Dark Souls Dissected #12 - The Secret of Gwyndolin's Hallway ⁽ᵃⁿᵈ ᵒᵗʰᵉʳ ᶜᵘᵗˢᶜᵉⁿᵉ ᵗʳᶦᶜᵏᵉʳʸ⁾

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  • Опубликовано: 4 июн 2024
  • This episode takes a look at the hidden trick behind Gwyndolin's infinite corridor. Other cutscenes are examined too, and I do some more out of bounds exploration as well.
    / illusorywall
    Special thanks again to:
    / king_bore_haha
    / samuelhdiamond
    0:00 - The Secret of Gwyndolin's Hallway
    3:15 - Introduction
    5:21 - More Cutscenes and Other Events
    13:19 - More Out of Bounds Exploration
    27:02 - Closing Words
    Here's the playlist for the Dark Souls Video Screensavers-
    • Dark Souls Video Scree...
  • ИгрыИгры

Комментарии • 689

  • @hotpocketremix2139
    @hotpocketremix2139 2 года назад +2105

    Here's a small quirk of Gwyndolin's hallway that I don't think anyone's really explored: there's an event specifically to manage your bloodstain and dropped items when the hallway contracts. Most people don't really think about this, but it's possible that when you beat Gwyndolin, you've dropped an item (unlikely) or have an unclaimed bloodstain (not-so-unlikely). But since the "infinite" hallway is now permanently inaccessible, you wouldn't be able to get them back. So there's an event script whose sole purpose is to check if the fight is over, and if so, move all the dropped items and bloodstains into the small hallway.
    It does this using a special event script command -- used nowhere else in the game, as I recall -- to move any of these things that reside in a 1450 (length) x 11 (width) x 1 (height) region covering the "infinite" hallway to a 70 x 7 x 1 region covering the small hallway. I'm not really sure how the math works, maybe it just scales down the relative coordinates since that would be the easiest, maybe it does some weird modulo operation, who knows.
    Anyway, I find it interesting that they decided to put in custom script command for this instead of moving all the stuff to a single "recovery" point. They were really committed to maintaining the illusion that the hallway actually does grow and shrink rather than being a separate location.

    • @vanderkarl3927
      @vanderkarl3927 2 года назад +49

      Do they use that, or similar code, for Wolnir's fight as well?

    • @dookan8104
      @dookan8104 2 года назад +52

      Funny, I just beat Gwyndolin with a bloodstain on the floor and it was right next to me after the fight, so I assumed they just put it next to you.

    • @Someone89a
      @Someone89a 2 года назад +32

      @@vanderkarl3927 wait does Wolnir’s fight expand and contract? I always thought your bloodstained stayed outside by the chalice?

    • @vanderkarl3927
      @vanderkarl3927 2 года назад +44

      @@Someone89a Good point; all they have to do is reuse the "unstable ground" thing that prevents your bloodstain and messages from showing up on elevators and the like. That's probably the case.

    • @ranewolfe19
      @ranewolfe19 2 года назад +1

      amazing

  • @EdanR
    @EdanR 2 года назад +935

    Haha, yeah, that Manus, he sure does look funny floating in the void like that. Not terrifying at all.

    • @VsevolodKhusid
      @VsevolodKhusid 2 года назад +49

      Big Monke

    • @Bluecho4
      @Bluecho4 2 года назад +64

      T-posing in the void to establish dominance.

    • @juicejooos
      @juicejooos 2 года назад +35

      when you need to reach the high shelf

    • @karenamyx2205
      @karenamyx2205 2 года назад +13

      I don't like that hes just... down there.

    • @thechosenofmystra9397
      @thechosenofmystra9397 Год назад +8

      @@karenamyx2205 neither does he.

  • @Chimera-man-man
    @Chimera-man-man 2 года назад +327

    The crow cutscene kind of looks like a fail state where the chosen undead fails and the crow has to go and find another chosen undead.

  • @illusorywall
    @illusorywall  2 года назад +716

    Thank you everyone for your patience, it's been far too long since my most recent upload. I plan to remedy that by making a crap-ton more content this coming fall and for the foreseeable future. I can't wait and hope you're looking forward to it too!

    • @joshmay2944
      @joshmay2944 2 года назад +9

      Holy hell, 2021’s prospects just got a hell of a lot brighter! This is the best news.

    • @unattain4773
      @unattain4773 2 года назад +7

      Thank you for another video! Looking forward to the new upcoming content!

