@@botero01 objectively not more options, I think y'all forget how wild replay was. Still nice to have something similar, I just assumed they were going to delete the mechanic entirely.
@@funkuro call in a low level programming languages causes to run subroutines, method names are usually short (like 4BA), and memory addresses are noted by 0x and memory address in hex notation, like 0x040FF001
@@ggmasterguiltygear6315 Instant kills are fun, but depending on your skill level they're either useless 99% of the time or completely break the game. It was sad to see them go but overall I think it was a healthy decision, especially since they're trying to appeal more to new players who would have struggled the most against IK's.
I love the "To an extent" and "In error 6E state" but can we really appreciate the narrator unironically adds the question for Bedmans? name? I LOVE IT
Give every animator, VA and sound designer thirteen raises and a two year paid vacation, my god are Bedman? and Delilah beautifully made. This entire game is an absolute oilspill of talent, from the music to the stages. Can't wait to get a PC.
Fellow Faust player here, and this is my sentiment exactly; thought i was the only one I guess something about the f'd up visage of the character that attracts us.
This honestly was better than I expected. I was really scared when they added this character because I expected them to completely rip his identity away (lack of Bedman himself, the deja vu stuff etc). While different here I am glad to see deja vu as an idea come back to some degree. I will miss the old abstract absurdity but this isn't overly egregious either. Good to see
The malfunction system seems like a kind of Strive rework of deja vu, which is cool to see. Strive is kind of a more straightforward game so I’m not super surprised they made deja vu a bit more streamlined but it still seems like it will be a fun tool.
They still managed to make it very interesting by allowing you to use the replays instantly with 214P AND giving enhanced versions of the replays with the install super. I was also very worried at first, but by Strive standards ? I'd say they aced it ! 👍 Edit : and i just noticed the 214K to delay the replays. Crazy !
@@yagami999913 "Strive standards" I mean, this version of the character is much more nuanced than the previous one. Back then you had only input attacks, now you have automatic, instant and delay options + the super. This is the same as with many other characters. Strive gives more options stemming from a lower (at times) number of moves that can do a LOT of stuff. Like Behemoth typhoon, some guy will claim all behemoths typhoons are just one special move and thus Goldlewis has fewer options than characters in previous games.
i think it’s a little strange that his cinematic super is the install. Usually I associate seeing that animation with the big damage wall break super. (I guess ky gets 2 cinematic supers, one being an install, but still). the character looks super fun
I feel like the new mechanic isn't really a downgrade or an upgrade from Deja Vu, it's more of a sidestep, I feel. We'll have to truly see how it feels once we get our hands on it.
It's almost to a T as if Deja Vu seals were always at Bedman's position. You still have to break your combo/blockstring to cast it, your opponent simply has to hit it/you to make it go away; with the trade-off that you can't have more than one 'seal' active at a time anymore.
Isn't his soul in the robot and the girl is like his sister so why can't they do something involving dreams especially if that's a core part of bedmans character. It would be cool as hell if Delilah could do something in a special or insta kill if they ever want to add those in strive
the naming convention here gives me some real Arakune vibes, with how his moves were mathematical equations and now Bedman?'s moves are assembly code or something (i'm bad at math _and_ programming, don't judge me)
@@ember_falls that tracks all i know about programming is it makes all the colorful things in ny computer exist, and people that do it well are probably the closest the real world has to wizards
A small kit but with so much potential, this is gunna he a real great character, imagine entering the powered up state and using the instant activation effect after a special move over and over to spam those high damage super moves over and over, sure it won't last forever but the pressure will be insane and based on the damage here we can expect insane kills
@@LeFisheboi Goldlewis has way more special moves than 4 x) I know why you say so, but it's not because they look similar that they are not different specials providing different tools to the fight.
@Jessie Rocket behemoth typhoon may have multiple inputs but it's still 1 special move, I play him I would know, but uh he has 3 special moves. Skyfish, thunderbird and his typhoon
@@derpyandnegagames465 never played Bedman in Xrd myself, idk if he's actually more simple. He just visually looks more simple since there's less bs going on in the screen lol.
