Rest in peace NoobEternally.🕊️ You were the best yapper in the community. It was unfortunate that you were in that car accident. You were taken too early.
12:40 he probably meant a 30% damage boost cause he said "instead of the normal 110%", but the normal boost is 10%. he probably didn't mean to put the extra 100% as a boost but his normal damage. example: 110% damage under 50% hp in base, 130$ damage in ultimate.
I always thought nanami would be one of the tanky characters, since how he fights, how he's built, how tanky he is..just his overall technique and personality when fighting kinda screams tank to me..
He’s definitely more of a glass canon. He puts pressure on his opponent, like his combo with Yuji on Mahito, however, once he’s hit, he takes ALOT of damage, like with Dagon and Jogo.
@BarneyisJehova saying a character isnt tanky cause they didn't easily take an attack against a domain and the greatest glass cannon in the show is crazy
Mechamaru sugestion because YES Heavenly restricted (mechamaru): R - Puppet manipulation: Summons 1 mechamaru robot at cost of awakening bar (3 roboy max) Health 85
1 - Puppet beatdown: Dash forward then does a small combo (No robot) 1 or more robots dashes forwards and trow some punches then sends mechamaru at the opponent that gang on the enemy then trows him away (9% no robot 12% 1. 15% 2 and 20% 3) (Combo starter)
2 - ultra spin Mechamaru summons one of his robots and charges a drill and rushes forward drilling the opponent (combo extender, chargable) No charge 10% Full charge 15%
3 - Sword option: Rushes forward with the small blade (used against mahito when he died) If caughts a opponent he stabs a bit then kicks him away 13% (combo ender) In case uses robots then insted of kucking him away the robots appear behind the opponent then stabs them and then trows them away (14 if one 16 if 2 and 19 if 3)
4 - Ultra shield (counter) Uses a tobot that has spikes on the arm if gets hit durring this the robot will parry it and slam the arm on the face of the opponent making them back away 8%
Ultra canon: Mechamaru goes infront of user and opens his hand reveling a canon and sebding a big blast made out of pure cursed energy dealing big damage Mode abaltros mechamaru uses both hand and his mounth canon and sends a bigger and deadlyer cursed energy beam similar to plasma wave Beatdown: User summon 3 more mechamarus and all 5 rush forward dealing a barage of punches then a small ultra canon blast (start up similar to megumi 3 awakening move) Mode: Absolute: User crouches then start setting something up in one of your mini mechamarus after a few seconds summon mechamaro absolute mode if not interrupted
HOLY SHIT DEEPWOKEN MENTIONED!!1!!!1 Also, yea, Nanami getting smth similar to Flow State would make some sense? That kind of mechanic on an R Special would fit better on one of his moves as a bonus if you use your R Special at the right time.
I have a suggestion to add chimera shadow garden since from what I've noticed theres a very large community who want the move added because as it stands now, megumi is the only character without a domain expansion. I also think that since mahito having a way to gain a second awakening kind of raises the bar to open up some more here goes Activating the Domain the domain activates only on a certain condition, megumi must activate mahoraga then press r to cancel summoning which causes megumi to lower his hands as he stands back up as a white text box appears and says “imagine a stronger version of yourself” and end the awakening receiving 75 percent of his awakening back. once he charges the awakening a second time the animation will be slightly different with megumi's head twitching as the text boxes now instead say “OH I CAN DO THAT!” mahoraga will be replaced with chimera shadow garden. Domain Uses and Effects domain scale and size once the domain is activated music is played a black abyss of shadows will pour from the users feet and coat the battlefield. The area will be increased by up to double the normal range depending on health lost, capping out at 30 percent health left. to visualize how large the area will be, it starts at roughly the size of the four squares in the center of the default map then increases as the amount of hp decreases. (in other words its frickin massive) it will also climb walls as tze has already figured out how to do. special changes while in the domain inside the domain the user will gain the ability to dip down into their shadows for as long as they want so long as the domain remains open pressing r again underneath somebody will uppercut them with a kick starting a combo. it would also have a finisher where megumi does the kick before a shadow clone jumps up from behind the opponent and chokes them out while dragging them into the abyss different move variants are possible while in the shadows as listed further down visual debuff color leaves the victims screen while they remain in the domain movement debuff the domain also inflicts a jump debuff on everyone but the user however dashes and move speed are entirely unaffected as combat shouldn’t be impossible shadow creatures (special changes continuation) every move used by the domain user will spawn from the shadows next to the target and will be uninterruptible due to the lack of handsigns required if the user is in their shadow while they use the move the shikigami will spawn in as a shadow clone of the original dealing reduced damage but becoming harder to dodge due to being summoned at the targets location (rabbit escape will act like usual not popping out of the shadows the increased r variant already does that) shadow swarm will act differently while in the shadows as well instead of summoning clones to rush the target pressing shadow clones while in the shadows will cause a clone to appear from the shadows and dash over to attack the target acting like a player the clone will disappear into shadows after being hit once drowning in the abyss During the domain expansion nobody besides the user can jump like normal. This is because slowly everyone but the user will be perpetually sinking unless they jump every so often. if they sink too far they will dip below the endless shadow and into the real chimera shadow garden domain, teleporting them to another pitch black room like other domain expansions. in the domain the poor victim will see only an endless textured blackness surrounding and raising above them, as well as a white vertebrae shining on the ceiling with nerves stretching out from it where a tiny light in the middle will be indicating their escape path. being inside of this part of the domain will damage the victim as they drown slowly but can not outright kill, usually they will only lose about 30ish of their hp before they escape……. that is IF the domain stays open long enough, if it doesn't, the victim will remain inside the domain until the user opens it again, or else they’ll drown forever if the user dies remaining trapped inside for an eternity or until they rage quit. Miscellaneous using mahoraga would not be possible as when you press mahoraga and r the move will still be used up and mahoraga’s cool down lasts longer than the awakening duration meaning you have to make a choice between domain or mahoraga you only have to cancel mahoraga once per life to gain access to the domain. dying resets the condition. you’ll know if you can use domain if your character twitches their head a bit in the awakening animation indicating insanity. if mahoraga is cancelled in this way you will permanently lose access to it until you die
Ok so this suggestion really detailed and I'm still reading but I have some questions about your suggestion first one I have is about the activation method I like where your going with this but dose it always reset back to 75 ult cause what if your about to to lose ult and it's seconds away from running out if you use mahoraga and r will it still reset it to 75 ult cause I can see that being a tad but overpowered I mean like pre nerf Hakari levels of overpowered when jackpot would return 75% ult back k well I'm continue reading your suggestion cause it's sounds fire I ain't going lie
@maximized_1 it's not the worst idea I can get why people would want his domain in the game but to be fair most of his attacks that he uses on his domain is already in his move set and he'd need a whole rework for this to function on his kit properly still I really like the ideas about his domain cause it turns his boring one shot combo ult into something that actually feels unique and cool
@maximized_1 I'd have it so whenever canceling mahoraga the ult mahoraga takes gets cancel and it reverts back to what ult you had while summoning raga so if you have low ult it'll just bring back the ult that you had left
ik this is off topic but i believe project smash suffers from the combos being too long. most of the moves can be used as combo extenders and you can easily combo someone to get their percentage around 100% (in this game it goes to 300%) without using downslams and upper cuts which lead to a different ball park
The issue with project smash is that they make moves that cant really be nerfed, Sure they can be given less damage, a longer cooldown, or less stun but it still is the same move. Example: Demon has multiple moves that put you in the air or let you float so one of the only ways to kill a demon user is by Spiking them off (before the auto kill wall) still going off demon, His kit is perfect for getting people close to the edge just to auto spike them off with one of his many auto spiking moves. These things cant be easily fixed by nerfing it because its still the same moves and it can only really be fixed by remaking the moves (Idk about now because I stopped playing after demon)
# More vending machine items # 1. Shipping coupon -Allows you to summon up to 10 free service helicopter people for free to bring you sodas. -This will appear in a new tab called "backpack" in the shop menu. Once this item is picked up, it will automatically be placed into this menu and will not be lost until all coupons have been used. -They will also be clothed in blue to tell the difference from their paid counterparts. Obtainment chance-5% 2. Vitamins -This will give the user a 25% health increase, along with providing 20% ult to the ult bar per pill (30% if the player is on max health when consuming the item) and they come with 6 per container. -Accessible in the backpack tab once purchased and picked up. The user will be able to take out one tablet into their hand at a time, with the option to do so only dissapearing when all 6 tablets have been consumed Obtainment chance-5% 3. Grenade -Does the obvious. Cannot be stored in backpack section, but pressing the T key will store it around your waist. It will disappear when leaving. -It is able to be thrown dealing explosion damage, and dying with it in your hand causes your body to explode dealing damage to anyone standing near. If hit with it while holding it in your hand, it will fall onto the ground and explode. Obtainment chance-5% 4. Scrolls (will learn automatically once obtained and used) (1) Simple domain scroll -Allows the user to learn simple domain for 15 uses. Summons a shroud of cursed energy below the user in a circle shape -A simple domain will be activated while pressing V, as long as the user has learned the technique. This technique will consume the ulitmate bar while active, (it works in either base or ult) and the user is able to freely move around and use moves. -Domains will NOT affect the user, but the domain caster can still use moves to harm you while using the technique Obtainment chance-0.33% (2) Hollow wicker basket scroll. -Allows the user to learn hollow wicker basket for 15 uses. Surrounds the user in a hollow wicker basket and negates all domain effects -The user has to hold down V to activate the technique, but cannot attack as attacking will cancel the techniques effect. Ultimate bar will also be drained while using this technique -Domains will NOT affect the user, but the domain caster can still use moves to harm you while using the technique Obtainment chance-0.33% (3)Falling blossom Emotion scroll -Allows the user to learn Falling Blossom Emotion for 15 uses. It shrouds the user in cursed energy -All effects/damage of domains are reduced (but not entirely) and pressing V will activate it. The player can use attacks while the technique is active. -It consumes ultimate from ult bar Obtainment chance-0.33% None of these work on hakari domain cause there is nothing to be protected from.
