How One Change REDEFINED My Game | Devlog

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  • Опубликовано: 3 фев 2025

Комментарии • 114

  • @milkyskyline
    @milkyskyline  9 дней назад +12

    The first 500 people to use my link skl.sh/skyline01251 will get a 1 month free trial of Skillshare!

  • @linardis
    @linardis 9 дней назад +61

    Hey poeple, here. The UIS you see are stil being worked on so if you have any ideas or feedback you would like to share pls feel free to suggest them. Thanks to skyline for giving me the chance to work with him.

    • @ILBorz
      @ILBorz 9 дней назад +1

      Stick to one font (i like the aesthetic of the one in the top bar of the skill tree, but the one in the may menu looks “jumpy” and unoptimized when used in bigger text ) idk how to explain it better but it look like a “dafont” font 😅

    • @ILBorz
      @ILBorz 9 дней назад

      Also increase the kerning for readability, btw i like how it is going, Keep up the good work! 💪🏽

    • @linardis
      @linardis 8 дней назад +2

      ​@@ILBorz You might be the second person to talk about the UI, thanks. These are still some older versions of the current UIS so i hope you will like them

  • @nerdchomp
    @nerdchomp 9 дней назад +24

    The bugs you found while updating your combat system are so relatable. "Why in the world does this change I made affect the camera? They're totally separate things?!?"
    Nice progress!

  • @alnortherabid5901
    @alnortherabid5901 9 дней назад +19

    Holding the attack to charge for 3 seconds feels good, if not a bit generous. I'd personally add a 'sweet spot' for the heavy attack. maybe at 2.5s-2.75s, where releasing in that time frame triggers extra damage.

    • @kuroc5116
      @kuroc5116 4 дня назад +1

      Like basic charged attack with the GreatSword in Monster Hunter ?

  • @MasterBeany_real
    @MasterBeany_real 9 дней назад +12

    Bro this looks beautiful! (Came from blackthornoprod btw) Also I subbed

  • @Brosquini
    @Brosquini 9 дней назад +7

    For future I saw someone's comment about a sweep kick move, having the ability to ground enemies would work brilliantly with this game, especially with active ragdolls, on top of that a stomp would be pretty cool and brutal but that may just be a finisher. Anyway grounded enemies would be sick and could tie in really well with your ai overhaul, also having a limb health system (I forgot if that is in the game already) could tie in very well, hitting a heavy attack to ground an enemy or boss would be awesome and would introduce a lot more thoughtfulness into combat

  • @thatClownArtist
    @thatClownArtist 4 дня назад

    Rolling and diving is another good one to add, allowing players to remain engaged in a fight; while also freeing up their movement and creating space between them and their enemy.

  • @Lamapro360
    @Lamapro360 9 дней назад +4

    Please add a sweap kick mechanic, and when you do it it ragdolls the enemy, maybe even add a finisher in that state. And it would be cool to add stealth kills as well.

  • @Vedinad
    @Vedinad 9 дней назад +2

    keep cookin man the combat is looking good!

  • @iab0tt179
    @iab0tt179 9 дней назад +1

    Your game looks great so far and I love every thing you’re doing with it, and I think it would be cool to add an ability where you could stun your enemies. And/or have your enemies stun the player.😮

  • @WatchOutTheresaTractor
    @WatchOutTheresaTractor 9 дней назад +1

    This is really good progress! Having good combat features in games are HARD to implement. You did a great job, and keep up the good work!!!

  • @GoofballCarl
    @GoofballCarl 7 дней назад

    great devlog! your game looks amazing

  • @TheSuperDuperLS
    @TheSuperDuperLS 9 дней назад +1

    Good job, also congrats on getting a sponsor.

  • @KaiSiege
    @KaiSiege 8 дней назад

    Ok, another indie developer for me to follow. This gives me the determination to follow through with my abandoned projects. Will keep a close eye on this project.

  • @thelionszen3352
    @thelionszen3352 5 дней назад

    Hey man figuring out the bugs are half the fun. keep up the good work

    • @milkyskyline
      @milkyskyline  4 дня назад

      Nah I like my things to work first try, makes me feel super smart 😤🤣

  • @HeroGetsu
    @HeroGetsu 9 дней назад +1

    Ok then homie cooking with Another devlog finally

  • @armintakacs7186
    @armintakacs7186 9 дней назад

    I know exactly from inside out the pain of "chaining attacks together". When booleans don't work the way expected. When Animator messes with you around, or the code just gets so messed up that you have to rework everything from the past 5 hours. I believe you're on a good path, don't let technical difficulties hold you back from maximizing the feeling of responsive, enjoyable attack combinations. You WILL get there. Good work!

