@@lizardizzle Because 12 Gauge shot shell actual caliber are 18.53 mm. So yeah, it load less even in magazines. (Disk Mag correct name should be Pan Magazine, saw use in WW1 Levis LMG)
The animation for that dual mag auto-pistol has so much character. The way the protag reloads it like “meh just another mag” while the other mag is firing is awesome. Fits super well with the design too since it’s meant to just be constantly fed bullets.
@@isgodreal1337 Staying still is the point of the animation. The gun is called "The Constancy" - constant as in, constantly firing. So, the weapon isn't supposed to move during the reload because it needs to be in the firing position as the design permits it to be fired when reloaded.
I love this roster of weapons. Beautifully designed, if absurd; perfect for a game aping that 60's spy film aesthetic. I'm surprised there's no alternate animations for reloading with partial and empty magazines; with the care and attention given to the jamming and dual-wielding reloads, I honestly expected them.
Oh man jamming is like the most rarest thing in video games the only games Ive played and/ or seen that has jamming is the metro franchise and far cry 2
There are some reload variations if you reload while sprinting or sliding. The nail gun for example has you chucking a bunch of nails vaguely in the right direction for example, visibly missing a couple while you're at it
@@two4goodmeasuregaming584 These "All gun reloads in [Game]" always have one of the worst armchair enthusiast conventions in the comment section, so he migbt be referring to that
I love the Strelak Verso. It looks like what'd happen if I drew a 1911 while suffering from a head injury. And I HAVE drawn a gun for a friend while suffering from a head injury!
At least the Tribunal seems workable IRL... Since the only odd duck I see is that bolt-lever that seems to act as a Slide-Lock mechanism, that may also work as a Safety. Other than that, it's no different from say the Ruger and the Nambu Type-14 pistol in terms of the overall short recoil mechanism. The other Workable guns are, ironically, the LIMP-10, since it's simply a Closed Bolt SMG that fires a 10mm Cartridge, The Rapier, as it's a Break-Action gun that likely fires a Gyrojet Round with a "Kicker-Cartridge" as stage one, and the Vopat Trencher, as it's just a Supped up Trench Gun. The all the other guns, however, makes little mechanical sense. I mean, The Fourpounder's Toggle Locks can work, but from what I see, The Fourpounder's barrel is on the lower bore axis, which is at the level of the magazine, and kinda in the way of the Togglelock's striker.
wish gun nerds would just appreciate weaponry in games without having to think about whether or not it's realistic when it's clearly not going for that direction
First things first: thanks for the upload! I initially thought this game's guns looked pretty bad, but after seeing the rest of the setting they fit pretty damn well. The only bad offenders in terms of designs that make no real sense to me ended up just being the Verso, the Fourpounder and 50-50, but they still sound pretty good and feel relatively fun to use. The Verso just needs to eject its casings in more sensible angles instead of all to the right, if only for some visual interest in the form of a brass shower. The little flame-venting nozzles pointed at the user are...weird, they could go or stay and nothing would be lost. Definitely would make more sense to just leave those effects for compensators but eh. The Fourpounder just needed a larger, thicker mag to communicate it being the game's handcannon - that really is the bare minimum for your big mchuge pistol. What we see here is quite tiny and without further context, like for example the gun firing a bullet that is further electromagnetically accelerated (aka dual propulsion or chemrail for those Elysium fans out there), just makes the gun look like a smol, common pistol. That's what I thought when I saw its render somewhere else, that it was a Bergmann-style handgun down to the flush-fitting little mag that can be held between two fingers and a thumb. The toggle lock seems unnecessary but it could work if both it and the barrel both sat higher and were in line with each other. The 50-50 just needed some holes drilled into either mag which are coveted with some kind of protective lining to keep the rounds protected and snug inside the mag, then it could work without a hitch really. Turret revolvers are an underappreciated concept in games that I wish would crop up more often. Kinda going off-topic but the Sepulchra Breteira is fine. It just needs a larger, sturdier looking stock and receiver and boom, pretty good if generic sniper rifle. Thought it would get wackier given the rest of the designs. Yes, I am a gun nut who draws guns since like 2011 (yikes). I can get on people's nerves if a design sucks, but usually the worst offender is said design not fitting the setting it's in - BO CW is a shining example on what not to do in case you're curious. These fit pretty damn good, but these comparatively tiny changes I mentioned would improve them all the same. You don't need to reinvent the wheel, but that doesn't mean you have to do the same thing over and over either by sticking to realism. Overall: pretty good selection. Loved the Spiker, Constancy, Heritage and Vopat. The Tribunal is a bit wacky too but eh, there are guns that need more work than it. Thanks for reading. Stay safe.
