Great video!, I really liked the thing u said that game development is more than just coding, like it has so many things which requires a dev to think creative, have problem solving skills etc. I have faced many problems in creating games and its hard too, but trying something new and learning about different things makes us more creative and even though it takes some time to fix the issues we get in between. I think instead of just thinking about making money, and dreaming of big future, we should choose a different aspect in which we should learn what can make the game development and the final game itself more interesting while playing. This thinking will encourage us even if we get stuck in any place.
Abandon this idea of making games for profit...these companies will take your idea and then reject your project ...Microsoft ,Google ,Amazon are all thieves! I recommend to keep your idea on your hard drive ..don't publish until you meet an offline buyer . Sell your project source code for $30, 000 to $500, 0000 or even 1 mill. That's how much your code is worth to these companies. Make calls daily until you find a customer . Good luck!
Game development is very simple compared to for example operating system development or systems applications. I make (abstract strategy) puzzel games without effort and it’s sheer enjoyment.
Thats not true AT ALL. If you even try to make a finsihed huge game you would know how tough it is. Unlike there isn't just coding that makes a game you need art, music, story, sound design and many other things. So I don't know you that game development being easy part. If you enjoy game dev then you would make games no matter how hard it is. And if you just want to make quick money and make games just for that reason then it's going to be a nighmare for you since you are her just for money and not for the process
@@shujin6600 Music and sound design not problems. 3D and texture no problem 2D pen drawing… Hey Microsoft AI draw me I’ll photoshop it. Ive been a musician, a VFX ARTIST and a developer for life. So, yeah its simple all in all compared to making an operating system. Ever tried to finish a whole operating system? They still develop Linux, BSD and Windows after 30+ years 🤣
@@CallousCoder Yea making a operating system is very hard but not making a system application. And the you just said no problem to many thing just proves that you barely have hit games .
@@shujin6600 do you have hit games? Or a hit operating system? That’s a daft argument. I wrote games since 1986 in assembly I was one of the devs porting pipe dream and the Stone Age to the ST (in assembly). I actually redone Stone Age the last two weeks without any effort whatsoever in a game engine I used only once) so yes game dev is simple. If I can get the rights from the publisher I’ll do a web release. I also worked on OSes at SGI (Irix) and IBM (AIX) and I wrote some drivers for SCO and Linux for an IO card I had designed for my first job. I wrote several system applications for healthcare (critical systems) like a medication order pick robot array. I can tell you, that writing that was a real challenge! Because you don’t have to bother about power outages and network hiccups or mechanical failures in games. If those meds for some reason end up in the wrong bag, it could harm a person or worse kill them. I wrote MRI/CT scan viewer software that’s a hell of lot more complex than most indie games. Especially on the early 00s when systems and networks weren’t as fast to stream high res images to a viewer. So a hel of a lot of network code, with realtime streaming and on the client the viewer software that can spin in 3 axis and you’ll have to fetch the right images for that.
Great video!, I really liked the thing u said that game development is more than just coding, like it has so many things which requires a dev to think creative, have problem solving skills etc.
I have faced many problems in creating games and its hard too, but trying something new and learning about different things makes us more creative and even though it takes some time to fix the issues we get in between. I think instead of just thinking about making money, and dreaming of big future, we should choose a different aspect in which we should learn what can make the game development and the final game itself more interesting while playing.
This thinking will encourage us even if we get stuck in any place.
Yes, coding won't get you far - thinking like a builder who can go out and get answers to solve problems will make you go places!
Great Video!
Thanks for the tips
Thank you for tuning in!
great, a video that resonates with me
Abandon this idea of making games for profit...these companies will take your idea and then reject your project ...Microsoft ,Google ,Amazon are all thieves! I recommend to keep your idea on your hard drive ..don't publish until you meet an offline buyer . Sell your project source code for $30, 000 to $500, 0000 or even 1 mill. That's how much your code is worth to these companies. Make calls daily until you find a customer . Good luck!
This sounds logical and sensible - but for apps! Games can be tough to sell at that range, unless it already has good traction
Nice nice, very good tips ;)
Thank you! :D
Great video, Subscribed.
Game development is very simple compared to for example operating system development or systems applications. I make (abstract strategy) puzzel games without effort and it’s sheer enjoyment.
Thats not true AT ALL.
If you even try to make a finsihed huge game you would know how tough it is. Unlike there isn't just coding that makes a game you need art, music, story, sound design and many other things. So I don't know you that game development being easy part.
If you enjoy game dev then you would make games no matter how hard it is. And if you just want to make quick money and make games just for that reason then it's going to be a nighmare for you since you are her just for money and not for the process
@@shujin6600 Music and sound design not problems. 3D and texture no problem 2D pen drawing… Hey Microsoft AI draw me I’ll photoshop it.
Ive been a musician, a VFX ARTIST and a developer for life. So, yeah its simple all in all compared to making an operating system.
Ever tried to finish a whole operating system? They still develop Linux, BSD and Windows after 30+ years 🤣
@@CallousCoder Yea making a operating system is very hard but not making a system application. And the you just said no problem to many thing just proves that you barely have hit games .
@@shujin6600 do you have hit games? Or a hit operating system? That’s a daft argument.
I wrote games since 1986 in assembly I was one of the devs porting pipe dream and the Stone Age to the ST (in assembly).
I actually redone Stone Age the last two weeks without any effort whatsoever in a game engine I used only once) so yes game dev is simple. If I can get the rights from the publisher I’ll do a web release.
I also worked on OSes at SGI (Irix) and IBM (AIX) and I wrote some drivers for SCO and Linux for an IO card I had designed for my first job.
I wrote several system applications for healthcare (critical systems) like a medication order pick robot array. I can tell you, that writing that was a real challenge! Because you don’t have to bother about power outages and network hiccups or mechanical failures in games. If those meds for some reason end up in the wrong bag, it could harm a person or worse kill them.
I wrote MRI/CT scan viewer software that’s a hell of lot more complex than most indie games. Especially on the early 00s when systems and networks weren’t as fast to stream high res images to a viewer. So a hel of a lot of network code, with realtime streaming and on the client the viewer software that can spin in 3 axis and you’ll have to fetch the right images for that.
@@shujin6600 also this video is also an Indie dev! Nobody is talking AAA games here.
Most of the indie stuff is hellishly simple and very standard.