I have a few ideas to make this more balanced Make ratio take 5% of ult, if your move successful hits with ratio active you get 2% back 1st move:instead of disabling block you make a random move go on cooldown for half of its current cooldown, non variant gets end lag for a blocked attack 2nd move:change the name to “crippling bash” the same move occurs but instead you cripple the opponents leg for 8 seconds making them move at 80% speed, no combo extend ability tho 3rd move:I think it it’s alright except for the knockback, I don’t think it should combo extend either so it should do extra damage 4th move:No combo extender, it should be a block breaker and do heavy damage due to not being able to move,blocking will reduce damage but it will still go through Did I cook?
For the R special, it should be only be used for just few of the moves, not all and it should increase the cool down of the move from its original cool down, or maybe if u use the r special on a move, u can’t use it for the same move again. Would be a nice setback for the R variant
Day 1 of requesting a video on my not bs yoruzo suggestion: Passive: Construction: Allows the player to "Recognize" Throwables and other non awakening moves and throw them or use the move the next time they use their passive 1: Steel Fist: The Player creates a steel gauntlet on their hand and punches forward. 2: Drifting kick: The player Creates a bit of liquid metal on the floor and slides across it and does a small kick when the player gets off. 3: Metal piercer: Creates a lancer of liquid metal and Unleashes a slash barrage.if used with the r special it Will Instead Have the player Create a hammer and slam the ground. 4: Razor Comprehension: relies on the passive,creates a large liquid metal sword and unleashes the damage of the recognized move but not the actual move.dosent work with throwables. Finishers: Drifting kick: The player unleashs a punch barrage and Slams the target into the ground.Steel piercer: The player Slices the target full force with the lance and sends the target flying. [Awakening: Fates Spin] Upon awakening the player will yell "Alright.." "Lets spin the wheel!" And insect armor will appear on the player similarly to mahitos gauntlets in his super awakening. 1: Faitful Descent: the player will create the insect wings on their back,propel into the air and slam the ground. 2: Venom barrage: The player rushes forward and unleashes a barrage of poisonous slashes. 3: True sphere: the player raises their hand and creates the true sphere which with orbit around the player for a few seconds before exploding doing lots of damage.*a choso mains worst nightmare.* 4: Threefold affliction: when in the domain,The more damage the caster deals during the domain,the more accurate their attacks become and they get faster. Awakening finishers: Faithful descent: Grabs the target and glides across the map before dropping the target. Venom barrage: The player creates multiple Stingers and slashes the target all at once.
suggestion: {note} this is my first suggestion and this is my first time doing this ANYWAYS here you go :3 Sorcerer killer moveset Health: 95 Special: Changes base moves because of different items sorcerer killer has Even if item has awakening it does not mean all moves have awakening 1: fist 1st move: Wind up A charge up attack that slowly takes up your awakening bar as you up the attack finished off with a fast blow Finisher: Slam on ground 2nd move: Quick counter The counter last for 1 second If missed gives 0.5 seconds of stun If hit can give opponent 1.5 seconds of stun Doing with r triggers a secret move which uses playful cloud to slam them against the floor 2: playful cloud 1st move: playful swing Swings opponent 2 studs away in length (the size of a destroyed brick) Doing with r does not switch with next move, it triggers a secret ability During the fling and their mid-air they got shot with shrapnel Can hit ragdolled players 2nd move: cloud’s grip Bring opponent closer 3: split soul katana 1st move: Quick slice A counter ability If missed gives 1 second of stun If hit (incomplete) (its like 0200 am est lol)
you need to finish this and add special m1 passives to each weapon. for example the split soul katana does 1.5x damage, you heal 30% slower, if ur hit with it, for 10 seconds after being hit by it however on the last m1 you are frozen for longer as u get a bit tired cos on the second m1 the split soul katana gets stuck and on the third m1 u rip it out. and for the playful cloud cursed tool your m1s have twice as much range and do more damage the closer you are but they are slower and slow enough to escape after the second m1. maybe for the inverted spear of heaven it blocks every base move that uses cursed energy and not a physical object however an opponent can land a different variant of perfect block that disarms you. and for the chain of 1000 miles you keep it in the worm and have it do 2 m1s with 10x the range and it only does the damage of 1.5 normal m1s. and maybe tojis base m1s has a pistol which does 8m1s, 0.5x the damage of a regular m1 and 2x the range. maybe if you hold r you can use 1/5th of ur ult to go 3x faster and jump 3x higher for 10 seconds.
to balance it prolly add around a cooldown equal to half the cooldown of the move ratio technique was used on, also probably make the skill check a little hard than black flashes
Personally, from what we’ve seen of Nanami in the anime, I’d say he deserves to have more HP like 100 or a bit more idk (Mahito admitting he could tank a few idle transfigs, surviving Jogo’s attacks, tanking slashes from people like haruta, being able to fight with half his body burned missing an eye, etc)
i can think of two tweaks to this suggestion to balance it really well. Now you could have his special take bar but I have a better idea. To start with a cooldown on his special not to long but long enough that he cant just spam the special moves one after another. Second, add an end lag to the special variants if you miss the ratio and have them all be decently interruptible (like Hakari). this might not be enough but you could just make the special take bar as well, this suggestion is very different and a bit complex so it will take time to balance, but i think the idea its based on would be amazing to play and fight against when done well.
you forgot that flow state was binded to m1 and just gived you unreactble dash that does free dmg.. so people didnt even care when using it, they just spammed hell out of it(before, at least)
I would put overtime passive in a little different way What i would do is when you start a battle a invisible countdown would start It would have like 1 min or 1 min and 30 seconds While the countdown is active nanami deal 80% of his damage and when the countdown reach 0 nanami will shine for a moment as a way to show both the player and the oponent that nanami is on overtime In overtime he will do 110% of his damage and will be slightly faster than other characters like Quicker than a yuji but slower than a mahoraga The countdown would stay active for 15 seconds Even if the player dies If the player dont hit someone for 15 seconds the count down will reset to 1m or 1m 30s He being faster would make harder for people to run away from nanami when they realize "Oh he is in overtime im going to die" When he activated his awakening he would be on overtime till the end of his bar Having 120% more damage but having less hp than other characters Other passives that i would add would be He gaining bar faster than other characters Since he would have less hp than others characters And having a small chance of hitting KOKUSEN in any of his attacks in a maximun of 4 times like it was in the anime
the first move (dulled cleaver second variant) that goes through block should still cut off the arm but instead just decrease the block angle (original = 180 degrees, arm cut off = 90 degrees)
For this i'll make the time to get awakening shorter and the awakening itself 5 seconds shorter then the other ones. with this character it feels like (so it can be tradtional for the show) its getting short bursts of power instead of one big powerup since we never seen him do anything close to the others, plus this can add another playstyle where someone can use ult to get a buffer moveset and a mini heal.