Well, with the game being set in the dishonored universe and voidrite being widely used in blackreef. I can't tell what's made with conventional firearm gunsmithing techniques or what's been imbued with the void.
Reading the comments here. My thoughts: 1) Fantasy and realism can co-exist. It's not black or white. 2) I don't care for flashy reloads, but the quality of animation does matter. 3) Stylized graphics are a thing. Some people like them. Not every game has to be photorealistic.
Same I really love seeing that mechanic bring brought back Imo, it breaks the monotony of soulless generic gunplay It makes you alot more careful with your own weapons
The coolest weapons are by far the dual wieldin strelaks or the mp with dual wielding. also the constancy is very cool, the fact that you could shut through the whole time
Could you do a video like that of the COD Zombies wonder weapons? Every other vid about them is just some dip just talking about them without showing gameplay or speaking over the weapon sounds
Weapon jams in this game are actually a great design choice - throughout the world, you get tips about where to obtain better weaponry, so low quality weapons incentivize exploration which is the primary focus of all immersive sims.
TRIBUNAL = Walther P38 + Luger P08 THE FOURPONDER = Mauser C96/Bergman + Luger P08 LIMP-10 = Vz 61 Skorpion CONSTANCY AUTOMATIC = Metro 2033/Last Light Bastard Gun SMG Upgrade HERITAGE GUN = Mars Leg Lever Action STRELAK 50-50 = Lewis Gun with double pan magazine MG-1 PEPPER MILL = It's like a Maxim but not Maxim but remind me of Maxim PS: I'll take the TRIBUNAL and THE FOURPONDER
I liked all the reloads save for the Sepulchra. It's reload just didn't look or sound chunky enough to me. Other than that, we need more detailed Akimbo reloads in games imo, these were done really well :D
Right now it hasn't been fully released, so we don't know if there are more weapons than the ones seen in recent footage. Plus, if ubisoft stays with the live service model of far cry 5 it's safe to say we will have even more guns after launch
Game with weapons jam. Most people: Neutral or like the realism. Some people: Like it but mod it so it never jam. Game used to have weapon jam. Most people: Don't really care. Some people: Modded in weapon jamming.
Imma be honest, I don't like how the guns look, but the way they sound and move entirely makes up for that. And that's ignoring the fun factor, which Deathloop has in bulk.
Normal weapons in the game have different qualities, I'm assuming he's showing the worst then the best quality ones. lower quality ones jam more often.
The akimbo reloads are too disjointed. It's like the other gun just vanishes while it reloads. There isn't really a realistic way to show an akimbo reload, I get that (especially akimbo revolvers), but at least most games just pull the weapons offscreen to reload so you don't have to necessarily wonder how the hands are doing it.
No, I think it functions like a gauss cannon (magnets propelling it and such), since it's not loading buckshot like the other shotguns When it's in shotgun mode, the reason it pops open is so that the built in mechanical system can rip the pellet to pieces, creating essentially metal fragment buckshot- thus, the glass-breaking sound
Personally I hate weapons jams I’m glad they weren’t a huge thing in this game. I just played Metro Exodus and it happened so often and the enemies would absorb better. I think it’s cool to add realism but after a while I just want it to go away.
5:34 "hello so welcome to guns R us what can I get you?"
"Yeah, I'll take the double Lewis gun"
With somehow only 12 rounds per disk mag.
@@lizardizzle Because 12 Gauge shot shell actual caliber are 18.53 mm.
So yeah, it load less even in magazines.
(Disk Mag correct name should be Pan Magazine, saw use in WW1 Levis LMG)
@@leekaijit36 Ohh, didn't know it was a shotgun in the game. Gotcha!
More gun
That's always the answer
constancy auto and strelak 50-50 are my absolute fav
The animation for that dual mag auto-pistol has so much character. The way the protag reloads it like “meh just another mag” while the other mag is firing is awesome. Fits super well with the design too since it’s meant to just be constantly fed bullets.
Yup, that's one of most hilarious animations I have ever seen 😂. (But nothing can beat the amazing animations of Soldner: Secret Wars)
It's an ugly animation, the character holds the gun perfectly still as it reloads
@@isgodreal1337 Staying still is the point of the animation. The gun is called "The Constancy" - constant as in, constantly firing. So, the weapon isn't supposed to move during the reload because it needs to be in the firing position as the design permits it to be fired when reloaded.
