RUclips fellas, Fact or Opinion? Would it be a cool feature if BGM lists officially came with videos? Here's my BGM list for this video: Intro: Submission Plaza - Check Mii Out Channel 2:45 Outskirt Stand - Pokemon Colosseum 3:46 New Battle!!! - Xenoblade Chronicles 3 6:36 Main Theme - Wii Shop Channel 7:11 Title Screen - Paper Mario: The Thousand-Year Door (Nintendo GameCube) 10:17 Castelia City - Pokemon Black & White 12:14 Bergentrückung - Undertale 12:30 ASGORE - Undertale 14:11 New Donk City - Super Mario Odyssey 15:28 (brief) Always Be My Baby - Mariah Carey 15:33 Mount Wario - Mario Kart 8 Outro: The Legendary Theme (Acoustic) - Gitaroo Man
I still love how Toby thought of this really memorable and unique name for the intro song to Asgore's battle, and then when he had to name the actual song he was just like "eh, fuck it, name it after the guy you're fighting."
@@PennyO_O Video game composers fold when it comes to thinking of song names sometimes (I say that like it's a general statement but in actuality the only other person I can think of that fits this criteria is Hirokazu Ando (Veteran HAL Labs composer.) Some of his songs have raw names like "Vagrant Counting Song of Retrospection" but Ando doesn't name his music, Shinya Kumazaki does (Current director of the Kirby series.) One time, Ando named Grape Garden by just literally calling it "Cloud Level".) I won't be able to show it here but Ando actually straight up said he's bad at naming songs in a Miiverse post (You'll be able to find a citation for this in the trivia section of the article "Grape Garden (theme)" on WiKirby)
Twitter is just completely dead you get 90% less engagement compared to bluesky. I don't know anyone still on there that aren't nazis and able to read the numbers by the like button
I still get wildly surprised when I hear Pokemon music in a Coney video. It's like the most effective way to tell that another person edits the YT vids
I think what irks me on the "All video games are art" is I feel that guy is very much focused on the story / immersion part of games (especially with the name drop of Kojima) I feel stuff like DMC5 has artistic vision, just not for its story. Its gameplay is where its shining, and theres plenty games out that focus on that side of the medium I feel push that bar
Most of these "games are art that needs to pushed folks" just want games to be movies. Games are art, and as such all parts of them are art, not just the cutscenes.
coney's answer by giving it a fact/opinion also ignores the fact that the guys listed are directors from the french new wave, a genre that was NEVER popular to nearly the extent that he is comparing to triple A studios. hes right when he says indie is where you look for most if not all artistic innovators, but the same goes for pretty much all movies nowadays too
I really wonder if this issue in the west with "are games art" stemmed from a lot of this early conversation coming from guys like roger ebert. Because inevitably then games are being compared to movies, which are a different medium altogether: Non interactive vs interactive art. The beauty of games come just as much from game design and gameplay as from aesthetics, but it feels like most AAA studios took the art question as a need to create movie games
I agree, I recently finished Alan Wake 2 which I loved playing (maybe my GOTY), but I feel like you could turn Control/ Alan Wake into a movie and it would still retain almost everything that made it good. This is why I rate games that do amazing and interesting things with gameplay much higher than a good story game. The things that make these games so great are things you can only get BECAUSE it's a game. However I will defend Death Stranding (I haven't played Metal Gear), the gameplay is largely what makes it so great for me personally. I'm hyped for the sequel because of that, not the story.
Starting out until Christopher Moom gets here. Hey Coney, you know what fact can support your channel and make everyone happy? Adding a list of the music you play in the background of your videos to the description. I enjoy watching your videos and I know you and your editors have some great musical taste and I would appreciate it if you could just list the music you use in your videos in the description of the video. Thanks Coney! Below is the current list of songs in today's Coney video: Intro: Submission Plaza from Check Mii Out Channel 2:43 - 3:36 Outskirt Stand - Pokemon Colosseum 3:47 - 6:27 New Battle!!! from Xenoblade Chronicles 3 6:36 - 7:09 Shop Channel Theme from the Nintendo Wii 7:09 - 10:15 Title Screen - Paper Mario: The Thousand-Year Door (Nintendo GameCube) 10:15 - 11:57 Castelia City - Pokemon Black & White 12:13 - 14:07 Asgore from Undertale 14:07 - 15:29 New Donk City from Mario Odyssey 15:28 - 15:32 (brief) Always Be My Baby from Mariah Carey 15:33 - 18:11 Mount Wario from Mario Kart 8 18:15 - 18:52 The Legendary Theme (Acoustic) from Gitaroo Man
Heh, I appreciate the support! Though, I personally choose to watch through the whole video first to get an idea for its music before dropping the list (I guess it's not like a hard rule set in stone)
4:05 - ..and Sam Lake, and Yoko Taro, and Hidetaka Miyazaki, and Tim Schafer, and Will Wright, and Eric Barone, and Toshihiro Nagoshi… there are literally so many gaming auteurs
12:19 okay so Coney asked his chat what the best recent iconic guitar riffs were and all they could say was Buddy Holly & Bad 2 the Bone. So Coney here are some cool 'recent' guitar riff songs, some of which are mainstream-ish Gorillaz- Momentary Bliss Remi Wolf- Sexy Villain Willow- Transparent Soul PUP- DVP Ginger Root- Loretta Camilla Cabello - Celia Monsune - OUTTA MY MIND Weezer- End of the Game Fall Out Boy- Uma Thurman
Add King Gizzard and the Lizard Wizard - Flamethrower Or really any King Gizz song tbh. A lot of black midi's stuff has some great riff work, too, like 953
Not mainstream but good: The Beths - Future Me Hates Me Momma - Speeding 72 Fiddlehead - Million Times Hop Along - Tibetan Pop Stars Girl Scout - Honey Hyber - Grow
On the low tier question. All I have to say is Amsa That dude played a "low tier" character for 10 + years and never gave up and single handedly made his character a high tier that could compete and even win at top level. Through hard work and dedication. Maybe the "low tier" you like playing is better than everyone says they are. And someone just needs to prove it.
The problem with that is you're still playing a character that is playing a different game from the top tiers and therefore progress at a slower rate than you would if you were to pick a better character. Sure, Amsa is getting good results now but it took him almost a decade to get there with his niche character. If he'd picked a better character, he probably would have been able to progress and see those results faster. Also, you will probably still lose to the best player playing the best character in the game either way so why not give yourself the best chance of winning by also picking a character that has a higher chance of success, especially if you're playing at a high level for money.
@@zakk219 Who are we to judge people for having passions and breaking new frontiers? Amsa didn't need to get paid to be the 1,000th top level Melee Fox, he just saw his favorite character being underutilized in a game he liked and tried to figure out what he could do about it. A lot of us have been there. And now where's he at? Literally going down in history as a Melee pioneer. You can't name every Fox player there's ever been but you'll sure as hell remember the one guy that ever managed to take a supermajor with Yoshi. That shit is forever
@@PerfectDarkly I'm not commenting on Amsa's legacy or the work he has done in the game. I'm just saying the reality of the situation. I don't even follow Melee and I know the respect he has earned through his Yoshi play. I could say the same thing about any game that I play or actively follow. At the top level, it's usually going to come down to who can use the options their character has the best and some characters simply allow you to capitalize on their options more than others.
Hot take but the whole "gaming sucks now" is just wrong Like bro its not the industry's fault you play the same games over and over, just play other stuff, expand your interests (This doesnt count towards EA, ea just in general cant make a good game if held at gunpoint)
I agree it’s overblown, especially when indie games are there if you want a good novel experience. The majority of Steam’s catalog and game devs will probably be fine. But for the AAA studios, there’s definitely a bubble that has to be popped eventually and makes a quarter of the entire gaming market implode with them. Most of the big companies right now are being propped up by live-service juggernauts like Fortnite, League, Apex, and WoW. And with how global economies are doing and how much money these games need whales for them, I wouldn’t be surprised if by 2026 we saw like 3-4 massive game studios get folded. With people actually looking at the money and gaming trends and choosing indie over AAA. Blizzard’s halfway there as it alienates its users, and Ubisoft’s last few years have been sad.