  • @quintonrankin8573
    @quintonrankin8573 9 дней назад +3

    Hey man, just wanted to say if you’re using a state machine or anything similar you might wanna make sure no code is over-writing itself, I had delt with a similar issue when I was making my jump scripts early on.
    Sometimes its the simple things that screw you the most😂

  • @CHIKENTENDIE
    @CHIKENTENDIE 9 дней назад +1

    Can’t wait to see what happens next

  • @BACON-ANIMATIONS-573
    @BACON-ANIMATIONS-573 9 дней назад +1

    Dude, your game has grown so much!

  • @TheCranksterr
    @TheCranksterr 9 дней назад +1

    I can not wait for this game to be done

  • @Brickgamerr
    @Brickgamerr 9 дней назад +2

    Pretty please add a golden llama named Jeff, also this game is looking very good!

  • @BenjiVendryes-t7e
    @BenjiVendryes-t7e 9 дней назад +1

    THE GOAT IS BACK!!!!!!

  • @AshenSouls
    @AshenSouls 9 дней назад +1

    you should add a dodge mechanic or just add a seperate bind for heavy attacks where if you hold shift + mb1 then let go it will do a charged heavy and a normal one if you just press shift + mb1

  • @Vitaxses
    @Vitaxses 9 дней назад +1

    It’s kinda cool to see how long this game has gone from the first episode as a longtime viewer before blackthronprod

  • @bhuvneetsaggu4011
    @bhuvneetsaggu4011 7 дней назад

    making a souls like as a indie require lots of Guts, hats off to you man

  • @damonfedorick
    @damonfedorick 8 дней назад +2

    And this my friends, is called scope creep.

    • @milkyskyline
      @milkyskyline  8 дней назад

      Nah I’m actually developing a full plan and release dates 🫡 scope creep was every video before this

  • @vincev4630
    @vincev4630 9 дней назад

    Animations can make or break the fun of a 3rd person game. Many games tend to have a procedural animation system but then that means the expected snappy player input goes away & that can either be amusing or frusturating.

  • @JP-bj7wv
    @JP-bj7wv 8 дней назад

    The reason the attack motion looks slow is that all the frames are evenly distributed. By simply changing the frame distribution, without altering the total animation time, you can create dramatic and dynamic movements. Specifically, you narrow the frames from the point where the arm is raised to the point where it swings through. This creates a more impactful and dynamic attack motion.

  • @Almighty7Studios
    @Almighty7Studios 5 дней назад

    Jumping fixing your hit button had me laugh 😂

  • @cashsarihs
    @cashsarihs 9 дней назад +1

    Chivalry 2's directional movement is a great idea, but make sure you figure out what your game loop is. Some cool ideas don't fit every game. Also don't spend too much time on art when your mechanics still need refining. It's a trap I've seen a lot of Devlog RUclipsrs fall into. Keep up the good work

  • @arielgamayo
    @arielgamayo 9 дней назад +1

    Hey btw a bit off-topic but if you ever need a bit of MUSIC in any parts of your game I would LOVE to make anything, even if it’s just a 1 min song when you enter a certain building or something lol 🙃
    I can make electronic tracks and piano pieces as well :)

    • @milkyskyline
      @milkyskyline  8 дней назад +1

      Dm me on discord, send me your work! Link in video description

    • @arielgamayo
      @arielgamayo 7 дней назад

      ⁠@@milkyskyline Ok I sent you a dm!

  • @SONEVERSTUDIO
    @SONEVERSTUDIO 9 дней назад +1

    Look great !

  • @sparo-kb5ij
    @sparo-kb5ij 9 дней назад

    If you want to gain more inspiration for your combat system, i reckon check out the Absolver combat system, i feel like you can gain something from that game
    Looking forward to the progress, great work so far!

  • @slightly-autistic-menace
    @slightly-autistic-menace 8 дней назад

    you should make it a feint. maybe, idk about the combat reworks probably required. nice progress!

