Hey man been really nice having guides from both you and toegrinder. You both explain things in a differnt way and it just nice. In addition thanks for the clarifaction on radiant spark going away on the 5th hit.
@SupertroopTV try to manage nether prescision before your CDs damage windows .. especially in arcane surge, you want that 20 % AB dmg amplifier, Casting shifting power after Surge burst is mathematicly less dps than using imidietly a rune of power to synergy your set bonus + rp dmg bonus shifting power is preferably to be used when u are out of rune of powers / touch of magi / surge Going out of mana and casting other spells beside arcane spells is very wrong :} if you want to manage mana efficently just use missle barrage full channel when you are not with full cd amplifiers this spec is a little bit of stacking % dmg amplifiers so you actually have to know what kind of stuff your spells are doing ;] Arcane spec is one of the *complex specs nowdays*. Overall decent guide keep it up
Hi mate, new to your content and enjoying it. I have been trying a lot of different arcane aoe builds specifically in M+. Something that I have noticed is when you cast radiant spark, consume the first stack on any GCD (most likely arcane orb), cast nether tempest then cast surge into-> barrage+totm -> ABx2 -> barrage this maximises your damage in your radiant spark window and also syncs up the end the end of your totm and end of surge. Generally I find that most rotations don't end you on 4 charges with enough time to barrage or orb is still off cd if you didn't start with 4 charges on either approach but this lets you finish off PoM with both multipliers and keep your charges at 4... This lets you enter your next mini burn keeping 5 stacks of arcane tempo... I haven't seen anyone else do it this way without purposely extending the rotation but I feel like this makes the most sense... I am thinking this maybe only works because I'm running 22% haste but this definitely seems like its both the highest and most consistent dps to me.... Any thoughts?
I’ve looked at Arcane Tempo as more of a passive buff for the most part, but maintaining it would definitely be advantageous. In AOE situations I usually find the pack is dying as I’m able to cast my next Magi after the Surge ramp, but if the pack is living long enough and you can maintain 5 stacks and chain Magi ramps that’s good stuff.
@@SupertroopTV Fair - just trying all I can do to get better! I did do some back of the napkin math and sustain arcane tempo regardless - guess it's just harder to do in a real M+ situation haha
This is by far the best explanation of the arcane mage rotation, with some really cool optimizations! Question for you, is so do we only use rune of power with the mini burn, which would mean we essentially let it sit off of cooldown half the time?
There’s 2 schools of thought on Rune from what I understand. You can use it on CD independently of the Mini-burn or you can sync it up. Sims say using Rune on CD is a bit more damage but from what I gather it’s a small difference (I could be wrong). So far though I’ve had good results with this rotation.
@@SupertroopTV That makes sense. Like you said, it feels a little awkward to use shifting power without having used rune of power, but the reduced mental load of just lining everything up like you did seems like it's probably worth the cost of whatever small dps loss there is. Thanks for the explanation!
Hey thanks I'm glad you like the video! I go over how I set up talents between ST/AOE in this video here at this timestamp: ruclips.net/video/mOKVw-Scg2s/видео.html
Thank you for your excellent educational guide. I've been testing Arcane closely and have discovered something disturbing. The tooltip of Touch of the Magi says that at the end of TOTM 20% of the accumulated damage done during TOTM is applied to the target. In my testing it clearly is only applying 10%. This is a huge amount of dps that is missing. In addition, any damage done by Rolling Shadowflame embellishments, is not included at all in the 10% that is applied at the end of TOTM. Please test this and let us know what you find. Thank you sir.
I actually made a guide specifically for new Arcane players: 10.1 Dragonflight Arcane Mage Fundamentals Compendium Guide ruclips.net/video/mOKVw-Scg2s/видео.html Hopefully that helps out!
Awesome video man. You really help me to manage that spec with every video. Anyhow I would have a question regarding spellqueuing during the fourth stack or radiant spark. I saw that you focused the cast of barrage on the fourth stack to grant access to the 40% damage increase. Wouldn't it even be more beneficial to use blast on the fourth stack and spellqueu the barrage directly into it? I heard that the theory behind this is that the damage is calculated the moment the spell is fired which would then give a 40% blast and a 40% barrage. Do you have some experience if that is really the case or is this simply not correct how the damage is calculated?
I’m glad the video helped! The issue with doing that in AOE is that Harmonic Echo only procs off each Spark stack once. Which in that situation would make the Blast cleave instead of the Barrage.
