1 Terran Grandmaster vs 7 Terran INSANE A.I. (WORLD RECORD)

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  • Опубликовано: 23 сен 2022
  • Figuring this strategy out was sick :D
    Support me : / uthermal
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  • ИгрыИгры

Комментарии • 496

  • @PrinterStand
    @PrinterStand Год назад +1070

    This basically is the most Wing of Liberty thing ever. A woefully outnumbered Terran fighting the entire empire basically. Jim Raynor is proud of you.

    • @robbyninja4615
      @robbyninja4615 Год назад +29

      all in terran edition XD

    • @enhasa5653
      @enhasa5653 Год назад +27

      *Nodding in Jim Raynor intensifies.*

    • @RoyalFusilier
      @RoyalFusilier Год назад +39

      This is the more accurate version of Media Blitz, the map even resembles it.

    • @TheRoCkHaRdOrDiE
      @TheRoCkHaRdOrDiE Год назад +8

      too bad jim doesnt use libs

    • @Beanzoboy
      @Beanzoboy Год назад +10

      "Hell. It's about time."

  • @jamesn.5721
    @jamesn.5721 Год назад +527

    Now we need 2 Terran GMs vs 14 Terran Insane AI

    • @guardianvalor962
      @guardianvalor962 Год назад +126

      uThermal's PC: Mr. uThermal, I don't feel so good.

    • @NhatAnhPhamDr
      @NhatAnhPhamDr Год назад +22

      Or 1 GM vs 7 serral

    • @bcsa8079
      @bcsa8079 Год назад +19

      I think 2v14 is easier then 1v7😅 there is not 16 player map anyway

    • @JaharNarishma
      @JaharNarishma Год назад +30

      @@bcsa8079 There are several maps for 16 players. Non have been in the ladder rotation but a lot of 16 player free-for-alls have been part of community events throughout the history of the game.

    • @bcsa8079
      @bcsa8079 Год назад +7

      @@JaharNarishma oh mb stop playing for a long time only watch vid

  • @Chyrre
    @Chyrre Год назад +91

    A note about the SCVs: the AI doesn't pull SCVs to get rid of them, they just go to your mineral patches if they are mined out themselves. This is because they have full vision of the map. The upside is that you know that at least some of the AIs are out of income, the downside is that they usually have a big bank. But they will actually replace the harvesters they lose.

    • @theduke3778
      @theduke3778 Год назад +9

      they do, but only 1 base worth of SCVs

  • @karannumber1
    @karannumber1 Год назад +172

    Aside from watching you dominate the AIs, I truly appreciate you sharing your thought process and approach to completing these challenges.

  • @Hephera
    @Hephera Год назад +30

    I definitely think armor upgrades are worth it. Not necessarily because they will prevent your units from dying, but because they will end up more than paying for themselves by reducing how much repairing you have to do. If your units take less damage you spend less money on repairs.

  • @kevinhainline8232
    @kevinhainline8232 Год назад +210

    I calculated you were about 22 times more efficient in resources lost than your opponents combined.

    • @sorsocksfake
      @sorsocksfake Год назад +29

      Per the 44:06 stats, that is 441,109 enemy resources destroyed, divided by 17,484 own resources lost, for an efficiency of 25.23x.

    • @nicodemus7784
      @nicodemus7784 Год назад +2

      1:21.23 units produced to units killed

    • @nicodemus7784
      @nicodemus7784 Год назад

      29.29:1 kill to death

  • @user-ur4nl6dq2x
    @user-ur4nl6dq2x Год назад +55

    Every time someon says "This is impossible", uthermal rises to the challenge.

  • @michaelwebber7578
    @michaelwebber7578 Год назад +45

    if you're correct about how the AI determines whether to attack based on map-hack + army value, that might be an additional reason to keep your army supply as low as possible to incentivize attacks. Perhaps if you're at 200 supply the AIs will attack more intermittently with larger waves. I wonder if it's army value or just strict supply.
    Love your videos! This brings me back to my childhood playing 1v7c on BGH, rolling the dice hoping i get a "dumb zerg" that just builds two overlords and chills.

