwsomenes Год назад +202

      It's actually worse now, as people repeatedly zombify and resurrect the same villager over and over again to get a discount.

  • @deawinter
    @deawinter Год назад +1056

    The game does incentivize the zombie curing method by the villager giving the player permanent trade discounts. Unfortunately, this now incentivizes technical players to repeatedly have zombies murder their villagers, so they can cure them and get further discounts.

    • @Ditidos
      @Ditidos Год назад +18

      Not necesarily, as not all killed villages become zombies, only a handfull do. The number does increase with difficulty, but it's taking a risk.

    • @Feu_Ghost
      @Feu_Ghost Год назад +99

      ​@@Ditidos it is 0% in easy, 50% in normal and 100% in hard who become zombie when kill by one, so not really much of a risk in hard

    • @kriiler
      @kriiler Год назад +16

      hard mode is pretty easy though. in 2020 me and my friends played on an smp in hard mode because the benefits such as villager trading were so high

    • @Feu_Ghost
      @Feu_Ghost Год назад +24

      @@kriiler ironically yeah, the reward far outweaght the damage boost of mob, which make it the true easy mode if you are good at the game

    • @badger6882
      @badger6882 Год назад +1

      this is a poem and a metaphor in and of itself

  • @murdeoc
    @murdeoc Год назад +2045

    Minecraft's the only game that made think: "damn, I just accidentally drowned the wrong child" and only THEN did I have a good long think about myself...

    • @Ravie3
      @Ravie3 Год назад +194

      Here’s a guy who has clearly never played Crusader Kings.

    • @Xenephos
      @Xenephos Год назад +104

      **whistles in Rimworld**

    • @epicnesssss
      @epicnesssss Год назад

      @@Ravie3 Ah yes, a normal day where you murder your children to secure inheritance for your perfect genius, hail, and strong heir while his mother being your sister-aunt.

    • @lga4187
      @lga4187 Год назад +51

      You can tell its inspired by dwarf fortress

    • @MemeFlavoredJam
      @MemeFlavoredJam Год назад +22

      *nervous in people playground*

  • @cako666
    @cako666 4 года назад +2373

    Yeah you are not fooling anyone, mister. The only reason you made this video was to show people your notre dame replica.

    • @blarg2429
      @blarg2429 3 года назад +215

      Now, now: he also bragged about his virtual cats.

    • @Homodemon
      @Homodemon 3 месяца назад +5

      Not to mention show all the nice biomes that his world spawned very close to one another which is really cool to have

  • @nicklaurindo1916
    @nicklaurindo1916 4 года назад +5336

    I hate when I accidentally recreate the *Spanish Empire* in Minecraft.

    • @oretan2126
      @oretan2126 4 года назад +115

      **Himno de los Tercios intensifies**

    • @redornament3248
      @redornament3248 4 года назад +166

      *_Noone expects the Spanish Inquisition_*

    • @hunter5822
      @hunter5822 4 года назад +27

      ... I fed mine to cats.... I regret nothing.

    • @paulmartinez594
      @paulmartinez594 4 года назад +25

      *la marcha real in fife and drum starts playing*

    • @v.7726
      @v.7726 3 года назад +13

      *Rule! Britannia!*

  • @lenjisaslamma6645
    @lenjisaslamma6645 Год назад +706

    There is this mechanic in the game that works around having illagers (mobs that are like supposed to be a raiding party) if you kill one of them thats holding a banner, you get a debuff that when you walk into a village will set off a raid that you have to fight off or the illagers will kill all the villagers, when you successfully defend the villagers. They will give you presents and emeralds. and you can do this about as many times as you want. You can get rid of the debuff you want by just drinking milk, or turn that village into a raid farm by constantly saving the village from attackers you purposefully set up so that when they are safe again they will shower you with money. they inadvertently added war profiteering.

    • @WhytefangYT
      @WhytefangYT Год назад +89

      It gets even better than that - there are farms that specifically manipulate the way these raids work within the game code to spawn raids one after another and drop the raiders into a kill chamber where you get to kill them while afk with an autoclicker, or just manually clicking regularly, that function by (I swear to god) trapping 4 villagers at specific points on a 150+ block high tower and repeatedly moving job blocks so they become employed, then unemployed, every few seconds. The best of the ones I know, set up properly, can generate 56k+ emeralds per hour, and something like 5-10k of many other useful drops so that you don't have to go exploring for them.
      Just gotta abduct some villagers and shove them in a 2 high block to entice raiders repeatedly!

    • @allyli1718
      @allyli1718 7 месяцев назад +21

      This video is the gift that keeps on giving. Where else would I get comments like this?

    • @LeBonkJordan
      @LeBonkJordan 6 месяцев назад +3

      @@WhytefangYT Actually, you only need one villager to do that

  • @irabbit_
    @irabbit_ 2 года назад +2322

    I think it's sad that so many people are missing the point of this video entirely. The point was never to say 'minecraft is racist because it tells you to do a colonialism', the point was to get you to take a step back and think about how our culture and history affects the media we create and consume, and our reasons for enjoying that media, in ways we may not realize at first.

    • @ng.tr.s.p.1254
      @ng.tr.s.p.1254 Год назад +137

      It's amazing how sandbox games like Minecraft can give us experiences, good or bad, that the developers didn't even intend to.

    • @EvanG529
      @EvanG529 Год назад +10

      How did culture and media affect this game design at all?

    • @peytonkullander16
      @peytonkullander16 Год назад +204

      @@EvanG529 he says it in the video: a societal attitude that industrialization is good alongside a media cannon of romanticized “great expansion” stories is why people are attracted to these games/the american public especially has a fascination with “taming nature” so that’s how the concepts for these games arise

    • @EvanG529
      @EvanG529 Год назад +55

      @@peytonkullander16 I feel like human exploration, migration, and rising above nature are pretty universal concepts though

    • @adisspahic8299
      @adisspahic8299 Год назад +182

      @@EvanG529 you say universal but are they? Is every culture so fixated on overcoming nature rather than living and growing with it?? I don't think so. Industrialisation is not the end game and neither is infinite growth or fun ways to speed up food harvest... they are western ideas. Humanity has lived differently in the past and we aren't necessarily living in the best timeline. Don't forget that. Like it or not, every piece of media we consume has been influenced by our reality... for most thats a colonial one, as in we are mostly the ancestors of invaders or the winners of wars. We aren't right or have the best ideas about how to live. Efficiency and conquering arent the end goal, people just won with that in mind.

  • @cypherfunc
    @cypherfunc 3 года назад +4791

    I'll admit, there's a certain point in Minecraft where you get frustrated trying to build farms and think "dammit, why can't I just use a lead on villagers?" and then you look at yourself REAL hard.

    • @user-lt6ve9ns4d
      @user-lt6ve9ns4d 3 года назад +357

      Speak for yourself. I like to build villager apartments and condos, and give the villagers their own room. In late game, I name them too. It really livens up the gameplay and makes you feel like you've helped build a bustling town :)

    • @lolface_9363
      @lolface_9363 3 года назад +814

      @@user-lt6ve9ns4d so your giving them new names huh

    • @pandaonabus
      @pandaonabus 3 года назад +782

      @@lolface_9363
      Player: I want to hear you say your name. Your name is Toby. What's your name?
      Villager: e81ab4f0-68cb-4e61-9521-5149e6278d19
      *whipcrack*

    • @ThomasWilson4
      @ThomasWilson4 3 года назад +55

      @@pandaonabus 🤣

    • @GladiusTR
      @GladiusTR 3 года назад +63

      @@user-lt6ve9ns4d Okay, but is that free from unfortunate historical parallels? It's "better" but is it blameless?

  • @ghastlyghandi4301
    @ghastlyghandi4301 4 года назад +3508

    “Let’s tame some cats” these few words lead to the deposition and oppressing of many people.

    • @SerratedSkies
      @SerratedSkies 4 года назад +50

      Andrew Lloyd Webber? Is that you?

    • @Millie-um2bi
      @Millie-um2bi 4 года назад +153

      "ooh that tea stuff is nice" or "hey, we should get more of that spice stuff"

    • @BonaparteBardithion
      @BonaparteBardithion 3 года назад +65

      Boy, these beavers and otters sure make nice hats.

    • @gabby3036
      @gabby3036 3 года назад +14

      The very first of which being humanity's subservience to cats.

    • @sebastiancarreira5832
      @sebastiancarreira5832 3 года назад +63

      "Let's put some pepper on this dish" - Dutch dude about to trigger the european exploitation of peoples all around the globe.

  • @alexmcd378
    @alexmcd378 Год назад +997

    Things get even weirder in modded minecraft. I've seen people set up villager breeding systems that pull villagers into an insisting station. If they have useful trade goods, a belt takes them to a holding pen. If they have no useful trades, they are dropped into a grinder that kills them to extract resources from their bodies.

    • @TheGalaxyWings
      @TheGalaxyWings Год назад +172

      Ok now I want to build a totalitarian state in minecraft

    • @bignerd3783
      @bignerd3783 Год назад +68

      based dystopia

    • @SL-wt8fm
      @SL-wt8fm Год назад +184

      "But sir, I cannot enchant this book with mending for no emeralds, how would I make a living?"
      "Take him to zombiefying chamber!"
      *mechanical sounds of gateway opening
      "NOOOO"

    • @HalasterBlackmantle
      @HalasterBlackmantle Год назад +70

      This is entirely possible in unmodded Minecraft, only with water transport system and manual "grinding".

    • @harmandon
      @harmandon Год назад +38

      eugenics 😭

  • @Kiss_My_Aspergers
    @Kiss_My_Aspergers 2 года назад +114

    "- until IT adopts YOU -"
    This is how cats work in general.

  • @Epinardscaramel
    @Epinardscaramel 4 года назад +4501

    Well it's not colonialism, you're just helping them out by constructing infrastructure that they could not… oh god.

    • @scriba5777
      @scriba5777 3 года назад +86

      Well, the villagers can't, and neither could most natives in the colonial era.

    • @Agos226
      @Agos226 3 года назад +1048

      @@scriba5777 the colonial apologists have logged on

    • @gentlemanscarecrow5987
      @gentlemanscarecrow5987 3 года назад +852

      @@scriba5777 The villagers can't because they weren't programmed to be able to. If you believe the same is true of real native groups, we have a problem.

    • @JeoshuaCollins
      @JeoshuaCollins 3 года назад +156

      @@gentlemanscarecrow5987 The OP sees the problem here. Do you?
      No, the Villagers weren't programmed to be able to fend for themselves. It's almost as if they were created different, and need the PC to do things for them, since they are devoid of free will and just follow basic impulses. It's the White Man's Burden for video games. That's the issue the video is describing, here.

    • @gentlemanscarecrow5987
      @gentlemanscarecrow5987 3 года назад +92

      @@JeoshuaCollins Do you think I'm implying that the villagers having no free will is a good thing? Let me clarify, I do not.

  • @kooeykooeykooey
    @kooeykooeykooey 3 года назад +4289

    There's a minecraft modpack called regrowth, where you spawn into an endless wasteland with only burnt trees and dead grass, and you have to scavenge for a few seeds and use magic to bring trees, plants and animals back to the world. There are no ores in the ground, to get resources, you have to grow them with flowers.
    One of the mods in the pack allowed you to "build" cities out of nothing, but you didn't do the actual building. You brought stone and wood to the villagers, and they would build it themselves. A lot of these towns were based off non-white cultures, and while you could go in and change things after they were built, they looked really nice just how the villagers built them, so there was really no need to.
    I've played a lot of modded minecraft, but that one really stood out.

    • @genessab
      @genessab 3 года назад +166

      Oooo memories, probably spent upwards of 800 hours on regrowth. Best modpack since ultimate

    • @tjestirr
      @tjestirr 2 года назад +91

      So glad I came back to rewatch and read comments. I need to play this now

    • @lucase.2546
      @lucase.2546 2 года назад +30

      @@tjestirr Ditto, this sounds awesome

    • @CheeseduckClaire
      @CheeseduckClaire 2 года назад +100

      Regrowth is definitely a remarkable stand-out amongst the countless modpacks over the years. I don't think I appreciated at the time how special and unique it was.

    • @BBWahoo
      @BBWahoo 2 года назад +4

      @@CheeseduckClaire
      Why is chris chan your pfp

  • @Name-ot3xw
    @Name-ot3xw 2 года назад +179

    I recall a server owner describing my villager dormitory as a concentration camp.

    • @theclimbto1
      @theclimbto1 2 года назад +3

      Inconceivable!

    • @LineOfThy
      @LineOfThy 5 месяцев назад +9

      reminds me of that one meme where a guy built auschwitz and the server owner is freaking out.
      and then I realized we've all essentially been doing that.

    • @TheEmpress1768
      @TheEmpress1768 3 месяца назад

      It probably was.

  • @tevanchinsangaram6467
    @tevanchinsangaram6467 2 года назад +590

    I recently came across a game called "Eco" which does an interesting job of addressing the environmental side of the problem presented in the video. It's another sandbox survivalcraft style game, but it provides consequences for your actions. Killing too many local wildlife will cause a population decline, and processing mined ores into useful metals creates toxic tailings which, if not properly stored, will leech into the nearby environment making the earth toxic, and preventing plant or animal life from growing there. It still leads the player into exploiting their environment to some degree, but forces them to at least consider the consequences of their actions.

