Reasons I grab a cup of tea: 1. My parents are coming over for coffee, and I don't drink coffee. 2. Loud Guns suggests I grab a cup of tea and I'm like: why not?
I loved big mining ops in Eve. Jettisoning full boxes of ore to get tractor beamed into a larger vessel, ships being able to buff each other's mining capabilities, and combat escorts to handle the rats and enemy player. I'm hoping we continue to get more reasons to work together in SC.
Same here, especially for quantanium unloading at refinery station. I'm a bit scared that all this physicalized inventory will break the game for many... As me humble miner... Willl they stop the quant instability for this new physicalized inventory? Sometime I'm landing with couple of minutes before my quantanium mining goes boom... so, the thing about unloading really scares the shit out of me....
@@nikoulph For this patch at least, you can't refine the ores if there are not on a mining ship, so basically nothing changed to now. The only new thing so far in this patch (for mining) is that the saddlebags now attach to a grid ... sometimes everything else is untouched so far.
@@Timme249 So it means, I don't have to detach and transfer the saddlebags to the elevator? That's a good news tnx Anyway I look forward to see the changes.
@@nikoulph At least in the current patch, yes, but I am sure that this will come, they just had not had the time. But I assume there will be an "auto" option for a price, like there is with cargo. :)
Something to add to the hypothetical mining fleet, once its out, are one or two Vulcans. I have a feeling thatll be one of the first ships to release once drones are online, since its not too big, and will be useful for field repairs when rocks go boom.
Even tho you then have to have new bags brought to the station before? Because you will leave your full ones behind until you move them all to the refinery where you have to put them back onto a mining ship to be able to refine them.
Love how your always looking to get the potential out of the games development changes. I think 3.24 has had a bad first impression as it does make things take a little longer but people are just only starting to think just as you are on how you can use the persistent hangar to swap. stockpile and use in game resources as and when you want. Its going to be a great addition... especially when the economy changes arrive!
The big issue, I see here, is that the game is really missing some big wreck sites. So every player basically has to play for themselves and only comes back for a quick drop of. Same goes for mining, of course even if there are a few stones close together.
When ship based refineries and Arrastra are in, include them or replace all other miners with Arrastras. Now haulers bring back refined ore vs raw ore.
I think this is where the CAT will shine, since you'll be easily able to track which module contains full bags, vs empty bags. Like arrive with 1 module empty ready to fill, all the others with spare bags. I'd love to join in on some true industrial team mining, I've been desperate for this for years, its hard to believe its actually arriving. edit, but yeah if refineries can't recognise it, its just not gonna be worth it yet I do think teh prospies are also good for grabbing the small amounts of Quant, to avoid committing another ship to immediately returning to the refinery for the refinery issue, would this be circumventable by storing the bags in someone's main inventory in the station? this may mean 2-3 people would need to be the receiving team on the station, purely for offloading and getting the cargo ship back to the mining site...the question is how you would ensure the cargo ship can always offload into the prime receiver's hangar
Sadly, no, the whole refining thing is untouched. So you can only refine if the saddlebags are on a mining ship and you can only place stuff directly into a ship. At least in the current build.
I do love these large scale mining operations. The one thing, as with most of this thing we do, is the payoff. We make a number go up. Agreed, the teamwork at play here is reward enough, but it feels like it's missing that one key piece, which is the why. Even if the why is, to not have to spend the money to make.... X or Y. Be that components or a base. Always appreciate the scale of your operation though!..
@@matthewfletcher4627 my answer to the q is almost certainly “to practice”. In the future I think balance will come in that will reward Multicrew / multiplayer more than solo - and when that happens I want our group to have already got the rhythm if that makes sense?
Is it necessary now to take bags off and put them on the cargo elevator to sell? If so, solo mole operations just got interesting haha already thinking of ways to hover the mole in hangar high enough to remove bags and low enough to be able to jump back up onto the elevator pad when done haha
Sadly, no, the whole refining thing is untouched. So you can only refine if the saddlebags are on a mining ship and you can only place stuff directly into a ship. At least in the current build.