    • @boreduser12
      @boreduser12 Год назад

      Lol at the last line

    • @jessejames1590
      @jessejames1590 Год назад +1

      i remember doing that too lmao

    • @trentostgaard
      @trentostgaard Год назад

      At first it is based on timings depending on their build orders, the build orders themselves depending on positioning of your units/buildings and what they scout. I am pretty sure they always know what you have resource wise but that doesn't give them full information so they make choices depending on what they see building. Outside of specific timings they will attack if threatened/trying to punish you or needing to defend their base or base trade even. Upon max supply they tend to be much more aggressive.

  • @isaac_shelton
    @isaac_shelton Год назад +60

    thank you so much thermy for all of the quality content you consistently deliver

  • @n0madfernan257
    @n0madfernan257 Год назад +35

    thank you for being an absolute madlad for us. good content as always.

  • @shellypooper
    @shellypooper Год назад +42

    The decision to keep your army slim is so smart. I could see this principle applied in late game pro play. Not an overall army count of course, but the army count required to defend some positions.

    • @panner11
      @panner11 Год назад +3

      It actually is already applicable for overall army count in pro play. In grind it out macro games, where tempo doesn't win and it's going to come down to mining out, pro players tend to mass static D so that single quick game winning pushes are unlikely. And purposely not max out so they have flexibility to add the right units when situations change. And of course, refrain from committing fully to battles.

    • @shellypooper
      @shellypooper Год назад +1

      @@panner11 yeah the flexibility is a good point. Now that I think about it, something that pro protosses often do is to keep some army supply available for warp-in so they can reinforce some positions late game (against doom drop for example), or harass with the warp prism. But I never thought about this concept for terran.

  • @PeteZhaoCA
    @PeteZhaoCA Год назад +63

    Now i wanna watch a 4v4 where you and heromarine each team up with 3 random AI lol

    • @bengosson9967
      @bengosson9967 Год назад +2

      Thats actually a dope idea 👌👌👌

    • @dankrue2549
      @dankrue2549 Год назад

      I never knew i wanted this until now. XD

  • @v1n3g4r7
    @v1n3g4r7 Год назад +8

    Incredible stuff! A minor point - an unsieged tank actually outranges a PF (without the range upgrade) and does more single target damage than one in siege mode. So if you just want to gun down the PF its better to leave your tanks unsieged.
    Something else I thought of. I wonder if the other AIs would defend your neighbour if you reduced them to one building but refused to accept their surrender.

    • @135791max
      @135791max Год назад

      That's actually a really smart idea, if not accepting surrender still forced the enemy to try to help, you could get 4 bases of mining while also hopefully breaking up the enemy army.

    • @v1n3g4r7
      @v1n3g4r7 Год назад

      @@kurzackd no I know what I said. I suggested to reduce one of the AIs to one building and see if the remaining AIs try to defend that building.

  • @Justin-op8us
    @Justin-op8us Год назад +7

    This is one of the most epic Starcraft videos I've ever watched. Incredible! It's like watching two heavyweight generals duking it out in an epic, all-out war.

  • @alexandrupantea3170
    @alexandrupantea3170 Год назад +1

    Just incredible! Thank you for the great content! Congrats on that achievement!!!

  • @TobiFink
    @TobiFink Год назад

    Wow. This is really great. The commentary was as good as the game. So much explanation and detail. I loved it. Looking forward to the Protoss challenge and if it's impossible a video with one of your attempts. Would really like to see it. Keep up the great work. Thank you for the content.

  • @Urono
    @Urono Год назад +31

    Congrats! Vs protoss u might wanna consider adding like 4 5 ghost to emp. Its gonna be hard to keep them alive but maybe saving them with medivacs is an option since ais aren't the smartest. (What I know from the campaign ai is that they like to target healers so maybe disabling the healing ability for the medivacs works?)

