How to decompile unity games in 2024

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  • Опубликовано: 24 янв 2025

Комментарии • 303

  • @krimi3000
    @krimi3000  11 месяцев назад +20

    Guids are Globally unique identifiers and every script & asset has one when assetripper decompiles a game it also decompiles things like "textmeshpro" and that decompiled version has its own guids and the one in the pacages folder also has its own guids this is why i've written this app 3:12 to make replacing guids easier

    • @eternalunion7025
      @eternalunion7025 9 месяцев назад +1

      You can also modify the asset ripper source code to change guid of scripts before exporting. It ensures that guids match the original package script guid so that even if the package is updated/reinstalled, it still works.

    • @cmendy1809
      @cmendy1809 7 месяцев назад +2

      @@eternalunion7025 How do you do that? I'm stuck with the GUID's part. How do I even identify incorrect GUID's?

    • @heart_locket2
      @heart_locket2 5 месяцев назад

      ​@@cmendy1809 did you set the script export format to decompiled?

    • @PrincessSleepyTV
      @PrincessSleepyTV 2 месяца назад

      Hello, I joined your Discord and tried to message you in private but your settings won't allow it so I've added you as a friend, I desperately need to contact you thank you.

  • @supmaxred
    @supmaxred 10 месяцев назад +259

    speaks English, nickname is Russian, system language is Chinese, the channel is registered in Germany, half Italian and Hungarian

    • @krimi3000
      @krimi3000  10 месяцев назад +123

      Your comment is a little racist *ahem* Japanese not Chinese

    • @supmaxred
      @supmaxred 10 месяцев назад +17

      @@krimi3000 ah sorry,

    • @Noughtsgnik
      @Noughtsgnik 10 месяцев назад +6

      kanji

    • @DaveFan-vt7yu
      @DaveFan-vt7yu 8 месяцев назад +8

      your definition of racist is wrong there is one human race and what "racist" for your definition is ethnicity

    • @P0rtalV1deos
      @P0rtalV1deos 6 месяцев назад +8

      Я даже не заметил, что у него русский ник

  • @heart_locket2
    @heart_locket2 5 месяцев назад +12

    A strategy you can use if you wanna decompile stuff but don't wanna pay for assets/packages is to use the dlls from auxiliary files and paste onto \Assets\Plugins

    • @c00lcar5
      @c00lcar5 Месяц назад +1

      jesus christ you're a life saver

  • @iRenatoxx
    @iRenatoxx 2 месяца назад +1

    I'm using this to decompile a Baldi Fangame: Yin's Birthday Bash Reimagined, however there is a problem, idk how to export the code to DLL in ghidra after i am done.

  • @betoneto29
    @betoneto29 4 месяца назад +7

    I was trying to decompile a game, granny, you don't know how much you helped me. +1 sub

    • @dreammercatcher
      @dreammercatcher 2 месяца назад +1

      uhh one question, I'm a beginner, if I decompile a game, can I open it and edit its 3D models and other things in Unity itself?

    • @Paw_Earth
      @Paw_Earth 2 месяца назад

      @@dreammercatcher yeh obviously but you'd have to change a lot of stuff

  • @LanthusBaltikus
    @LanthusBaltikus Месяц назад +1

    Hi like to know if theirs a easy way to find data within the unity games like upcoming updates or ingame data like dmg rules or hp of bosses ?

  • @imrabbit9950
    @imrabbit9950 10 месяцев назад +4

    The issue with ghidra is it doesn't give full code. It shows as a small method in the decompiler but the original method will be larger. Ida fixes this. Ida gives complete method but the decompiled code is just trash. Very hard to understand and write back to c#. Disappointed.

    • @MonkeyboyGoku
      @MonkeyboyGoku 8 месяцев назад

      Try using chatgpt4o on it?

    • @Omniscye
      @Omniscye Месяц назад

      Decompiled isn't trash LOOOL WTF Are you high

  • @MemesChannel7531
    @MemesChannel7531 2 месяца назад

    I installed the GUIDCorrector i press correct 'think with the correct adresses'. It says is xorrcted but then i have the error "when installing it from package manager" alresdy exists. And im completely lost. Can you be more descroltive kn the solution. Thank you

  • @SirSwervin
    @SirSwervin 9 месяцев назад +1

    So, the GUID corrector keeps crashing after saying it corrected a lot of files, but it never commits to the changes. The console just force quits itself before making it to the end. Tried running as admin and doing it without unity running, but cant seem to get it to work.

