Some people in the comments don't seem to realy understand how this works. "Mystical Space Typhoon" is targeting "Call of the Haunted". Then, he chains "Disturbance Strategy" and after that, he chains "Call of the Haunted". Because the chains are resolved backwards, "Call of the Haunted" resolves first, so he summons "Protector of the Sanctuary". After it is summoned, its effect applies. Then "Disturbance Strategy" resolves, so the hand of the opponent goes to the deck, but since "Protector of the Sancturary" is on the field, he cannot draw cards back to his hand. At last, the "Mystical Space Typhoon" destroyed "Call of the Haunted" and with it "Protector of the Shrine". And the combo is complete. Some people are saying, that "Disturbance Strategy" cannot be activated, when "Protector of the Shrine" is face up on the field. But it wasnt. He first activated "Disturbance Strategy" and THEN he summoned "Protector of the Shrine. Man... Yu-Gi-Oh sure is complicated...
+PlasmaGlowZero It's not that complicated, not really senseful but not that complicated, the protector of the Shrine been summoned after the card's activation so everything's clear, and MST doesn't negates, so the effect still resolves.
sorry but i still dont get it, for this combo to be repeated he need to draw more "disturbance strategy" cards, how can he assure to have it and what can he do when he run out of those?
This looks like what in MTG would be an abuse of the stack. Except that the spell underneath can still be cast despite the guy being in play that would prevent its use, which actually makes it more of a giving split-second to it. If there was an effect that gave split second to any card in MTG, that WOULD be pretty ridiculous. Just making an opponent discard their hand though...? Well in Yugioh they don't use mana, so unless they had awesome combo pieces in the starting hand it doesn't seem like such a big blow? Yugioh probably has grave recursion too, no? Or maybe it doesn't. That would suck. Or maybe this is a continuous lock? Like the combo recently banned from MTG EDH between Leovold, Emissary of Trest and Teferi's Puzzle Box. Which is really an infinite lock where the only things that can be cast are instants, in response to the puzzle box trigger, IF you have the luck to draw them. Well, in summary, I haven't played Yugioh in forever but it looks like they have a stack too but it's called chaining, and works slightly differently. Then I can only assume it's a broken combo because they say it is and that discarding one's hand is substantially worse in Yugioh than it is in MTG.
About the ruling, when it was on the yugioh wikia website, there was a ruling that stated that draw cards cannot be activated while Protector of the Sanctuary is on the field. That ruling also stated, however, that if a card such as Call of the Haunted was used in the chain that would SS Protector before the resolution of the card, then the card would resolve without the drawing effect. For people arguing about this, the same thing applies to Thunder King and search cards. Same ruling on both
It works here because of a quirk of rules: You see, the rule on Protector of the Sanctuary says that you wouldn't be able to activate cards that would make the opponent draw, but the Disturbance Strategy was activated before Protector of the Sanctuary was on the board. It works because of chaining.
I told azneyes that dark worlds can't miss timing and gave the example of dragged down where the discard certainly does not happen last. Then gave the ruling of mandatory effects activating after a resolving chain has finished, and then the ruling "Dark Worlds Can't Miss Timing" And he told me to look at hand destruction and see them miss timing, which doesn't make sense, since hand destruction doesn't discard. So of course they won't activate.
The ruling with Protector of The Sanctuary is this: You/Your opponent cannot activate cards that forces or allows the opponent to draw a card(s) HOWEVER, if you control a face-up Protector of the Sanctuary during a chain (via ceasefire, call of the haunted, etc) then the chain resolves and Protectors effect kicks although the cards in the chain go off, protector will not allow the opponent to draw any card(s) however they can still add cards because it is not considered drawing.
The thing here is, he activated disturbance strategy before sanctuary was on the field. He then chained COTH, and because of the way chains resolve, sanctuary was summoned, disturbance strategy then resolved, causing his whole hand to go back into his deck, then MST destory COTH and sancturary.