@Timme249 honestly that's OK with me for now, I'd have liked to load up my ship with my refined goods myself but was worried we would lose the ability to solo operate a mole because of the difficulty in placing bags back on a landed ship afterwards etc
@@theforgottenguise7971 I would like both, because now if you want to do it as a multiplayer experience, you have to reattach all the bags back to the mining ship, just to be able to refine them. If you had gathered 10 Moles of ores, on your mothership, that means that you have to attach, refine, detach a mole at a refinery 10 times. So it is basically nearly pointless to do.
To be honest. I feel setting up work orders direct from a cargo grid will not happen, if it does it should have the same fees and wait time as normal cargo. I think you should however be able to sell direct from 'your' warehouse. This means you would also need an unloading team at the refinery. (possibly the cargo ship crew). anyway great vid and nice to see someone paying attention to the mining loop with these changes. Well done sir.
why would you use a Hull-C? to sell you need to relocate them to another ship anyway, right? (i guess you could use it as a "hub" between miners and haulers?)
Doesnt quant become useless if its not refined within like 15-20 minutes? So how would stopping at a hull c to offload bags help if the product you are minning becomes useless if its not brought to the refinery. Or was that changed recenetly?
Mastermodes has made mining so painful i cant imagine ill return to it in 3.24 The ships have *just* enough space to pull the bags off when landed, but its annoying and requires sliding the bags along the ground
@@Ogata123 I think it’s ok, but it just takes a bit of getting used to. Actually looking forward to redoing my mining guide, I just didn’t want to do a 3.23 version then quickly outdate it with 3.24 😂
Unfortunately i was really hoping that refinery jobs would be physicallized as well. Such a missed opportunity to turn mining into a properly multiplayer loop. As it stand right now one player needs to own both the mining and hauling ship. That combined with how buggy refinerys are make it very expensive and risky to mine with more than one person unless that player has 15 million worth of ships. Pretty frustrating.
I really wish the caterpillar would get a landing pad on top just in front of the engines and use the roof ladder to get up and down especially if it’s gonna make it so you can have a refinery and other things on it.
What else is cargo gameplay when not moving cargo ... The whole game loop is always just moving cargo, only here you get the extra depth, that you have to plan your logistics. (What box goes where in your hold, to be moved first/last) But of course it's always a matter of taste, some people like to be a space trucker, basically just flying from A to B, others don't and some others want to do the space trucking but with more to think about.
@@Timme249 problem is if you want to fly ur favourite ship you have to spend playing moving box simulator. Its fine to some degree. I dont mind but wtf miltiple ship to do simple mining. And keep detaching bags. Mining is complicated already. Which is shame to make it even more hassle
Also i forgot 99 percent of the time u are alone . And i dont trust random people. In server i like to play alone. This will make grinding so much pain.i want to be star citizen to explore not doing real life job that im fucking already doing.
@@Silent_1 As always you can't make it right for everybody, some want just a simple thing they can do all day long without interruptions and some want some depth. I think that there is no "right" way, you have to choose an identity for a game and the ones who like it, like and play it and the other don't. And it isn't like they are forgetting about people who like it more simple, you can autoload your ship, so no moving boxes if you don't want to, and they will make an auto option for people who don't want to unload their mining ship as well surly. :)
@@Silent_1 Well maybe that it is a multiplayer game, should have given a hint that there is a focus on multiplayer. I am in an org and I nearly never play alone. Even tho, Star Citizen does not offer much of a profit for working for others at the moment, which is a huge problem they know about.
This sounds really nice. My most cherished memories of EVE are the mining operations. I hope we can have something like that again.
Reasons I grab a cup of tea:
1. My parents are coming over for coffee, and I don't drink coffee.
2. Loud Guns suggests I grab a cup of tea and I'm like: why not?
@@Echo_418 both strong reasons 💪
I loved big mining ops in Eve. Jettisoning full boxes of ore to get tractor beamed into a larger vessel, ships being able to buff each other's mining capabilities, and combat escorts to handle the rats and enemy player.
