Agree that these flanking actions don't happen as much in Conquest as other ranky flanks but Fenr give Nords probably the best opportunity for this to happen with free reform and high movement.
I would add that the Ice Jotnar's spells also do slightly more hits on average without interference [2 to 3 successes per cast with 2 Hits per Success), and can cause resolve which can be effected by Terrifying.
Good call out on the Ice Jotnar's extra damage w/ resolve checks. The extra damage does help justify the higher cost. We just like fiendhunter a lot w/ the amount of big monsters being run in current meta.
so regarding SMITE. the rule book says, "Smite: Enemy Regiments count their total Defense Characteristic as 0 against Hits caused by a Stand with this Special Rule during a Clash Action. This Special Rule also affects the Hits from Character Stands during a Duel Action." would this not also bring the regiments armor to 0 during a clash as well as the target of the dual? making it a really good option?
Is Brannen living in the glory day of the old Troll stat line? Yes. Does he worry that Trolls just don't feel they have a place in current Nord list? Also yes! Regen 6 is big but still seems there are better options in Nord for similar job.
I think you're putting too much stalk in the jarl. Raiders can already hold objectives with captain. Stalkers holding an objective on turn 1 isn't worth when I can get my mediums that can actually take a hit and hold objectives on there turn 2 with the shaman
Shaman giving vanguard is great to get mediums exactly like you're saying, we just think people are sleeping on Jarl as they have abilities that keep impacting the game even after all reinforcements arrive the table where Shaman and Blooded supremacy stops impacting after everyone arrives.
Nords had 3 players at Adepticon, 2 made it to the top 4 (1 of those won the tournament)
Chuck doesn't count, dudes unreal
Looks like the idea is to have the enemy charge into your shield wall and close the doors on their flanks, but that doesn't usually work in Conquest
Agree that these flanking actions don't happen as much in Conquest as other ranky flanks but Fenr give Nords probably the best opportunity for this to happen with free reform and high movement.
I would add that the Ice Jotnar's spells also do slightly more hits on average without interference [2 to 3 successes per cast with 2 Hits per Success), and can cause resolve which can be effected by Terrifying.
Good call out on the Ice Jotnar's extra damage w/ resolve checks. The extra damage does help justify the higher cost. We just like fiendhunter a lot w/ the amount of big monsters being run in current meta.
Awesome video. I was the one who requested Nords. Thanks!
Great suggestion and hope you enjoy the video!
Woot!! Go Nords!
Great video! Now do Dweghoms next :D
We might take a detour through another army but we'll hit Dweg and 100k before the new campaign book drops!
Comment for the algorithm gods!
so regarding SMITE. the rule book says,
"Smite: Enemy Regiments count their total Defense
Characteristic as 0 against Hits caused by a Stand
with this Special Rule during a Clash Action. This
Special Rule also affects the Hits from Character
Stands during a Duel Action."
would this not also bring the regiments armor to 0 during a clash as well as the target of the dual? making it a really good option?
Engagement comment
We appreciate you
Regen 6 is the largest in the game lol.
Is Brannen living in the glory day of the old Troll stat line? Yes. Does he worry that Trolls just don't feel they have a place in current Nord list? Also yes! Regen 6 is big but still seems there are better options in Nord for similar job.
I think you're putting too much stalk in the jarl. Raiders can already hold objectives with captain. Stalkers holding an objective on turn 1 isn't worth when I can get my mediums that can actually take a hit and hold objectives on there turn 2 with the shaman
Shaman giving vanguard is great to get mediums exactly like you're saying, we just think people are sleeping on Jarl as they have abilities that keep impacting the game even after all reinforcements arrive the table where Shaman and Blooded supremacy stops impacting after everyone arrives.
: D