    • @NikolasPoklitar
      @NikolasPoklitar Год назад +22

      This is the game he pondered about around 11:00!

    • @saltyvampyr
      @saltyvampyr Год назад +4

      that sounds awesome. thanks for the head's up!

    • @angryakita3870
      @angryakita3870 Год назад +3

      @@saltyvampyr It’s a pretty good game!

    • @thorn9382
      @thorn9382 Год назад +1

      Minecraft mobs don't respawn

    • @sunshinehunter3676
      @sunshinehunter3676 Год назад +12

      In my experience, Eco in its current state is more about the economy than the environment, at least in multiplayer. Yes there are biomes, temperature, flora & fauna etc., but most servers have a time limit, mostly due to the goal of the game which is to destroy the meteor before it destroys the world. Players are supposed to be driven in this "survival and economy" vs. "preserving and coexisting with the environment" conflict but it's very unbalanced with the incentives biased towards the former. Pollution can be mostly ignored unless you're griefing your farmers, afaik water levels don't rvrn rise on default game settings, animals don't really have an impact on the ecosystems except other animal population *numbers*, some plant species can become unobtainable in the wilderness (especially when farming and selling them is profitable), and the list goes on. I've seen this and other comments like this before I decided to give the game a try last year, but I don't think it executes on its premise and surrounding hype well.

  • @FourOf92000
    @FourOf92000 4 года назад +3474

    There you are, playing _Minecraft,_ when suddenly, you're Leopold II.
    You didn't ask for this, you didn't want this. But there it is.
    **Super Mario rock cover**

    • @sketep1117
      @sketep1117 4 года назад +310

      This is exactly the vibes I had from this video.

    • @noticias6111
      @noticias6111 4 года назад +48

      [edit:"You didn't ask for this, you didn't want this. But there it is"] and yet Pokemon is still on my mind.

    • @gimgimlet6350
      @gimgimlet6350 4 года назад +107

      Oh shit, your bringing back bad memories

    • @VVV.12345
      @VVV.12345 4 года назад +40

      This is an example of good bad citation

    • @Alec_Reaper
      @Alec_Reaper 4 года назад +47

      I've changed the textures, purifyed them, turned my weaponsmith into an officer, killed the nitwit, raided the pilligers base and burned it down. Now I'm mapping our glorious island and made contact with dumb desert villagers.

  • @RetroAlchemy
    @RetroAlchemy 4 года назад +623

    "This would be so much easier if I could put villagers on leashes..."
    -"Hold up"

    • @leelewis8749
      @leelewis8749 4 года назад +61

      Leashes are to hard, what you need is a long chain with multiple anchor points for the people so that you can easily move them from one place to another.

    • @Endocrom
      @Endocrom 4 года назад +52

      And you might as well get a bigger boat with room for them to lay down during the trip.

    • @sketep1117
      @sketep1117 4 года назад +36

      @@Endocrom and to optimize, the room, you put shelves along the walls so more villagers can be transported.

    • @ChickenUSA
      @ChickenUSA 4 года назад +2

      @@sketep1117 squidward amistad

    • @yourlocalbicronoverlord
      @yourlocalbicronoverlord 4 года назад +31

      Peter Yermishkin and have all the villagers tied together so that way if they try to rebel or just give you a condescending “hmm” you could push one or two off the side so that everyone else tied to them would be dragged over the side with them

  • @zyaicob
    @zyaicob Год назад +300

    I come back to this video ever so often and every time I do I agree with it a little more and have more to actually contribute to the discussion so here goes my 2023 addition.
    I am a black man living in a former British colony, so that informs my perspective on the whole colonialism and subjugation of a perceived subhuman population issue. The zombie doctor method has historically been the only way I ever tried to create a village from scratch. It never once occurred to me to take existing villagers from their village. If I had considered it I'm sure I would have immediately asked the question "Where would that leave the village?" I couldn't bring myself to disrupt their community- even if they're not really human, they're certainly human enough that I understood, even if just unconsciously, that taking villagers out of their society and bringing them to mine would do untold damage to the existing societies and be unsustainable if I ever wanted to make another village.
    You described the zombie doctor process in a way meant to highlight its difficulty, tedium and inaccessibility. I was, of course, aware of this, but again, I just unconsciously assumed "Hey, they're villagers, they're pretty much people, of course it's a difficult and tedious process". So when my cousin and I wanted to build a village, we developed a whole system for trapping zombie villagers, shielding them from the sun and sorting them by occupation (or at least coat colour). At one point we had a massive 5 storey complex that was basically an hospital with a zombie villager in each cubicle. When we went to the nether our focus was on getting enough resources to make our potions. It was a very elaborate operation, but never once did it occur to us that it was too much work to get our own actual villagers, because again, they're pretty much people, of course it's hard.
    Before when I watched this video I never really related to those people you described who, being from different cultural backgrounds, played video games in fundamentally different ways. But now that I remember all the things I used to do when I played Minecraft with my cousins and sister back in the day, it seems obvious that I am also part of that tradition. Once when we were in a village we had found, my aunt, (I assuming hearing our conversation and getting the jist of what was going on), said in her facetious way "I hope y'all ain' in Africa killing black people". We laughed at another example of adults just not getting our video games and explained to her what was going on, but I now think a part of her, even subconsciously, was weirded out by the notion of going into a village and disrupting the villagers' lives with our own selfish needs and superior technology, treating them like signficantly less advanced and capable than we (which, of course, they were) and generally recreating some of the kinds of things that both our African foreparents and the Indigenous peoples of the Americas definitely went through. R.I.P. Aunty Mar.

    • @user-finder0fluck
      @user-finder0fluck 7 месяцев назад +12

      I want to add that villagers' behavior is determined by code, similar to every other npc, the cats, the zombies, and so on; this makes them in intelligence on the same level as other animals within the game; They are functionally animals dressed up with humanoid avatar...
      So they will be treated like animals by some.

    • @NikaHarper
      @NikaHarper 5 месяцев назад +15

      Love the hospital. My main joy in Minecraft is to redesign and build up villages while ensuring jobs and safety for the villagers, but my benevolence is tempered through different lenses. The village thrives, it's picturesque and connected to the nether rail, and has everything needed for... tourists. Or for me, when I'm passing through, and need bamboo. I've given them safety, a space in the world, a lifestyle, I TRULY care about these lil guys. But couldn't that also be seen as gentrification? Villagers, maaaaan. What a conundrum.
      Looking forward to your 2024 commentary.

    • @zyaicob
      @zyaicob 5 месяцев назад +9

      @@user-finder0fluck Here's my original 2020 comment copied and pasted here for the sake of everything being in one place, and so that i don't disappoint @NikaHarper the next time i have some more thoughts on this vid, I'll just post my subsequent thoughts here:
      The ~obvious and major flaw~ interesting wrinkle that I first found in this very well constructed and thought provoking argument is that villagers aren't like the human players. They are no more autonomous than cows or spiders or wolves in this game. Granted I know that that's a given within the limits of the video game, but still. The reason it's so off-putting is that they are (as you stated) humanoid, while also being less than human. They mimic so much of our behaviours, (building, planting, trading, specialised labour, etc.) which again contributes to the unfortunate emergent metaphor, but they are fundamentally less than human. (Although I suppose that giving humanoid entities less than human behaviours is what primarily contributes to the problematic nature of it all.)

    • @ramppappia
      @ramppappia 4 месяца назад +3

      ⁠@@NikaHarperI mean, are they losing their home because they can't afford it anymore? it's not gentrification, you're just making your personal villager zoos

    • @outlawsyl
      @outlawsyl 4 месяца назад

      Nah just get the villager leash data pack, they're too stupid to survive in their own village anyway

  • @SL-wt8fm
    @SL-wt8fm Год назад +180

    I do love that gaslighting villagers for cheaper prices after zombifying them and curing them is a mechanic

    • @TheEmpress1768
      @TheEmpress1768 3 месяца назад +1

      This is like, biological war and genocide.

  • @HighGround_
    @HighGround_ 4 года назад +4827

    This man has clearly never seen villager trading halls and breeding machines

    • @pricefieldx
      @pricefieldx 4 года назад +795

      He has yet to experience the frick chamber

    • @cassiekaizo1210
      @cassiekaizo1210 4 года назад +607

      or the wall of 1x2 cells and railcart system to automatically replace the villagers with bad trades that you killed by dropping them in lava

    • @freeksam4412
      @freeksam4412 4 года назад +438

      @@cassiekaizo1210 Built hundreds of those things back in the day- after 1.5, I crafted an entire underground hall out of quartz, archways, fountains, etc, and then created my most advanced machine that essentially throws the villagers through a rube goldberg machine that kills them if the trade is unfavorable.
      I literally created a machine that exterminates certain culture in order to gain material wealth. *But Minecraft, so still fun.*

    • @wabch
      @wabch 4 года назад +75

      @@cassiekaizo1210 or a more entertaining solution to disposing of your. villagers drop them into a pit of zombies.

    • @harbl99
      @harbl99 4 года назад +311

      1.14.4 -- You can now zombify and resurrect villagers for better deals. Even in death capitalism wins again!

  • @lizzyb.8009
    @lizzyb.8009 4 года назад +3570

    reminder to everyone in the comments: "It's both possible, and even necessary, to simultaneously enjoy media while also being critical of its more problematic or pernicious aspects."

    • @oops6876
      @oops6876 4 года назад +82

      David L. You’re speaking too logically, my friend. Like the Joker film, it’s fans cannot see the piece of media from anything but their own perspective. :(

    • @uncivil_engineer8013
      @uncivil_engineer8013 4 года назад +209

      Look, I get what you're saying, but I'm just gonna go over here and spam the same Twitch emote in chat until your comment is so buried that I don't feel like I have to evaluate my personal biases.

    • @jesuslopez-hp6gf
      @jesuslopez-hp6gf 4 года назад +47

      I see you are also well read on the most notorious art critic of the 21st century. ;)

    • @boiledelephant
      @boiledelephant 4 года назад +89

      It's still weird to me that Anita got so insanely dogpiled for her videos when that line was in the opening of the first one. She literally said "no hate, I like games but". I thought her arguments were weak, personally, but how could anyone get so offended by them?

    • @roprope511
      @roprope511 4 года назад +63

      Oh shit, is that why this video has like 4:1 like:dislike-ratio? Are people actually viewing this as a criticism of Minecraft as a whole or something?

  • @baguettegott3409
    @baguettegott3409 Год назад +290

    I always hated how, when you try to displace the villagers but don't put them far enough away, they run back to the others. They actively flee if you accidentally let them out of the cart/boat. They want to get back to their village.
    That's in part why i never really did that. I felt like if they wanted to be in their village, I should leave them there.
    Also, I love tending to my own little farm, and hate trading or having others do it instead.

    • @SpidemParodies
      @SpidemParodies Год назад +26

      I think the worst part about this is how many resources you can get from villagers that are flat out impossible or an incredible pain to get elsewhere (enchanting books!). It makes it so much harder to give up the colonialism because the game makes sure that you will end up missing out on very big things if you don't.

    • @onenameddome9247
      @onenameddome9247 Год назад +32

      @@SpidemParodies to be fair you don't have to kidnap them you could build a canal, railroad or any other way of faster travel from your base to the village especially establishing a trade route.

    • @bignerd3783
      @bignerd3783 Год назад +15

      @@onenameddome9247 but the funny utilitarian dystopia is funnier
      plus these 1's and 0's arent sentient

    • @theflyingspaget
      @theflyingspaget Год назад +26

      @@bignerd3783 but we are, and I'm not sure how separated our understandings of life and games are.

    • @thorn9382
      @thorn9382 Год назад

      Every time I see a village I burn it down kill all of the villagers and blow up the remains

  • @nicole-ls4jb
    @nicole-ls4jb 2 года назад +77

    "My interests and values are authentic, but they didn't form un a vacuum." What an excellent observation. I'm going to be mulling that over for a good, long while.....

  • @odinzan
    @odinzan 4 года назад +1807

    That's on you man, my Steve Minecraft lives in a hut in the forest

    • @histori6259
      @histori6259 4 года назад +160

      Your steve is a peaceful Georgian living in the caucus mountains and forrests with the looming threat of the Russian Zombies and Mongol Spider Jockeys.

    • @0xCAFEF00D
      @0xCAFEF00D 4 года назад +96

      The only reason his Minecraft Steves hands are dirty is because he REQUIRED the luxury good of access to local cats.
      As he says, he grew up in a culture that values terraforming and has inherited that.
      Maybe he inherited something else.

    • @TheAlison1456
      @TheAlison1456 4 года назад +19

      Dude, me too. I live in a swamp.

    • @DARKthenoble
      @DARKthenoble 4 года назад +18

      My steve lives alone in a hole.

    • @DARKthenoble
      @DARKthenoble 4 года назад +6

      @@hsemicolonc my steve lives in a 3 by 1 hole.