I'm hoping we continue to get more reasons to work together in SC.
Yeah those were fun. I think SC has great potential for group play too. Can hardly wait. 😊
Yes, SC has huge potential for real MP gameplay, sadly unused so far, but I hope this will change one day.
thanks for taking the time making these vids man
@@80dcampton cheers mate, I enjoy it!
So looking forward to some real depth to mining operations!
Same here, especially for quantanium unloading at refinery station. I'm a bit scared that all this physicalized inventory will break the game for many... As me humble miner...
Willl they stop the quant instability for this new physicalized inventory?
Sometime I'm landing with couple of minutes before my quantanium mining goes boom... so, the thing about unloading really scares the shit out of me....
@@sketto1283 yeah it’s going to be excellent I think
@@nikoulph For this patch at least, you can't refine the ores if there are not on a mining ship, so basically nothing changed to now.
The only new thing so far in this patch (for mining) is that the saddlebags now attach to a grid ... sometimes everything else is untouched so far.
@@Timme249 So it means, I don't have to detach and transfer the saddlebags to the elevator? That's a good news tnx
Anyway I look forward to see the changes.
@@nikoulph At least in the current patch, yes, but I am sure that this will come, they just had not had the time.
But I assume there will be an "auto" option for a price, like there is with cargo. :)
Something to add to the hypothetical mining fleet, once its out, are one or two Vulcans. I have a feeling thatll be one of the first ships to release once drones are online, since its not too big, and will be useful for field repairs when rocks go boom.
You've got me excited to try this out. Great video!
Just being able to dump raw ore at the nearest station so I can bring it for refining all at once will make solo mining so much nicer.
Even tho you then have to have new bags brought to the station before?
Because you will leave your full ones behind until you move them all to the refinery where you have to put them back onto a mining ship to be able to refine them.
Glad to see the 315p finding its niche as the natural scout-escort to industrial operations.
Poor scanning for any ship not a Prospector or MOLE. Can't tell mass of rock, and S-L-O-W.
@@georgemitchell2288 For now perhaps. We'll see where it ends up. The overview of the ship makes it fit that role, and they balance with that intent.
Really nice video. I think the Ironclad will be really cool as a mining hub.
Love how your always looking to get the potential out of the games development changes. I think 3.24 has had a bad first impression as it does make things take a little longer but people are just only starting to think just as you are on how you can use the persistent hangar to swap. stockpile and use in game resources as and when you want. Its going to be a great addition... especially when the economy changes arrive!
@@CB-io8oi yeah, I come from a survival game background so this is all pretty normal mechanics to me. But I can see how many will view it as tedious.
the day this kind of stuff becomes actually worth doing in game... I'm done for, I forgot what grass even looked like
Looks promising and fun for the whole group. Thanks for sharing.. ps oddly enough, I am enjoying a pork chili Verde burrito on the beach 🏝️😁
Salvage won’t be nearly as complicated since RMC comes in boxes, but I’m most excited to improvements to that loop with 3.24.
@@stephenkelly8312 yeah, the biggest barrier on salvage is the design of the reclaimer 😂
@@LoudGuns that and the only other option is the vulture, which is a great ship but really hindered by its cargo cap!
@@stephenkelly8312 a really fun little op is combining a swarm of vultures with a caterpillar but it’s still a big frawback
The big issue, I see here, is that the game is really missing some big wreck sites. So every player basically has to play for themselves and only comes back for a quick drop of.
Same goes for mining, of course even if there are a few stones close together.
@@Timme249 we tend to make our own out of ERT’s where you’ll get 4x large ships together
When ship based refineries and Arrastra are in, include them or replace all other miners with Arrastras. Now haulers bring back refined ore vs raw ore.
I wasnt able to refine or sell the ore pods after i dropped them in the warehouse, did you have better results?
