Guids are Globally unique identifiers and every script & asset has one when assetripper decompiles a game it also decompiles things like "textmeshpro" and that decompiled version has its own guids and the one in the pacages folder also has its own guids this is why i've written this app 3:12 to make replacing guids easier
You can also modify the asset ripper source code to change guid of scripts before exporting. It ensures that guids match the original package script guid so that even if the package is updated/reinstalled, it still works.
Hello, I joined your Discord and tried to message you in private but your settings won't allow it so I've added you as a friend, I desperately need to contact you thank you.
A strategy you can use if you wanna decompile stuff but don't wanna pay for assets/packages is to use the dlls from auxiliary files and paste onto \Assets\Plugins
I'm using this to decompile a Baldi Fangame: Yin's Birthday Bash Reimagined, however there is a problem, idk how to export the code to DLL in ghidra after i am done.
The issue with ghidra is it doesn't give full code. It shows as a small method in the decompiler but the original method will be larger. Ida fixes this. Ida gives complete method but the decompiled code is just trash. Very hard to understand and write back to c#. Disappointed.
I installed the GUIDCorrector i press correct 'think with the correct adresses'. It says is xorrcted but then i have the error "when installing it from package manager" alresdy exists. And im completely lost. Can you be more descroltive kn the solution. Thank you
So, the GUID corrector keeps crashing after saying it corrected a lot of files, but it never commits to the changes. The console just force quits itself before making it to the end. Tried running as admin and doing it without unity running, but cant seem to get it to work.
@@krimi3000 actually nevermind. Got it working. It was just auto closing after processing and was giving me false errors in the unity editor, oops. Thanks anyway 😅
Hello! Sorry for the comment however i want to decompile bbcr and raldis crackhouse BUT i followed your steps first idownloaded the correct text mesh pro then used ur guild corrector and then deleted the asset/script package and still got errors from the correct package
So, basically for pc games, you gotta use assetripper with decompiled, then open your script in vscode and write the correct project directories and then launch the app, and you are good to go?
Mine will only open in safe mode, there is a problem with the API updater or something, tried rebuilding the Library folder, didn't work. Also it says Doozyruntime.dll couldn't be updated?
When ever I decompile an old baldi mod with assetripper It 'says unable to decompile audio, etc, etc' why does it do that? How do I fully decompile the mod without giving me so much difficult errors to fix
I'm decompiling a indie clicker game called PickCrafter that's made in Unity. I'm right now trying to use the GUID corrector on text mesh pro but it just is stucked there and doesn't respond to input.The game has a debug menu that i went on a 2 year journey to enable though it didn't work because I wasn't in the editor, as well as some juicy stuff in the assets, strings and inside the .cs files. The version I'm decompiling uses Mono (v5.10.15), newer versions use IL2CPP.
after decompile webgl build every script looks weird with tokens and addresser like [Token(Token = "0x6000481")] [Address(RVA = "0x1B81", Offset = "0x1B81", VA = "0x1B81")] public _003C_003Ec__DisplayClass13_0() { } is there a way to fix this?
@@krimi3000 can you explain again? as i understand i need to follow the steps at 8:04, but i can't find any GameAssembly or il2cpp something .so, what should i do? trying to decompile webgl as well
Recently i have commented "bad tutorial" under this video, but looking in it deeper, i changed my mind. The tutorial is very confusing, because you try to explain everything at once. Instead try to explain everything from start to finish with every game type. By that i mean explain how to decompile and set up project for a web game ,pc game and then android game.
I would like to decompile games but I don't really have any programming knowledge outside of Scratch and messing around with disassembles of older games like Mario 3.
Hey, im looking for a way to get my hands on animation data and armatures from decompiled unity games, just wanted to ask if loading the project into unity after decompiling it with assetripper would work. Otherwise is there any other resources I can look up?
I have a problem, I have a substance archive in .sbsasb format that I have been trying to convert into materials for almost a week now. Can someone tell me how to do that? edit: if that’s not possible I also have the file in .dat format and I would like to know how to convert .dat to materials instead
First step - run the visual studio solution (path-> GUIDcorrector-main>ReplaceGUIDcorrectOne> there is .sln file which is plugin for vs and after that open a ReplaceGUIDcorrectOne.cpp and add folders path as shown in video then Run the code then terminal will open asking for paths you have to paste them and Done )
would this work if i decided to port a big game like Watch Dogs for example to Unity? On Itch and YT there's an Indie Dev called CreaTeam who port Amnesia The Dark Decent and a demo of Penumbra Overture to Android with Unity
Hey i have done all the steps untill running ghidra with stricts py script. Now my ghidra starts to analyze automatically and it's already taken 8hrs and at 70% progress. Will it really this much time ? Also the method i wanted to see is not coming on the right side panel just like yours. Will it only come after this analysis is done ?