    • @FalloutsTehevilone
      @FalloutsTehevilone 2 года назад +4

      I was just wondering the other day when you were gonna put something out. Thanks for the video!

    • @StockpileThomas1
      @StockpileThomas1 2 года назад +4

      Nice to see you're back. Are you gonna continue the Compare-Through series of Demon's Souls? E: Nevermind, sorry. You answered it in the firrst three minutes.

    • @KaedeLanyo
      @KaedeLanyo 2 года назад +3

      I've been waiting for this! (... _Sorta_ patiently.)

  • @racheldoherty6079
    @racheldoherty6079 2 года назад +621

    that custscene of the player character watching the crow fly away had so much humanity put into it. one of my favourite discoveries for sure

    • @Solibrae
      @Solibrae 2 года назад +83

      It looks like it would fit for some kind of ending cutscene, or a trailer.

    • @bloomingteratoma
      @bloomingteratoma 2 года назад +14

      it's too on the nose for dark souls

    • @otdg6787
      @otdg6787 2 года назад +20

      Did someone say *humanity*

    • @fark4n1818
      @fark4n1818 2 года назад +53

      This scene implies that the crow has realized you've given up and will find another chosen-undead to fulfill the prophecy (sorry for bad English)

    • @Solibrae
      @Solibrae 2 года назад +15

      @@fark4n1818 The new Crestfallen Warrior, hah hah hah...

  • @TheNickofTime
    @TheNickofTime 2 года назад +501

    It’s mind-boggling to realize you were able to do all of this without Freecam up until this point. But hearing that you intend to do a fresh batch of content soon, I would like to put a viewer request onto the table! I don’t know how much there would actually be to talk about behind the scenes, but semi-online features like messages and bloodstains seem like they could be very interesting, and probably more complicated than they seem.

    • @nokkonokko
      @nokkonokko 2 года назад

      Some real behind the behind the scenes stuff with the no-freecam reveal.

    • @thaias9654
      @thaias9654 2 года назад +12

      That reminds me of the blue ghost that you can put on messages in DS3. I would like to know what determines the equipment of those since it always seems to be an arbitrary point between the start and end of my playthrough. And sometimes even showing gear I never equipped!

    • @rdd2s403
      @rdd2s403 2 года назад +4

      @@thaias9654 i thought it was the same for everyone. Some dude in light gear and smough’s legs

    • @thaias9654
      @thaias9654 2 года назад +11

      I found out that the blue ghost didn’t save on my character that I didn’t rate any messages on, so when I put a message, swapped some gear, and replaced the message, the ghost changed to almost match my current gear. It even saved wether I was 2-handing my weapon or 1-handing.
      The shield was always that circle shield even though I equipped crest shields. I didn’t test greatshields. And the dark hand was replaced with a caestus.
      I didn’t change a lot of gear so this could use some further testing, and maybe some sort of list on what weapons and armor appear as what on messages. Likely the same applies to the other ghosts like bloodstains and recent players.
      So as long as you don’t rate (you can read) messages or place any messages, you can have your first message always be your current gear.

    • @argonile2344
      @argonile2344 2 года назад +3

      @@thaias9654 This is mind boggling how complex this game can be, even for how simple it can feel - it's so amazing to learn about a game that has a special place in my heart and such.

  • @dickheadrecs
    @dickheadrecs 2 года назад +93

    the idea of “practical effects” like this in a digital video game is so inspiring. this kind of thinking is clearly what makes fromsoft so engaging

  • @CthulhuianBunny
    @CthulhuianBunny 2 года назад +139

    11:08 There was a second greatbowman on the mossy cliff! This explains everything!!

    • @illusorywall
      @illusorywall  2 года назад +52

      Kalameet went down and to the left.

  • @Matt-mh6vc
    @Matt-mh6vc 2 года назад +498

    WOOO YEAH BABY. That’s what I’ve been waiting for!

    • @bananasmash6532
      @bananasmash6532 2 года назад +27

      That’s what it’s all about! WOOOOooo!

    • @sspoon
      @sspoon 2 года назад +3

      AHAHAA YEAAAA LETS GOOOOOO! WOOOOOOOO AAHA

    • @tassadar101r
      @tassadar101r 2 года назад +2

      PRAISE THE SUN!

    • @youvegotmailed
      @youvegotmailed 2 года назад +5

      Is this a moist critical reference

    • @Berry_Bruiser
      @Berry_Bruiser 2 года назад +14

      @@youvegotmailed Its actually a dry critical reference. Dont worry, they are distant cousins.

