Sorry for the overcast sky, I was testing the rain mode! (Yes, we're gonna have a rain filter!). Big thanks to my friend Nomad Colossus for helping me with the symbols carved on both the colossi and structures!
I was gonna ask if there was some kind of filter on, but this comment confirms it. Also I saw you said something about the new release of pcsx2 messing up the texture pack a bit, has this been fixed?
@@ibleminen Sadly it'll take a colossal ammount of work to port the textures to that version, since now it has x4 the amount of textures and they behave different. But I'll do it!
@@sadorigami sounds really cool. I have another question, when I last played the game I noticed some of the far background being very very pixelated, this might not be seen normally but I like to play with the enhanced fov on. is this something in the plans or something that is already updated? Also I have generally have had some problems with detailed textures only popping in when zooming into them. also it seems to currently work best on minimal blending accuracy on latest nightly build.
@@ibleminen Oh, yeah, the PCSX2 2.0 doesn't work, that's why textures appear and disappear, that's why I recommend to stick to the 1.7.5553 build for now. The far textures (lods) are the last textures I plan on remaking, since they're the least important (I'm still debating if the far mountains should remain blurry). Does this game has an increased fov cheat??
I love the extra style that the textures brings, makes things come to life in a cool and different way, absolutely stunning work, keep it up 🔥❤ (also, OMG that launch at 2:30 was SO nice and so cinematic 😍)
Thanks! They look fine on Tribute, we just need to add an option to enable/disable them while in-game, but first we need to decide if we copy the original menu or change something to add more options.
@@nix.aeternae I hope so! My plan was to make a teaser for June, but stuff always gets in the way. Except when you're doing nothing, then nothing happens lol
The ps3 remaster had problems with wanders' grip/footing becoming unstable even when the colosus wasnt moving very much. This made the ps3 version game too dificult to stab with the sword. Rumour say that the problem happens because the higher 30fps framerates and the pal version used for the ps3 remaster changes/breaks wanders climbing physics. Does this problem also happen on PC? Are there any ways to fix and make sure this problem doesnt happen on PC and to make sure that the PC versions preserve the ps2 physics and difficulty?
@@sadorigami There are rumours that emulation of the PS2 version on PC breaks the climbing physics similar to how broken they are in the PS3 remaster. Have you seen these type of game play issues on PS2 shadow Colossus emulation?
@@sadorigami That's good. It looks like you've done a great job. I really like your videos and faithful your visual changes are to the PS2 original and I hope to see more videos from you.
Hi! Fantastic work! Is the version on the site been updated? I downloaded it just yersterday for the first time and I wondered if I had to do it again today to get the latest.
Thank you! Don't worry! The showcases are just for people who want to see the textures before downloading. You have the last version, from Valus to Barba in HD 😉 It'll take massive work to port the texture to the new PCSX2 2.0 (they've changed how the textures work), so for now it runs on the build 1.7.5553 and I'll share the next update news on Twitter 😄
@@sadorigami Thank you! Can’t wait to see the complete project! As much as the remake did a good job, art preservation is important and no one should forget that this is the true work of Ueda and his team.
My textures change during gameplay, for example while moving the camera vertically it switches between high resolution textures and very low resolution ones, how do I fix this? (I'm using the emulator version included in the download)
Oh, I forgot to add the tutorial in the description of the video. Here: ruclips.net/video/JE24WC-g89c/видео.html You may ask me as many questions as you wish, and I'll guide you!
Oh, that video was just a test, a very low quality one. But I'm running a poll right now to see what game I remaster next: God of War or Prince of Persia: shorturl.at/Hvi23 Progress should be pretty fast since GoW is a lineal game with separated levels 💪
are there any plans to bring it to the SCUS-97472 version of the game. the tool made to convert it need to be compiled hence i cannot use it. It does work but there is a weird transperency thing going on maybe its pcsx2 2.0
No plans since the SCUS version is unpatched, has bugs and only one language. My textures (and most texture packs) are incompatible with PCSX2 2.0 because they've changed how textures are displayed. I'll convert the texture pack to 2.0 once I finish all the colossi.
