7 months of game development progress | Devlog

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  • Опубликовано: 7 фев 2025
  • Check out my game on Steam!
    store.steampow...
    Everyone is welcome to join the Discord server!
    / discord
    Music:
    Island Life Orientation - Animal Crossing: New Horizons
    Traverse Town - Kingdom Hearts
    Rogueport Sewers - Paper Mario: The Thousand Year Door
    Trophy - Super Smash Bros. Melee
    Inside a House - Zelda: Twilight Princess
    Credits to ModernXP for the HD Mario 64 footage.
    Credits to Loopy Longplays for the Elden Ring footage.

Комментарии • 216

  • @mxblong
    @mxblong 6 дней назад +68

    seeing your game evolve from a tutorial to a full fletched release is very inspiring.
    i started watching your devlogs recently since your videos helped me a lot with my game
    keep up the great work dude :)

  • @Punbelief
    @Punbelief 7 дней назад +66

    Seven months is crazy! Keep up the great work!

    • @lucaszapico926
      @lucaszapico926 6 дней назад +1

      Seven months isn’t that long for a “real” project. Good job.

  • @LudiminalGames
    @LudiminalGames 6 дней назад +13

    It always amazes me how much progress you make between each devlog. No matter how much time passes between them, it's a monumental effort for a solo dev! Keep it up!

  • @CastleRene
    @CastleRene 7 дней назад +28

    I might actually download Steam now solely to play this game! It's gone so far now, from that old Legend of Zelda prototype to a fully fledged game now! Keep going!

    • @zekeholley3119
      @zekeholley3119 6 дней назад +1

      Have you not played any games on your computer!?

    • @CastleRene
      @CastleRene 6 дней назад +2

      I've played Minecraft Java to see what all the fuss is about, but I don't really play games anymore.

  • @deepennyway3844
    @deepennyway3844 6 часов назад

    It looks so good! And it’s wonderful hearing you talk about not just the visible layers of design but also the underlying philosophy that drives you in making code-level decisions. It’s really inspiring to watch your progress on this.

  • @isaacjubb1234
    @isaacjubb1234 7 дней назад +17

    Excited for this to come out!

  • @ButterDawgwg
    @ButterDawgwg 7 дней назад +12

    Can't wait for the update! The game looks really good

  • @cookiethefishy
    @cookiethefishy День назад

    This is amazing i just finished watching your develogs starting with the open source sprite one. This game looks beautiful. I'm definitely wishlisting this and getting it on release. Good luck with the rest of the project, you're doing great!

  • @Wdgsgg
    @Wdgsgg 6 дней назад +11

    I feel like you could make darkness work if you approached it a little differently. Instead of just making an area dark, you could do something like the spirit temple from tears of the kingdom. The floating islands are all shrouded in fog, which makes it pretty challenging to get through, but there’s also a main quest that completely gets rid of the fog and makes it much more convenient to get through. You could do something like this by adding a dark area with torches placed very sparingly and maybe even forcing the player to destroy them to progress. Then, you could add a quest which gives the player the ability to see in the dark, and make it very noticeable, so the player doesn’t think that they have to suffer through the dark. I feel like this would make for an interesting and challenging quest for players who are dedicated, but also not annoying for people who don’t like the dark.

    • @Challacade
      @Challacade  6 дней назад +2

      Great feedback, thank you!

  • @noaheben555
    @noaheben555 6 дней назад

    Thank you so much for sharing this content! I recently decided to get back into developing games with Love2d and your tutorials were my immediate go to when I made the decision! Keep up the good work Mr. Kyle!

    • @Challacade
      @Challacade  6 дней назад +1

      Thank you so much for the support!!

  • @TheMagicDealer
    @TheMagicDealer 6 дней назад +2

    Funny, I was just thinking about this channel the other day, it's been a while since you posted any content, glad things are going well with the game. I agree, procedurally generated dungeons add a level of variety and unpredictability, but if you have the time, making unique/custom areas are going to feel and look much better

  • @Roglonis-h9h
    @Roglonis-h9h 7 дней назад +5

    Keep up the hard work man your game looks great!

  • @willoseb
    @willoseb 6 дней назад +4

    I absolutely love the way this game is going!

  • @OxygenBeats
    @OxygenBeats 4 дня назад

    It's fun to hear these same thoughts from another person. I can tell you appreciate and have thought a lot about all these nuances in both game design and game development overall!