  • @imskiller99
    @imskiller99 2 года назад +106

    8:03
    Manus trying to get the TV remote that fell under the sofa.

  • @atraxian5881
    @atraxian5881 2 года назад +404

    Developer1: we need to make an infinite hallway, I'm thinking about hidden teleport triggers and such. It's pretty difficult to pull off tho.
    Developer2: just make a 7 minutes long corridor. No one will walk it all the way while Fighting the boss.
    Developer1: heh, that could work too.

    • @syllogism5843
      @syllogism5843 2 года назад +34

      I have had similar discussions during web development XD (I'm usually the one coming up with the more (sometimes unnecessarily) robust and complicated solutions)

    • @dickheadrecs
      @dickheadrecs 2 года назад +68

      developer2 is the senior dev, developer1 is junior

    • @SimonPiano42
      @SimonPiano42 2 года назад +42

      Kinda neat to consider though that maybe Gwendolyn himself came up with this trick, and was sure any opponent wouldn't follow him for that long and survive. Like some real life "magic" (trick). His illusions weren't perfect after all, like Gwynevere, which won't survive a bow shot.

    • @drakep.5857
      @drakep.5857 2 года назад +45

      "Hey, we need to make a infinite hallway. Of course, it might be-"
      "Make it."
      "What?"
      "Make a comically long hallway."

    • @mateusreversmendes8975
      @mateusreversmendes8975 2 года назад +27

      in my headcannon the hallway isnt infinite because eventually gwyndolyn runs out of stamina to keep the illusion on

  • @albertosara416
    @albertosara416 2 года назад +127

    man these videos always end up making me wish that fromsoft would make a director's cut or in a wilder scenario a full on remake with all the things they cut/couldn't implement properly or something like that, i can't believe that after all these years there's still so many secrets and cool hidden things being found

    • @dafire9634
      @dafire9634 2 года назад +18

      Majority of gamers would like that for majority of games

    • @FreekinEkin2
      @FreekinEkin2 2 года назад +13

      @@dafire9634 ironically excluding Death Stranding

    • @arkaua
      @arkaua 2 года назад +2

      I wish...

    • @friendoftheoyster3906
      @friendoftheoyster3906 2 года назад

      I would take that over a new game. If they had the time and resources to fully flesh out and integrate all the unused lore and areas in Ds1, 2, 3, bloodborne.

    • @leontartovsky8949
      @leontartovsky8949 2 года назад +6

      99% of all games are never ever fully complete. There are always things that are cut from the final product that is released then publicly. This isn’t even really a matter of time and resources, as you can have all of that and then some, but there will always be ideas that never make it in because you are always coming up with new ones throughout the process. That’s just how it is working on a creative project.

  • @IV31677
    @IV31677 2 года назад +223

    I didn't realize the skeletons in the cutscene for the coffin were giant skeletons

    • @somervillettv2272
      @somervillettv2272 2 года назад +31

      That’s so funny I always thought they were giant cause how could a lil sticc boi move a giant coffin haha

    • @jeremyabbott4537
      @jeremyabbott4537 2 года назад +19

      @@somervillettv2272 Skeleton power

    • @Red-Tower
      @Red-Tower 2 года назад

      I always wondered what they actually looked like. At one point very early on I thought it was actually Nito, then I wondered if there was anything special about them.

  • @leeyiel-fai6718
    @leeyiel-fai6718 2 года назад +95

    Strong, reaching-into-the-broken-vending-machine energy from Manus there. Great job putting this together anyway. Always fascinating watching folks continue dissecting the game even after all these years.

  • @scantyer
    @scantyer 2 года назад +101

    8:12 Holy shit I'll never see that cutscene the same way again lmaoo

  • @xZeroxDarkxFangx
    @xZeroxDarkxFangx 2 года назад +242

    I wasn't expecting this at all, but I'm hyped as fuck for more Dark Souls Dissected

  • @illusorywall
    @illusorywall  2 года назад +140

    I might have stolen the idea of using a small font in my video title from Limit Breakers. But what's an old man gonna do about it anyways???
    No but in all seriousness, does that look okay on everyone's display?

    • @milla8632
      @milla8632 2 года назад +14

      Thought it was gonna be a collab lol

    • @elliothazelton4489
      @elliothazelton4489 2 года назад +26

      The small text looks silly and perfectly suited of this type of ᵗʳⁱᶜᵏᵉʳʸ

    • @joshmay2944
      @joshmay2944 2 года назад +4

      FWIW, the full video title is just barely too long on my phone and ends with an ellipse. Maybe you could replace the and with an ampersand and possibly cut the parentheses, just an idea!

