@@kurzackd Nope, it's just the difference between all the tanks being able to shoot and splash the ultras vs ultras can only attack the front line of tanks. Plus siege tanks do a lot of bonus damage to "armored" units, and the ultralisk counts as armored.
@@danlorett2184 Not to mention the advantage that ranged units have in general vs melee -- if you're just going to a-move the ultras forward, and not bother with a surround, a lot of their damage potential is lost as the infamous collision physics ultras have to deal with causes them to fumble about behind the ones in front of them.
@@danlorett2184 yeah, but 1) siege tanks also injure THEIR OWN, 2) Ultras have splash TOO and 3) Actually, the Ultralisks spread out relatively well in this simulation. It just boggles my mind, and that's why I say I'm convinced that the displayed upgrade values CAN'T be right...
@@marreh100 Of course it is. What do you think he's micro-ing those individually? LOL no way. The programming for it is super simple, as opposed to stutter step or other micro.
@@ZC.Andrew still, the question is if one can beat the other. For it to be a fair test either both get to try to avoid damage or neither does, no matter how hard or easy that is to program (and you can just turn off the auto cast)
The way the battle happens kinda forces the ultras to lose. They clump up and get wrecked by the tanks. If the ultras attacked from all sides I think the tanks would melt
@@arkuss9898 I think the preparation attack is fair the ultralisk gets the chance to come closer and the tanks needs to transform giving the ultralisk the first strike.
I wouldn't mind if the match ups weren't completely obvious personally. I've watched a few and maybe got 1/15 guesses wrong because I play and watch a lot of StarCraft2
I didn't understand what happened there. I haven't played melee much, but all of the reapers I have used in the campaign and co-op have nothing but a basic attack without micro, and would have been absolutely steamrolled by the zerglings.
@@drew9851 It is not a melee ability, they have a small grenade that does the same thing u have mentioned, they also have combat drugs that heals them out of combat
Tempests suffer too much from overkilling while voidrays waste 0 dps if their target dies. Tempests are ideal when u have a small team that can one shot enemy key units, less than that and the unit survives and can react to the tempests low attack rate and more than that and tempest attacks overkill and go to waste . Void rays will always be a noob friendly unit , 0 dps wasted goes a long way during a micro fight.
The Void Rays bunching up also reduced the likelihood that any individual Void would get targeted, meaning that very few were ever targeted long enough to be killed.
Although it's funny to see these battles, they are not quite fair. Many units are expected to be used strategically, and won't show their true potencial
I'm being honest here, I have seen lots of these, almost all of them done rather poorly. But this one is one of the worse ones, definitely below average. The time spent on the cinematic effects just makes it worse, because it begs the question, if the video producer has all this time, energy, and tools, why didn't they spend some of it on balancing the engagements?
that in my opinion was the most surprising outcome. Did the tempests start firing at their max range though? Thats the biggest advantage of Tempests, range and ability to attack air and ground.
@@michaelmoore2052 Tempests are meant to be used as a prodding unit. They attack from their extreme range to force the enemy to react(especially the turtlerers) or else they'll be chipped down. They're not actually meant to be in a slug out fight.
Well yeah. Void rays are designed to hunt Tempests, but Tempests are not designed to hunt Void Rays. @@michaelmoore2052 The Tempests' range advantage actually worked against them. You can see the Void Rays all clump together at the same distance while the Tempests are all at staggered distances. This causes the Void Rays to focus fire on the front Tempests while the Tempests spread their fire across all Void Rays. As a result, not a single Void Ray even goes past shields.
Fun fact. Marine vs Hydras. In Starcraft 1 & 2 S1 = 200 marines vs 100 hydras. Naturally marines wins. s2 = 200 marines vs 100 hydras. Hydras wins. Why?? Because in S1 hydras they deal damage to Light armors at 5 damage only which is sucks. But deal 10 damage to armored. Yet in S2 hydras deal 12 damage in both.
Still, the Tempests would have done much better if they hadn't split up their fire. The range disadvantage of the Void Rays actually caused them to focus fire, giving them a large advantage. They still would have won, but probably more than half of the Void Rays would have gone down, as opposed to zero.
Well for one, void rays are not capital ships, so no bonus for tempest, they also have slow rate of fire. Void rays prismatic alignment is anti armor, this absolutely melts tempests. Tempest have always been weak to voids unless you abuse their range.