@@SupertroopTV For AOE I totally get this. I'm more refering to your mini ramp directly after double lust surge. So only talkin about single target I'm questioning myself if the fourth spark stack would be more beneficial to spellqueue barrage into the fourth spark stack with arcane blast.
Thanks I'm glad you liked it! You can see which talents I take as I go over them in this video: ruclips.net/video/mOKVw-Scg2s/видео.html but it is also the standard build as kalle said.
We only change the rotation once we have s2 4 set right because of the buff and needing to caste surge earlier to spend mana sooner? Seems there is a small variance across all high level mage guides on RUclips.
It makes sense to me that the Surge ramp rotation (Spark>NT>Surge>etc.) changes when you get the 2pc because Surge gives more damage and lasts longer. The 4pc seems to have more to do with when you choose to use Rune after the Surge ramp.
@@SupertroopTV you lose value from the 4 piece buff in m+ right like all depending on how long the pack survives and time until the next pull? It seems the aoe rotation doesn’t change much apart from when you cast NT.
Yeah pretty much. Higher keys and fort weeks mitigate that but Arcane generally struggles from things not living long enough lol. And yup the AOE rotation is about the same.
This video is giving me flashbacks to college when i would watch math videos to try and understand the class material my goodness
Thats the best rotation video I saw by far. Loving the slow mo and showing of your current state of buffs and spells. Awesome!
Hey man been really nice having guides from both you and toegrinder. You both explain things in a differnt way and it just nice. In addition thanks for the clarifaction on radiant spark going away on the 5th hit.
@SupertroopTV try to manage nether prescision before your CDs damage windows .. especially in arcane surge, you want that 20 % AB dmg amplifier, Casting shifting power after Surge burst is mathematicly less dps than using imidietly a rune of power to synergy your set bonus + rp dmg bonus
shifting power is preferably to be used when u are out of rune of powers / touch of magi / surge
Going out of mana and casting other spells beside arcane spells is very wrong :} if you want to manage mana efficently just use missle barrage full channel when you are not with full cd amplifiers
this spec is a little bit of stacking % dmg amplifiers so you actually have to know what kind of stuff your spells are doing ;]
Arcane spec is one of the *complex specs nowdays*.
Overall decent guide keep it up
i feel like i was a student again ...thanks man
Hi mate, new to your content and enjoying it. I have been trying a lot of different arcane aoe builds specifically in M+.
Something that I have noticed is when you cast radiant spark, consume the first stack on any GCD (most likely arcane orb), cast nether tempest then cast surge into-> barrage+totm -> ABx2 -> barrage this maximises your damage in your radiant spark window and also syncs up the end the end of your totm and end of surge. Generally I find that most rotations don't end you on 4 charges with enough time to barrage or orb is still off cd if you didn't start with 4 charges on either approach but this lets you finish off PoM with both multipliers and keep your charges at 4...
This lets you enter your next mini burn keeping 5 stacks of arcane tempo... I haven't seen anyone else do it this way without purposely extending the rotation but I feel like this makes the most sense... I am thinking this maybe only works because I'm running 22% haste but this definitely seems like its both the highest and most consistent dps to me.... Any thoughts?
I’ve looked at Arcane Tempo as more of a passive buff for the most part, but maintaining it would definitely be advantageous. In AOE situations I usually find the pack is dying as I’m able to cast my next Magi after the Surge ramp, but if the pack is living long enough and you can maintain 5 stacks and chain Magi ramps that’s good stuff.
@@SupertroopTV Fair - just trying all I can do to get better! I did do some back of the napkin math and sustain arcane tempo regardless - guess it's just harder to do in a real M+ situation haha
Thankful for the content! This has greatly improved my play!
Fantastic informative guide, but my goodness Arcane is ridiculous. Pulling all this off on top of mechanics is such a juggling act.
Thank you so much for this, this is so helpfull !!
Thank you so much for videos there are so helpful
This is by far the best explanation of the arcane mage rotation, with some really cool optimizations!
Question for you, is so do we only use rune of power with the mini burn, which would mean we essentially let it sit off of cooldown half the time?
There’s 2 schools of thought on Rune from what I understand. You can use it on CD independently of the Mini-burn or you can sync it up. Sims say using Rune on CD is a bit more damage but from what I gather it’s a small difference (I could be wrong). So far though I’ve had good results with this rotation.
@@SupertroopTV That makes sense. Like you said, it feels a little awkward to use shifting power without having used rune of power, but the reduced mental load of just lining everything up like you did seems like it's probably worth the cost of whatever small dps loss there is. Thanks for the explanation!
