Mordheim City Of The Damned! The History And Origins Of The City Destroyed By A Comet
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- Опубликовано: 8 сен 2022
- Mordheim city of the damned! a relatively blessed little city in warhammer the old world's story line, that is until a solid warpstone meteor hit it on new years even and turned the city's populace into slavering monsters that is!
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Ah, typical Arch. Becomes a loremaster of a beloved series so he could talk about his true passion,
Civil infrastructure.
Honestly I do love it when Arch talks about civil infrastructure and the logistics of fictional empires and armys.
Well you know the saying "Amateurs talk tacticts , professionals study logistics", no great empire was founded by the previous .
Arch is a lost son of dorn? I could see it.
@@johnnythompson3734 - That and his great sense of humor.
@@jeananndAh clearly a space wolf
I didn't know Arch knew so much about the history of Atlantic City in the mystical world of New Jersey.
You mean Detroit?
This sounds more like the Arch of old again. The one that really enjoyed making this type of vid and is therefore also really fun to listen too.
His lore vids are always gold, arch got political after lefties decided to make Hobbies political and then call fans who didn’t like shoehorned politics and poorly written lore breaking virtue signals buzz words and ruin our lives for daring to speak up about what they were doing.
Giant Warp Stone: *Crashes into a city.*
Skaven: *Resists the urge to be moist.*
You think the skaven would even try to resist?
The comet impact. Every single Skaven: Mine Mine Mine Mine Mine Mine
Squirt musk of pleasure!
Morheim was probably my favorite game in warhammer.
My skaven and witch hunters were unbeatable, especially when I rolled for a flagellant hero. He devastated everything in his path.
The computer game has it's flaws, but still has a unique charm to it once you get the hang of it. Also the story of how the city was burned would make an excellent game it's self if done right, but we won't get our hopes up.
Especially since GW has shown no desire to revisit Fantasy.
I love that game.
I picked it up a few months ago for $2 on sale.
I have been quite happy with my purchase.
The biggest flaw being the probability is borked on the higher difficulties- resulting in the AI’s archer critting your melee tank three times in a row with a 50% chance to hit and a 2% chance to crit while your high weapon skill assassin can’t hit anything twice in a row in spite of having a 95% chance...
Yes, it really is a love hate relationship.
That one library level though......
I remember Mordheim the game when it came out. Bricked my PC, Managed to get ahold of a Dev on steam forums and was told it was a known bug!
Someone basically took the core story of Mordheim and ran with it for a 5e campaign setting if I recall correctly. "Dungeons of Drakkenheim" I think it was.
Warpstone is purple there, with a slight tinge of green, if you catch my drift.
If you know Mordheim you'll realize everyone is pillaging it. That and Warhammer Quest. DM Scotty's D6 system anyone?
Arch : Let me tell you about the city of Mordheim for 30 minutes.
Also Arch: I will start by 10 minutes of logistics.
You got to love the Arch xD.
A shame the majority of your playthroughs has been privated. Listening to this makes me want to rewatch them. I do wish there was more Warhammer Fantady content out there. Just imagine a turn-based game like Mordheim, but spanning a wide range of locales in a quest on the road.
Agreed. Also wished he'd do another playthrough.
We need the return of patriarchy, privilege and the rest of the crew
I wish he would do playthroughs of anything again
Why'd they get privated?
@@notinspectorgadget my guess is that it had to do with the communists that try to pick through anything and everything arch has said and use it against him in some way and the far left scum in gw and RUclips are far too happy to go along with it is my guess. Look at the fat guy from h3h3 he can say every horrible thing in the book and break every rule but stays monetized while arch gets hit by gw and RUclips for anything and everything. If that’s why then all I have to say is that Iam sorry they did that to folk just trying to enjoy something and that it’s going to really suck to be affiliated with brigading communists in the near future.
In the early days of my local game store, Crimson Castle, they still had some miniatures and books from Mordhiem. I bought a good bit of them. Had fun painting them and using the bits, but never found anyone to play with.
my Mordheim was never destroyed. i had a dnd campaign back in 2014 based in Mordheim the city was dragged into its own chaos realm. it was a constant mega dungeon and city hub. beast, daemons, undead, constant battles it was great fun..
Check out Dungeons of Drakkenheim, inspired by Mordheim only warp stone is "delirium crystals". I was a kickstarter that got so big it was just picked up by D&D beyond. I
The specialist games were all gems in their own way.
Necromunda was great too.
I would assume Magnus the pious probably just went full artillery bombardment, renaissance Nagasaki, cleansed earth from affar with cannons and the new shiny colleges of magic that he just established with his elf friends.
given the expenses a block by block clearing would have on the imperial coffers. and that many of that cities secretes are best burnt from very VERY far away.
Can you imagine having Orks rampage through various cities across your nation while your leaders ignore it and tell you it's not actually happening or if it is that its actually peaceful?