The Standby Phase "problem" isn't necessarily a "problem." The reason you can not activate anything prior to them is because the have "player priority." This allows that person to make the first move when it is there turn.
That was why he chained Call of the Haunted to it's activation. You're not allowed to activate the card while Protector is on the field, however if the card is already active (By call of the haunted chaining for example) then the effect goes off because Protector doesn't negate any card effect.
I did a tag duel with a friend a few days ago, where one of our opponents removed my friend's entire deck from play. We couldn't save a replay, because it was glitched out somehow, but from what I could remember, it involved Inferno Tempest.
Yeah, that's what it was like. I was left there still in my first turn and had to figure out how the fuck I'm going to take down 16000 lp with a Kozmo deck. Spoilers: I didn't xD
Yeah, you cannot activate it while it's face-up, but you can activate those cards while Santuary is not there, THEN somehow summon Santuary in the middle of the chain and thus during resolution the effect kicks in. Another common combo is activate Card Destruction, and then chain Call of the Haunted and target Sanctuary in grave. (Although Card D is banned)
You CAN activate Disturbance Strategy, card destruction etc. while protector is NOT on the field though. Azneyes activated Disturbance while Protector wasn't on the field, then chained Call. So when Disturbance resolved, Protector WAS on the field.
Agreed, Its not too hard for someone to come back from that. All they have to do is topdeck anything with more than 1K atk and its pretty much GG for him in that situation
The ruling everyones talking about is that you cant activate it while the monsters on the field, but it can still resolve, thats why he needed it to be in the graveyard so he could chain call of the haunted and use its effect.
Remember that this only works via chaining call of the haunted as you could not activate disturbance strategy if protector of the sanctuary is face-up.
Konami declared officially that all the upper deck rulings were unofficial. They haven't made a ruling on it due to the issue not having come up at a tournament, but they still haven't made a ruling, and have officially said that the previous ruling was unofficial.
*Meanwhile in the Dragon Ruler's trophy room Blaster is looking at youtube videos* *He stumbles across this* Blaster "HEY GUYS WHO WANTS TO WIN ANOTHER YCS?" *Roars of glee are heard in the background*
You can, if u did some research about it u would know... Straight from DevPro : "During gameplay hold 'a' or 'the right mouse button' to activate chains, or other effects you usually would not (but legally can) at that exact moment. "
he is right the only way you can make this combo is too chain a call of the hunted on the disturbance strategy wich summons the protector . Like Azneyes did but there is no other way to do this sick combo. Because at the moment you activate the disturbance strategy ther musnt be a face up Protector of the sanctuary.
You don't activate the cards when you have him face up, you activate them and get him in response. This way when the chain starts to resolve, the card resolves as much as it can, which is to discard their hand.
You can't activate Disturbance if Protector is already out, you have to find some way to summon it during the chain, AFTER Disturbance has been activated.
this was a old combo but i thought the ruling was that you couldn't activate cards that would make your opponent draw since protector of the sanctuary was on the field. new ruling? because i definitely tested this about 8 months ago.
AZNEYES LOOK!! i made the deck on dn, and some asked me a ruling, so i looked it up and found this: "You cannot activate cards if they make your opponent draw, such as "Dragged Down into the Grave", "Card Destruction", or "Disturbance Strategy". " I really liked the idea, but apparently it doesn't work...
