I FINALLY Fixed My Breath of the Wild Minecraft Mod

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  • Опубликовано: 8 ноя 2024

Комментарии • 504

  • @pineball43
    @pineball43 2 месяца назад +1682

    that intro was fucking crazy

  • @lodewijk.
    @lodewijk. 2 месяца назад +588

    "levels of bomb maneuverability that even obama would be jealous of" is CRAZY for a minecraft video

  • @thesalinator3557
    @thesalinator3557 2 месяца назад +311

    I love how the bloopers are:
    - Here's what happens when you get the math wrong
    - Look, I made a cool thing on accident!
    - Look at this weird thing!
    - Here's some bits of the video that got unused, so I might as well show them.
    - Inflicted chicken with the horrible curse of immortality

  • @Charizmon
    @Charizmon 2 месяца назад +114

    10/10 video. Howzieky somehow makes every new BOTW Datapack video better than the last one.

  • @cvdusey
    @cvdusey 2 месяца назад +143

    For the Master Cycle Zero, to prevent suffocating in low ceilings, maybe you could use the new commands that exist to alter the height of the horse to be taller without making it wider or longer.

    • @uninable
      @uninable 2 месяца назад +4

      i don't think that exists (?), there's the scale attribute but you can't change width or height differently

    • @_marshP
      @_marshP 2 месяца назад +1

      I think the player should take some damage and get dismounted

    • @Howzieky
      @Howzieky  2 месяца назад +35

      You can change the size, so all that really matters is that I choose an entity with the height:width ratio that I want. So the size attribute could be very helpful here. There IS the problem where most mobs don't automatically step up full blocks, but in the most recent updates, we can control that with an attribute too

    • @uninable
      @uninable Месяц назад

      @@Howzieky just thought of an idea, maybe get a large mob that takes up the space of both the bike and the player riding it, have a negative height interaction riding that mob, then make the player ride the interaction
      this shifts down the player to the correct spot on the bike, and prevents the bike from going under small ceilings

  • @AM9436.
    @AM9436. 2 месяца назад +23

    During Howzieky's absence, I started university, and am doing an IT degree.
    I did not realise quite how profound a change it was to my life until this video, when I realised that every time you talked about broken code, or having to code something particularly difficult, and even the moments of "this works fine, and if I make it better it'll reduce my lifespan by three years, so I decided to make it better" ... I understood *exactly* how each of it felt.
    Good to see you around again. Feel proud of everything you managed to do. Thank you for making the coding process fun to watch.

  • @mainwilly
    @mainwilly 2 месяца назад +91

    20:58 - in the newest snapshot, you can detect keystroke using command, so wasd, spacebar, shift, ctrl

    • @stuwustudio
      @stuwustudio 2 месяца назад +10

      he put a comment about it inside this very video (in the jump detection part of the motorcycle)

    • @Chichi1612_
      @Chichi1612_ 2 месяца назад +4

      yeah he mentions so in 3:42

    • @mainwilly
      @mainwilly 2 месяца назад

      i thought he use something else here 3:41

  • @that_guy1211
    @that_guy1211 2 месяца назад +37

    and that much amount of lines for simple equations, is why, if i were to ever make content for minecraft, i'd go with mods over datapacks 100% of the time
    but hey, i respect your grind man!

  • @GrassSnakeProductions
    @GrassSnakeProductions 2 месяца назад +347

    after 35 years

  • @montageofchips
    @montageofchips 2 месяца назад +45

    In order to fix the drifting, here:
    Drifting is, in short, when your vehicle is facing in a different direction than its velocity.
    Idk how botw drifting works, but here is how it would work in a racing game, for example.
    When drifting, you want the vehicle to have a base of basically ice physics (give it less drag while drifting) and then slowly modify the velocity every tick to align with our target velocity (the facing direction * current velocity magnitude)
    The actual calculations can differ, but one solution is to take the difference of the current and target velocities, divide it by some amount, and add it to the current velocity, but you could probably find a better way.

    • @HiddenKaiser_
      @HiddenKaiser_ Месяц назад +1

      Somehow I actually came up with an almost exactly same solution for my kart racing game

    • @montageofchips
      @montageofchips Месяц назад

      @@HiddenKaiser_ lucky

    • @cloudvillager8078
      @cloudvillager8078 24 дня назад

      That's a great way to say it without over complicating with lots of complicated words.