Politicians suck.
They do in the us
Gork and Mork the religion of peace.
Just part and parcel of living in the Empire.
Yes... I can imagine that quite vividly, come to think of it...
Gotthard Angelos of the knightly order of the Raven. And then we have Gabriel Angelos of the Blood Ravens. They were probably created as lore around the same time in the late 90's too. Doesn't sound like random coincidence, as much as plain lack of effort or interest lol.
may the great horned one bless you arch
The great horny one on the other hand
Arch, I have little interest in playing Warhammer and only paid attention to 40K because of the interesting world-building and my interest in Futurism. This kind of description of the rise of a city is the kind of content that might actually get me to want to play Warhammer.
Keep it up.
"We Have Chernobyl At Home"
*Chernobyl At Home*
lol
Mordheim City Of The Damned costs $52 ( $20 for the base game + $32 for all the content removed for the DLC ) .
Even if the computer game hasn’t aged that well, it’s still one of my favourite games to revisit time and time again and it never fails to entertain.
My favourite Warband is my imperial mercenaries titled “Otto’s Iron Lads” led by the imperial Captain “Otto “Ironhard” Mortburg” who is just godly at parrying and holding down several enemies by himself until reinforcements arrive
I love mordheim, thanks for covering it oh mighty Archboi.
So uh anyone placing bets on if GW sues that D&D supplement “Drachenheim” for being Modheim with the serial numbers filed off?
Hey Arch every conster playing deadland's weird West they have their own form of warp Stone too it's called ghost Rock
Now I need to install that hellish nail hard game again
Nah, the RNG is broken
@@jnlsnfamily8747 ye I know... but there has to be a mod for that
My club is starting up a campaign. I've never played Mordheim, or even played Warhammer Fantasy, but I grew up reading about Mordheim, Necromunda, Inquisitor in White Dwarf in the early 00's and have always loved the setting.
Sadly another player is playing Witch Hunters and using the exact miniatures I wanted to use so I'm probably going to go with Undead.
Great, I bought Mordheim yesterday, I was listening to the video about the tabletop rules for Mordheim, and now Arch releases a video about it. I am bloody lucky
Still talking about old stuff, have you ever thought about doing a series about Warhammer Fantasy and its evolution through the various editions?
Maybe focusing on the various retcons?
Take Bretonnia for example: in the third edition, despite being a cavalry-based army, the infantry could be equipped with crossbows and arquebuses. Not only that, they could also deploy raw artillery (the Ordonnance du Roi). In your opinion, should they have kept these possibilities also in subsequent editions? Could they at least have added them to the TWW trilogy? Should they bring that back into The Old World, perhaps with the return of the Retainers and Brigands? (I guess this is very unlikely, lol)?
P.S.
Do you prefer the version of Bretonnia that we all know, Arthurian-style with a hint of the Monthy Python, or the Bourbon-Renaissance Bretonnia of the first edition of Warhammer's role-playing game?
I prefer the older versions. The current one seems more like a flanderization of what it used to be. Besides, they could have included things like the Gendarmes and so on and made it an extraordinarily heavy cav focused army without going full Elf Simp.
@@AlvorReal Fuck, you have right. I have completely forgot the Gendarms. What about instead Dragoons, light cavraly with Arquebus? Or Costiluer, basically Yeoman with better attack and armor, with variant with crossbow?
I have 523 hours in Mordheim City Of The Damned completed all campaign. It requires a sertant taste ,if GW hadn't screwed over the modding it would have been even better.
We'd have dwarfs and orcs at least by now if modders had been free to go to town.
My dad bought that beginner box that came with the Empire and Orks (c.2000?) so I got to play Mordheim one time using my Orks for a warband. Tons of fun. Super tabletop Necromunda and what Kill Team is now.
A book about the purging of mordhiem could be so epic. Detailing the perspective of a massive military operation versus the small warbands that had been present before. How did they deal with the mutated noble who ate everyone? Going through the city block by block destroying it all. Then what happened to all the warpstone?
I love this game me and my friend group just started playing campaign version with the city map .Thank u for the lore
The Mordheim Steel Reiksguard is my favorite army
Man I love Arch’s WH fantasy lore videos ❤❤
Me too, they're the best.
Classic Arch lore vid, amazing content.
I love your content and delivery. Been listening a long time and hope u keep making these great videos.
GW canned Mordheim, Necromunda and Gorkamorka because they didn't sell enough plastic. The 'small scale' style itself led to an ease of entry for new tabletop players (the rulebook and a warband was around a hundred dollars) but didn't bring in 'all the dollars' like their large scale IP's.
I'm still holding a grudge about it, Mordheim and Gorkamorka were a lot of fun.
I absolutely agree a book about Magnus taking the city back would be amazing but since GW won't. Maybe after Darktide Fatshark will make a game on this where you can pick a class and race and adventure in the city. That would be amazing.