Watch the video. Ofcourse game mechanics would mean you can not activate a card if the effect can not resolve. But he is not activating. You chain call of the haunted so that protector is on the field during the resolution. Basically you need a set call, a set disturbance tactics and protector in the grave. Darkworlds have a ton of OTKs as inconsistant as this I think absence of light made a darkworld burn OTK that causes as much saltyness as this.
you'd be better off running card to take advantage of the reduced gamestate, more ways to ensure grapha would be coming out quickly next turn is the way to go.
yes but when the player decides he is going to move into main phase 1, he is passing priority and therefore allows the opponent the chance to activate something before the standby phase is over, yet devpro does not let this happen, so it is a problem
I tried to build the deck --Main-- Grapha, Dragon Lord of Dark World x3 Snoww, Unlight of Dark World x3 Protector of the Sanctuary x3 Broww, Huntsman of Dark World x3 Morphing Jar x1 Allure of Darkness x1 Dragged Down into the Grave x3 One Day of Peace x1 Trade-In x2 Upstart Goblin x3 Dark World Dealings x3 Foolish Burial x1 Into the Void x3 Pot of Duality x1 The Gates of Dark World x3 Disturbance Strategy x3 Call of the Haunted x3 Works pretty well.
u cant just normal summoning, cause the ruling says that u cant active card of destruction of disturbance if protector is on the field, thats why u need to chain call of the haunetd in the activation of disturbance
how do you guys not realize a) protector is at 1400 with gates up and b) its still a darkworld deck so he still has a valid win condition in the form of grapha, even though he didnt have access to one in this specific instance
by konamy rules-You cannot activate cards if they make your opponent draw, such as "Dragged Down into the Grave", "Card Destruction", or "Disturbance Strategy".
That's why I said combine this. Have both Protector and Thunder King on the field at the same time to prevent any adding to the hand (Like Pot of Duality) as well as any drawing (Such as One Day of Peace).
I love how Azneyes assumes the other guy is from the UK in response to his opponent saying "bloody". It's not like they're the only people that use that word, lol.
It is the only reason. If Azneyes did it before he used the MST, then when Azneyes activated Call of the Haunted, the Mst could of been chained to that, and Protector of the Sanctuary would of never been on the field. So he would of just shuffled and drew back 5 like nothing happened. -_-
i understand that the way he did it in the chain works, but if its not done like that, it won't... again, i really like the idea, but its really hard to do much of anything if u already have protector on the field
That is not possible, Protector of sanctuary card rulings prevents to be used if opponent cannot draw the cards, another bug on YGOpro... "You cannot activate cards if they make your opponent draw, such as "Dragged Down into the Grave", "Card Destruction", or "Disturbance Strategy"."
You've read only that part?, well if you read the whole ruling its says if for some reason (in this case call of the haunted helped to make this) is summoned or get face-up on field after the activation of cards like the ones you've said he doesnt stops the resolution of that cards, yeah you're right if protector where on the field before any card that would make the opponent draw will become unactivable, but this is not a bug its just a way to screw the rules, its legit
Probably you're right, there is another similar card, one that special summon monsters face-down. 1 yours and 1 your oponent, and the rules talk about dark simorgh. Actually I don't even wacthed the video.
Haha I messed around with this in Yu Gi Oh Nightmare Troubadour for the DS. You'd get your Protector of the Sanctuary on the field and then have them attack your morphing jar and they just discard their whole hand.
i get it but i mean by the end you didn't have a whole lot yourself just the 1 guy who had what 1100? its dirty for sure but how hard is it to topdeck something to beat it before it kills you? i suppose that is what the dark worlds are for though
So bad at DWs :P. Why did you not search snoww when discarding for dealings, so you can use gates effect to discard snoww again and continue drawing? Cool idea, but that just bothered me really badly.
Yes it can, but I'm not seeing your point. I thought you were saying that the only reason Azn was able to do the combo was because he activated the MST?
Some people in the comments don't seem to realy understand how this works.
"Mystical Space Typhoon" is targeting "Call of the Haunted". Then, he chains "Disturbance Strategy" and after that, he chains "Call of the Haunted". Because the chains are resolved backwards, "Call of the Haunted" resolves first, so he summons "Protector of the Sanctuary". After it is summoned, its effect applies. Then "Disturbance Strategy" resolves, so the hand of the opponent goes to the deck, but since "Protector of the Sancturary" is on the field, he cannot draw cards back to his hand. At last, the "Mystical Space Typhoon" destroyed "Call of the Haunted" and with it "Protector of the Shrine". And the combo is complete.