It should be like the weak spot the special and overtime is like a passive or sum, maybe overtime being a passive that gives you like 1% of ult per minute or more idk
day 2 of making the most absurd suggestions in noobeternallys comments untill he reacts to one day 1-kendrick lamar day 2- YUNO MILLLLLLESS R- Peak Spawns a small microphone icon on an enemy which slowly starts fading. If enemy is hit before microphone comepletely fades away, it bursts their eardrums and stuns for 3 seconds. It does 4 damage. Move 1: Beat My Grandma with a Pumpkin Run toward an enemy for 2 seconds. If anybody is hit by the run, grab a pumpkin and hit them in the head. This stuns for 3 seconds and does 8 damage. Move 2: Hong Kong Move is a counter when if hit, sidedash next to them and hit them with a stack of money. This does not stun and does 6 damage Move 3: Indiana Jones Create a small zone for 5 seconds like Max Elephant or a domain, and if someone steps into it, it stuns them. Then create a small shower that runs for 5 seconds, doing 2 damage per second. Does not stun and only activates for the 1st person inside. If two people enter, it will only hit the first person who enters. Move 4: Put The Money in the Bag Grab an enemy and downslam into the floor before punching up. This stuns for 2 seconds and does 9 seconds. Ultimate: Working Music R: Fight your Barber Grab an enemy, before grabbing a small razor and shaving back their hair. Does 10 damage. Ult 1: Road To Riches Grab a player and kick into their head twice. This stuns them for 10 seconds and does 15 damage per for the 2nd kick, and 20 for the first. Ult 2: Kai Cenat Barber Grab a chair, a Lightning McQueen action figure, a blender, and a 2002 Toyota Corolla, and throw them at the enemy. This does 40 damage. Ult 3: 4 Wheeler Grab a 4 Wheeler and throw it at the enemy. If pressed again during the throw, undo the throw like Yuji's R. You can do this infinite times but it stuns you in place and it does 2 less damage every time you click it again. If hit during the throw it gets canceled. It normally does 19 damage. Ult 4: Abraham Lincoln Create a small zone around you the size of a domain. This move does 2 damage to you per second, but if anybody is caught in it, they're slowed and it does 5 damage per second. For every second an enemy is hurt in it, it gives you 5 heal and 10+ ultimate bar. Move lasts 20 seconds unless you're killed or enemy caught in it is killed. PLS VIEW THIS NOOBETERNALLY I SPENT MORE EFFORT ON THIS THAN MY KENDRICK MOVESET
an idea for the ratio R technique is to turn it into a quick minigame, like a rhythm game you have to time it to hit the 7:3 ratio, i think like a bar should appear on your screen from 0 to 10 like divergent fist's black flash variant you must time it, i think a line should move from left to right to right (quickly, so you have to focus on timing and not visual cues) and then it'll activate the ratio technique 0 1 2 3 4 5 6 7 8 9 10 |-|-|-|-|-|-|-|-|-|-| you hit here↑
I have a suggestion for gojo and sukuna where it has all 3 variations into one Gojo: teen, default, and shinjinku Sukuna: shibuya, meguna and heian era I'll do gojo first r: infinity (for 4 seconds allows you to block blockable moves while doing unsafe actions like dashing, but automatically stops if you do a move with infinity activated, unblockable moves go through it so it's not to powerful) 1: lapse: pull (pull the opponent towards you for a combo extender or beginner); finisher (pull them in and the get hit by your infinity, falling before you use a lapse blue to launch them away beside you) 1+r: get in a blocking pose for the same duration as manji kick, supernova, ect, if hit, you blast the opponent away with your infinity (got this from jogo and hanami v gojo) 2: limitless, unblockable (hold the opponent in the air before having a chance to either blast them away with red or fail you punch them away, both combo enders, i got this reference from when he fought the bag guys in hidden inventory arc) 2+r: fire a lapse blue at where your mouse is aiming, press again to teleport there, cannot be used when getting hit, if an opponent is hit by it, they'll get knocked away and the blue will disappear) 3: pillars of light (fires the enemy with a reversal red, if landed you teleport behind the enemy and fire another one, combo ender) 3+r counter: blast them back with red before teleporting behind them and kicking them away (i got this from jogo v gojo fight in s1) 4: special training (fire a fake red at the enemy before charging in with a punch, can be timed for a black flash,combo ender, fake red stuns if not blocked) 4+r: (unblockable) hug the enemy like he did meguna during his domain then shoot a red right in their face (combo ender) Awakening: Sorcerer of Today Awakening + R: Perform a Hollow Nuke that leaves 1/3 of your awakening and disables 200 Purple from being used 1+r: lapse, fall (counter, if the opponent attacks, you drop down and launch them away with blue, he did this against meguna i think) finisher: (you trip them then fire a point blank mini hollow purple, i took this finisher from cursed arena before it updated) 1: crow and declaration: (unblockable, punch the enemy away with blue and pull them back with into black flash, holding it will make you circle the lapse blue like his fight against toji); finisher (same as regular blue) 2: 200 Purple: (once used your awakening goes out, charge a hollow purple and auto aims, but once fired will not track) 3: red, blitz: (you do the pose that gojo does when blocking, if hit, he'll do the red counter he did on toji) 4: Six Eyes: (one time use, for a few seconds your moves are chargeable and do more damaged when fully charged, pressing this move again before 4 seconds are up makes you open the domain) 4+r: 0.2 Expansion: press r while the pop up happens to expand your domain that stuns the opponent until they get hit by something, cannot be paired with 200 hollow for obvious reasons) passives: if your full awaken and you die, press the awakening key to exchange your awakening bar for half health for a second chance (the animation will be when he revived against toji; pressing r while dashing will let you teleport infront of you opponent but the cooldown is 2x longer than infinity so people don't spam it; with infinity on and doing 4 m1's near a wall will make the opponent slam into the wall and/or building (if on either a wall or building it will fling the enemy behind you far away, so ppl don't get launched through the building and into the void, the finisher is what he did to hanami)
Hear me out the ratio technique is on a plane of 3/7 so i want it to be like black flash but it can be along the line of its early or late and the time to hit it is random but it will only appear early or later, along the time frame to land it. also its a combo ender sending your opponents back. Too use ratio it must be done during the middle of your m1 attack. the Ult version of Nanami will have the ratio do 3/9 of an opponent's health but this time its a move taking up 1, 2 ,3, or 4 and it takes a reasonably long wind up but it cant be blocked only dodged if you fail to land a hit, it will do only a little bit of an opponent's hp it can be used as a combo starter it doesn't hit ragdolled players.
