1/15夜 追記 1/15 P.S. 死骸を回収するとき、敵のアニメーションが一時的に3倍になるそうです。 動画中で述べている通り敵が高速化したときの速さも約3倍であり、アニメーションの速度を初期化し忘れてる説が濃厚な気がしてきました。 From what I've heard, enemy animations are temporarily tripled when collecting a corpse. As mentioned in the video, when the enemy speeds up, it is also about 3 times faster. It seems likely that this problem is caused by forgetting to initialize the animation speed when collecting a corpse.
Very interesting observations! There are also strange cases where only the death animation is much faster, I've had it happen multiple times during gameplay, only on sheargrubs and small bulborbs. They are the only enemies that can be killed instantly by throwing any Pikmin on them. Hope that piece of information helps if you ever look into it one day!
The reason it happens with the bulborbs is because different animations play at different speeds and you just so happen to kill the bulborb during an animation that is at higher speed (namely, the turning animation causes this)
1/15夜 追記 1/15 P.S.
死骸を回収するとき、敵のアニメーションが一時的に3倍になるそうです。
動画中で述べている通り敵が高速化したときの速さも約3倍であり、アニメーションの速度を初期化し忘れてる説が濃厚な気がしてきました。
From what I've heard, enemy animations are temporarily tripled when collecting a corpse.
As mentioned in the video, when the enemy speeds up, it is also about 3 times faster.
It seems likely that this problem is caused by forgetting to initialize the animation speed when collecting a corpse.
ハナゲイモはピクミンに運ばれてる時もがくけどオニヨンに吸い込まれる時動きが速くなってた(他の生物の死骸も同じだろうけどハナゲイモが一番分かりやすい)から回収されるときにアニメーションが高速になるように設定されててそれが悪さしてそう
そういえば降ってくる生物も初めからメモリの中にいるんだろうか
異次元すぎるがすごいことはわかる
2pバトルのブタドックリも高速になりますか?
からくちコースに始めからいるブタを回収後と、ルーレットで出したブタの消滅後に
それぞれ再度ルーレットでブタを出現させたらどのような挙動になりますか?
Very interesting observations! There are also strange cases where only the death animation is much faster, I've had it happen multiple times during gameplay, only on sheargrubs and small bulborbs. They are the only enemies that can be killed instantly by throwing any Pikmin on them.
Hope that piece of information helps if you ever look into it one day!
The reason it happens with the bulborbs is because different animations play at different speeds and you just so happen to kill the bulborb during an animation that is at higher speed (namely, the turning animation causes this)
まじでRTAとかTASのトップ(特にTAS)の人って絶対理系出身じゃねって思うw
研究の進め方と全く同じやんってなる
コチャッピー系をパンチで倒すとき時々挙動がおかしくなった記憶が・・・
これはまた別件ですかね?