Some people are saying, that "Disturbance Strategy" cannot be activated, when "Protector of the Shrine" is face up on the field. But it wasnt. He first activated "Disturbance Strategy" and THEN he summoned "Protector of the Shrine.
Man... Yu-Gi-Oh sure is complicated...
+PlasmaGlowZero It's not that complicated, not really senseful but not that complicated, the protector of the Shrine been summoned after the card's activation so everything's clear, and MST doesn't negates, so the effect still resolves.
how is it game is my only question
ok i thought he otk'd him with it
sorry but i still dont get it, for this combo to be repeated he need to draw more "disturbance strategy" cards, how can he assure to have it and what can he do when he run out of those?
This looks like what in MTG would be an abuse of the stack. Except that the spell underneath can still be cast despite the guy being in play that would prevent its use, which actually makes it more of a giving split-second to it. If there was an effect that gave split second to any card in MTG, that WOULD be pretty ridiculous. Just making an opponent discard their hand though...? Well in Yugioh they don't use mana, so unless they had awesome combo pieces in the starting hand it doesn't seem like such a big blow? Yugioh probably has grave recursion too, no? Or maybe it doesn't. That would suck. Or maybe this is a continuous lock? Like the combo recently banned from MTG EDH between Leovold, Emissary of Trest and Teferi's Puzzle Box. Which is really an infinite lock where the only things that can be cast are instants, in response to the puzzle box trigger, IF you have the luck to draw them.
Well, in summary, I haven't played Yugioh in forever but it looks like they have a stack too but it's called chaining, and works slightly differently. Then I can only assume it's a broken combo because they say it is and that discarding one's hand is substantially worse in Yugioh than it is in MTG.
The Anti-Exodia deck.
If all parts of exodia go to the GY... Means... All parts of exodia are together, sooo.... exodia wins
>Opponent has no cards
>Draws Rescue Cat
GG
Anyone noticed his devpro name is mokimoki ?
MANLY name
TeamBaconSaver mokimoki makes me chill
if they ever bring back Yata Garasu....
They will never do it though. Too broken.
About the ruling, when it was on the yugioh wikia website, there was a ruling that stated that draw cards cannot be activated while Protector of the Sanctuary is on the field.
That ruling also stated, however, that if a card such as Call of the Haunted was used in the chain that would SS Protector before the resolution of the card, then the card would resolve without the drawing effect.
For people arguing about this, the same thing applies to Thunder King and search cards. Same ruling on both
if yata got legalized with this deck around...
I love how these cards are old as hell, and they JUST NOW discover this combo.
It works here because of a quirk of rules: You see, the rule on Protector of the Sanctuary says that you wouldn't be able to activate cards that would make the opponent draw, but the Disturbance Strategy was activated before Protector of the Sanctuary was on the board. It works because of chaining.
I told azneyes that dark worlds can't miss timing and gave the example of dragged down where the discard certainly does not happen last. Then gave the ruling of mandatory effects activating after a resolving chain has finished, and then the ruling "Dark Worlds Can't Miss Timing" And he told me to look at hand destruction and see them miss timing, which doesn't make sense, since hand destruction doesn't discard. So of course they won't activate.
The ruling with Protector of The Sanctuary is this:
You/Your opponent cannot activate cards that forces or allows the opponent to draw a card(s) HOWEVER, if you control a face-up Protector of the Sanctuary during a chain (via ceasefire, call of the haunted, etc) then the chain resolves and Protectors effect kicks although the cards in the chain go off, protector will not allow the opponent to draw any card(s) however they can still add cards because it is not considered drawing.
The thing here is, he activated disturbance strategy before sanctuary was on the field. He then chained COTH, and because of the way chains resolve, sanctuary was summoned, disturbance strategy then resolved, causing his whole hand to go back into his deck, then MST destory COTH and sancturary.