  • @spyke5537
    @spyke5537 2 месяца назад +8

    you have insane dedication for coming back to old features to make them better, not to mention all the animations, quality and time you pour into these videos. Keep it up, you got a really good thing going here

  • @Dominexis
    @Dominexis 2 месяца назад +7

    I love how this is coming along. Glad to be of help!

  • @shulkstar6966
    @shulkstar6966 2 месяца назад +9

    YAAAAAY! I absolutely adore your videos, the math behind what you do is always so, so cool.
    For the old Master Cycle video (the linear algebra bit), I stayed after class with my PreCalc teacher, drew the explanation on the whiteboard, and we messed with it for 30+ minutes, just talking about translating math into other engines, how genius the explanation was, and all that. AND GUESS WHAT. He USED that explanation in a future class!! (I of course, made him credit you lol)
    I’ve been waiting for your next upload to share this story

    • @micahlovescoffee0247
      @micahlovescoffee0247 2 месяца назад

      wow, that's cool

    • @Howzieky
      @Howzieky  3 дня назад

      This is awesome to hear, thank you for sharing! It always makes me really happy to hear people genuinely engaging with the math sections. They're by far the parts of these videos that I put the most time and effort into. Good luck with your studies!

  • @retracce621_
    @retracce621_ 2 месяца назад +29

    This is gonna be a banger

  • @AvidMc
    @AvidMc 2 месяца назад +8

    Insane video my dude. You are the GOAT of Minecraft commands.

  • @ahumanzr
    @ahumanzr 2 месяца назад +93

    Looks like somebody remembered their RUclips password let's GO

  • @garlicbraed
    @garlicbraed 2 месяца назад +1

    I remember watching this series however long ago and when i saw a new video i like rubbed my eyes and blinked, then when i started watching it i realized that my blender obsession over the past couple years was actually useful for something and i understood what the hell you were talking about with quaternions and normals and stuff! I'm actually so pumped for the second part of this, please keep making this, it's so nerdy and just fucking cool :)))

  • @JonStallworth
    @JonStallworth Месяц назад +1

    i want to say, as someone that’s starting to make videos again on another channel, i’m trying to find ways to keep engagement. your videos are GREAT. i know it isn’t easy but you truly make it so seamless. great job dude fr, i can barely imagine how long all of this takes PURELY on the editing side.. cant imagine the code at ALL. i know there’s so much more that goes into it. but i want you to know that as a viewer and also an editor, your work is VERY appreciated and i hope you continue
    25:40 LOL i typed this before i got to this part. you did a GREAT job!

  • @spencernaugle
    @spencernaugle 2 месяца назад +26

    "She took a sharp object to a body part above the shoulder"
    This could be interpreted as She was attacked, or She was attacking.
    I hope she was doing the attacking.

    • @grky871
      @grky871 8 дней назад

      yeah I'm trying to figure that out but he did show a man's chest but it sounds more as if she was stabbed

    • @Howzieky
      @Howzieky  8 дней назад +2

      She did the attacking

    • @grky871
      @grky871 7 дней назад

      @@Howzieky haha um.. mention how it goes

  • @CushYT
    @CushYT 2 месяца назад +1

    This entire project between you and grazzy has come such a long way, it's insane how far you've come! I'm excited to see what's next 😄

  • @linklink3069
    @linklink3069 2 месяца назад +8

    I was neither bored nor (too) everwhelmed

  • @HuchiaZ
    @HuchiaZ 23 дня назад +1

    26:50 that looks perfect for anything meant to be twitchy, like a different sort of bomb about to blow or a tiny gremlin just freak vibeing lol

  • @FioreFire
    @FioreFire Месяц назад +2

    I don't even make minecraft datapacks and I still thank mojang for display entities every day because of all the power they have given the people who do, and all the incredible things they're able to make with them

  • @YoshisaurUnderscore
    @YoshisaurUnderscore 2 месяца назад +2

    Hey, what an awesome video!! I love that you actually explain the math behind the datapack; it helps me better understand 1) how much work goes into something like this and 2) how HORRENDOUS Minecraft scoreboards are. Just let us store variables and do math on them like normal, Mojang, please...

  • @antiknight1129
    @antiknight1129 2 месяца назад +1

    i love how everyone is creating a datapack to challenge themselfes because they wanted to try something new but i don't recall seeing any mods of botw that are so wonderfully made

  • @bluebox7992
    @bluebox7992 2 месяца назад +1

    its amazing how well explained the math is in all your videos thanks to the time you take to make the explanation animations and stuff, this is like the best highly technical minecraft video ever I love it

  • @lukascampidell9376
    @lukascampidell9376 2 месяца назад +2

    amazing video, the datapack looks really nice. I really liked your explanation of the math involved!