@@RaveDX youre gonna still get mixed to shit by him i guarantee it, deja vu was noisy as fuck but now im realizing deja vu only made determining whats on the screen worse, you're still gonna think hes coming at you from every direction
@@RaveDX honestly me either, but I have seen gameplay in xrd. Basically in that game the deja vu mechanic was when you did a quarter circle forward input, he’d do the special move and a symbol would appear where you started the move. Afterwards, you do a quarter circle backward input with the same attack button as the previously used special, it would replay that attack with a somewhat shadow version of him, and he’d still be able to move and attack during the deja vu. If I remember correctly, all the deja vu symbols would disappear if he got hit, so there’s no change there
This is a super creative way to make the deja vu mechanic more intuitive and easy to use *(Edit) I should clarify; it’s a good mix of complexity and simplicity
I dunno how to word this but I kinda love how the special move names just feel like they don't belong. It's like a similar feeling to "missingno" I guess.
@@dajuanmoten4566 He used to be a scientist interested in toxic magic gas (I believe it's called seether) below the cities, one day he got tempted into falling to it and came back as arakune, a black blob with bones, mask and bees. His moves are named after math equations and has unique movement patterns.
I'm so glad they kept the main spirit of deja vu, but made it super fresh and basically it's own mechanic while still surrounding the same idea of secials that automatically lead into other moves or enable extra moves to be played.
So you can let the "replays" activate on their own after a set time, activate them instantly with 214P or delay their activation even more with 214K. I already see this having crazy fun applications be it for combos, pressure or neutral ! 👍
Its dumbed down version of one of the most complex characters in xrd so this doesn't really help your case. Not to say i hate bed?, i like it/her/him so far
@@z1u512 How is it a dumbed down version? It’s giving you follow ups based on what move you used but you can delay it or access it with your own timing.
Pretty cool that they reworked his deja vu mechanic and made it close to the lore. The bed is still trying to do it’s intended mechanics, but since it’s heavily damaged, it can only do a half assed by somehow more dangerous variants of what it used to be capable of.
Ok this is so much better than expected. I was worried bedman? Was going to be negative edge or maybe a puppet character, and im not good at those but this is so amazing, i can continue eating glue
@@secdeal Yeah, I guess you're right. Maybe I'm being unfair. But at least the Deja Vu mechanic is implemented in a much more functional way. The old one felt really cool, but kind of, janky? I guess.
When I first fought against bedman? I thought his moveset was normal and nothing special but now that I see about Error 6E I understand his complexity.
Call point two and call one seem to be real important. Having control over the timing of the follow up attacks to specials let's Bedman (?) be Bedman. Seems really powerful
yeah im maining this character, im so hyped to see the old replay mechanic somehow still made an appearance but still come out diff. the delay ability is so good to have
"When Bedman? sees an opinion online that they do not agree with, they will comment 'ratio' and get more likes that the original post. When Bedman? ratios their opponent, they will go into the Error 6E state. Ratio's follow up is an image depicting the OP as a soy wojak, and Bedman? as a Chad"
Failed to match with opponent. Failed to match with opponent. Failed to match with opponent. Failed to match with opponent. Failed to match with opponent. Failed to match with opponent. Failed to match with opponent. Failed to match with opponent. Failed to match with opponent. Failed to match with opponent. Failed to match with opponent. Failed to match with opponent.
Wait till they re-release the game with all the characters and dlc. The game still has alot of problems and your not missing out by waiting. Still many balancing issues, and you'll save a tremendous amount of money getting all the dlc at base retail price.
@@ggmasterguiltygear6315 These games have a lifespan. Wait until everyone is released (a couple of years from now at least) and you´ll miss out on all the fun. The evolving meta is a big part of the appeal.
@@ggmasterguiltygear6315 the game is fantastically well balanced, network issues? Are you a child? they just tripled the number of players they have to handle, cut them a bit of slack, what a spoiled brat.
Now I'm looking forward to the character! I was worried there would be no Deja Vu mechanic. But I'm glad to see it still exists. Excited to pick up badman? On release now.