  • @haonguyenhao3500
    @haonguyenhao3500 6 дней назад

    This game got great potential and i think you could add a parry system when u success enemies will be stun

  • @Charles_Blackburn
    @Charles_Blackburn 7 дней назад

    This is awesome! Were you thinking about adding real life grappling hook? Uncharted 4 made it perfect and I think in your zelda styled game it would be even better! I'm totally into your devlogs and I can't wait until the next one. Good Luck! :D

    • @milkyskyline
      @milkyskyline  7 дней назад +1

      I may look into it later! Sounds like fun

    • @Charles_Blackburn
      @Charles_Blackburn 7 дней назад

      @@milkyskyline Thank you! good luck again :D

  • @ChickenPiez0
    @ChickenPiez0 9 дней назад +2

    this game looks amazing! but please, the weird physics on the cape is triggering me (I have OCD)

  • @CupCakeUnleashed
    @CupCakeUnleashed 9 дней назад

    undefined should be a quick combo attack that you can chain with the others. easy to use hard to master. Also it’d look cool.

  • @kharijordan6426
    @kharijordan6426 8 дней назад

    Wish the heavy attack with the fist shakes the fist for that good visual effect.

  • @realjashn
    @realjashn 9 дней назад +1

    As I am your regular subscriber
    Your videos are interesting
    But I found an issue in your animations like whenever you attack only the upper body moves and the lower body just remains still which feel a bit odd
    If you can also integrate little legs and foots movement while attacking it would look much great

    • @milkyskyline
      @milkyskyline  9 дней назад +1

      I did this so when you charge your attack the player is still able to walk around previously the attack would affect the entire character but the combat was mostly just tapping the attack button so it was fast and felt normal, now that the combat is changed I wouldn’t want you to stop every time you charge your attacks 😅

  • @syntax_3rr0r
    @syntax_3rr0r 9 дней назад +1

    The wall error should be fixed by recalculating outside normals, whoops 😅

    • @milkyskyline
      @milkyskyline  9 дней назад +1

      I think this is the only thing I didn’t try lol

  • @chiller0613
    @chiller0613 15 часов назад

    1:06 he baited me into skipping an actual part of the video instead of the ad so i had to go back and rewatch. I feel like ive been outplayed. Won't skip anything anymore, i promise.

  • @YoutubeAlgorithm01
    @YoutubeAlgorithm01 9 дней назад +2

    Amazing as always, congrats ❤

  • @dobrx6199
    @dobrx6199 9 дней назад +1

    Chivalry 2 mentioned 🔥🔥

    • @dobrx6199
      @dobrx6199 9 дней назад +1

      Also I think the reason it's slow is to allow for parrying and responding to attacks since it's a multiplayer game. If it was faster it would feel really unfair to play against

  • @Ally2_
    @Ally2_ 7 дней назад

    5:39 Skalmar: Beautiful
    Water ; )

  • @name-we5hi
    @name-we5hi 3 дня назад

    undefined should be an attack that varies depending on your weapon. kinda like chivalry's Q attack

  • @InnerAtmos
    @InnerAtmos 7 дней назад

    Looks fun af!

  • @arielgamayo
    @arielgamayo 9 дней назад +2

    Wow this is actually looking awesome!

  • @NoNameNolasname
    @NoNameNolasname 7 дней назад +1

    Realistic combat and slow are two words that shouldn't exist without the word isn't. Real sword combat wasn't lightning speed or anything, but it wasn't slow at all.

    • @jusbetter7634
      @jusbetter7634 16 часов назад

      People seem to forget that in a duel, the fight ain't lasting more than like 6 seconds

  • @poorkupine
    @poorkupine 4 дня назад

    this game sure has been transformed, redefined, changed, overhauled, and reshaped a lot 😳

  • @tiniustreider9466
    @tiniustreider9466 6 дней назад

    i love the stupid bugs "if you spam the attack button, either you cant attack anymore, or the camera locks to your movement, but i fount that jumping fixes this" how the heck did you even manage to connect attacking, the camera, and jumping?

    • @milkyskyline
      @milkyskyline  6 дней назад

      I’m pretty sure it’s because of the targeting system 😅 will go into depth next video 🫡

  • @paulvecchio4088
    @paulvecchio4088 День назад

    It’s really interesting, another good version of this mechanic is from Jedi knight academy (more rambunctious than this) super fun and definitely plan on using one day

  • @endless__r4ge_2
    @endless__r4ge_2 4 дня назад

    Oh and maybe you could add like drunken fist combat or combat after eating shrooms

  • @LeanSt
    @LeanSt 5 дней назад

    add a cancel attack for faint like for honor type deal, and a small dash (again for honor type) for dodging i dont think a whole roll would fit it that's why a small dash would go perfectly