@@isgodreal1337 atleast the animation has character
This game is bland and lacks character overall
The 2 pistols combining front to back is one of the most absurd weapons I've ever seen in a game for a long time xD
Infinite Warfare called, they want their splitting SMG back
It seemed weird to me too, until i looked closely and it seems the weapon has two barrels.
@@solomonkane9499 And then you realize they both have _backblast_ so they could be Gyrojet machine pistols
@@kingsnakke6888 Black ops called, They want their Wave Gun back.
@@kingsnakke6888 and sazh from ff13 with his dual pistols that combine into a sniper
These are some of the most creative weapons in a video game I've seen for a while.
The animations are also quite well done, although a bit janky
yes exactly i love these they all have this chunkiness
@Logan Reaves Is this your alt account??
@Logan Reaves Just asking
@Logan Reaves Alright 👍🏻
0:02 TRIBUNAL
0:50 THE FOURPONDER
1:39 PT-6 SPIKER
2:25 STRELAK VERSO
3:04 LIMP-10
3:55 CONSTANCY AUTOMATIC
4:25 VOPAT TRENCHER
4:59 HERITAGE GUN
5:27 STRELAK 50-50
5:57 MG-1 PEPPER MILL
6:34 RAPIER
7:07 SEPULCHRA BRETEIRA
7:33 GRENADE
7:52 MACHETTE
You missed the Grenade and the Machette
@@carlofrancisco1501 Fixed, Thanks!
@@Weapons_From_Games your welcome 😊
@@Weapons_From_Games don't the description as well...
@@Weapons_From_Games How do I activate those animations?
I love this roster of weapons. Beautifully designed, if absurd; perfect for a game aping that 60's spy film aesthetic. I'm surprised there's no alternate animations for reloading with partial and empty magazines; with the care and attention given to the jamming and dual-wielding reloads, I honestly expected them.
The Trencher and the Heritage gun got the one in the chamber mechanic down it seems. Gotta give credit where credit is due!
I think this type of design is also fits really well on Far Cry, Deus Ex and Metro series.
most of these weapons wouldnt even work, so i dont see how beautifully designed is appropriate. unless you mean based on looks exclusively?
@@m0dp1g21 yeah looks are all that matter here, because who gives a crap when a completely, deliberately fictional gun won't work in real life?
@@LittleBlacksheep1995 petty arseholes like me care for some reason
Oh man jamming is like the most rarest thing in video games the only games Ive played and/ or seen that has jamming is the metro franchise and far cry 2
Fallout New Vegas has it too.
And I _think_ S.T.A.L.K.E.R has it.
I could be wrong though.
@@utisti4976 oh yes your right they do
@@utisti4976 tarkov also
And Fallout 3
Metro exodus i believe
3:55 I don't know why but I find the mag yeeting out of that gun funny
Mag*
*aight im outta here*
whoops, dropped one
Mag casually comes out, casually put new mag in.
It's always cool to see weapon jams in games
IKR! It feels so fricking realistic!
U should play Far Cry 2 if u like weapon jam
I agree!
@@MrKt25 Yeah but other than that, not much game utilise this mechanic. Would love if Ubisoft keeps the mechanic in all the Far Cry game.
@@danialabdullah29 So far, only Far Cry 2 do that weapon jam thing.
There are some reload variations if you reload while sprinting or sliding. The nail gun for example has you chucking a bunch of nails vaguely in the right direction for example, visibly missing a couple while you're at it
Oh, i wonder if it wastes more ammo too
I always trust the comment section here to have truly the worst possible takes on any given subject
Ok I'll bite, what specifically are you referring to?
@@two4goodmeasuregaming584 These "All gun reloads in [Game]" always have one of the worst armchair enthusiast conventions in the comment section, so he migbt be referring to that
I love the Strelak Verso. It looks like what'd happen if I drew a 1911 while suffering from a head injury. And I HAVE drawn a gun for a friend while suffering from a head injury!
I wonder how that back-blast from the Verso feels.
Yeah especially if you're aiming down the sights with all four barrels farting on your face.
Can’t wait for Jonathan from the Royal Armouries Museum to react to the guns from Deathloop.
Edit: Grammar
I already know he's gonna have a good time talking about the 50-50 because that's clearly 2 Lewis Gun magazine pans.
@@Rainbow_Snake He will also love to talk about the dual mag machine pistol
The heritage gun is the most badass and most aesthetically pleasing. Change my mind.