The Cyclone's greatest strength is kiting, which the cyclones definitely are not doing, while the stalkers get to blink out before they die. Really not an accurate portrayal of in-game interactions. Edit: As another person has pointed out, the Cyclones do not even have Mag Fields, but are said to be "Fully Upgraded".
I wonder if the Marines would have fared better if they'd have moved their full formation into range before stopping to fire. Their numbers advantage was heavily blunted here by the fact that half their line spent a lot of time futzing about looking for a shooting position.
I feel like those marines would absolutely crush hydras with little micro, steam, hit and run. Also this amount of stalkers can't be micro blinked so perfectly.
The marines would have won if they even just had stimpacks that auto-activated when they started shooting. After all, that's what the stalkers had, basically.
@@userasdf Against other non-splash units, esp. if air is some of the enemies. Zerglings win out by pure raw DPS, while zealots win out by overall brawling potential.
What about slowly increase the amount and upgrades of an a unit until he wins the fight? Because actually the Amount makes not sense. Like 10 Stalker and 5 Marines, increase amount of Marines and upgrading as well. I try to extract knowledge i can use in a normal fight. Thank you
Shouldn't give stalkers the blink upgrade. No other unit was allowed to be microd. Those marines could have beaten the hydras with stutter step. The reapers could have killed the lings with far fewer casualties. This wide open area also gives a way bigger advantage to the larger army. Getting a big concave around your opponent can make a weaker but more numerous army come out on top.
@@dominicteoh9475 the amount of marines running back and forth in the back of the line while the hydras formed a concave made a big difference. If you allowed the marines to stutter step more into the range to fire, it could have made a difference.
1. Actually surprising 2. I'd count that a marine win, Hydras cost 5k extra which essentially made them double the value of the marines. Also no shields, which would never happen at these numbers. 3. Roaches would've won way harder if moved closer (which you do from silver league upwards) 4. Cyclone is completely useless as A-Move unit, wasted test
Stim is not an ability that the AI can auto cast like other abilities for some reason. None of the marine fight I have seen on other channel has stimmed marine either and it was the explanation
5/6 got trolled by roach. I really understimated those roach. Siege tanks beats almost any ground units so idk if that's worth to use them. Stalker's blink makes hard difference but if cyclone haf the lock they would insta win cause of vision. I'm not sure though if the lock get cancel by blink. Also tempest are only worth to use vs massive cause else they are terrible. From the simple marine to any non-massive unit tempest are not worth.
I feel like these are kind of bad comparisons if one costs profoundly more than the other. Not only is it about cost but tanks in the back could have sieged way sooner and dominated even more. I have seen you do comparisons with similar unit costs but this one is nearly double on both fronts. Tanks would have won WAY WAY faster if similar resources were spent.
Not just that, but I think it would have been better if the front row of tanks DIDN'T siege up, because they pretty much didn't get any shots in by the time they were killed.
wow i thought the ultras would win that from melee range very swiftly - i also thought that the siege tanks would have done better if they didn't enter siege mode - i was wrong
Also the ultras didn't get a good surround. They were just waiting in line to get blown up. These videos are pointless because he doesn't micro them, unless it's stalkers.........
@@joeriv5462 I'm pretty sure the videos are not meant to be micro displays, but rather the pure satisfaction of seeing hundreds of units killing each other.
@@joeriv5462 well you cant order this units to sorround them siege tanks one by one, its a fair fight I think. Besides look how much resources the ultralisk costs and also the unit capacity. The siege tank will definitely obliterate them if you match the amount and total unit capacity.
@@anonymouse3471 you don't necessarily need to be on top. Landing a few, say, good parasitic bombs, or better yet, a good nydus worm placement can break the back of your opponent faster than searing through their defenses with an ultra.
They are when you don’t have a 75 siege tank wall in the way of the ultralisks taking out the other 75 siege tanks. Aoe damage was deciding factor and if simulation ran multiple times you’ll see that tanks get taken out sometimes by their own attacks and lose. Idea of ultralisk was to survive aoe hit to get close enough where siege tank can’t attack when in siege mode. If he left them in regular mode the tanks would’ve definitely lost. So all in all zerg is op. 😂
Tee whole point of cyclones is fighting while moving away from target, in this video the cyclones were completely stationary so doesn't reflect real situation.