    • @heresy2171
      @heresy2171 Год назад +4

      might as well try throwing in a raven or two for aa missile seeing how well they did vs protoss in the raven/hellion

    • @ironmilutin
      @ironmilutin Год назад +1

      I think immortals might be the biggedt issue due to the sheer bulk, so some emps might work, but I feel like interference matrix on some high value stuff might help more.

  • @Ryan-zb8gq
    @Ryan-zb8gq Год назад +6

    Oh my god already?! This is why we love you Marc! Keep the amazing content coming!

  • @TheJosephoenix
    @TheJosephoenix Год назад +2

    Your talent, game knowledge and commentary is unbelievably wonderful. Big 👍 to you, keep it up ! :)

  • @AtrociousNightmare
    @AtrociousNightmare Год назад

    Absolutely insane! You're so cool. Love the analysis

  • @colemortensen3384
    @colemortensen3384 Год назад +2

    Amazing video. It's so fun to watch this haha, can't wait for the Protoss version! I wonder though, if you got +3 Armor you would take less damage, and need to repair less, in addition to having tougher units.

  • @madmotorcyclist
    @madmotorcyclist Год назад +41

    Have you seen Heromarine's win of Terran vs. 7 randoms on insane AI? He used a more mixed fleet with battlecruisers to win.

    • @litclick
      @litclick Год назад +2

      it was because he couldn`t make counter to some race, he needed to beat 3 different races

    • @Evirthewarrior
      @Evirthewarrior Год назад +13

      Heromarine also got very lucky he only had 1 Terran and it was completely bugged out almost the entire match.

    • @Sangsstuff
      @Sangsstuff Год назад +2

      Heromarine got lucky.

    • @ACID_
      @ACID_ Год назад +2

      It was not bugged out, the AI avoids the liberator zone, therefore sieging them was a good way to confuse the AI and mess with the pathfinding. ;)

  • @jjackVII
    @jjackVII Год назад +2

    Hi Marc, awesome video as always. One thing I guess would be very interesting is if you would make a video with your first attempts trying the challenge. Showing the mistakes, the things you discover while you are discovering them, similar to the GM challenges.

  • @excelsiorhome3266
    @excelsiorhome3266 Год назад

    awesome perseverance and performance, keep the great work!

  • @rainerunsinn7952
    @rainerunsinn7952 Год назад +1

    congratz, awesome to see how you figure it out and still hav the nerves to try protoss further =) , best of luck and i enjoy your channel a lot =) so thanks, for me you da kindest, sweetest SC 2 youtuber =) love it that u keep going here and raise you subs so fast , grateful greetings

  • @MadMathMike
    @MadMathMike Год назад +1

    Wow, this was amazing! 👏 You are literally insane, and I'm grateful for it! ☺️ Thank you!

  • @theduke3778
    @theduke3778 Год назад +2

    I imagine this is what WOL could've been. Out matched, out-gunned, and against an enemy that does not relent.

  • @tommysellering4224
    @tommysellering4224 Год назад

    Absolutely amazing!
    Thanks for a very entertaining game!

  • @StockedUp70
    @StockedUp70 Год назад +1

    Amazing video. Always inspiring me to learn and practice at StarCraft. Keep up the great content

  • @geammanDW
    @geammanDW Год назад +4

    Maybe against Protoss you need to have ghosts in the mix and constantly emp before a big fight.

  • @echofarm5237
    @echofarm5237 Год назад

    tnx for the episode. definitely would love to see more. best worst tries as well plz.

  • @maximusstrength157
    @maximusstrength157 Год назад

    That was HUGE. Congrats!!!

  • @eddiejcc
    @eddiejcc Год назад +13

    Congratulations!! and thanks for making such an effort to produce entertaining content, I thought it would be months before this came out!! P.S. PiG said you didn't complete the challenge because it wasn't random but maybe if 7 Protos proves too much of a headashe for now then it might actually be easier to do random so there are loss protos?