And the best part is that it's a Dishonored reference
Imagine aiming down sight with the strelak and burning your face up
There 2 strelak weapon in game but i know which what you mean
The Spiker: when you get the term "Nailgun" too literal.
Halo 3 says hi
@@Jayalen hello.
Shame on me, that's how I thought Nailguns were supposed to work all along.
@@sn1pertoaster We all thought that nailguns shoot nails once in our childhood
It actually is meant to be Nailgun in the story though, hilariously enough
Seems like a fair bit of "we thought this would be cool but didn't think it out the whole way" as far as weapon design goes.
like black ops 4
Yeah. Didn’t expect much but Jesus lol.
At least the Tribunal seems workable IRL... Since the only odd duck I see is that bolt-lever that seems to act as a Slide-Lock mechanism, that may also work as a Safety.
Other than that, it's no different from say the Ruger and the Nambu Type-14 pistol in terms of the overall short recoil mechanism.
The other Workable guns are, ironically, the LIMP-10, since it's simply a Closed Bolt SMG that fires a 10mm Cartridge, The Rapier, as it's a Break-Action gun that likely fires a Gyrojet Round with a "Kicker-Cartridge" as stage one, and the Vopat Trencher, as it's just a Supped up Trench Gun.
The all the other guns, however, makes little mechanical sense. I mean, The Fourpounder's Toggle Locks can work, but from what I see, The Fourpounder's barrel is on the lower bore axis, which is at the level of the magazine, and kinda in the way of the Togglelock's striker.
they're not meant to work in real life because they're not based off of real life guns lol
wish gun nerds would just appreciate weaponry in games without having to think about whether or not it's realistic when it's clearly not going for that direction
That Constancy Auto's reload animation looks so lazy and funny but at the same time looks creative.
The LIMP-10 looks and sounds like someone threw a Skorpion SMG and a bolter into a mixer and it's glorious.
Mini bolter,which I think is a thing that normal humans use
The reload of the PT-6 Spiker is soooo satisfying to watch
I bet you that whoever called the weird fallout4 assault rifle mixed with a Skorpion the "limp-10" HATED the Klobb in goldeneye back on the N64
First things first: thanks for the upload!
I initially thought this game's guns looked pretty bad, but after seeing the rest of the setting they fit pretty damn well. The only bad offenders in terms of designs that make no real sense to me ended up just being the Verso, the Fourpounder and 50-50, but they still sound pretty good and feel relatively fun to use.
The Verso just needs to eject its casings in more sensible angles instead of all to the right, if only for some visual interest in the form of a brass shower. The little flame-venting nozzles pointed at the user are...weird, they could go or stay and nothing would be lost. Definitely would make more sense to just leave those effects for compensators but eh.
The Fourpounder just needed a larger, thicker mag to communicate it being the game's handcannon - that really is the bare minimum for your big mchuge pistol. What we see here is quite tiny and without further context, like for example the gun firing a bullet that is further electromagnetically accelerated (aka dual propulsion or chemrail for those Elysium fans out there), just makes the gun look like a smol, common pistol. That's what I thought when I saw its render somewhere else, that it was a Bergmann-style handgun down to the flush-fitting little mag that can be held between two fingers and a thumb. The toggle lock seems unnecessary but it could work if both it and the barrel both sat higher and were in line with each other.
The 50-50 just needed some holes drilled into either mag which are coveted with some kind of protective lining to keep the rounds protected and snug inside the mag, then it could work without a hitch really. Turret revolvers are an underappreciated concept in games that I wish would crop up more often.
Kinda going off-topic but the Sepulchra Breteira is fine. It just needs a larger, sturdier looking stock and receiver and boom, pretty good if generic sniper rifle. Thought it would get wackier given the rest of the designs.
Yes, I am a gun nut who draws guns since like 2011 (yikes). I can get on people's nerves if a design sucks, but usually the worst offender is said design not fitting the setting it's in - BO CW is a shining example on what not to do in case you're curious. These fit pretty damn good, but these comparatively tiny changes I mentioned would improve them all the same. You don't need to reinvent the wheel, but that doesn't mean you have to do the same thing over and over either by sticking to realism.
Overall: pretty good selection. Loved the Spiker, Constancy, Heritage and Vopat. The Tribunal is a bit wacky too but eh, there are guns that need more work than it.
Thanks for reading. Stay safe.
