Hidden Message 1: HE IS WHOM RESSIDES IN HEL. DO NOT LET HIM FOOL YOU LIKE HOW HE FOOLED THE OTHERS. Hidden Message 2: HE IS LIMITLESS. Hidden Message 3: GIVE THEM ALL YOUR GIFT. SHOW THEM THEY ARE ALL WORTHY. That Should be All, Sorry if Some Look Weird, I Literally Typed Each of the Binary messaged manually (You Have No Idea how long That Took), So i might Have made A Few mistakes, Either Way, Hope this is Good enough, And Good Concept! :D
This is genuinely such a great and creative idea, and would be cool to have the first ever instant-kill monster, but is so subtle, so its between stealth and ambush playstyle in a way, id say if Gabriel made the maps have a noir/black and white filter as an extra passive, similar to Vita Mimic's map darkening, I'd say thats the cherry on top. But overall, awesome concept idea, keep it up.
@PC2Conceptist I mean, yeah, but that's more so of a punishment if you miss his quick time event, Gabriel seems to be just an all around instant death if you don't play your cards right, which sounds really fun and thrilling.
I like what I'm seeing the MAD bar sounds very fun and so do the other things, the stats are fair enough but the effects and stuff could use some tweaks. MAD bar: if its able to go through walls then the small maps like FNaF 3 or Drainage are a very free win for him. Also, I think the reward for filling the MAD bar should be great but not instantly killing the survivor since there's various ways of it happening. I think though doing bone break level damage should be good since the next time around it would be easier to get the actual kill. Status effects: I think fear should be removed, even with the stamina drain it just seems like a hinderance to Gabriel since survivors are already so much faster, as well as in double trouble this may actually hurt some of the monsters in the game (kind of specific scenario though so I wouldn't count this). I think Paranoia is actually such a good status effect for Gabriel that petrified doesn't really need a place either. Ability 3: I assume how this works is you turn into a person like shapeshifted Ao Oni. I think this would be nice to catch up to survivors that are far away as well as tricking some who are not paying attention well. And I'm assuming that if you m1 you turn out of the assimilated person or you just wait for the timer to run out. TLDR: This concept isn't perfect but I do like the ideas behind it and the execution was well done too, props to you for improving!
Okay, looking at this next to previous concepts, the execution is actually great. The speed to stamina ratio is good, and I love the idea of the MAD bar. Overall a very great and unique concept, however I feel that maybe the Paranoia, fear, etc. effects could be tweaked a bit? Seeing as it's dependent on your radius from Gabriel, you should definitely have options to escape him. Overall, a really neat concept. Good job!
This was actually a really, really interesting concept, I'd love to see a killer with such a differentiated playstyle like this in the game, since I did see someone else do this too, I'll leave a list of suggestions aswell. - the rolling giant (the oldest view) - Specimen 9 (Spooky's jumpscare mansion) - G0Z (Roblox myths) - Bacteria (ASYNC) - RAT (five nights at candy's) ((wait was that it's name))
I for one have wanted to see taker, deer lord, & bab added in pc2 Deer lord could be its own thing or an FK skin Ditto with dab but Jeff the killer skin Taker as its own monster
Also here is my monster suggestion thread + ideas Freddy Fazbear: It baffles me how Springtrap got added before the guy who named the franchise. Freddy could be really slow, but use energy draining to catch his victims Opilla bird: Now hear me out, this may sound dumb but if she was made into a joke character it could work. Bonus points for calling one of her moves “bird up” Blue: I just think its cute to reference another popular roblox game. Make it sort of a trapper who uses the other rainbow friends to ambush players Figure: If RF is not your thing maybe Doors is. Not sure on how they could work tho
@@ordinarydork2515 Springtrap is the main antagonist of FNAF, not the main icon. It’s like Piggy, Piggy is the main icon, but TIO is the main antagonist
Awesome concept as always, as for suggestions.. We gotta see Red Mist Squidward (FROM THE RED MIST CREEPYPASTA, not whatever this “library of ruina” is)