The Standby Phase "problem" isn't necessarily a "problem." The reason you can not activate anything prior to them is because the have "player priority." This allows that person to make the first move when it is there turn.
Can i have the Deck list please?
That was why he chained Call of the Haunted to it's activation. You're not allowed to activate the card while Protector is on the field, however if the card is already active (By call of the haunted chaining for example) then the effect goes off because Protector doesn't negate any card effect.
I did a tag duel with a friend a few days ago, where one of our opponents removed my friend's entire deck from play. We couldn't save a replay, because it was glitched out somehow, but from what I could remember, it involved Inferno Tempest.
yeah man tempest can fuck a duel up with the right zombie deck
Maurice Scholz "hey,you know what? i will just remove you from this duel because i can *lennyface*" xD
Yeah, that's what it was like. I was left there still in my first turn and had to figure out how the fuck I'm going to take down 16000 lp with a Kozmo deck. Spoilers: I didn't xD
Maurice Scholz oh,man xD rip
Yeah, you cannot activate it while it's face-up, but you can activate those cards while Santuary is not there, THEN somehow summon Santuary in the middle of the chain and thus during resolution the effect kicks in. Another common combo is activate Card Destruction, and then chain Call of the Haunted and target Sanctuary in grave. (Although Card D is banned)
You CAN activate Disturbance Strategy, card destruction etc. while protector is NOT on the field though.
Azneyes activated Disturbance while Protector wasn't on the field, then chained Call.
So when Disturbance resolved, Protector WAS on the field.
Agreed, Its not too hard for someone to come back from that. All they have to do is topdeck anything with more than 1K atk and its pretty much GG for him in that situation
The ruling everyones talking about is that you cant activate it while the monsters on the field, but it can still resolve, thats why he needed it to be in the graveyard so he could chain call of the haunted and use its effect.
Remember that this only works via chaining call of the haunted as you could not activate disturbance strategy if protector of the sanctuary is face-up.
Konami declared officially that all the upper deck rulings were unofficial. They haven't made a ruling on it due to the issue not having come up at a tournament, but they still haven't made a ruling, and have officially said that the previous ruling was unofficial.
have you ever done a Time wizard barrel behind door?
+0
I love this combo. I've been using it on and off for years.
You could troll them even more by using either dimensional Fissure or Macro Cosmos, which would send all their cards tot he banishment zone
How would that work? Fissure and Cosmos only work if the cards sent o the graveyard, not to the deck
Chica the Dicken Well it wouldn't work well in this situation. But overall, given that he's using Lightsworns, it would be pretty good.
I wouldn't be surprised if Azneyes actually lost that duel.
Thunder king doesn't stop deck from being drawn outside of the draw phase, disturbance specifies that the opponent is drawing cards
you cant activate disturbance strategy, if protector is on the field, (test on devpro to see what i mean)
Can you post a link to this deck profile? I love trolling my oponant and this looks like a fun way to do just that.
*Meanwhile in the Dragon Ruler's trophy room Blaster is looking at youtube videos*
*He stumbles across this*
Blaster "HEY GUYS WHO WANTS TO WIN ANOTHER YCS?"
*Roars of glee are heard in the background*
You can, if u did some research about it u would know...
Straight from DevPro : "During gameplay hold 'a' or 'the right mouse button' to activate chains, or other effects you usually would not (but legally can) at that exact moment. "
SO if you just summon this and play dealings does your opponent discard for nothing?
First turn Gift of Greed and Heavy Slump is a more splashable yet less potent version of this.
he is right the only way you can make this combo is too chain a call of the hunted on the disturbance strategy wich summons the protector .
Like Azneyes did but there is no other way to do this sick combo. Because at the moment you activate the disturbance strategy ther musnt be a face up Protector of the sanctuary.
You don't activate the cards when you have him face up, you activate them and get him in response. This way when the chain starts to resolve, the card resolves as much as it can, which is to discard their hand.
could I get the list?