I'm already looking forward to playing them, this looks so cool! It's really interesting that they implemented the deja vu mechanic from the previous game but then intentionally messed with it to create the glitchy malfunctioning version we have here, and I think that's so cool. Of course Bedman? wouldn't be able to use their abilities without their previous user controlling them, and so when they try they get these little blips of power but they can't master the time/dream shenanigans like before. Also I just adore the animations, especially with Delilah and her reactions to Bedman?, the poor thing just wants what's left of her brother to be okay. This looks like it will be so much fun to play
ONE STEP CLOSER TO THE THEME
I
SEE THE CY-CLEEEEE
@@Mene0 AYAYAYAAAAAYYYY, AYAYAYAAAAAAYY
Ah I see everyone else is hyped about the same thing
His theme Xrd theme slaps hard
I’m so ready dude
I like how the error6E mimics his replay mechanic from the last game.....to an extent
Sorta like when something breaks but the only problem is that it works differently
Much like how the projectiles home in... to an extent
it´s the same only with more options
@@botero01 objectively not more options, I think y'all forget how wild replay was. Still nice to have something similar, I just assumed they were going to delete the mechanic entirely.
Its more of a delayed permanent replay, if that even makes sense
In this Behemoth Typhoon, Bedman enters Error 6E state.
...To an extent
This fills the salt gauge
In this Behemoth Typhoon, Bedman enters error 6E state and applies the shock state while also applying the stain state... To an extent.
yesss
As a programmer and nerd you have to love that all attacks are basically callbacks to memory addresses
Elaborate
Would u have put instant kills in the game at launch?
@@funkuro call in a low level programming languages causes to run subroutines, method names are usually short (like 4BA), and memory addresses are noted by 0x and memory address in hex notation, like 0x040FF001
@@ggmasterguiltygear6315 Instant kills are fun, but depending on your skill level they're either useless 99% of the time or completely break the game. It was sad to see them go but overall I think it was a healthy decision, especially since they're trying to appeal more to new players who would have struggled the most against IK's.
@@shirovergavesta7883 thanks for the info!
I love the "To an extent" and "In error 6E state" but can we really appreciate the narrator unironically adds the question for Bedmans? name? I LOVE IT
Give every animator, VA and sound designer thirteen raises and a two year paid vacation, my god are Bedman? and Delilah beautifully made. This entire game is an absolute oilspill of talent, from the music to the stages.
Can't wait to get a PC.
Isnt the game on console as well?
THIS💙
Fire the technical team. The game is still practically unplayable online.
@@pug7896no the game is facing a big server issue rn
@pug have you tried playing online recently?
We really blew our load early calling Nago's spin move "beyblade" when we've got a character that actually turns into a beyblade now
Nago's move is now "Beyblade...to an extent".
"blew our load early"
just call Bedman?'s move a "bedblade"
Next time you guys can just blow it in my mouth instead
Delilah freaking out as the bed attacks the opponent is hilarious, I don't think this'll usurp Faust as my favorite character but it'll come close
It's sad she fears losing the only thing remaining of her brother :(
Thought the same! Faust always my main but I'd side main bedman for sure
@@GiraffeDGod heck yes, if only Strive was on the switch, I would have sunk so many hours into Faust by now
Fellow Faust player here, and this is my sentiment exactly; thought i was the only one
I guess something about the f'd up visage of the character that attracts us.
I’m a Potemkin main but I want to pick up either Faust or Bedman as a secondary
1. I think this character looks really cool and it'll be fun watching Bedman players cause some chaos in tournaments.
2. I hate fighting them already.
The classic, "This nonsense will be hilarious to watch as long as it isn't happening to ME."
@@rampant1apart Yup, I love every character when my controller isn't plugged in 😁
"Holy shit this is so fucking cool!"
to
"FUCK THIS FUCKING BULLSHIT"
Zoners fighting being fun, funny joke
@@OhNoTheFace Plus R Justice nukes go BRR
I love the reference to memory position and cpu register calls and stuff on the special moves.
Glad im not the only one to notice lol
🤓🤓🤓🤓🤓
Instead of teaching Delilah "Introduction Assembly Programming" she got Assembly Bro Gaming instead
@@fidilduck347 Bedman emoji
Okay
but
what does it look like if one bedman uses the throw attack against another bedman
Two mattresses in a slap fight
Or potemkin or goldlewis and even Faust
Two rusty transformers 69'ing in a lightning storm
Putting someone's foolish ambitions to rest?
Kekw
This honestly was better than I expected. I was really scared when they added this character because I expected them to completely rip his identity away (lack of Bedman himself, the deja vu stuff etc). While different here I am glad to see deja vu as an idea come back to some degree. I will miss the old abstract absurdity but this isn't overly egregious either. Good to see
The malfunction system seems like a kind of Strive rework of deja vu, which is cool to see. Strive is kind of a more straightforward game so I’m not super surprised they made deja vu a bit more streamlined but it still seems like it will be a fun tool.