    • @JaharNarishma
      @JaharNarishma Год назад

      PiG also said he didn't complete the challenge because there was a time limit. The deadline was several months ago, during the subathon which introduced the challenge and the bounty for completion.

  • @danielfreerichs4774
    @danielfreerichs4774 Год назад +1

    Regarding the units lost: you had a ratio of 441,109 : 17.484 wich is about 25.23 : 1!!!! That is, to me, surprisingly better then the vs Z ratio at 16.85 : 1 (that is 150%), but when you think about it the AI mined more in total and with the AI behind your choke still alive they came in smaller waves wich makes you lose less. On average you had a 3.6 : 1 Ratio per AI and 5.36 : 1 against the AI that lost the most. I think it is also cool that you can clearly see at 44:06 wich AI had a base mor than the others in resources lost.
    It is great to see you still imporving and bringing great content to us! Keep it up!

  • @zakkbass2816
    @zakkbass2816 Год назад +1

    STORYTIME!
    rts games were my first computer games i played when i was like 5 and 6. although i played mostly warcraft and command and conquer. i never played against players.i was "too young" to play online lol.its really cool to see these challenges, it was mainly all i did when i was young. of course not at this level but its really cool to see you figuring out ways to beat them. thanks for all the effort you put into making your videos. cheers

  • @sz-gn9id
    @sz-gn9id Год назад

    Congratulations Marc! You're a legend

  • @HDdeiu
    @HDdeiu Год назад

    Congratulations man!

  • @chase1451
    @chase1451 Год назад

    Very well played, Sir!

  • @kentondoyle3451
    @kentondoyle3451 Год назад

    Very good. Thanks for bringing the value.👍✌️

  • @gp123lIlI
    @gp123lIlI Год назад +5

    Congrats on breaking another world record! Great vid. Looking forward to seeing Protoss. Im assuming 1v7 humans would be impossible right? Lol

    • @psluxton
      @psluxton Год назад +2

      Imagine all those drops... *shudders*

  • @fredericrolland7399
    @fredericrolland7399 Год назад

    awesome strategy skills dude!

  • @carlotindugan2625
    @carlotindugan2625 Год назад +4

    This is sooooooo awesome! just started watching your challenges roughly 2mos and made me want to play starcraft again! Looking forward to the 7AI protoss match! Keep em coming!

  • @baracca0138
    @baracca0138 Год назад +2

    For the protoss, did you try ghost emp in combination with the wall ? + Raven armor shred ?
    Otherwise you can try nukes ! Against 6 armies in a single choke point, they cannot fly away that fast, your nuke will necessarily land on some %age of their combined armies (which would be cost efficient). You just need to deal with their ways of detection. That would be very cool to watch !
    If you circle them with nukes (ghosts in your walls + sneaky ghosts outside coming from behind your ennemies when they go torward the choke point) the IA will panick and not know where to go.
    Easy to say hard to do but well.. it could be cool to watch !
    I tried this against 7 hard IA and those traps were very cool to setup ! I don't have the skill to try it against higher difficulty IA tho.
    (I know the ennemies have vision on your level of difficulty but you can still trap them !)

  • @jamesonking3443
    @jamesonking3443 24 дня назад

    yea i would love to see more of these vids

  • @immarudamu4508
    @immarudamu4508 Год назад

    That was beautiful! Really awesome to see someone do the ""ïmpossible". Thermy is that guy who did the 4 min mile and then people around the world started doing it.