  • @FroogNBD
    @FroogNBD 9 дней назад +1

    add a mini gnome village to your game 😈

  • @Yarrå200
    @Yarrå200 8 дней назад

    lets go! new vid

  • @OfficialTAC
    @OfficialTAC 9 дней назад

    5:44 I MADE IT INTO A SKYLINE VIDEO

  • @lime-x5w
    @lime-x5w 9 дней назад +1

    what about an attack system like kinstrife or mordhau

  • @colewilder6196
    @colewilder6196 9 дней назад +1

    look fun

  • @Mist-Axis
    @Mist-Axis 3 дня назад

    Ill wait for the game

  • @moeburhanimeez7354
    @moeburhanimeez7354 9 дней назад +1

    This game is awesome!

  • @MrMonkmusgaming
    @MrMonkmusgaming 9 дней назад +2

    You should add some type of camouflage, where in some areas it helps you, and in others it hurts you in someway.

  • @MianProGamer
    @MianProGamer 9 дней назад +2

    Will this game have abilities? Like Tears Of the Kingdom?

  • @rockateart9752
    @rockateart9752 8 дней назад

    You know the reason for the super attacks the medieval game is because you can fake attacks up the thre times. Watch a video by to learn Htwo called "how did game perfected combat". Also have thought of bying more helpers?

  • @endless__r4ge_2
    @endless__r4ge_2 4 дня назад

    Is there gonna be character customization and is it multiplayer or story or both like Elden ring also maybe make like different classes like Elden ring where you start off with more or less attributes points depending on the class you choose and also maybe there could be different fighting stances like for honor, just a few thought I had, your work looks amazing though

    • @milkyskyline
      @milkyskyline  2 дня назад +1

      No multiplayer since I’m only one person, and it’s gonna be story driven so no classes 😔

    • @endless__r4ge_2
      @endless__r4ge_2 День назад

      @ that’s still really cool keep up the great work

  • @itsafish4600
    @itsafish4600 9 дней назад +1

    only one change

  • @cjorsomething.8031
    @cjorsomething.8031 9 дней назад

    pretty cool looking

  • @celto107
    @celto107 11 часов назад

    100% need a toggle for Chromatic Aberration, or disable it altogether. Looks really bad

  • @Rafay_qayyum
    @Rafay_qayyum 9 дней назад +2

    Wasn't it called skyline?

    • @milkyskyline
      @milkyskyline  9 дней назад +4

      Nah I’m skyline, it was always called Dawn I just never mentioned it lol

  • @SUPERitaa
    @SUPERitaa 8 дней назад

    good stuff

  • @Lot_ot
    @Lot_ot 9 дней назад +1

    Is it out?

  • @kazzinga9605
    @kazzinga9605 9 дней назад +3

    bruh, realistic? bullshit, a sword weight around 1.5 kilos, you can swing it like a pensil. Talking about Chivalry 2

    • @milkyskyline
      @milkyskyline  9 дней назад +4

      Nah I’m just that strong, it’s realistic.

    • @chilledoutrobot6358
      @chilledoutrobot6358 7 дней назад +2

      No what he's saying, and whats realistic is fast movements. Watch HEMA content if you want to know how people trained with a weapon actually handle them.

    • @Zac-l7v
      @Zac-l7v 12 часов назад

      ​@@milkyskyline bro is just built different

  • @LongLoaff
    @LongLoaff 3 дня назад

    Is this solo development?

  • @IrritatedTachyon
    @IrritatedTachyon 6 дней назад

    WHERE CAN I PLAY THIS ??

    • @milkyskyline
      @milkyskyline  6 дней назад

      Currently still working on it but expect a pre alpha in the future!

  • @fresvis183
    @fresvis183 9 дней назад

    combat like Sifu game?

    • @milkyskyline
      @milkyskyline  8 дней назад +1

      I’m trying to basically combine elements of combat systems I like, sifu is one of them

  • @danielwhitman2255
    @danielwhitman2255 7 дней назад

    Undefined should be kick or push or something

  • @NotPensive
    @NotPensive День назад

    waw

  • @originalmilkdud8220
    @originalmilkdud8220 5 дней назад

    W video

  • @lorenzogarbin8990
    @lorenzogarbin8990 9 дней назад

    Prismatica😂

  • @ghostgone8426
    @ghostgone8426 9 дней назад

    cool bruh , if done properly your game could be a huge success