@Lysvsyl i disagree in the sense that there are still good companies (at least when it comes to game dev) out there, but ill admit i was wrong when i said its not their fault To an extent its their fault that we have to look for those games a bit harder than we should have to so i apologize for that and admit i wasnt on the mark
I thought I'd never find a new game that would become my favorite now that Im approaching 30. But then I played Outer Wilds earlier this year and I couldn't have been so wrong. That game made me feel wonder about something like I was a kid all over again.
I think a weird thing I noticed is that, semi obviously, old games don't get made anymore. There's games you could have missed, but if your aesthetic is 2000s DS era Mario games and you play them all...that's it. That's all of them.
I agree. People need to stop lying on the internet. Hell, to name an example, a while back, this guy on Twitter got into trouble by falsely claiming that Sonic fans were being delusional in stating that the RUclipsr trend of hating Sonic Adventure was a psyop. You believe this guy would say a lie like that, Coney?
9:00 Coney is objectively wrong, the DS was a magical part of my childhood there were so many cool games that took advantage of the two screens in a way that was more complex than just a place to display the map always. That being said I agree with the tweet because nowadays there are not many handheld game consoles (that aren't just portable consoles) that have games on them that are both: easy to pick up / learn, and not overly investing or complicated where you can put it down when you get to wherever you are going (like walking somewhere, plane ride, etc) then play it a week later and not have to readjust to what was happening for like a half hour.
I feel like calling it 'the worst thing to happen to the industry' is wild considering that only Nintendo cared to design with that in mind. I feel Sony always pushed the psp and the vita as "A Playstation but portable and worse" which is kinda where we are now with the switch and the like being 'Actual console but portable and slightly worse'. Regardless, I feel the fault falls on free to play desing. There's little to no space for handheld specific design when casual gaming exist mostly on phones, and most people aren't willing to pay for a proper game so the only real design are ads or gacha. but idk I don't design games.
When Nier Automata came out I played it and I really liked it, but it didn't really change my life. several years later, I'm almost 30 years old, and I play the Nier Replicant Remake. Suddenly, both games click for me. I devour the side stories, I play DRAKENGARD, and now both Nier games are among my favorites of all time.
Yeah it's such a weird concept to me. I don't even have a defacto game of all time but Im still playing games that become my favorites be they old or new.
for that 25+ already playing your favorite game tweet, it really depends on how much you let nostalgia factor into your game choice, I try and avoid nostalgia and my favorite game tends to shift as time goes on, right now its tears of the kingdom and breath of the wild bassically being tied for 1st, but I played breath of the wild in 2019, only 5-6 years ago and it really didn't become my favorite game until I replayed it in 2022, before that it was Destiny 2 which I got into in about 2018-2019 and before that it was Minecraft which I actively played a lot at the time my favorite game changes a lot because the way I see it is that if I haven't played the game in a long time, it can't be my favorite, for a game to be your favorite it has to be a game you keep coming back to as time goes on, if you ever get tired of it or forget about it, then it doesn't make sense to call it your favorite, I've never understood how someone could call a game their favorite if they haven't played it in like 10 years
Nah you can 100% have a favorite game you haven't played in a decade. Not all games are multiplayer/live service/open world where it has either infinite content or hyper vast content, some games you just play once and there's not too much more you're gonna get out of still playing it but it resonates with you and it's your favorite. I mean honestly as compact story driven game that's your favorite might even be less likely to be played again because it resonated with you so much you can't play it again either out of a desire to not want to ruin your lasting first experience or because you became so infatuated with it you know everything about it and still remember it like it's fresh.
@@n00bist723To add to this, I don't like replaying games I've completed much at all. Once I've 100%ed a game, in my eyes, there's nothing else; no reason to come back, so to speak. For example, Chants of Sennaar is without a doubt my favorite game of all time, but by proxy of it being a puzzle game that hinges on the player not knowing the solutions, there's no two ways around it: it's a one-and-done experience. Death's Door, I loved and played through twice, but only to get the final achievement. Jedi: Fallen Order, I played through thrice, but that was only because I had literally nothing else to play at the time. Both are games I love and have fond memories of, but I simply see no reason to come back to them, especially when I could be spending my limited time on games I haven't played before. I love Ace Attorney, but those games are a massive time sink, so when I'm done with one, there's no chance in hell I'm coming back to it.
UFO 50’s disqualified from game of the year because all of those games came out in the 1980’s and that’s the only reason Balatro deserves the win. If UFO 50 counted it’d win but, shame it’s disqualified.
9:23 I disagree with this because the Switch is not a proper handheld, it sure is portable but unlike the previous handhelds it's more awkward to just pull out, play for a minute, and put back. So, even if some *games* are designed to pick up and play, the console itself doesn't fit that design as well. Switch is better for longer sessions away from home rather than short bursts.
I think the instant power button to sleep mode combo and how quickly it turns off and on from that is really good for all of that pick up and playness, just the...where is a bit weird.
While I don't quite understand what that tweet was going for, I do agree that modern day handhelds in their attempts at just becoming portable consoles have lost a LOT of magic and usability The difference between a DS I can shove in my pocket and a Switch that is this BRICK that needs it's its own bag is so god damn huge! I'm mostly sad less for the design that handhelds encouraged for games (which was mostly more experimental games that were of lower cost to produce compared to the main console of [insert game company]) and more for the design of the ACTUAL handheld, which are now overly huge because they also need to be a console in it of themselves and must also fit 4 face buttons, 2 joy sticks, 2 bumpers and 2 triggers or else it won't be able to play any of the AAA """"darlings"""" instead of just being a good piece of hardware that justifies games all for itself
I should note that I understand where this change of focus comes from, handhelds were effectively just the simple idea of "What if we shoved yesteryear's technology into an handheld format + a few extras if we can afford it (i.e: A GBA was a portable SNES with a few extra technology developments), while, right now, there's enough technology to make a handheld just... straight up a console, but either way, I feel like too much was sacrificed in the face of this unity
@@yosha101 bingo. I'll see people mention the Switch and Steam Deck and the upcoming MS/Sony portables as examples of 'handheld gaming, just like we've always had' and instantly know they know nothing about anything. These people even think that these kinds of things aren't already stretching the definition of 'handheld' and 'portable', let alone what handhelds have actually done, which is a real shame to see. It's like true handhelds stopped existing in people's memories and research in the blink of an eye, despite how dominant the GB and DS/3DS lines, and even the PSP was, just 10 or so years ago.
Awards are always going to be an opinion thing. Whether its the general audience, or critics. Someone is always going to be unhappy in the choice if it isn't the thing they chose
That Handheld gaming take is so f**king true Smaller scale projects are so important for the industry and handheld gaming was the best place for those games
7:12 Aw hell nah yall only got space in your brains for 1 playstyle in EVERY shooter? That's an opinion ass take if I've ever seen it and the reason why using the word objective has become devalued.
Eh I can’t agree with that 25+ gaming thing. I would say that gaming passed that age is in the best state that its ever been because you have access to any game that you could ever want to play if you make the effort. I put massive amounts of hours into Cyberpunk 2077 and I was so immersed in that game and the stories, that when there was nothing left to do for me in that game, that I experienced a postgame depression because I’ll never get to live in that moment again for the first time with those characters and world ever again. It’s really powerful how games can affect you if you give them the chance to, even if you’re older.