Cyclones vs. Stalkers are a tricky one, because Blink breaks the missile lock - the Stalker can either blink away and disengage, or teleport right next to or even behind the Stalker and get a fair few shots in with stutter step if not just plain blocking their escape until the Lock On cooldown expires.
kind of a pointless desmontration because in each case the winner was obvious from the start. I am, however, surprised by TWO things: 1) I thought that the tanks would get RAPED, especially when I saw them sieging up so LATE. wtf happened here? mb the author accidentally upgraded the tanks, even tho he says all units are 0-0 ?? 2) I thought that cyclones vs stalkers would be more evenly matched, closer. I thought that maybe only a few stalkers will remain. Instead like 20 remained.
1) once they're sieged, all the tanks get to fire on the ultras and their splash is way better than ultra splash. On top of that, siege tanks do bonus damage to "armored" units and ultras are armored. There's a reason nobody just walks into sieged tanks. 2) this was on the OP. Cyclones are basically made for kiting and even though he said "fully upgraded" the cyclones didn't have mag-field and weren't kiting, while the stalkers were blinking away.
Reaper's friendly fire is disabled on the charge. I guess same goes for the tanks. Of course things will be one sided if some of the rules are disabled.
Максимально бесполезное видео. КТо же будет мариками биться без стима и хитэндрана? Кто будет неразложенными танками воевать7(была разложена примерно треть танков.) Кто будет драться против дреев под разогревом? Сразу отлетят и сразу после того как разогрев кончится драться будут. Смысл этого видео? Соотношение сил оно никак не демонстрирует.
then the hydras would have 3/3 whats your point? Marines are great but without medivacs they die quick. Hydras do a lot of damage but also dont take damage well which is army compositions are never just one unit in game
tanks do extra dmg vs armored units and they have way better splash. Plus once sieged all the tanks can attack while the ultras are stacking up trying just to kill the front line.
That’s not fair, the Ultras got to get on top of the tanks and now they’re gonna win with an unfair adv-
Oh. Oh dear lord, those poor Ultralisks...
my thoughts exactly. This didn't seem right at all. I wonder if OP had accidentally added upgrades to tanks, even tho it says 0-0.
@@kurzackd Nope, it's just the difference between all the tanks being able to shoot and splash the ultras vs ultras can only attack the front line of tanks. Plus siege tanks do a lot of bonus damage to "armored" units, and the ultralisk counts as armored.
@@danlorett2184 Not to mention the advantage that ranged units have in general vs melee -- if you're just going to a-move the ultras forward, and not bother with a surround, a lot of their damage potential is lost as the infamous collision physics ultras have to deal with causes them to fumble about behind the ones in front of them.
What I’ve learnt, siege tanks always win.
@@danlorett2184 yeah, but 1) siege tanks also injure THEIR OWN, 2) Ultras have splash TOO and 3) Actually, the Ultralisks spread out relatively well in this simulation.
It just boggles my mind, and that's why I say I'm convinced that the displayed upgrade values CAN'T be right...
3:20 giving the Stalkers insane micro with the blink is cheating.
If that's the case then let the Cyclones micro to move back while in rang of fire.
Blink is auto cast
@@LudwigvanBeethoven2 it is most certainly not
@@marreh100 it is in desert strike.. :D
@@marreh100 Of course it is. What do you think he's micro-ing those individually? LOL no way. The programming for it is super simple, as opposed to stutter step or other micro.
@@ZC.Andrew still, the question is if one can beat the other. For it to be a fair test either both get to try to avoid damage or neither does, no matter how hard or easy that is to program (and you can just turn off the auto cast)
Why did the stalkers get blink but the cyclones didn't get Mag Field?
Protoss main of course
yeah, the stalkers got to use their abilities but the cyclones didnt. The cyclones wouldve turned the tide if they got to use magfield
And +3 mech weapons is pretty useless on the cyclones cause lock-on is an ability...
unbased
@@NOR7u7 "protoss main" lmfao what does he have to gain by making protoss win here XDDD?
I was surprised that Ultralisk lost to tank that siege at the last second.
The way the battle happens kinda forces the ultras to lose. They clump up and get wrecked by the tanks. If the ultras attacked from all sides I think the tanks would melt
@@arkuss9898 but also if the tanks were already sieged before the battle, no matter where ultras comefrm, tanks would have won still
@@arkuss9898 I think the preparation attack is fair the ultralisk gets the chance to come closer and the tanks needs to transform giving the ultralisk the first strike.
