DKC X Mario - Hack of Donkey Kong Country [SNES] Longplay
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- Опубликовано: 20 авг 2024
- Hack Created by RainbowSprinklez @rainbowsprinklez
www.romhacking...
v1.101 Release Date: 11 July 2024
"Come join Mario on this unique adventure on DK Isle!
This is a hack of Donkey Kong Country for the SNES. As a big fan of Mario games, SMW Mario was added here. The physics engine remains entirely DKC, but some things were modified to make this work.
Additionally, most of the music has been changed. All of the music in this hack was sequenced using the Rare sound engine, making this a unique feature not seen in any previous hacks.
The goal here was not to create a Mario hack, but rather a DKC hack with Mario as a playable character."
PLAYLISTS:
❖ • Zelda Rom Hacks
❖ • Metroid ROM Hacks & Fa...
❖ • Castlevania ROM Hacks ...
❖ • Mario ROM Hacks
❖ • Resident Evil Mods & F...
❖ • Homebrew Games
❖ • Streets of Rage Mods &...
❖ • Mega Man ROM Hacks & F...
❖ • OpenBor Games
❖ • Sonic ROM Hacks
❖ • Bootlegs Games
Most of the gameplays were conducted with the assistance of Tool Assisted Speedrun (TAS) to optimize video editing and save time. I'm not the creator of any of these ROM hacks; all credit goes to the authors. Игры
Thank you so much for making this!
Full credit to you. Your romhack is amazing, truly, congratulations!
Great
@@hackgameslongplaychannel Awww thank you
@@rainbowsprinklez Not working on snes9x?
If I could have any suggestions, have you considered porting the sprite from New SMB to SNES? The Super Mario Land SNES homebrew does that, and I think that would look great with the pre-rendered DKC aesthetic.
If not, this is still super cool!
They lost the chance to use the Mario sprite from Mario RPG instead, which would fit much better Donkey Kong Country graphics and aesthetic.
Hell, I would also settle for the one from Mario vs donkey Kong on gba
Uh no those graphics are isometric it wouldn't work
They needed someone to recreate
I would have made sprites using mario's model in smash bros brawl. It's a model that woudl fit these game's astetic
I think Mario rpg won't fit well
Mario in the empty Donkey Kong Banana Horde: This doesn't-a affect-a me in any a-way.
"Maybe if I get-a them back, this monkey stronzo will stop-a kidnapping Pauline."
But if it was pasta which mario loves.
@@High5AuthenticThank you.
He still went out of his way to get them back though.
Missed opportunity to call this “Super Mario Country”
I like it 👌
This is looking good... although using Super Mario RPG sprites to match the pre-rendered graphics alone would take this to the next level.
(adding various Mario sound effects, changing the bananas to coins, incorporating Luigi etc would be icing on the cake!)
before clicking play, i thought this is what they were going to do.
And less cancerous music
nah, they should've done custom sprites with a recreation of the mario model seen in DKC2
not only would it be accurate in style but also in scale, unlike smrpg
the creator said that he knew that Mario Rpg's graphics fit better, but he decided to use SMW by his own choice
Now incorporate Luigi and add a coop mode I believe it may not be possible, due to DKC limitations, but I can't say this because I don't understand DKC hacking
19:25 The music is from Zelda.
1:22:04 Toad is a Linkin Park fan...
That's what I said 🔥🤘🔥🤘🔥🤘
34:41 and legends tell of the Ever-rolling Steel Keg that is rolling to this day. 😂
this kinda shows how shocking DK graphics looked when they launched, compared to SMW's. It still amazes me how they did it
to be fair, you can always do better than SMW very so easily
mario world was a launch game. most (good) SNES games have better graphics than it.
@@jclkaytwoit was also on a significantly smaller cartridge. And even if this does look how it does, it’s still not anything above what the SNES can technically do.
@@ssg-eggunnerit doesn’t look much better than a Master System game just with some fancy effects
@@Darknight0681 cartridge space is not that relevant in SMW's case
you can always make slightly smaller sprites that look better
also mario's front facing sprite doesn't use mirroring for whatever reason, so you can already save some space by simply fixing some sprites along the way
so the issue with smw is that it was rushed, not technical limitations
19:27 from link to the past
Am I tripping? This is awesome!
If this gets a slight update. Mario can just go into the ducking pose in the banana hoard room
Or the pose when he fails the 100 star bonus game on gba
Mario: Creo que debí girar a la izquierda en Albuquerque
Yeah, They should have founds a way to use the models from Mario RPG. No Cap
Mario already had a model in dkc2, they couldve tried to make mario look like that instead of smw mario
For some reason I'm quite satisfied by seeing Yoshi eating all those badies
Time traveler: moves a chair
The timeline:
11:24 Hey nice sync
I need someone to make a playlist of this hack's ost
I kinda want the sound track.
no definitely! the ost rocks!
Well that was unexpected… 😅
I was expecting mario to look like how he did in dkc 2
Time traveler sneezes, timeline
In this game hack, Man is in the jungle
I think what would make this more authentic would be if there were 2 versions made. One with the Mario Music inserted, and one with the original DKC music
Really, the game looks good, but I miss the original DKC songs
Impressive but I think a pre rendered model would be better then his SMW sprite since art style clash
Epic concept, music picks up a bit, but lacking Mario sounds & elements, wonky lighting, and no Luigi co-op, it feels incomplete. Still very good though!