  • @scriptjungle
    @scriptjungle Год назад

    @uThermal u mad man :D yesterday on your stream u toldme to check your yt today and here is the next crazy vs 7 insane game :D congratz ! Very nice play !
    And for the 7 Protoss :
    - Consider Ghosts , it would be hard to keep them alife and it cant be to many, but like 4-6 ghosts that when big chunks of toss try to enter the choke can drop an EMP should massivly impact.
    - Raven may be another thing - same as with the ghost not to many just maybe 2-4 - if you can make good use of Interference Matrix on immortals (which should be the biggest problem in that describe crushing through you situations)
    - Since protoss will impact with chargelots, the liberator/tank might do alot of damage but i feel like some of the chargelots will make it through what finally will make your tanks shoot each other. So maybe a small amount of Hellbat in front could change that. They are repair-able, and if you can spend the little gas for blue flame they might do a good job
    I actually would be most worried about tempest + high templare in a big mix. Even if in theory you can rip the tempest using vicings, if the protoss randomly storms your vicing stack it might end it very fast. And tempest will otherway hardcounter your sieged position.
    Gl anyway and looking forward to the Video :)!

  • @crabapplemcnasty3546
    @crabapplemcnasty3546 Год назад

    Greetings @uThermal, I have completed all three challenges and let me just say, the key to success against protoss can be found in the phrase "nuclear launch detected".
    But seriously godspeed, this is such amazing content and I can't wait to see what kind of delicious exploit you are able to cook up to combat the dreaded 1k supply a move protoss army.

  • @Dakilaaa.
    @Dakilaaa. Год назад

    Good job dude!

  • @tyleo2833
    @tyleo2833 Год назад

    I love these videos its very satisfying to watch entire armies get shredded. I wanna see you do it with zerg so that we get a proper lurker blender at the choke.

    • @laycey
      @laycey Год назад

      This wouldn't work at all with zerg, you dont have the ranged splash damage necessary to survive the early game

  • @universalparadoxes2081
    @universalparadoxes2081 Год назад +1

    Great fun. I used to like Beasty doing these simmilar challanges. Cant wait for the 7 protos.

  • @lorentzsn
    @lorentzsn Год назад

    Congrats!

  • @calebjimmysmith
    @calebjimmysmith Год назад

    Nicely done

  • @Maichd2847
    @Maichd2847 Год назад

    I can’t believe you did this! Amazing!! Go marc!!

  • @joeschmidt8856
    @joeschmidt8856 Год назад

    nice going dude

  • @fiddleriddlediddlediddle
    @fiddleriddlediddlediddle Год назад +2

    The takeaway I got from this was: "Now you may think something, but I tried that and it sucked."

  • @michaelleone8476
    @michaelleone8476 Год назад +2

    Awesome win. Even if the Protoss turns out to be impossible, do you think you’ll post any of the attempts? I’m pretty sure if it’s as hard as you are saying, it’s going to take the AI derping a lot like when Heromarine played the 7 random AI and won. He was getting hundreds of kills when the Protoss was just running in circles at the bottom of ramps and stuff for no reason and the only Terran AI didn’t even make an appearance until the game was almost over so that was very helpful as well, not that it was Big Gabe’s fault lol. So I think for the Protoss challenge you’ll just need a little luck or to find some kind of bug but it would still be fun to see some of your closest attempts. Thank you for all the great content Sir!

  • @JMYaden
    @JMYaden 6 месяцев назад

    Extraordinary skills! Amazing that you found a way to get them to feed themselves slowly through a choke point. I admit I still don't understand why the AI doesn't just send huge armies with diversified units.

  • @daniellassander
    @daniellassander Год назад +1

    I am so looking forward to "against 7 insane protoss" if that is even possible!
    The only possible answer is luring them in, that might be attempting a wall off that you abandon, or something else!
    Give it a try and see if something works. Regardless of if you win or lose i would love to see a video!

  • @cpdrrage
    @cpdrrage Год назад +1

    These are fun to watch

  • @azamar818
    @azamar818 Год назад

    Great job thermal

  • @zhcas342
    @zhcas342 Год назад

    I know this video is few days old now and it was excellent quality. You asked for any ideas that might help my only thought was using ravens with thier deploy turret to help bait the AI into your choke death zone so you dont loose any units next time.