They still managed to make it very interesting by allowing you to use the replays instantly with 214P AND giving enhanced versions of the replays with the install super.
I was also very worried at first, but by Strive standards ? I'd say they aced it ! 👍
Edit : and i just noticed the 214K to delay the replays. Crazy !
@@yagami999913 "Strive standards" I mean, this version of the character is much more nuanced than the previous one. Back then you had only input attacks, now you have automatic, instant and delay options + the super. This is the same as with many other characters. Strive gives more options stemming from a lower (at times) number of moves that can do a LOT of stuff. Like Behemoth typhoon, some guy will claim all behemoths typhoons are just one special move and thus Goldlewis has fewer options than characters in previous games.
@@botero01 this is the biggest cope I ever read
@@botero01 i don't even know what you're trying to get at, but i think my point was pretty clear.
I understood this guide… To an extent
The movelist was confusing... to an extent
I get the joke... to an extent
I'd say this can be a meme... To an extent
After this guide, I have entered Error 6E state...to an extent
this character is nice and cool.
both bedman and bedman? are fun and great... to an extent.
Me watching a new character introduction: Awesome!
Also me: I can't wait to see their face once Faust breaks their leg with the wheel chair.
I can't wait to see HPB
I think it will end for faust and potemkin of they do those things to delilah too
Bedman's gameplay is not the same but it does introduce an interesting game plan into the mix. Also every FG needs a mech character tbh.
Thats because it's not bedman but rather bedman?
@6MeOwO9 You couldn't have said it any better.
Juuuuuuustice!
@@meowo69 Justice was the GG Mecha and I miss her.
@6MeOwO9 Wait until you find out about Justice
Damn, that’s really unique and cool. Great job updating the character to fit strive while maintaining his identity.
I love how the attack names sound like actual compiling errors in a program, glad to see Deja Vu kind of being in this game lol
"The game keeps throwing an error every time a player uses one of Bedman's specials."
"Why don't we make it a feature?"
Been wanting Bedman back since day 1, or at least some kind of Delilah twist. Ahh I'm excited to watch this.
how many hours in xrd
@@tyler-xo3rb how many hours outside
@@joplin4434 LOL
I love the little tilt in his voice when he first says "Bedman?"
i think it’s a little strange that his cinematic super is the install. Usually I associate seeing that animation with the big damage wall break super. (I guess ky gets 2 cinematic supers, one being an install, but still). the character looks super fun
Goldlewis and Chipp got 1.5 cinematics
I mean, baiken's intro is its own cinematic, yaknow?
At least Ky's install has a hitbox, yaknow?
Testaments does less damage but I know what you mean
Sol also got 2 cinematics. And _lost_ his install.
I feel like the new mechanic isn't really a downgrade or an upgrade from Deja Vu, it's more of a sidestep, I feel. We'll have to truly see how it feels once we get our hands on it.
I really hate how none of his attacks involve dreams, but he looks fun still.
It's almost to a T as if Deja Vu seals were always at Bedman's position. You still have to break your combo/blockstring to cast it, your opponent simply has to hit it/you to make it go away; with the trade-off that you can't have more than one 'seal' active at a time anymore.
@@14.ghoullz That makes sense, since Bedman is dead. Dead people don't dream
Yeah and the dread in fighting him went from "you cannot comprehend the fighting style of this dreamer" to fighting a robot shaped OSHA violation
Isn't his soul in the robot and the girl is like his sister so why can't they do something involving dreams especially if that's a core part of bedmans character. It would be cool as hell if Delilah could do something in a special or insta kill if they ever want to add those in strive
Finally, I've been camping this channel for the starter guide everyday since reveal trailer lmao
the naming convention here gives me some real Arakune vibes, with how his moves were mathematical equations and now Bedman?'s moves are assembly code or something
(i'm bad at math _and_ programming, don't judge me)
another comment said something about memory position and cpu call commands
@@ember_falls that tracks
all i know about programming is it makes all the colorful things in ny computer exist, and people that do it well are probably the closest the real world has to wizards
St players when the bedman? Enters curse mode and locks them in blockstun for 15 seconds straight
after this behemoth typhoon, bedman enters error 6e state
To an extent
Criminally underappreciated joke
they found a creative way to incorporate a similar idea to the old Deja-vu mechanics, in a simpler-to-understand way. NGL I'm gonna play him a ton.