(My game is 2D) Some of the sprites have wrong positions, I can fix them by changing their "Mesh Format" to Full Rect. But some sprites/textures have the wrong position and I have to correct them to the exact right position, Is there a way to fix this? I know, this is a bit of a late comment, I really need help! I'd be glad if you help!
How do I make shaders work? For some reason there's this really thick black fog, and before you say "Use the GUID Fixer" what do I put as the correct reference? Also, what do I do for packages which I can't find publicly, GUID-wise?
if they are 3rd party packages you still use the guid-corrector what it does is changes guids around if this didn't exist we would have to replace everything manually and every reference as well
@@krimi3000then what should i set as the file path for the correct guids? the files for the correct ones only appear when you've installed the original package, not when set to Decomp because those folders are added by Unity itself, but I can't do that because it doesn't create correct folders for other packages or shaders. idk what to set correct to because the files I need don't exist
@@krimi3000also, shaders are working weird and the instructions of the guid corrector say about shaders, and 3rd party libraries don't appear in LibraryCache
dude i am looking for someone who knows about this stuff, i exported audio from content warning, the newer enemies all have ogg files but the older enemies have .wav files and the wav files are corrupted. they take up storage, but are 00.00 seconds long. help? please
it's simple really you run the GUIDCorrector sln project within vs studio then put all the paths in for IncorrectGUIDs you'd put in the path to the decompiled shaders and CorrectGUIDs to where the actual shaders are and unityprojectpath well the path to the unity project then run the app and wait
I got the apk of the game im running open in unity fine but after to reverse the code the video says i need a ill2cpp.h version for ghidra? i went back aerlier in the video to see how todo so and it says need a data.uniyuweb but I dont have that since my game is an APK? i am lost here this is my first atttempt at something like this thank you
ive fixed my problem a little now iahve the ill2cpp..h now i will see if i can get it to work, (went back in the video and copied the steps from the webgame parse to obtain the file
Same here.. i want to decompile an old pacman game of my childhood but simply to get the ressources, i can write the game code myself and it should only take a couple of weeks.. rewriting all that code well it depends on how much experience you have in reverse engineering lol. Maybe a couple of weeks as well?
@@stuffing09 the one i mean is 3D and has different bosses. It‘s called „Pickman 3D“ and there are let‘s plays on yt, even if they only have a couple houndred clicks
Author, I am turning to you. Should the C# scripts that control the game still work after decompilation? I was just able to use assetripper to get only models, textures and the rest, but the scripts are a complete disaster. You open them and realize that they contain some kind of nonsense and, accordingly, these scripts are non-working shit. Help me if you have time. I am compiling xapk file. My goal is to eventually get a working game in a unity project. Guys in the comments, maybe you can help me too? I will be very grateful for any help.
Wassup, bro! I found out this video when it had released but thought that i will use it later. Now when i decompiling my game, i have a struggle somewhere at 3:30. My steps: 1. I used assetripper same version as in the video 2. Opened the project and realized that i don't have folder in Library/...textmeshpro so i reset packages to default - and folder is there. 3. I used your program to fix GUIDs on TextMeshPro My questions: Do i have to fix GUIDs of all packages or only TMP? What folders i have to delete (from /Scripts)? only timeline as in video or all of them or only which gives an error? What is that 4 errors i keep getting in TMP and timeline: "Assembly with name ... already exists ... "? Maybe i shouldn't have reset packages to default before i fixed GUIDs? I will be glad if you help me.
yes the guids is something you have to do and the folders you delete are the ones like TMPro after you "corrected" the guids for that package for example and the assembly with name already eixsts just means that there is another package with the same name
@@krimi3000 I corrected packages and fixed errors by removing packages from /Library. Then i deleted rewired core because it is empty and finally i have 3 more just reandom script errors inside TMP and render pipelines. Maybe i should replace those scripts or fix it manually?