    • @krimi3000
      @krimi3000  9 месяцев назад

      crashing? that shouldn't even happen

    • @SirSwervin
      @SirSwervin 9 месяцев назад

      @@krimi3000 actually nevermind. Got it working. It was just auto closing after processing and was giving me false errors in the unity editor, oops. Thanks anyway 😅

    • @krimi3000
      @krimi3000  9 месяцев назад

      k

    • @kevinconnors2430
      @kevinconnors2430 7 месяцев назад

      @@krimi3000 for me it's crashing before even doing anything. just crashes immediately after opening

  • @NaxUnknown
    @NaxUnknown 8 месяцев назад +2

    Hello! Sorry for the comment however i want to decompile bbcr and raldis crackhouse BUT i followed your steps first idownloaded the correct text mesh pro then used ur guild corrector and then deleted the asset/script package and still got errors from the correct package

    • @krimi3000
      @krimi3000  6 месяцев назад

      delete the library folder?

  • @fignuuuts
    @fignuuuts 8 месяцев назад +1

    What I do if the files that should be in PackageCache are all over the place in different folders?

  • @theconsulhl2
    @theconsulhl2 Месяц назад

    So, basically for pc games, you gotta use assetripper with decompiled, then open your script in vscode and write the correct project directories and then launch the app, and you are good to go?

  • @CodeBurstGP
    @CodeBurstGP 4 месяца назад

    Mine will only open in safe mode, there is a problem with the API updater or something, tried rebuilding the Library folder, didn't work. Also it says Doozyruntime.dll couldn't be updated?

  • @Crimsondoc97
    @Crimsondoc97 4 месяца назад +1

    When ever I decompile an old baldi mod with assetripper It 'says unable to decompile audio, etc, etc' why does it do that? How do I fully decompile the mod without giving me so much difficult errors to fix

    • @Junimeek
      @Junimeek 3 месяца назад

      it's likely a compatibility issue as baldi's basics classic was made in unity 2019, and unity likes to break things with every update to their engine

  • @closetGaming587
    @closetGaming587 11 месяцев назад +3

    when i try to GUIDS it just says hello world and exits

    • @krimi3000
      @krimi3000  11 месяцев назад

      either you put the wrong paths in or there is nothing to correct

    • @TheBxzr
      @TheBxzr 11 месяцев назад

      @@krimi3000 how do I know the right paths? all the ones in the assets folder I can't find in package cache

    • @krimi3000
      @krimi3000  11 месяцев назад

      @@TheBxzr you FIND them

    • @TheBxzr
      @TheBxzr 11 месяцев назад

      @@krimi3000WHERE do i find them?

    • @krimi3000
      @krimi3000  11 месяцев назад

      @@TheBxzr READ the freakin thing on this page github.com/oldsportsgit/GUIDcorrector

  • @heart_locket2
    @heart_locket2 5 месяцев назад

    I'm decompiling a indie clicker game called PickCrafter that's made in Unity.
    I'm right now trying to use the GUID corrector on text mesh pro but it just is stucked there and doesn't respond to input.The game has a debug menu that i went on a 2 year journey to enable though it didn't work because I wasn't in the editor, as well as some juicy stuff in the assets, strings and inside the .cs files. The version I'm decompiling uses Mono (v5.10.15), newer versions use IL2CPP.

  • @clumsyranger2914
    @clumsyranger2914 7 месяцев назад +1

    im stuck on fixing the GUIDS, can some one help.
    i dont know how to replace the GUIDS with the right ones

  • @Ponosik1337
    @Ponosik1337 6 месяцев назад

    What I need to do if in every decompile i have error in RewiredStandaloneInputModule?

  • @ГришаАнтипов-в9м
    @ГришаАнтипов-в9м 10 месяцев назад +3

    after decompile webgl build every script looks weird with tokens and addresser like
    [Token(Token = "0x6000481")]
    [Address(RVA = "0x1B81", Offset = "0x1B81", VA = "0x1B81")]
    public _003C_003Ec__DisplayClass13_0()
    {
    }
    is there a way to fix this?

    • @DanilaBaur
      @DanilaBaur 10 месяцев назад

      Same(

    • @krimi3000
      @krimi3000  7 месяцев назад +1

      il2cpp doesn't give code as i said and you use ghidra to get that back as i said

    • @twonkykong
      @twonkykong Месяц назад

      @@krimi3000 can you explain again? as i understand i need to follow the steps at 8:04, but i can't find any GameAssembly or il2cpp something .so, what should i do? trying to decompile webgl as well

  • @Polaar54
    @Polaar54 9 месяцев назад

    I have a bunch of errors saying occlusion culling data is out of date, how do I fix them?