It’s very interesting But unfortunate that it couldn’t work with the playstyle and amount of players in pillarchase As completely relying on a bar may be good for the first few weeks or even days of release but once people adapt to it it’ll probably become an unused killer similar to others Without the ability to attack Which in itself is a very in character aspect It probably just wouldn’t be able to work I could see potential in making it have m1’s that could be “psychic” though Like preforming an action yet not physically attacking the victim (like how he killed Dave Lee, brain melting type thing)
It makes me lowkey sad that TMC monsters are de confirmed. Cuz Gabriel is currently #1 on my wishlist. I hope they reconsider since Alex’s controversies were solved Edit: this is post video me, and just a little feedback M.A.D causing a instakill when at 100% may seem a bit too strong and depending on the situation, unrewarding, and depending on how it rises it can make games drag on for a bit too long. My idea is that M.A.D determines how much damage Gabriel can deal, from dealing no damage to a one hit kill at max It may conflict with Grace, but his apearence changing depending on the player’s M.A.D would be really cool, at low MAD Gabriel would keep his angelical look, mid would cause his face to be covered by a black censor bar, and his twisted smile appears at max level I love the Fear debuf, and it should totaly be added to other killer’s movesets. I see this being ades to Rosemary’s scream for example
I think the name for Gabriel (Mandela) should be called “The Archangel” or “The Angel” instead of his full name. And from Gabriel’s passives, it’s like Samsonite’s passive but way more brutal
I think one cool ability he could have is transforming whoever he kills into a "deceived" player, functioning essentially like a zombie execept they can run and have stamina drain, maybe it would be too op tho?
This is such a cool concept, Sadly, I don’t think Blade would want the Mandela Catalogue in his game. I’d imagine this gets added in Devil’s Dawn though.
Can you make Mountain of Smiling of Bodies from Lobotomy Corporation? One of my ideas is that every kill will buff it, giving +5 damage, +1 sprint speed and regain all stamina. And in Double Trouble, it can use M1 to eat corpses to give the buff
Would be better as a vita carnis skin lmfao Sorry as much as i like Pm and stuffs, That just sounds like a watered down vita carnis thing (Unless you have another passive in mind cause tight now it just looks like vita carnis)
I have some for suggestions for characters: - Folly from Regretevator - The Hunter from Little Nightmares - The Janitor from Little Nightmares - Trollge - Black Impostor from FNF VS Impostor
An good skin would be Sr pelo’s Archangel Gabriel from the Mandela magazine and a New ability: Jesus loves me: you freeze and start singing and dancing “jesus loves me remix slowed” then five seconds later when the effect “jesus loves me” tales place after dancing and singing will make the people arround you get the bar of M.A.D. Increasing until they die (so you need to stay far of people or you will kill them)
You make great concepts, but you actually gotta create the themes for the specified character instead of just clipping the instrumental from some game or other video. And you REAAAAALLY got to work on your balancing, you're literally just telling everyone that You automatically die if you just turn around when the person playing as gabriel uses his second ability.
@@stupid100-06i I don’t make music, I’m not good at making music, and this isn’t supposed to be the ACTUAL chase theme, it’s just an example, and I still credit the original composers And I don’t focus on balancing, I’ve never been good at balancing and never will be, just forming the structure of something and how it will be like, but thank you
@ some monsters in the game have soundtracks that aren’t created by developers, like EXE, Forest King, and Rosemary, so I don’t think it’s that big of a deal
Also the reason why Mandela Catalogue Alternates won't be added in PC2, it's because of the Alternates don't kill people. Instead, they force the humans to "Esc + R + Enter" themselves. Cool concept though
Alternates can kill humans, its just not their preferred method. Cesar’s mother and Thatcher Davis for example, and i believe Gabriel himself killed someone on episode 4
This is sick as hell, but im just concerned about something…how do you get xp from “hitting”? Do you get 1xp at a time when a player is inflected with the status affects or you get it only when you successfully kill someone?