I was actually surprised by that too. Was expecting ultras to win
@@nomerespondaselcomentario unless Ultras had burrow charge.
One of the best Sc2 battles on the yt. Good grafic, clean view. Nice work. (just sync little bit audio in your videos pls.)
Rate: 98/100 :)
Wow. I agree completely. Such good production values.
I wouldn't mind if the match ups weren't completely obvious personally. I've watched a few and maybe got 1/15 guesses wrong because I play and watch a lot of StarCraft2
The one that really surprised me was the roaches winning. I thought they had it and all of a sudden it's like the roaches were just too much.
I figured the roaches would win, micro or no micro. If the thors aren't using their barrage cannons, then they aren't worth their cost, hands down.
Damn the last group vs the zerglings very impressive.
I didn't understand what happened there. I haven't played melee much, but all of the reapers I have used in the campaign and co-op have nothing but a basic attack without micro, and would have been absolutely steamrolled by the zerglings.
@@TheReaverOfDarkness reapers have an ability in melee which bounces units around and I think does a small amount of damage
@@drew9851 It is not a melee ability, they have a small grenade that does the same thing u have mentioned, they also have combat drugs that heals them out of combat
@@biffbidderman8164 sorry we misunderstood each other, melee is the multiplayer ladder game mode. The ability is of course ranged.
@@drew9851 Ah ok
That was the clunkiest and most inefficient setup I've ever seen from Siege Tanks, and they still completely wiped the floor
Tempests suffer too much from overkilling while voidrays waste 0 dps if their target dies.
Tempests are ideal when u have a small team that can one shot enemy key units, less than that and the unit survives and can react to the tempests low attack rate and more than that and tempest attacks overkill and go to waste .
Void rays will always be a noob friendly unit , 0 dps wasted goes a long way during a micro fight.
That does help explain what happened. I hadn't thought of it. Still kinda frustrating the tempests lost by so much.
The Void Rays bunching up also reduced the likelihood that any individual Void would get targeted, meaning that very few were ever targeted long enough to be killed.
Although it's funny to see these battles, they are not quite fair. Many units are expected to be used strategically, and won't show their true potencial
Imagine if those tank siege first before ultralisks reach them.
"You know, we don't have to go to them... they can just come to us."
Lmao at all the zerglings flying against the reapers
Probably the most well edited Starcraft Unit Vs. video i've seen. Well done!~
yeah... not equal cost, one side having an upgrade and being micro, not the second.... I wouldn't call it well.
I'm being honest here, I have seen lots of these, almost all of them done rather poorly. But this one is one of the worse ones, definitely below average. The time spent on the cinematic effects just makes it worse, because it begs the question, if the video producer has all this time, energy, and tools, why didn't they spend some of it on balancing the engagements?
Dude those void Rays actually slaughtered those tempests
That's because tempest is crap.
that in my opinion was the most surprising outcome. Did the tempests start firing at their max range though? Thats the biggest advantage of Tempests, range and ability to attack air and ground.
@@michaelmoore2052 Tempests are meant to be used as a prodding unit. They attack from their extreme range to force the enemy to react(especially the turtlerers) or else they'll be chipped down.
They're not actually meant to be in a slug out fight.
@@michaelmoore2052 Tempest have less DPS than a stimmed marine. They do suck that much.
Well yeah. Void rays are designed to hunt Tempests, but Tempests are not designed to hunt Void Rays.
@@michaelmoore2052 The Tempests' range advantage actually worked against them. You can see the Void Rays all clump together at the same distance while the Tempests are all at staggered distances. This causes the Void Rays to focus fire on the front Tempests while the Tempests spread their fire across all Void Rays. As a result, not a single Void Ray even goes past shields.
Fun fact. Marine vs Hydras. In Starcraft 1 & 2
S1 = 200 marines vs 100 hydras. Naturally marines wins.
s2 = 200 marines vs 100 hydras. Hydras wins. Why?? Because in S1 hydras they deal damage to Light armors at 5 damage only which is sucks. But deal 10 damage to armored.
Yet in S2 hydras deal 12 damage in both.
Why didn't the cyclones have lock on upgrade?