You'd download the guid corrector (link in the description) then change "IncorrectGUIDsPath" to the path of the decompiled package like TMPro and CorrectGUIDsPath to the path where the actual package is *right click in the packages folder at **3:48** and press show in explorer* and find the package copy the path finally copy the path of the unity project's "assets" folder and replace UnityProjectPath with it then run the guid corrector project and you're done
@@WhatsDown rip, no :c not very good at unity and there are a ton of errors. apparently its not allowed to decompile bb+, but i tried it to create a personal mod
@@CodeBurstGP I made a new project and pulled the few assets I was interested in to view them but from my experience you can't really get the full like textures and everything so you just see placeholders mostly
Найми фриланс программиста для реверса если проект не сложный то за недельку две все тебе починят и вернут готовый рабочий проект. Учитывая что обычно игру сделать занимает от месяца до года-двух то в любом случае сэкономишь на программисте, ну или сам, все сам :)
The video goes all over the place and assumes a lot of previous knowledge from the viewer. :^/ Also the music is louder than the voice. Thanks for the general ideas, though.
A webgl game has 4 files {game.asm.code.unityweb, game.asm.framework.unityweb, game.asm.memory.unityweb, game.data.unityweb} wdu only extracts uncompressed (UnityWebData 1.0) however these files are UnityWeb Compressed Content (brotli) 7 zip didn't work so I overrided UnityLoader.js (specifically function downloadJob: function(e, t) { ) and downloaded the uncompressed data. this way wdu worked and i am able to get global-metadata.dat inside of \Il2CppData\Metadata but unsure what to do now, none of the unityweb files are compatible with il2cppdumper regardless of being compressed/uncompressed.
Guids are Globally unique identifiers and every script & asset has one when assetripper decompiles a game it also decompiles things like "textmeshpro" and that decompiled version has its own guids and the one in the pacages folder also has its own guids this is why i've written this app 3:12 to make replacing guids easier
You can also modify the asset ripper source code to change guid of scripts before exporting. It ensures that guids match the original package script guid so that even if the package is updated/reinstalled, it still works.
@@eternalunion7025 How do you do that? I'm stuck with the GUID's part. How do I even identify incorrect GUID's?
@@cmendy1809 did you set the script export format to decompiled?
Hello, I joined your Discord and tried to message you in private but your settings won't allow it so I've added you as a friend, I desperately need to contact you thank you.
speaks English, nickname is Russian, system language is Chinese, the channel is registered in Germany, half Italian and Hungarian
Your comment is a little racist *ahem* Japanese not Chinese
@@krimi3000 ah sorry,
kanji
your definition of racist is wrong there is one human race and what "racist" for your definition is ethnicity
Я даже не заметил, что у него русский ник
A strategy you can use if you wanna decompile stuff but don't wanna pay for assets/packages is to use the dlls from auxiliary files and paste onto \Assets\Plugins
jesus christ you're a life saver
I'm using this to decompile a Baldi Fangame: Yin's Birthday Bash Reimagined, however there is a problem, idk how to export the code to DLL in ghidra after i am done.
I was trying to decompile a game, granny, you don't know how much you helped me. +1 sub
uhh one question, I'm a beginner, if I decompile a game, can I open it and edit its 3D models and other things in Unity itself?
@@dreammercatcher yeh obviously but you'd have to change a lot of stuff
Hi like to know if theirs a easy way to find data within the unity games like upcoming updates or ingame data like dmg rules or hp of bosses ?
The issue with ghidra is it doesn't give full code. It shows as a small method in the decompiler but the original method will be larger. Ida fixes this. Ida gives complete method but the decompiled code is just trash. Very hard to understand and write back to c#. Disappointed.
Try using chatgpt4o on it?
Decompiled isn't trash LOOOL WTF Are you high
I installed the GUIDCorrector i press correct 'think with the correct adresses'. It says is xorrcted but then i have the error "when installing it from package manager" alresdy exists. And im completely lost. Can you be more descroltive kn the solution. Thank you
So, the GUID corrector keeps crashing after saying it corrected a lot of files, but it never commits to the changes. The console just force quits itself before making it to the end. Tried running as admin and doing it without unity running, but cant seem to get it to work.
crashing? that shouldn't even happen
@@krimi3000 actually nevermind. Got it working. It was just auto closing after processing and was giving me false errors in the unity editor, oops. Thanks anyway 😅
k
@@krimi3000 for me it's crashing before even doing anything. just crashes immediately after opening
Hello! Sorry for the comment however i want to decompile bbcr and raldis crackhouse BUT i followed your steps first idownloaded the correct text mesh pro then used ur guild corrector and then deleted the asset/script package and still got errors from the correct package
delete the library folder?