Remember to make your Bedman? every day, and rotate his mattress once a month for best results.
“After use Bedman enter error 6E state” is the new “in this Behemoth Typhoon”
…to an extent.
A small kit but with so much potential, this is gunna he a real great character, imagine entering the powered up state and using the instant activation effect after a special move over and over to spam those high damage super moves over and over, sure it won't last forever but the pressure will be insane and based on the damage here we can expect insane kills
Goldlewis has 4 special moves, this ain't small at all, especially with everything having a unique follow up, one of strives larger kits
@@LeFisheboi Goldlewis has way more special moves than 4 x) I know why you say so, but it's not because they look similar that they are not different specials providing different tools to the fight.
@Jessie Rocket behemoth typhoon may have multiple inputs but it's still 1 special move, I play him I would know, but uh he has 3 special moves.
Skyfish, thunderbird and his typhoon
@@LeFisheboi granted Dustloop labels each Typhoon as a separate move due to how different they each can be.
@@LeFisheboi If each behemoth typhoon has unique inputs and frame data, how exactly are they all the same move?
So Bedman's program is written in Fortran.
I suppose coding never was allowed to evolve after technology went haywire
... to an extent.
more like assembly languange.
Delilah gives a passive bonus since the enemy is distracted at her running around.
This works both ways as the player is.. also distracted by her
@@ekSil0 True, but if you main Bed, you're going to have a lot more time to get used to her than someone who doesn't.
@@screamingcactus1753 I feel like the Delilah Tolerance will gradually go up among all players, but Bedman? mains definitely gets a headstart.
The animations and sound effects of Bedman? are AMAZING.
They deserve a fucking raise for that💯💴
This is indeed an interesting take and combination of simplicity and complex. Can't wait to see the day 1 tech for this mattress sale!
Not as complicated as Xrd Bedman but keeping track of all the automatic malfunction bs is gonna be interesting.
Not really. Projectile is projectile, spin is flamethrower and broken arm is head toss
@@derpyandnegagames465 never played Bedman in Xrd myself, idk if he's actually more simple. He just visually looks more simple since there's less bs going on in the screen lol.
@@derpyandnegagames465 try and predict when he is gonna do the followups in time online spoiler you wont
@@RaveDX youre gonna still get mixed to shit by him i guarantee it, deja vu was noisy as fuck but now im realizing deja vu only made determining whats on the screen worse, you're still gonna think hes coming at you from every direction
@@RaveDX honestly me either, but I have seen gameplay in xrd. Basically in that game the deja vu mechanic was when you did a quarter circle forward input, he’d do the special move and a symbol would appear where you started the move. Afterwards, you do a quarter circle backward input with the same attack button as the previously used special, it would replay that attack with a somewhat shadow version of him, and he’d still be able to move and attack during the deja vu. If I remember correctly, all the deja vu symbols would disappear if he got hit, so there’s no change there
I LOVE BEDMAN SO MUCH THIS IS SO GOOD IM DYING I CANT WAIT ANY LONGER
This is a super creative way to make the deja vu mechanic more intuitive and easy to use
*(Edit) I should clarify; it’s a good mix of complexity and simplicity
it was already easy to use!
@@witchflowerv1 yeah, this seems more complicated
@@witchflowerv1 And now it's even easier! Get ready to die
It seems more complicated in a weird way
Nah you’ll see, once you get to play it it’s gonna feel way more natural to just do you’re regular gameplay with the automatic followups
I dunno how to word this but I kinda love how the special move names just feel like they don't belong.
It's like a similar feeling to "missingno" I guess.
Its pretty much bedman's moves but somebody smashed the programming pc and used whatever code is left
If you like those then you'd love Arakune from Blazblue's literal math equations.
@@Fuadaino tell me more
@@dajuanmoten4566 He used to be a scientist interested in toxic magic gas (I believe it's called seether) below the cities, one day he got tempted into falling to it and came back as arakune, a black blob with bones, mask and bees. His moves are named after math equations and has unique movement patterns.
@@MeatOfJustice Seithr, actually
HOW ARE WE SUPPOSED TO CALL OUT HIS MOVES
beyblade, fireball, delay etc. just describe what it does. You don't see people saying whole 5 syllable japanese word for each of Nago's moves
numpad notation probably
he is literally pronouncing the names in the video itself.... Unmute the video
Full name. It's the only correct way.