    • @Ozblu3y
      @Ozblu3y 2 года назад +2

      give me old man, give me old man!

    • @Mordoras1379
      @Mordoras1379 2 года назад +5

      GIVE US THE MIRACLE BUILD. OLD MAN

  • @bkebradley
    @bkebradley 2 года назад +52

    A note about the underwater textures: The water in the original Dark Souls and Switch version was SIGNIFICANTLY more translucent than it is in DSR. While it is still not super easy to see those textures, it is certainly significantly more noticeable in the original version.

  • @Lunartic_
    @Lunartic_ 2 года назад +79

    The room getting smaller during the Ornsteins transformation is so cool!

  • @sweetcynic8830
    @sweetcynic8830 2 года назад +68

    These types of visual tricks are not that far removed from what good filmmakers will do in movies. Goes to show the level of creative problem solving needed for video game development and how you can accomplish a lot with very little.

  • @TheSamuelCish
    @TheSamuelCish 2 года назад +44

    I love love LOVE that they can't just do magic in video game cutscenes and they still need to use filmmaking techniques like a matte painting.

  • @ThiagoCRocha-fh6lg
    @ThiagoCRocha-fh6lg 2 года назад +40

    That Shot from the Kiln make it so the Original Size of the First Flame be FUCKING HUGE!!! It explains why at the end we "explode" and also explain why at the end of Dark Souls 3 the flame bearly pops due to how weak it is.
    Man, Myazaki should release the full thing for us to read

    • @thaias9654
      @thaias9654 2 года назад +4

      Man the first flame to the first game must’ve been a huge side decrease.

    • @ThiagoCRocha-fh6lg
      @ThiagoCRocha-fh6lg 2 года назад +1

      @@thaias9654 there's that as well. In DS3 the arch tree is huge. Compared to the one here in DSq

    • @thaias9654
      @thaias9654 2 года назад

      @@ThiagoCRocha-fh6lg the tree grows while the flame shrinks

    • @ThiagoCRocha-fh6lg
      @ThiagoCRocha-fh6lg 2 года назад

      @@thaias9654 that doesn't make sense...unless that's the only tree that does that. No other arch tree (if we ever found one) does that.

    • @thaias9654
      @thaias9654 2 года назад

      @@ThiagoCRocha-fh6lg oh I thought it would grow because trees grow

  • @DoctorDex
    @DoctorDex 2 года назад +28

    Love how they pulled off the hallway cutscene in a simple, but effective way. Pretty seamless effect!

  • @DarthOmix
    @DarthOmix 2 года назад +52

    It's good to have Illusory Wall videos back, but damn this really makes me feel like they had no idea what to do with the Painted World when they first made it.
    It was basically a test map, but for the map designers and not for physics and that kind of stuff, and they found any way they could to keep it in.

    • @FreekinEkin2
      @FreekinEkin2 2 года назад +27

      weird to think that this strange world kinda awkwardly welded into DS1 ended up being the concept for the grand finale of the whole series and the end of the cycle of flame

    • @TheR3verse57
      @TheR3verse57 2 года назад +9

      What I found weird was thinking about how they probably didn’t want to have to go through losing finished content after having left the northern limit in demon’s souls unused after putting so much work into it

  • @weezersthebluealbum9479
    @weezersthebluealbum9479 2 года назад +42

    That hallway ain't the only thing getting long when I see Gwyndolin.

    • @mr.nazareth4501
      @mr.nazareth4501 2 года назад +25

      This is exactly what I expected from a Weezer fan

    • @ThommyofThenn
      @ThommyofThenn Год назад +5

      @@mr.nazareth4501 Weezer is a great band. If you don't think so you probably have bad taste in music

    • @Hyperlink1337
      @Hyperlink1337 10 месяцев назад

      @@ThommyofThenn ok molestor

    • @gamingxpisalive
      @gamingxpisalive 20 дней назад

      You may already know this but i'll still say it. Gywndolin's a guy.

  • @drazlet
    @drazlet 2 года назад +14

    I spent all night like “I’m so tired, I’m gonna go right to sleep” and of course the moment I decide to, you upload. Couldn’t be more happy to lose sleep.