I don’t want to come across as that guy, but this concept of Gabriel feels unbalanced, lacking in creativity, and contains several overlooked flaws. (I'm not going to sugarcoat it) Almost every aspect of his kit is derivative of existing abilities or passives. For instance, his inability to run mirrors Baldi's mechanic, Skill 1 is strikingly similar to Uncle Samsonite's, Skill 2 closely resembles Fogborn's skill, and Skill 3 is essentially a direct copy of MX's Bloodlust without cd reset combined with Ao Oni's mechanic. Regarding the debuffs, both of them fail to make a significant impact. Because they alter stats based on percentages rather than flat values like other killers, their effect is minimal-often reducing a stat by a mere point. The Paranoia debuff, with its visual effects, is more of an annoyance than a genuinely unsettling mechanic, functioning more as a distraction than an actual fear-inducing element. Skill 1, meanwhile, is easily avoidable, as Gabriel’s sprint speed (15) is far slower than the player’s (23), allowing them to simply outrun it. Skill 2 suffers the same issue as Fogborn’s ability: players can avoid it by simply not looking. Even if they do look, it’s still easy to ignore by -not looking back and carry on without consequence-. Skill 3, in theory, could have an impact if Gabriel were able to kill a player, but given his lack of proper engagement tools, it’s difficult to gauge its effectiveness. In a hypothetical situation where Gabriel does manage to secure a kill, the log in the chat would allow players to identify the assimilated killer based on their skin of the dead player, blatantly indicating Gabriel. This makes Skills 1 and alternated 2 even less effective, as the player can avoid Gabriel by recognizing his identity. As for the debuffs, the Petrified effect is the only one that feels like it actually matters-but even then, it is far too overpowered. However, survivors can easily burn stamina to escape Gabriel, this issue could be mitigated if they had engagement tools, *but since the concept has none, playing against Gabriel in this concept would feel more like a game of avoiding the Killer than being chased and escaping from it.*
Hidden Message 1: HE IS WHOM RESSIDES IN HEL. DO NOT LET HIM FOOL YOU LIKE HOW HE FOOLED THE OTHERS.
Hidden Message 2: HE IS LIMITLESS.
Hidden Message 3: GIVE THEM ALL YOUR GIFT. SHOW THEM THEY ARE ALL WORTHY.
That Should be All, Sorry if Some Look Weird, I Literally Typed Each of the Binary messaged manually (You Have No Idea how long That Took), So i might Have made A Few mistakes, Either Way, Hope this is Good enough, And Good Concept! :D
@@bridanthegamer7746 thanks man, you’ve been pinned
@@PC2Conceptist Thank You Sir, keep up the Good Work!
HEAR ME OUT!!!
stalingrad emises blue
Hoovydundy and engineer from capture the intelligence would be also fire
This is genuinely such a great and creative idea, and would be cool to have the first ever instant-kill monster, but is so subtle, so its between stealth and ambush playstyle in a way, id say if Gabriel made the maps have a noir/black and white filter as an extra passive, similar to Vita Mimic's map darkening, I'd say thats the cherry on top.
But overall, awesome concept idea, keep it up.
@@whatsabing MX also technically can instant kill lol, but thanks I’m glad you enjoyed it
@PC2Conceptist I mean, yeah, but that's more so of a punishment if you miss his quick time event, Gabriel seems to be just an all around instant death if you don't play your cards right, which sounds really fun and thrilling.
I ABSOLUTELY LOVE THIS AS A FAN OF TMC (I wished you added the volume 4 voice lines tho, Made him more menacing😢)
I like what I'm seeing the MAD bar sounds very fun and so do the other things, the stats are fair enough but the effects and stuff could use some tweaks.
MAD bar: if its able to go through walls then the small maps like FNaF 3 or Drainage are a very free win for him. Also, I think the reward for filling the MAD bar should be great but not instantly killing the survivor since there's various ways of it happening. I think though doing bone break level damage should be good since the next time around it would be easier to get the actual kill.