What I do if the files that should be in PackageCache are all over the place in different folders?
So, basically for pc games, you gotta use assetripper with decompiled, then open your script in vscode and write the correct project directories and then launch the app, and you are good to go?
Mine will only open in safe mode, there is a problem with the API updater or something, tried rebuilding the Library folder, didn't work. Also it says Doozyruntime.dll couldn't be updated?
When ever I decompile an old baldi mod with assetripper It 'says unable to decompile audio, etc, etc' why does it do that? How do I fully decompile the mod without giving me so much difficult errors to fix
it's likely a compatibility issue as baldi's basics classic was made in unity 2019, and unity likes to break things with every update to their engine
when i try to GUIDS it just says hello world and exits
either you put the wrong paths in or there is nothing to correct
@@krimi3000 how do I know the right paths? all the ones in the assets folder I can't find in package cache
@@TheBxzr you FIND them
@@krimi3000WHERE do i find them?
@@TheBxzr READ the freakin thing on this page github.com/oldsportsgit/GUIDcorrector
I'm decompiling a indie clicker game called PickCrafter that's made in Unity.
I'm right now trying to use the GUID corrector on text mesh pro but it just is stucked there and doesn't respond to input.The game has a debug menu that i went on a 2 year journey to enable though it didn't work because I wasn't in the editor, as well as some juicy stuff in the assets, strings and inside the .cs files. The version I'm decompiling uses Mono (v5.10.15), newer versions use IL2CPP.
im stuck on fixing the GUIDS, can some one help.
i dont know how to replace the GUIDS with the right ones
me too
What I need to do if in every decompile i have error in RewiredStandaloneInputModule?
after decompile webgl build every script looks weird with tokens and addresser like
[Token(Token = "0x6000481")]
[Address(RVA = "0x1B81", Offset = "0x1B81", VA = "0x1B81")]
public _003C_003Ec__DisplayClass13_0()
{
}
is there a way to fix this?
Same(
il2cpp doesn't give code as i said and you use ghidra to get that back as i said
@@krimi3000 can you explain again? as i understand i need to follow the steps at 8:04, but i can't find any GameAssembly or il2cpp something .so, what should i do? trying to decompile webgl as well
I have a bunch of errors saying occlusion culling data is out of date, how do I fix them?
My decompiler shows "No Function" even while selecting a function, why is that?
Does it take a while for WDU.exe to export the data file to a dump folder? Reference 4:50
should just take a sec
I keep getting a parsing error it says smth about float float and i cant put it here or it will just not send
Recently i have commented "bad tutorial" under this video, but looking in it deeper, i changed my mind. The tutorial is very confusing, because you try to explain everything at once. Instead try to explain everything from start to finish with every game type. By that i mean explain how to decompile and set up project for a web game ,pc game and then android game.
thx
maybe dont be retarded
About assetripper, i wonder why the switched to Web UI version instead old one like as in this video
I would like to decompile games but I don't really have any programming knowledge outside of Scratch and messing around with disassembles of older games like Mario 3.
Hi umm i know this video is old but how can i use guid corrector because when i put the path it just close the application
Lol i looked for a video how to decompile unity games to decompile GRANNY, this is so usefull because i wanted to decompile granny anyway
Hey, im looking for a way to get my hands on animation data and armatures from decompiled unity games, just wanted to ask if loading the project into unity after decompiling it with assetripper would work. Otherwise is there any other resources I can look up?
hey,I can't find textmeshpro in my package cache,I only find modules
can you help? whenever i try to export apks as a unity project and check the scripts, only the void stuff are there with nothing inside of them.
Are you trying to decompile the apk and get the scripts? did you manage to do this
what version of asset ripper do you use? whenever i rip any apk every package (ex: TMPro) is not imported into unity and i get a whole lot of errors
asset ripper v0.2.0.4
For some reason after decompiling the project everything is invisible even tho its not hidden
3:11 Where do i find this? I cant seem to find this anywhere
guid corrector is in the description
Why are you key logging in the tool?
I get an error like
Error: Encountered " "float" "float "" at line 61414, column 15.