Once again we proved that siege tanks are op
I'm curious to know how many units were left after each fight
Would be nice actually if it was indicated. Don't care about the unit MVP but number of remaining units is important.
Cyclones without mag field are NOT fully upgraded.
Nor are marines without stim.
Tbf, he didn't say that Marines are fully upgraded.
No matter what you are playing or how good you are playing, Siege Tanks will always be scary to fight on the ground.
At least nowadays. Immortals used to laugh off siege tank fire.
No way would Void Ray's lose to Tempests - they were and continue to have been designed as an Anti Capital Ship option for Protoss.
Still, the Tempests would have done much better if they hadn't split up their fire. The range disadvantage of the Void Rays actually caused them to focus fire, giving them a large advantage. They still would have won, but probably more than half of the Void Rays would have gone down, as opposed to zero.
Well for one, void rays are not capital ships, so no bonus for tempest, they also have slow rate of fire. Void rays prismatic alignment is anti armor, this absolutely melts tempests. Tempest have always been weak to voids unless you abuse their range.
Aoe tropes always have a critical point which when passed will become unstoppable
The Cyclone's greatest strength is kiting, which the cyclones definitely are not doing, while the stalkers get to blink out before they die. Really not an accurate portrayal of in-game interactions.
Edit: As another person has pointed out, the Cyclones do not even have Mag Fields, but are said to be "Fully Upgraded".
Stalkers value was 17500 while the cyclones value was 20000 so they had a higher army value. Evens out in the end
Meme tier comments. "Bro this needs to be a realistic 100 cyclone vs 100 stalkers"
I'd like to see the results if the tanks were pre-sieged.
How the hell did the ultras broke through in the HoTS opening trailer )
I wonder if the Marines would have fared better if they'd have moved their full formation into range before stopping to fire. Their numbers advantage was heavily blunted here by the fact that half their line spent a lot of time futzing about looking for a shooting position.
Hydras outrange marines, it's why they were able to edge them over. If the marines have stim however-
@@ElkaPME it was a 0 upgrade match, so hydras have same range as marines.
This is remarkably satisfying.
10 years diamond sometimes master player . Still shock by few of these matches
I feel like those marines would absolutely crush hydras with little micro, steam, hit and run.
Also this amount of stalkers can't be micro blinked so perfectly.
The marines would have won if they even just had stimpacks that auto-activated when they started shooting. After all, that's what the stalkers had, basically.
The point was 0 upgrades.
Not even combat shields. unupgraded marines aren't great. upgraded marines are basically the best nonsplash damage unit.
@@userasdf Against other non-splash units, esp. if air is some of the enemies. Zerglings win out by pure raw DPS, while zealots win out by overall brawling potential.
Long as tanks can siege, they ain't losing to nothing
The main problem that i noticed is that AI switches target to the nearest enemie always, you can clearly see this in the Thor vs Roach on the flanks.
Guessed it all right until the final round
What about slowly increase the amount and upgrades of an a unit until he wins the fight? Because actually the Amount makes not sense.
Like 10 Stalker and 5 Marines, increase amount of Marines and upgrading as well.
I try to extract knowledge i can use in a normal fight. Thank you
Prob too tedious and repetitive.
I can't believe Ive been playing this game for 5 years and i can't tell wich Will win
Stalker vs Cyclone was not fair, the stalkers were microed while cyclone wasnt kiting back
Shouldn't give stalkers the blink upgrade. No other unit was allowed to be microd. Those marines could have beaten the hydras with stutter step. The reapers could have killed the lings with far fewer casualties. This wide open area also gives a way bigger advantage to the larger army. Getting a big concave around your opponent can make a weaker but more numerous army come out on top.
How would stutter step help the marines? They have the same range as unupgraded hydras.
@@dominicteoh9475 the amount of marines running back and forth in the back of the line while the hydras formed a concave made a big difference. If you allowed the marines to stutter step more into the range to fire, it could have made a difference.
Maybe try again another time where the siege tanks siege up at their maximum range from the ultralisks???
Why? We already know what will happen.
I love this kind of videos
No shit void rays are gonna win with prismatic alignment, no brainer there
1. Actually surprising
2. I'd count that a marine win, Hydras cost 5k extra which essentially made them double the value of the marines. Also no shields, which would never happen at these numbers.