Status effects: I think fear should be removed, even with the stamina drain it just seems like a hinderance to Gabriel since survivors are already so much faster, as well as in double trouble this may actually hurt some of the monsters in the game (kind of specific scenario though so I wouldn't count this). I think Paranoia is actually such a good status effect for Gabriel that petrified doesn't really need a place either.
Ability 3: I assume how this works is you turn into a person like shapeshifted Ao Oni. I think this would be nice to catch up to survivors that are far away as well as tricking some who are not paying attention well. And I'm assuming that if you m1 you turn out of the assimilated person or you just wait for the timer to run out.
TLDR: This concept isn't perfect but I do like the ideas behind it and the execution was well done too, props to you for improving!
@@blobby3479 thanks man! I like your ideas!
Okay, looking at this next to previous concepts, the execution is actually great. The speed to stamina ratio is good, and I love the idea of the MAD bar. Overall a very great and unique concept, however I feel that maybe the Paranoia, fear, etc. effects could be tweaked a bit? Seeing as it's dependent on your radius from Gabriel, you should definitely have options to escape him. Overall, a really neat concept. Good job!
@@mymelodyfan42 thank you!
This was actually a really, really interesting concept, I'd love to see a killer with such a differentiated playstyle like this in the game, since I did see someone else do this too, I'll leave a list of suggestions aswell.
- the rolling giant (the oldest view)
- Specimen 9 (Spooky's jumpscare mansion)
- G0Z (Roblox myths)
- Bacteria (ASYNC)
- RAT (five nights at candy's) ((wait was that it's name))
I for one have wanted to see taker, deer lord, & bab added in pc2
Deer lord could be its own thing or an FK skin
Ditto with dab but Jeff the killer skin
Taker as its own monster
Yeah I was gonna add deer lord to the list aswell, but I decided it might be getting too long as well as repeating media in here.
Also here is my monster suggestion thread + ideas
Freddy Fazbear: It baffles me how Springtrap got added before the guy who named the franchise. Freddy could be really slow, but use energy draining to catch his victims
Opilla bird: Now hear me out, this may sound dumb but if she was made into a joke character it could work. Bonus points for calling one of her moves “bird up”
Blue: I just think its cute to reference another popular roblox game. Make it sort of a trapper who uses the other rainbow friends to ambush players
Figure: If RF is not your thing maybe Doors is. Not sure on how they could work tho
@@ordinarydork2515 Springtrap is the main antagonist of FNAF, not the main icon. It’s like Piggy, Piggy is the main icon, but TIO is the main antagonist
Awesome concept as always, as for suggestions..
We gotta see Red Mist Squidward
(FROM THE RED MIST CREEPYPASTA, not whatever this “library of ruina” is)
FR BRO
@@Wegaforlife photo negative wega
i read red mist squidward as the red mist from library of ruina
@@silly-val I haven’t gotten to that part in ruina yet
what would he do? kill himself?
"Machine, i will cut you down..."
"Uh, I think we got the wrong Gabriel"
@@PersonExistingits tellling me to keep myself safe
Imagine that as a skin called false prophet
It’s very interesting
But unfortunate that it couldn’t work with the playstyle and amount of players in pillarchase
As completely relying on a bar may be good for the first few weeks or even days of release but once people adapt to it it’ll probably become an unused killer similar to others
Without the ability to attack
Which in itself is a very in character aspect
It probably just wouldn’t be able to work
I could see potential in making it have m1’s that could be “psychic” though
Like preforming an action yet not physically attacking the victim (like how he killed Dave Lee, brain melting type thing)
"Foolishness machine, Foolishness."