  • @roeyhalfon8766
    @roeyhalfon8766 Месяц назад

    been here sense episode one and I just wanna say that even though it looks like you keep abandoning the project every time I see a new video from you it makes my day. I love the videos you make and the way you explain the complicated problems with humor and still get the point across. it really is amazing every time I see that you kept working on this amazing project even after so long.

  • @datnastysalad5616
    @datnastysalad5616 2 месяца назад +4

    Another update (that i didnt see mentioned) was manually setting the players' gravity scale. This would be helpful for the climbing mechanic, so that levitation effects dont get interfered with. This could also help bullet time! Either way, it looks so good right now and i doubt this would be necessary :)

  • @FreakFlame
    @FreakFlame Месяц назад +2

    my eyes genuinely popped out of my eyesockets like a looney toons character during the intro

  • @DotboT3812
    @DotboT3812 2 месяца назад +1

    the math, presentation, and dedication is unmatched, i cant wait to see anything you come up with

  • @LeonSBU
    @LeonSBU Месяц назад +2

    incredible video, the intro gets me every time

    • @SkyWillDie
      @SkyWillDie Месяц назад

      :O LEON IM A HUGE FAN

  • @TheMattaBase
    @TheMattaBase Месяц назад

    Fascinating series on the Datapack! It was intriguing to watch in reverse, seeing the evolution of your improvements. The math-heavy sections were particularly engaging, and I loved your use of 3Blue1Brown's actual animation software. You mentioned possibly making a video about the Python code behind your particle effects and other elements someday - I'm really looking forward to that if it's still in the plans!

  • @charliechimento852
    @charliechimento852 2 месяца назад +1

    This is such a great video! Keep up the good work, man

  • @Humy.
    @Humy. Месяц назад

    Wow amazing video
    the fact that you did all of this just with a Datapack is insane
    Keep it up!

  • @rubixube4239
    @rubixube4239 2 месяца назад

    I'm learning programming at school and getting better between every video post since the beginning, so now I realise even mire how crazy this all is, amazing job man

  • @peytonluiz4
    @peytonluiz4 2 месяца назад +1

    When the world needed him most, he returned with a CRAZY ASS INTRO

  • @Ganpan14O
    @Ganpan14O 2 месяца назад +2

    The entire time before the display entity part I was like "Wouldn't display entities work?", little did I know they would

  • @masterspongebat2387
    @masterspongebat2387 2 месяца назад +2

    I’m not usually one to be sincere however I must say that you and your videos genuinely inspire me to try and lead a life this is mainly driven by creativity

  • @Wailfulape
    @Wailfulape 2 месяца назад +1

    I love how accurate the drawings are to you in real life.

  • @asherroland
    @asherroland 2 месяца назад +1

    Can't wait to see your updates! Can't wait to have a semi more stable datapack for BOTW in Minecraft! Great work so far!

  • @thesalinator3557
    @thesalinator3557 2 месяца назад +1

    Man, looking at all the finagling required to implement controls for the Master Cycle and climbing really makes it clear how absurdly useful the new player input predicates are gonna be.

  • @_marshP
    @_marshP 2 месяца назад +2

    Mojang has been giving datapack & map makers some huge W features within the last few updates and snapshots

  • @theretrogamer1
    @theretrogamer1 Месяц назад +1

    28:30 I love how you are just spam killing gricken just cause you can 😂

  • @gamerdragon4721
    @gamerdragon4721 Месяц назад

    4:08 From my personal experience with racing games, drifting feels more like your back end is slipping out from underneath you in a controlled manner, and depending on how much you’re turning vs how much you’re accelerating determines how tight the turn is (more turn then acceleration = tighter turn, more acceleration then turn = wider turn), so actually drifting can make your turn tighter or wider then usual depending on the situation!! :D
    Not sure how well I was able to explain all that, but I hope this helped at least a little bit if nothing else! :P

  • @_marshP
    @_marshP 2 месяца назад

    The fact you get all of the aesthetic-graphical stuff to work with only a datapack is literally magic to me

  • @dylan_jar
    @dylan_jar 2 месяца назад

    LETS FUCKING GO! HOWZIEKY UPLOAD! IVE BEEN WAITING FOR MOD CONTENT! and that beautiful, beautiful, editing style

  • @NoNameHydro
    @NoNameHydro 2 месяца назад +1

    Bro I love how critically funny this video somehow feels even though it is a math lesson

  • @fahlur
    @fahlur Месяц назад

    THIS, This right here @ 13:20 is WHY I love making plugins over datapacks. WE have ALL of that, co sine, sine, math pow, everything I will never be able to deal with data packs because of this XD
    Also later on sliced lime came in clutch xD

  • @JonathanNeal-z9i
    @JonathanNeal-z9i 7 дней назад

    This is great howzieky! Since the botw map is done, I’m so excited to play your resource pack!