Yeah, it really is all about a combination of capitalizing on an opportunity and being willing to get invested in new things Being willing to get invested is easy, it's as simple as removing that limiter from yourself if you're experiencing it. I struggled with this for a year or two after becoming an adult, thinking that I had experienced the best I could ever experience. Stripped that away and almost instantly found a new top 5 all-timer for me that majorlu impacted my psyche As for the other half of it, that's hard. As a new gamer, everything is so new and fresh that it takes next to nothing to get you hooked and to change you for life. Undertale's impact on my person literally boils down to "being nice to people is good, actually" (I was socially isolated the vast majority of my life, I didn't get opportunities to be a dick to my peers, but it was still a lesson I learned there) when it came out in 2015. After a certain time spent living and consuming more and more games, you run out of things that could possibly be new to you. At the same time, some things that seem very similar to past experiences can be completely fresh and surprising (I went into Needy Streamer Overload thinking it would be another Doki Doki Literature Club, only to be presented with a new angle of psychological horror that revealed one of my deepest fears to me for the first time, and that was only last year) Which is a very long-winded way of agreeing with you, I hope Cyberpunk 2077 at least has a modding scene you could get into!
7:00 calling galaxy a walking and jumping sim is just a lack of joy and whimsy I could say that any game is just pressing buttons over and over and i'd be technically correct, but obviously no one plays games just for the experience of pressing the buttons, we care about what the buttons make happen on the screen. no one walks and jumps in mario galaxy just for walking and jumping, they walk and jump because the delightful italian stereotype says Wahoo and turns into a bee when they do it.
I kinda agreed with the take, in the sense that Galaxy is linear as heck, more tasking you to beat the One Stage in One Specific Way, which feels on par with that walking simulator sort of content. It's just very "Play the game in front of you, in the way the Developers are specifically intending", and that's Mario Galaxy to a tee. Granted, there's also stuff to be said for the Last of Us gameplay too. There's a lot of linear segments, but there's also more open areas you can have more player expression in in a good shooter.....which does make it a lot more similar to Mario Galaxy than you'd think
@ I disagree. I think it’s only a little more linear than sunshine, and it uses that linearity to make more interesting and dense level designs than were in previous 3d Mario games. Sunshine just feels more open because it’s levels are big areas rather than strings of smaller planets like galaxy has, and because it doesn’t cut out unnecessary parts of the level, which is a bit of a bummer, but I don’t think you really miss that much gameplay wise, since you always just go to where the shine is anyway.
@@StarChargerStudios I mean, this is all opinion obviously (And this is me talking about why Galaxy and Galaxy 2 are my least liked 3D Marios), but the linearity in those games vs something like, Sunshine or even 3D World was /way/ more limiting. So many parts of Galaxy is going to a planet that only has one specific solution to it, performing that solution, and taking a star to watch yourself fly over to the next star. Even in the bigger levels, it was more about figuring out the one developer intended solution, which again goes back to the "walking sim" comment with Last of Us, a game that also has a lot of linear, one solution set pieces meant to make you feel a specific way. Compare that to Sunshine, where the nature of the belly slide, the hover nozzle, the wider areas, yeah you are trying to get to the star, but you have so many different routes you could take to get there with how flexible the FLUDD makes mario's movement. There's a ton of potential for shortcuts and things that can skip larger more annoying or just slower areas. Even 3D Land, which was built as a game with short, very direct and linear levels, still had it's creative set ups, with the roll bounce long jumps with goombas perfectly spaced to keep your momentum going, to using the Tanuiki suit to cross over longer areas and encourage you to stretch that into bigger shortcuts, you have more freedom of player expression there. While Galaxy's advanced movements is... a pretty slow long jump that doesn't even feel that much faster than running, and a weak little spin based double jump. It's not just the levels and their focuses and the warp stars that are making it more linear, it's Mario's movement itself. But also that doesn't have to be a bad thing! It allows for more controlled set pieces and direct challenges that can't be easily cheesed! There's a lot of people who prefer it like that! Like, comparing it to Last of Us isn't an insult. The Last of Us is one of the most critically acclaimed games in the past 15 years! A comparison to it is a compliment, and Mario Galaxy has gotten a similar amount of praise when it came out as well. This is just talking about how both of those games are both based around a lot of linear set pieces, and that is perfectly fine.
I played DS1 a year or 2 after its release and I understand that feeling of wanting ER to be my favorite game of all time but man looking back at DS1 makes me happier than looking back at ER(though i do love ER) IMO there is always gonna be something special to unique experiences and playing DS1 when current was about as unique as it can get. Its like not just trying your favorite flavor of ice cream for the first time but its like trying your 2nd favorite flavor of ice cream as your first bite of ice cream, the multiplicative factor of good AND first is just so powerful.
9:54 "You find me a funny DS game, I'll play." Those Tingle games that were a Japan exclusive. There's a translation for the Balloon Trip one but idk about Rosy Rupeeland 😅
The opposite actually! Rosy Rupeeland got a European English release but the other tingle games have stayed Japan exclusive. There might be fan translations out there for the others though
10:41 although i agree that it came out at the perfect time, i feel like we are kind of seeing rock come back into the mainstream like it was before. Specifically on tiktok and social media, there's kind of a resurgence of punk and goth culture. Including younger teens listening to alt rock like slipknot, smashing pumpkins, deftones, etc. although not traditional rock, there would still be merit behind making another one if they marketed towards that crowd of people. Especially since a lot of them love the early 2000s aesthetic and i absolutely believe if they made a guitar hero/rock band for that demographic they would absolutely EAT it up
The "if you're 25+ you've played your favourite game of all time already" thing is. Like true. But it's also such a nothing statement to me. BC like, yeah, your taste is formed during your formative years wow
9:00 Odyssey and BOTW are not ‘properly’ designed for handhelds, just had collectibles everywhere, which pleased neither crowd. Most unique handheld games and interesting stuff overall occurred during the DS/PSP and 3DS/Vita days, so I can see why that would be hard to notice for someone who stopped paying attention after the GBA. Stephan Vissar made a great, funny, reflective and practical video going into the specifics of proper handheld design in examples of specific games, and if I had to add my own thoughts, handheld-designed games that we still see today are things like LM2 vs. LM1 and 3, the many differences between Mario&Luigi vs. Paper Mario, and the scope of the smaller titles that Nintendo and Sony have pushed on their platforms like Pushmo, Lumines, Peace Walker/Portable Ops, even stuff like BoxBoy that pops up today on Switch. Plenty of creators like LaiyenZ and Internet Pitstop have also gone into detail on the reasons why handhelds and their game design and philosophies are so important and have been sorely missed (mostly the latter though lol).
3:37 - I am one of those people who started with Dark Souls 10 years back and consider Elden Ring to be my personal favorite of the series, and here's why. In addition to it's fun combat system and character building, the beginning of Dark Souls 1 has a varied amount of paths for the player to explore that twist and interconnect with each other over the first half of the game. This exploration and joy of discovery was my favorite thing about the game, and built on one of the core principles that make a game truly magical for me. In Elden Ring, being able to turn away from the "GO TO THE FIRST LEVEL" light and instead get lost in Caelid to the doorstep of Radahn before I could level up or ride Torrent was a truly magical experience for me. I would be hard pressed to recommend anyone else do that, but as a souls veteran and someone who loved exploring, surviving in that hostile wasteland and finally being granted Melina's guidance after reaching Redmane Castle was a joy that I had not experienced since the first game in the series. ER has problems for sure and is not the best in the series, but it doesn't have to be to be my favorite.
As someone who didn't grow up with mario, get this man at 6:16 a true. I played through at least 5 hours of mario galaxy and there was no challenge. Was it pretty? Sure. Would I have loved it as a kid? Probably, but that game on its own is indeed a walking sim
I remember seeing the handheld game design reply on Twitter before the stream and felt kinda bad, they dropped that opinion on the worst possible place, free "shitty mobile game" bit for the stream
Real talk, if you wanna get good, try to learn, and actually get good with as many characters as possible, *THEN* pick a main. Every character requires a different skillset to master (spacing, approaching, zoning, comboing, patient play) so when you eventually pick your main, you'll be able to apply all of those skills
Henry Hatsworth would be the perfect DS game for Coney to play because it's 50% puzzle 50% 2d action platformer (you literally jump back and forth between tetris and platforming)
100% with the low tiers thing. If you want to be melee's top roy/ness/mewtwo/zelda/kirby starting from never having played the game, you need to pick up fox/falco/falcon/marth or shiek (or puff in the case of zelda), grind your way to grandmaster, and then switch off to your low-tier of choice.