Finally, a sane gun nut that doesn't throw a fit every time a gun in a game is unrealistic.
dumb comment, game is fictional.
Well, with the game being set in the dishonored universe and voidrite being widely used in blackreef. I can't tell what's made with conventional firearm gunsmithing techniques or what's been imbued with the void.
The SFX of this game is superb!
Reading the comments here. My thoughts:
1) Fantasy and realism can co-exist. It's not black or white.
2) I don't care for flashy reloads, but the quality of animation does matter.
3) Stylized graphics are a thing. Some people like them. Not every game has to be photorealistic.
Borderlands 3 is the benchmark for me. perfect blend between fantasy and realism and animation quality
I would love for Arkane to remaster or make a standalone Fallout game with this engine
Man, these guns look cool! Nice to see some more stylish designs.
I agree! :)
There is actually a unique reload animation for the PT6 Spiker if you reload while sprinting.
I think the spiker is one of the smoothest reloads I've seen in a videogame
0:57 this thing looks like a luger in .50AE
That was probably the thought process that went into creating the weapon
Ok, I wasn't expecting a double mag Lewis shotgun, that's pretty cool
The weapon jamming makes me happy to see. Reminds me of Far Cry 2
Same
I really love seeing that mechanic bring brought back
Imo, it breaks the monotony of soulless generic gunplay
It makes you alot more careful with your own weapons
The coolest weapons are by far the dual wieldin strelaks or the mp with dual wielding. also the constancy is very cool, the fact that you could shut through the whole time
Could you do a video like that of the COD Zombies wonder weapons?
Every other vid about them is just some dip just talking about them without showing gameplay or speaking over the weapon sounds
Hi!
I really won't have time to play COD Zombies in the near future. I'm not saying yes or no but please don't expect this video in the near future.
@@Weapons_From_Games Yeah alright, just as a tip you can always use custom maps or mods so you dont have to rely on chance to get the wonder weapons
Weapon jams in this game are actually a great design choice - throughout the world, you get tips about where to obtain better weaponry, so low quality weapons incentivize exploration which is the primary focus of all immersive sims.
The Max Payne pic is dope, farcry 2 tried something like this
3:55 who is responsible for this animation?
Curious. He simply pours in a handfull of nails into this PT-6 Spiker weapon and they fall into place like bullets in magazine. Wonder how it happens.
The main character times travel too, i wonder how it happens
This game is more fun and more polished than what ever the hell “redfall” was
I like how the upgraded versions of the weapons make them look less worn.
Those weapons look sick, i like unique weapon designs. The dual mag Lewis gun was pretty cool.
TRIBUNAL = Walther P38 + Luger P08
THE FOURPONDER = Mauser C96/Bergman + Luger P08
LIMP-10 = Vz 61 Skorpion
CONSTANCY AUTOMATIC = Metro 2033/Last Light Bastard Gun SMG Upgrade
HERITAGE GUN = Mars Leg Lever Action
STRELAK 50-50 = Lewis Gun with double pan magazine
MG-1 PEPPER MILL = It's like a Maxim but not Maxim but remind me of Maxim
PS: I'll take the TRIBUNAL
and THE FOURPONDER
It's mare leg sir
2:44 why its sound becomes similiar to CSGO B&T MP9?
Stock sound
The consitancy automatic reload is hilarious
1:49 > put more than 10 nails
> +2 in mag
L stands for logic
Who cares
Really interesting , havent played the game yet but I will share this vid to a weapon fan I know
Let me put the fourpounder in an understandable way, American Luger
Funny how the faster reload trinket just goes "No we're not showing you the animation, here's your gun back".
Cant wait to see the reaction video from the weapon expert
Amazing and fun animations! Thx so much!
these chunky pistols are amazing theyre interesting in itself
I liked all the reloads save for the Sepulchra. It's reload just didn't look or sound chunky enough to me. Other than that, we need more detailed Akimbo reloads in games imo, these were done really well :D
These guns make absolutely zero sense and I'm here for it
Can't wait to see Johnathan Ferguson lose his mind seeing these guns
(For those who don't know: Firearms Expert Reacts)
3:55 I don't know why this inorganic movement always makes me laugh
The strelak verso reminds me of the zap guns from. COD black ops Love the animtion where you dismantle it to reload.
3:55 laugh reload
That's a seriously strange way to open a breakopen shotgun.
not gonna lie, those animations are very nice
6:12 who developed this gun, Vladof?
The ADS animation for the Fourpounder's especially stylish and punchy-looking.