@@danc42421 no that was one of my key disappointments, I’m hoping they update this before live.
In the real. I have swapped bags on a pad with a MOLE and Prospector. So, I think a IC report is necessary to fix this problem in EVO.
@@georgemitchell2288 I did get them to come out on the prospector, but getting them replaced was just not possible for me
prospector rly need to just lose those bag fencers at this point, or have them toggle open
@@lokbomen yep 💯
I think this is where the CAT will shine, since you'll be easily able to track which module contains full bags, vs empty bags. Like arrive with 1 module empty ready to fill, all the others with spare bags.
I'd love to join in on some true industrial team mining, I've been desperate for this for years, its hard to believe its actually arriving.
edit, but yeah if refineries can't recognise it, its just not gonna be worth it yet
I do think teh prospies are also good for grabbing the small amounts of Quant, to avoid committing another ship to immediately returning to the refinery
for the refinery issue, would this be circumventable by storing the bags in someone's main inventory in the station?
this may mean 2-3 people would need to be the receiving team on the station, purely for offloading and getting the cargo ship back to the mining site...the question is how you would ensure the cargo ship can always offload into the prime receiver's hangar
I have been living under a space rock
I wonder if ship guns and componente that you loot will be able to actually be stored in your city hangar inventory in 3.24? 😮
Looking forward to more server stability and spikes not taking my rocks from green to boom
So does refine jobs go to local inventory and not straight into the ship at the end like it currently is on live?
Sadly, no, the whole refining thing is untouched. So you can only refine if the saddlebags are on a mining ship and you can only place stuff directly into a ship. At least in the current build.
I do love these large scale mining operations.
The one thing, as with most of this thing we do, is the payoff.
We make a number go up.
Agreed, the teamwork at play here is reward enough, but it feels like it's missing that one key piece, which is the why.
Even if the why is, to not have to spend the money to make.... X or Y. Be that components or a base.
Always appreciate the scale of your operation though!..
@@matthewfletcher4627 my answer to the q is almost certainly “to practice”. In the future I think balance will come in that will reward Multicrew / multiplayer more than solo - and when that happens I want our group to have already got the rhythm if that makes sense?
@@LoudGuns a very good answer too...
I just hope there comes a time when your crew are top, and we see your work mean something.
You don’t need to hover the ships to pull the bags out. You do need to be gentle, there is a lot of friction.
Is it necessary now to take bags off and put them on the cargo elevator to sell? If so, solo mole operations just got interesting haha already thinking of ways to hover the mole in hangar high enough to remove bags and low enough to be able to jump back up onto the elevator pad when done haha
Sadly, no, the whole refining thing is untouched. So you can only refine if the saddlebags are on a mining ship and you can only place stuff directly into a ship. At least in the current build.
@Timme249 honestly that's OK with me for now, I'd have liked to load up my ship with my refined goods myself but was worried we would lose the ability to solo operate a mole because of the difficulty in placing bags back on a landed ship afterwards etc
@@theforgottenguise7971 I would like both, because now if you want to do it as a multiplayer experience, you have to reattach all the bags back to the mining ship, just to be able to refine them.
If you had gathered 10 Moles of ores, on your mothership, that means that you have to attach, refine, detach a mole at a refinery 10 times.
So it is basically nearly pointless to do.
@@Timme249 yeah I get you, sort of a bummer for larger groups
@@theforgottenguise7971 Yep SC is just the multiplayer game, that makes no sense to play together, at least for now.
To be honest. I feel setting up work orders direct from a cargo grid will not happen, if it does it should have the same fees and wait time as normal cargo. I think you should however be able to sell direct from 'your' warehouse. This means you would also need an unloading team at the refinery. (possibly the cargo ship crew). anyway great vid and nice to see someone paying attention to the mining loop with these changes. Well done sir.
@@addermoth I’d be more than happy for it to be based on putting the bags in the warehouse too.