  • @ytarame
    @ytarame 9 месяцев назад

    My decompiler shows "No Function" even while selecting a function, why is that?

  • @fuegogames743
    @fuegogames743 7 месяцев назад

    Does it take a while for WDU.exe to export the data file to a dump folder? Reference 4:50

    • @krimi3000
      @krimi3000  6 месяцев назад

      should just take a sec

  • @closetGaming587
    @closetGaming587 11 месяцев назад

    I keep getting a parsing error it says smth about float float and i cant put it here or it will just not send

  • @epicprominionkill6982
    @epicprominionkill6982 6 месяцев назад +3

    Recently i have commented "bad tutorial" under this video, but looking in it deeper, i changed my mind. The tutorial is very confusing, because you try to explain everything at once. Instead try to explain everything from start to finish with every game type. By that i mean explain how to decompile and set up project for a web game ,pc game and then android game.

  • @sleepyNovember_project
    @sleepyNovember_project 4 месяца назад

    About assetripper, i wonder why the switched to Web UI version instead old one like as in this video

  • @RareSun
    @RareSun Месяц назад

    I would like to decompile games but I don't really have any programming knowledge outside of Scratch and messing around with disassembles of older games like Mario 3.

  • @VOLTSTUDIOS31
    @VOLTSTUDIOS31 8 месяцев назад

    Hi umm i know this video is old but how can i use guid corrector because when i put the path it just close the application

  • @SYRCX
    @SYRCX Месяц назад

    Lol i looked for a video how to decompile unity games to decompile GRANNY, this is so usefull because i wanted to decompile granny anyway

  • @ChadTaylor3814
    @ChadTaylor3814 5 месяцев назад

    Hey, im looking for a way to get my hands on animation data and armatures from decompiled unity games, just wanted to ask if loading the project into unity after decompiling it with assetripper would work. Otherwise is there any other resources I can look up?

  • @yourlocalobjectshowandloresfan
    @yourlocalobjectshowandloresfan 8 месяцев назад

    hey,I can't find textmeshpro in my package cache,I only find modules

  • @depsep
    @depsep 9 месяцев назад

    can you help? whenever i try to export apks as a unity project and check the scripts, only the void stuff are there with nothing inside of them.

    • @Anton-if7bv
      @Anton-if7bv 8 месяцев назад

      Are you trying to decompile the apk and get the scripts? did you manage to do this

  • @DementiaFan
    @DementiaFan 4 месяца назад

    what version of asset ripper do you use? whenever i rip any apk every package (ex: TMPro) is not imported into unity and i get a whole lot of errors

  • @Teapot_Man
    @Teapot_Man 9 месяцев назад

    For some reason after decompiling the project everything is invisible even tho its not hidden

  • @HaruMiraculous
    @HaruMiraculous 7 месяцев назад

    3:11 Where do i find this? I cant seem to find this anywhere

    • @krimi3000
      @krimi3000  6 месяцев назад

      guid corrector is in the description

  • @smokinjoe9415
    @smokinjoe9415 9 месяцев назад +1

    Why are you key logging in the tool?

  • @cycystudios
    @cycystudios 8 месяцев назад

    I get an error like
    Error: Encountered " "float" "float "" at line 61414, column 15.
    When trying to Parse to Program with ghirda, any ideas?

  • @Leedleleedle101
    @Leedleleedle101 5 месяцев назад

    I have a problem, I have a substance archive in .sbsasb format that I have been trying to convert into materials for almost a week now. Can someone tell me how to do that?
    edit: if that’s not possible I also have the file in .dat format and I would like to know how to convert .dat to materials instead

  • @ferwend719
    @ferwend719 9 месяцев назад

    The game downloads as an exe file and those XHR files on website are empty. Is it joever?