Counterpoint to the shotguns in FPS games tweet: Halo. Sure, it has its niche, especially in CE, but if you're ever in range to be using a shotgun in Halo you could be using an Energy Sword or a Gravity Hammer or a number of other things instead (or you could just run up and melee in CE where these weapons aren't available) and if you just want it for the 1-shot you can do that with a well placed shot from a pistol, or a sniper, or a DMR, or a Battle Rifle, or like 5 other weapons from throughout the series I'm sure from way further away and it'll honestly feel way more satisfying most of the time cuz you have to hit the head (in multiplayer) The only time the shotgun in Halo can really shine is with the Flood imo but the Flood are kind of annoying to deal with using most other weapons tbh so it's almost just like it's fun there cuz there's no other options. Plus the ammo kinda sucks, in campaign you don't usually get enough ammo for it to get as much as you'd want from it and in multiplayer the slow ass reload speed means you have to constantly be reloading it in downtime between fights so you're not caught with your pants down, which in turn can make exactly that happen if someone pops out with a fully loaded weapon
Crazy that Coney said this year was low and then saying he never fell in love with a game the past years, you gotta find more stuff, man! Personally fell in love with Dr Robotnik's Ring Racers this year, what an insane fangame!! I still haven't 100%ed the damn thing!
As a long time die hard Guitar Hero and Rock Band fan I HEAVILY disagree with that tweet being a fact. Guitar Hero and Rock Band hasn't survived on rock as a genre alone since Guitar Hero: World Tour, Guitar Hero 5 and all future releases of Guitar Hero if anything were known to have too much diversity in its genres to the point where original fans had a distaste for the newer games as they were rolling out. Its especially also true with Rock Band which ever since Rock Band 1 was meant to be a place for all genres despite the title having the word rock in it, that game ranged from Yeah Yeah Yeahs to Beastie Boys to Metallica. In fact the most recent installment Rock Band 4 not only continued that trend with tons of today's music but had consistent DLC releases until just recently when they stopped in Jan 18 of this year with 792 songs in that one game alone. I bet they would add even more too if Harmonix wasn't bought out by Epic Games and forced to work in the Fortnite Festival mines for all eternity. but ultimately TLDR is that it wasn't rock that killed GH/RB it was oversaturation by far, Activision put out a Guitar Hero every year almost and people got tired really fast and lost interest.
I don't think handheld game design is dead, inticreates is still around, and they just dropped like 2 games in a month, but I do think a whole bunch of genres benefit greatly from having a platform to publish super nintendo/sega genesis style games to.
7:06 Galaxy might just be my favorite 3d mario (I'm lying its odyssey) but i feel that boredom complaint, some levels just don't hit. But overall I think galaxy is an incredibly fun 3d platformer
The low tier one is true, but I just want to add that if the quirky and messed up way of playing the game is the way you enjoy playing the game, then go right ahead, champ. Maybe you can even pull an aMSa and make your quirky low tier actually good (you won't).
2:40 idk if this is true. There are several important games I played after the 25 mark, including my all time favorite Outer Wilds, which I played very late. Even beyond that though, games like Disco Elysium, Tunic, Immortality, Last Spell, Dead Cells, Enter the Gungeon, Inscryption, Obra Dinn, etc. There have been so many core games I've played these last few years in my 30s.
I don’t know if I agree about that “you’ve already locked in your favorite game before you’re 25.” Not that I’m immediately rushing to disprove it: I did find my all time favorite game at age 16 after all. But I also played Monster Hunter Generations Ultimate at 21 and fell head over heels in love with it. I played FFXIV at 23 and love it to death. I’m 26 now, and I’m sure there’ll be more games down the line that’ll get me to feel things like that. Maybe one of them will overtake Xenoblade 1. Maybe they won’t. But I think it’s possible.
My all time favorite is RDR2, I turned 25 in September and just finished Silent Hill 2 remake last week. That game is damn up there. I know it’s technically like what 23 years old? But I really didn’t think I’ll ever play another game to make me feel the feelings I felt with SH2
10:53 fortnite actually proves this true. All of the rock songs are the most fun to play and you can still use cool controllers with them, then all the rap songs aren't fun unless you're doing vocals. Literally bar for bar what this dude said
pausing early into the video (@ 2:22) to say that yeah, tbh this year was good for games, just basically only for indie games, although wukong was good, just not insanely amazing or anything ufo 50, yellow taxi goes vroom, balatro, mouthwashing, nine sols, WHAT THE CAR?, Anger Foot, Crow Country, Animal Well, etc. tons of good stuff
RUclips fellas, Fact or Opinion? Would it be a cool feature if BGM lists officially came with videos? Here's my BGM list for this video:
Intro: Submission Plaza - Check Mii Out Channel
2:45 Outskirt Stand - Pokemon Colosseum
3:46 New Battle!!! - Xenoblade Chronicles 3
6:36 Main Theme - Wii Shop Channel
7:11 Title Screen - Paper Mario: The Thousand-Year Door (Nintendo GameCube)
10:17 Castelia City - Pokemon Black & White
12:14 Bergentrückung - Undertale
12:30 ASGORE - Undertale
14:11 New Donk City - Super Mario Odyssey
15:28 (brief) Always Be My Baby - Mariah Carey
15:33 Mount Wario - Mario Kart 8
Outro: The Legendary Theme (Acoustic) - Gitaroo Man
I still love how Toby thought of this really memorable and unique name for the intro song to Asgore's battle, and then when he had to name the actual song he was just like "eh, fuck it, name it after the guy you're fighting."
Fact
@@PennyO_O Video game composers fold when it comes to thinking of song names sometimes
(I say that like it's a general statement but in actuality the only other person I can think of that fits this criteria is Hirokazu Ando (Veteran HAL Labs composer.) Some of his songs have raw names like "Vagrant Counting Song of Retrospection" but Ando doesn't name his music, Shinya Kumazaki does (Current director of the Kirby series.) One time, Ando named Grape Garden by just literally calling it "Cloud Level".)
I won't be able to show it here but Ando actually straight up said he's bad at naming songs in a Miiverse post (You'll be able to find a citation for this in the trivia section of the article "Grape Garden (theme)" on WiKirby)
Thank you for taking the time to do this, found some of my favorite video game songs from RUclips video bgm
Thank you @ChristopherMoom , very cool.
I get all my opinions from Fact or Opinion. I just disagree with everything Coney says
Get this man a true
what if its the incredibly rare both?
@@lt2660 neither
Neither@@lt2660
@@lt2660Implosion
Coney keeping me off twitter by just giving me a little sample of it. He's like a nicotine patch.
Twitter is just completely dead you get 90% less engagement compared to bluesky. I don't know anyone still on there that aren't nazis and able to read the numbers by the like button
Good comment
God bless you. stay far away from it as long as you can
"Balatro is game of the year"
Coney: "If you agree with this opinion it's fact, but if your opinion is different it's an opinion"
Yeah okay, thanks.
"The floor is made of floor" and "people die when they are killed" ass Coney quote
"Fact for a certain subset of people" If only there was a word... 🤔
Peakatro
I still get wildly surprised when I hear Pokemon music in a Coney video. It's like the most effective way to tell that another person edits the YT vids
I think what irks me on the "All video games are art" is I feel that guy is very much focused on the story / immersion part of games (especially with the name drop of Kojima)
I feel stuff like DMC5 has artistic vision, just not for its story. Its gameplay is where its shining, and theres plenty games out that focus on that side of the medium I feel push that bar
Most of these "games are art that needs to pushed folks" just want games to be movies.
Games are art, and as such all parts of them are art, not just the cutscenes.