How do they handle the timer on Quant?
be quicker unloading 😂
This is my main question too. I like the idea of this game play, but you can’t mine quant at all with the OPs described in the video.
why would you use a Hull-C? to sell you need to relocate them to another ship anyway, right?
(i guess you could use it as a "hub" between miners and haulers?)
@@NoNaNelson69 that’s exactly the idea yep 👍
that's what my salvage/mining team does now.
Doesnt quant become useless if its not refined within like 15-20 minutes? So how would stopping at a hull c to offload bags help if the product you are minning becomes useless if its not brought to the refinery. Or was that changed recenetly?
How do I get involved in this kinda game play?
@@citizenp4097 the link to our discord is in the vid description 👍
Bags falling thru the floor is still an issue, 3.24 is live
👍
You forgot to link the fleet viewer o/
@@mazack00 oops good call thank you!
CIG clearly haven't thought much about how physicalised cargo will effect mining and the type of multi role game play that you've shown here.
Mastermodes has made mining so painful i cant imagine ill return to it in 3.24
The ships have *just* enough space to pull the bags off when landed, but its annoying and requires sliding the bags along the ground
@@Ogata123 I think it’s ok, but it just takes a bit of getting used to. Actually looking forward to redoing my mining guide, I just didn’t want to do a 3.23 version then quickly outdate it with 3.24 😂
Unfortunately i was really hoping that refinery jobs would be physicallized as well. Such a missed opportunity to turn mining into a properly multiplayer loop.
As it stand right now one player needs to own both the mining and hauling ship. That combined with how buggy refinerys are make it very expensive and risky to mine with more than one person unless that player has 15 million worth of ships.
Pretty frustrating.
They can’t implement this without fixing the carrack, can they ._.
@@THEDAVILAK1 yeah it does very much seem like the ship they’re leaving behind to some extent
🐼
I really wish the caterpillar would get a landing pad on top just in front of the engines and use the roof ladder to get up and down especially if it’s gonna make it so you can have a refinery and other things on it.
@@RoboticRaza a small drake carrier based off the cat would be excellent!
@@LoudGuns that would be kind of interesting to see too.
I just would love to take my caterpillar out with my prospector and mine for days
Didn't they say the Hull-C can only hold 32 SCU containers?
Item banks just worry me. Seems like a step backwards
your zero energy in your speech makes me unease.
@@SauloMogi I am currently recovering from a bit of a cold. Sadly the YT algorithm cares not for the sicknesses of the human body.
This ia to much hassle for video game. Im not hyped for cargo update. All i see is wasting players time doing things that is not a gameplay
What else is cargo gameplay when not moving cargo ... The whole game loop is always just moving cargo, only here you get the extra depth, that you have to plan your logistics. (What box goes where in your hold, to be moved first/last) But of course it's always a matter of taste, some people like to be a space trucker, basically just flying from A to B, others don't and some others want to do the space trucking but with more to think about.
@@Timme249 problem is if you want to fly ur favourite ship you have to spend playing moving box simulator. Its fine to some degree. I dont mind but wtf miltiple ship to do simple mining. And keep detaching bags. Mining is complicated already. Which is shame to make it even more hassle
Also i forgot 99 percent of the time u are alone . And i dont trust random people. In server i like to play alone. This will make grinding so much pain.i want to be star citizen to explore not doing real life job that im fucking already doing.
@@Silent_1 As always you can't make it right for everybody, some want just a simple thing they can do all day long without interruptions and some want some depth.
I think that there is no "right" way, you have to choose an identity for a game and the ones who like it, like and play it and the other don't.
And it isn't like they are forgetting about people who like it more simple, you can autoload your ship, so no moving boxes if you don't want to, and they will make an auto option for people who don't want to unload their mining ship as well surly. :)
@@Silent_1 Well maybe that it is a multiplayer game, should have given a hint that there is a focus on multiplayer.
I am in an org and I nearly never play alone. Even tho, Star Citizen does not offer much of a profit for working for others at the moment, which is a huge problem they know about.
can you put the bags on a hull A?