  • @couldicode
    @couldicode 4 дня назад

    This was a great video! Lots of great learnings that give perspective to people just starting out in their game dev journey.
    Thanks for continuing to make great content and for documenting the creation of your game :)

  • @wilsonbarbosa8210
    @wilsonbarbosa8210 6 дней назад +3

    One thing you mentioned and that is true for software development in general is that as the project grows bigger and has more systems not only you can have more bugs, but also unexpected and/or incompatible behavior between them. Maybe a system was behaving properly before and when a new feature is added it continues to work as it used to, but their interaction is not seamless or maybe you change a little method here and it breaks another piece, then you fix it but then you see an old implementation is not as efficient, so you try changing that and more weird behavior pops up xD
    A professor of mine one said once a sotfware goes into production the needs of the user are molded more by how the system was designed than the system for the users.

  • @dallassegno
    @dallassegno 5 дней назад +1

    Darkness only works if the enemy is cloaked. Then you have it sometimes shoot a fireball or whatever. That's what makes it difficult and fun. I love that you removed procedural! I hate procedural SO MUCH. GOOD WORK.

  • @absolutfx
    @absolutfx 2 дня назад

    Just had this recommended. Pretty wild since I typically follow pixel indie stuff closely. I just watched the whole dev log Playlist and definitely hope to see regular updates.

  • @Skeffles
    @Skeffles 4 дня назад

    Excellent devlog! The progress over these last 7 months has been awesome.

  • @BloxBlintz
    @BloxBlintz 6 дней назад +1

    Yes finaly a new video i have been checking you’re Chanel every day finaly and the video was better than most of you’re older videos i loved it the editing was really good

  • @GingerNingerish
    @GingerNingerish 6 дней назад +2

    Everything is looking great! Glad to see some more content on it.

  • @samueljohnson6493
    @samueljohnson6493 3 дня назад

    Hey! I like the new video format. Really small thing but I love the very end of the video where it fades to black, you turning your mic away as it does that is a really nice touch.

  • @pro26mateonoteimporta82
    @pro26mateonoteimporta82 4 дня назад

    this game reminds me soo much about kirby. The enemies dying annimations are just like kyrbies and I think that is pretty cool. Keep up the grind man wish you the best of lucks

  • @RaveyTeamLarge
    @RaveyTeamLarge 6 дней назад

    Great video, was really interesting and enjoyable how you shared how you have progressed and talked us through what the thought process was, what you enjoyed, what you didn't and how the game has come such a long way. Things like how area interaction is important and how the dungeons were better hand made were pure gold. I like the video format a lot, it was relaxing and enjoyable to watch, nicely paced and full of interesting points and raw honestly which is refreshing. Awesome stuff.

    • @Challacade
      @Challacade  6 дней назад

      Thank you so much!

    • @Sakura-c5r
      @Sakura-c5r 5 дней назад

      ​@Challacade I am sorry, I know you are so busy. But I really likes your RUclips videos. Can you please make, and upload a Godot RUclips beginner video, or playlist tutorial, on how to make Megaman maverick hunter x, Megaman battle network, or Megaman like game, and 2D Pokémom or digimon games with evolution or transformation on them. And a Dragon ball Z 2D game with a great ape transformation on it, and a martial art or a combat 2d multilayer game, card yu gi oh game, and other types and genres of games. If you can please make a video tutorials on how to make these games using Godot and, GDscript, I will deeply appreciate it from the bottom of my heart.

  • @torrated
    @torrated 6 дней назад

    You really leveled up with this video production. I’ve enjoyed it from start to finish. Good job!

    • @Challacade
      @Challacade  6 дней назад

      Thank you! I'm very happy with how I'm improving!

  • @Spectrollhere
    @Spectrollhere 6 дней назад +8

    took 7 months turned into 7 minutes

  • @pepsipwns666
    @pepsipwns666 5 дней назад

    As a fellow struggling solo game dev, when you've been working so hard for so long you start to think you've not made much progress in a while or something. But your progress is amazing, and your vids/guides have helped keep me inspired! Keep it up, your doing great!

  • @pocketmage124
    @pocketmage124 6 дней назад +2

    Shy-guy hiding under the TV wondering when he will get his shoutout for his hard work in this game.

  • @MarcusSanatan
    @MarcusSanatan 6 дней назад

    We love your progress! Super excited to give this game a go, keep up with the good devlogs!