Anybody who says MegaMan X4 isn't revolutionary is not a real person
coney's answer by giving it a fact/opinion also ignores the fact that the guys listed are directors from the french new wave, a genre that was NEVER popular to nearly the extent that he is comparing to triple A studios. hes right when he says indie is where you look for most if not all artistic innovators, but the same goes for pretty much all movies nowadays too
I really wonder if this issue in the west with "are games art" stemmed from a lot of this early conversation coming from guys like roger ebert. Because inevitably then games are being compared to movies, which are a different medium altogether: Non interactive vs interactive art. The beauty of games come just as much from game design and gameplay as from aesthetics, but it feels like most AAA studios took the art question as a need to create movie games
I agree, I recently finished Alan Wake 2 which I loved playing (maybe my GOTY), but I feel like you could turn Control/ Alan Wake into a movie and it would still retain almost everything that made it good. This is why I rate games that do amazing and interesting things with gameplay much higher than a good story game. The things that make these games so great are things you can only get BECAUSE it's a game.
However I will defend Death Stranding (I haven't played Metal Gear), the gameplay is largely what makes it so great for me personally. I'm hyped for the sequel because of that, not the story.
Starting out until Christopher Moom gets here. Hey Coney, you know what fact can support your channel and make everyone happy? Adding a list of the music you play in the background of your videos to the description. I enjoy watching your videos and I know you and your editors have some great musical taste and I would appreciate it if you could just list the music you use in your videos in the description of the video. Thanks Coney!
Below is the current list of songs in today's Coney video:
Intro: Submission Plaza from Check Mii Out Channel
2:43 - 3:36 Outskirt Stand - Pokemon Colosseum
3:47 - 6:27 New Battle!!! from Xenoblade Chronicles 3
6:36 - 7:09 Shop Channel Theme from the Nintendo Wii
7:09 - 10:15 Title Screen - Paper Mario: The Thousand-Year Door (Nintendo GameCube)
10:15 - 11:57 Castelia City - Pokemon Black & White
12:13 - 14:07 Asgore from Undertale
14:07 - 15:29 New Donk City from Mario Odyssey
15:28 - 15:32 (brief) Always Be My Baby from Mariah Carey
15:33 - 18:11 Mount Wario from Mario Kart 8
18:15 - 18:52 The Legendary Theme (Acoustic) from Gitaroo Man
Heh, I appreciate the support! Though, I personally choose to watch through the whole video first to get an idea for its music before dropping the list (I guess it's not like a hard rule set in stone)
@@ChristopherMoom What I do is I watch through the video and then markdown the music sections and list any songs that I do know as I go through.
@@dantheman15 Hey, just wanted to let you know, my list is fully finished! Feel free to take its info and put it into yours
Top 10 wholesome christopher moom moments @ChristopherMoom
4:05 - ..and Sam Lake, and Yoko Taro, and Hidetaka Miyazaki, and Tim Schafer, and Will Wright, and Eric Barone, and Toshihiro Nagoshi… there are literally so many gaming auteurs
the 25+ is definitively an opinion, I'm 29 but void stranger blew my socks off and I'm still obsessing over it, I'm sure great games will keep coming
there SO much indie pushing the media forward, you can't only watch Marvel movies and be like "Nah, no one is innovating on this media..."
15:55 it's the year of our Lord, 2024, and we have Coney mewing on stream 😭
12:19 okay so Coney asked his chat what the best recent iconic guitar riffs were and all they could say was Buddy Holly & Bad 2 the Bone. So Coney here are some cool 'recent' guitar riff songs, some of which are mainstream-ish
Gorillaz- Momentary Bliss
Remi Wolf- Sexy Villain
Willow- Transparent Soul
PUP- DVP
Ginger Root- Loretta
Camilla Cabello - Celia
Monsune - OUTTA MY MIND
Weezer- End of the Game
Fall Out Boy- Uma Thurman
DVP do go hard.
Add King Gizzard and the Lizard Wizard - Flamethrower
Or really any King Gizz song tbh. A lot of black midi's stuff has some great riff work, too, like 953
Polyphia G.O.A.T.
Not mainstream but good:
The Beths - Future Me Hates Me
Momma - Speeding 72
Fiddlehead - Million Times
Hop Along - Tibetan Pop Stars
Girl Scout - Honey
Hyber - Grow
And then he yelled at me for mentioning the "bad to the bone" riff lol
On the low tier question. All I have to say is
Amsa
That dude played a "low tier" character for 10 + years and never gave up and single handedly made his character a high tier that could compete and even win at top level. Through hard work and dedication.
Maybe the "low tier" you like playing is better than everyone says they are. And someone just needs to prove it.
The problem with that is you're still playing a character that is playing a different game from the top tiers and therefore progress at a slower rate than you would if you were to pick a better character. Sure, Amsa is getting good results now but it took him almost a decade to get there with his niche character. If he'd picked a better character, he probably would have been able to progress and see those results faster. Also, you will probably still lose to the best player playing the best character in the game either way so why not give yourself the best chance of winning by also picking a character that has a higher chance of success, especially if you're playing at a high level for money.
@@zakk219 Who are we to judge people for having passions and breaking new frontiers? Amsa didn't need to get paid to be the 1,000th top level Melee Fox, he just saw his favorite character being underutilized in a game he liked and tried to figure out what he could do about it. A lot of us have been there. And now where's he at? Literally going down in history as a Melee pioneer. You can't name every Fox player there's ever been but you'll sure as hell remember the one guy that ever managed to take a supermajor with Yoshi. That shit is forever
@@PerfectDarkly I'm not commenting on Amsa's legacy or the work he has done in the game. I'm just saying the reality of the situation. I don't even follow Melee and I know the respect he has earned through his Yoshi play. I could say the same thing about any game that I play or actively follow. At the top level, it's usually going to come down to who can use the options their character has the best and some characters simply allow you to capitalize on their options more than others.
Hot take but the whole "gaming sucks now" is just wrong
Like bro its not the industry's fault you play the same games over and over, just play other stuff, expand your interests
(This doesnt count towards EA, ea just in general cant make a good game if held at gunpoint)
I agree it’s overblown, especially when indie games are there if you want a good novel experience. The majority of Steam’s catalog and game devs will probably be fine. But for the AAA studios, there’s definitely a bubble that has to be popped eventually and makes a quarter of the entire gaming market implode with them.
Most of the big companies right now are being propped up by live-service juggernauts like Fortnite, League, Apex, and WoW. And with how global economies are doing and how much money these games need whales for them, I wouldn’t be surprised if by 2026 we saw like 3-4 massive game studios get folded. With people actually looking at the money and gaming trends and choosing indie over AAA. Blizzard’s halfway there as it alienates its users, and Ubisoft’s last few years have been sad.
And UbiSoft
I agreed until "It's not the industry's fault". 90% of industry games are garbage. Indie is the only thing that saves modern gaming.
@Lysvsyl i disagree in the sense that there are still good companies (at least when it comes to game dev) out there, but ill admit i was wrong when i said its not their fault
To an extent its their fault that we have to look for those games a bit harder than we should have to so i apologize for that and admit i wasnt on the mark
@@MonkeyCurler yea i mustve shunned that company from my brain my b
I can’t believe this episode is the first one to feature a tweet that is both a Fact AND an Opinion
I thought I'd never find a new game that would become my favorite now that Im approaching 30. But then I played Outer Wilds earlier this year and I couldn't have been so wrong. That game made me feel wonder about something like I was a kid all over again.
I think a weird thing I noticed is that, semi obviously, old games don't get made anymore. There's games you could have missed, but if your aesthetic is 2000s DS era Mario games and you play them all...that's it. That's all of them.
We need technology to regress, I have to go back
UFO 50 was HUGE for modern gaming and I'm tired of pretending it's just a gimmick
At this point new old games are under the purview of indies
I think this extends to games with those vibes. Games with 2000’s ds vibes don’t get made. Games with N64 vibes don’t get made
try out UFO50 it was really good
I was waiting for Coney to ruin my afternoon today. Glad he always comes through with the mediocrity.
Appreciate you my guy!
"mario galaxy is a walking and jumping sim" -guy who doesn't know what a platformer is
the brainrot is strong with that lad
Coney’s Wack and Dumbpinions frfr
Nice seeing you here
Gottem
So true also the coco melon video was goated fr fr
I agree. People need to stop lying on the internet.