Buenas una pregunta dónde recomiendas instalar la rom del juego de manera segura pa no instalar un troyano xd o algo así es q soy nuevo en esto y por cierto increíble trabajo good siempre tuve un problema con la versión de PS4 no por q sea malo ni nada XD solamente q según yo noté q algunos detalles como q wander se note más dañado por cada coloso se perdió en el remake (no del todo pero no es notable)
The mountains? Those are just very low resolution! 🙈 Or could be the Tilt Shift effect of my filter preset (the filter is optional, it comes with the textures!).
@@sadorigami oh yeah that might be, thanks bro! nice work, i cant wait for it to be complete so i can enjoy the other colossus, but obviously take ur time!
@@sadorigami so if I download it now I can still play and see the game with this texture?? Whick colossi is not remastered??? Thanks for your immediate response, and also congrats to you for all of this. Also congrats for be featured with Nomad Collosus and his team for the cut content.
Sorry for the overcast sky, I was testing the rain mode! (Yes, we're gonna have a rain filter!). Big thanks to my friend Nomad Colossus for helping me with the symbols carved on both the colossi and structures!
I was gonna ask if there was some kind of filter on, but this comment confirms it. Also I saw you said something about the new release of pcsx2 messing up the texture pack a bit, has this been fixed?
@@ibleminen Sadly it'll take a colossal ammount of work to port the textures to that version, since now it has x4 the amount of textures and they behave different. But I'll do it!
@@sadorigami sounds really cool. I have another question, when I last played the game I noticed some of the far background being very very pixelated, this might not be seen normally but I like to play with the enhanced fov on. is this something in the plans or something that is already updated?
Also I have generally have had some problems with detailed textures only popping in when zooming into them.
also it seems to currently work best on minimal blending accuracy on latest nightly build.
@@ibleminen Oh, yeah, the PCSX2 2.0 doesn't work, that's why textures appear and disappear, that's why I recommend to stick to the 1.7.5553 build for now.
The far textures (lods) are the last textures I plan on remaking, since they're the least important (I'm still debating if the far mountains should remain blurry). Does this game has an increased fov cheat??
@@sadorigami ok and yes there’s a bunch of cheats for the game you can do stuff like turning the sun off and such.
Looks so amazing!!!
This is so beautiful. Perfectly stays in line with the vision of the original but makes everything pop.
its awesome to see that people are still posting about SOTC its impressive
Games like SotC, Mirror's Edge and Okami will never be forgotten. It's a shame Okami is broken on the PlayStation 2 emulator.
You have a beta version available to run on the PS2 via OPL, it's a lot of work for you, keep it up \o/
I love the extra style that the textures brings, makes things come to life in a cool and different way, absolutely stunning work, keep it up 🔥❤ (also, OMG that launch at 2:30 was SO nice and so cinematic 😍)
Thank you! 😄
這看起來棒極了,這麼經典的一部作品,居然有人在遊戲發行的二十年後仍然在重製這部作品,你的努力應該被看見,你的重製真的是太不可思議了,喜望能讓它被更多人看見
Thank you!
very excited for this, looks so beautiful
Thanks!
Amazing job! love what you're building here
Thanks!
These textures looks great! Hope to see those HD textures in the final build of Tribute project soon!
Thanks! They look fine on Tribute, we just need to add an option to enable/disable them while in-game, but first we need to decide if we copy the original menu or change something to add more options.
1:08 me at 6 am waking up to go to school after sleeping for 2 hours
that's my favorite game
Just epic, good job!
gorgeous
Fantastic work yo! Keep it up!
great stuff man
Great.
Amazing job! I see from your description that you're working on Ico as well. Is there any chance you'll post any videos of that soon?
@@nix.aeternae I hope so! My plan was to make a teaser for June, but stuff always gets in the way. Except when you're doing nothing, then nothing happens lol
The ps3 remaster had problems with wanders' grip/footing becoming unstable even when the colosus wasnt moving very much. This made the ps3 version game too dificult to stab with the sword. Rumour say that the problem happens because the higher 30fps framerates and the pal version used for the ps3 remaster changes/breaks wanders climbing physics. Does this problem also happen on PC? Are there any ways to fix and make sure this problem doesnt happen on PC and to make sure that the PC versions preserve the ps2 physics and difficulty?
This is the PS2 version running on emulator, I don't like the PS3 one.