When trying to Parse to Program with ghirda, any ideas?
remove the parse options
I have a problem, I have a substance archive in .sbsasb format that I have been trying to convert into materials for almost a week now. Can someone tell me how to do that?
edit: if that’s not possible I also have the file in .dat format and I would like to know how to convert .dat to materials instead
The game downloads as an exe file and those XHR files on website are empty. Is it joever?
i have a question.
after the GUID correction stage, the TMP essesntials folder isnt there. and the TMP wont have its text. how do i fix it
as i said import them by going to the package manager -_-
@@krimi3000 one more thing, is the GUID corrector supposed to close without displaying "xx has been corrected"
no
@@krimi3000 one more thing, GUID corrector says that one of the path(s) are incorrect even tho they are correct
Hey mate any change you can assist me with a apk I trying to get to work in unity
yo, new question. how do i correct the shaders to actually work
how to use corrector
Can u explain how to fix GUID for Non TMP scripts? Like nothing work properly cause this. all made step by step but noyhing
First step - run the visual studio solution (path-> GUIDcorrector-main>ReplaceGUIDcorrectOne> there is .sln file which is plugin for vs and after that open a ReplaceGUIDcorrectOne.cpp and add folders path as shown in video then Run the code then terminal will open asking for paths you have to paste them and Done )
Do you know whot can i make this with .ab files?
would this work if i decided to port a big game like Watch Dogs for example to Unity?
On Itch and YT there's an Indie Dev called CreaTeam who port Amnesia The Dark Decent and a demo of Penumbra Overture to Android with Unity
Yeah actually
help il2cppdumper says unsupported metadata version
Hey i have done all the steps untill running ghidra with stricts py script. Now my ghidra starts to analyze automatically and it's already taken 8hrs and at 70% progress. Will it really this much time ? Also the method i wanted to see is not coming on the right side panel just like yours. Will it only come after this analysis is done ?
After analysis nothing came. Its just same as before. On the decompiler window it shows No Function text
Should do auto analysis in order to see decompiled code .
(My game is 2D)
Some of the sprites have wrong positions, I can fix them by changing their "Mesh Format" to Full Rect. But some sprites/textures have the wrong position and I have to correct them to the exact right position, Is there a way to fix this? I know, this is a bit of a late comment, I really need help! I'd be glad if you help!
and the DnSpy ? Still works ? I wanna change the attack speed of knife in Nightmare Of Decay
yes it does still work
yo im tryna decompile the apk but why when your at the apk part after the web games the apk is know a .exe?
its confusing to watch because hes showing how to decompile a PC app and android app in the same video.
when i try GUIDs it crashes when i put in the paths
doesn't happen with me so idk the problem
my ghidra keeps saying "JDK 17+ (64-bit) could not be found and must be manually chosen!", what do i do?
I think there's a way to get post java-8 versions from oracle but it's hidden somewhere
How do I make shaders work? For some reason there's this really thick black fog, and before you say "Use the GUID Fixer" what do I put as the correct reference?
Also, what do I do for packages which I can't find publicly, GUID-wise?
read the *Instructions of the guid corrector*
if they are 3rd party packages you still use the guid-corrector what it does is changes guids around if this didn't exist we would have to replace everything manually and every reference as well
@@krimi3000then what should i set as the file path for the correct guids? the files for the correct ones only appear when you've installed the original package, not when set to Decomp because those folders are added by Unity itself, but I can't do that because it doesn't create correct folders for other packages or shaders. idk what to set correct to because the files I need don't exist
@@krimi3000also, shaders are working weird and the instructions of the guid corrector say about shaders, and 3rd party libraries don't appear in LibraryCache
dude i am looking for someone who knows about this stuff, i exported audio from content warning, the newer enemies all have ogg files but the older enemies have .wav files and the wav files are corrupted. they take up storage, but are 00.00 seconds long. help? please
idk try open with vlc
@@idkwhatwritehere000 I did it dw
I'm learning to create unity game and I'd like to get decompiled platformer, somebody share plz
when you say to use your app to get the shaders working, how exactly do you do that?
it's simple really you run the GUIDCorrector sln project within vs studio then put all the paths in for IncorrectGUIDs you'd put in the path to the decompiled shaders and CorrectGUIDs to where the actual shaders are and unityprojectpath well the path to the unity project then run the app and wait
You gotta talk about whatever this Red Handed whatever is. What do I need to download for it? Where? You gotta explain more
game
Could i mod online games by doing this?
nope. you can only decompile offline games completely l. You can at least try to get an online game' assets but you need the server
Good, tutorial, tell me
Will there be any errors when I perform these steps?