  • @stevenrhodes3462
    @stevenrhodes3462 4 месяца назад +2

    Videos like this are so insightful for game development. Also, I noticed the Sweet Home music at the end and had to give it a shoutout. The music in that game was such a mood despite the NES sound limitations.

  • @Solibrae
    @Solibrae 2 года назад +23

    It's funny to see how Manus' full model is used for him pulling you into the past. Since it didn't change while using the Enemy Randomiser mod I previously thought that his arm coming out of the portal is a separate character model.
    There's no doubt that what became the "Painted World of Ariamis" went through many changes during the development, since it was one of the first areas that From Software designed for Dark Souls and they still really wanted to include it in the final game somewhere, even if it wasn't possible to make it connect to the rest of the world in a normal way.
    I wonder if there's anything else interesting that you could discover involving the cutscene that plays when you first enter Lordran, since it does not have the tree that's normally located right next to the Firelink Shrine Bonfire, meaning it inexplicably appears right after the cutscene ends. Did the developers just move the tree away for the purposes of the cutscene?

  • @elliothazelton4489
    @elliothazelton4489 2 года назад +81

    THE LEGEND HAS RETURNED!!!! PRAISE THE SUN!!!! 🌞
    \[T]/

  • @rat4992
    @rat4992 2 года назад +13

    this series is just going through everything in the back of my brain
    edit: you’re a legend for timestamps in like every video. IllusoryWall you’re bringing together so many people together from all souls games, showing us all really great content like this in 2021 is helping to keep this game alive 👏

  • @God_gundam36
    @God_gundam36 2 года назад +96

    How does that continuity error even slip by?
    Smough already had a death animation, or that cutscene was made before his in game animation, then it's weird they animated a different one for a cutscene that doesn't even match up with his in game one,
    Only to swap out the cutscene death animation with his in game one? That's just strange

    • @illusorywall
      @illusorywall  2 года назад +71

      Its quite strange, but I feel like it's less of a mistake and more of "shrug". Like they probably just liked how each pose looked, and agreed that most people probably wouldn't notice. And to their credit I think they were right!

    • @TheMirksta
      @TheMirksta 2 года назад +11

      I thought the same, maybe there was an inbetween scene that was cut.

    • @Bluecho4
      @Bluecho4 2 года назад +19

      @@illusorywall Also, what seems like a trivial matter of swapping the placement of a character model in a cutscene would in reality constitute at least a few hours of work. So when they decided to go with Smough being on his back instead of his front, they decided the other angle looked good enough for the shot they needed. And that it wasn't worth the effort and time it would take to correct something the player would never notice.
      Making a game _at all_ is a Herculean effort for everyone involved. Making it and keeping it on schedule and under budget even more so. Every production is, on some level, held together by paper clips and duct tape. We should be lucky that the scene worked well enough that we needed to hack the game to even notice the trick they pulled.

  • @ebrietasbiscuit
    @ebrietasbiscuit 2 года назад +14

    What about the crows feathers? Have you ever looked into how many different variations of the cut scene there are when the crow takes you to fire link shrine? Vaati once pointed out how they are different each time. The placement of the falling feathers. I hope you understand what I mean lol

    • @illusorywall
      @illusorywall  2 года назад +18

      Ah so I've never looked at that specifically but that doesn't surprise me. It's not something they necessarily went out of their way to implement, I think it just means that they handled it as a certain kind of effect that isn't uncommon in their cutscenes. Take the dragon landing on the steps in Boletaria 1-1 in Demon's Souls. Rocks and dust get kicked up when it does this, but they get kicked up differently every time. This is because instead of animating it a specific way, they create an "explosion" effect that generates some thrown rocks as part of the effect. It's generating in real-time and has some RNG to it, so it kind of does its own thing "on top" of the cutscene, in a way, if that makes any sense.
      So there are 0 extra variations of the same cutscene made for the feathers, it's always the same cutscene file being loaded, but there's also hypothetically infinite variations possible if you're accounting for how the effect processes.

  • @imbe.
    @imbe. 2 года назад +24

    Welcome back! I was pleasantly suprised to see new videos pop at this morning ^^ You made my morning coffee 100 times better!

  • @c.l.a.u.d.e
    @c.l.a.u.d.e 2 года назад +8

    Regarding the coffin to Nito cutscene, there's a custom PS3 theme showing the Giant Skeleton picking it up and carrying it into the tomb.

  • @justrandomstuff6828
    @justrandomstuff6828 2 года назад +15

    That rotting dragon is really depressing, but also kind of interesting how an upper half is lying on a clif, and in lost Izalith we find the lower half, what happened to these guys?