  • @JRexRegis
    @JRexRegis 3 года назад +662

    That's why I love the open-ended freedom of Minecraft. At no point are you actually forced to burn down a jungle or perform slavery - the game can very realistically be played in a sustainable, non-invasive manner.
    - You can replant every tree you chop down, as all trees drop at least one sapling, which makes deforestation completely the player's choice
    - You can grow a small field of crops capable of sustaining yourself, and leave the grassland or open coast untouched by industrial farming
    - You can operate a small orchard grown from saplings to to fuel your home, instead of quarrying mountain after mountain dry for coal
    - You can comfortably mine surface caves or trade with villagers for iron, which is all that's needed to construct adequate tools and armor
    - You can work to protect a village with golems and walls and torches, instead of building a horror facility where villagers are trapped in 1x1x2 cells with a work station in the wall
    However, all of these options require more work and creativity than building rigurously rigid designs into the landscape. There are many players who'll tell you that iron farms or villager jails are necessary to the game, for example.

    • @thatguy8637
      @thatguy8637 3 года назад +94

      Me and my friends have been playing modded lately, and we’ve been doing a “vegan” playthrough where we try to keep nature as intact as possible. It’s been genuinely relaxing and a ton of fun to role play as a shack dwelling hedge wizard rather than industrialize everything like we normally do.

    • @vincentmuyo
      @vincentmuyo 2 года назад +40

      I tend to be somewhere in between - "obviously" I'm going to regrow trees and will try to protect villagers but won't care about hollowing out a mountain for resources. Then we make nice buildings, underwater railroads, the odd castle and gardens and other such things. I wasn't really into the industrialization of the process, it used to be a lot of work and would cause server issues.

    • @jamiestl89
      @jamiestl89 Год назад +16

      Bamboo is great for powering furnaces, especially with an automatic setup with hoppers and chests, I bring it to new villages I find.
      I have also replanted so many trees around plains villages that the map starts turning green around it. Love me a good forest.

    • @darklex5150
      @darklex5150 Год назад +34

      all of that is completely boring, i like going to an adventure and bringing the resources i've gathered to my small island...
      huh, that sounds awfully familiar for some reason...

    • @superslimanoniem4712
      @superslimanoniem4712 Год назад +4

      It's just that iron farms and villager jails are the easiest way of obtaining enchanted diamond gear and iron, both things that you'll inevitably need quite a bit of and if you're planning to keep a world around for a longer time, will be necessary because mining for iron just isn't sustainable.

  • @S0URUS
    @S0URUS 2 года назад +214

    I think this came from mojang’s goal to make each update act as an “upgrade” that players could apply to their old worlds. Many of the devs themselves have 10+ year old worlds so to have a drastically different meta every half year or so wouldn’t be ideal for these old worlds. The same with older players just now revisiting Minecraft and playing how they know and only after establishing their base do they understand the new mechanics.
    Since the updates mojang creates promote for the upkeep of previously established bases, players are inadvertently led to the train of thought that leads to “I should just bring the new stuff back to where everything else is”.
    Similar to how early colonists reacted when god dropped life version 1.14.

    • @seandun7083
      @seandun7083 2 года назад +22

      And to be fair, they have been changing that a bit lately. Specifically the amethyst geodes have the blocks which grow crystals and cannot be moved.

    • @youtubeuniversity3638
      @youtubeuniversity3638 Год назад +4

      ​@@seandun7083 If you try, they vanish! Basically trying to *make* players deal with Things Being Far.
      Unfortunately, Amethyst is... limited in how much you can justify using, and without a second thing like it, in that it is "locked to where it spawns", you could very well just build base on top of it...

    • @KirikkSiSq
      @KirikkSiSq 4 месяца назад +2

      Btw did you see these new changes they're planning for trading?
      They now literally incentivise colonism bc after these changes you're gonna have to transport villagers to swamps, to get Mending

  • @qwerasdliop2810
    @qwerasdliop2810 2 года назад +448

    This is the same as killing homeless people in genshin. Like my first thought as someone from an ex-british colony was- "Wait a second, I'm the outsider here. Why am I killing the homeless people for loot?"

    • @river_brook
      @river_brook 2 года назад +182

      it's borderline comical how hard Genshin Impact's later storylines push for humanization and empathy with the mooks that you're mechanically obligated to massacre on a daily basis
      (Hopefully without spoiling too much) you get some truly horrific bombshells dropped on you about the nature of the setting, and then you just...keep on doing horrible humanitarian crimes, until some unspecified point in the future where all will be resolved and/or revealed. Yay?

    • @gavinattalahadiyan325
      @gavinattalahadiyan325 Год назад +28

      Funny that Hilichurls are technically also once Khaenriah's citizens.
      But then again, most of the time.they attack the Traveler first, not the Traveler attack them first.

    • @qwerasdliop2810
      @qwerasdliop2810 Год назад +41

      @@gavinattalahadiyan325 yeah like how any ancient tribe would attack outsiders and unknown trespassers from fear?

    • @hello_alpine1693
      @hello_alpine1693 Год назад +34

      @@gavinattalahadiyan325 tbh they're probably the most obvious BOTW holdover in the game, basically just being Bokoblins, so I'm not surprised their explanation is more complicated within Genshin's story

    • @bjam89
      @bjam89 Год назад +13

      Wait, as a outsider, why would you kill homeless people for loot?

  • @HoneyballLP
    @HoneyballLP 4 года назад +1188

    But I asked first and he said: "Huuuuhhh!" so IT WAS A CLEAR YES! HE WANTED TO LIVE ELSEWHERE!

    • @kapitan762x54R
      @kapitan762x54R 3 года назад +12

      Clasic cangaroo misunderstanding.

  • @Taikina
    @Taikina 3 года назад +2292

    there's always been a strong current of humorous acknowledgement in playing minecraft, that everyone at some point suddenly realizes that they are recreating the horrific conditions of factory farms or something else horrifying. I think minecraft perfectly and unintentionally teaches you how easy it is to fall into these patterns if you just play it long enough.

    • @user-lt6ve9ns4d
      @user-lt6ve9ns4d 3 года назад +175

      There's a villager rights advocacy group within the player base lol.

    • @NoobFish23
      @NoobFish23 3 года назад +177

      one could make the argument that, given the open nature of the sandbox, that any moment of horrific realization is merely the product of one following their own natural (culturally influenced) biases. The game doesn't tell you what your goal is (or at least not the last time I played it), so if a player never acts in a way that would lead to a "moral event horizon", there is no reason to expect them to reach one. Whereas, other sandbox-y, harvest the world type games (a la factorio) practically demand it of the player; in them, there is no way not to pollute, desolate, or otherwise destroy the environment around the pc.
      That is of course ignoring the tutorial (early achievements) that guide you to towards construction, but ignoring that, there's nothing that demands a player to explore, expand, exploit, and/or exterminate (as many of us love to do).

    • @tomchang1838
      @tomchang1838 3 года назад +29

      I was watching a vtuber play Minecraft and she was kidnapping villagers to breed them. I made this face :I

    • @richardwhaler8717
      @richardwhaler8717 3 года назад +121

      @@NoobFish23 Perhaps what is most interesting is revealed by how players react to the "badness" being pointed out, and what that means about how games culture and the games industry trains players to think. Games encourage players to see simulations of people as mere objects with no moral standing and no value beyond their use by the player. Which is a thing we should consider especially when "gamification" of real life is brought up. Importing the behavior modification power of games may accidentally import the value system of games as well, and that value system is often extremely egocentric, ruthless, competitive, aggressive, and anti-compassion.

    • @johngojcevic8731
      @johngojcevic8731 3 года назад +3

      No one does lol

  • @HarperNell
    @HarperNell 2 года назад +145

    I think most people make jokes about the cruelty of what they're doing in Minecraft while they do it. Even I feel bad sometimes uprooting the nice, quaint village and placing them all in a big stone box to breed and trade. I think it definitely does touch on something real world because I find myself trying to make the living space 'nicer', and then I have to question why I care so much about these pixel block people. Especially when you enter the trade chamber during certain hours of the Minecraft day and the villagers, still on their regular programmed behavior tracks, all head for the door because this is the time of day they would all congregate in the town square to trade, if they were free. You've disrupted this practice as a part of their day without wondering why they do it.

  • @johnnychabin6982
    @johnnychabin6982 2 года назад +419

    I think there is some moral value in having this kind of choice, especially in the outcomes it gives you. Most morals in video games come down to “shoot the old lady? yes/no,” where “yes” only gets the player arrested. But that’s not how morals typically function in real life; people don’t do evil things for the hell of it, they usually do it for money, or some other clear advantage. Minecraft has an unusual number of mechanics that can be abused immorally, such as colonialism, factory farming, mass-murder, deforestation, etc. These are often difficult to do, but are clearly beneficial, at a moral cost the game makes very obvious (most mobs have a “cutesy” design, and scream when killed, and most can easily be beaten). Although some of the societal parallels the game has are unfortunate, it gives you a hidden choice. Play the game at face value, and respect the presence of others, or slaughter and enslave to progress faster, and be left with a dead world and a monument to your own narcissism.

    • @AiluridaeAureus
      @AiluridaeAureus 2 года назад +25

      Yeah the shit this guy goes on about is like if he played Undertale/Deltarune, and then made a video essay about how it's Toby's fault that this guy deliberately went down the most evil route possible.

    • @fluffytowels1145
      @fluffytowels1145 2 года назад +45

      In my opinion, binary gameified morality systems just don't work in general. Not only are they absurd in some cases absurd (pickpocketing someone is morally worse than killing them and looting their body, unless they are "evil" in fallout 3 and new vegas), but they also make the player automatically pick the good/bad option because they decided that they're doing a good/bad playthrough, instead of actually engaging with the moral problems. Because games rarely incentivise being neutral and give bonuses only if you get a lot of good boy or bad boy points. And when games try to encourage evil with greater rewards, they back out at the last second making the good path actually more rewarding in the end (Bioshock) or make the evil option too evil for the reward to be worth it (Blowing up Megaton in fallout 3).

    • @stratospheric37
      @stratospheric37 2 года назад +40

      @@AiluridaeAureus i don't think that's a fair comparison. both of these games may have some sort of moral system but both of them definitely try push you towards one path compared to the other. in the case with minecraft the way the game is about resource management and shaping the world it pushes you to do the terraforming, deforestation and colonialism (oops!). undertale actively discourages you from killing people and doing the genocide route cmon

    • @fellinuxvi3541
      @fellinuxvi3541 Год назад +4

      @@stratospheric37 Which only serves to make it a less realistic choice in the end.

    • @irrevenant3
      @irrevenant3 Год назад +6

      IMO Dishonored does a pretty good job of this by making the good route more work and less convenient - then letting you see the consequences of the path you took.

  • @IceLaic
    @IceLaic 4 года назад +1497

    “I’m not your dad”
    But why not

    • @jeesook93
      @jeesook93 4 года назад +34

      Call him daddy

    • @terri8372
      @terri8372 4 года назад +33

      @@jeesook93 yeah, why should Philosophy tube be the only daddy? lol

    • @lornaginetteharrison7168
      @lornaginetteharrison7168 4 года назад +4

      IceLaic: It’s time we had *’THE TALK’!!!*

    • @justthecoolestdudeyo9446
      @justthecoolestdudeyo9446 4 года назад +20

      It's been a running joke between my sister and I that we call him "Daddy Dan Olsen" when referencing him lol

    • @PhongTran-uc6mk
      @PhongTran-uc6mk 4 года назад +8

      Colonize my colon, daddy! Or mommy? Quickly please...

  • @corphish129
    @corphish129 3 года назад +1086

    To be fair, the obstacles preventing you from curing zombies mostly disappear once you're well established. You only need one brewing stand, and spider eyes, mushrooms, etc. are easy to get. Gold doesn't have much use on it's own, so it's good to have something to use it for.
    My friends and I have always ethically sourced our villagers from zombies.

    • @bladdnun3016
      @bladdnun3016 2 года назад +140

      You mean you needlessly slaughtered those blazes after invading their home, just to "cure" a zombie villager from their undeath, which they didn't ask you for?

    • @jay.instro.2361
      @jay.instro.2361 2 года назад +126

      Feels like you are curing people for slavery as opposed to curing them for humanitarian reasons 🤣

    • @anonamous936
      @anonamous936 2 года назад +156

      providing medicine to the terminally ill in exchange for a little forced labor and selling their goods at cost. Ethical!

    • @thugpug4392
      @thugpug4392 2 года назад +116

      @@anonamous936 it's canonically a discount from the villager themselves. They also don't do any forced labor necessarily. If you let them wander around and have a village for them they will pick up available jobs automatically by walking over to them. You're also paying them the rate they want because if you hurt them or buy one item too many times they'll raise the price of it.

    • @draexian530
      @draexian530 Год назад +33

      I'll admit, I've gotten in actual fights over "ethical" sourcing of resources. My boys couldn't grasp giving up efficiency, especially in a game.