  • @nextraven
    @nextraven Месяц назад

    The animation with the arrows going out of the ball on the floor was insane 🔥🔥🔥

  • @thehumanstunlock7588
    @thehumanstunlock7588 10 дней назад

    god, i need something that gives that BOTW map a chance to just naturally generate as you explore. like, imagine you're minding your own business, boating along, and mount lanayru just pops out of the FOW and you realize you've just come around the east side of hyrule, and all of that is waiting to be explored.

  • @Craiy
    @Craiy 2 месяца назад +4

    26:30 this looks so cool haha
    Also stealing my skin is noted 😈

    • @Craiy
      @Craiy 2 месяца назад

      Also see you in one year 🙋‍♂️
      (I shouldnt make these jokes. My upload schedule isnt any better)

    • @Howzieky
      @Howzieky  2 месяца назад +1

      Theft is very cool also thanks for help/inspiration!

  • @rubenjoseph1700
    @rubenjoseph1700 2 месяца назад

    hella underrated, big fan of botw, and discovered this from Grazzyy, this is looking sick 🔥

  • @1nternetStranger
    @1nternetStranger 2 месяца назад +12

    ITS BEEN SO LONG FINALLY

  • @tookie444
    @tookie444 Месяц назад

    thank you for returning🙏
    you left this while you’ve been gone, king👑

  • @vin7227
    @vin7227 2 месяца назад

    FIRE VIDEO. This whole project is so exciting

  • @rowlet5
    @rowlet5 2 месяца назад

    Great video, loved the explanations. Can't wait to see the announcement + where the data pack will go from here.

  • @HansKrab
    @HansKrab 2 месяца назад

    Was just wondering where you went, but now you're back again!

  • @Skytro_pixl
    @Skytro_pixl 2 месяца назад

    YEAHHHH!! Nice to have you again Howzieky, Missed you

  • @jackatk
    @jackatk 2 месяца назад +4

    This is incredible!
    But anyways as someone who plays a lot of racing games and has drifted irl (intentionally!) you did drifting wrong.
    Kinda of a shallow explanation, but while drifting, your bike is moving in one direction, while your wheels are pointed in a different direction.
    Edit: I just finished the video, and this is insane, I love it!!

  • @Zaqoss
    @Zaqoss 2 месяца назад +1

    Bro we need a howzieky lore video thats crazy

  • @SpeedyGwen
    @SpeedyGwen Месяц назад +1

    about the master cycle, if ur using a horse, u could use the jumping function to jump, its way way more intuitive than other ways of doing it
    nyalso, the bike should lean more or less during turns depending on the speed, because having it be constant even at slower speeds looks weird

  • @hammer_l0rd
    @hammer_l0rd Месяц назад +7

    What happened to “hey guys welcome back to another video”

  • @stephenrichter8940
    @stephenrichter8940 2 месяца назад

    I absolutely love your videos, and I'm finally in math classes that let me appreciate the insane amount of math and optimization brilliance that goes into these. I can't wait for the next part

  • @pienotlie9081
    @pienotlie9081 2 месяца назад +1

    Not watching the premiere at the moment, but so excited for this video!!

  • @G3R0George
    @G3R0George 2 месяца назад +8

    13:18 Polar Coordinates. Made me wanna die in math.

  • @olip1618
    @olip1618 13 дней назад

    such a sick video i can tell how much effort went into making it keep going with your videos you’re gonna blow up to crazy levels

  • @user-tm3it6iy3i
    @user-tm3it6iy3i 2 месяца назад

    Glad to see another vid, just sad I have to wait again for the next one. Keep up the good work 😀

  • @ArkOwl02
    @ArkOwl02 2 месяца назад

    You took your time like you said you would in MCC, great stuff Howzieky

  • @Kirby_Super
    @Kirby_Super 2 месяца назад +1

    I saw this earlier in my recommended and ignored it. Only now I realize THIS IS A NEW HOWZIEKY VID!!!!!!!!

  • @paulwesley3862
    @paulwesley3862 2 месяца назад

    very impressive o:
    looking forward to part "2", but take your time!