    • @petrie911
      @petrie911 2 года назад +13

      They ran out of dev time and just used dragon butts as demons.

    • @CarrotConsumer
      @CarrotConsumer 2 года назад +4

      Namco Bandai cloned them and and forced them to work as slaves.

  • @kingdomcome3914
    @kingdomcome3914 2 года назад +9

    It just occured to me that the building in the Kiln of the First Flame and Priscilla's tower are very alike. One conceals the secret of Lifehunt, the other safeguards the secret of the Prophecy.

  • @Alonsuke
    @Alonsuke 2 года назад +7

    So the Gwyndolin's hallway makes a lot of sense now, just recently i played through DS1 Remastered after a very long time in coop. And when we went in, me as the phantom also got the cutscene, and i got so confused because i don't remember seeing that before (i guess maybe i never did that boss in coop before) and i remember saying how that was very weird because it doesn't happen with any other boss. But since right when you go into the fog you are in the main hallway, they had to force the cutscene to teleport the phantoms to the second hallway aswell.
    Very interesting to be honest.

  • @lucyx3008
    @lucyx3008 2 года назад +12

    god i love when boss models t pose sideways under the floor, really reminds you that they're just like us ya know?

  • @fossilgaming65
    @fossilgaming65 2 года назад +8

    I like how the skeleton slides into existence to close the coffin

  • @matheusnicaretta
    @matheusnicaretta 2 года назад +10

    Hopefully we'll get more ds2 one day, i live to see what earthen peak castle originally was.

  • @dbzsuperfan711
    @dbzsuperfan711 Месяц назад +2

    About the teleport from painting to firelink, iirc Priscilla was originally going to be our maiden in black so they probably just used the crow cutscene to transport you from the painted world which would have been the equivalent to the nexus. Very interesting stuff either way!

  • @benruniko
    @benruniko 2 года назад +7

    Wow surprisingly clever! The developers could have been so much lazier but they actually put plenty of thought and effort into each of these tricks. Nice!

  • @meekaboo_
    @meekaboo_ 2 года назад +5

    Growing up with outdated PCs, I kinda grew to be interested in the ways different games and situations would load in, watching how and when stuff would pop in on my toaster oven. Now I guess I've got a weird soft spot for all the little simple tricks and stuff like this that pulls everything together, knowing how things works behind the scenes just makes a game more enjoyable imo since you're kinda thinking about the game itself as well as how the behind the scenes stuff is all coming together. As always, your vids slap and I'm always jazzed to see a new one!

  • @davideo7286
    @davideo7286 2 года назад +16

    Always excited to see any of your content. Thanks for another great video!

  • @jadeabelljean4019
    @jadeabelljean4019 2 года назад +2

    Oh my god I never knew about poor little lion still moving before getting CRUSHED WHILE STILL ALIVE!!!

  • @PenumbraPlays
    @PenumbraPlays 2 года назад +2

    I've never noticed that skeleton closing the coffin. That is really nice detail.

  • @Pantagana
    @Pantagana 2 года назад +3

    A lot of cool new information. That wall with the room painted on it, in Gwyndolin's hallway, that slides away was pretty clever.

  • @justmoody5797
    @justmoody5797 2 года назад +4

    Manus T posing gonna give me nightmares when I go for the DLC again.

  • @westonloy1765
    @westonloy1765 2 года назад +5

    Woah. I was watching through this playlist again only to go to close it and realize I watched this less an hour after it was uploaded. Glad DS1 content is still being released in 2021.

  • @InferiorPhilly
    @InferiorPhilly 2 года назад +3

    the cutscene @23:30 looks almost what I'd like to imagine as the 'you lose' screen. Your character is sitting defeated at firelink shrine, about to go from crestfallen to hollow. The crow sees this, and departs to get yet another undead to fulfill the "prophesy"

  • @dookan8104
    @dookan8104 2 года назад +6

    I always thought the Darkroot Garden felt small, would've been interesting to see that pathway actually developed.

  • @Sgnolbo
    @Sgnolbo 2 года назад +6

    Double uploads? You spoil us!

  • @bxusan2886
    @bxusan2886 2 года назад +4

    Such a underrated channel. I hope this channel gets huge. I always walk away with so much information from these videos. I’m glad you’re back !

  • @yellow7043
    @yellow7043 2 года назад +5

    So lucky to catch one of these so early! Was watching the Lordran's Layout video last night and it kept me up thinking.