TOJI suggestion because I really want a Toji video Toji-Sorcerer assassin R special sharpen the user sharpens playful cloud increasing m1 damage by 25% M1-attacks with playful cloud 1st move curse swarm the user flash steps to the opposite side he’s facing and a swarm of fly heads swarm the opponent blinding him for 3 seconds (instead of blinding him by making his screen black it would fill his screen with fly heads swarm the screen 2nd move slash slaughter the user slashes the opponent four times but he can’t be seen because he’s flash stepping while slashing 3rd move. librating bullets. the user pulls out a gun and a yellow circle appears on the opponent like toad and you shoot 3 bullets 4th move soul split strike the user pulls out soul split katana and pierces the opponent and then kicks him away like lapse blue Awakening. heavenly restriction The user appears from the cameria shadow garden opening and pulls out playful cloud from it and speech boxes appears saying “those who inherited the curse of the Zein family the one who couldn’t fully leave behind that curse they would all bare witness to the man who is free the man who left it all behind and his overwhelming intensity” 1st ult move playful rushdown the user dashes forward an then swings playful cloud and after that swings playful cloud around the opponent’s neck and pulls himself forward and kicks the opponent 2nd ult move 1000 mile slam down the user swings the chain of 1000 miles and wraps it around the opponent and swings it left and right and then slam’s him down 3rd ult move sharpened stab. the user dashes forward and pierces the opponent with playful cloud (This move doesn’t have charge up if you use your special before using it but if you don’t you will have to have charge up) 4th ult move Throat gauge The user flash steps behind the opponent and gauges his throat one shotting the opponent
Jogo suggestion Name. Overconfident curse or volcano head Type. Rush down 2nd type Long range (idk what it’s called but like megumi) R special. Geyser. Jogo does a small windup then sends himself up with magma up a small buildings worth, but he can be hit out of it with the windup, also if used in a building he flys through the roof Move 1. Fire burn (use twice) jogo brings up his hand before burning the head of the enemy with fire doing a combo extender, if used again Jogo does the same think then goes behind the enemy shooting a purple fire beam doing more damage but knocking them away, on finisher the enemy burns to a crisp on there top half for the 1st one but for the used again there completely burned Move 2. Fire beam (time right) Jogo shoots a fire beam at enemy’s knocking enemy’s away, if timed right he does the same move but purple, on finisher the top Move 3. Mini volcano. Jogo makes a mini volcano on the floor or wall an shoots magma out It, if used on the enemy the enemy gets stuck inside an shot up, if Jogo is uses special/R he goes inside an flys out, but enemy’s can hit out the person but if the Jogo flys away with it it stays there an players can use it to fly away to Move 4. Amber insects. Jogo charges up a attack an 5 amber insects fly at the enemy doing amazing damage an they explode also auto tracking, but if being jumped the amber insects split up doing seprit damage Ult. flaming rage. Jogo rages as magma flys out his ears an says “don’t underestimate me brat! I’ll burn that smug look off your face!” As enemy’s get seen back Ult passive. Jogos last M1 hit does a little bit of extra damage Move 1. Maximum meteor. Jogo stays on the ground for a bit to be canceled before flying up charging up a HUGE meteor for a long time before aiming it an sending it down destroying enemy’s Move 2. Flaming uprise. Jogo does a windup before sending enemy’s up with magma then amber insects destroying groups of enemy’s Move 3. Scorching fire beam. Jogo charges up a huge fire beam burning large amounts of enemy’s Move 4. Coffen of the iron mountain. Jogo does a domain animation an summons a inner vol an domain, inside, Jogos moves have shorter cool-downs an when special is used enemy’s burn an the volcano errups, as a con for this amazing ult an domain Gojo domains can use there domain an overpower the jogo domain
Can you block the amber incect or it’s like red. Also how dose the domain being countered by gojo. But it is actually good but add cool-downs or ideas for cool down
@Fred87045 so basically in Jjk, gojo countered jogos domain by using his own an bc Jogo is op in ult I thought we needed soem cons, an yep, Amber insects are like red
Hey, I want to point out a mistake you make during your fights. When you side-dash and miss your catching M1, you tend to do another am1 again which gives you more punishable endlag than if not. You also do this "too many m1s" mistakes when your opponent blocked two m1s, as seen here 2:16 To be honest, I also make the same mistake like that and that's why I'm very mediocre at this game despite being at 6k kills
Yoo what if you could press r during plasma wave to split it into several dozens of small plasma waves that hit everyone doing a small amount of damage that would be epic
Or hear me out regular version of plasma wave shoots out a smaller faster version that deals 70 percent damage but if you use blood orbs and then use it it'll do the current version but with s by the way both version take ult but the first variant takes less
So I wanted to wait after the update to comment my suggestion for choso first I think that we can all agree his ult is heavily carried by wing king not only is it the ONLY move on his ult moveset That has Iframes while also being the fastest move on his moveset being almost instantaneous on activation it doesn't help that tze buffed it's speed this update pair This with how much damage it dose yes even after the nerf to damage it got in this update cause even without the orbs it doesn't fix how its just free damage this is without talking about the variant which sends orbs that AUTO TRACK YOU doing this still takes 55 to 65% of your opponents health simultaneously making it a threat even From long range so I have idea for a nerf that I think would keep it how it is but make it less brain dead hear me out I think that choso combo that he dose should be completely Blockable except for his grapple move that he dose at the end of his combo and the blood orbs he shoots out with his variant of course he'll still have s and his speed but this would make it so it punishes a choso for just throwing it out to get free damage and to balance this nerf out I'd have his orbs that he shoots out with the wing king variant to have increased damage so even if his combo gets blocked and you dodge the last hit it still rewards you with some damage ight well that's my suggestion for choso if yall have any questions ask in reply and I'll try to answer as many as I can
@James_new this I understand stand this is why I have some idea to buff his other moves like blood rain and plasma wave which I think could use a few buffs so it'll make choso not feel like wing king is his only option
@James_new tbh a nerf is needed for wing king why fighting choso in my experience all they do is wait for wing king cooldown yes choso uses his other moves but I've noticed that most of the time if a choso won't engage if they don't have wing king and we'll I can't blame them it's the only move that actually Guarantees damage while also making you invincible and if anything should get s it should be plasma wave
@James_new to make blood rain good on its own I say increase the speed and make it drain a little less now I love the direction tze went with this update making blood rain consume the blood orbs before consuming ult bar but it could use just bit less drain and a big buff that I'd love to see is if your very close to the choso the orb he creates before creating blood rain should stun you not a long stun but just enough for choso to use one of his moves and hit it like plasma cannon or slicing Exorcism (by the way if this where to get added instead I'd remove the speed and drain suggestion for this one instead)
Ngl my biggest concern with a Nanami character is simply his lacking toolkit in the source material. He is cool, but i doubt you could do anything super interesting in a fighting game with his ct
I don't think bro is using ai first of all he's using his voice and has shown his face he's stated that he's created all his thumbnails and honesty I believe it since his thumbnails are always fire plus his videos are always filled with his personal touch if you watch his videos it's obvious that he's the one making it and not ai
Jjs players want nanami in the game so bad they typed “best suggestion yes please add” before watching the video😭🙏🏻
I want that man, I don't care what it takes.
Yes yes yes! Please add this suggestion is great! I love nanami!!! (I’ve watched less than half a minute of this video)
Ratio
wanting that bum over anyone else is crazy like he is NOT getting added yet 💀
I never said I wanted him in the game.
I want too see NoobEternally make a move set for a character because I think he really understands how jjs characters should work
it really is just his personal opinion on things, but yeah he does end up having pretty good takes on certain characters
finally my goat gets recognition
You did not watched the whole video before commenting that -_-
@@marcelollaaI mean he is literally a goat
💥
👖
@@marcelollaa im just happy at the fact that hes looking at a nanami suggestion? XP
@@bluesclues429you are my specialz
Honestly i dont care too much about the next character im just happy my boy Todo is in the game
Todo’s in the game?!
@Coolestboy1 yeah?
@Coolestboy1 its the switcher moveset
I NEED TO PLAY NOW
@Coolestboy1 but he is early access
Rest in peace NoobEternally.🕊️
You were the best yapper in the community. It was unfortunate that you were in that car accident. You were taken too early.
I simply require a jogo or toji suggestion, jogo’s move set would be so cool to see in game.
he already did a video on jogo though
toji moveset would be a treat to all of the custom moveset community🤑
@@f1p3r40 But we can always have more videos on MORE suggestions.
12:40 he probably meant a 30% damage boost cause he said "instead of the normal 110%", but the normal boost is 10%. he probably didn't mean to put the extra 100% as a boost but his normal damage. example: 110% damage under 50% hp in base, 130$ damage in ultimate.
I mean why have the damage boost when you can just make the moves do a lot of damage
Someone needs to get bro out of the GRAVE 😭🙏, c'mon Noob your fandom is STARVING.
I always thought nanami would be one of the tanky characters, since how he fights, how he's built, how tanky he is..just his overall technique and personality when fighting kinda screams tank to me..
One word, popcorn.
Nope, thats definitely todo, not nanami
@@LiteDoesNot There's both grade 1s, they're equally strong cursed energy wise. Him being 85 hp is...odd lore wise, but gameplay wise it works well.
He’s definitely more of a glass canon. He puts pressure on his opponent, like his combo with Yuji on Mahito, however, once he’s hit, he takes ALOT of damage, like with Dagon and Jogo.
@BarneyisJehova saying a character isnt tanky cause they didn't easily take an attack against a domain and the greatest glass cannon in the show is crazy
The day that NoobEternally gives the credit to the music he used in the video is a day that will never come.
noob wya?
im just dying to see a review on the new jjs updates, or just any game that you would review in general
yeah bro is sleeping bruh 😭🙏
ANOTHER long video tysm bro , keep it up!
Rest in Peace chicago wont forgot you🕊️🕊️
He's DEAD!?
@ yeah a Tragic Event in chicago Rest in Peace he was the Best yapper🕊️
@KlotziKlotz-c6i the fire or was that California, a crime or what
Suggestion was immediately garbage the moment he suggested the TSB knockback.