If I remember correctly you used to have a playlist of gameplay on Mordheim, and it was even one of the sources I found that got me to get it on steam years on years ago
honestly from that history alone and a small review on the next game, I quickly picked up Necromunda! I do miss my wizards tho... and I don't think Orcs ever showed up in Morheim to my own personal grief
Hell yes! I have always loved Mordheim as a concept. Its a damn shame there are not more lore videos about it. I even like to think that Darkest Dungeon was inspired by Mordheim.
Seeing as the warp is shaped by thoughts and emotions, it might be possible to create a more benign version of warp stone (true weird stone, you might say) if you put it someplace where it received mass exposure to positive emotions such as love, compassion, generosity, etc. for an extended period of time. Basically the same concept as the "mood slime" from Ghostbusters 2.
While it *sounds* reasonable, I'm having a hard time imagining a place that would be soaked in positive emotions, without anything polluting it. Negative emotions are very easy to produce, since they are more important to humans (from evolutionary point of view I mean)
Nagash figured out a way to “purify” warpstone, although the machines were destroyed by the Skaven and the necromancer did not need to rebuild them because he was so strong.
Most likely you'd want to pair that with the mass belief that benevolent warpstone would be a color other than green so it can be distinguished from the usual warpstone.
Cathay apparently managed it. One of the events has an alchemist who purified it of all the harmful properties in an experiment that can't be reproduced.
@@skeith1543 That's part of the new lore right? Can't be reproduced, why not? That just sounds cheap. They probably put that in just to puff up Cathay in a way that isn't actually meaningful at all.
Great timing with this video: I'm planning on starting a campaign for Mordheim as I've had loads of fun in the past with the game. I also really enjoyed the video game as well, it has its flaws but is still quite enjoyable!
Thanks Arch, I didn't need reminding of the good old days. Great rulebook, great artwork, the miniatures were the best fantasy models they made at the time. I'm still annoyed that the White Dwarf with the elf special character free is the only issue I missed back then.
Give me that good lore Arch!
I’ve just realized. I don’t think you’ve ever really talked about Be’lakor. Isn’t he kind of important in fantasy?
Well, he was the first Daemon Prince and was struck down for his attempt to ascend to godhood. Ever since he's been stuck crowning new Everchosen and trying to break free from his new duty.
A problem is that there are two Be'lakors, or two versions of Be'lakor at least. There is the fantasy version of Be'lakor and the 40K version of Be'lakor. Each with a different background and history, perhaps different personalities as well. So if Arch makes a video about Be'lakor he will be discussing two different characters. Also Be'lakor is very important in fantasy. He is essential in Mordheim.
Be'lakor was the daemon prince within the warpstone meteor which hit Mordheim and then he lived in the pit (where the meteor struck, look at the map) as the commander of the Chaos forces where he was known as the Shadowlord. The warpstone within Mordheim allowed Be'lakor to exist where elsewhere he would evaporate. However Be'lakor learned he couldn't leave Mordheim without evaporating back into the winds of magic and Be'lakor eventually decided to do this so he would have another chance of taking over the world.
So a massive PvE raid/solo dungeon pops up in the Empire and a Admin shut it down?
Damn.
To be honest i still play the Game on Steam today and have well over 1000 hours in it.
How funny that this came out a day after I spent a whole Total Warhammer 3 campaign in and around Mordheim.
Thanks for the lore, Arch!
'Chaos does not necessarily recognize borders...'
I see wat u did there, Arch
A bunch of my buddies just started a Mordheim campaign and we’ve been having a blast. The rules are much better than Warhammer quest or kill teams for representing that scale of battle.
Brohiem is a great site for the rules, original teams and fan created ones
So it was essentially magic y2k for the old world.
Exactly.
Yup.
it was a great fun game for hour long breaks
THE EMPEROR PROTECTS
I miss your old Mordheim videos and the adventures of arch....,Arch.
Should do a series about Calard of Garamont minus the end times because they don’t exist.
Question: could we get the play series back? I did love the skaven playthrough
Wait, didn't vampires other than Vlad invaded from Sylvania during the time of Sigmar at the Behest of Nagash? Woudln't some stick around after their defeat?
Vampires can pop up anywhere in the Empire at any time. A lot of them Infiltrate Imperial high society and operate in secret.
I just watched a video of Loremaster of Sotek coping and seething over you and realized it had been a minute since I checked out your channel. So I came over to enjoy some quality content.
Ah yes, a single location where all factions for some reason have converged on. If this was 40K it would be a Planet. Which has been used for Gladius and Dark Crusade.
