At 5:32, you should not increase the DEFCON despite placing more than one cube because the event you used did not have the DEFCON symbol, as opposed to the later Moscow on the Brain event. Also, at 9:18, shouldn't USSR get a +1 prestige bonus in Berlin?
9:19- you made an error. Even though the two sides gain the same amount of prestige from influence cubes, because the Soviet player has fulfilled his agenda he gains a bonus of +1 prestige as indicated on either the agenda card or the board itself.
This looks interesting, thanks for the review. But can you or someone tell me, what are you actually doing in this game? Thinking and playing cards, or talking and trying to create interaction along the lines of a dangerous game of brinkmanship (with cards as a way of structuring the negotiations)? It looks like very little in the way of conversation, am I right? And if so, does anyone know of a similar game with more talking?
This is a tactical card game that doesn't have talking built in as a mechanism. But I'm sure if that's your play style you could be talking and bluffing with your words. Area control with more talking? Rising Sun, and Tammany Hall but those are a lot longer than this.
At 5:32, you should not increase the DEFCON despite placing more than one cube because the event you used did not have the DEFCON symbol, as opposed to the later Moscow on the Brain event. Also, at 9:18, shouldn't USSR get a +1 prestige bonus in Berlin?
+Tor Iver Wilhelmsen Good catch! I was too busy thinking of the examples and forgot I had played an event and not the command action!
This is indeed a small Twilight Struggle
Great explanation! Clear and concise! Congrats!
You convinced me to put this one on my WANT list!!
9:19- you made an error. Even though the two sides gain the same amount of prestige from influence cubes, because the Soviet player has fulfilled his agenda he gains a bonus of +1 prestige as indicated on either the agenda card or the board itself.
Super review Dan, thanks.
+Richard Alan Holster Thanks Richard!
This looks interesting, thanks for the review. But can you or someone tell me, what are you actually doing in this game? Thinking and playing cards, or talking and trying to create interaction along the lines of a dangerous game of brinkmanship (with cards as a way of structuring the negotiations)? It looks like very little in the way of conversation, am I right? And if so, does anyone know of a similar game with more talking?
This is a tactical card game that doesn't have talking built in as a mechanism. But I'm sure if that's your play style you could be talking and bluffing with your words. Area control with more talking? Rising Sun, and Tammany Hall but those are a lot longer than this.
I like also watergate