Mechamaru sugestion because YES
Heavenly restricted (mechamaru):
R - Puppet manipulation:
Summons 1 mechamaru robot at cost of awakening bar (3 roboy max)
Health 85
1 - Puppet beatdown:
Dash forward then does a small combo (No robot)
1 or more robots dashes forwards and trow some punches then sends mechamaru at the opponent that gang on the enemy then trows him away (9% no robot 12% 1. 15% 2 and 20% 3)
(Combo starter)
2 - ultra spin
Mechamaru summons one of his robots and charges a drill and rushes forward drilling the opponent (combo extender, chargable)
No charge 10%
Full charge 15%
3 - Sword option:
Rushes forward with the small blade (used against mahito when he died)
If caughts a opponent he stabs a bit then kicks him away 13% (combo ender)
In case uses robots then insted of kucking him away the robots appear behind the opponent then stabs them and then trows them away (14 if one 16 if 2 and 19 if 3)
4 - Ultra shield (counter)
Uses a tobot that has spikes on the arm if gets hit durring this the robot will parry it and slam the arm on the face of the opponent making them back away
8%
Ultra canon:
Mechamaru goes infront of user and opens his hand reveling a canon and sebding a big blast made out of pure cursed energy dealing big damage
Mode abaltros mechamaru uses both hand and his mounth canon and sends a bigger and deadlyer cursed energy beam similar to plasma wave
Beatdown:
User summon 3 more mechamarus and all 5 rush forward dealing a barage of punches then a small ultra canon blast (start up similar to megumi 3 awakening move)
Mode: Absolute:
User crouches then start setting something up in one of your mini mechamarus after a few seconds summon mechamaro absolute mode if not interrupted
Now comes the one week break, or void week, one week of noobeternally content which was never uploaded
HOLY SHIT DEEPWOKEN MENTIONED!!1!!!1 Also, yea, Nanami getting smth similar to Flow State would make some sense? That kind of mechanic on an R Special would fit better on one of his moves as a bonus if you use your R Special at the right time.
is that bamboo hatted kim?!?!?!?!?!?!?!?!?!?!
Brutal bash. All I have to say is Make it like a strong left, make it feel impactful as hell and will be pretty good
I think a cool character to add is yuki or kengaku for there chaotic abilitys like the black hole or swapping bodies
Day 6 of telling noob to make his own suggestion
I have a suggestion to add chimera shadow garden since from what I've noticed theres a very large community who want the move added because as it stands now, megumi is the only character without a domain expansion. I also think that since mahito having a way to gain a second awakening kind of raises the bar to open up some more here goes
Activating the Domain
the domain activates only on a certain condition, megumi must activate mahoraga then press r to cancel summoning which causes megumi to lower his hands as he stands back up as a white text box appears and says “imagine a stronger version of yourself” and end the awakening receiving 75 percent of his awakening back. once he charges the awakening a second time the animation will be slightly different with megumi's head twitching as the text boxes now instead say “OH I CAN DO THAT!” mahoraga will be replaced with chimera shadow garden.
Domain Uses and Effects
domain scale and size
once the domain is activated music is played a black abyss of shadows will pour from the users feet and coat the battlefield. The area will be increased by up to double the normal range depending on health lost, capping out at 30 percent health left. to visualize how large the area will be, it starts at roughly the size of the four squares in the center of the default map then increases as the amount of hp decreases. (in other words its frickin massive) it will also climb walls as tze has already figured out how to do.
special changes while in the domain
inside the domain the user will gain the ability to dip down into their shadows for as long as they want so long as the domain remains open pressing r again underneath somebody will uppercut them with a kick starting a combo. it would also have a finisher where megumi does the kick before a shadow clone jumps up from behind the opponent and chokes them out while dragging them into the abyss
different move variants are possible while in the shadows as listed further down
visual debuff
color leaves the victims screen while they remain in the domain
movement debuff
the domain also inflicts a jump debuff on everyone but the user however dashes and move speed are entirely unaffected as combat shouldn’t be impossible
shadow creatures (special changes continuation)
every move used by the domain user will spawn from the shadows next to the target and will be uninterruptible due to the lack of handsigns required if the user is in their shadow while they use the move the shikigami will spawn in as a shadow clone of the original dealing reduced damage but becoming harder to dodge due to being summoned at the targets location (rabbit escape will act like usual not popping out of the shadows the increased r variant already does that)
shadow swarm will act differently while in the shadows as well instead of summoning clones to rush the target pressing shadow clones while in the shadows will cause a clone to appear from the shadows and dash over to attack the target acting like a player the clone will disappear into shadows after being hit once
drowning in the abyss
During the domain expansion nobody besides the user can jump like normal. This is because slowly everyone but the user will be perpetually sinking unless they jump every so often. if they sink too far they will dip below the endless shadow and into the real chimera shadow garden domain, teleporting them to another pitch black room like other domain expansions. in the domain the poor victim will see only an endless textured blackness surrounding and raising above them, as well as a white vertebrae shining on the ceiling with nerves stretching out from it where a tiny light in the middle will be indicating their escape path. being inside of this part of the domain will damage the victim as they drown slowly but can not outright kill, usually they will only lose about 30ish of their hp before they escape……. that is IF the domain stays open long enough, if it doesn't, the victim will remain inside the domain until the user opens it again, or else they’ll drown forever if the user dies remaining trapped inside for an eternity or until they rage quit.
Miscellaneous
using mahoraga would not be possible as when you press mahoraga and r the move will still be used up and mahoraga’s cool down lasts longer than the awakening duration meaning you have to make a choice between domain or mahoraga
you only have to cancel mahoraga once per life to gain access to the domain. dying resets the condition. you’ll know if you can use domain if your character twitches their head a bit in the awakening animation indicating insanity. if mahoraga is cancelled in this way you will permanently lose access to it until you die
Ok so this suggestion really detailed and I'm still reading but I have some questions about your suggestion first one I have is about the activation method I like where your going with this but dose it always reset back to 75 ult cause what if your about to to lose ult and it's seconds away from running out if you use mahoraga and r will it still reset it to 75 ult cause I can see that being a tad but overpowered I mean like pre nerf Hakari levels of overpowered when jackpot would return 75% ult back k well I'm continue reading your suggestion cause it's sounds fire I ain't going lie
bad idea, people can just use the variant whenever their awakening is about to end and then gain a second awakening, absolutely (75%) free.
@maximized_1 it's not the worst idea I can get why people would want his domain in the game but to be fair most of his attacks that he uses on his domain is already in his move set and he'd need a whole rework for this to function on his kit properly still I really like the ideas about his domain cause it turns his boring one shot combo ult into something that actually feels unique and cool
@@propellerhead9721 they need to fix the activation mechanic because you can easily abuse the 75% awk gain whenever your ultimate ends
@maximized_1 I'd have it so whenever canceling mahoraga the ult mahoraga takes gets cancel and it reverts back to what ult you had while summoning raga so if you have low ult it'll just bring back the ult that you had left
ik this is off topic but i believe project smash suffers from the combos being too long. most of the moves can be used as combo extenders and you can easily combo someone to get their percentage around 100% (in this game it goes to 300%) without using downslams and upper cuts which lead to a different ball park
Demon getting ppl to 100% with 4 moves and 3 m1 strings:
The issue with project smash is that they make moves that cant really be nerfed, Sure they can be given less damage, a longer cooldown, or less stun but it still is the same move.
Example: Demon has multiple moves that put you in the air or let you float so one of the only ways to kill a demon user is by Spiking them off (before the auto kill wall)
still going off demon, His kit is perfect for getting people close to the edge just to auto spike them off with one of his many auto spiking moves. These things cant be easily fixed by nerfing it because its still the same moves and it can only really be fixed by remaking the moves
(Idk about now because I stopped playing after demon)
WOW GREAT SUGGESTION TZE SHOULD ADD NANAMI
💀
the silent orchestra?
lil bro didn’t even finish the video
@@Para_FX "lil bro" 2/3 days before 2025 is heinous work
Comment was 23 mins ago at the time of writing
Video was 27 mins ago
Bro watched 4 minutes 💀
# More vending machine items #
1. Shipping coupon
-Allows you to summon up to 10 free service helicopter people for free to bring you sodas.
-This will appear in a new tab called "backpack" in the shop menu. Once this item is picked up, it will automatically be placed into this menu and will not be lost until all coupons have been used.
-They will also be clothed in blue to tell the difference from their paid counterparts.
Obtainment chance-5%
2. Vitamins
-This will give the user a 25% health increase, along with providing 20% ult to the ult bar per pill (30% if the player is on max health when consuming the item) and they come with 6 per container.
-Accessible in the backpack tab once purchased and picked up. The user will be able to take out one tablet into their hand at a time, with the option to do so only dissapearing when all 6 tablets have been consumed
Obtainment chance-5%
3. Grenade
-Does the obvious. Cannot be stored in backpack section, but pressing the T key will store it around your waist. It will disappear when leaving.
-It is able to be thrown dealing explosion damage, and dying with it in your hand causes your body to explode dealing damage to anyone standing near. If hit with it while holding it in your hand, it will fall onto the ground and explode.
Obtainment chance-5%
4. Scrolls (will learn automatically once obtained and used)
(1) Simple domain scroll
-Allows the user to learn simple domain for 15 uses. Summons a shroud of cursed energy below the user in a circle shape
-A simple domain will be activated while pressing V, as long as the user has learned the technique.
This technique will consume the ulitmate bar while active, (it works in either base or ult) and the user is able to freely move around and use moves.
-Domains will NOT affect the user, but the domain caster can still use moves to harm you while using the technique
Obtainment chance-0.33%
(2) Hollow wicker basket scroll.