  • @honkhonk4102
    @honkhonk4102 Год назад +77

    I attempted some villager-napping of my own once back in 2019, and was attacked by a patrol of pillagers mere blocks out of the village, they slaughtered both me and the innocent villager.
    I was so consumed by guilt that I immediately gave up on my plans and decided to just make a clear path to the closest village I could find and resign myself to some walking. I held a mini funeral attended by me and a curious sheep, and planted a memorial tree and a rosebush. Haven't tried to kidnap a villager since.

    • @NikaHarper
      @NikaHarper 5 месяцев назад +6

      I have a memorial fountain from the time my friend brought an illager raid to my prized village, killed everyone inside. I found one in a basement and one on the roof, by a miracle, and was able to repopulate and thrive once more. I do not need the fountain to remind me of the massacre, I WILL NEVER FORGET IT.

    • @KirikkSiSq
      @KirikkSiSq 4 месяца назад +1

      ​@@NikaHarper that's why I'm gonna look carefully after anyone who enters my world
      It has several things from 2014, I don't want for them to be destroyed by some stupid kid
      Also, if I'm ever moving villagers to Central Island, I'mma place them underground bc the island is from 0.8.0
      Also bc Central Island underground reminds me of StoneBlock: there are no natural caves above y=5, only tunnels I dug

  • @norafromash5087
    @norafromash5087 Год назад +27

    One of my favourite things to do in minecraft, even before the trading update, was to find an existing village, wall it off so zombies couldnt get in and kill the villagers, and just expand the village. There was something quant about having your little square with the villagers that you could decorate and make peaceful.

  • @DreableNeebal10
    @DreableNeebal10 4 года назад +1214

    Hahaha you built a village for them? My friends and I simply enslaved them into some interconnected stalls in a cliffside.

    • @swedishm90camouflage17
      @swedishm90camouflage17 4 года назад +96

      the way it should he done! building individual houses is inefficient as heck

    • @aero-aha
      @aero-aha 4 года назад +37

      I put mine in a cage connected to my house
      I’m a monster i know

    • @kaliorexi4807
      @kaliorexi4807 4 года назад +29

      @@aero-aha No worries, look up "CallMeKevin"
      You are completely fine, believe me

    • @RyoKasai25
      @RyoKasai25 4 года назад +7

      The monsters was us the entire time.

    • @kaliorexi4807
      @kaliorexi4807 4 года назад +11

      @@RyoKasai25 No, we're just efficient

  • @DoAllDogsLikeMarmite
    @DoAllDogsLikeMarmite 4 года назад +605

    "What if slavery, but with Squidwards?"

  • @benraisher
    @benraisher Год назад +125

    “The concept of progress acts as a protective mechanism to shield us from the terrors of the future.”
    -Collected sayings of Muad'Dib, by the Princess Irulan

  • @Laittth
    @Laittth Год назад +32

    10:40 you forgot the part in Factorio where there's literally a game mechanic called "pollution", which things in your factory make and causes a race of bug-like creatures that live on the planet (often literally called natives) to attack your factory, making a large part of the game revolve around developing military technology to protect your factory or quite literally wipe the natives off the map.

  • @thomasmott3518
    @thomasmott3518 3 года назад +573

    Love how as you're discussing what is essentially the triangle trade, you are boating along a river banked by loads of sugar cane.... nice touch if deliberate

    • @AiluridaeAureus
      @AiluridaeAureus 2 года назад +1

      Pretty sure there are no villagers raiding other villages for captives to sell to the white man. Not letting you ease out on that part.
      I mean, yeah there are the Illagers, but they're really just there to murder people for ritual. So they're more of the Aztecs with mansions and armor instead of temples and obsidian edged clubs.

    • @Literallyryangosling777
      @Literallyryangosling777 2 года назад +33

      Lol stealing the lands of the peacefull villagers to overwork them to death in your industrialized sugar cane island to satisfy the demand of another villagers for books, sussy

    • @Sylfa
      @Sylfa Год назад +2

      Not at all to death, they have everything they want and are quite happy…

  • @ashaelatv
    @ashaelatv 4 года назад +968

    "Alternately you're going to need to acquire villagers from existing villages."
    oh no
    "It's just a matter of getting a villager near enough to the water that you can push them into a boat"
    oh noooooooo

    • @no-man_baugh
      @no-man_baugh 4 года назад +51

      Not hype on where this is going

    • @Cami555555Sheep
      @Cami555555Sheep 4 года назад +34

      GET IN THE BOAT

    • @gamersagainstweedrepresent
      @gamersagainstweedrepresent 4 года назад +3

      *OHH NOOOO*

    • @ilikeceral3
      @ilikeceral3 4 года назад +12

      The harder they try to escape notch’s influence, the harder notch pushes himself in.

    • @chance9512
      @chance9512 4 года назад +1

      I want to like this, but it's at 666, so yeah, not happening.

  • @LadyArtemis2012
    @LadyArtemis2012 Год назад +50

    I was watching a Minecraft playthrough where the streamer was looking around for a place to settle down. They found a spot they liked and started talking about all of the plans they had for the area. One of those plans was to terraform an existing depression in the terrain into an entirely new lake.
    This depression happened to be the location of a village. There are certain historical parallels here that immediately jumped to mind.
    Later in the same video, the streamer was talking about the importance of keeping villagers safe from hostile mobs. A task he accomplished by digging basements under the villager's homes, pushing them in, and then making it impossible to leave.
    My point is that Minecraft isn't exactly a great vehicle for teaching players about ethics...

  • @fiji9258
    @fiji9258 Год назад +32

    I just wish Minecraft had systems (or at least a mod) that made biomes less static and more interactive. For instance, it would be cool if the kinds and amounts of animals in a region changed depending on what you did there, like maybe cutting down trees could reduce the amounts of chickens as they disperse for more cover, or maybe there could be different qualities of soil or something. Waste systems too, so you have to actually consider your footprint.

    • @JNJNRobin1337
      @JNJNRobin1337 11 месяцев назад +1

      unfortunately no mods for that have yet existed; and i dont know how long until they might

  • @gizoginjr
    @gizoginjr 3 года назад +757

    Ah yes, like that time Dwarf Fortress accidentally incentivized systematically breeding and slaughtering mermaids because their bones were among the most valuable renewable resources in the game. This was an outcome so repulsive to Toady One - the game's creator - that he would then go on to make mermaid bones nearly worthless to disincentivize such behavior in the future.

    • @quixotes4478
      @quixotes4478 3 года назад +69

      The difference is that mermaid genocide doesn't easily scan to any existing events in history where as Minecraft's systems more clearly encourage reenacting colonialism. Yes yes I know those darn SJWs tryna ruin muh vidya by... engaging with the themes and ludonarrative.

    • @lowleypeasentmr.l8836
      @lowleypeasentmr.l8836 2 года назад +169

      @@quixotes4478 I can think of two, somewhat similar examples, killing albinos out of a belief that they had magical healing properties and people collecting the bones of mummies to snort

    • @Hideyoshi1991
      @Hideyoshi1991 Год назад +16

      @@quixotes4478 from Rome to China, Japan, Siam, Persia, Abyssinia and the Aztecs. It's just good old fashioned Empire.

    • @unblorbosyourshows9635
      @unblorbosyourshows9635 Год назад +21

      @@lowleypeasentmr.l8836 People did WHAT with mummy bones???

    • @lowleypeasentmr.l8836
      @lowleypeasentmr.l8836 Год назад +69

      @@unblorbosyourshows9635 After Napoleans disastrous invasion of Egypt he brought back ancient Egyptia artifacts (most notably the rosette stone) this set off Egypt-mania in Europe and North America, most notably in Victorian England, where unwrapping parties took place(gathering around a mummy while a person unwraps the mummy, before passing out pieces of the wrapping and body), people bought ancient relics to put in drawing rooms, massive efforts to decode the hieroglyphs took place and yes, some people snorted crushed up mummy bones

  • @cassandralynn1277
    @cassandralynn1277 4 года назад +2593

    This video is a strictly optimal intersection of my interests.

    • @TheHiroBlade
      @TheHiroBlade 4 года назад +75

      This is actually kind of weird. I've been watching Folding Ideas for a few months now, AND I just got back into minecraft like a week ago. I am literally in the process of tearing down and rebuilding a naturally spawned village for my own purposes.
      Considering how many minecraft videos I've watched in the last week, I'm surprised the algorithm didn't just say. "Yea, watch this. Trust me." and then play it as soon as I logged in.

    • @peterdumpel5729
      @peterdumpel5729 4 года назад +35

      Cassandra Lynn Your wording makes it sound like you really dig colonialism
      edit: oh god I just noticed the 'dig'

    • @tophers3756
      @tophers3756 4 года назад +6

      You must be a lot of fun at parties.

    • @Phen93
      @Phen93 4 года назад

      Same!

    • @SydtheKyd
      @SydtheKyd 4 года назад +37

      @@peterdumpel5729 In Cassandra Lynn's defense, you can be interested in colonialism in the sense that you like studying and analyzing it, without endorsing its actions.

  • @happycamperds9917
    @happycamperds9917 10 месяцев назад +50

    I remember that the world I made with my siblings had a weird rule where we would always replace all trees we cut down with saplings to preserve the natural resources.

    • @ryanwillingham
      @ryanwillingham 6 месяцев назад +12

      not a weird rule, just being a good minecrafter lol

    • @LineOfThy
      @LineOfThy 5 месяцев назад +1

      ye thats good

    • @KirikkSiSq
      @KirikkSiSq 4 месяца назад

      Well, I decided I'm not making new builds on the Central Island bc I wanna keep the unique 0.8.0 terrain
      I build underground instead, it reminds me of StoneBlock
      Outside the Central Island, however, I do whatever I want, outside world is endless as are the resources there
      One player can't ruin an endless 1.20 vanilla world, so chopping trees in the forest is fine if there are many of them
      If there are only few, it's better to place saplings wherever trees grew

  • @beansworth5694
    @beansworth5694 Год назад +139

    I imagine myself as an actual feudal lord when I play Minecraft. I embrace the fact that the player character isn't necessarily a good person, they're a settling and conquering nomad with capabilities similar to a demigod compared to the other inhabitants. I don't know if engaging in evil acts in a fictionalized setting is necessarily evil or unvirtuous if it's done critically, in fact it can have a good outcome if you take a step back and realize what systems incentivize your behavior to act as 'the bad guy' when you're just playing the game and then take that knowledge to prevent yourself from doing that outside of a virtual space, where the people you interact with aren't NPCs with the most basic encoded instructions and are instead actual sentient beings with moral consideration.

    • @CatLover-lk9gz
      @CatLover-lk9gz Год назад +17

      I think the exact same way my guy. And you aren't wrong. The player charachter in survival is the closest thing to a god. Very few mobs can build. No mob can craft, a few mobs can destroy. But most can't match your destructive power. Funnily enough. The end credits also seemingly refer to you as a powerful entity. And don't worry, so many other games include war crimes. You aren't alone. And minecraft is very tame compared to other games....

    • @KirikkSiSq
      @KirikkSiSq 4 месяца назад +1

      ​​@@CatLover-lk9gz at the end of the day, it's better to do bad things in games rather than in real life
      And games allow you to try something you'd never do in real life
      As for Minecraft, yeah, villagers are just dummies

  • @AsiniusNaso
    @AsiniusNaso 4 года назад +512

    Oh, colonialism and inhumane industrialization in Minecraft?
    *cackles in Dwarf Fortress*

    • @madhijz-spacewhale240
      @madhijz-spacewhale240 4 года назад +19

      ye old days of Merfolk bone farms

    • @semi-useful5178
      @semi-useful5178 4 года назад +23

      PRAISE BE TO ARMOK. LORD OF IRON, GOD OF BLOOD!

    • @harbl99
      @harbl99 4 года назад +12

      Arrow pointing from the (carefully mapped, calculated and beta tested) infinite goblin blood fountain power generator to unspecified 'nefarious contraptions' elsewhere.
      Dorf Fortress: the premier 'Am I the monster?' introspection game.

    • @TheAnalatheist
      @TheAnalatheist 4 года назад +12

      The speaker sounds like a damned elf.

    • @zacharywhite5631
      @zacharywhite5631 4 года назад +4

      I’d really like to play Dwarf Fortress but, try as I might, I just can’t get into it. There’s so much stuff going on in the game that it kind of feels genuinely hopeless attempting to learn it.

  • @nick012000
    @nick012000 3 года назад +612

    "It's worth noting that there is not one where the player reclaims a planet from the extractors, balancing wetlands and ecosystems" There is now; it's called Terra Nil.

    • @DRHARNESS1
      @DRHARNESS1 3 года назад +34

      Its pretty good, its also still getting updates

    • @penname8441
      @penname8441 2 года назад +4

      +

    • @gwenrees7594
      @gwenrees7594 2 года назад +7

      Thank you so much for introducing me to this game

    • @jonasdatlas4668
      @jonasdatlas4668 2 года назад +9

      First thing I thought of when he said that, and I was indeed looking for this comment.

    • @GoddoDoggo
      @GoddoDoggo 2 года назад +6

      I mean there's also Sim City, specifically when initiate all of the natural disasters at the same time.