  • @LoverofChildren
    @LoverofChildren 2 года назад +4

    omg welcome back, i've been rewatching all the other dissected videos religiously lately to sate my craving for your content and today that craving is well sated

  • @davideo7286
    @davideo7286 2 года назад +4

    Great video as always. I loved the free cam views of the kiln area. I was hoping though that you would have shown the ceiling from where you fight Gwyn at. There's a mural of a sun directly above. I feel that it represents the literal sun of the world being the light of the first Flame and giving yourself to the flame ignites the Sun.
    Also if you think about solaire's quest to find his own sun, if he links the fire in his world, even though his body Burns, he finally finds and becomes the sun.

  • @Jesse__H
    @Jesse__H 2 года назад +5

    Love your work, friend. Looking forward to the upcoming vids you mentioned!

  • @sirgubbygub9750
    @sirgubbygub9750 2 года назад +2

    Please don’t stop making these! I love seeing your channel pop up in my notifications

  • @purplle_purpurina
    @purplle_purpurina 2 года назад +11

    Finaly another episode of Dark Souls Dissected, i was getting bored

  • @chrismsutcliffe
    @chrismsutcliffe 2 года назад +3

    Delighted that the series is back, been missing it from my feed

  • @vaultt309
    @vaultt309 2 года назад +4

    Your videos are always the ones I'm most excited to see.
    You're like an archeologist of interactive artwork.
    and the souls games are my favorite work of art.

  • @SocksMahoney
    @SocksMahoney 2 года назад +3

    I know that in DS3, the world is colliding in on itself and thus physical locations are not where they were originally, so Irithyll wasn't literally part of Anor Londo until DS3, but I do find it really interesting that a snowy level like Irithyll became an adjacent area to Anor Londo when the original plan was for the Painted World to connect to it in some way. Perhaps they liked the aesthetic of Anor Londo being so close to a snowy area that it inspired Irithyll's creation.

  • @gaigeriel
    @gaigeriel 2 года назад +4

    Really love your content, glad theres still fresh and intereting souls stuff being put out!

  • @asepsisaficionado7376
    @asepsisaficionado7376 2 года назад +4

    Thought this was a limit breaker video for a second

  • @rahul122112
    @rahul122112 2 года назад +3

    Awesome! Another video finally! I have been waiting for these for quite a while. Would love another one on DS2 Dissected as that is my most favorite one of the series in terms of lore!

  • @KaneDesign
    @KaneDesign 2 года назад +3

    Very cool, it’ll be interesting to see what new things are discovered in the next few years. Thanks for the video man, am looking forward to the next one.

  • @shayposting
    @shayposting 2 года назад +4

    8:27 Me grabbing shredded cheese from the fridge at 3am

  • @jazzmetalaudiophile
    @jazzmetalaudiophile 2 года назад +2

    Highly appreciated, thank you again for putting in the work

  • @jamesliu8101
    @jamesliu8101 2 года назад +2

    I manged to get off work on time today for this! Gonna have me some relaxed good time! Thank you so much for all the good work!

  • @tollutollu
    @tollutollu 2 года назад +1

    never have I been so excited at a video on my subscriptions page, your stuff is next level.

  • @RealLordBread
    @RealLordBread 2 года назад +17

    For the low poly lod of the anor Londo paths... Could it just be the the other side of the same building but just flipped? Maybe? I mean I'm pretty sure there are two paths like that on the opposite corner of the building.

  • @Kekistani_Insurgent
    @Kekistani_Insurgent 2 года назад +9

    I really feel like the NPC that was curled up in a Crow ball had to be Oscar of Astora. He was supposed to follow the Chosen Undead basically everywhere, it would just make sense. Idk who else it could be, given where the crow goes.

  • @shoeless1137
    @shoeless1137 2 года назад +4

    "you're probably wondering how i ended up. . ." fucking gold man

  • @Theendman42
    @Theendman42 2 года назад +2

    It is always a treat to get one of these! Love your work!

  • @kallumhunter3280
    @kallumhunter3280 2 года назад +3

    I have loved all your dark souls dissected videos, I can't play demons souls yet so I'm avoiding your compare-through,
    Keep the great content coming

  • @nguyenquangdang3374
    @nguyenquangdang3374 2 года назад +1

    The Return of King (after so long). Thanks man, I love this series!!