-Allows the user to learn hollow wicker basket for 15 uses. Surrounds the user in a hollow wicker basket and negates all domain effects
-The user has to hold down V to activate the technique, but cannot attack as attacking will cancel the techniques effect. Ultimate bar will also be drained while using this technique
-Domains will NOT affect the user, but the domain caster can still use moves to harm you while using the technique
Obtainment chance-0.33%
(3)Falling blossom Emotion scroll
-Allows the user to learn Falling Blossom Emotion for 15 uses. It shrouds the user in cursed energy
-All effects/damage of domains are reduced (but not entirely) and pressing V will activate it. The player can use attacks while the technique is active.
-It consumes ultimate from ult bar
Obtainment chance-0.33%
None of these work on hakari domain cause there is nothing to be protected from.
I have a few ideas to make this more balanced
Make ratio take 5% of ult, if your move successful hits with ratio active you get 2% back
1st move:instead of disabling block you make a random move go on cooldown for half of its current cooldown, non variant gets end lag for a blocked attack
2nd move:change the name to “crippling bash” the same move occurs but instead you cripple the opponents leg for 8 seconds making them move at 80% speed, no combo extend ability tho
3rd move:I think it it’s alright except for the knockback, I don’t think it should combo extend either so it should do extra damage
4th move:No combo extender, it should be a block breaker and do heavy damage due to not being able to move,blocking will reduce damage but it will still go through
Did I cook?
I really want Jogo in the game, I think if done well he could be really unique and fun to play
Where are you my goat?
bro I’ve been waiting for toji for god knows how long bruh
11:46 whys he attacking his teammate
Best idea is that they both are bacon hairs, no clue though
W on that fight with that toxic hakari.
What happened to noobeternally? He hasn’t posted in quite a while
Chicago...
the day yuki is added i will literally do ANYTHING for tze.
Just realized that the ult outfit is Sancho, Limbus W
For the R special, it should be only be used for just few of the moves, not all and it should increase the cool down of the move from its original cool down, or maybe if u use the r special on a move, u can’t use it for the same move again. Would be a nice setback for the R variant
I mean, I don’t mind an awakening having a one-shot combo. Gojo and Sukuna both already do, and Hakari basically has one too. Mahito does too.
I have no regrets. This is the only path.
Day 1 of requesting a video on my not bs yoruzo suggestion:
Passive: Construction: Allows the player to "Recognize" Throwables and other non awakening moves and throw them or use the move the next time they use their passive
1: Steel Fist: The Player creates a steel gauntlet on their hand and punches forward.
2: Drifting kick: The player Creates a bit of liquid metal on the floor and slides across it and does a small kick when the player gets off.
3: Metal piercer: Creates a lancer of liquid metal and Unleashes a slash barrage.if used with the r special it Will Instead Have the player Create a hammer and slam the ground.
4: Razor Comprehension: relies on the passive,creates a large liquid metal sword and unleashes the damage of the recognized move but not the actual move.dosent work with throwables.
Finishers: Drifting kick: The player unleashs a punch barrage and Slams the target into the ground.Steel piercer: The player Slices the target full force with the lance and sends the target flying.
[Awakening: Fates Spin]
Upon awakening the player will yell "Alright.." "Lets spin the wheel!" And insect armor will appear on the player similarly to mahitos gauntlets in his super awakening.
1: Faitful Descent: the player will create the insect wings on their back,propel into the air and slam the ground.
2: Venom barrage: The player rushes forward and unleashes a barrage of poisonous slashes.
3: True sphere: the player raises their hand and creates the true sphere which with orbit around the player for a few seconds before exploding doing lots of damage.*a choso mains worst nightmare.*
4: Threefold affliction: when in the domain,The more damage the caster deals during the domain,the more accurate their attacks become and they get faster.
Awakening finishers: Faithful descent: Grabs the target and glides across the map before dropping the target.
Venom barrage: The player creates multiple Stingers and slashes the target all at once.
i cant wait for an armed character to get into jjs, they tend to be the most fun in battlegrounds games
suggestion:
{note}
this is my first suggestion and this is my first time doing this
ANYWAYS
here you go :3
Sorcerer killer moveset
Health: 95
Special:
Changes base moves because of different items sorcerer killer has
Even if item has awakening it does not mean all moves have awakening
1: fist
1st move:
Wind up
A charge up attack that slowly takes up your awakening bar as you up the attack finished off with a fast blow
Finisher:
Slam on ground
2nd move:
Quick counter
The counter last for 1 second
If missed gives 0.5 seconds of stun
If hit can give opponent 1.5 seconds of stun
Doing with r triggers a secret move which uses playful cloud to slam them against the floor
2: playful cloud
1st move: playful swing
Swings opponent 2 studs away in length (the size of a destroyed brick)
Doing with r does not switch with next move, it triggers a secret ability
During the fling and their mid-air they got shot with shrapnel
Can hit ragdolled players
2nd move: cloud’s grip
Bring opponent closer
3: split soul katana
1st move:
Quick slice
A counter ability
If missed gives 1 second of stun
If hit
(incomplete)
(its like 0200 am est lol)
you need to finish this and add special m1 passives to each weapon. for example the split soul katana does 1.5x damage, you heal 30% slower, if ur hit with it, for 10 seconds after being hit by it however on the last m1 you are frozen for longer as u get a bit tired cos on the second m1 the split soul katana gets stuck and on the third m1 u rip it out.
and for the playful cloud cursed tool your m1s have twice as much range and do more damage the closer you are but they are slower and slow enough to escape after the second m1.
maybe for the inverted spear of heaven it blocks every base move that uses cursed energy and not a physical object however an opponent can land a different variant of perfect block that disarms you.
and for the chain of 1000 miles you keep it in the worm and have it do 2 m1s with 10x the range and it only does the damage of 1.5 normal m1s.
and maybe tojis base m1s has a pistol which does 8m1s, 0.5x the damage of a regular m1 and 2x the range.
maybe if you hold r you can use 1/5th of ur ult to go 3x faster and jump 3x higher for 10 seconds.
best suggestion yes please add
to balance it prolly add around a cooldown equal to half the cooldown of the move ratio technique was used on, also probably make the skill check a little hard than black flashes
Personally, from what we’ve seen of Nanami in the anime, I’d say he deserves to have more HP like 100 or a bit more idk (Mahito admitting he could tank a few idle transfigs, surviving Jogo’s attacks, tanking slashes from people like haruta, being able to fight with half his body burned missing an eye, etc)
Tbh at 4:56 I would say the block thing would last around 4 seconds But in return they bypass block on 2-3rd m1
2:40 How would this R special even work with console or mobile?
Just.. tap it
It will work on Console, it would just be janky as hell. And I don’t play Roblox on my phone, so I don’t know about mobile.
Console would be a random button click and mobile would just be a random little circle on the screen you have to tap
Console Probably would just lock on to one body part
I mean I play on mobile and shift lock has a aim thingie so it can use that
i can think of two tweaks to this suggestion to balance it really well. Now you could have his special take bar but I have a better idea. To start with a cooldown on his special not to long but long enough that he cant just spam the special moves one after another. Second, add an end lag to the special variants if you miss the ratio and have them all be decently interruptible (like Hakari).
this might not be enough but you could just make the special take bar as well, this suggestion is very different and a bit complex so it will take time to balance, but i think the idea its based on would be amazing to play and fight against when done well.
I REALLY want Jogoat or Kashimo in the game first
It used to be saitama BG so that's why they said that at 8:02
The gameplay was recorded before latest update
3:08 hey at least you dont have to bind it to your m1 anymore if it was changed to be like flow state
I have been waiting for nanami’s moveset hehhehehhehe
300 COMBO EXTENDERS🔥🔥🔥🔥🔥
you forgot that flow state was binded to m1 and just gived you unreactble dash that does free dmg.. so people didnt even care when using it, they just spammed hell out of it(before, at least)
YES YES YES YES MY BOY NANAMI HAS ANOTHER FAN IM NOT ALONE
Deepwoken mentioned, Peak video
How could I send you a suggestion? (i made a decent kashimo suggestion and I wanna send it to you fr) (no ult yet)
2:04 does anyone else hear him say “grass cannon” with an accent instead of “glass cannon”
I would put overtime passive in a little different way
What i would do is when you start a battle a invisible countdown would start
It would have like 1 min or 1 min and 30 seconds
While the countdown is active nanami deal 80% of his damage and when the countdown reach 0 nanami will shine for a moment as a way to show both the player and the oponent that nanami is on overtime
In overtime he will do 110% of his damage and will be slightly faster than other characters like
Quicker than a yuji but slower than a mahoraga
The countdown would stay active for 15 seconds
Even if the player dies
If the player dont hit someone for 15 seconds the count down will reset to 1m or 1m 30s
He being faster would make harder for people to run away from nanami when they realize
"Oh he is in overtime im going to die"
When he activated his awakening he would be on overtime till the end of his bar
Having 120% more damage but having less hp than other characters
Other passives that i would add would be
He gaining bar faster than other characters
Since he would have less hp than others characters
And having a small chance of hitting KOKUSEN in any of his attacks in a maximun of 4 times like it was in the anime
the first move (dulled cleaver second variant) that goes through block should still cut off the arm but instead just decrease the block angle (original = 180 degrees, arm cut off = 90 degrees)
Suggestion #1: please add stance blocks
Suggestion #2: add a single weapon character
For this i'll make the time to get awakening shorter and the awakening itself 5 seconds shorter then the other ones. with this character it feels like (so it can be tradtional for the show) its getting short bursts of power instead of one big powerup since we never seen him do anything close to the others, plus this can add another playstyle where someone can use ult to get a buffer moveset and a mini heal.