  • @Poojawamanthing
    @Poojawamanthing Год назад

    You might be able to do the protoss run if you micro'd ghost EMPs as well as you did the vikings here. no shields and energy in the middle of their a-move would blunt the worst.
    Absolutely fantastic work. your videos are excellent!

  • @stevef68
    @stevef68 Год назад +1

    Now, I REALLY want to see 1v7 Toss!

  • @UbergamR447
    @UbergamR447 Год назад

    epic skills, congrats! :)

  • @Fredjikrang
    @Fredjikrang Год назад +2

    Good job! By the way, I think a siege comp to GM would be fun! (Tanks and liberators only.) Don't know if it would be possible, but it would be interesting!

  • @MikeMcEachron
    @MikeMcEachron Год назад

    Well done makes me want to get back into playing sc2 again

  • @grigorsamsa6564
    @grigorsamsa6564 Год назад

    Yeah, Protoss seems like a tough one. Maybe defensive nukes? Ebay blocks to keep out Zealots? A couple Ravens for auto turrets and disable? Maybe something silly like Hellbat Tank Ghost Viking Banshee. Siege on the high ground, snipe their detection, nuke the choke, and then clean up with the Banshees.
    I also thought about a crazy tactic where you lift your buildings into the corner once you're mined out and go full sky Terran, so they can only use air units while you can eventually clean up everything else with Yamato (or Tempests if you eventually go Protoss), but that might be too silly to work.

  • @aussj4link214
    @aussj4link214 Год назад

    I love the scv as 37:41 running in to attack the cc.

  • @bucknzahn6443
    @bucknzahn6443 Год назад

    I want to see more of this content

  • @thesunrisers
    @thesunrisers Год назад

    Thank you for doing these AI challenges, I absolutely love them. Cheers

  • @ashtonrendon600
    @ashtonrendon600 Год назад +2

    The mad lad. He really did it

  • @contemplate1789
    @contemplate1789 Год назад +1

    Cool! Great job! 👍
    Strange to watch a video without Marc's face, hope we see you next time!
    And yes, interesting to see same challenge VS Protoss and VS Random! If VS Protoss it is not possible - should we complain on imbalance? )) But I very much believe you can do it!

  • @MultiAggi
    @MultiAggi Год назад +2

    This is insane!

  • @neogotrizz
    @neogotrizz Год назад

    Cool content as always. Now how about doing mass ghosts or something against 5-7 AIs?

  • @GodslayerXUL
    @GodslayerXUL Год назад +2

    Yes, I absolutely would like to see more content like this. I just wonder what might be next, now that all the races are done. 7 cheater AIs all set to rush? Seems impossible, but so did this one. ;)

  • @bubblerd5113
    @bubblerd5113 Год назад +2

    that thumbnail looks lowkey how wings of liberty should have felt

  • @RipVW68
    @RipVW68 Год назад

    Congrats on this accomplishment. I dip into Cheater 1 every once in a while and there is NO CHEESE ALLOWED! Always appreciated!

  • @mikep1530
    @mikep1530 Год назад +2

    Holy shit. Already?

  • @alexchoi5835
    @alexchoi5835 Год назад

    This type of challenge was my Jam in Sc1 lol. Fun to see in Sc2!

  • @ChavaYang
    @ChavaYang Год назад +3

    I wonder if you can leave a very small pathway with the liberators at your entrance, so the enemy thinks they can go through but they'll die to the tanks instead.

  • @135791max
    @135791max Год назад +1

    I feel like because the majority of protoss units have so much more health than their zerg or Terran counterparts, attack upgrades for seige tanks and libs would actually be much more important.

  • @Dave-nz5jf
    @Dave-nz5jf 7 месяцев назад

    for real he's not lying about those Thors - I saw 4 of them one shot a BC and was blown away.

  • @mattheopichetti9258
    @mattheopichetti9258 Год назад

    Simply amazing.