It makes me lowkey sad that TMC monsters are de confirmed. Cuz Gabriel is currently #1 on my wishlist. I hope they reconsider since Alex’s controversies were solved
Edit: this is post video me, and just a little feedback
M.A.D causing a instakill when at 100% may seem a bit too strong and depending on the situation, unrewarding, and depending on how it rises it can make games drag on for a bit too long. My idea is that M.A.D determines how much damage Gabriel can deal, from dealing no damage to a one hit kill at max
It may conflict with Grace, but his apearence changing depending on the player’s M.A.D would be really cool, at low MAD Gabriel would keep his angelical look, mid would cause his face to be covered by a black censor bar, and his twisted smile appears at max level
I love the Fear debuf, and it should totaly be added to other killer’s movesets. I see this being ades to Rosemary’s scream for example
First person to decode all hidden messages in this video gets pinned, good luck!
this one is honestly pretty unique and interesting
a spamton concept could be pretty cool
Amazing job!!!
Even though I know Gabriel won’t be added to the game, I love the concept of it
Almost at 1K!!!! Also Gabriels Chase Theme is Fire🔥🔥🔥🔥🔥 why dont you make your own pc2 inspired game? I bet it would be an Hit
I’m not a very good modeler or composer, it would likely not end well
@@PC2Conceptistoh ok...
"MACHINE... TURN BACK NOW."
I think the name for Gabriel (Mandela) should be called “The Archangel” or “The Angel” instead of his full name. And from Gabriel’s passives, it’s like Samsonite’s passive but way more brutal
I have made a concept: Funtime Blood Puppet, but this one is from Project FBP, a FNAF Analog Horror RUclips web series
I think one cool ability he could have is transforming whoever he kills into a "deceived" player, functioning essentially like a zombie execept they can run and have stamina drain, maybe it would be too op tho?
This is such a cool concept, Sadly, I don’t think Blade would want the Mandela Catalogue in his game. I’d imagine this gets added in Devil’s Dawn though.
Probably because of the religion background, it’d probably start drama
It’s not that it’s just that the alternates kill people by making them “alt + F4” themselves
@@BoenShubrt yea there’s a few things that could start drama with it, but even still I’d say this is a cool idea
Oh my god this is awesome
Also the chase theme is a FUCKING BANGER
its an instrumental of a song from the fnf mod funkdela catolouge, forgot which one though
@THE_OG_AMC oh
still fire
@@THE_OG_AMC also according to the comments its grace
@@hello-humans-the-sequel yuh
Machine...'i am your greatest fear'
Cool Job PC2 Conceptist! ❤️🎥🛠️😀😃😄😁☺️😊😎👍👍
Intruder: I am in your house and im gonna get you >:)
Me: *just start a fight with the intruder* GET OUT OF MY HOUSE >:(
I legit clicked this thinking it would be Gabriel from Ultrakill 😂
@@feiamei3617 yeah some people thought I meant ultrakill in the poll 😂 it’s why I listed the (MC) in it
YOUR GETTING RUSTY MACHINE
@@PC2Conceptist for that Gabriel from be a skin and it plays Gabriel’s music re mixed that would be so funny
@@BoogiePicker9000 NOTHING BUT SCRAP!
Same
First comment this is amazingly done
Can you make Mountain of Smiling of Bodies from Lobotomy Corporation? One of my ideas is that every kill will buff it, giving +5 damage, +1 sprint speed and regain all stamina.
And in Double Trouble, it can use M1 to eat corpses to give the buff
Would be better as a vita carnis skin lmfao
Sorry as much as i like Pm and stuffs, That just sounds like a watered down vita carnis thing
(Unless you have another passive in mind cause tight now it just looks like vita carnis)
@@Reality-DestroyerMaybe it can also detect nearby players, but only those who are injured/below a certain amount of HP
wouldn't NOTHING THERE be a better candidate?
Nah dude Ao Oni stole nothing there’s shtick
THANK YOU FOR MAKING THE BOILED ONE A NON-PHYSICAL ENTITY(-ish)
Hey what you think about spamton *NEO* concept?