Love your Content! THX
i like how it doesn't even try to not be dishonored with guns
4:04 - Cold War reload .
i like the heritage it's a Lever-action gauss rifle - shotgun
it's so funny because when you put it in shotgun mode it RIPS THE GAUSS AMMO TO PEICES TO SIMULATE BUCKSHOT
According to the devs, it fires out glass slugs and then breaks them in shotgun mode. That's why you can hear glass shattering when it fires.
Can you make Far Cry 6 all weapons
Not even out yet
Right now it hasn't been fully released, so we don't know if there are more weapons than the ones seen in recent footage. Plus, if ubisoft stays with the live service model of far cry 5 it's safe to say we will have even more guns after launch
Sure! I can't wait!
A lot of these weapons must be very mechanical complex to do all of what they do, especially the dual pistols that combine into a smg.
How do you get this skin in ur weapons like this douple pistols or the Schootgun?
8:07 Ending Song Name?
I needed this thanks
👍👍👍
ah, there's one error with this vid. The grenades have 2 alternate modes, Trip Wire and Mines.
man arkane sure does slanted red health bars
Okay these weapons are awesome. But they went out of their way to make fucking jam animations???? YES PLEASE AND THANK YOU
where do you find the sepulchra breteira?
Game with weapons jam.
Most people: Neutral or like the realism.
Some people: Like it but mod it so it never jam.
Game used to have weapon jam.
Most people: Don't really care.
Some people: Modded in weapon jamming.
Wait there's weapon jamming in this game? Never knew but great video thanks for posting.
All white rarity guns can jam. At blue rarity they dont do that anymore.
and i was wondering if i could make a video about the weapons of ride to hell retribution i have those of mafia 3
Imma be honest, I don't like how the guns look, but the way they sound and move entirely makes up for that. And that's ignoring the fun factor, which Deathloop has in bulk.
You can see another animation for spiker while running
How do you get the Strelak Verso?
Is it just me or the grenade makes the commander keen pick up sound before detonating?
What are those different colored, unfiring guns before most of the weapons?
Normal weapons in the game have different qualities, I'm assuming he's showing the worst then the best quality ones.
lower quality ones jam more often.
me : *sees deathloop*
my brain : *iTs disHonOrEd 3!11!1!*
the style is cool, but from a technical aspect those animations looks so outdated
The akimbo reloads are too disjointed. It's like the other gun just vanishes while it reloads.
There isn't really a realistic way to show an akimbo reload, I get that (especially akimbo revolvers), but at least most games just pull the weapons offscreen to reload so you don't have to necessarily wonder how the hands are doing it.
looks like they did the jamming animation like far cry 2
idk about the other guns but the Spiker has a unique running reload animation not showcased in this video.
The Fourpounder shoots seven rounds
*seems legit*
?
Man the four pounder sounds like a beast
Wait
Is heretige gun using whale oil powered bullets? The ones from disgonored?
Like, the sound it makes when firing sounds like glass breaking
No, I think it functions like a gauss cannon (magnets propelling it and such), since it's not loading buckshot like the other shotguns
When it's in shotgun mode, the reason it pops open is so that the built in mechanical system can rip the pellet to pieces, creating essentially metal fragment buckshot- thus, the glass-breaking sound
@@flat-seventh
Mhm... So I am probably overthinking it.
But- the explosion inside is blue.
Might be sparks, but it looks like explosion
the jank is strong with this 1
Good shooting sounds
The Heritage Gun and the Rapier 😍😍😍
I admit.. all gun are very unique and interesting.
Personally I hate weapons jams I’m glad they weren’t a huge thing in this game. I just played Metro Exodus and it happened so often and the enemies would absorb better. I think it’s cool to add realism but after a while I just want it to go away.
I like the heritage gun reload like a terminator 2 judgement day
I smell a Jonathan Ferguson review....
Err is the Constancy Automatic reloading animation broken or something? Why is his right hand not moving at all while he's loading both mags in? Lol
That's part of the gimmick. You can reload it while it fires. A more elaborate and lengthy reload animation would ruin the point of the gun
@@comradecorvus8748 Oh, I see. That's pretty cool ngl.
@@NoExplosionsMcgee Np fam, it's a great game that I love talking about. The guns/gunplay are just top notch
Also based Ina pfp
@@comradecorvus8748 ;)
Outro Song?
Nice to see the 2011 getting recognition
Now if this game came out in 2015 or something these animations would suffice and would be okay for the time, but no this was a 2021 drop