  • @jeanluca2512
    @jeanluca2512 7 дней назад

    It's so good to be able to see the game progressing, keep up the good work and thanks for the video :D

  • @HotCrossB1S
    @HotCrossB1S 6 дней назад +1

    I can't put into words how good Moonshire's lookin' right now! Well, I guess I did, but good work in any case! Can't wait for this game! 😀👍

  • @Sharkssparrow
    @Sharkssparrow 6 дней назад

    Your creativity is remarkable, Captain! May you walk steadily toward a bright future.

  • @WoroxYT
    @WoroxYT 7 дней назад

    I've been coming everyday here to see if a new video has been uploaded since i've discovered your channel ! Glad I found one !!

  • @Elrinth
    @Elrinth 6 дней назад

    Great and inspiring video! Keep up the great work. Your game looks fun!

  • @bensharplesfilm
    @bensharplesfilm 6 дней назад

    This video rocks man, keep up the hard work

  • @jacknight3690
    @jacknight3690 6 дней назад

    You inspired me to try and makemy first game, thank you so much i love watching your game progress

  • @noppel
    @noppel 6 дней назад

    Hey nice. I just saw this video in my suggestions, immediately went and downloaded the demo on steam. Not sure if that was a focus, but it runs perfectly fine on Linux with a super ultrawide monitor (32x9). Impressive. Many AAA titles fail to do that properly. Feels quite polished already, I love the visuals and haptics. Keep it up!

    • @Challacade
      @Challacade  6 дней назад

      Thank you! And yes, that was a personal priority for me because I use a 32:9 monitor.

  • @richardnovak9129
    @richardnovak9129 6 дней назад +3

    You should try adding a cosmetics shop, where you can do [objective={idea:{"creative_idea"}}] and the rewards can be different robes, perhaps a gilded cloak, which adds a layer of yellow to the edges of the cloak. Or an opulent cloak, which adds gems to the edges of the cloak. Or just go off the rails, and add plate armour as a cosmetic for doing a very hard quest.

  • @FillMakesGames
    @FillMakesGames 6 дней назад

    No issues. Love the format! Keep it up.

  • @Parzivize
    @Parzivize 6 дней назад

    looking forward to playing this game when it comes out, loving the visuals rn

  • @gabrielfelipe820
    @gabrielfelipe820 6 дней назад +1

    Just remember guys, we give great hints and opinions, but he is the only one who know if these things have any sinergy with the game or not

  • @Yannemal
    @Yannemal 3 дня назад

    you've got that shadow down when an enemy jumps around so the player can keep track 🤓 - great update video

  • @foxidkwhattowrite8339
    @foxidkwhattowrite8339 7 дней назад +1

    youtube recommended it after 1 minute, damn W

  • @scanvil3766
    @scanvil3766 6 дней назад +1

    that chair looks super comfy

    • @Challacade
      @Challacade  6 дней назад

      Yes! It's a recliner ❤️

  • @grublord6215
    @grublord6215 6 дней назад

    Tried the demo, not my type of game exactly, but I REALLY like that the first boss isnt immune to the fire debuff from torch, being able to do that cheese is such a breath of fresh air

  • @WaterKraken
    @WaterKraken 6 дней назад

    The game is looking really great since the last update!!

  • @Dom-is-animating
    @Dom-is-animating 6 дней назад

    Can wait for the game! Looks really fun!

  • @bobbilderson8556
    @bobbilderson8556 6 дней назад

    Amazing! Keep up the good work!

  • @StevePureTKD
    @StevePureTKD 6 дней назад

    Agreed darkness as a mechanic is generally more annoying than anything else. Looking awesome keep it up!

  • @missing_score
    @missing_score 3 дня назад

    reminds me of the old quote about how art is never finished, it's only abandoned.

  • @natrium-chan563
    @natrium-chan563 6 дней назад +1

    Dark environments can be annoying, but they’re essential. Like, the rougher some details are, the more the core mechanics stand out. I'll never forget the sewers from A Link to the Past...