@@sadorigami There are rumours that emulation of the PS2 version on PC breaks the climbing physics similar to how broken they are in the PS3 remaster. Have you seen these type of game play issues on PS2 shadow Colossus emulation?
@@Augnalius Not at all!
@@sadorigami That's good. It looks like you've done a great job. I really like your videos and faithful your visual changes are to the PS2 original and I hope to see more videos from you.
@@Augnalius Thanks! There's plenty of videos to come, and then the Ico remaster!
❤❤❤
Hi! Fantastic work! Is the version on the site been updated? I downloaded it just yersterday for the first time and I wondered if I had to do it again today to get the latest.
Thank you! Don't worry! The showcases are just for people who want to see the textures before downloading. You have the last version, from Valus to Barba in HD 😉 It'll take massive work to port the texture to the new PCSX2 2.0 (they've changed how the textures work), so for now it runs on the build 1.7.5553 and I'll share the next update news on Twitter 😄
@@sadorigami Thank you! Can’t wait to see the complete project! As much as the remake did a good job, art preservation is important and no one should forget that this is the true work of Ueda and his team.
🖤
literally shadow of the colossus remastered
My textures change during gameplay, for example while moving the camera vertically it switches between high resolution textures and very low resolution ones, how do I fix this? (I'm using the emulator version included in the download)
Go to the graphics settings of the emulator, and in the rendering tab change mipmapping to off 😀
@@sadorigami Thank you very much for your prompt response and for the beautiful texture pack you are making!
And how to install this mod
Oh, I forgot to add the tutorial in the description of the video. Here: ruclips.net/video/JE24WC-g89c/видео.html
You may ask me as many questions as you wish, and I'll guide you!
Brother how much work has been completed on God of War
Oh, that video was just a test, a very low quality one. But I'm running a poll right now to see what game I remaster next: God of War or Prince of Persia: shorturl.at/Hvi23
Progress should be pretty fast since GoW is a lineal game with separated levels 💪
are there any plans to bring it to the SCUS-97472 version of the game. the tool made to convert it need to be compiled hence i cannot use it. It does work but there is a weird transperency thing going on maybe its pcsx2 2.0
No plans since the SCUS version is unpatched, has bugs and only one language. My textures (and most texture packs) are incompatible with PCSX2 2.0 because they've changed how textures are displayed. I'll convert the texture pack to 2.0 once I finish all the colossi.
Buenas una pregunta dónde recomiendas instalar la rom del juego de manera segura pa no instalar un troyano xd o algo así es q soy nuevo en esto y por cierto increíble trabajo good siempre tuve un problema con la versión de PS4 no por q sea malo ni nada XD solamente q según yo noté q algunos detalles como q wander se note más dañado por cada coloso se perdió en el remake (no del todo pero no es notable)
Buenas! La mayoría me dice que la baja de gamesgx, yo la uso en un ssd aparte en casa y en mis documentos en la oficina 😄
@sadorigami aaaa Okio vap gracias
how do you manage to create that blur effect on background or far away textures???
The mountains? Those are just very low resolution! 🙈 Or could be the Tilt Shift effect of my filter preset (the filter is optional, it comes with the textures!).
@@sadorigami oh yeah that might be, thanks bro! nice work, i cant wait for it to be complete so i can enjoy the other colossus, but obviously take ur time!
@@sergiodetter1417 Thanks!
Hey just found about the project, can you get me a discord link of tribute? If you guys have some
Sure! shorturl.at/pjRn4
Have you finished this godly remaster or it a work in progress ???
I would like to give it a try on my pc
Almost! Only one colossus left!
@@sadorigami so if I download it now I can still play and see the game with this texture??
Whick colossi is not remastered???
Thanks for your immediate response, and also congrats to you for all of this.
Also congrats for be featured with Nomad Collosus and his team for the cut content.
@@vader148 If you download it now you can play the game in HD until the 15th colossus, the last one and the final cutscenes are still in progress!
Funciona en aethersx2 o solo en pcsx2
@@terryvaleriano8681 Funciona en AetherSX2 too! Just download the lite version, that's the Android compatible one.
Funciona no PS2 ou apenas no PCSX2?
@@Kartty43 Only PCSX2
awesome
this is still beta?
It currently features 15 colossi and most of the map! I'm working on the last boss
@@sadorigami u are the boss