  • @al_ex427
    @al_ex427 7 месяцев назад

    i have a question.
    after the GUID correction stage, the TMP essesntials folder isnt there. and the TMP wont have its text. how do i fix it

    • @krimi3000
      @krimi3000  7 месяцев назад

      as i said import them by going to the package manager -_-

    • @al_ex427
      @al_ex427 7 месяцев назад

      @@krimi3000 one more thing, is the GUID corrector supposed to close without displaying "xx has been corrected"

    • @krimi3000
      @krimi3000  7 месяцев назад

      no

    • @al_ex427
      @al_ex427 7 месяцев назад

      @@krimi3000 one more thing, GUID corrector says that one of the path(s) are incorrect even tho they are correct

  • @chieltjeuh
    @chieltjeuh Месяц назад

    Hey mate any change you can assist me with a apk I trying to get to work in unity

  • @al_ex427
    @al_ex427 5 месяцев назад

    yo, new question. how do i correct the shaders to actually work

  • @user-Misha304
    @user-Misha304 4 месяца назад +1

    how to use corrector

  • @CoCuCoH41k
    @CoCuCoH41k 4 месяца назад

    Can u explain how to fix GUID for Non TMP scripts? Like nothing work properly cause this. all made step by step but noyhing

    • @vijaygamedev
      @vijaygamedev 4 месяца назад

      First step - run the visual studio solution (path-> GUIDcorrector-main>ReplaceGUIDcorrectOne> there is .sln file which is plugin for vs and after that open a ReplaceGUIDcorrectOne.cpp and add folders path as shown in video then Run the code then terminal will open asking for paths you have to paste them and Done )

  • @GrimmWallace
    @GrimmWallace 4 месяца назад

    Do you know whot can i make this with .ab files?

  • @sorkinquinzel
    @sorkinquinzel 5 месяцев назад

    would this work if i decided to port a big game like Watch Dogs for example to Unity?
    On Itch and YT there's an Indie Dev called CreaTeam who port Amnesia The Dark Decent and a demo of Penumbra Overture to Android with Unity

  • @Segually
    @Segually 3 месяца назад

    help il2cppdumper says unsupported metadata version

  • @imrabbit9950
    @imrabbit9950 10 месяцев назад

    Hey i have done all the steps untill running ghidra with stricts py script. Now my ghidra starts to analyze automatically and it's already taken 8hrs and at 70% progress. Will it really this much time ? Also the method i wanted to see is not coming on the right side panel just like yours. Will it only come after this analysis is done ?

    • @imrabbit9950
      @imrabbit9950 10 месяцев назад

      After analysis nothing came. Its just same as before. On the decompiler window it shows No Function text

    • @imrabbit9950
      @imrabbit9950 10 месяцев назад

      Should do auto analysis in order to see decompiled code .

  • @sythex45
    @sythex45 8 месяцев назад

    (My game is 2D)
    Some of the sprites have wrong positions, I can fix them by changing their "Mesh Format" to Full Rect. But some sprites/textures have the wrong position and I have to correct them to the exact right position, Is there a way to fix this? I know, this is a bit of a late comment, I really need help! I'd be glad if you help!

  • @dorivalmendes3475
    @dorivalmendes3475 11 месяцев назад

    and the DnSpy ? Still works ? I wanna change the attack speed of knife in Nightmare Of Decay

    • @Sakupenny
      @Sakupenny 9 месяцев назад +1

      yes it does still work

  • @JabiPalsOfficial
    @JabiPalsOfficial 8 месяцев назад

    yo im tryna decompile the apk but why when your at the apk part after the web games the apk is know a .exe?

    • @malfeaseance
      @malfeaseance 8 месяцев назад

      its confusing to watch because hes showing how to decompile a PC app and android app in the same video.

  • @Segually
    @Segually 3 месяца назад

    when i try GUIDs it crashes when i put in the paths

    • @krimi3000
      @krimi3000  3 месяца назад +1

      doesn't happen with me so idk the problem

  • @ekerd117
    @ekerd117 3 месяца назад

    my ghidra keeps saying "JDK 17+ (64-bit) could not be found and must be manually chosen!", what do i do?

    • @RAFMnBgaming
      @RAFMnBgaming 3 месяца назад

      I think there's a way to get post java-8 versions from oracle but it's hidden somewhere

  • @TheBxzr
    @TheBxzr 8 месяцев назад

    How do I make shaders work? For some reason there's this really thick black fog, and before you say "Use the GUID Fixer" what do I put as the correct reference?
    Also, what do I do for packages which I can't find publicly, GUID-wise?