Hell, to name an example, a while back, this guy on Twitter got into trouble by falsely claiming that Sonic fans were being delusional in stating that the RUclipsr trend of hating Sonic Adventure was a psyop.
You believe this guy would say a lie like that, Coney?
What a truth teller that man is, drop the link so I can praise this genius of our time
using the one example where coney was right smh
Clone Hero is still GOATed tbh, idk if it'd do well but I would love a new Rock Band entry
5:00 the xenoblade 3 music playing over this entire segment while he refuses to play these games is pretty funny
9:00 Coney is objectively wrong, the DS was a magical part of my childhood there were so many cool games that took advantage of the two screens in a way that was more complex than just a place to display the map always. That being said I agree with the tweet because nowadays there are not many handheld game consoles (that aren't just portable consoles) that have games on them that are both: easy to pick up / learn, and not overly investing or complicated where you can put it down when you get to wherever you are going (like walking somewhere, plane ride, etc) then play it a week later and not have to readjust to what was happening for like a half hour.
I feel like calling it 'the worst thing to happen to the industry' is wild considering that only Nintendo cared to design with that in mind. I feel Sony always pushed the psp and the vita as "A Playstation but portable and worse" which is kinda where we are now with the switch and the like being 'Actual console but portable and slightly worse'.
Regardless, I feel the fault falls on free to play desing. There's little to no space for handheld specific design when casual gaming exist mostly on phones, and most people aren't willing to pay for a proper game so the only real design are ads or gacha.
but idk I don't design games.
16:00 Coney if he wasn't a contrarian
Holy shit how does he do that??? Someone please teach me
woah!
That second one is 100% an opinion. Played Tunic when I was 26-27, and that's my favorite one
When Nier Automata came out I played it and I really liked it, but it didn't really change my life. several years later, I'm almost 30 years old, and I play the Nier Replicant Remake. Suddenly, both games click for me. I devour the side stories, I play DRAKENGARD, and now both Nier games are among my favorites of all time.
Yeah it's such a weird concept to me. I don't even have a defacto game of all time but Im still playing games that become my favorites be they old or new.
tunic mentioned grahhhhh!!!!!!
for that 25+ already playing your favorite game tweet, it really depends on how much you let nostalgia factor into your game choice, I try and avoid nostalgia and my favorite game tends to shift as time goes on, right now its tears of the kingdom and breath of the wild bassically being tied for 1st, but I played breath of the wild in 2019, only 5-6 years ago and it really didn't become my favorite game until I replayed it in 2022, before that it was Destiny 2 which I got into in about 2018-2019 and before that it was Minecraft which I actively played a lot at the time
my favorite game changes a lot because the way I see it is that if I haven't played the game in a long time, it can't be my favorite, for a game to be your favorite it has to be a game you keep coming back to as time goes on, if you ever get tired of it or forget about it, then it doesn't make sense to call it your favorite, I've never understood how someone could call a game their favorite if they haven't played it in like 10 years
Nah you can 100% have a favorite game you haven't played in a decade. Not all games are multiplayer/live service/open world where it has either infinite content or hyper vast content, some games you just play once and there's not too much more you're gonna get out of still playing it but it resonates with you and it's your favorite. I mean honestly as compact story driven game that's your favorite might even be less likely to be played again because it resonated with you so much you can't play it again either out of a desire to not want to ruin your lasting first experience or because you became so infatuated with it you know everything about it and still remember it like it's fresh.
@@n00bist723To add to this, I don't like replaying games I've completed much at all. Once I've 100%ed a game, in my eyes, there's nothing else; no reason to come back, so to speak.
For example, Chants of Sennaar is without a doubt my favorite game of all time, but by proxy of it being a puzzle game that hinges on the player not knowing the solutions, there's no two ways around it: it's a one-and-done experience.
Death's Door, I loved and played through twice, but only to get the final achievement.
Jedi: Fallen Order, I played through thrice, but that was only because I had literally nothing else to play at the time.
Both are games I love and have fond memories of, but I simply see no reason to come back to them, especially when I could be spending my limited time on games I haven't played before. I love Ace Attorney, but those games are a massive time sink, so when I'm done with one, there's no chance in hell I'm coming back to it.
what the fuck how is coney so good at mewing it looks fake
Coney/chat literally cannot go 1 Fact or Opinion video without mentioning Sonic XD
UFO 50’s disqualified from game of the year because all of those games came out in the 1980’s and that’s the only reason Balatro deserves the win. If UFO 50 counted it’d win but, shame it’s disqualified.
NO IM NOT GONNA STOP LYING ON THE INTERNET ITS MY BEING
LIAR LIAR PANTS ON FIRE
pfp checks out lol
katt is better tho
TWEWY only works on the DS. The ports/remasters made for single screen consoles is objectively a worse playing experience
Whats twewy?
I don't know about "only works", better absolutely, but the switch port isn't too bad considering, and Neo was amazing
@@darkecofrk pls whats the game's name🙏😭
@@darkecofrk i don't know what twewy is
@@Ka_chi1think they mean banjo twewy
9:23 I disagree with this because the Switch is not a proper handheld, it sure is portable but unlike the previous handhelds it's more awkward to just pull out, play for a minute, and put back. So, even if some *games* are designed to pick up and play, the console itself doesn't fit that design as well. Switch is better for longer sessions away from home rather than short bursts.
I think the instant power button to sleep mode combo and how quickly it turns off and on from that is really good for all of that pick up and playness, just the...where is a bit weird.
2:38 - the old man harmonica over this tweet kills me. good job editor
Man, this isn't old man Harmonica this is Outskirt Stand from Pokemon Colosseum, which is only . . . 20 years old . . .
While I don't quite understand what that tweet was going for, I do agree that modern day handhelds in their attempts at just becoming portable consoles have lost a LOT of magic and usability
The difference between a DS I can shove in my pocket and a Switch that is this BRICK that needs it's its own bag is so god damn huge! I'm mostly sad less for the design that handhelds encouraged for games (which was mostly more experimental games that were of lower cost to produce compared to the main console of [insert game company]) and more for the design of the ACTUAL handheld, which are now overly huge because they also need to be a console in it of themselves and must also fit 4 face buttons, 2 joy sticks, 2 bumpers and 2 triggers or else it won't be able to play any of the AAA """"darlings"""" instead of just being a good piece of hardware that justifies games all for itself
I should note that I understand where this change of focus comes from, handhelds were effectively just the simple idea of "What if we shoved yesteryear's technology into an handheld format + a few extras if we can afford it (i.e: A GBA was a portable SNES with a few extra technology developments), while, right now, there's enough technology to make a handheld just... straight up a console, but either way, I feel like too much was sacrificed in the face of this unity
@@yosha101 bingo. I'll see people mention the Switch and Steam Deck and the upcoming MS/Sony portables as examples of 'handheld gaming, just like we've always had' and instantly know they know nothing about anything. These people even think that these kinds of things aren't already stretching the definition of 'handheld' and 'portable', let alone what handhelds have actually done, which is a real shame to see. It's like true handhelds stopped existing in people's memories and research in the blink of an eye, despite how dominant the GB and DS/3DS lines, and even the PSP was, just 10 or so years ago.
I like how when Coney is saying "I don't care about mobile gmes" you hear a DS Pokemon song kick in
Awards are always going to be an opinion thing. Whether its the general audience, or critics. Someone is always going to be unhappy in the choice if it isn't the thing they chose
That Handheld gaming take is so f**king true
Smaller scale projects are so important for the industry and handheld gaming was the best place for those games
Rizzler Coney isn’t real, he can’t hurt you…
2:48 shoutout pokemon colosseum ost
The example being Wukong and not a DLC in the first opinion implies brain damage.
15:55 I HAVE BEEN MOGGED BY THE CONE-STER
actually impressive how he did that
7:12 Aw hell nah yall only got space in your brains for 1 playstyle in EVERY shooter? That's an opinion ass take if I've ever seen it and the reason why using the word objective has become devalued.
Eh I can’t agree with that 25+ gaming thing. I would say that gaming passed that age is in the best state that its ever been because you have access to any game that you could ever want to play if you make the effort.