  • @ambroz-xd
    @ambroz-xd 12 дней назад

    Bro your videos are so good and hilarious (15:42) i wish i had known about your channel sooner

  • @Gurke9
    @Gurke9 2 месяца назад +1

    Every time Mojang added things like block entities or other technical features I was thinking about all the data packs that could be made like 10x better with them, provided you do 10x the work

  • @geezy_7733
    @geezy_7733 2 месяца назад +1

    no shot he's back ive got grand kids now but im still hyped

  • @ghost_ship_supreme
    @ghost_ship_supreme 2 месяца назад

    Literally the coolest thing ever.
    I’d love to add it to my vanilla++ modpack.
    But really I just want to start making my own mods.

  • @_marshP
    @_marshP 2 месяца назад

    this is genuinely so motivating to watch

  • @N1cohd1
    @N1cohd1 2 месяца назад +2

    5:10 Michael is here so I think we're all in danger now

  • @catrop
    @catrop 2 месяца назад

    When the snapshot came out a few days ago I thought: that would've been usefull for that guy who made the Master Cycle... Mojang has been doing really good datapack improvements lately

  • @darukshock
    @darukshock 2 месяца назад

    Nobody can evaluate the level of inspiration I receive from each of your videos, excellent job man ! Nice muscles btw

  • @BigVirusBoi
    @BigVirusBoi Месяц назад

    This project is so epic. (Now you can improve the bike with the new player input predicates :D (im sure you know already))

  • @Sashim1X
    @Sashim1X 2 месяца назад +3

    this is literaly the best video ive ever seen what

  • @featherofajay4667
    @featherofajay4667 Месяц назад +1

    Didn't understand half of what you did, but it's a great video!

  • @filedotnix
    @filedotnix 2 месяца назад

    thanks, no longer suffering. can't wait to vote this november

  • @TwoClutch
    @TwoClutch Месяц назад

    This video is actually so impressive, amazing humor too😂

  • @jeremylakey680
    @jeremylakey680 2 месяца назад +4

    We got Howzieky before GTA 6

  • @Zara1-chef
    @Zara1-chef Месяц назад +1

    10:39 that Aderall caught me so off guard

  • @AvatarLover2131
    @AvatarLover2131 Месяц назад

    The bomb spinning emitting all those particles reminds me of when aang fought Ozai in the avatar state

  • @hajilee4539
    @hajilee4539 Месяц назад

    Wow, the jump in quality here is insane compared to the last botw video. Incredibly hyped to play this with the finished botw map!

  • @BouncyBonBon
    @BouncyBonBon 2 месяца назад +5

    THE RETURN OF THE KING

  • @TheInGeneralGamer
    @TheInGeneralGamer Месяц назад +1

    raise the armor stand to the height of the player, while not having it ride anything. Make sure that it is part of the bike collision, and that will fix the ceiling problem.

  • @ignflaw1essed773
    @ignflaw1essed773 2 месяца назад

    So happy to have you posting again

  • @TB-87
    @TB-87 2 месяца назад +6

    We B̶R̶E̶A̶K̶I̶N̶G̶ FIXING THE DATAPACK WITH THIS ONE 🔥🔥🔥

  • @SozoKa
    @SozoKa 2 месяца назад

    insane work and dedication
    love to see the next episode!

  • @dualbasilisk
    @dualbasilisk Месяц назад +1

    18:58 A Tribe Called Quest would be proud

  • @Bard_Gaming
    @Bard_Gaming 2 месяца назад +2

    0:47 have you seen the predicate changes in the newest snapshot? You can now detect W, A, S, D input, even when mounted

  • @ahumanzr
    @ahumanzr 2 месяца назад

    I have an idea for the logic for when you ride under a low ceiling. I don't have the game with me right now, but I think I remember that if you crash into a low overhang where the bike could fit but Link can't, you get kicked off the bike and it may or may not despawn. Don't know how that will work in Minecraft, but it could be cool.

    • @ahumanzr
      @ahumanzr 2 месяца назад

      Also not sure if you realized but all players have UUIDs, so maybe associate the paragliders to the UUIDs?

  • @elliothyson9154
    @elliothyson9154 Месяц назад

    for the low ceiling, If you can do basic "If Then" functions, you can do anything in minecraft. especially with block displays.

  • @CygnusLaboratorys2056
    @CygnusLaboratorys2056 Месяц назад

    man, that intro made me instantly subscribe after making a double take xD

  • @lunaeclipse4304
    @lunaeclipse4304 2 месяца назад

    woah the grappling hook at the end looks so cool