    • @krimi3000
      @krimi3000  8 месяцев назад

      read the *Instructions of the guid corrector*

    • @krimi3000
      @krimi3000  8 месяцев назад

      if they are 3rd party packages you still use the guid-corrector what it does is changes guids around if this didn't exist we would have to replace everything manually and every reference as well

    • @TheBxzr
      @TheBxzr 8 месяцев назад

      @@krimi3000then what should i set as the file path for the correct guids? the files for the correct ones only appear when you've installed the original package, not when set to Decomp because those folders are added by Unity itself, but I can't do that because it doesn't create correct folders for other packages or shaders. idk what to set correct to because the files I need don't exist

    • @TheBxzr
      @TheBxzr 8 месяцев назад

      @@krimi3000also, shaders are working weird and the instructions of the guid corrector say about shaders, and 3rd party libraries don't appear in LibraryCache

  • @Cat_Joseph
    @Cat_Joseph 8 месяцев назад

    dude i am looking for someone who knows about this stuff, i exported audio from content warning, the newer enemies all have ogg files but the older enemies have .wav files and the wav files are corrupted. they take up storage, but are 00.00 seconds long. help? please

  • @yarosyari3516
    @yarosyari3516 4 месяца назад

    I'm learning to create unity game and I'd like to get decompiled platformer, somebody share plz

  • @olliebrosthree8774
    @olliebrosthree8774 11 месяцев назад

    when you say to use your app to get the shaders working, how exactly do you do that?

    • @krimi3000
      @krimi3000  11 месяцев назад

      it's simple really you run the GUIDCorrector sln project within vs studio then put all the paths in for IncorrectGUIDs you'd put in the path to the decompiled shaders and CorrectGUIDs to where the actual shaders are and unityprojectpath well the path to the unity project then run the app and wait

  • @criticvr4086
    @criticvr4086 8 месяцев назад +1

    You gotta talk about whatever this Red Handed whatever is. What do I need to download for it? Where? You gotta explain more

  • @candybird7028
    @candybird7028 6 месяцев назад +1

    Could i mod online games by doing this?

    • @heart_locket2
      @heart_locket2 5 месяцев назад

      nope. you can only decompile offline games completely l. You can at least try to get an online game' assets but you need the server

  • @RoosterGames12
    @RoosterGames12 9 месяцев назад +1

    Good, tutorial, tell me
    Will there be any errors when I perform these steps?

  • @AladdinOpOfficial
    @AladdinOpOfficial 6 месяцев назад +1

    After this How I Make Animation Video In Unity Hub 🙄🙄

    • @krimi3000
      @krimi3000  6 месяцев назад

      what

    • @AladdinOpOfficial
      @AladdinOpOfficial 6 месяцев назад

      @@krimi3000 How to make animation video after ripping the game

  • @thekennycraft6555
    @thekennycraft6555 9 месяцев назад +1

    What version of utinytripper is it?

    • @heart_locket2
      @heart_locket2 5 месяцев назад

      Asset Ripper v0.2.0.1 not UTinyRipper

  • @prod.uakari
    @prod.uakari 4 месяца назад

    how do I use the apk to get a unityweb file to give to ill2c?

    • @prod.uakari
      @prod.uakari 4 месяца назад

      I got the apk of the game im running open in unity fine but after to reverse the code the video says i need a ill2cpp.h version for ghidra? i went back aerlier in the video to see how todo so and it says need a data.uniyuweb but I dont have that since my game is an APK? i am lost here this is my first atttempt at something like this thank you

    • @prod.uakari
      @prod.uakari 4 месяца назад

      ive fixed my problem a little now iahve the ill2cpp..h now i will see if i can get it to work, (went back in the video and copied the steps from the webgame parse to obtain the file

    • @prod.uakari
      @prod.uakari 4 месяца назад

      its been stuck on 100% going to shutdown and try again tmr :p

  • @krimi3000
    @krimi3000  6 месяцев назад +1

    if you have any questions put them here for my next vidoe ruclips.net/user/postUgkxqjdeWfQ1uSA7JYtvN6dJB95QoOATEeIo

  • @cmendy1809
    @cmendy1809 7 месяцев назад

    From 9:26 to 9:40 it becomes too confusing. Please explain that again.

  • @ytarame
    @ytarame 9 месяцев назад

    How long do you think it would take to rewrite every class of a small-ish game?

    • @RealitaetsverweigererDerAmpel
      @RealitaetsverweigererDerAmpel 8 месяцев назад

      Same here.. i want to decompile an old pacman game of my childhood but simply to get the ressources, i can write the game code myself and it should only take a couple of weeks.. rewriting all that code well it depends on how much experience you have in reverse engineering lol. Maybe a couple of weeks as well?