I put massive amounts of hours into Cyberpunk 2077 and I was so immersed in that game and the stories, that when there was nothing left to do for me in that game, that I experienced a postgame depression because I’ll never get to live in that moment again for the first time with those characters and world ever again. It’s really powerful how games can affect you if you give them the chance to, even if you’re older.
Yeah, it really is all about a combination of capitalizing on an opportunity and being willing to get invested in new things
Being willing to get invested is easy, it's as simple as removing that limiter from yourself if you're experiencing it. I struggled with this for a year or two after becoming an adult, thinking that I had experienced the best I could ever experience. Stripped that away and almost instantly found a new top 5 all-timer for me that majorlu impacted my psyche
As for the other half of it, that's hard. As a new gamer, everything is so new and fresh that it takes next to nothing to get you hooked and to change you for life. Undertale's impact on my person literally boils down to "being nice to people is good, actually" (I was socially isolated the vast majority of my life, I didn't get opportunities to be a dick to my peers, but it was still a lesson I learned there) when it came out in 2015. After a certain time spent living and consuming more and more games, you run out of things that could possibly be new to you. At the same time, some things that seem very similar to past experiences can be completely fresh and surprising (I went into Needy Streamer Overload thinking it would be another Doki Doki Literature Club, only to be presented with a new angle of psychological horror that revealed one of my deepest fears to me for the first time, and that was only last year)
Which is a very long-winded way of agreeing with you, I hope Cyberpunk 2077 at least has a modding scene you could get into!
7:00
calling galaxy a walking and jumping sim is just a lack of joy and whimsy
I could say that any game is just pressing buttons over and over and i'd be technically correct, but obviously no one plays games just for the experience of pressing the buttons, we care about what the buttons make happen on the screen. no one walks and jumps in mario galaxy just for walking and jumping, they walk and jump because the delightful italian stereotype says Wahoo and turns into a bee when they do it.
I kinda agreed with the take, in the sense that Galaxy is linear as heck, more tasking you to beat the One Stage in One Specific Way, which feels on par with that walking simulator sort of content. It's just very "Play the game in front of you, in the way the Developers are specifically intending", and that's Mario Galaxy to a tee.
Granted, there's also stuff to be said for the Last of Us gameplay too. There's a lot of linear segments, but there's also more open areas you can have more player expression in in a good shooter.....which does make it a lot more similar to Mario Galaxy than you'd think
@ I disagree. I think it’s only a little more linear than sunshine, and it uses that linearity to make more interesting and dense level designs than were in previous 3d Mario games.
Sunshine just feels more open because it’s levels are big areas rather than strings of smaller planets like galaxy has, and because it doesn’t cut out unnecessary parts of the level, which is a bit of a bummer, but I don’t think you really miss that much gameplay wise, since you always just go to where the shine is anyway.
@@StarChargerStudios I mean, this is all opinion obviously (And this is me talking about why Galaxy and Galaxy 2 are my least liked 3D Marios), but the linearity in those games vs something like, Sunshine or even 3D World was /way/ more limiting. So many parts of Galaxy is going to a planet that only has one specific solution to it, performing that solution, and taking a star to watch yourself fly over to the next star. Even in the bigger levels, it was more about figuring out the one developer intended solution, which again goes back to the "walking sim" comment with Last of Us, a game that also has a lot of linear, one solution set pieces meant to make you feel a specific way.
Compare that to Sunshine, where the nature of the belly slide, the hover nozzle, the wider areas, yeah you are trying to get to the star, but you have so many different routes you could take to get there with how flexible the FLUDD makes mario's movement. There's a ton of potential for shortcuts and things that can skip larger more annoying or just slower areas.
Even 3D Land, which was built as a game with short, very direct and linear levels, still had it's creative set ups, with the roll bounce long jumps with goombas perfectly spaced to keep your momentum going, to using the Tanuiki suit to cross over longer areas and encourage you to stretch that into bigger shortcuts, you have more freedom of player expression there.
While Galaxy's advanced movements is... a pretty slow long jump that doesn't even feel that much faster than running, and a weak little spin based double jump. It's not just the levels and their focuses and the warp stars that are making it more linear, it's Mario's movement itself.
But also that doesn't have to be a bad thing! It allows for more controlled set pieces and direct challenges that can't be easily cheesed! There's a lot of people who prefer it like that! Like, comparing it to Last of Us isn't an insult. The Last of Us is one of the most critically acclaimed games in the past 15 years! A comparison to it is a compliment, and Mario Galaxy has gotten a similar amount of praise when it came out as well. This is just talking about how both of those games are both based around a lot of linear set pieces, and that is perfectly fine.
Fellas we all know that everything that Coney says is an opinion
I played DS1 a year or 2 after its release and I understand that feeling of wanting ER to be my favorite game of all time but man looking back at DS1 makes me happier than looking back at ER(though i do love ER) IMO there is always gonna be something special to unique experiences and playing DS1 when current was about as unique as it can get. Its like not just trying your favorite flavor of ice cream for the first time but its like trying your 2nd favorite flavor of ice cream as your first bite of ice cream, the multiplicative factor of good AND first is just so powerful.
Bro playing xenoblade 3 music but is the exact type of person to shit on the series
9:54 "You find me a funny DS game, I'll play."
Those Tingle games that were a Japan exclusive. There's a translation for the Balloon Trip one but idk about Rosy Rupeeland 😅
The opposite actually! Rosy Rupeeland got a European English release but the other tingle games have stayed Japan exclusive. There might be fan translations out there for the others though
10:41
although i agree that it came out at the perfect time, i feel like we are kind of seeing rock come back into the mainstream like it was before. Specifically on tiktok and social media, there's kind of a resurgence of punk and goth culture. Including younger teens listening to alt rock like slipknot, smashing pumpkins, deftones, etc.
although not traditional rock, there would still be merit behind making another one if they marketed towards that crowd of people. Especially since a lot of them love the early 2000s aesthetic and i absolutely believe if they made a guitar hero/rock band for that demographic they would absolutely EAT it up
15:57 WHY DOES HE LOOK LIKE JOE BIDEN DOING THAT SMILE???
Agree with that chatter. 2024 was a really good year for gaming imo.
2:30
That's absolutely not true.
I was 28 when I played TOTK and I genuinely believe it's the game I have enjoyed the most in my entire life.
15:22 you say that but if you work in retail that's the only song you're every gonna hear
8:38 My girlfriend’s question, yay! :3
The "if you're 25+ you've played your favourite game of all time already" thing is. Like true. But it's also such a nothing statement to me. BC like, yeah, your taste is formed during your formative years wow
14:05 bulborb coney
9:00 Odyssey and BOTW are not ‘properly’ designed for handhelds, just had collectibles everywhere, which pleased neither crowd. Most unique handheld games and interesting stuff overall occurred during the DS/PSP and 3DS/Vita days, so I can see why that would be hard to notice for someone who stopped paying attention after the GBA. Stephan Vissar made a great, funny, reflective and practical video going into the specifics of proper handheld design in examples of specific games, and if I had to add my own thoughts, handheld-designed games that we still see today are things like LM2 vs. LM1 and 3, the many differences between Mario&Luigi vs. Paper Mario, and the scope of the smaller titles that Nintendo and Sony have pushed on their platforms like Pushmo, Lumines, Peace Walker/Portable Ops, even stuff like BoxBoy that pops up today on Switch. Plenty of creators like LaiyenZ and Internet Pitstop have also gone into detail on the reasons why handhelds and their game design and philosophies are so important and have been sorely missed (mostly the latter though lol).