Y.E.S
After this How I Make Animation Video In Unity Hub 🙄🙄
what
@@krimi3000 How to make animation video after ripping the game
What version of utinytripper is it?
Asset Ripper v0.2.0.1 not UTinyRipper
how do I use the apk to get a unityweb file to give to ill2c?
I got the apk of the game im running open in unity fine but after to reverse the code the video says i need a ill2cpp.h version for ghidra? i went back aerlier in the video to see how todo so and it says need a data.uniyuweb but I dont have that since my game is an APK? i am lost here this is my first atttempt at something like this thank you
ive fixed my problem a little now iahve the ill2cpp..h now i will see if i can get it to work, (went back in the video and copied the steps from the webgame parse to obtain the file
its been stuck on 100% going to shutdown and try again tmr :p
if you have any questions put them here for my next vidoe ruclips.net/user/postUgkxqjdeWfQ1uSA7JYtvN6dJB95QoOATEeIo
From 9:26 to 9:40 it becomes too confusing. Please explain that again.
use subtitles
How long do you think it would take to rewrite every class of a small-ish game?
Same here.. i want to decompile an old pacman game of my childhood but simply to get the ressources, i can write the game code myself and it should only take a couple of weeks.. rewriting all that code well it depends on how much experience you have in reverse engineering lol. Maybe a couple of weeks as well?
@@RealitaetsverweigererDerAmpel there are a lot of opensource pacman clones btw
@@stuffing09 the one i mean is 3D and has different bosses. It‘s called „Pickman 3D“ and there are let‘s plays on yt, even if they only have a couple houndred clicks
i did this with a vr apk and the scene is just empty, what do i do?
well maybe that's just how the game is built
Look for the scene somewhere in the files
which one tho? im doing this on a vr and there is multiple scenes of the map and one of it is the vr game name@@boolonx
Author, I am turning to you. Should the C# scripts that control the game still work after decompilation? I was just able to use assetripper to get only models, textures and the rest, but the scripts are a complete disaster. You open them and realize that they contain some kind of nonsense and, accordingly, these scripts are non-working shit. Help me if you have time. I am compiling xapk file. My goal is to eventually get a working game in a unity project. Guys in the comments, maybe you can help me too? I will be very grateful for any help.
It still says Text does not exist in "GUI" type
type but not namespace
hi, if unity use Anti-Cheat Toolkit to protect, how to do
Which one? CodeStage Obscured Cheating Detector or some other one
I am looking for a tutorial for webGL game modification. I hope I can find the answer I want in this video🤔🤔🤔
are you open for commission to reverse engineer a demo ?
I have no script.json when I try to decompile apk in 9: 37
yeah because assetripper doesn't generate that
Wassup, bro! I found out this video when it had released but thought that i will use it later. Now when i decompiling my game, i have a struggle somewhere at 3:30.
My steps:
1. I used assetripper same version as in the video
2. Opened the project and realized that i don't have folder in Library/...textmeshpro so i reset packages to default - and folder is there.
3. I used your program to fix GUIDs on TextMeshPro
My questions:
Do i have to fix GUIDs of all packages or only TMP?
What folders i have to delete (from /Scripts)? only timeline as in video or all of them or only which gives an error?
What is that 4 errors i keep getting in TMP and timeline: "Assembly with name ... already exists ... "?
Maybe i shouldn't have reset packages to default before i fixed GUIDs?
I will be glad if you help me.
yes the guids is something you have to do and the folders you delete are the ones like TMPro after you "corrected" the guids for that package for example and the assembly with name already eixsts just means that there is another package with the same name
@@krimi3000 I corrected packages and fixed errors by removing packages from /Library. Then i deleted rewired core because it is empty and finally i have 3 more just reandom script errors inside TMP and render pipelines. Maybe i should replace those scripts or fix it manually?
@@krimi3000 what do i do if folder in library/packagechage/...textmeshpro... doesn't create
nvm ive fixed it
@@granitium how did you fix it?
Hey I don’t have the materials like a pc to decompile a game. Can you decompile a game for me? It’s an iOS game btw
maybe hire some looser lol. you didnt even tell name of game
Unity import is kinda stuck, how long will it take?
give it time
What i need to use if mono game?
