Production Setup Walkthrough: Color Dust Explosion

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  • Опубликовано: 22 окт 2024

Комментарии • 65

  • @chillsoft
    @chillsoft 4 года назад +22

    If the question is still valid then Yes, we want more production workflows. It's great to see which steps in a production that are revisited the most and also, I very much like the fact that you present the "dirtyness" of the setup, because production setups usually are pretty rough because of the amount of tweaking that's involved. I do hope you'll continue presenting these kinds of tutorials, very useful!

  • @manshmallow8187
    @manshmallow8187 3 года назад +5

    I love how you aren't just tipping in the parameters but actually explain what impact they will have. I have quiet a better understanding in Houdini thanks to you.

  • @cyberghost7777
    @cyberghost7777 3 года назад +21

    For people who are stuck at 16:38 and seeing an invisible bounding box like me, you have to set the Density Field to "density" in the parameter settings of volumevisualization.
    (I'm using Houdini 18.5)

    • @danryz1195
      @danryz1195 3 года назад

      Thanks!!!

    • @rubykickkick2057
      @rubykickkick2057 2 года назад +1

      thank you!

    • @Hasnaindalal
      @Hasnaindalal 2 года назад +1

      you rendered it with Mantra or redshift ? If mantra; can you explain?

    • @cyberghost7777
      @cyberghost7777 2 года назад +1

      @@Hasnaindalal I couldn't render it. Redshift wasn't affordable for me back then so I recreated everything in Blender.

    • @Hasnaindalal
      @Hasnaindalal 2 года назад

      How did you do it ? Right now i want to create a powder effect. Telcum powder comming out of bottle. Any idea how can i get that effect ?

  • @yonlaycabrera4431
    @yonlaycabrera4431 10 месяцев назад +1

    And here we are 3 years later and the clients keep asking for this same effect using this tutorial as a reference.

  • @Rhiggins5173
    @Rhiggins5173 4 года назад +18

    Me: My computer can handle a pop sim
    Entafma: Whoops we need 10 times the number of particles we were already using. And for our next step let's copy paste the tree.

  • @pixelfound
    @pixelfound 4 года назад +4

    WE N E E D MORE PRODUCTION SETUP WALKTHROUGH!
    Great tutorials as always!

  • @darkarps
    @darkarps 4 года назад +1

    Yes, I absolutely want to see more production workflows... putting the different pieces together is extremely helpful... amazing tutorial as always Moritz!

  • @ArgoBeats
    @ArgoBeats 4 года назад +3

    Fantastic: so much detail! Thank you, Moritz!

  • @mahmoudrashad7727
    @mahmoudrashad7727 3 года назад

    that's amazing more like that production more worth than single techniques

  • @Rhiggins5173
    @Rhiggins5173 4 года назад +1

    seriously you guys are amazing, never stop making videos :)

  • @FaddyVFX
    @FaddyVFX 3 года назад

    Like a celebration of colorful smoke

  • @danacarvey
    @danacarvey Год назад

    Awesome tutorial, thank you! I've been wanting to make one these for a long time, and thanks to you I now have! Thanks for spending the time doing all the tweaking to the parameters to acheive this look.
    I have a question about redshift's motion blur - does it normally work on these kinds of particles? Or do I need to cache them for it to work? Thanks in advance!

  • @doziefranklin2490
    @doziefranklin2490 10 месяцев назад

    THANK YOU!

  • @karolinasereikaite8233
    @karolinasereikaite8233 4 года назад

    Thank you! this was extremely fun and helpful!

  • @38ryzac
    @38ryzac Год назад

    Love the tutorial. I'm new to Houdini and don't have Redshift, so how would you set this up to render with Karma please?

  • @vytasrauckis6703
    @vytasrauckis6703 3 года назад +1

    I know this video is two years old but I hope I can get an answer for this in 18.5. I got a result that seems to look like substeps were not calculated and there are gaps in between groups of particles that are in a regular pattern. Is there a substep calculation setting that I missed?

  • @hamoodi_ali3793
    @hamoodi_ali3793 2 года назад +1

    is there a way to create this using mantra or importing it to blender for the final render?
    I'm very new to houdini and having trouble with rendering
    plz help

  • @metekutlu90
    @metekutlu90 3 года назад +1

    mete kutlu
    Thanks for the great tutorial. As a beginner in GPU rendering, I wonder if the RS Volume shader is similar to volume shaders in Arnold, Vray or ProRender?

  • @allegra1933
    @allegra1933 3 года назад +3

    Thanks for this great tutorial!!
    I don’t have Redshift and can’t figure out how to render it without. Is there another way?

    • @Entagma
      @Entagma  3 года назад +3

      Heyhey,
      sure, Mantra, Octane and (most likely) Karma or 3Delight should all have the feature set required to render this. :)
      Cheers, Mo
      Also: happy new year!

    • @allegra1933
      @allegra1933 3 года назад +1

      Happy new years!
      An Attribute Randomize to set pscale to min/max (0.000075 - 0.000008) did the trick for me. Rendering in 720p took 15h for 95 frames though 🤣. Thank you for sharing knowledge!

    • @metekutlu90
      @metekutlu90 3 года назад

      @@Entagma How about ProRender on AMD, possible ?

  • @JohnDowson100
    @JohnDowson100 2 года назад

    Fantastic Video! 1 small Question on the Volume Rasterize Attribute node at 16:21 : should the particle scale always be double the voxel size when you use this node?

  • @aeronovello
    @aeronovello Год назад

    Amazing as always!! Thanks! is there a way to interact with vellum grains?