I have some for suggestions for characters:
- Folly from Regretevator
- The Hunter from Little Nightmares
- The Janitor from Little Nightmares
- Trollge
- Black Impostor from FNF VS Impostor
Folly from regret? Dude that regret x PC2 collab.
@@BlueCapAnimations123 trollge would be sick as hell
@@Wegaforlife Give em a shotgun
An good skin would be Sr pelo’s Archangel Gabriel from the Mandela magazine and a New ability:
Jesus loves me: you freeze and start singing and dancing “jesus loves me remix slowed” then five seconds later when the effect “jesus loves me” tales place after dancing and singing will make the people arround you get the bar of M.A.D. Increasing until they die (so you need to stay far of people or you will kill them)
Also the chase theme is jesus loves me remix from pelo cuz is obvious why
JESUS LOVES ME AND I KNOW🗣️🔥🔥🔥🔥
mazing!
Gabriel? GABRIEL? ULTRAKILL?
Nope, Gabriel Mandela Catalogue
@ Gabriel ULTRAKILL
@@Meh-d6y GIVE ME YOUR BLOOOODD!!!! IM DYING ON THE GROUND I NEED YOUR BLOOD PLEASEEEE
@ No, Time to steal your arm.
BEHOLD THE POWER OF AN ANGEL!
Nice concept
WE FOOLIN THE SHEPPERDS NOW🗣️🔥🔥🔥
um did we figth the wrong gabriel
Probably lol
@@PC2Conceptist like you summoned the ultrakill fans because of one word "gabriel"
Is there some way to lower your MAD bar? Cause if it goes up really slowly, I feel like Gabriel would be a unfair character
Yeah it will slowly lower over time, I forgot to add that
Thanks, that makes the character some what fair, but another question, how much would you expect Gabriel to be if he was ever added?
@@ItsJr_ in cost? Around 1990 since that’s when Mandela takes place
Makes sense, thank you for answering my questions
Makes sense, thank you for answering my questions
GABREILLLL!!!!!!!
3:21 respect for adding Grace Instrumental from Funkdela Catalogue
@@ztimur228 Yep! I wish v2 would’ve released
@@PC2Conceptist me neither!
If Archangel gabriel gets added to the game it would make look all the monsters like nothing
Can you do a Horror Mario concept next?
Gabriel is too OP ☠
Just as OP as Slenderman
You make great concepts, but you actually gotta create the themes for the specified character instead of just clipping the instrumental from some game or other video.
And you REAAAAALLY got to work on your balancing, you're literally just telling everyone that You automatically die if you just turn around when the person playing as gabriel uses his second ability.
@@stupid100-06i I don’t make music, I’m not good at making music, and this isn’t supposed to be the ACTUAL chase theme, it’s just an example, and I still credit the original composers
And I don’t focus on balancing, I’ve never been good at balancing and never will be, just forming the structure of something and how it will be like, but thank you
@@PC2Conceptist Then i dunno, start learning?
@ some monsters in the game have soundtracks that aren’t created by developers, like EXE, Forest King, and Rosemary, so I don’t think it’s that big of a deal
I have a suggestion for a concept:
Hoovydundy from the Hoovydundy Series
Peak
MANDELA!!
Bro At The End Archangel Gabriel Jumpscares Me And Got Me Dead. 👻👻😭💀 9:18
Request For PC2 Conceptist: The Figure Concept (Doors) - Pillar Chase 2 🤎👹😈🟤📚☀️🔥🚪 (Coming Soon. ;)👌🔜)
whats the *amazing grace!* song called?