I don't get how your arcane surge cd is so short I still have like 20 secs till its up after everything youre doing
Nice video, can you please share the talents that you used for ST and AOE please?
Hey thanks I'm glad you like the video! I go over how I set up talents between ST/AOE in this video here at this timestamp: ruclips.net/video/mOKVw-Scg2s/видео.html
Thank you for your excellent educational guide.
I've been testing Arcane closely and have discovered something disturbing.
The tooltip of Touch of the Magi says that at the end of TOTM 20% of the accumulated damage done during TOTM is applied to the target.
In my testing it clearly is only applying 10%. This is a huge amount of dps that is missing.
In addition, any damage done by Rolling Shadowflame embellishments, is not included at all in the 10% that is applied at the end of TOTM.
Please test this and let us know what you find.
Thank you sir.
As a beginning Arcane player this guide sounds like a foreign language ngl xD
I actually made a guide specifically for new Arcane players: 10.1 Dragonflight Arcane Mage Fundamentals Compendium Guide
ruclips.net/video/mOKVw-Scg2s/видео.html
Hopefully that helps out!
@@SupertroopTV Gonna check that out right now, thanks for the reply :)
Awesome video man. You really help me to manage that spec with every video. Anyhow I would have a question regarding spellqueuing during the fourth stack or radiant spark. I saw that you focused the cast of barrage on the fourth stack to grant access to the 40% damage increase. Wouldn't it even be more beneficial to use blast on the fourth stack and spellqueu the barrage directly into it? I heard that the theory behind this is that the damage is calculated the moment the spell is fired which would then give a 40% blast and a 40% barrage.
Do you have some experience if that is really the case or is this simply not correct how the damage is calculated?
I’m glad the video helped! The issue with doing that in AOE is that Harmonic Echo only procs off each Spark stack once. Which in that situation would make the Blast cleave instead of the Barrage.
@@SupertroopTV For AOE I totally get this. I'm more refering to your mini ramp directly after double lust surge. So only talkin about single target I'm questioning myself if the fourth spark stack would be more beneficial to spellqueue barrage into the fourth spark stack with arcane blast.
Yeah it is still a DPS increase for the mini-burn in ST to snapshot Barrage with Blast on the 4th Spark.
Very good guide but I'm missing one important thing - talent build :) where can we check what talents we need to chose for described rotation ?
Its standard build. Just look like wowhead or warcraftlogs
Thanks I'm glad you liked it! You can see which talents I take as I go over them in this video: ruclips.net/video/mOKVw-Scg2s/видео.html but it is also the standard build as kalle said.
This seems very complicated lol
Its so damn hard to clip missiles during double lust lol i almost don't bother during double lust since it goes so fast
We only change the rotation once we have s2 4 set right because of the buff and needing to caste surge earlier to spend mana sooner? Seems there is a small variance across all high level mage guides on RUclips.
It makes sense to me that the Surge ramp rotation (Spark>NT>Surge>etc.) changes when you get the 2pc because Surge gives more damage and lasts longer. The 4pc seems to have more to do with when you choose to use Rune after the Surge ramp.
@@SupertroopTV you lose value from the 4 piece buff in m+ right like all depending on how long the pack survives and time until the next pull? It seems the aoe rotation doesn’t change much apart from when you cast NT.
Yeah pretty much. Higher keys and fort weeks mitigate that but Arcane generally struggles from things not living long enough lol. And yup the AOE rotation is about the same.
@@SupertroopTV Thanks for the tip, i have been waiting until 4 set too change. But i am going to give it a go with 2 set.
Is your weakaura setup public?(buffs in middle of screen)
Yup, you can find it in the viewer resources tab of my Discord.
omg i just wanna play and not memorize a 28 button rotation.
Arcane mage requires the same qualities as it requires lore wise.
ayo just started playing wow again, what is the weakaura around your cursor, losing my cursor so often lol
You can find that WA in the viewer resources channel of my Discord :)
@SupertroopTV word thanks fam!
where are you , why u dont update ur Guids ?! :((
I’ve been taking a break from WoW for the last 6 months or so :/. I’m hoping to find time to get back into it this year.
In classic wow you would just pull aggro and die. Good WoW was when you had to manage your aggro.
I don’t think this is the correct ST rotation tbh. For your opener, you wanna rop as soon as touch ended and shifting power after that rop ended.
Arcane is too big brain for me
Don’t seem fun at all . Bottom bloat for sure .
damn. wish you had this type of guide for fire
preheat gives a very in-depth fire mage guide