The music quality varies so much. Some like the bonus rooms sound garbage. Probably something not made for the SNES to handle
They’re the same universe, so it’s justified
@ThErikalovey no, it's not
@@Prozachoezacc Yes, it is
I feel kinda... Disappointed we didn't get a pre-rendered 3d Mario model... Even Mario v dk advance could have been a good source for Mario animations
Mario already had a pre rendered 3d mario model in dkc2 as well, so the sprites couldve tried to imitate that model lol
Super Mario rpg had pre-rendered models
Interesting *makes notes*
This mod could have been better hope for an update
Kinda feel like fireballs shouldn't hurt K rool since he's immune to damage from the front, but whatever, cool hack.
Could you upload the ost/remixes?
Ok I might have an unnecessary what if question. What if sonic had a rom hack of donkey Kong country?
Wow look so good
Love how Yoshi can eat enemies and items, but need more Mario sound FX, really. And who's the end boss ..........K.Rool? Bowser?
This is great. Whoever made deserves a lot of credit. This can't have been easy to make
This is amazing!
What's wrong with the music though? Cranky playing it on his gramophone? The bonus room one is bad
Awsome
that rareware sound effect makes the perfect ringtone
Best graphics on a 2D Mario game in the latest 30 years.
Cool concept! Awesome gameplay!
1:22:04 Thanks, Toad. We feel SO much better now.
That's really interesting, but makes me wish for a version with the regular music instead 😂
Just like the mangas
Muffin
This is unbelievable :v
What kind of Fever Dream!!!! 😂
Now make a 3d render version of Mario and put it in game
Should had used the mario vs donkey kong gba sprites.
This
LOL! Next up "SMW X DK - Hack of Super Mario World [SNES] Longplay!"
In THIS game, you start off playing as Donkey Kong Jr. & when you get a Banana, you become Donkey Kong himself! Next up is the RIPE Banana which is the Power Banana (Fire Flower for Mario!) & after you get THIS item, you become "GIANT Donkey Kong!" Now you can CRUSH things, but WATCH OUT! Get hit & you'll become regular-sized Donkey Kong again. Get hit again & OH CRAP! You become Donkey Kong Jr. once again.
Super Mario Country
When will Nintendo give us Donkey Kong Country Maker???
Maybe someone should do a Garry’s Mod type game that combines multiple similar SNES games into a single game, complete with a Sandbox mode and a custom level generator, along with a make your own power ups / enemies tool. I bet a lot of people would love that kind of game.
This needs a lot of improvements
You could use the sprites from new super Mario Land hack from SNES, I think these would work better with the background and the environment, but your concept is so cool. 🤭
that’s was umm… interesting!!
😂when enemies die from yoshi
should've kept the original music or added something else but its still a pretty interesting video
This looks like Mario HD2D!
Que cosa más curiosa 😂❤
Tbh Mario should be using his n64 promo model
Nintendo needs to do a adventure game with Mario and DK like super mario wonder style
Little rough on the edges IMO but amazing work all the same.
11:56
17:02
31:01
36:16
39:31
47:19
53:41
Well... What a shyt.
"Every dream has a meaning"
My dream :
1:22:11 yes it did, he got the bananas back.
I say is kongo bongo
Tem que mudar o sprite do Mrio para o do Mario RPG
Pretty cool. I couldn't get it to work past the intro screen tho on snes 9x. O well.
I think new soup ds Mario would look cool
to all the ppl with issues about the mod hack:
Nintendo c&d's literally everyones mods, so
…from the opening I knew this was gunna be bad.
This is cool
48:57 suspicious moment...
This is amazing and pointless. Love it!
5:20 Wait, why did Mario lose the Fire Flower there?
Mario’s sprite from NSMB(DS) would’ve fit better.
Not my kinda romhack. It's just the exact same game only with Mario.
I like rom hacks that are its very own unique game.
To make it look better, the author could have used the sprite from the SNES new super mario land, which is pre-rendered.
Very strange
Maybe chance Mario and Yoshi sprite to new super Mario bros de and coins and enemies too will make this game perfect !
Also is it a hack of SMW or DKC ?
now we need DK in super mario world....
Cursed ❤
wow nice ....hack rom
Mario slam Donk baby sweet
Fun concept, but it looks way too easy to complete with Mario.
38:51 mega man 2 music
I think its a cool hack.
Linkin Park ;) I see you 🔥🤘🔥🤘🔥🤘
Super mario world 2 if it was better
Encontro de gigantes da nintendo
1:44
lol @ Super Mario World 1 Mario being used for this game. You just know that if this were a "real" game, Rareware would've run with that concept, leading us to wonder what exactly a fourth wall is anymore.
I think Cranky Kong should've been left in. He'd be positively LIVID at seeing his old rival in "his" jungle. ^^
>>skipped some bonus levels
REEEEEEEEEE
Top!!👍
I have it on My modded 3ds
Patch dont work?
MaRiO
I could not get this to work on any emulator I've tried. I was using retroarch and used every core I saw for SNES, but no matter how many different attempts at patching I've tried, none of my roms are playing on emulation software. Maybe I'm not using the correct Donkey Kong Country rom, but I've tried to find the suggested ones from the RomHacking website and what I believe to be them, based on searching sites, still isn't patching well enough to work. Am I doing something wrong possibly or does this only work on a specific emulator?
I can't seem to get this to work.. I used flips to patch a clean DKC rom and it won't open.. What did I do wrong?
Kool