You could combine this with Thunder King to prevent them from adding as well. This could be a nasty new deck.
Exactly, Protector was not on the field when the draw card was activated. It's all about the timing baby.
And that's why Protector of the Sanctuary was at 1 at one point. Though they used him with Morphing Jar back then.
On his channel, called Broken Dark World Discard Deck
Are you going to make that deck profile
Plz
8 months later, I don't think he will
XD
I just created a Dark World Deck and may use a similar strategy. Never tried it so I hope it'll work on the first try.
You didnt share the deck recipe. Would you mind posting it?
You can't activate Disturbance if Protector is already out, you have to find some way to summon it during the chain, AFTER Disturbance has been activated.
"Outside of their Draw Phase". He can still draw.
this was a old combo but i thought the ruling was that you couldn't activate cards that would make your opponent draw since protector of the sanctuary was on the field. new ruling? because i definitely tested this about 8 months ago.
AZNEYES LOOK!! i made the deck on dn, and some asked me a ruling, so i looked it up and found this:
"You cannot activate cards if they make your opponent draw, such as "Dragged Down into the Grave", "Card Destruction", or "Disturbance Strategy". " I really liked the idea, but apparently it doesn't work...
The 2. effect from Artifact Durendal can be used too, and can be used 2x.
Shisou But it affects the user too.
That is not a problem, that is good, because your bad cards are shuffeld back into the deck and you gain new cards.
Is there a profile coming out for this deck soon?
this is better than my rainbow neos troll, nice deck
Could the same strategy work if you were to set protector, activate distrubance and then chain desert sunlight, which would flip him face up?
Watch the video. Ofcourse game mechanics would mean you can not activate a card if the effect can not resolve. But he is not activating. You chain call of the haunted so that protector is on the field during the resolution. Basically you need a set call, a set disturbance tactics and protector in the grave. Darkworlds have a ton of OTKs as inconsistant as this I think absence of light made a darkworld burn OTK that causes as much saltyness as this.
Hmm, perhaps I would also consider to run Drop Off in the Side Deck for the case your opponent isn't running Shaddoll, Infernity, Fabled or DW.
you'd be better off running card to take advantage of the reduced gamestate, more ways to ensure grapha would be coming out quickly next turn is the way to go.
Hmm, I wonder if protector would work good with artifact durandal? Time to test it out on ygopro.
yes but when the player decides he is going to move into main phase 1, he is passing priority and therefore allows the opponent the chance to activate something before the standby phase is over, yet devpro does not let this happen, so it is a problem
Hand destruction's second effect would resolve the same time DW monsters effects activate, so DW can't activate effect
my bad haha totally forgot its not a once per turn, ive been playing too much mermails where everything is once per turn
im okay with that, i never want to play that deck
if u get 2 call of the hauted you can get grapha as well
also you can still have some cards if you dont play into the void
Can't believe people haven't heard of this...4+ years ago.
I tried to build the deck
--Main--
Grapha, Dragon Lord of Dark World x3
Snoww, Unlight of Dark World x3
Protector of the Sanctuary x3
Broww, Huntsman of Dark World x3
Morphing Jar x1
Allure of Darkness x1
Dragged Down into the Grave x3
One Day of Peace x1
Trade-In x2
Upstart Goblin x3
Dark World Dealings x3
Foolish Burial x1
Into the Void x3
Pot of Duality x1
The Gates of Dark World x3
Disturbance Strategy x3
Call of the Haunted x3
Works pretty well.
u cant just normal summoning, cause the ruling says that u cant active card of destruction of disturbance if protector is on the field, thats why u need to chain call of the haunetd in the activation of disturbance
how do you guys not realize a) protector is at 1400 with gates up and b) its still a darkworld deck so he still has a valid win condition in the form of grapha, even though he didnt have access to one in this specific instance
by konamy rules-You cannot activate cards if they make your opponent draw, such as "Dragged Down into the Grave", "Card Destruction", or "Disturbance Strategy".