  • @Hgkbukk
    @Hgkbukk 6 дней назад

    Always love me an update on this game :)

  • @qusai2_
    @qusai2_ 6 дней назад

    I am really excited to play your game

  • @12371eric
    @12371eric 6 дней назад

    I like this kind of video format

  • @blaze3495
    @blaze3495 5 часов назад

    I like dark areas in games. When you want to put in a really dark cave.. I'm down!
    A good idea is to let the cave have many layers, where you are able to go down further and further.
    The deeper you get, the more dark it gets, too!
    Just experiment a bit. Maybe put a treasure at the deepest point in a small non lit area. Sounds exciting to me to find out what's down there!
    ..skeletons, boulder, old wood planks, already opened chest, empty bottles and rubbish, you name it!

  • @Doktario_Mystario
    @Doktario_Mystario 3 дня назад

    2:40
    imo levels with the darkness only becomes a problem if you literally can't see where you're supposed to go. In this i like the darkness because it shows the importance of the torch and you can still see where you need to go
    more examples:
    1) 2D Mario games: the levels light the room just enough so that the player can still see the platforms and most enemies also light up the room. They also serve the purpose of variation
    2) Luigi's Mansion: the darkness isn't really a obstacle but fits thematically. Ghost's and other painful hazards are still visible
    i haven't played the Crash Bandicoot Trilogy yet but from what i see i think it's the bad kind of darkness because you're discouraged to go fast but serves no benefit other than handicapping the player

  • @jtenzgames
    @jtenzgames 5 дней назад

    Your game looks beautiful!
    I'm also building a game, and 80/20 rule scares me considering I've already spent so much time on my game and I'm not exactly close to completing the first 80% yet. So with this logic, I may not complete my game for like another 10 years XD.

  • @NotNomix.
    @NotNomix. 4 дня назад

    I love your videos, keep going

  • @cptmuxarez
    @cptmuxarez 6 дней назад

    FINALLY, BRO I LOVE THIS GAME!!!

  • @user-fu7no1xu5b
    @user-fu7no1xu5b 2 дня назад

    I liked the new format. I also liked the old format. Do whichever you find more fun

  • @datnastysalad5616
    @datnastysalad5616 6 дней назад

    WE ARE SO BACK BABY! Love the direction things are heading in!

  • @TezFraser
    @TezFraser 6 дней назад

    Happy to see you got the devlog out! Lol

  • @antoineschatt8240
    @antoineschatt8240 6 дней назад

    here is how you could bring back the fire spell: when breaking a weapon to heal a fire shockwave appears and your basic sword is enhanced with the fire damage

  • @Baconisom
    @Baconisom 6 дней назад

    Yeah, making enemies fun to fight! *side-eyes the lightning boss* I hate your highness (no pun intended) passionately

    • @Challacade
      @Challacade  6 дней назад +1

      The demo definitely has some balancing issues haha!

  • @zev108
    @zev108 6 дней назад

    you have inspired me so much

  • @JuicyBenji
    @JuicyBenji 6 дней назад

    I like the format :D

  • @AustinJD84
    @AustinJD84 7 дней назад +1

    Take me 7 years

  • @chipchip3
    @chipchip3 6 дней назад

    nice to see you turn to game dev mr reeves

    • @Challacade
      @Challacade  6 дней назад

      I didn't realize I looked like him until this video

  • @Arhamplays786
    @Arhamplays786 6 дней назад

    it looks amazing!

  • @damioncastellano5299
    @damioncastellano5299 6 дней назад

    Good stuff. I agree with you on total darkness being annoying.

  • @NicheVeraldi
    @NicheVeraldi 6 дней назад

    Moonshire is my second most played game on my Steam Deck (Balatro is the first; shout out Love2D) and I’m pumped for the new demo!

  • @PlumpElk
    @PlumpElk 6 дней назад

    Love this!

  • @lazycapybara-j1s
    @lazycapybara-j1s 6 дней назад

    amazing work

  • @MintMilk71
    @MintMilk71 4 дня назад

    [MIMOR SPOILERS] I think you should keep the darkness for the path to the secret eye boss. Genuinely one of the coolest pieces of hidden content that I've ever played in an indie game (with the exception of maybe deltarune)

  • @chrisschaub1548
    @chrisschaub1548 6 дней назад

    Looks great!!