I just fought you and was wondering why you seemed so familiar
Best suggestion yes please add 🙏🙏🙏
It should be like the weak spot the special and overtime is like a passive or sum, maybe overtime being a passive that gives you like 1% of ult per minute or more idk
day 2 of making the most absurd suggestions in noobeternallys comments untill he reacts to one
day 1-kendrick lamar
day 2- YUNO MILLLLLLESS
R- Peak
Spawns a small microphone icon on an enemy which slowly starts fading. If enemy is hit before microphone comepletely fades away, it bursts their eardrums and stuns for 3 seconds. It does 4 damage.
Move 1: Beat My Grandma with a Pumpkin
Run toward an enemy for 2 seconds. If anybody is hit by the run, grab a pumpkin and hit them in the head. This stuns for 3 seconds and does 8 damage.
Move 2: Hong Kong
Move is a counter when if hit, sidedash next to them and hit them with a stack of money. This does not stun and does 6 damage
Move 3: Indiana Jones
Create a small zone for 5 seconds like Max Elephant or a domain, and if someone steps into it, it stuns them. Then create a small shower that runs for 5 seconds, doing 2 damage per second. Does not stun and only activates for the 1st person inside. If two people enter, it will only hit the first person who enters.
Move 4: Put The Money in the Bag
Grab an enemy and downslam into the floor before punching up. This stuns for 2 seconds and does 9 seconds.
Ultimate: Working Music
R: Fight your Barber
Grab an enemy, before grabbing a small razor and shaving back their hair. Does 10 damage.
Ult 1: Road To Riches
Grab a player and kick into their head twice. This stuns them for 10 seconds and does 15 damage per for the 2nd kick, and 20 for the first.
Ult 2: Kai Cenat Barber
Grab a chair, a Lightning McQueen action figure, a blender, and a 2002 Toyota Corolla, and throw them at the enemy. This does 40 damage.
Ult 3: 4 Wheeler
Grab a 4 Wheeler and throw it at the enemy. If pressed again during the throw, undo the throw like Yuji's R. You can do this infinite times but it stuns you in place and it does 2 less damage every time you click it again. If hit during the throw it gets canceled. It normally does 19 damage.
Ult 4: Abraham Lincoln
Create a small zone around you the size of a domain. This move does 2 damage to you per second, but if anybody is caught in it, they're slowed and it does 5 damage per second. For every second an enemy is hurt in it, it gives you 5 heal and 10+ ultimate bar. Move lasts 20 seconds unless you're killed or enemy caught in it is killed.
PLS VIEW THIS NOOBETERNALLY I SPENT MORE EFFORT ON THIS THAN MY KENDRICK MOVESET
16:22
What in the a pimp named Slickback.
*Nonchalantly*
this concept is basically yuji and hakari combined (not tryna hate)
tons of combo extenders
short cooldowns
If nanami would be a passive character that would be my main (also the R if it had no cool-down it should cost some ult)
an idea for the ratio R technique is to turn it into a quick minigame, like a rhythm game you have to time it to hit the 7:3 ratio, i think like a bar should appear on your screen from 0 to 10 like divergent fist's black flash variant you must time it, i think a line should move from left to right to right (quickly, so you have to focus on timing and not visual cues) and then it'll activate the ratio technique
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you hit here↑
I have a suggestion for gojo and sukuna where it has all 3 variations into one
Gojo: teen, default, and shinjinku
Sukuna: shibuya, meguna and heian era
I'll do gojo first
r: infinity (for 4 seconds allows you to block blockable moves while doing unsafe actions like dashing, but automatically stops if you do a move with infinity activated, unblockable moves go through it so it's not to powerful)
1: lapse: pull (pull the opponent towards you for a combo extender or beginner); finisher (pull them in and the get hit by your infinity, falling before you use a lapse blue to launch them away beside you)
1+r: get in a blocking pose for the same duration as manji kick, supernova, ect, if hit, you blast the opponent away with your infinity (got this from jogo and hanami v gojo)
2: limitless, unblockable (hold the opponent in the air before having a chance to either blast them away with red or fail you punch them away, both combo enders, i got this reference from when he fought the bag guys in hidden inventory arc)
2+r: fire a lapse blue at where your mouse is aiming, press again to teleport there, cannot be used when getting hit, if an opponent is hit by it, they'll get knocked away and the blue will disappear)
3: pillars of light (fires the enemy with a reversal red, if landed you teleport behind the enemy and fire another one, combo ender)
3+r counter: blast them back with red before teleporting behind them and kicking them away (i got this from jogo v gojo fight in s1)
4: special training (fire a fake red at the enemy before charging in with a punch, can be timed for a black flash,combo ender, fake red stuns if not blocked)
4+r: (unblockable) hug the enemy like he did meguna during his domain then shoot a red right in their face (combo ender)
Awakening: Sorcerer of Today
Awakening + R: Perform a Hollow Nuke that leaves 1/3 of your awakening and disables 200 Purple from being used
1+r: lapse, fall (counter, if the opponent attacks, you drop down and launch them away with blue, he did this against meguna i think) finisher: (you trip them then fire a point blank mini hollow purple, i took this finisher from cursed arena before it updated)
1: crow and declaration: (unblockable, punch the enemy away with blue and pull them back with into black flash, holding it will make you circle the lapse blue like his fight against toji); finisher (same as regular blue)
2: 200 Purple: (once used your awakening goes out, charge a hollow purple and auto aims, but once fired will not track)
3: red, blitz: (you do the pose that gojo does when blocking, if hit, he'll do the red counter he did on toji)
4: Six Eyes: (one time use, for a few seconds your moves are chargeable and do more damaged when fully charged, pressing this move again before 4 seconds are up makes you open the domain)
4+r: 0.2 Expansion: press r while the pop up happens to expand your domain that stuns the opponent until they get hit by something, cannot be paired with 200 hollow for obvious reasons)
passives: if your full awaken and you die, press the awakening key to exchange your awakening bar for half health for a second chance (the animation will be when he revived against toji; pressing r while dashing will let you teleport infront of you opponent but the cooldown is 2x longer than infinity so people don't spam it; with infinity on and doing 4 m1's near a wall will make the opponent slam into the wall and/or building (if on either a wall or building it will fling the enemy behind you far away, so ppl don't get launched through the building and into the void, the finisher is what he did to hanami)
I hope you like this and the next vid you make imma make the sukuna moveset
I’m guessing ultimate move 2 is similar to how crushing blow ragdolls
Hear me out the ratio technique is on a plane of 3/7 so i want it to be like black flash but it can be along the line of its early or late and the time to hit it is random but it will only appear early or later, along the time frame to land it. also its a combo ender sending your opponents back. Too use ratio it must be done during the middle of your m1 attack. the Ult version of Nanami will have the ratio do 3/9 of an opponent's health but this time its a move taking up 1, 2 ,3, or 4 and it takes a reasonably long wind up but it cant be blocked only dodged if you fail to land a hit, it will do only a little bit of an opponent's hp it can be used as a combo starter it doesn't hit ragdolled players.