Deck list please I would like to try it :P
You do know MST is a quick play spell and could of been activated in the standby phase aswell...right...?
thunder king and that old skool card... dear god
That's why I said combine this. Have both Protector and Thunder King on the field at the same time to prevent any adding to the hand (Like Pot of Duality) as well as any drawing (Such as One Day of Peace).
did you have the MST for vanities at the very least then
I love how Azneyes assumes the other guy is from the UK in response to his opponent saying "bloody". It's not like they're the only people that use that word, lol.
It is the only reason. If Azneyes did it before he used the MST, then when Azneyes activated Call of the Haunted, the Mst could of been chained to that, and Protector of the Sanctuary would of never been on the field. So he would of just shuffled and drew back 5 like nothing happened. -_-
so is this combo legit like it will work like that, then it's just broken
Could you do the same with Photon Leo?
Wait, why is Azn's acct name "mokimoki" in this video??? He didn't get hacked, did he?!
i understand that the way he did it in the chain works, but if its not done like that, it won't... again, i really like the idea, but its really hard to do much of anything if u already have protector on the field
does droll and lock bird work with disturbance strategy?
Why can't you activate it while he's on the field? I think I know why but I just want to make sure
That is not possible, Protector of sanctuary card rulings prevents to be used if opponent cannot draw the cards, another bug on YGOpro... "You cannot activate cards if they make your opponent draw, such as "Dragged Down into the Grave", "Card Destruction", or "Disturbance Strategy"."
Its a cost to return
You've read only that part?, well if you read the whole ruling its says if for some reason (in this case call of the haunted helped to make this) is summoned or get face-up on field after the activation of cards like the ones you've said he doesnt stops the resolution of that cards, yeah you're right if protector where on the field before any card that would make the opponent draw will become unactivable, but this is not a bug its just a way to screw the rules, its legit
Probably you're right, there is another similar card, one that special summon monsters face-down. 1 yours and 1 your oponent, and the rules talk about dark simorgh. Actually I don't even wacthed the video.
The opponent is left to simply top deck, he lost all card advantage.
Mhn I dont find anymore drawcards except the cards showed in the video, any tips?
when you dont have the combo you just play derpworld and wait for the combo
i'm glad i'm not the only person who thought that
How did it take him that long to discard plague .
Upper Deck had that ruling, but I don't think Konami has made that ruling official again.
If you can somehow perfect this deck, it will be broken beyond belief.
ancient combo is ancient, can also use mind wipe with guardian if there hand is low like turn 2-3.
Haha I messed around with this in Yu Gi Oh Nightmare Troubadour for the DS. You'd get your Protector of the Sanctuary on the field and then have them attack your morphing jar and they just discard their whole hand.
i get it but i mean by the end you didn't have a whole lot yourself just the 1 guy who had what 1100? its dirty for sure but how hard is it to topdeck something to beat it before it kills you? i suppose that is what the dark worlds are for though
So bad at DWs :P. Why did you not search snoww when discarding for dealings, so you can use gates effect to discard snoww again and continue drawing?
Cool idea, but that just bothered me really badly.
Yes it can, but I'm not seeing your point. I thought you were saying that the only reason Azn was able to do the combo was because he activated the MST?
POTS can be searched with Forbidden Tourbus.
azneyes wat kinda dueling program is that?
does this work with card destruction?
the card I meant was mind wipe but requires 3 or fewer cards in hand... yet still good with protectroll of the santrollary
Can I get the deck list please?
This would actually help Infernities, possibly giving them the advantage
even with that combo azneyes still lose XD
wow the other player should have waited. Chain link 1 Disturbance Strategy, Chain Link 2 Call of the Haunted, Chain Link 3 Mystical Space Typhoon
this is older than that... I use to use it... this is yugioh 101 for me :)
What's the deck profile for this?