Relf is one of us-he watches RUclips videos at an accelerated speed. Now, we're all watching this sped-up video while speeding it up even more ourselves. All we need next is for Spilo to make a video reacting to this video, so Relf can make a video where he reacts to Spilo’s video of the sped-up video. We’ll all watch that, speed it up again, and eventually, we'll break the laws of physics. The video will become so fast that we essentially time-travel back to stop Blizzard from switching to 5v5, saving Overwatch in the process.
Dude I felt this so hard. I was listening to this when my roommate came in and it was a section from Refl’s original video so it was multiple times sped up and nearly unintelligible. He’s like, “how can you watch that?” and I just could not stop laughing at how ridiculous it was out of context for him
i think having the video divided into distinct segments that address each issue with slight breaks to introduce the next topic like a titlecard will make it much easier to react to as if hes saving something to say its easier for him to tell when to be able to pause the video and respond to the claims made, i think it just comes down to the format of the video consisting of you diving into the next topic without any time to reflect or fully analyze each point made with/without previous points provided if needed
RE: People space out in low ranks. Visuals are one of the main reasons for this. Wanting as little clutter between you and your target as possible, is a fundamental necessity for new players (and for a game like Overwatch, anyone who is sub-100hrs). The visual quality, and it's sheer volume as well as the variance in those visuals and what they translate too, mechanically, takes time to learn and even more to be able to register those visuals from different perspectives, the hardest of which is when they are surrounding you/in your face. New players are going to space off visuals reflexively, if they cluster or dominate a lot of the eye space, even to the point of putting themselves in way worse positioning/danger, because Sight and Sound are the only two sensory inputs you have while playing. Removing one for the lightshow that is Juno Ult + Sym Wall + Winston Bubble + Brig Rally, happening back to back, each with significant durations is confusing on the best of days. The amount of times I've had a Soldier or Cassidy move away from my barrier while playing Rein, because the added haze of blue over while they're aiming is a distraction, occurs pretty consistently (to the point it is an easy tell for a relatively new player to the game). Add in the fact there's no obvious indication that you are allowed to shoot through the barrier and you have a recipe for wanting to isolate away from others, to keep the screen clear and the game as readable as possible, which is something a lot of more traditional/standard FPS' try to maintain at their core.
I honestly am cool with the hog one shot combo. To me what's frustrating about him is how difficult he is to kill without focused fire and/or support cooldowns. When your teammates are genji/widow/moira/mercy, you're just never going to kill him
So basically you want to keep the sharpness and volatility but you want to reduce his sustain. Thus your solution is to make him a DPS going by Relf's standards.
@@kaheim1599 "To me what's frustrating about him is how difficult he is to kill without focused fire and/or support cooldowns. When your teammates are genji/widow/moira/mercy, you're just never going to kill him"
yeah right, I feel like it's more relevant. Too bad I'm bad at it so I can't give my 2 cents. Maybe in mobas they feel like giant support that only give stuns.
Roadhog being a magnet for DPS players who want a tank whose kit overlaps with the typical DPS role.(Feel as if Zarya is somewhat within this archetype but def has far more versatility and so might also have a subset of players who don't fall into the roadhog mindset) 1:37:15 - 1:39:35
i do actually think the cuts are a bit busy, personally. if the webcam was always in a certain part of the screen (like, it always hovers around the bottom left regardless of the background) then i think the cuts would be less jarring
Relf is one of us-he watches RUclips videos at an accelerated speed. Now, we're all watching this sped-up video while speeding it up even more ourselves. All we need next is for Spilo to make a video reacting to this video, so Relf can make a video where he reacts to Spilo’s video of the sped-up video. We’ll all watch that, speed it up again, and eventually, we'll break the laws of physics. The video will become so fast that we essentially time-travel back to stop Blizzard from switching to 5v5, saving Overwatch in the process.
Most sane OW content enjoyer.
Dude I felt this so hard. I was listening to this when my roommate came in and it was a section from Refl’s original video so it was multiple times sped up and nearly unintelligible. He’s like, “how can you watch that?” and I just could not stop laughing at how ridiculous it was out of context for him
Relf x Spilo when
i think having the video divided into distinct segments that address each issue with slight breaks to introduce the next topic like a titlecard will make it much easier to react to as if hes saving something to say its easier for him to tell when to be able to pause the video and respond to the claims made, i think it just comes down to the format of the video consisting of you diving into the next topic without any time to reflect or fully analyze each point made with/without previous points provided if needed
Entirely true, the fault was entirely mine and my presentation, I feel like I’ve learned a lot from the last couple months
5v5ers are the libertarians of overwatch
I do love your editing with putting yourself into the scene it’s super nice 👍 genuinely :)
RE: People space out in low ranks.
Visuals are one of the main reasons for this.
Wanting as little clutter between you and your target as possible, is a fundamental necessity for new players (and for a game like Overwatch, anyone who is sub-100hrs). The visual quality, and it's sheer volume as well as the variance in those visuals and what they translate too, mechanically, takes time to learn and even more to be able to register those visuals from different perspectives, the hardest of which is when they are surrounding you/in your face.
New players are going to space off visuals reflexively, if they cluster or dominate a lot of the eye space, even to the point of putting themselves in way worse positioning/danger, because Sight and Sound are the only two sensory inputs you have while playing. Removing one for the lightshow that is Juno Ult + Sym Wall + Winston Bubble + Brig Rally, happening back to back, each with significant durations is confusing on the best of days.
The amount of times I've had a Soldier or Cassidy move away from my barrier while playing Rein, because the added haze of blue over while they're aiming is a distraction, occurs pretty consistently (to the point it is an easy tell for a relatively new player to the game). Add in the fact there's no obvious indication that you are allowed to shoot through the barrier and you have a recipe for wanting to isolate away from others, to keep the screen clear and the game as readable as possible, which is something a lot of more traditional/standard FPS' try to maintain at their core.
Spilo is a horse now?
Always has been
Yes
Chat, horse react this man
If you'd ride it, it's a horse
I honestly am cool with the hog one shot combo. To me what's frustrating about him is how difficult he is to kill without focused fire and/or support cooldowns. When your teammates are genji/widow/moira/mercy, you're just never going to kill him
Pretty much. Granted a lot of tanks will give that line up trouble. If ur playing that line up they better be killing the dps and supports fast
So basically you want to keep the sharpness and volatility but you want to reduce his sustain. Thus your solution is to make him a DPS going by Relf's standards.
@@魚-c3dhe never said all that, he just said he had no problem with his 1 shot😭😭
@@kaheim1599 "To me what's frustrating about him is how difficult he is to kill without focused fire and/or support cooldowns. When your teammates are genji/widow/moira/mercy, you're just never going to kill him"
Thanks for reminding everyone to drink _the_ water
I always find it weird how when people want to discuss roles they default to MMORPG and not mobas.
yeah right, I feel like it's more relevant. Too bad I'm bad at it so I can't give my 2 cents. Maybe in mobas they feel like giant support that only give stuns.
Roadhog being a magnet for DPS players who want a tank whose kit overlaps with the typical DPS role.(Feel as if Zarya is somewhat within this archetype but def has far more versatility and so might also have a subset of players who don't fall into the roadhog mindset) 1:37:15 - 1:39:35
should of left sam there
I’m really hungry
i do actually think the cuts are a bit busy, personally. if the webcam was always in a certain part of the screen (like, it always hovers around the bottom left regardless of the background) then i think the cuts would be less jarring
Fully understood and taken on board!
1v1 HIM
4:39 Two Relfs