3. Roaches would've won way harder if moved closer (which you do from silver league upwards)
4. Cyclone is completely useless as A-Move unit, wasted test
protoss bias, the stalkers were blink-micro'd but the roaches weren't burrow-micro'd
Why do the roaches have melee upgraded? They’re ranged
Roaches and Hydras have a melee animation
I'm guessing that's a graphical error? Even when they use their melee animation, it still uses ranged upgrades
Marin without stim is the same as human without soul!
Good one :D
How come Marines never use stim?
They weren't given stims
@@blaster23456 marine dps is like 40% marine 60% stim
@@h3xagon488 exactly if you are going to give stakers blink then marines should get stim.
Stim is not an ability that the AI can auto cast like other abilities for some reason. None of the marine fight I have seen on other channel has stimmed marine either and it was the explanation
@@KKKuma well if stalkers can have korean blink micro why can’t marines still when fighting?
siege tanks siege when ultra on top
I'm waiting for a 50 Siege Tanks vs 50 Void Rays video, because all the videos are about how to compare tanks with airplanes. (meaning zero)
Looks like there was some blink micro there..
It's how the ai in direct strike uses blink. Also every cyclone was using the lock-on ability.
5/6 got trolled by roach. I really understimated those roach. Siege tanks beats almost any ground units so idk if that's worth to use them. Stalker's blink makes hard difference but if cyclone haf the lock they would insta win cause of vision. I'm not sure though if the lock get cancel by blink. Also tempest are only worth to use vs massive cause else they are terrible. From the simple marine to any non-massive unit tempest are not worth.
I feel like these are kind of bad comparisons if one costs profoundly more than the other. Not only is it about cost but tanks in the back could have sieged way sooner and dominated even more. I have seen you do comparisons with similar unit costs but this one is nearly double on both fronts. Tanks would have won WAY WAY faster if similar resources were spent.
Not just that, but I think it would have been better if the front row of tanks DIDN'T siege up, because they pretty much didn't get any shots in by the time they were killed.
@@WaterCrane Yeah! All of the siege tanks should have sieged up at once, EXCEPT the two front rows!
wow i thought the ultras would win that from melee range very swiftly - i also thought that the siege tanks would have done better if they didn't enter siege mode - i was wrong
150 tanks vs 150 Ultra, now that's a proper sized BBQ.
entonces el trailer de heart of the swarm nos mintio XDDD
porque? porque alli un par de Ultralisk ganaron contra tanto tanque de asedio
This is so satisfying and c r u n c h y
Cyclone and Stalker is unfair, because stalker micro, cyclone not 👎👎👎👎👎👎
Mod name please!
algorithm comment
Cyclone and Stalker is unfair, because stalker micro, cyclone not...in "RL" cyclone wins
Even in RL cyclone is just about the worst unit against blink stalkers.
@@danielcheng769 true cyclone are relativ weak, but a 1v1 would be interessting, i think the cyclone gets the cup
I suspect fully upgrade marines would have beat fully upgraded hydras, and zero upgraded cyclones would have beat zero upgraded cyclones
Everything beats unmicroed cyclones, even other unmicroed cyclones.
This but with players doing micro
Why siege tanks didnt start sieged. Thats a huge injustice. What has the world come to?
Also the ultras didn't get a good surround. They were just waiting in line to get blown up. These videos are pointless because he doesn't micro them, unless it's stalkers.........
@@joeriv5462 I'm pretty sure the videos are not meant to be micro displays, but rather the pure satisfaction of seeing hundreds of units killing each other.
@@joeriv5462 well you cant order this units to sorround them siege tanks one by one, its a fair fight I think. Besides look how much resources the ultralisk costs and also the unit capacity. The siege tank will definitely obliterate them if you match the amount and total unit capacity.
@@RyanSantos-cn5ij it's never a fair fight if you don't micro units. These videos are ignoring one of the most fundamental aspects of sc2 combat
So the heart of the swarm cinematic was bullshit they could have easily held off the attack with siege tanks
bad siege and the ultras still lose. really shows how reliant ultras are on upgrades (and how good tanks are against armored)
Ultras have always been a niche. They're rarely good, and when they are, spellcasters do the job ten times better.
@@HungPham-qq6me that is assuming you can actually micro spellcasters on top of everything else, a feat seemingly beyond most players
@@anonymouse3471 you don't necessarily need to be on top. Landing a few, say, good parasitic bombs, or better yet, a good nydus worm placement can break the back of your opponent faster than searing through their defenses with an ultra.