  • @Astronomikat
    @Astronomikat Год назад +58

    It's funny. I generally start my runs with Minecraft looking for a viable village to start improving before I go about doing anything else. Then I trek outward looking for neighboring villages and points of interest. After which I begin to build outward from the initial village, roads, rail systems, etc. to connect the surrounding villages together. I pretty much never move villagers with boats or mine carts. I just build them new nicer homes, and more farms and work sites, storage, docks, etc. and give them free bread and trade with them to level them up. I like to pretend I'm building a friendly utopian anarcho-syndicalist or some sort of socialist society. haha.

    • @NotALotOfColonial_SpaghettiToG
      @NotALotOfColonial_SpaghettiToG 5 месяцев назад +6

      that is so nerdy i'm gonna have to try that

    • @robertoazuaje9279
      @robertoazuaje9279 5 месяцев назад +5

      That's pretty much what I do, basically

    • @Hemostat
      @Hemostat 4 месяца назад +2

      You gotta give them unique flags too

    • @wawe5557
      @wawe5557 3 месяца назад +1

      I do that too! I add more beds, more torches, and wall up. I gather railways from mineshafts to connect my base and the villagers, instead of kidnapping them. I add more work stations under open air, so that they can still work in their village, but I at least know exactly where they are and access is easy. Hauling them is way too much work, that you can instead spend improving what's already available!

    • @Astronomikat
      @Astronomikat 3 месяца назад

      @@wawe5557 Exactly! I've also started building libraries and writing books about the lore of the various towns I've discovered and helped grow. lol. I'm using a translator to convert my stories into a kind of late middle English.

  • @playdischord1791
    @playdischord1791 2 года назад +70

    This made me feel both less bad and more bad about just raiding villages for their resources.

    • @bobamer932
      @bobamer932 Год назад +17

      More viking less conquistador

  • @VoltzNSmith
    @VoltzNSmith 4 года назад +590

    The fact that this begins with a story about a love of cats is super meaningful to me

    • @WangleLine
      @WangleLine 4 года назад +5

      cats are everything, after all

    • @Loukbots
      @Loukbots 4 года назад +13

      ‘It’s about cats, Hal.’

    • @gabby3036
      @gabby3036 3 года назад +7

      *Digital* cats, no less. All that effort for a pet cat you literally cannot pet, while simultaneously there's a real life cat very likely within arm's reach (I mean, come on: you're trying to accomplish something on a computer - that's basically a summoning spell).

    • @WWLinkMasterX
      @WWLinkMasterX 3 года назад +9

      Well,
      -Egyptians venerated cats
      -Some pagan religions held cats in great esteem
      -Medieval Christians associated cats with witchcraft
      -Cats were banned during the dark ages
      -The rat population exploded
      -This exacerbated the plague and killed a third of Europe
      -This decimated the workforce and raised the price of labor
      -That undermined feudalism and helped create capitalism
      -Which enabled the industrial revolution
      -Which allowed Europeans to conquer the old world.
      It's like pottery, it rhymes.

    • @BBWahoo
      @BBWahoo 2 года назад

      @@WWLinkMasterX
      We need to destroy cats

  • @DoctorMelon
    @DoctorMelon 4 года назад +415

    The sandbox game "Eco" does some interesting things; you're tasked with preventing a meteor from striking the planet's surface, starting from the same "punch trees to get wood" conditions of minecraft - but the ecosystem and climate are simulated also. Over-hunting animals can destabilise the population, over-farming can dry the soil of its nutrients, and burning coal and refining metals can poison the air, water, and soil. It's a delicate balancing act - saving the world, both from outer space and yourselves. It's super interesting!

    • @AnimeSunglasses
      @AnimeSunglasses 4 года назад +1

      I will have to try playing this.

    • @davidgumazon
      @davidgumazon 4 года назад +2

      "Over-farming can dry the soil of its nutrients"
      Floating Dirt: No.

    • @Ramsey276one
      @Ramsey276one 3 года назад

      Sounds good!
      Link please?!

    • @mylesvmiles7571
      @mylesvmiles7571 3 года назад +4

      these are a lot of systems you have to retroactively take care of there are some pro gamers who are always willing to push themselves out there but i don't see this game being super popular but also god dammit this is a great idea

  • @hotpawsmathsandscience3124
    @hotpawsmathsandscience3124 2 года назад +61

    learning about bugs in factorio made me feel really uncomfortable. these buddies literally attack you because they sense the pollution your factory brings. they recognize you as a threat, a hostile invader, and are trying their best to save themselves from the mortal danger

    • @sycration
      @sycration Год назад +13

      Factorio seems very heavy handed about this. I always thought that Factorio is actually making the point about how any industrialization inherently is destructive to nature.

  • @fleacythesheepgirl
    @fleacythesheepgirl 4 года назад +1191

    Moral of the story it's better to go to hell and back then become a slaver.

    • @koboldcatgirl
      @koboldcatgirl 4 года назад +84

      And better to be a zombie pigman than a fascist.

    • @niall_sanderson
      @niall_sanderson 4 года назад +234

      Honestly, going to hell and back to save somebody you've never met from a horrific disease is just about the most good and righteous thing you could possibly do.

    • @siddsen95
      @siddsen95 4 года назад +38

      "Then", intentional or not, improves this observation.

    • @fleacythesheepgirl
      @fleacythesheepgirl 4 года назад +9

      omg I hate you XD

    • @tuffy135ify
      @tuffy135ify 4 года назад +2

      Or...you know...just cheat in villager eggs.

  • @babahu15
    @babahu15 4 года назад +2610

    this one drew in a different crowd. i particularly love the "you're thinking about this too deeply" comments like... welcome lmao

    • @mixiekins
      @mixiekins 4 года назад +63

      I get what you mean, it just brings up interesting concepts and gets folks thinking about gameplay design semantics, which can actually be very useful exercises to improve experiences. It sure would be nice to have a From The Ground Up (botw side quest) method of easily establishing a new town, but wherever you please and by politely inviting villagers who would be well-suited to that location. I get that you can expand existing towns, but what if you want a town nowhere remotely near any existing ones? Would you have to build the nearest town into a mega metropolis to reach that farthest corner? It's unfortunately unsightly, tedious, against the wants of the player, and (of course why bother arguing this when we're talking about cube-people, but also) very unrealistic; urban areas are founded though dispersed dots of towns that on their own grow until they intersect to form a larger mass (why urban land areas like Chicago tend to have neighborhoods in the city proper and townships further out), whereas it's far less organic for one small town to explode out and encompass all the open land and few sister town that are around.

    • @greenredblue
      @greenredblue 4 года назад +103

      I mean... it’s one thing to apply analysis to a situation that doesn’t necessarily support it. It’s quite another to twist pretzels out of a game just to *vaguely* construct a scenario you wanted to discuss anyway. *He’s* the one who decided the villagers were too inconvenient to access. There’s so many ways he ignored for fixing that problem: move into the village, set up nether portals, build a red stone railway (quite fun to do!), ride horses, even set up a canal (which he eventually did *anyway* to transport slaves).
      Or, since we can see he’s technically proficient enough to set up and run a server, just create some command block teleporters.
      *OR* or, since we see he’s technically proficient enough to _install mods_ (considering he’s clearly replaced the rendering engine), he could use any of the _dozens_ of fun and easily installed fast travel mods.
      But no, none of those will do. Instead he decided that he had to build his own village from scratch. He himself pointed out that there are easy / ethical ways to do this, including terminal commands and saving zombies.
      But nope, virtual slavery it is. Even this wouldn’t be so bad if he just approached it as a simple meditation on the exercise of free will in an imbalanced power dynamic. But he actually implied that his *own* choices, which ignored options that were both faster and more fun, were the intended experience. Concluding: “yikes.”
      This is what disingenuous, bad faith arguments look like. And it’s kind of insulting to both Minecraft and an audience that expects well-informed even-handedness. He could have picked literally any other game to support this discussion - he himself even gave some good examples! But Minecraft just doesn’t work for the point he’s trying to make.

    • @CTOOFBOOGLE
      @CTOOFBOOGLE 4 года назад +307

      Guy Boo this video is not judging minecraft on a moral level or anything, it’s a critical analysis of some of the deeper implications of various gameplay mechanics. People like you are why videogames aren’t considered art by many.

    • @greenredblue
      @greenredblue 4 года назад +43

      Nicholas Brush 6:10 - 6:25
      You’re telling me that this video does _not_ directly imply problematic intent on the part of Mojang and Microsoft. I’m very curious what exactly you think “that would be a yikes from me” means.
      Also, you’re defending _this video_ which explicitly details the problems with other-izing, with the phrase “you people”? (Paired with a completely irrelevant conclusion, btw.) Really.
      That said, I give even odds that you’re just trying to troll. So FYI I won’t be seeing future replies.

    • @CTOOFBOOGLE
      @CTOOFBOOGLE 4 года назад +90

      Guy Boo I am not, but since I guess you have blocked me whatever.

  • @crisis8v88
    @crisis8v88 Год назад +41

    Taken further, you need to somehow keep your villagers safe from threats they face in the world to protect your investment in those few high level villagers with the dope items for sale. To do this, you fashion shelters for them, which take the form of increasingly restrictive spaces. Eventually you arrive at the logical conclusion where your villagers, now sequestered into their prisons designed expressly for your convenience, toil endlessly not for their own fulfillment, but yours.

  • @thomas3224
    @thomas3224 2 года назад +13

    That’s why I enjoy playing the game as like a nomadic lone cowboy type. I just kinda wander around with a donkey or horse and take shelter whenever I need to. When it comes to villagers I preferred just passing through for a night or two for some food or shelter and then go on my way without disturbing anything

  • @ThexDynastxQueen
    @ThexDynastxQueen 4 года назад +436

    Villager kid: Where did mama go?
    Villager Dad: She got pushed into a boat and will never come back cause some dude wanted more pet cats.
    Are you satisfied now, algorithm?!

    • @RokuroCarisu
      @RokuroCarisu 4 года назад +3

      Could've gone worse. I heard of another quite popular Minecraft player who pushes people straight into canals...

    • @monsterlair
      @monsterlair 4 года назад +2

      @@RokuroCarisu Did he not also, himself, get pushed into a canal once?

    • @markshulman3150
      @markshulman3150 3 года назад +1

      this is basically how the transatlantic slave trade worked

    • @jek__
      @jek__ 3 года назад +3

      And then villager dad proceeds to breed with villager kid, because family structure is invented entirely in the mind of the player and they lack even the capacity to know or care

    • @BonaparteBardithion
      @BonaparteBardithion 3 года назад +1

      @@jek__
      So, they're clownfish?

  • @mossbugprincess
    @mossbugprincess 4 года назад +2240

    god i would love a game where i was retaking a world from the people trying to change it by balancing swamp ecosystems wtf

    • @felix56p
      @felix56p 4 года назад +30

      Reus is... kinda like that?

    • @thetertinator9562
      @thetertinator9562 4 года назад +58

      This will be the swamp thing game we'll never get

    • @imsapphiregray
      @imsapphiregray 4 года назад +25

      Me too! If I knew the first thing about programming, I'd try to make a game like that myself lmao

    • @willowarkan2263
      @willowarkan2263 4 года назад +6

      It would be really cool.

    • @Ramsey276one
      @Ramsey276one 3 года назад +4

      Balancing swamp ecosystem??

  • @bscorvin
    @bscorvin 2 года назад +22

    Finally, a video that explains why I choose to characterize myself as an greedy, capricious overlord when I play Minecraft or Dwarf Fortress

  • @MalcolmCooks
    @MalcolmCooks 3 года назад +628

    I always felt like Factorio leaned into the whole colonialism thing instead of shying away from it. To me the overall tone says "Colonialism bad, here's a game where you are a bad guy doing colonialism."

    • @T33K3SS3LCH3N
      @T33K3SS3LCH3N 3 года назад +148

      Factorio has a downright holocaustial facet. Not only do you colonialise the place, you set up an automated industrial scale genocide apparatus to completely depopulate as much land as possible.

    • @MalcolmCooks
      @MalcolmCooks 3 года назад +76

      @@T33K3SS3LCH3N yes, thats pretty much the point of the game. definately not accidental or unintentional

    • @JacksonBockus
      @JacksonBockus 3 года назад +35

      But like... the game is still fun, right? I haven't played it, but I know people have sunk hundreds of hours into it, so while it may have the meaning "Colonialism is bad", it you're doing a colonialism and it's fun, then it also has the meaning "Doing this bad colonialism is fun and addicting." Not trying to attack Factorio, since like I said I haven't played it, but it's a potential problem with any game that puts the player character in a villainous role, like Spec Ops: The Line.

