hi, thanks for reviewing my origin c: this gives me motivation to keep improving it ! in case someone didn't check the forum post for the datapack, I plan on: - rebalancing Entropy rates, to limit abilities more and to balance it a little more - fixing immovable object issues with pushing entities away - fixing unstoppable force, to prevent at least from breaking bedrock - fixing static charge (because it throws lightning at you regardless of what weather it is (i was really tired when finishing this power so i forgot to add a weather check)) After that, I'll look for ways to make this datapack compatible for more versions of minecraft 👍 P.S. While staying in first person, you've missed a few slight quirks of the origin, namely: - High Entropy surrounds your player model with an aura, similar to one charged creepers get - +inf; -inf ability spawns effects around you the more condensed you are and the more weight is accumulated
@@Caldoric oh it dissipates over time, basically a limiter that "punishes you"/gives drawbacks for using abilities many times in a short time span, kinda like how in rain world if you play as artificer, overusing shockwaves and explosions causes you to get stunned or even kills you
@@floot727 ah, that's useful. Of course, being able to explode somewhat at will is useful too, if you wanna mess with your friends a bit... Too bad there's not some weird, obscure way to tap into the entropy buildup as fuel for something else, aside from said explosions.
@@Caldoric this origin sure is quite a griefer's dream, the most chaotic and destructive one i've ever made... that last sentence though kinda makes me make it real though. some kind of easter egg that once you discover you can, like, turn into a walking world eater or sum
hi, thanks for reviewing my origin c: this gives me motivation to keep improving it ! in case someone didn't check the forum post for the datapack, I plan on:
- rebalancing Entropy rates, to limit abilities more and to balance it a little more
- fixing immovable object issues with pushing entities away
- fixing unstoppable force, to prevent at least from breaking bedrock
- fixing static charge (because it throws lightning at you regardless of what weather it is (i was really tired when finishing this power so i forgot to add a weather check))
After that, I'll look for ways to make this datapack compatible for more versions of minecraft 👍
P.S. While staying in first person, you've missed a few slight quirks of the origin, namely:
- High Entropy surrounds your player model with an aura, similar to one charged creepers get
- +inf; -inf ability spawns effects around you the more condensed you are and the more weight is accumulated
Is there a way to dissipate entropy, or are you just stuck with the bar as it fills?
@@Caldoric oh it dissipates over time, basically a limiter that "punishes you"/gives drawbacks for using abilities many times in a short time span, kinda like how in rain world if you play as artificer, overusing shockwaves and explosions causes you to get stunned or even kills you
@@floot727 ah, that's useful. Of course, being able to explode somewhat at will is useful too, if you wanna mess with your friends a bit...
Too bad there's not some weird, obscure way to tap into the entropy buildup as fuel for something else, aside from said explosions.
@@Caldoric this origin sure is quite a griefer's dream, the most chaotic and destructive one i've ever made... that last sentence though kinda makes me make it real though. some kind of easter egg that once you discover you can, like, turn into a walking world eater or sum
@@floot727 _"modded griefers" plays in the background..._
Dirty Deeds Done Dirt chips
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Cheap*
Filthy Acts At A Reasonable Price
Jojo reference
Dimes 4 crimes
Yall gotta know ur physics lol
welp- the discord doesnt work so we cant actually download it sadly
gojo?
More like yuki
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