Games workshop somehow managed to stick a Y2K reference inside of a board games lore and make it make sense
Please, do a LP with kibs of the Vampire Counts faction, I loved your Skaven playtrough
can you do a video on daemon weopons, how 'common' weopons become daemon weopons, what weopons are considered d-w [is kharn's super chain axe a d-w?] and various d-w weilded by others[one is used by space wolf astarte]
Oh nice, thanks Arch.
I am now following a DND game called Dungeons of dragonhime. Its about the same
Mordheim tabletop was the only game i officially played.
Even tho i played the video game it was nowhere near as good.
I wish Total War Warhammer 3 would somehow get SIsters of Sigmar and Carnival of Chaos.
The warpstone in mordheim is a bit more pure than the other deposits in the warhammer world. The Skaven Clan that controls the warpstone is clan eshin. So the other clans stay out of it.
Chaos: World without borders!!!
Me: ...ah, makes sense now. *Grabs Witch hunter gear* let's go to work.
hate the RNG in Mordheim, but the mechanics, abilities, gameplay, and other aspects keep me coming back.... givven that it is the ONLY game that has gotten me full on SCREAMING at it, i believe i can recommend it if u can handle it
If I can handle battle for wesnoth I can handle this one
I can hardly wait for the Iron Claw episode
Mordheim is my favorite GW-game ever
would love to see a new mordheim series since necromunda disappointed, theres some pretty great mods out there that makes the experience a little more bearable.
Uugh, look at that glorious box art.. fond memories!
Oh neat, i bought that game a while ago. Glad to know the story of the place.
I think Mordheim is the best game GW made. I still play it regularly and I'm kit bashing a Shanesh themed possessed warband.
Brings me back to the good old days.. release the warp Ståle.. noen av de bedre sakerna du lagd.
The tabletop game itself was damn good fun back in the day. The support for it though from GW dried up within months of launch. It was too easy for people to use their WFB models instead of buying new ones like GW anticipated for some reason and you didn't need all that many to begin with.
All in all, it was one of my favourite GW games and if it was made by any company except GW, it may have been a much bigger success. Sadly, it was too efficient and respectful of the players time and money to ever thrive as a GW title.
That's why dungeon of drakkenhiem module sounded so familiar(still a fucking great module)
Ah yes stalkers helping army to clear the zone.. wait i mean warbands helping magnus to purge corrupted city
It's a departure from the various aspects of Warhammer, but have you considered doing a lore dive into Phoenix Point?
The game is still decent if you like that specific style of tactical strategy, yes it has bugs and quirks but now it's part of it's charm I guess, probably putting some footage from the game would be better to bring in home the atmosphere of Mordheim,
and not to say this was GW approach towards all that millenia crazyness that was in the year 1999
There are tribes of natives in the Amazon as yet untouched by civilization that know more about Warhammer Fantasy than Arch.
I once saw kahrn smoke an entire dooby in one drag nd then he saw this and said" When u need mordheim but times ran out hahahja" we used to send them corn flakes in the cultist days
Are you sure that count you mentioned couldn't have been some beneficial 3rd party. Dealing with whoever came to his less than ideal living quarters. Profiting off whoever came to the city than just eating them?
Mordheim tabletop game was great.
Nice video !
Mordheim; ah yes, the game that left me with an intense hatred of skaven and chaos.
[libationes deis algorithmi]
haha! I've been watching your Warhammer fantasy Videos as a fantastic source of knowledge regarding the Warhammer fantasy world, you sneaky tricksy person thing thing I love the almighty Skaven now 🐀💣💥 But what clan do you like Junglecat you silly weirdo? idk can I default pick all?
So full on Tunguska Event + chaos magic.
Wasn't Mordheim a location in the Total War Warhammer games? I think at least in the first one, the Crowfather beastman general whats-his-name started nearby but that might be another damned city.
Mordheim was added in game 2. It has a special building for human factions if I recall, or at least the empire. Oddly has nothing for other races like skaven or vampires.
Damm saw the titel and hoped it was another playthrough
Well yeah , center image.. dude with a black powder weapon .. his face says "ARE U F JOKING I MISSED"
New arch video boys
Do games (console and pc) count towards the lore of Warhammer fantasy and 40k? or just some? Warhammer 40,000: Inquisitor looked fun like diablo.
Arch, more 50 minutes plus videos please
Lol top right he just holds his knife out and it gets run into.. good times.. i was the one mid left with the syth and torch trying to scab a ciggarette
Ah yes, you mentioned that city when speaking of Warpstone.
17:50 - Thank you Sam Neill (!)
26:50 - Ah yes...THOSE two.
The game still holds up and on sale the price is always below $5. The dlc is another matter. I fired it up the other day and My great skaven warband felt like like slipping into a cozy favoured couch... or more precisely slipping a favoured dagger into the neck of someone unlucky enough to be in your murder zone...
The Jank and glitches are still there but hey, what's a warhammer game without a little warp fuckery?
I used to play the shit out of Mordheim while at the uni. Best GW game by far.