@@RealEarthmover Literally that, Amazing Grace, haha
third time requesting: PLEASE DO CAFFEINATION DAY ANIMATIC FROM ANIMATIC BATTLE !!!!!!!!
woaahhhhh!!!!! :0
My dumb ahh thought it would be *G A B R I E L U L T R A K I L L*
Also the reason why Mandela Catalogue Alternates won't be added in PC2, it's because of the Alternates don't kill people. Instead, they force the humans to "Esc + R + Enter" themselves. Cool concept though
@@VAL0_TH3_GR3AT I’m sure they could implement this in game somehow without it being a self-inflicted death, like the M.A.D. Bar I’ve come up with
@@PC2Conceptist I agree
Alternates can kill humans, its just not their preferred method. Cesar’s mother and Thatcher Davis for example, and i believe Gabriel himself killed someone on episode 4
i have a suggestion
how about scarlet persecutor from Midnight horrors i think he could fit PC2
wenda (sprunki) in pillar chase 2
This is sick as hell, but im just concerned about something…how do you get xp from “hitting”? Do you get 1xp at a time when a player is inflected with the status affects or you get it only when you successfully kill someone?
I deceived them to have a party.
Jesus loves me this I know, for the bible tells me so
How do you make ur chase themes?
I don’t make them, I usually get the instrumental from somewhere else, this one was from the FNF mod Funkdela Catalogue, Grace
Day 1 of suggesting the thing
I need him in PC2
Do the butcher from puppet combo (stay out the house)
One of my friends Wants a Video Concept for Steven Stoughton, From Hypnos Lullaby
I mean that's me, I can also help with it since I made drawing of the model and stuff
@@Orca_Madness Yes, What She Said (She's The Friend i Referred to, Lmao)
@@bridanthegamer7746 hallo!!!
cool and all but now make a undertale last corridor bonewalker concept
Yo bro,U can do Jason Voorhes concept?
Can you do one for shadowborne?
@@BillyGamingVRC I suppose
How about you make undertale sixbones concept
GET THIS GUY HIRED *NOW!!!!!!*
do null from baldi's basic remastered
That aint gabriel Ultrakill 😭
make granny
This should be called the false prophet not arc angel Gabriel because…
If you no who he really is you would no why.
really cool but mandela characters were deconfirmed due to the creators actions so
@@silly-val 0:05
I don’t want to come across as that guy, but this concept of Gabriel feels unbalanced, lacking in creativity, and contains several overlooked flaws. (I'm not going to sugarcoat it)
Almost every aspect of his kit is derivative of existing abilities or passives. For instance, his inability to run mirrors Baldi's mechanic, Skill 1 is strikingly similar to Uncle Samsonite's, Skill 2 closely resembles Fogborn's skill, and Skill 3 is essentially a direct copy of MX's Bloodlust without cd reset combined with Ao Oni's mechanic.
Regarding the debuffs, both of them fail to make a significant impact. Because they alter stats based on percentages rather than flat values like other killers, their effect is minimal-often reducing a stat by a mere point. The Paranoia debuff, with its visual effects, is more of an annoyance than a genuinely unsettling mechanic, functioning more as a distraction than an actual fear-inducing element.
Skill 1, meanwhile, is easily avoidable, as Gabriel’s sprint speed (15) is far slower than the player’s (23), allowing them to simply outrun it. Skill 2 suffers the same issue as Fogborn’s ability: players can avoid it by simply not looking. Even if they do look, it’s still easy to ignore by -not looking back and carry on without consequence-. Skill 3, in theory, could have an impact if Gabriel were able to kill a player, but given his lack of proper engagement tools, it’s difficult to gauge its effectiveness. In a hypothetical situation where Gabriel does manage to secure a kill, the log in the chat would allow players to identify the assimilated killer based on their skin of the dead player, blatantly indicating Gabriel. This makes Skills 1 and alternated 2 even less effective, as the player can avoid Gabriel by recognizing his identity.
As for the debuffs, the Petrified effect is the only one that feels like it actually matters-but even then, it is far too overpowered. However, survivors can easily burn stamina to escape Gabriel, this issue could be mitigated if they had engagement tools, *but since the concept has none, playing against Gabriel in this concept would feel more like a game of avoiding the Killer than being chased and escaping from it.*
@@FenixMisogino well we can’t all come up with the perfect concept, so how about you come up with your own version and I’ll put some thought into it