    • @Jonsoner
      @Jonsoner 3 года назад +80

      @@JacksonBockus But why should it be a problem? Isn't it great when games challenge the meaning of fun? Of being a good guy? Of doing the right thing? For example, Lisa the Painful and Spec Ops: The Line are so great for me because I wouldn't have thought about what it means to, as a player, want to be a hero, even if the world doesn't need you to try to act like one and you end up making everything worse by trying.
      Or just proving fun by being objectively an evil person Factorio, where you have fun by coldly and methodically try to find ways to annihilate the entire ecosystem because they keep trying to nibble at your factory. To the point where I played Toxic Love from Ferngully while burning a forest filled with fauna by making a train filled with mortars. Or Rimworld and modding the game so my colonist eventually get used to all the atrocities that I'll make them do for wealth "What's that? The new guy is having a mental break because he didn't know that we harvest organs of prisoners before selling them to slavery? HA! I'll force him to do it himself later, he'll probably fail the operation and maybe kill the organ bag, probably making him cry some more".
      To me, is vital for games to provide challenge to the players, and not necessarily in difficulty but by challenging the players own thoughts and ways of playing. Specially if it's about scary, ugly or disgusting things that we cannot and probably shouldn't ever experience in real life. So I don't believe in shying away from those topics in games since they can make us grow more as a person. At least it did for me.

    • @luckyc4t110
      @luckyc4t110 3 года назад +75

      @@Jonsoner If a game tries to tell a player that the actions it is telling them to take are bad, but fails to convey that judgement, then it reads as an endorsement of the bad thing. This problem is worsened by the fact that an audience is inclined to empathize with and agree with the main character, and especially with a player character who they inhabit.
      It's true that a game like Factorio can provide an interesting and insightful look into colonialism and the feeling of being a colonialist that makes a player reinspect their own values as a player and a person. It's just as true that a more average player can pick of the game, be met with the same colonialist sentiments that they've been culturally submerged in their entire life, and uncritically agree with the game and what it is asking of them as something good.
      It's the classic problem of satire, in which whatever ridiculous statement you make will reflect what some idiot out there unironically believes. When you ask a player to reenact colonialism as a critique of colonialism, there will be people who don't see the critique and only enjoy the reenactment.

  • @GunnGuardian
    @GunnGuardian 4 года назад +721

    You know my first thought was, "Why don't you just make a nether highway to the village instead of kidnapping them? It's a lot easier anyway." Then I guess it becomes a Globalism metaphor instead.

    • @TheGerkuman
      @TheGerkuman 4 года назад +77

      True, but at least one is preferable to the other. The issue is that the villagers still don't get a say in the matter.
      Imagine finding a village and them saying to you 'dont build within 50 squares of our town'. Imagine trying that and suddenly they're out there with their diamond swords to drive you away
      Imagine nomadic villagers with tents, who are confused why you believe the land can be owned or build upon and try and conserve as much as possible.
      Sadly no-one would do that, because it would make the game 'less fun'

    • @BvousBrainSystems
      @BvousBrainSystems 4 года назад +51

      That's the metaphor side of the question, now I'm here with the practical side within the game: if the village isn't within render distance, nothing happens in it, children aren't being born and don't grow. Therefore, it's desireable to have your village be where you will spend most of your time.

    • @elgatto3133
      @elgatto3133 4 года назад +65

      @@TheGerkuman NOMAD VILLAGERS WOULD BE SO COOL

    • @Colleywoodstudios
      @Colleywoodstudios 4 года назад +80

      "Alright gang so I solved the transit problem BY USING HELL ITSELF!" Basically the plot of doom 2016 lol

    • @AmeriChrisTheMage
      @AmeriChrisTheMage 4 года назад +27

      @@TheGerkuman "...it would make the game 'less fun'"
      We must have different definitons of fun.

  • @kachelstacktus
    @kachelstacktus 9 месяцев назад +10

    The slave metaphor doesnt get any better when you realize that the optimal way to treat villagers is either putting them in a 1 square meter cell for easy trading, putting 3 or more into a 1 suqare meter cell for iron farms or forcing them to breed to get more villagers.
    But to be fair, mojang has at least stopped people from mass slaughtering them to get the best trades. In versions 1.12 and below, you could bot change a villagers trades. So to get the best trades, you just had to breed as many of them as you can and then kill all the ones with suboptimal trades or the wrong professions. The amount of blood on my hands from that time is quite frankly staggering

  • @matthewshiers9038
    @matthewshiers9038 2 года назад +23

    Definitely food for thought there. As someone who's tried both methods of creating a village and often just stopped seeing villagers as anything more than a resource for powerful tools and armour, I have to admit - I don't feel right doing it. Only exception to this is SkyBlock maps, where I just know that leaving them unattended and unprotected is liable to get them killed, and I need all the help I can get in rebuilding a sky world.

  • @boundbythecurve
    @boundbythecurve 4 года назад +825

    The little grumble noise the villager makes as you boat him away is...uncomfortable.

    • @actualizedanimal
      @actualizedanimal 4 года назад +117

      He's just kind of like "So this is happening. Okay."

    • @seacucumberable
      @seacucumberable 4 года назад +66

      Haarrrh ಠ_ಠ.

    • @FerousFolly
      @FerousFolly 4 года назад +11

      Mmh indeed

    • @furtado704
      @furtado704 4 года назад +43

      How politely they mumble as they are taken away from their friends and family.

    • @cinebst
      @cinebst 4 года назад +42

      Gonna be real? That bit at the end of the video straight up gave me a chill. The juxtaposition was surprisingly disturbing. (Which was Dan's intention, I'm sure)

  • @TeTaongaKorora
    @TeTaongaKorora 4 года назад +1495

    I get where you're coming from with this and I do think it's a significant aspect of the human psyche to delve into, especially with the environmental catastrophes of today, but I feel you perhaps played a little too much into the dichotomy of the coloniser and the 'noble savage' when discussing the societal influences driving your interests in building and terraforming.
    Indigenous and colonised peoples around the world heavy shaped our homes and exerted control on the environment- obviously not to the extent of colonial nations- and this line of thinking that Indigenous peoples are pure and naturalistic is a harmful one that paints us as inherently primal and anti-development. Surely you've heard of Rapa Nui, or First Nations in NA that used fire to reform landscapes, or the great Central American nations. The zoo in Tenochtitlan was the largest of its kind anywhere in the world, by some measures the largest in history, and I can't think of a more overt assertion of control over the environment than a zoo on that scale. I think in downplaying the enormous construction achievements and terraforming of Indigenous peoples, it's playing a bit too much into the views of Indigenous as some primal oddity off to the side.
    Just something to think on, but I do love the idea of examining why we love building/terraforming games in this way and layering it over with your accidental colonisation is a great way to break into it.

    • @notnotkavi
      @notnotkavi 4 года назад +21

      Completely agree

    • @FoldingIdeas
      @FoldingIdeas  4 года назад +122

      Isn't that the conclusion of the video?

    • @notnotkavi
      @notnotkavi 4 года назад +203

      @@FoldingIdeasyes, but I do think talking about colonialism and then saying that an interesting game would involve making a natural environment from a factory kinda makes it seem like colonialism is about the destruction of nature rather than people

    • @Dambiello
      @Dambiello 4 года назад +52

      A similar thought popped into my mind as well. I would like to stress I'm not pro colonialism in any way, I bring up my next point just to discuss, but the term "native" seems to be given a positive deposition by default. Possibly because the opposition, usually, is defined as "invaders", which does definitely have a negative meaning to it. Does being native to a place really give one the right to absolute authority to that place? Then people start picking at details to determine who's truly native or not, which is never unanimous. I think it's an interesting thing to think about.

    • @TeTaongaKorora
      @TeTaongaKorora 4 года назад +185

      @@FoldingIdeas I read the conclusion as maintaining the coloniser v colonised dichotomy that the colonised are naturalistic and the colonisers are for development. It does speak to giving more support for Indigenous voices and to question the need to build and terraform, but I still read it as coming from the colonial mindset being framed in this harmful dichotomy, even if in a way that attempts to support those most harmed by that dichotomy.
      Taken to its extreme, we get Pocahontas and Brother Bear- fetishistic views of Indigenous peoples as animalistic and pure. I fully know that's not what you intend and I do know you want to be supportive to Indigenous & colonised peoples, but it is this same view of 'Indigenous=tied to the environment' that produces this worldview. It's what we're seeing right now in response to Ihumātao- 'Ah Māori always just want to stop development,' or even some supportive pākehā that want to protect the Land and not the Whenua- environmentalism not indigenous rights- instead of asking why this specific place is being protected. Lending support to Indigenous peoples is good, but breaking down the colonial worldview is critical for that to move forward.

  • @seguaye
    @seguaye Год назад +11

    for the record, you can lure villagers, which is definitely the easiest way to transport villagers over land. You have to first destroy their job block, so they’re unemployed, and then place it down in the direction you want to take them so they walk that way. you have to destroy it again before they actually claim the job, and run a little further away and place it again. Rinse, repeat until they’re where you want them

    • @lazlo107
      @lazlo107 5 месяцев назад +2

      Fucking hell that is Brain drain very well described

  • @names_are_useless
    @names_are_useless 2 года назад +19

    See, I never displace Villagers or kill them. I sometimes just build them some extra buildings, including a Home for myself (which is usually the biggest building) without any kind of permission and start using their Farms to feed myself ...
    Now that I think about, that really does sound awful.

  • @samboujaiteh3331
    @samboujaiteh3331 4 года назад +1663

    I love the new Folding Ideas gimmick of him playing video games and ruining them for everybody, by applying the regular societal logic we live in.

    • @StraightPunkEdge93
      @StraightPunkEdge93 4 года назад +142

      @@someguy4405 Bruh this shit is pretty niche. As much as i love Folding Ideas and his interesting concepts, there ain't no way homeboy is making money from this video.
      Also chill out dude.

    • @notadolphin9995
      @notadolphin9995 4 года назад +170

      I don't feel like that's what he's doing at all.
      In my opinion he does NOT want you bad white man to feel bad about enjoying a game that implies (in this case) colonialism in fact this a wrong framing the right often tries to apply to leftist critique in order to get people upset about or dicredit the questions of leftist critizism.
      This is what people generally don't understand about leftist critique (and I don't blame them) because that is ultimately what Dan does: he critizises things from a culture critiqual/ sociological pov.
      Rather than trying to find "the fault" at an individual level said critique is aimed at the underlying structure of our culture (in this case glorifying the unexplored land and giving you excuses to utilize its resources among which are in some cases it's inhabitants).
      The point is to think about it and ultimately to create a different approach to culture.
      In this case "Journey" and similar games offer exploration without the implications of colonialism.
      Again, the point is not to get all other games banned or to condemn those who like them but to examine critically (maybe even not for academic practice but for finding a better alternative).

    • @EwMatias
      @EwMatias 4 года назад +101

      @@someguy4405 People affected by colonialism have to think about it everyday as a basic condition of their existence. And if white people in the global north should do it too, out of basic decency.

    • @willuda7098
      @willuda7098 4 года назад +21

      Some Guy quit crying

    • @Colleywoodstudios
      @Colleywoodstudios 4 года назад +26

      Let's play spot the dude who doesnt understand artistic interpretation

  • @celestesimulator6539
    @celestesimulator6539 3 года назад +192

    To be fair to Factorio, that game is kinda designed to intentionally make you think: "are you sure you're doing the right thing?"

    • @GayBrain
      @GayBrain Год назад +25

      Also Factorio: Here's a building that can basically perform a mass genocide.

    • @Brent-jj6qi
      @Brent-jj6qi Год назад

      @@GayBrain Also Factorio: Yeah, the nazis didn’t go far enough with their railway guns, clearly they could’ve won if they just had more railway artillery

    • @lanakou142
      @lanakou142 Год назад +25

      Same with Satisfactory. They've explicitly said part of the reason they'll never implement truly "clean energy" is because that would miss the entire point of the game.

    • @duckface81
      @duckface81 11 месяцев назад

      @@lanakou142 factorio just makes your miners and assemblers super dirty

  • @FierceStar56
    @FierceStar56 3 месяца назад +5

    I would like it known that I've quoted this video in 3 seperate college essays

  • @younggod5230
    @younggod5230 4 месяца назад +5

    perfect demonstration of how systems insentivize behaviours.

  • @isabellarios7489
    @isabellarios7489 3 года назад +1464

    Never had I ever faced the uncomfortable legacy of colonialism then when I was playing Civ V and stumbled onto a continent that had no civs or city states spawn on it, just barbarian camps.
    I was wiping out camps left and right until I went, "wait a minute...." haha

    • @CarrotConsumer
      @CarrotConsumer 3 года назад +45

      Was that before or after you nuked another civilization?

    • @imveryangryitsnotbutter
      @imveryangryitsnotbutter 3 года назад +88

      @@CarrotConsumer Hey, Gandhi nuked first.

    • @willowdove6703
      @willowdove6703 3 года назад +237

      The entire barbarian mechanic is extremely uncomfortable to me in the first place. I try to think of them as pirates or outlaws and that way they’re not, like, an actual cultural group. That way it makes sense that they’re automatically hostile and nonnegotiable. But then why aren’t they CALLED pirates?

    • @EngineerLume
      @EngineerLume 3 года назад +80

      The amount of times I've come across an abandoned yet plentiful island, went "YOINK," and then had to kill the, now that I have thought about it, Native Barbarians trying to fight is honestly probably too much

    • @CraftsmanOfAwsomenes
      @CraftsmanOfAwsomenes 3 года назад +60

      @@willowdove6703 Well, this doesn’t even work because in certain iterations of the series Barbarians can found their own civilizations as the game progresses.