    • @stuffing09
      @stuffing09 7 месяцев назад +1

      @@RealitaetsverweigererDerAmpel there are a lot of opensource pacman clones btw

    • @RealitaetsverweigererDerAmpel
      @RealitaetsverweigererDerAmpel 7 месяцев назад

      @@stuffing09 the one i mean is 3D and has different bosses. It‘s called „Pickman 3D“ and there are let‘s plays on yt, even if they only have a couple houndred clicks

  • @closetGaming587
    @closetGaming587 11 месяцев назад

    i did this with a vr apk and the scene is just empty, what do i do?

    • @krimi3000
      @krimi3000  11 месяцев назад

      well maybe that's just how the game is built

    • @boolonx
      @boolonx 11 месяцев назад

      Look for the scene somewhere in the files

    • @closetGaming587
      @closetGaming587 11 месяцев назад

      which one tho? im doing this on a vr and there is multiple scenes of the map and one of it is the vr game name@@boolonx

  • @parisgod70
    @parisgod70 5 месяцев назад

    Author, I am turning to you. Should the C# scripts that control the game still work after decompilation? I was just able to use assetripper to get only models, textures and the rest, but the scripts are a complete disaster. You open them and realize that they contain some kind of nonsense and, accordingly, these scripts are non-working shit. Help me if you have time. I am compiling xapk file. My goal is to eventually get a working game in a unity project. Guys in the comments, maybe you can help me too? I will be very grateful for any help.

  • @Teapot_Man
    @Teapot_Man 9 месяцев назад

    It still says Text does not exist in "GUI" type

    • @krimi3000
      @krimi3000  9 месяцев назад

      type but not namespace

  • @kkt3369
    @kkt3369 6 месяцев назад

    hi, if unity use Anti-Cheat Toolkit to protect, how to do

    • @heart_locket2
      @heart_locket2 5 месяцев назад

      Which one? CodeStage Obscured Cheating Detector or some other one

  • @modWebGL
    @modWebGL 6 месяцев назад

    I am looking for a tutorial for webGL game modification. I hope I can find the answer I want in this video🤔🤔🤔

  • @TheBlackbirdii
    @TheBlackbirdii 9 месяцев назад

    are you open for commission to reverse engineer a demo ?

  • @CorbieGame
    @CorbieGame 11 месяцев назад

    I have no script.json when I try to decompile apk in 9: 37

    • @krimi3000
      @krimi3000  11 месяцев назад

      yeah because assetripper doesn't generate that

  • @granitium
    @granitium 7 месяцев назад

    Wassup, bro! I found out this video when it had released but thought that i will use it later. Now when i decompiling my game, i have a struggle somewhere at 3:30.
    My steps:
    1. I used assetripper same version as in the video
    2. Opened the project and realized that i don't have folder in Library/...textmeshpro so i reset packages to default - and folder is there.
    3. I used your program to fix GUIDs on TextMeshPro
    My questions:
    Do i have to fix GUIDs of all packages or only TMP?
    What folders i have to delete (from /Scripts)? only timeline as in video or all of them or only which gives an error?
    What is that 4 errors i keep getting in TMP and timeline: "Assembly with name ... already exists ... "?
    Maybe i shouldn't have reset packages to default before i fixed GUIDs?
    I will be glad if you help me.

    • @krimi3000
      @krimi3000  7 месяцев назад +1

      yes the guids is something you have to do and the folders you delete are the ones like TMPro after you "corrected" the guids for that package for example and the assembly with name already eixsts just means that there is another package with the same name

    • @granitium
      @granitium 7 месяцев назад

      ​@@krimi3000 I corrected packages and fixed errors by removing packages from /Library. Then i deleted rewired core because it is empty and finally i have 3 more just reandom script errors inside TMP and render pipelines. Maybe i should replace those scripts or fix it manually?

    • @granitium
      @granitium 7 месяцев назад

      @@krimi3000 what do i do if folder in library/packagechage/...textmeshpro... doesn't create

    • @granitium
      @granitium 7 месяцев назад

      nvm ive fixed it

    • @stuffing09
      @stuffing09 7 месяцев назад

      @@granitium how did you fix it?

  • @PutHandleHere11
    @PutHandleHere11 6 месяцев назад

    Hey I don’t have the materials like a pc to decompile a game. Can you decompile a game for me? It’s an iOS game btw

    • @idkwhatwritehere000
      @idkwhatwritehere000 5 месяцев назад

      maybe hire some looser lol. you didnt even tell name of game

  • @bantix9902
    @bantix9902 7 месяцев назад

    Unity import is kinda stuck, how long will it take?