2/6
Roachs needed micro. This is so stupid.
of course Blink stalkers are gonna win if they are gonna get micro'd by AI
i always thought ultras were siege tanks natural enemy. Fix Ultra
They are when you don’t have a 75 siege tank wall in the way of the ultralisks taking out the other 75 siege tanks. Aoe damage was deciding factor and if simulation ran multiple times you’ll see that tanks get taken out sometimes by their own attacks and lose. Idea of ultralisk was to survive aoe hit to get close enough where siege tank can’t attack when in siege mode. If he left them in regular mode the tanks would’ve definitely lost. So all in all zerg is op. 😂
Watching Ultralisk vs tank was tilting to watch. Ultralisks cost a crap ton more and are higher tier. Smh. What about thors vs ultra?
Tee whole point of cyclones is fighting while moving away from target, in this video the cyclones were completely stationary so doesn't reflect real situation.
Not supposed to be real situation. Its about a head on fight which one wins. No micro at all.
@@wolfwarrior1176 the stalkers were blinking to the back when low though, so the data's still skewed
@@darkjackl999 pretty sure that was an auto thing.
Cyclones vs. Stalkers are a tricky one, because Blink breaks the missile lock - the Stalker can either blink away and disengage, or teleport right next to or even behind the Stalker and get a fair few shots in with stutter step if not just plain blocking their escape until the Lock On cooldown expires.
Also thors would’ve won hands down if half of them were actually firing in the beginning
Well if you spawned the two armies on top of each other so all roaches could attack they would win super easy
kind of a pointless desmontration because in each case the winner was obvious from the start.
I am, however, surprised by TWO things:
1) I thought that the tanks would get RAPED, especially when I saw them sieging up so LATE. wtf happened here? mb the author accidentally upgraded the tanks, even tho he says all units are 0-0 ??
2) I thought that cyclones vs stalkers would be more evenly matched, closer. I thought that maybe only a few stalkers will remain. Instead like 20 remained.
1) once they're sieged, all the tanks get to fire on the ultras and their splash is way better than ultra splash. On top of that, siege tanks do bonus damage to "armored" units and ultras are armored. There's a reason nobody just walks into sieged tanks.
2) this was on the OP. Cyclones are basically made for kiting and even though he said "fully upgraded" the cyclones didn't have mag-field and weren't kiting, while the stalkers were blinking away.
What is the balance in this game? Nonexistent?
Oh sir are you a balance designer? These kinda battles do not reflect a unit's value entirely.
The real SC players already knew who wins these.
ultra lisk low return
А если танки не анскилл?
Reaper's friendly fire is disabled on the charge. I guess same goes for the tanks. Of course things will be one sided if some of the rules are disabled.
Siege tank friendly fire is on. You're right about reaper friendly fire though, I'll change that for the future + other abilities that have FF.
IMO this video lacks micro. It would’ve changed a battle or two
탱크 씹사기네 진짜
Why vois buff have, marine adrenaline dont have?
I thought 150 tanks couldn't stop even one ultra.
Cyclones are trash in a head-to-head fight
Максимально бесполезное видео. КТо же будет мариками биться без стима и хитэндрана? Кто будет неразложенными танками воевать7(была разложена примерно треть танков.) Кто будет драться против дреев под разогревом? Сразу отлетят и сразу после того как разогрев кончится драться будут. Смысл этого видео? Соотношение сил оно никак не демонстрирует.
To be honest anyone with that many marines would have stim and combat shield researched so the marines vs hydra was very unrealistic
then the hydras would have 3/3 whats your point? Marines are great but without medivacs they die quick. Hydras do a lot of damage but also dont take damage well which is army compositions are never just one unit in game
Так никто не сравнивает обилки почти всех войск не работают чушь полная!
auto blink micro but the clones don't auto kite :|
Aren't ultralisks like extremely larger than tanks? How come they're losing here lol
tanks do extra dmg vs armored units and they have way better splash. Plus once sieged all the tanks can attack while the ultras are stacking up trying just to kill the front line.
Гениально: танками он способность использовал (раскрыться), а за циклонов оба раза он просто пошёл в мясо. Логика вышла из чата 🤦🏻♂️
0 upgrades ultralisk*
One side micros while the other doesn't. Thanks for wasting my time. Also ultras have always been shit