Social media sucks
W pfp goes hard af
3:37 - I am one of those people who started with Dark Souls 10 years back and consider Elden Ring to be my personal favorite of the series, and here's why. In addition to it's fun combat system and character building, the beginning of Dark Souls 1 has a varied amount of paths for the player to explore that twist and interconnect with each other over the first half of the game. This exploration and joy of discovery was my favorite thing about the game, and built on one of the core principles that make a game truly magical for me. In Elden Ring, being able to turn away from the "GO TO THE FIRST LEVEL" light and instead get lost in Caelid to the doorstep of Radahn before I could level up or ride Torrent was a truly magical experience for me. I would be hard pressed to recommend anyone else do that, but as a souls veteran and someone who loved exploring, surviving in that hostile wasteland and finally being granted Melina's guidance after reaching Redmane Castle was a joy that I had not experienced since the first game in the series. ER has problems for sure and is not the best in the series, but it doesn't have to be to be my favorite.
I got the rare fact and opinion hell yeah
First one of all time
never happened before on Fact or Opinion ever, not once
As someone who didn't grow up with mario, get this man at 6:16 a true. I played through at least 5 hours of mario galaxy and there was no challenge. Was it pretty? Sure. Would I have loved it as a kid? Probably, but that game on its own is indeed a walking sim
15:26 everyone putting 2 for this has never seriously listened to Mariah Carey and thats insane. Literally one of the RnB queens
Yup. She dope
I remember seeing the handheld game design reply on Twitter before the stream and felt kinda bad, they dropped that opinion on the worst possible place, free "shitty mobile game" bit for the stream
Here's a fact, Coney's unique and wacky gameshows and video ideas are always entertaining and put a smile on my face
12:50 hot take game of the year 2024 is super hype and not bad I hope Balatro takes the W
The “Don’t make any more mobile games” jab into the Castellia City theme was a true contrarian combo I wasn’t prepared for
16:00 wait.. CONEY kinda hits the gigachad face a little too well
Real talk, if you wanna get good, try to learn, and actually get good with as many characters as possible, *THEN* pick a main. Every character requires a different skillset to master (spacing, approaching, zoning, comboing, patient play) so when you eventually pick your main, you'll be able to apply all of those skills
The only good not-OP multiplayer shooter shotgun is still TF2 Scout's Scattergun
Coney mogging me felt like I got flashbanged
Please never do that again
We got coney mogging before GTA 6
Bro hit us with the handsome squidward
Oh so that's the small hand bit the poll was talking about
Important note: coney is the Armond white of RUclips
Henry Hatsworth would be the perfect DS game for Coney to play because it's 50% puzzle 50% 2d action platformer (you literally jump back and forth between tetris and platforming)
100% with the low tiers thing.
If you want to be melee's top roy/ness/mewtwo/zelda/kirby starting from never having played the game, you need to pick up fox/falco/falcon/marth or shiek (or puff in the case of zelda), grind your way to grandmaster, and then switch off to your low-tier of choice.
Counterpoint to the shotguns in FPS games tweet: Halo. Sure, it has its niche, especially in CE, but if you're ever in range to be using a shotgun in Halo you could be using an Energy Sword or a Gravity Hammer or a number of other things instead (or you could just run up and melee in CE where these weapons aren't available) and if you just want it for the 1-shot you can do that with a well placed shot from a pistol, or a sniper, or a DMR, or a Battle Rifle, or like 5 other weapons from throughout the series I'm sure from way further away and it'll honestly feel way more satisfying most of the time cuz you have to hit the head (in multiplayer)
The only time the shotgun in Halo can really shine is with the Flood imo but the Flood are kind of annoying to deal with using most other weapons tbh so it's almost just like it's fun there cuz there's no other options. Plus the ammo kinda sucks, in campaign you don't usually get enough ammo for it to get as much as you'd want from it and in multiplayer the slow ass reload speed means you have to constantly be reloading it in downtime between fights so you're not caught with your pants down, which in turn can make exactly that happen if someone pops out with a fully loaded weapon
17:12 I’d argue Junebug is the exact exception that proves this rule
Crazy that Coney said this year was low and then saying he never fell in love with a game the past years, you gotta find more stuff, man!
Personally fell in love with Dr Robotnik's Ring Racers this year, what an insane fangame!! I still haven't 100%ed the damn thing!
5:50 SO happy to hear someone else say this.
As a long time die hard Guitar Hero and Rock Band fan I HEAVILY disagree with that tweet being a fact. Guitar Hero and Rock Band hasn't survived on rock as a genre alone since Guitar Hero: World Tour, Guitar Hero 5 and all future releases of Guitar Hero if anything were known to have too much diversity in its genres to the point where original fans had a distaste for the newer games as they were rolling out. Its especially also true with Rock Band which ever since Rock Band 1 was meant to be a place for all genres despite the title having the word rock in it, that game ranged from Yeah Yeah Yeahs to Beastie Boys to Metallica. In fact the most recent installment Rock Band 4 not only continued that trend with tons of today's music but had consistent DLC releases until just recently when they stopped in Jan 18 of this year with 792 songs in that one game alone. I bet they would add even more too if Harmonix wasn't bought out by Epic Games and forced to work in the Fortnite Festival mines for all eternity.
but ultimately TLDR is that it wasn't rock that killed GH/RB it was oversaturation by far, Activision put out a Guitar Hero every year almost and people got tired really fast and lost interest.
Oh shit that’s me in the first tweet! Coney actually got me to change my mind on my own hot take
YELLOW TAXI GOES VROOOM MENTION 🔥🔥🔥🔥
I don't think handheld game design is dead, inticreates is still around, and they just dropped like 2 games in a month, but I do think a whole bunch of genres benefit greatly from having a platform to publish super nintendo/sega genesis style games to.
7:06 Galaxy might just be my favorite 3d mario (I'm lying its odyssey) but i feel that boredom complaint, some levels just don't hit. But overall I think galaxy is an incredibly fun 3d platformer
The low tier one is true, but I just want to add that if the quirky and messed up way of playing the game is the way you enjoy playing the game, then go right ahead, champ. Maybe you can even pull an aMSa and make your quirky low tier actually good (you won't).
15:56 i would have never guessed i would be mogged by coney but here we are
2:40 idk if this is true. There are several important games I played after the 25 mark, including my all time favorite Outer Wilds, which I played very late.
Even beyond that though, games like Disco Elysium, Tunic, Immortality, Last Spell, Dead Cells, Enter the Gungeon, Inscryption, Obra Dinn, etc. There have been so many core games I've played these last few years in my 30s.
I don’t know if I agree about that “you’ve already locked in your favorite game before you’re 25.” Not that I’m immediately rushing to disprove it: I did find my all time favorite game at age 16 after all. But I also played Monster Hunter Generations Ultimate at 21 and fell head over heels in love with it. I played FFXIV at 23 and love it to death. I’m 26 now, and I’m sure there’ll be more games down the line that’ll get me to feel things like that. Maybe one of them will overtake Xenoblade 1. Maybe they won’t. But I think it’s possible.
Calling Elden Ring mid at the end when the entire second half of Dark Souls exists is some truly heinous work.
TRUEEEE. The first half of dark souls is peak but the fall off after OnS needs to be studied
Coney loving weird ass small experience indie games and hating the DS family of consoles is so ironic. He'd love a lot of them.
My all time favorite is RDR2, I turned 25 in September and just finished Silent Hill 2 remake last week. That game is damn up there. I know it’s technically like what 23 years old? But I really didn’t think I’ll ever play another game to make me feel the feelings I felt with SH2
10:53 fortnite actually proves this true. All of the rock songs are the most fun to play and you can still use cool controllers with them, then all the rap songs aren't fun unless you're doing vocals. Literally bar for bar what this dude said
Bro coney's editor stop putting this peak xenoblade sound track over this I'm getting goosebumps while trying to listen to these insane takes.
pausing early into the video (@ 2:22) to say that yeah, tbh this year was good for games, just basically only for indie games, although wukong was good, just not insanely amazing or anything
ufo 50, yellow taxi goes vroom, balatro, mouthwashing, nine sols, WHAT THE CAR?, Anger Foot, Crow Country, Animal Well, etc.
tons of good stuff
15:55 ngl, Coney's mewing game is on point
Yellow taxi goes vroom on top
the argument about games being art can be equally applied to music, games just have a much smaller sample size and music has much more of a headstart
16:53 coney is spitting the most fax