  • @Uccisore28
    @Uccisore28 4 года назад +236

    You may also want to consider the cultural influences that cause you to regard a wilderness as beautiful and pristine, as opposed to a nightmarish hellscape inimical to human flourishing that MUST be tamed. If you grew up with things like electricity and boiled water, then you are likely romanticizing the wilderness (since you only see it from a distance), which of course is going to play into what you think of games based around terraforming it.

    • @yonatanbeer3475
      @yonatanbeer3475 4 года назад +38

      Yeah, minecraft presents a very Romantic idea of the pristine wilderness, the wonderland of nature devoid of human meddling. Food is abundant and safe to eat, disease doesn't exist, all the animals are peaceful folk who will just run around when you punch them aggressively, etc. That influence is more interesting to me than the history of colonialism that minecraft inherited.

    • @shitlordflytrap1078
      @shitlordflytrap1078 4 года назад +17

      @@yonatanbeer3475 are you forgetting the part where suicide bombers and giant spiders are abundant?

    • @chatboss000
      @chatboss000 4 года назад +5

      @@shitlordflytrap1078 Peaceful mode is a difficulty option.
      Also, bears and other wild animals don't just all come out at night and burn in the sunshine.

    • @jhonatanhernandez3568
      @jhonatanhernandez3568 4 года назад

      @@Mrpersonman0 you can respawn though

    • @elcabbage2306
      @elcabbage2306 4 года назад +11

      Yonatan Beer there are literally zombies and chimaera man pig undead abominations that walk the land, it’s a fucking children’s video game. Meanwhile there are wars and famine and rape and disease in less developed countries, but no, you’re not concerned with getting these people the things they need to live healthy and long lives, you’re concerned with hurting their feelings by comparing a modern day video game to the actual horrors of colonialism when I guarantee no person who actually took place in such horrors is playing fucking Minecraft

  • @joyburd2
    @joyburd2 2 года назад +16

    coming back to this video once i have an actual understanding of minecraft mechanics is a TOOOOTALLY different experience

  • @drkissinger1
    @drkissinger1 Год назад +84

    I think the appeal of “taming the wilderness” isn’t nearly as culturally contingent as some are suggesting. Anyone who isn’t literally a hunter-gatherer has got the bug.

    • @theflyingspaget
      @theflyingspaget Год назад +43

      It's universal, but the extent is cultural. Everyone wants to control nature, it's just that some people are less aware that they're as a part of nature as everything else.

    • @OsirusHandle
      @OsirusHandle Год назад +19

      Its the ultimate hunter gatherer dream too. There is no group *less aware* of the dangers of exploitation of nature than hunter gatherers. We as early humans made most megafauna extinct for food because it was easier than digging for roots, and because we wanted more and more kids.

    • @thermophile1695
      @thermophile1695 Год назад +21

      @@OsirusHandle
      I read a book a while ago where the main character was a hunter gatherer on a hyper-hostile alien planet, and he interacted with more technologically advanced people from a different region. They invented guns and wanted to use them to defend against the apex predators. After doing this for the first time, the lady who shot the gun goes on a tangent about how they don't know the long-term effects of removing an apex predator, and the hunter gatherer passionately insists that killing these things is good because of how dangerous they are.
      We romanticize hunter gatherers as being in tune with nature, but that's a fundamental misunderstanding. Hunter gatherers aren't trying to live in tune with nature, they're trying to survive. They don't have the tools or technology to kill predators without endangering themselves, or to force the land to produce more food, but they would if they could, because that would make it easier to survive.
      Taming nature isn't some colonialist dream, it's the nature of living things. Living things expand, and take advantage of their surroundings to survive and expand better. Having surroundings that can't fight back are why invasive species are so dangerous.

    • @OsirusHandle
      @OsirusHandle Год назад +4

      @@thermophile1695 Perhaps nature itself is imperialist...

    • @thermophile1695
      @thermophile1695 Год назад +1

      @@OsirusHandle
      It's survival of the fittest, at least.

  • @Rycluse
    @Rycluse 4 года назад +322

    In my experience, most of the Factorio community acknowledges that you basically play the villain. The most telling part is when they removed the resource dropped by alien bases that's essential for researching the final rocket. Now there's literally no benefit to displacing the natives... but you do it anyway. Because even though the oil well by my spawn point can be used forever (albeit slowly), what if I want MORE oil?

    • @davidgumazon
      @davidgumazon 4 года назад +4

      Build a portal.
      Visit a Minecraft world.
      Search for a bedrock that produces infinite oil (Buildcraft mod)

    • @clcsqueejy04
      @clcsqueejy04 3 года назад +25

      Was going to say this. The subreddit for Factorio has many and frequent posts talking about being the villain and an invader.

    • @Chronically_ChiII
      @Chronically_ChiII 3 года назад +6

      You're an animal competing for survival.
      You are no more a villain that the species that try to kill you for using the resources of the planet.

    • @blarg2429
      @blarg2429 3 года назад +29

      @@Chronically_ChiII Okay, moral relativist.

    • @Chronically_ChiII
      @Chronically_ChiII 3 года назад +1

      @@blarg2429 If morality wasn't relativistic
      you wouldn't have people protesting abortion.

  • @henryglennon3864
    @henryglennon3864 4 года назад +535

    Can't you make villagers by going to the river, sculpting people out of clay, writing the Hebrew word for truth on their foreheads, and walking around them clockwise three times, while intoning the true name of God?

    • @cinebst
      @cinebst 4 года назад +72

      @Ashley Lynn ah so i have YOU to blame

    • @sarar4901
      @sarar4901 4 года назад +2

      +

    • @thesurvivorssanctuary6561
      @thesurvivorssanctuary6561 4 года назад +29

      Soooooooooo...minecraft villagers are Homunculi? That would explain their strange noses and noises, 😂🤣

    • @alexdejesus582
      @alexdejesus582 4 года назад +19

      Got rid of this in a patch for balance issues.

    • @definitelynotofficial7350
      @definitelynotofficial7350 4 года назад +64

      That's not too far off from how you make iron golems in Minecraft.

  • @newbietuber99966
    @newbietuber99966 Год назад +15

    There's a recent game called Terra Nil where you rebuild the environment. Really interesting concept.

  • @AlkronLoki
    @AlkronLoki 7 месяцев назад +4

    That bit at the 11 Minute mark about there being no wilderness reclaiming games either inspired or predicted Terra Nil, a game about repairing wastelands and building thriving ecosystems. Its very game-y being just "have a number of tiles of each type of land" instead of complex systems, but its still a very relaxing and wholesome game, with a great "just sit back and vibe" mode after you finish fixing an area.

  • @SWAGCOWVIDEO
    @SWAGCOWVIDEO 4 года назад +329

    last remaining villager after i tnt the entire village in superflat creative:
    "hmmmm"

    • @Gureenu
      @Gureenu 4 года назад +17

      and dont forget the "hmm"

  • @WereScrib
    @WereScrib 4 года назад +1546

    The accidental colonialism actually interests me less than realizing the idea of these massive buildings. It directly reminds me of why I had difficulty enjoying Minecraft with friends. I grew up in a rural area that's history were settlers that kinda sorta 'went native' according to the narrative (Not really the case, but WA had a lot of intermarriage). Moreover, my ancestral background not from that, my real connection not close to small scale settlers living in the 'smuggler towns' of my area, was of a Ukrainian immigrant fleeing from Polish, Austro-Hungarian, and Russian imperialization and the cultural and ethnic destruction they brought, with stories of traveling musicians as heroes, as cossack hosts as government, and folk legends of lone hunters chasing antelope.
    Moreover, I saw my rural area as 'good' and the encroaching technology of Seattle as 'bad' to the east. So my creations in Minecraft were always on the edge of my friends strange machins and vast metropolises. I'd find a large tree and carve out the branches to build a small house inside of, hidden away. I'd build small, and kept moving from place to place. My largest settlement was nestled in a natural formation, barely big enough for the necessities at the time. I'd mine mostly by going down into chasms because I was deathly afraid of destroying the environment in Minecraft.
    It sometimes felt like I was always running from my friends, because if they found some beautiful spot I was living in a tiny home in, it'd not be long before they'd decide to just collect a 'little' and five giant trees in my jungle were suddenly gone. The river was diverted, and a weird rock formation in the distance was flattened and a keep grew in its place.
    It was a weird metaphor for the feeling of life.

    • @just1desi
      @just1desi 4 года назад +51

      I love this comment so much and your tree house sounds awesome.

    • @gamzee3610
      @gamzee3610 4 года назад +107

      Our playstyles are a bit different (I find a spot near a river, make a small farm with a few animals, build a 2-3 room house. Then never change my base no matter how far I explore) but I have similar experiences playing with other people as. They'd make these giant gaudy cobblestone generators and automatic egg/cow farms, and villager breeding stations to make the perfect traders. And I just couldn't get into it because when I was playing with them Minecraft felt less like a world to explore and more like a series of mechanics that you manipulate to get The Most Stuff. Which I guess there's nothing wrong with that, but to me it takes away what I think it takes away the magic of the game. Minecraft just isn't a game that's better when you speedrun through it, you know?

    • @fergochan
      @fergochan 4 года назад +97

      "deathly afraid of destroying the environment in Minecraft"
      I love Minecraft, but that's exactly how I feel. The procedurally generated environment I find myself in is precious and unique and I don't want to damage its character.

    • @IrvingIV
      @IrvingIV 4 года назад +51

      This is why I always do the majority of my building in hand-carved caverns, so that the natural landscape is untouched, while sprawling labrynths of splendor are allowed to lurk just below the surface, waiting to be discovered.

    • @captaincomic8678
      @captaincomic8678 4 года назад +10

      ...You must be fun at parties.

  • @Suriji_22y
    @Suriji_22y Год назад +15

    Every villager must be deported into one great city and submit to the Roman Catholic Church

  • @TheDurk
    @TheDurk 7 месяцев назад +4

    Folding Ideas playing Minecraft: *crafts a deep analysis of the symbolism and nuance of unintentional interactions with comparison to human culture and its’ historical power imbalances*
    Me when playing Minecraft: “haha Villager go ‘Hrmmm’”.

  • @sharkfacemlg
    @sharkfacemlg 4 года назад +362

    He makes it seem as if creating a village is unintended/insanely difficult by spelling out every step to make a village from curing villagers, when 99% are part of the natural progression of the game, EG: raiding nether fortress, creating potion and obtaining golden apples. 1 of which is needed to complete the game, and the other 2 greatly trivialise boss fights.

    • @ekki1993
      @ekki1993 4 года назад +32

      Not sure where are you going with the comment, but you're missing the point. Do you really do all the game's "natural progression" on every playthrough? Literally no one of my friends who play/played minecraft ever finished the game. They just goof around making custom builds and I'm pretty sure none of them made their iron farms by unturning a zombie villager.

    • @sharkfacemlg
      @sharkfacemlg 4 года назад +42

      @@ekki1993 Yes. especially in multiplayer servers/realms because your missing out on high level items like elytra and an entire dimension in the game. If its on survival theres no point in not progressing.

    • @chatboss000
      @chatboss000 4 года назад +26

      @@sharkfacemlg
      For an experienced player who wants to quickly start a village, it's incredibly cheap and time efficient to boat a villager over as opposed to spending time "naturally" progressing.You only need 5 wood planks(and a shovel on bedrock edition)
      That being said, you are right - it's unintentionally difficult compared to the alternative newer mechanics present. Because before, there weren't as many mechanics, nor was there much of an incentive to make villages.

    • @legendofFranktheTank
      @legendofFranktheTank 4 года назад +14

      @@chatboss000 for an even more experienced player it might be easier to simply make a villager breeder in a central location and move them where they are needed. But why are they different then any other animal In the game, why are you okay with farming cows and pigs but not testificates. Just because they are fictional creature doesn't mean they are conscious the same way a human player is. The game makes it obvious that they are just intended to more like animals because on a mechanics level they don't do a lot to separate them. They've even stated in blog posts they aren't builders warriors or leaders, of they aren't builders they didn't even build the villages they live in. The problem with this videos is he's pointing at a mob that doesn't look anything like a human and saying person

    • @chatboss000
      @chatboss000 4 года назад +4

      @@legendofFranktheTankThey are different in the same way I'm fine eating beef or pork IRL but wouldn't eat human flesh.
      The game makes it obvious they are more like animals? No it doesn't.
      >Unlike most mobs, villagers interact with buildings
      >unlike most animals, you can't tie a villager on a lead
      >unlike most passive animals, there's consequences for punching/killing villagers, to the point that iron golems target you in a village.
      So I feel justified in thinking having a (accidental) game incentive to kidnap/mass-breed villagers (Hero of the village farming, getting rare trades, etc.) rather than cure them is kinda wierd.
      Finally, check out "The Thermian Argument" - it's a vid made by the same dude who made this one you're commenting under! And miss me with that minecraft.net official canon as an argument next time.