ILSpy
@@Junimeek ILSpy for mono? Yes?
i only need textures and sounds to steal them
one question:how do i replace the guids?
You'd download the guid corrector (link in the description) then change "IncorrectGUIDsPath" to the path of the decompiled package like TMPro and CorrectGUIDsPath to the path where the actual package is *right click in the packages folder at **3:48** and press show in explorer* and find the package copy the path finally copy the path of the unity project's "assets" folder and replace UnityProjectPath with it then run the guid corrector project and you're done
@@krimi3000 Thanks a lot,you saved me!
where do I have to go in the folder to replace the guids?
was geht bro.. kansnt du mir das evtl remote.. beibringen ..auf ein mac ??
how export textmeshpro in maneger I can't find it
SAME!
Window > Package Manager > Unity Registry > Text Mesh Pro > Install
@@heart_locket2 also I hope you answer me, I have to rewrite the whole text
@@keikev1492 did you delete the unity textmeshpro sceipt before the guidcorrector
@@keikev1492 you did smth wrong with the guid corrector
my il2cpepepe is not working fine, but i have fun watching the video, thanks alot😆
communism
In my opinion utinyriper a bit better than assetriper bc i got less shader/material/textures errors by using utinyriper than by assetriper
My dumbass Didn't follow the clear instructions and fucked it up. Fuck it, I'll try again tomorrow. Thank you.
Can I see scripts written by another developer?
?
good tutorial
china
Really love your and respect for your hardwork, keep it up. I have a question, How can i extract animations for a game or obb ?
well if utintyripper, uabe, assetriper doesn't work for that idk what will
@@krimi3000 Thanks for your response. Maybe now only God can help me 🧌.
yey i can now make a bb+ hard challenge mode that will be only between my friend and me
bro i just read this comment as i am decompiling bb+ 💀
@@Norrday did you succeed? I'm making one too
@@WhatsDown rip, no :c not very good at unity and there are a ton of errors. apparently its not allowed to decompile bb+, but i tried it to create a personal mod
i love pigstep
same
same
I tried to do this to a Il2cpp game and I can't open it in unity unless it's in safemode, if it isn't in safemode it just closes at loading
Did you manage to fix this somehow? I have the same problem
@@CodeBurstGP I made a new project and pulled the few assets I was interested in to view them but from my experience you can't really get the full like textures and everything so you just see placeholders mostly
Как убрать все ошибки в проекте? Можете помочь декомпилировать 1 игру?
Найми фриланс программиста для реверса если проект не сложный то за недельку две все тебе починят и вернут готовый рабочий проект. Учитывая что обычно игру сделать занимает от месяца до года-двух то в любом случае сэкономишь на программисте, ну или сам, все сам :)
The video goes all over the place and assumes a lot of previous knowledge from the viewer. :^/
Also the music is louder than the voice.
Thanks for the general ideas, though.
well duh i am not here to teach you c#
@@krimi3000 No, of course. I'm referring to the many tools used and the confusion regarding what exactly you're using them for.
GUID correction and why it's necessary for example. Also, the Python scripts.
fine i'll add why you need them in the description
@@krimi3000 Thx! 💪
thank you so much bro
BRO, i love you
ill use this for a bbcr android port
I don't think bbcr works with this
@@dbaesymbol_74 why? lol
@@krimi3000 idk, it probably is but I just have a lack of knowledge lmao
A webgl game has 4 files {game.asm.code.unityweb, game.asm.framework.unityweb, game.asm.memory.unityweb, game.data.unityweb}
wdu only extracts uncompressed (UnityWebData 1.0) however these files are UnityWeb Compressed Content (brotli)
7 zip didn't work so I overrided UnityLoader.js (specifically function downloadJob: function(e, t) { ) and downloaded the uncompressed data.
this way wdu worked and i am able to get global-metadata.dat inside of \Il2CppData\Metadata but unsure what to do now, none of the unityweb files are compatible with il2cppdumper regardless of being compressed/uncompressed.
Executable: 1:00
Web: 4:45
make tutorial for apk only please
im using hybrid mode
"Assembly with name 'Unity.Mathematics' already exists"
well duh you have the decompiled version and another one in the packages folder 3:11 btw
@@krimi3000thank you man, I’m not really a developer so there’s stuff I’m not gonna understand but thanks for the timestamp
thank you 🙏🙏 you literally saved my life with this one