  • @SecretEccentric
    @SecretEccentric 2 года назад +5

    The only downside to these videos is them ending. I could watch you dissect these games for hours and hours 💙

  • @mattsmith7962
    @mattsmith7962 2 года назад +3

    Hell yeah, love this series so much. Keep em coming

  • @dafire9634
    @dafire9634 2 года назад +1

    This is some of my favourite content on youtube,
    Praise lord gwyn for illusory wall

  • @GamingIsmahNAME
    @GamingIsmahNAME 2 года назад +2

    Another absolute banger -- this channel does not miss

  • @happydais5267
    @happydais5267 2 года назад +9

    LET'S FUCKING GOOOOO I LOVE THIS SERIES

  • @arcticdino1650
    @arcticdino1650 2 года назад +4

    I also hope that if we get a DS1 remake we can see tomb of the giants from Ceaseless

  • @elviskeiskiwannstrom8995
    @elviskeiskiwannstrom8995 2 года назад +2

    I like the limitbreakers reference in the title

  • @embargovenom9948
    @embargovenom9948 2 года назад +1

    Seeing a new video from you gives me life.

  • @WarMomPT
    @WarMomPT 2 года назад +3

    I love all these little tricks to show how much smoke and mirrors goes into making games

  • @tannerpickle
    @tannerpickle 2 года назад +5

    Dude I've been so excited for more videos from you! Your stuff is great. Thank you so much for making such fascinating content.

  • @ryanschultz4119
    @ryanschultz4119 Год назад +1

    The amount of work & detail From Soft put into such minor aspects to the game. That make it such an incredible/groundbreaking game!

  • @OtakuUnitedStudio
    @OtakuUnitedStudio 2 года назад +1

    Two new videos at once? That's an absolute treat.

  • @ZackeroniAndCheese
    @ZackeroniAndCheese 2 года назад +2

    I'm so glad another video is out!!!

  • @tomc.5704
    @tomc.5704 2 года назад +2

    They way the model and lighting jumps around in those cutscenes is fascinating to me.

  • @FarhanH1
    @FarhanH1 2 года назад +3

    Amazing video!!!! Dark souls 1 is such a masterpiece. My first DS game was DS3 and while I liked it I didn’t enjoy the lack of exploration. I didn’t know much about the series before it except for hearing that DS1 is a metroidvania and expected that experience. Anyways I went back to DS1 and it is for sure of the best games I’ve ever played. I LOVE the heart and soul they put into the world layout and exploration. The lack of fast travel really makes you learn the layout of Lordlan extremely well. It’s an open world to the best of it with proper dungeon exploration and everything god I love DS1. It’s like everything you would want from a Zelda game! Bosses have clearly designed ways to beat them (summons, items, gimmicks, etc) that the game -wants- you to use. Amazing.

    • @velvetbutterfly
      @velvetbutterfly Год назад

      I wonder what you think of 2 since from what I hear that went even more open ended and wide open

  • @justinshimonkarborani4581
    @justinshimonkarborani4581 2 года назад +5

    I aint gonna lie, gwyndolin was really hard for me, so it got to the point where I reached the end of the hallway just cause he kept running

  • @somecunt8579
    @somecunt8579 2 года назад +1

    I didn't think there would be another video at all, thank you mate.

  • @marah4847
    @marah4847 2 года назад +1

    welcome back! missed these videos

  • @justmoody5797
    @justmoody5797 2 года назад +2

    Wasn't expecting another one , but anyways I love these videos, maybe it is gonna be a good day to start.

  • @Kakuruma
    @Kakuruma 2 года назад +5

    I'm really glad there's a new video. And a great one, as always.
    I really appreciate your content! :smile:
    I can't get enough of your thorough videos.

  • @Shaego_Nadir
    @Shaego_Nadir Год назад +1

    17:44 Dude, I thought I was the only one thought this in my first playthrough. I was familiar with the souls games enough to know the developers would try to fuck with you by putting things like this out of bounds until way later, but I was also a baby souls player who wasn't really initiated enough to really understand the nuances that the souls games operate by. This gave me flashbacks to a suppressed memory of me spending an embarrassing amount of time trying to figure out where that path connected to before giving up and completely forgetting I ever did that.

  • @Ginson17
    @Ginson17 2 года назад +2

    Good to see you back!

  • @starfishcake4894
    @starfishcake4894 2 года назад +1

    Welcome back! Good to see a new video!

  • @rotcodfst
    @rotcodfst 2 года назад +7

    This isn't an out-of-bounds thing or on par with any of the other information in the video, but during the cutscene where the crow drops the player off at Firelink, the large tree near the bonfire is missing