  • @pricefieldx
    @pricefieldx 4 года назад +857

    no one:
    Random Swedish Man: GET IN THE BOAT

    • @SpikeCole
      @SpikeCole 4 года назад

      Pricefield x is he Swedish

    • @pricefieldx
      @pricefieldx 4 года назад +16

      @@SpikeCole .....pewdiepie......that rock must be uncomfortable to live under

    • @principleshipcoleoid8095
      @principleshipcoleoid8095 4 года назад +3

      Can we put Dragon in a bucket?

    • @principleshipcoleoid8095
      @principleshipcoleoid8095 4 года назад +12

      @@ij067 nO!111! Pewdiepie BUILD A SMALL EMPIRE for them! But he doesn't feed most of them and still forces them to work... unpaid laber... killing of people who don't agree to do what the leader want. PeiWDiepIE is A COmmUNIsT CoNFIrmEEEEEEdD!

    • @oOclonOo
      @oOclonOo 4 года назад +4

      @@principleshipcoleoid8095 Based pewds

  • @kaidoust4145
    @kaidoust4145 2 года назад +149

    After watching this video I realised just how terribly I treat villagers
    me and my friends did a very similar thing on our server. Originally we travelled to the village and spent lots of emeralds and built a couple houses and expanded their farms. When the long trek because unbearable we opted to move them instead. We kidnapped some villagers from this nice ice biome along a frozen river to our grassy island several hundred blocks away. We chose the ice biome over something else because I liked their funny looking hats.
    I never thought about it but I probably separated a lot of parents from their children
    my friend accidentally punched a villager so we had to bring themfar away from the village and "silence" them with an iron sword. We took apart their houses for materials to build a large villager breeder in inhumane, overcrowded, and generally miserable living conditions. That once pretty hillside village was now a shell of its former self with half the population and almost no houses left.
    Eventually our little group had a schism and it split in two (a few people getting exiled to a different island since they kept stealing things). In retaliation for one of them burning my house on their way out we secretly travelled to their island and murdered every last one of their villagers. And not only the men, but the women and children as well. Those villagers, they did nothing. They were taken from their homes and locked in cages, only to be slaughtered like pigs when their masters did something wrong.
    Plus the iron farms and auto breeders and large industrial farming complex. The way it worked is that a villager tries farms potatos to and tries to give some of them to another villager to breed, but we grab those potatos before the other villager can get them. Thats when I started to realise that maybe some of the things we were doing to the villagers was kind of cruel.
    We never did any of this to other players, of course. We treated the villagers like we treated cows. We probably fed our pet dogs better than them. And to think it was just because they looked and sounded different than us, and didn't have the same abilities as us, so were deemed, "inferior"
    I spent way too long on this but I never really thought about it like this

    • @darklex5150
      @darklex5150 Год назад +24

      sounds like a normal playthrough of Minecraft! remember to update the farm!

    • @harkonen1000000
      @harkonen1000000 Год назад +32

      Sounds like "Are we the baddies?" meme.

    • @radschele1815
      @radschele1815 Год назад +10

      It is still a game.
      As long a you remember, that these villagers are just programmes within a program.
      Humans are not.
      Never forget, that dehumanizing humans and humanizing objects is normal and needs to be reset by will.

    • @Jummmpy
      @Jummmpy Год назад +4

      "And not only the men, but the women and children as well"
      star wars :p ?

    • @kaidoust4145
      @kaidoust4145 Год назад +1

      @@Jummmpy perhaps

  • @ajf1807
    @ajf1807 2 года назад +6

    2 years on and im still coming back to this; i think about it every time i play minecraft and choose to live in a village or to maintain the natural landscape of biomes around me and when i build giant structures and create farms. lots to think about.

    • @greywolf7422
      @greywolf7422 Год назад

      Man, time sure does fly my man. Playing minecraft back in the day was dope, especially on the old gen console 4j studio versions of minecraft, and playing on multiplayer survival servers. Hope you're doing well these days. 😁

  • @xavierwagner3238
    @xavierwagner3238 3 года назад +354

    I live nomadicly in minecraft. And god there is nothing greater then becoming intimate with the world by memory.

    • @toamastar
      @toamastar 2 года назад +16

      Sounds like a cool way to play, how do you move all your stuff!? Or do you just take the essentials and get more resources where you move? :)

    • @WarriorOfStarclan
      @WarriorOfStarclan 2 года назад +19

      @@toamastar I imagine an ender chest full of shulker boxes? That carries a ton of stuff!

    • @toamastar
      @toamastar 2 года назад +2

      @@WarriorOfStarclan yeah thats a good theory tbh lol

    • @sammyangel98
      @sammyangel98 2 года назад +21

      Nomads do settle, but not permanently... so maybe temporarily setting down stuff before deciding to move on.?

    • @voidgod8300
      @voidgod8300 2 года назад +22

      I do that as well, it’s a pretty refreshing way of replaying Minecraft.

  • @matesafranka6110
    @matesafranka6110 4 года назад +672

    Based on all this, I think the sandbox exploration genre is ripe for its own version of Spec Ops: The Line.

    • @SourSourSour
      @SourSourSour 4 года назад +23

      Heelll yes my dude, it's gotta exist somewhere

    • @TehBurek
      @TehBurek 4 года назад +16

      That's a genuinely cool idea. Wonder what that would be like...

    • @PanAndScanBuddy
      @PanAndScanBuddy 4 года назад +93

      Spec Ops 2: The Farm

    • @CharlieDBrown
      @CharlieDBrown 4 года назад +8

      +1 trip to the therapist

    • @lhumanoideerrantdesinterne8598
      @lhumanoideerrantdesinterne8598 4 года назад +65

      @@TehBurek It would probably be a game where you start in an hostile land and are constantly incentivized to build and exploit your village, but by the time you have it running, you'd realize that you permanently ruined the environment around, that the lifeforms you've been slaughtering to build it also had hopes and dreas of their own and that you're only recreating a cycle of catastrophe and destruction that lead to your initial conundrum.
      Actually, wait... This game already exist. It's called Bastion.

  • @spyr0guy
    @spyr0guy Год назад +6

    Oh I'm absolutely aware that kidnapping villagers, dragging them around the world, forcing them into a new home, and then letting them get brutally slaughtered by the living dead so I can cure them repeatedly and trick them into thinking I saved their life (therefore offering me discounts as thanks) is messed up... but I do it anyway because it's a game and it's also hilarious.
    I even nicknamed my zombification chamber "Amazon Human Resources Department."

  • @eagleeye5189
    @eagleeye5189 10 месяцев назад +4

    I don't know if I'd enjoy a wildlife restoration game nearly as much as Satisfactory because, to put it bluntly, I like machinery. That probably maps onto what you discuss regarding the influences of society, but, I just love the heavy thunks and clunks of machinery working away, seeing them work in an organized, synchronized, efficient manner, which organic and natural...well...nature, wouldn't be able to reproduce.

  • @stephenk9453
    @stephenk9453 4 года назад +1197

    This video is such a prime example of how reflecting on the meaning/messaging of media is not NECESSARILY == condemning that media. Well done.
    Anecdotally, when I started Minecraft in 2015 I had NO IDEA how the game worked, I'd harvest blocks carefully for fear that a cave might collapse if I mined too much. And when I first found Iron ore, I thought, "What is this weird block?" and intentionally left some behind to preserve the memory of where I'd seen it for the first time.
    Now of course I know "better", but because of my nostalgia for that early experience (and perhaps a smattering of OCD), I still choose to play the game this way, striving to augment the environments I come across. Like, I'll mine a vein of coal but also place cobblestone slabs and stairs -blocks that don't naturally occur in caves- in such a way that they look like rubble in the void where the coal once was; I'll mimic the oak supports of an abandoned mineshaft; I'll make it LOOK like there was a mine here. Manipulating the environment to tell a story.
    That's just one example. I've done similar things in Ocean Monuments, ravines, and villages. Of course it slows my progress, but OTOH, I've been doing this in the same world for 4 years, and I explore a LOT, often getting lost on purpose and even being forced to make new bases, so that I tend to forget about things I've done previously... every now and then I come across such a thing from my past, and the passage of time being what it is, it feels almost like discovering something made by someone else.
    I love that Minecraft allows for this sort of world-building.

    • @Kyrbi0
      @Kyrbi0 4 года назад +21

      I love this

    • @squirrel_killer-
      @squirrel_killer- 4 года назад +31

      This is where I say "people make mods that make those things you do out of habit active mechanics" isn't it? Terrafirmacraft being the most intensive example

    • @ChestersonJack
      @ChestersonJack 4 года назад +15

      It’s cool to find someone who does the same thing!! I love making my progress visible

    • @zeynaviegas5043
      @zeynaviegas5043 3 года назад +11

      I loved seeing comments of people thinking about their gameplay experience on a deep level.
      Cara, this is the reason I love this game and why I still came back after not playing it for 3 years.

    • @bromomento2952
      @bromomento2952 3 года назад +4

      @@squirrel_killer- I recommend terrafirmacraft+ , still gets updated.

  • @comicconcarne
    @comicconcarne 3 года назад +264

    Stardew explicitly focuses on joining an existing community and benefiting it. Sure you can take the capitalist exploit route, but that makes you a douche. Being on a equal level to the NPCs is not only less of an unfortunate implication, it's also more engaging for roleplay.

    • @TheDelinear
      @TheDelinear 2 года назад +24

      There are some inferences in the game at prior civilisations (Elves and Dwarves and the shadow people) who may have been displaced by humans, although it's unclear if they just killed each other off and humans moved into vacant lands. There are also the Junimos, who appear sentient and have moved into abandoned human buildings since their forest homes have been reduced. So it's not entirely clear that we have clean hands in Stardew on the whole colonialism front, even though we are mostly presented as a force for good in the community.

    • @bakakamille7805
      @bakakamille7805 2 года назад +34

      I've been playing a lot of Stardew recently and I think despite it being like pretty obviously anti corporation it still kinda like accidentally a bit odd. Just due to the fact that it is a game it's very easy to see a lot of people playing it and making what is pretty much a very capitalistic form of farming especially at the end game. Also like Krobus kinda touches on the idea that the entire mines sections is kinda weird.

    • @AiluridaeAureus
      @AiluridaeAureus 2 года назад +2

      But don't you see?! You can play as a WHITE MAN doing FARMING THINGS on land that a BROWN PERSON might have walked on once!
      Yeah, this guy just went "Ahh, what's da most popular buildin things peoples' playin? Ah eyah, it's all about killin da natives."

    • @Ansalion
      @Ansalion 2 года назад +19

      @@AiluridaeAureus Uh, the point he was making had nothing to do with race. It was about our cultural values, how we see civilization and the conquering of nature as good. This doesn't have to involve any natives. Cutting down trees and bushes to make space for farmland is taming the wilderness and that is something you engage in a lot in Stardew Valley.

    • @bumfricker2487
      @bumfricker2487 2 года назад +13

      I wouldn't say that Stardew is as perfect a critique of the pernicious nature of capitalist systems as it thinks it is.
      Pierre wants to be Jojamart and the difference between the two is one of degree/extent rather than one of values. In fact, the player is strongly incentivized to do the same: seek out efficient means of money generation by exploiting natural resources and NPCs.

  • @perfishfan
    @perfishfan Год назад +13

    This doesn't even mention the part where letting zombies kill your villagers and then curing them is HEAVILY encouraged by the game as well.

    • @bobbyboy1797
      @bobbyboy1797 5 месяцев назад

      How is it encouraged?

    • @Sopsy_Hallow
      @Sopsy_Hallow Месяц назад

      @@bobbyboy1797 big discounts, and its consistent on the 'hard' difficulty so no downsides or risks aside from resource investment

  • @michaelwilson1683
    @michaelwilson1683 2 года назад +8

    It may sound silly and small, but the Lord of the Rings kind of took the opposite approach to these games. The feeding of industry by Saruman was an explicit evil. Instead of being like the hobbits, who were ostensibly part of their ecosystem. Saruman devoured all the resources of the land in the name of his war machine.

  • @zebulonpike9024
    @zebulonpike9024 3 года назад +150

    There is an inverse factorio, known as terra nil, where the player must repair an industrial hellscape and terraform the planet back into something resembling nature.

    • @CatLover-lk9gz
      @CatLover-lk9gz Год назад

      It sucks that there aren't more games like that. They are all so fun to play, and watch as plants take back the earth.

  • @Crowley9
    @Crowley9 3 года назад +191

    So... the only characters in the game you can trade with have large noses and make golems. Uh... huh.

    • @bumfricker2487
      @bumfricker2487 2 года назад +112

      totally coincidental, surel-
      *checks notch twitter feed*
      UHHHHHHH

    • @qazwsx6340
      @qazwsx6340 Год назад +4

      was notch working on the game still when villagers were introduced?

    • @Yzarro
      @Yzarro Год назад +32

      I don't know if Notch had anything to do with villagers, but his dive off the political deep end started after he sold the game, so I don't think this was him intentionally being antisemitic in any case.

    • @Natalie-nf9vl
      @Natalie-nf9vl Год назад +7

      @@qazwsx6340 yes for sure

    • @teaartist6455
      @teaartist6455 Год назад +9

      And we, the players, regularly exploit, kidnap and generally abuse them.
      ...historic reenactment featuring very dubious stereotypical caricatures?