  • @axivy4684
    @axivy4684 6 дней назад

    Yayayay new long video :D

  • @theSillyEd1375
    @theSillyEd1375 День назад

    Hey, the character is just like mine! Hahahaha... I am new to this channel, bro. I was looking for how to make pixel game tutorial and end up here

  • @soninhodev7851
    @soninhodev7851 6 дней назад

    I'm developing my own game, and my enemy designs are very very simple, i have put a hard cap, no "regular" enemies can have more than 2 types of attacks, but, most of my designs so far have only had the one attack type, and i think the reason they are still so fun to fight is, yes, their attack pattern is extremely predictable, but, the terrain is different each time, and that helps alot, though i have no idea if that same principle could be aplied to a top down game as much, since, you do not have as much terrain variation as in a platformer like mine.

  • @rmdcompositions
    @rmdcompositions 7 дней назад +1

    Let him cook 🎮

  • @sashamakeev7547
    @sashamakeev7547 3 дня назад

    2:45 rather than making whole level dark, maybe make it so it becomes dark temporarily in a fight. Like some enemy than makes it go dark (making him a priority) or when you activate something and need to defend. Then it will be actual mechanic and not an annoying level thing.

  • @LegendaryRose-nk5gp
    @LegendaryRose-nk5gp 6 дней назад

    This would be great as an open world or survival 😮

  • @Unlaren
    @Unlaren День назад +1

    Regarding the darkness, i think you should rather add more difficulty using enemies and such, as making it just dark.

  • @nowebb
    @nowebb 7 дней назад +1

    W!

  • @diegorodrigues1313
    @diegorodrigues1313 5 дней назад

    I played a demo and thought it was really fun.

  • @LeireYrigoyen
    @LeireYrigoyen 7 дней назад +1

    yay its done :D

  • @XiadaniLicarayen
    @XiadaniLicarayen 7 дней назад +1

    Darkness levels are awesome... if they are scary. If it's just a regular level with darkness then it is annoying like you shared

  • @davdav4804
    @davdav4804 5 дней назад

    Really like this new way of filming video.
    The only small problem i got, and it is not meant to disrespect you, but you look a little bit too static on the cuts where you are in your chair (it's always the same pose, the same angle and you dont move a lot). It's not that big of a deal but it might hinder the pacing of the video for some people.
    Take care !

  • @matiasegs5526
    @matiasegs5526 6 дней назад +1

    As a player with some eye issues i find really annoying the "darkness and light circle arround player" cncept. Making some soft cap of the sight or a correct transition between sight and fog/dark is important for me.

  • @tbaksh
    @tbaksh 6 дней назад +1

    Really inspiring seeing your game progress over the last few months. I have a question since I want to start uploading my own devlogs, how are you allowed to use nintendo music in the background? Is it considered transformative enough since you have game footage and commentary over it or are you at risk?

    • @Challacade
      @Challacade  6 дней назад +1

      From what I've observed, Nintendo chooses not to claim their music on RUclips when it's used as a background track.

  • @spicysquire3521
    @spicysquire3521 7 дней назад

    Radical dude

  • @bob-zi3dj
    @bob-zi3dj 7 дней назад +1

    12th! thats still pretty good, right?

  • @h3l_l
    @h3l_l 6 дней назад

    heck yeah dude

  • @Herdas
    @Herdas 6 дней назад

    That's like 30 moonshire mondays

  • @NexusBaum
    @NexusBaum 5 дней назад

    it might be worth trying, if normal enemies feel more interesting if they become more aggresive when on low hp or maybe have less time between their actions 🤔

  • @vadimosovsky
    @vadimosovsky 3 дня назад

    Glad it’s available in Russia. Wishlisted!

  • @dosdoğruyup
    @dosdoğruyup 6 дней назад

    I skipped the whole video to get your thanks. You thanked even though I didn't watch the video HAHAHAHHHA

  • @Bland_Toast42
    @Bland_Toast42 5 дней назад

    Amazing progress! but will there be an option to turn on the original light settings? anyway i can't wait for the game to release (:

  • @falseknight4371
    @falseknight4371 6 дней назад

    I really like these update videos compared to dev logs.

  • @scimd20
    @scimd20 6 дней назад

    Would you ever make a more technical video about your shaders and lighting engine? I'm working on a similar top-down RPG in Go with an engine called EbitEngine. I know it has shaders, but it has minimal features, and most of the tools you have to make yourself. I have taught myself everything and come up with my own tools and solutions, but I have no idea where to start with coding a light source.

  • @MinecraftTomato
    @MinecraftTomato 4 дня назад

    I'm not exhausted playing DOOM

    • @Challacade
      @Challacade  4 дня назад +1

      Me either, I think doom eternal has great pacing, better than the game before it