...quickly and with much practice
I'm so glad they kept the main spirit of deja vu, but made it super fresh and basically it's own mechanic while still surrounding the same idea of secials that automatically lead into other moves or enable extra moves to be played.
So you can let the "replays" activate on their own after a set time, activate them instantly with 214P or delay their activation even more with 214K.
I already see this having crazy fun applications be it for combos, pressure or neutral ! 👍
To everyone telling that Strive has easier inputs, now we're dealing with variables in memory. Time to make some loops.
Its dumbed down version of one of the most complex characters in xrd so this doesn't really help your case. Not to say i hate bed?, i like it/her/him so far
@@z1u512 he's making a coding joke
Arc System about to release a tutorial in Codecademy for Bedman mains
@@z1u512 How is it a dumbed down version? It’s giving you follow ups based on what move you used but you can delay it or access it with your own timing.
Ah yes good programming joke 10/10 S+ Excellent Performance 🙌🏾
Nobody does bizarre fighting game characters better than Guilty Gear and it's great to see them showing off with Bedman?. It looks fantastic.
These attack names are gonna be so hard to remember 😭
I'll be exclusively refering to them as things like "Needle" "Beyblade 2" and "Big Slap"
Skill issue
the names fit the current state of the bed tho.... to an extent
cash 1, cash 2, ba, malfunction, b3, call 4, and call 13
Needle, Bolt (needle followup), Spin, Explosion (spin followup), Swing, Head bomb (swing followup), Early followup, Delay followup, Install, Eye.
I can’t wait to play this new Bedman… to an extent(by which I enter error 6E state)
I like how Bedman's pose is to protect Delilah. Its a cute detail
Pretty cool that they reworked his deja vu mechanic and made it close to the lore.
The bed is still trying to do it’s intended mechanics, but since it’s heavily damaged, it can only do a half assed by somehow more dangerous variants of what it used to be capable of.
Ok this is so much better than expected. I was worried bedman? Was going to be negative edge or maybe a puppet character, and im not good at those but this is so amazing, i can continue eating glue
I love how Delilah is just there being a pokemon trainer from Smash.
I miss the teleporting, but these delayed moves sound like they'll be SO oppressive. I love it.
I miss that thing that Bedman summons as his overdrive
@@abrahamlupis9354 I've heard it lovingly referred to as "the worst overdrive in all of guilty gear."
@@SylemGistoe Dragon Install 2nd would like to have a word with you
4:03 **Banging head against chipp-shaped locker**
I wonder how he stayed so smart after killing all those braincells...
Honestly looks like it's going to be more interesting than in XRD. The .2 and 1. specials in particular open up so many variables.
I don't see how this version is more interesting when it completely lacks tricky teleports. Still looks good
@@secdeal Yeah, I guess you're right. Maybe I'm being unfair.
But at least the Deja Vu mechanic is implemented in a much more functional way. The old one felt really cool, but kind of, janky? I guess.
Delayed/timing-variable followups like this give me major Arakune energy and I liiiiiiiiike it.
this character straight up looks like it broke out of one of Junji Ito's worst nightmares. i love it
When I first fought against bedman? I thought his moveset was normal and nothing special but now that I see about Error 6E I understand his complexity.
"cal 4BA"
bruh dont do this to us😭
Oh my god this character looks cool
In this Behemoth Typhoon, we discuss Error 6E
My head hurt. From the attack names and from the pressure the character will have.
Great concept from simple execution, ArcSys devs don't miss.
I was worried you guys got rid of deja vu, error 6e is exactly what I wanted out of this character.
to an extent
Call point two and call one seem to be real important. Having control over the timing of the follow up attacks to specials let's Bedman (?) be Bedman. Seems really powerful
we got another guard crusher bois
This character looks super fun and I really like the changes to the deja vu mechanic but I really wished they talked about the air dash
Yeah everyone still has that super reactable airdash startup that makes it terrible to use during pressure. It should be instant like it was in xrd
@@ggmasterguiltygear6315 no it should not
U sound like u have slow reaction time.
Oh man my Faust brain is turning. Bedman is going to be a fun character
He looks way cooler than I thought.
