Make your door open away from the player | UE 5

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  • Опубликовано: 3 фев 2025

Комментарии • 27

  • @GuiGFreitas
    @GuiGFreitas Год назад +9

    I've been fighting how to make a door for two days, this is by far the best tutorial on how to make this!
    I was using flip flop, and timelines so if fit perfectly!
    Thanks!

  • @Ma4iM
    @Ma4iM 11 месяцев назад +2

    The way u explaining everything is what everyone needs to start do. It helps not just to copy paste the nodes, but to understand the nature of it...and why it works or doesnt work =) pleasure to listen

  • @shami9353
    @shami9353 11 месяцев назад +1

    Great one! Looking forward to more!

  • @rodrigoolivera6119
    @rodrigoolivera6119 Год назад

    You explain incredible, Thanks

  • @RedRavenNine
    @RedRavenNine 10 месяцев назад +1

    I have fought for hours with this. I kept running in circle using hit boxes.
    If you run into issues with your door mesh rotation being wrong, you can just add a scene component and drag/attach your door onto that, then use the Scene component for the Set Relative Rotation node instead of the Door. It will save you having to fix the mesh rotation.

    • @subzero8966
      @subzero8966 19 дней назад

      Thanks man, that really helped me out. My freakin Door was drivin me crazy already..

  • @K68080
    @K68080 8 месяцев назад

    Thanks. This is amazing.

  • @PluckyVods
    @PluckyVods 10 месяцев назад

    amazing video!

  • @Lanzyg
    @Lanzyg Месяц назад

    6:56 I get the same number everywhere??? Why

  • @Shmoop123
    @Shmoop123 Месяц назад

    thanks. I'm still learning and what I had was a complete cluster fuck.

  • @dpereirax
    @dpereirax 9 месяцев назад

    Thank you!!!!

  • @Lanzyg
    @Lanzyg Месяц назад

    It do not work, my door just opens at another rotation??????`why

  • @F1ain
    @F1ain Год назад +1

    Hey dude, Loved the tutorial! Great explanations, I seem to be running into an issue of the door not opening away from the player. I can drag two identical blue prints into the world, one door opens inward , the same exact blueprint next to it in world opens the opposite way of outward, any ideas? haha

    • @sethleland
      @sethleland 11 месяцев назад +1

      Not sure if you're running into the same thing I did -- but I had imported my mesh incorrectly (so the forward direction was the "side" of the door), and as a result, the door would open in different directions depending on whether you were on the right or left of the hinge, not the front or back of the door. I resolved this by changing the import rotation setting of the mesh itself, then re-imported.

    • @Lanzyg
      @Lanzyg Месяц назад

      @@sethleland How do you change the import rotation setting og the mesh and re-import it??

  • @pluck_vods4192
    @pluck_vods4192 Год назад +2

    i have an issue with this it kinda works but only if im in the middle of the door if i interact with the door from the left it thinks im behind it but im not and vice versa, what could be causing this?
    edit: i fixed the problem didnt take into account the way the model was orientated thank you amazing tutorial

    • @InsertNameHereGameDev
      @InsertNameHereGameDev  Год назад +2

      Thank you as well as thank you for posting how you solved your issue. That could help other people in the future :-).

    • @SuperrMurloc
      @SuperrMurloc 10 месяцев назад

      I'm having this issue, can you explain a little more how you solved it?

    • @pluck_vods4192
      @pluck_vods4192 10 месяцев назад

      ​@@SuperrMurlocgive me your dicord and i can try to help as best as i can​

    • @pluck_vods4192
      @pluck_vods4192 10 месяцев назад

      @@SuperrMurloc hey if you give me your discord i can try to help as best as i can :)

    • @pluck_vods4192
      @pluck_vods4192 10 месяцев назад

      @@SuperrMurloc give me your disc0rd and i can try to help as best as i can :)

  • @ji94games
    @ji94games Год назад +1

    First, time stamp?

    • @InsertNameHereGameDev
      @InsertNameHereGameDev  Год назад +3

      Haven't really done timestamps for tutorials yet, but here is a basic outline of the video
      00:00 Intro
      00:50 Tutorial
      13:14 Outro
      Will consider doing them for future tutorials.

    • @ji94games
      @ji94games Год назад

      @@InsertNameHereGameDev ty