  • @TABZ_TBEN
    @TABZ_TBEN 3 месяца назад

    What i need to use if mono game?

    • @Junimeek
      @Junimeek 3 месяца назад

      ILSpy

    • @TABZ_TBEN
      @TABZ_TBEN 3 месяца назад

      @@Junimeek ILSpy for mono? Yes?

  • @idkwhatwritehere000
    @idkwhatwritehere000 5 месяцев назад

    i only need textures and sounds to steal them

  • @yourlocalobjectshowandloresfan
    @yourlocalobjectshowandloresfan 11 месяцев назад

    one question:how do i replace the guids?

    • @krimi3000
      @krimi3000  11 месяцев назад

      You'd download the guid corrector (link in the description) then change "IncorrectGUIDsPath" to the path of the decompiled package like TMPro and CorrectGUIDsPath to the path where the actual package is *right click in the packages folder at **3:48** and press show in explorer* and find the package copy the path finally copy the path of the unity project's "assets" folder and replace UnityProjectPath with it then run the guid corrector project and you're done

    • @yourlocalobjectshowandloresfan
      @yourlocalobjectshowandloresfan 11 месяцев назад

      @@krimi3000 Thanks a lot,you saved me!

    • @yourlocalobjectshowandloresfan
      @yourlocalobjectshowandloresfan 9 месяцев назад

      where do I have to go in the folder to replace the guids?

  • @CengizGoren
    @CengizGoren 2 месяца назад

    was geht bro.. kansnt du mir das evtl remote.. beibringen ..auf ein mac ??

  • @keikev1492
    @keikev1492 6 месяцев назад

    how export textmeshpro in maneger I can't find it

    • @yourlocalobjectshowandloresfan
      @yourlocalobjectshowandloresfan 6 месяцев назад

      SAME!

    • @heart_locket2
      @heart_locket2 5 месяцев назад

      Window > Package Manager > Unity Registry > Text Mesh Pro > Install

    • @keikev1492
      @keikev1492 4 месяца назад

      @@heart_locket2 also I hope you answer me, I have to rewrite the whole text

    • @heart_locket2
      @heart_locket2 4 месяца назад

      @@keikev1492 did you delete the unity textmeshpro sceipt before the guidcorrector

    • @heart_locket2
      @heart_locket2 4 месяца назад

      @@keikev1492 you did smth wrong with the guid corrector

  • @taash32
    @taash32 9 месяцев назад +1

    my il2cpepepe is not working fine, but i have fun watching the video, thanks alot😆

  • @TABZ_TBEN
    @TABZ_TBEN 9 месяцев назад

    In my opinion utinyriper a bit better than assetriper bc i got less shader/material/textures errors by using utinyriper than by assetriper

  • @spandanganguli6903
    @spandanganguli6903 Месяц назад

    My dumbass Didn't follow the clear instructions and fucked it up. Fuck it, I'll try again tomorrow. Thank you.

  • @Anton-if7bv
    @Anton-if7bv 8 месяцев назад

    Can I see scripts written by another developer?

  • @KalipsoAnimation
    @KalipsoAnimation 11 месяцев назад +3

    good tutorial

  • @YGDEV69
    @YGDEV69 7 месяцев назад +1

    Really love your and respect for your hardwork, keep it up. I have a question, How can i extract animations for a game or obb ?

    • @krimi3000
      @krimi3000  7 месяцев назад

      well if utintyripper, uabe, assetriper doesn't work for that idk what will

    • @YGDEV69
      @YGDEV69 7 месяцев назад

      ​@@krimi3000 Thanks for your response. Maybe now only God can help me 🧌.