Aw shit he’s got Sleepy Install
I expected something flashier like megalomania.
yeah im maining this character, im so hyped to see the old replay mechanic somehow still made an appearance but still come out diff. the delay ability is so good to have
"When Bedman? sees an opinion online that they do not agree with, they will comment 'ratio' and get more likes that the original post. When Bedman? ratios their opponent, they will go into the Error 6E state. Ratio's follow up is an image depicting the OP as a soy wojak, and Bedman? as a Chad"
This charge mechanic looks so cool. I see he still retains a similar move to his rewind as well.
They managed to make the character EVEN MORE interesting in a version of the game that's known for having less options.
GGS Arc sys ! 👍
Honestly
The error6e stuff and being able to delay it sounds really good on paper.
This is pretty cool aint gon lie
Everyone hyped for bedman's new theme forgetting that the banger that is "do the sheep count the sheep" will probably be coming to Strive aswell
I wonder what would Bed's reaction to Faust's Bone Crushing Excitement look like?
As a gold Lewis/ Ino main this might just be my new favorite character
Same. That 60% easy combo just hit me on a different level
For his neutral special, bedman? Wields a error 6e
Getting washed by a bed….hit different 😂😂😂😂well done🎥✊🏾
Failed to match with opponent.
Failed to match with opponent.
Failed to match with opponent.
Failed to match with opponent.
Failed to match with opponent.
Failed to match with opponent.
Failed to match with opponent.
Failed to match with opponent.
Failed to match with opponent.
Failed to match with opponent.
Failed to match with opponent.
Failed to match with opponent.
I love how "error6E" has the same vibe as "shock state" in Ky's video, like the narrator stares directly into my soul whenever they say it.
Ok this character looks interesting and fun to play. One day I’ll get strive
get it today man
Wait till they re-release the game with all the characters and dlc. The game still has alot of problems and your not missing out by waiting. Still many balancing issues, and you'll save a tremendous amount of money getting all the dlc at base retail price.
@@ggmasterguiltygear6315 These games have a lifespan. Wait until everyone is released (a couple of years from now at least) and you´ll miss out on all the fun. The evolving meta is a big part of the appeal.
@@botero01 What fun? Network and balancing issues?
@@ggmasterguiltygear6315 the game is fantastically well balanced, network issues? Are you a child? they just tripled the number of players they have to handle, cut them a bit of slack, what a spoiled brat.
I like looking at the different expressions the child makes each attack
the question mark is hilarious
My bed and my sister when I refuse to go to sleep:
Was that a person describing the attack?
Or was it bedman?'s sentient mind trying to speak to us?! 😢
Bedman? Is gonna be so good. Can't wait to play him on Thursday
Tough luck to commentators trying to memorize code lol
They'll just call it "beyblade" like Nago's
James Chen is Chinese, so he should be aight.
i cant be too excited abt these tools since i cannot get strive but the animation for these two is breaking my heart 😭
Now I'm looking forward to the character! I was worried there would be no Deja Vu mechanic. But I'm glad to see it still exists. Excited to pick up badman? On release now.
I like it when the narrator stop saying the full name of the move and just say .2 or smt
Bedman? Looks sick
Really clever gimmick that plays on the lore
me when bedman? enters error 6E state
I'm already looking forward to playing them, this looks so cool! It's really interesting that they implemented the deja vu mechanic from the previous game but then intentionally messed with it to create the glitchy malfunctioning version we have here, and I think that's so cool. Of course Bedman? wouldn't be able to use their abilities without their previous user controlling them, and so when they try they get these little blips of power but they can't master the time/dream shenanigans like before. Also I just adore the animations, especially with Delilah and her reactions to Bedman?, the poor thing just wants what's left of her brother to be okay. This looks like it will be so much fun to play
Bro bring Bedman to a developer. His pointers are out here killing people.
Can’t wait to hit people with the 0x$0.20 mix into the 3.14 way knock down
Soo... Press 26HS to call 4B9?
Really easy to remember. Thanks, ArcSys.
This character looks amazing,I'm definitely gonna play him
Lol I like how their name is legit going to stay as "Bedman?"
In this behemoth typhoon: "Finally a worthy opponent. Our battle shall be legendary".
Was that a guard crush on a close range special
Yeah, the explosion special with his broken arm is a guard crush. The head that is lobbed after that special also guard crushes.
man the special names are insane