  • @dr.kingschultz
    @dr.kingschultz Год назад

    You are a legend!

  • @simonbackwash
    @simonbackwash Год назад +1

    That was awesome 😎, i know it's probably been said by others in the comments but i would not misuderestimates the power of the turrets upgrade AS WELL AS / AND STRUCTURE UPGRADE! You give you an incredible boost, if you would open early ebay.... with on all the work have done the turrets in this game it would give you such and edge also considerate that Ai's doesn't upgrade much😎😎🚀 GG! WAS an insane game!👻💪

  • @Ghengis443
    @Ghengis443 Год назад +1

    Wow, just wow. Don't have a pc to play SC anymore. You're channel is filling my sc fix. Amazing.

  • @romansolar8153
    @romansolar8153 Год назад

    wow you are LEGEND already :)

  • @psluxton
    @psluxton Год назад

    The reason the A.I. keeps an army in their base is it is waiting for SOMETHING to change so they can be effective.
    As soon as the choke is gone and you move out it registers that your choke is empty and it tries assaulting again.
    Until then it'll keep more than enough to wipe you hidden where you have to move to get to it.
    It has Patience. And long-term planning.

  • @Friendsshare
    @Friendsshare Год назад

    Thanks!

  • @user-lg1el7gz8s
    @user-lg1el7gz8s Год назад +1

    @uthermal, how do you think, would it be more interesting if there were endless resources on bases? So you cannot just wait until bots run out of resources, but have to attack them. On the other side - you can invest as much as you need.

  • @kieranlambert40
    @kieranlambert40 Год назад

    EMP shot is probably a necessity against protoss, it cripples archs/immos/HTs, but it's probably a nightmare to micro. Because of the sheer variety of army outputs they'll presumably send, it might not actually be possible without forcing builds or a very lucky match. Observers, carriers, voids, collossi - they have so many ways to retaliate against the high ground ghosts with EMP would love to abuse. They easily counter libs, often counter harass mineral lines with phoenix, destroy bio with aoe...
    Honestly, victory over the protoss probably depends very heavily on what they build as a determining factor in your own build, and is going to require heavy simultaneous micro on multiple different small unit groups. But, aside from ghosts, probably don't build bio and you'll probably need all the mech

  • @TheDarkSideOfMyOwn
    @TheDarkSideOfMyOwn Год назад

    -How efficient do you play?
    -Yes

  • @Carlosdanielpuerto
    @Carlosdanielpuerto Год назад

    Absolute legend Thermy 💪🏼

  • @123Ingebrigtsen
    @123Ingebrigtsen Год назад

    Another total banger.

  • @jairomy
    @jairomy Год назад

    Can't wait to see vs 7 Protoss!

  • @ErenisRanitos
    @ErenisRanitos Год назад +1

    pro-gamers: this cannot be done.
    Marc: have you tried science? 🤔

  • @datman6266
    @datman6266 Год назад +1

    Holy sh+t you actually done it, it has been done!

  • @ZugzwangStarcraft
    @ZugzwangStarcraft Год назад

    Wow! This challenge turns out to require some counter-intuitive brilliance -- the kind only UThermal can come up with: don't upgrade and don't max out. Win. Crazy.

  • @Soulwrite7
    @Soulwrite7 Год назад

    EMP seems the play against Protoss.
    1) Regenerates costing nothing to use.
    2) Drops the HP pool of all units effected.
    3) Removed Immortal damage mitigation and destroys the Archons.

  • @Jacklifear
    @Jacklifear Год назад

    The only thing I could even fathom to improve this is a single dropship. There are times that you could have utilized it's ability to move SCV, Thors. That said, every 1% a dropship heals an SCV will be a step to compensate the 100 minerals it took to create the dropship. As well as the situations where you want to move a tank or destroy a turret. There is the fact that an SCV used to repair a dropship from inside. I don't know if that's the case anymore (could have been patched out) but still an interesting idea to consider.