  • @Wendafrom.sprunki
    @Wendafrom.sprunki 11 месяцев назад +1

    yey i can now make a bb+ hard challenge mode that will be only between my friend and me

    • @Norrday
      @Norrday 10 месяцев назад

      bro i just read this comment as i am decompiling bb+ 💀

    • @WhatsDown
      @WhatsDown 10 месяцев назад

      @@Norrday did you succeed? I'm making one too

    • @Norrday
      @Norrday 10 месяцев назад

      @@WhatsDown rip, no :c not very good at unity and there are a ton of errors. apparently its not allowed to decompile bb+, but i tried it to create a personal mod

  • @AlertVR
    @AlertVR 11 месяцев назад +5

    i love pigstep

  • @mateokladaric
    @mateokladaric 7 месяцев назад

    I tried to do this to a Il2cpp game and I can't open it in unity unless it's in safemode, if it isn't in safemode it just closes at loading

    • @CodeBurstGP
      @CodeBurstGP 4 месяца назад

      Did you manage to fix this somehow? I have the same problem

    • @mateokladaric
      @mateokladaric 4 месяца назад

      @@CodeBurstGP I made a new project and pulled the few assets I was interested in to view them but from my experience you can't really get the full like textures and everything so you just see placeholders mostly

  • @BoRzoYGame
    @BoRzoYGame 9 месяцев назад

    Как убрать все ошибки в проекте? Можете помочь декомпилировать 1 игру?

    • @il35215
      @il35215 7 месяцев назад

      Найми фриланс программиста для реверса если проект не сложный то за недельку две все тебе починят и вернут готовый рабочий проект. Учитывая что обычно игру сделать занимает от месяца до года-двух то в любом случае сэкономишь на программисте, ну или сам, все сам :)

  • @LuciusFilmex
    @LuciusFilmex 8 месяцев назад +1

    The video goes all over the place and assumes a lot of previous knowledge from the viewer. :^/
    Also the music is louder than the voice.
    Thanks for the general ideas, though.

    • @krimi3000
      @krimi3000  8 месяцев назад

      well duh i am not here to teach you c#

    • @LuciusFilmex
      @LuciusFilmex 8 месяцев назад

      ​@@krimi3000 No, of course. I'm referring to the many tools used and the confusion regarding what exactly you're using them for.

    • @LuciusFilmex
      @LuciusFilmex 8 месяцев назад

      GUID correction and why it's necessary for example. Also, the Python scripts.

    • @krimi3000
      @krimi3000  7 месяцев назад

      fine i'll add why you need them in the description

    • @LuciusFilmex
      @LuciusFilmex 7 месяцев назад

      @@krimi3000 Thx! 💪

  • @loutcho9801
    @loutcho9801 5 месяцев назад

    thank you so much bro

  • @defalth000
    @defalth000 2 месяца назад

    BRO, i love you

  • @yourlocalobjectshowandloresfan
    @yourlocalobjectshowandloresfan 11 месяцев назад +1

    ill use this for a bbcr android port

    • @dbaesymbol_74
      @dbaesymbol_74 11 месяцев назад

      I don't think bbcr works with this

    • @krimi3000
      @krimi3000  11 месяцев назад

      @@dbaesymbol_74 why? lol

    • @dbaesymbol_74
      @dbaesymbol_74 11 месяцев назад

      @@krimi3000 idk, it probably is but I just have a lack of knowledge lmao

  • @PaLaS0
    @PaLaS0 7 месяцев назад

    A webgl game has 4 files {game.asm.code.unityweb, game.asm.framework.unityweb, game.asm.memory.unityweb, game.data.unityweb}
    wdu only extracts uncompressed (UnityWebData 1.0) however these files are UnityWeb Compressed Content (brotli)
    7 zip didn't work so I overrided UnityLoader.js (specifically function downloadJob: function(e, t) { ) and downloaded the uncompressed data.
    this way wdu worked and i am able to get global-metadata.dat inside of \Il2CppData\Metadata but unsure what to do now, none of the unityweb files are compatible with il2cppdumper regardless of being compressed/uncompressed.

  • @MaximusMakesContent
    @MaximusMakesContent 3 месяца назад

    Executable: 1:00
    Web: 4:45

  • @tikitaki-shorts
    @tikitaki-shorts Месяц назад

    make tutorial for apk only please

  • @plushpersik
    @plushpersik 11 месяцев назад

    im using hybrid mode

  • @dbaesymbol_74
    @dbaesymbol_74 11 месяцев назад +2

    "Assembly with name 'Unity.Mathematics' already exists"

    • @krimi3000
      @krimi3000  11 месяцев назад +1

      well duh you have the decompiled version and another one in the packages folder 3:11 btw

    • @dbaesymbol_74
      @dbaesymbol_74 11 месяцев назад

      @@krimi3000thank you man, I’m not really a developer so there’s stuff I’m not gonna understand but thanks for the timestamp

  • @Atatab67
    @Atatab67 3 месяца назад

    thank you 🙏🙏 you literally saved my life with this one