  • @nickbarry8597
    @nickbarry8597 3 года назад +1

    but how to render it? if i goes to frame 2 houdini crashes...
    (anyway good tutorial)

  • @lyndajones1133
    @lyndajones1133 4 года назад +1

    an actual practical video from entagma im stoked

    • @lyndajones1133
      @lyndajones1133 4 года назад

      now what would be actually different is you walk us through the render setup instead of leaving at the end wiping your hands of something but leaving people in awe and mystery is guess its what keeps people coming back thinking they might actually be able to render a final result. will keep plugging away mos def like poetry.

    • @lyndajones1133
      @lyndajones1133 4 года назад

      seemed at the end of the video you were tired and just wanted to be done but werent actually

  • @eikon-pro
    @eikon-pro 4 года назад +3

    I'm a beginner. I followed this great tutorial and found that I use AMD card which doesn't support Redshift...Oh... I wonder if there is an alternative or I have to buy a new card.

    • @emilywroe5614
      @emilywroe5614 3 года назад

      Yes, how can we process using arnold?

  • @sinsterz3586
    @sinsterz3586 3 года назад

    Hey recently dwelving into houdini, i love it but much more complex than anything ive ever used but nothing i cant handle, anyways at around 17:15 you connect the smoke object into the pyro solver and a bounding box reappears, this doesnt happen for me and im not sure why? I continued with the tut and at the end when the pyro solver is finished i get no smoke any ideas?

  • @Hasnaindalal
    @Hasnaindalal 2 года назад

    Hello. I want to create a sim off telcum powder spray and i followed whole walkthrough but after adding pyro to the VolumeRasteriseAttributes as dopnet ... I see a big blow of white smoke in the beginning only. can you help me with it ?

  • @selimsaidi378
    @selimsaidi378 3 года назад +1

    Hello very thanks to share this tutorial , but at begining sphere pointwrangle normal does not work anymore in last version

    • @roveism
      @roveism 2 года назад

      Im having the same problem

  • @whatsup1439
    @whatsup1439 4 года назад

    How do you change the colors to that of a pyro shader say fireball? I'm very new to Houdini and applying it from the material gallery doesn't work. I figured I need to change some other nodes but cannot find it. Thanks! I'm also using mantra. Don't have redshift on mine.

  • @nganneemeeha7014
    @nganneemeeha7014 3 года назад

    Let me ask you a question You took the knowledge Where did all this information come from? Or you study it yourself.
    I just want to know.
    Thank you.

    • @Entagma
      @Entagma  3 года назад +1

      Heyhey,
      it's a bit of professional experience, a bit of reading up and a bit of education coming together.
      Sadly there's not a single thing I could point you to. Sorry :(
      Cheers, Mo

  • @jay_bhadaniya
    @jay_bhadaniya 4 года назад +1

    Hello sir, I have some doubts when we create a volume rasterize attribute and connected with the visualization that time I can't see the smoke just like you? here some error in viewport message "volume resolution was reduced to meet the texture limit ..."
    What I do now?

    • @Entagma
      @Entagma  4 года назад +2

      Heyhey,
      make sure to check that you've got the right field you'd like to visualize selected in the volume visualization SOP. E.g. "density".
      The "volume resolution was reduced..." message can be ignored, it's just a warning letting you know that your viewport volume resolution limit (can be adjusted in the viewport's texture settings) is smaller than the actual volume resolution.
      Cheers, Mo

    • @jay_bhadaniya
      @jay_bhadaniya 4 года назад

      @@Entagma ok thank you sir ,I will check it.

  • @dukevera4216
    @dukevera4216 Год назад +1

    Dam this took me 9 hours to render 17 frames and it looks like total trash, i wish you went into more rendering details. What am i doing wrong? I have a 4090 lol!

  • @bearb1asting
    @bearb1asting 2 года назад

    This looks a lot like Lightwave

  • @surendirenparthasarathy9087
    @surendirenparthasarathy9087 4 года назад +2

    i am not able to view the visualizer. whats the reason?

    • @JamalPennant
      @JamalPennant 3 года назад

      i have the same issue on the pointwrangle. Im only showing 6 points aswell in the information tab. not sure what i did wrong

  • @guoxuwu2855
    @guoxuwu2855 3 года назад

    Extraordinary course, however i can just follow first 60% tut and get in chaos after as always... , i am newbie anyway.

  • @nukolol3577
    @nukolol3577 4 года назад

    i have redshift installed but i can't find the redshift obj tab, anyone knows how to fix it?

  • @mayurgohil3638
    @mayurgohil3638 2 года назад

    How to change normals direction?

  • @nictanghe98
    @nictanghe98 4 года назад

    i get the following error at volumesource1:
    Error
    Smokeobject1 - /obj/sphere_object1/dopnet1/volumesource1/merge_field: The specified field could not be found.
    Can someone tell me what's happening ?

    • @nictanghe98
      @nictanghe98 4 года назад

      Apparently there was nothing wrong and i just needed to copy and paste the exact same node.

  • @thedesignguy9203
    @thedesignguy9203 3 года назад

    any way to export it as an alembic and render it in c4d ?

  • @emilywroe5614
    @emilywroe5614 3 года назад

    Any Arnold Renderer tips? NewB seeking haaalp...

    • @emilywroe5614
      @emilywroe5614 3 года назад

      Also dang, getting let in the dust at the end of this tutorial is such a bummer. Note to tutorial creators: Please, don't catfish us into believing you will actually show us how to make the example you provide in the introduction to the lesson. That being said, thanks anyway.

    • @Entagma
      @Entagma  3 года назад

      Hi Emily,
      thanks so much for your kind feedback. This channel might be for you: ruclips.net/channel/UC1KDwEVBlxr4ew7xqLOhu9g
      Cheers, Mo

  • @nictanghe98
    @nictanghe98 4 года назад

    How do you drag the dopionode ?

  • @volodyacreator8282
    @volodyacreator8282 4 года назад +1

    like