TOJI suggestion because I really want a Toji video
Toji-Sorcerer assassin
R special sharpen the user sharpens playful cloud increasing m1 damage by 25%
M1-attacks with playful cloud
1st move curse swarm the user flash steps to the opposite side he’s facing and a swarm of fly heads swarm the opponent blinding him for 3 seconds (instead of blinding him by making his screen black it would fill his screen with fly heads swarm the screen
2nd move slash slaughter the user slashes the opponent four times but he can’t be seen because he’s flash stepping while slashing
3rd move. librating bullets. the user pulls out a gun and a yellow circle appears on the opponent like toad and you shoot 3 bullets
4th move soul split strike the user pulls out soul split katana and pierces the opponent and then kicks him away like lapse blue
Awakening. heavenly restriction The user appears from the cameria shadow garden opening and pulls out playful cloud from it and speech boxes appears saying “those who inherited the curse of the Zein family the one who couldn’t fully leave behind that curse they would all bare witness to the man who is free the man who left it all behind and his overwhelming intensity”
1st ult move playful rushdown the user dashes forward an then swings playful cloud and after that swings playful cloud around the opponent’s neck and pulls himself forward and kicks the opponent
2nd ult move 1000 mile slam down the user swings the chain of 1000 miles and wraps it around the opponent and swings it left and right and then slam’s him down
3rd ult move sharpened stab. the user dashes forward and pierces the opponent with playful cloud
(This move doesn’t have charge up if you use your special before using it but if you don’t you will have to have charge up)
4th ult move Throat gauge The user flash steps behind the opponent and gauges his throat one shotting the opponent
yo bro u forgot to finish this
duddeeee
How
Jogo suggestion
Name. Overconfident curse or volcano head
Type. Rush down
2nd type Long range (idk what it’s called but like megumi)
R special. Geyser. Jogo does a small windup then sends himself up with magma up a small buildings worth, but he can be hit out of it with the windup, also if used in a building he flys through the roof
Move 1. Fire burn (use twice) jogo brings up his hand before burning the head of the enemy with fire doing a combo extender, if used again Jogo does the same think then goes behind the enemy shooting a purple fire beam doing more damage but knocking them away, on finisher the enemy burns to a crisp on there top half for the 1st one but for the used again there completely burned
Move 2. Fire beam (time right) Jogo shoots a fire beam at enemy’s knocking enemy’s away, if timed right he does the same move but purple, on finisher the top
Move 3. Mini volcano. Jogo makes a mini volcano on the floor or wall an shoots magma out It, if used on the enemy the enemy gets stuck inside an shot up, if Jogo is uses special/R he goes inside an flys out, but enemy’s can hit out the person but if the Jogo flys away with it it stays there an players can use it to fly away to
Move 4. Amber insects. Jogo charges up a attack an 5 amber insects fly at the enemy doing amazing damage an they explode also auto tracking, but if being jumped the amber insects split up doing seprit damage
Ult. flaming rage. Jogo rages as magma flys out his ears an says “don’t underestimate me brat! I’ll burn that smug look off your face!” As enemy’s get seen back
Ult passive. Jogos last M1 hit does a little bit of extra damage
Move 1. Maximum meteor. Jogo stays on the ground for a bit to be canceled before flying up charging up a HUGE meteor for a long time before aiming it an sending it down destroying enemy’s
Move 2. Flaming uprise. Jogo does a windup before sending enemy’s up with magma then amber insects destroying groups of enemy’s
Move 3. Scorching fire beam. Jogo charges up a huge fire beam burning large amounts of enemy’s
Move 4. Coffen of the iron mountain. Jogo does a domain animation an summons a inner vol an domain, inside, Jogos moves have shorter cool-downs an when special is used enemy’s burn an the volcano errups, as a con for this amazing ult an domain Gojo domains can use there domain an overpower the jogo domain
Can you block the amber incect or it’s like red. Also how dose the domain being countered by gojo. But it is actually good but add cool-downs or ideas for cool down
@Fred87045 so basically in Jjk, gojo countered jogos domain by using his own an bc Jogo is op in ult I thought we needed soem cons, an yep, Amber insects are like red
@ ok
But I mean Jogo is not that op in ult like how mahito has one shot
@Fred87045 he has huge AOE matching someone like gojo and also his base movement allows him to fly around
5:22 how he do so much damage? That guy took like half of noobs health in one punch
Much more than one punch, that was a FULL combo my guy. Most combos do that much damage anyway
W❤
What if you did your own character suggestion?
Day one of asking someone to do The Maki or Yuki or Kenjaku suggestions
BRO I JUST WANT NAOYAAAAAAAAAAAAA
3:08 DEEPWOKEEEEEEEEN
Nanami is a debuff character, his technique is genuinely debuffing his opponent because he amputates them
Hey, I want to point out a mistake you make during your fights.
When you side-dash and miss your catching M1, you tend to do another am1 again which gives you more punishable endlag than if not.
You also do this "too many m1s" mistakes when your opponent blocked two m1s, as seen here 2:16
To be honest, I also make the same mistake like that and that's why I'm very mediocre at this game despite being at 6k kills
nanami could be cool if the debuffs arent permanent and ratio takes ult bar
Yoo what if you could press r during plasma wave to split it into several dozens of small plasma waves that hit everyone doing a small amount of damage that would be epic
Or hear me out regular version of plasma wave shoots out a smaller faster version that deals 70 percent damage but if you use blood orbs and then use it it'll do the current version but with s by the way both version take ult but the first variant takes less
I’ve had an idea for a geto character and adding curses (moving dummies/miniboss/boss) should I start working and then submit it to discord?
Yes i also have a few suggestoions to add with that
1. Make there be a chance for togis curse to spawn and u can inf stor trashcans
@@phycoeclipse2125 that would be the greatest thing to ever exist
@@phycoeclipse2125 imagine your getting chased and you pull out a trash can, they easily dodge but then they get hit with the second and third 😫
@@JujutsuCooking yeah it would also give him 0 downtime
Are you okay?
So I wanted to wait after the update to comment my suggestion for choso first I think that we can all agree his ult is heavily carried by wing king not only is it the ONLY move on his ult moveset That has Iframes while also being the fastest move on his moveset being almost instantaneous on activation it doesn't help that tze buffed it's speed this update pair This with how much damage it dose yes even after the nerf to damage it got in this update cause even without the orbs it doesn't fix how its just free damage this is without talking about the variant which sends orbs that AUTO TRACK YOU doing this still takes 55 to 65% of your opponents health simultaneously making it a threat even From long range so I have idea for a nerf that I think would keep it how it is but make it less brain dead hear me out I think that choso combo that he dose should be completely Blockable except for his grapple move that he dose at the end of his combo and the blood orbs he shoots out with his variant of course he'll still have s and his speed but this would make it so it punishes a choso for just throwing it out to get free damage and to balance this nerf out I'd have his orbs that he shoots out with the wing king variant to have increased damage so even if his combo gets blocked and you dodge the last hit it still rewards you with some damage ight well that's my suggestion for choso if yall have any questions ask in reply and I'll try to answer as many as I can
The thing is that Wing King is choso's best ult move. Nerfing it makes his ult useless.
@James_new this I understand stand this is why I have some idea to buff his other moves like blood rain and plasma wave which I think could use a few buffs so it'll make choso not feel like wing king is his only option
@James_new tbh a nerf is needed for wing king why fighting choso in my experience all they do is wait for wing king cooldown yes choso uses his other moves but I've noticed that most of the time if a choso won't engage if they don't have wing king and we'll I can't blame them it's the only move that actually Guarantees damage while also making you invincible and if anything should get s it should be plasma wave
@James_new to make blood rain good on its own I say increase the speed and make it drain a little less now I love the direction tze went with this update making blood rain consume the blood orbs before consuming ult bar but it could use just bit less drain and a big buff that I'd love to see is if your very close to the choso the orb he creates before creating blood rain should stun you not a long stun but just enough for choso to use one of his moves and hit it like plasma cannon or slicing Exorcism (by the way if this where to get added instead I'd remove the speed and drain suggestion for this one instead)
ok but why do u sound like NileRed 2
where tf is the heian sukuna video bro
Can someone explain what are all the battlegrounds character archetypes?
Hey you doing well man? It's been a while since we've heard from you
yeah hes online on discord, hes prob taking a break
Dude some one should make JJS concept addition
3:08 DEEPWOKEN
What does a "neutral move" mean, and plz give me a move that is a neutral and a explanation plz
jeraf🦒
It doesn’t make sense how he has 85..
2:23 that was unnecessary vro😭🙏
Ngl my biggest concern with a Nanami character is simply his lacking toolkit in the source material. He is cool, but i doubt you could do anything super interesting in a fighting game with his ct
This feels like it was written by a ai
I don't think bro is using ai first of all he's using his voice and has shown his face he's stated that he's created all his thumbnails and honesty I believe it since his thumbnails are always fire plus his videos are always filled with his personal touch if you watch his videos it's obvious that he's the one making it and not ai
@@propellerhead9721I think he might've meant the suggestion
@leodaoust8035 ohhhhhhhh ight I think I misunderstood well when viewing it like that I could see that I guess
@ I mean the suggestion
Where do I send my suggestions? I have some good ones