Thanks :) I think the trick is to take your time, listen to feedback, iterate... and have a hard deadline to forces you to actually concentrate on getting the thing finished one day!
@@DbugII No way !! It is totally impossible to reach the same level of accuracy and sharpness in graphics with the raycaster and its fat 3*3 texel. In the Encounter you're remastering, each pixel matters and plays its role. This is great art !! Congratulations
@@JiBePe I'm not saying you can get pixel accuracy, I'm saying you can do a beautifully playable masterpiece in its own genre. Heck, Doom and Wolfenstein had some double and quadruple pixel size options and window resizing to handle slow machines :)
Time and scoring are still one of the domains that needs to be addressed, that being said, when you know what you have to do in the game you have plenty of time to do it (I can finish the game in half the afforded time just doing things that need to be done and without trying to be specially fast. Now you are making me thinking: Should I allow all the images sequences to be bypassed so people can try to speedrun it :D ?
This game looks so cool! I love the graphic style which reminds me of 80’s adventure C-64 games. Wishlisted on Steam. What program do you use to make the game?
Glad you like it :) Not sure what you mean by "what program do you use", do you meant something like "Game Maker", "The Quill" or "Unity"? If yes, then no: The game is running an actual custom game engine written in C and 6502 assembler because it's a real 8bit game that runs on a 1984 computer running at 1mhz, and for the Steam release this is wrapped in a Windows emulator for this machine and comes with a Launcher to select settings and trigger Steam achievements. If you are curious, the entire source code of the game as well as all assets is on github: github.com/Dhebug/Encounter
It’s coming along very nicely! Superb work!
Thanks :)
I think the trick is to take your time, listen to feedback, iterate... and have a hard deadline to forces you to actually concentrate on getting the thing finished one day!
Waouh .. what a marvel !!
It is so beautiful. !!
A masterpiece is being cooked. ❤
Merci, you know, you have the skills to do the equivalent with your ray-caster as well!
@@DbugII No way !! It is totally impossible to reach the same level of accuracy and sharpness in graphics with the raycaster and its fat 3*3 texel.
In the Encounter you're remastering, each pixel matters and plays its role.
This is great art !!
Congratulations
@@JiBePe I'm not saying you can get pixel accuracy, I'm saying you can do a beautifully playable masterpiece in its own genre.
Heck, Doom and Wolfenstein had some double and quadruple pixel size options and window resizing to handle slow machines :)
Love this
Glad you love this, thanks :)
this is superb, congrats
Thanks, much appreciated!
Superbe !❤
Merci !
Génial !
Merci :)
Damn at the begin , the countdown begins and we can see , damn, we lost 2 seconds ! 😉 Nice game !
Time and scoring are still one of the domains that needs to be addressed, that being said, when you know what you have to do in the game you have plenty of time to do it (I can finish the game in half the afforded time just doing things that need to be done and without trying to be specially fast.
Now you are making me thinking: Should I allow all the images sequences to be bypassed so people can try to speedrun it :D ?
This game looks so cool! I love the graphic style which reminds me of 80’s adventure C-64 games. Wishlisted on Steam. What program do you use to make the game?
Glad you like it :)
Not sure what you mean by "what program do you use", do you meant something like "Game Maker", "The Quill" or "Unity"? If yes, then no: The game is running an actual custom game engine written in C and 6502 assembler because it's a real 8bit game that runs on a 1984 computer running at 1mhz, and for the Steam release this is wrapped in a Windows emulator for this machine and comes with a Launcher to select settings and trigger Steam achievements.
If you are curious, the entire source code of the game as well as all assets is on github: github.com/Dhebug/Encounter