NOTE: when the game launched this morning and I recorded the Nvidia footage, Nvidia had not released the day 1 driver for this game. It looks like one is out now, so performance could possibly be better than what is seen in this video.
I noticed exactly a 1 fps difference at the first part you can control character. It really doesn't matter. From 46 to 47 on a 4090 @ 4k, DLAA, VRS off, everything maxxed. Worst case performance scenario.
@@gmgm2410 Like usual just to say they did it. Might have a larger impact with VRS on, I didn't try and after making a very quick video I uninstalled the game. So maybe a difference, maybe not.
Hey man can you tell us if you had any issues with ghost of Tsushima? My game keeps crashing every five minutes. I reinstalled the game and updated my drivers. Immediately after six hours in it started messing up.
Too bad they will probably get shut down by Microsoft for poor sales after a long wait after the first game, and the sales won't meet anything due to game pass.
This game is complete CRAP.. Only 5 hours long and thats with taking your time. Call of duty has a longer story than this game. Graphics are meh... DLSS blurs... Game is a total pile of crap.
As do we all! but yeah this is an Alex wet dream, I can't blame him, this is god damn glorious! It also gives me hope for UE5 titles actually having ok performance (although it takes a lot of manual effort, which we can't count on from most developers, especially shader compilation)
@@shfd3832 Letterbox is those black bars at the top and bottom of the screen. That's the default render style for this game when when you are playing at what has become a more tradition aspect ratio of 16x9(3840x2160, 2560x1440, 1920x1080). However, OP said they are running the game on an ultrawide monitor(something like 3440x1440 I would guess given his combo of graphics card and settings/frame rate. Given that OP's aspect ratio is more like 21.5/9, they don't need the letterboxing to get the developer's desired visual output and in fact might be missing a bit from the top and bottom that might be rendered at a more traditional aspect ratio(can't say for sure). However, there seems to exist no such simple setting to change it in the options menu. Perhaps there's a way by editing an ini file or something, but I really couldn't say. I personally have the first game but haven't played it yet(look forward to it at some point, though) and don't have this one yet(gonna wait a while for it to go on a decent discount like at least 50% off, maybe more).
playing this on a 7900 GRE on a 3440 x 1440 ultrawide, all high - it's visually breathtaking. would definitely recommend using the dynamic res option, i used it with TSR and gave it a target of 48 for freesync, not much of a pixel peeper but it still looks great to me :D
How to remove black bars: 1. Go to C:\Users\\AppData\Local\Hellblade2\Saved\Config\Windows 2. Open Engine.ini 3. At the bottom of the file copy paste: [SystemSettings] r.NT.AllowAspectRatioHorizontalExtension=0 r.NT.EnableConstrainAspectRatio=0 4. Save
Should be possible. If you go to photo mode, there's anything you want. I tried 16:9 and adjusted the FOV slight (again in photo mode) and it worked perfectly fine. No reason not to have these options in the menu. Forcing this letterbox is stupid. You can have it on by default, as a suggestion and their "intended" way of playing the game, but that doesn't mean my prefered method of playing the game shouldn't exist. What makes it even more annoying is that they know things like this will be modded in 1 day, so why play dumb? Add it from day 1, officially.
Daniel, thank you for taking the time to bench the game with not only the best GPU on the market (for comparison) but also with a couple of GPUs which are much more comparable to what people may actually have. I know it takes even more time to DDU the system and physically swap cards, than it normally would to just benchmark a new title with a 4090 and call it a day. But going the extra mile like you do definitely makes all of your subscribers feel considered and appreciated. Thanks again and great video!
This is like how god of war and other console games punched above their weight, make the world seem big with clever angles and staging, and pre rendered spots, but what is actually being rendered in real time is actually very small so you can really pack the details.
It's Not, Microsoft literally implemented the same technique of Forza and Flight simulator of taking video footage of the actual place/country and implemented in the game but this time with Unreal Engine 5, its insane how they captured Iceland for Hellblade 2.
@@ArmFanatic False pre rendered backgrounds are drawings of the place then implemented in the game, not actual footage, I literally just asked verified on Google and also asked AI, so you are wrong.
@@hdz77 lmao no they record the footage then they add baked in lighting, volumetric effects, and whatever else they need to make it match the desired look they are going for, then they “pre render” that scene as a movie clip that plays continuously in the background and your avatar is just moving over it, it’s not like ff7 where it’s just a static picture that is generated in the background. Its really not a hard concept but it always brings me back to my favorite George Carlin quote, “think of how stupid the average person is, and realize that half of them are stupider than that” keep using AI instead of Your brain though 😂😂
Tell me you're an idiot, without telling me you're an idiot. Gsus, some people are just absolutely clueless about UE5. Pro tip: Don't write about stuff you know nothing about
@@Marko-ij4vy King Kong, Godzilla, Pacific Rim, whatever, are games with big cinematic destructions in wide view angles. So basically 10x the render requirement of this game. They can only make it look this good because every area is relatively confined.
Definetly gonna play this one. I remember playing the first one and although it was kinda short, it was really an experience. Edit: Btw if this is just like the first one gameplay-wise, and from what i've seen it is, really the most important thing to enjoy this game is having a good pair of headphones 😄
@@bodasactra I actually find it tortuous playing this game. I've just spent about an hour and a half in a cavern which included completing some of the most uninspiring puzzles known to man, following a light for 10 minutes and spent about 2 minutes to crawling through a rock crevice by pushing forward on the thumbstick occasionally. Oh and during this time there was a single combat sequence whereby enemies attacked me one by one (always one by one) which I easily dealt with by pressing whatever button took my fancy, on the hardest difficulty! Running along a linear path to trigger the next cut-scene does not make for a compelling experience. I'm constantly thinking to myself "Is this it, is this all there is to it?" GoW had numerous cut-scenes but had meat on it's it's bones, it had a purpose had a substatual amount of gameplay. This is more akin that other graphical showpiece of it's time, The Order 1886, which also had story elements/cutscenes far outwheighing the gameplay and was also poor but probably a little better than Hellblade 2. This a non-game/interactive movie and I for the life of me I cannt fathom why it's had such positive reviews? Eurogamer rated it higher than Tears of the Kingodm and Balders Gate 3!
@@Coxy-b34 I think you hit it on the head with your comparisons, you can get the full experience watching the story in a video much like the games you mentioned. I would like to add that Rome game into the comparison mix, I watched the entire game through the cut scenes on RUclips, it was a great miniseries show, very memorable story. Sadly, Hellblade 2 does not have chops enough for the story to carry it. The ending is exceptionally unforgivable, I thought I did something wrong and missed the proper end. I am glad if anyone can enjoy the experience but I will never understand how that is possible without short of substance use assistance.
My benchmark video for it on a R5 5600 and 6700 xt is proccesing (1hr 55m) testing hellblade on every setting with xess,fsr and tsr at 1080p,1440p and 4k,it actually runs good for the looks
We already have the Matrix UE5 demo for this. It would have been nice if they remembered to attach game play and a coherent story with the 7 years spent making this mess.
I only played about an hour of the first game but I'm so tempted to play this just for the graphics. I do have Gamepass so I guess I can go back and finish the first game then jump into this. Great analysis as usual.
Previewing graphic settings is AMAZING! This isn't my type of game but I'll play it just for the eye candy. Best looking game Ive ever seen. Hope to see some future big UE5 titles looking good as this..
@@adlibconstitution1609 honestly I wouldn't mind playing this game on medium or low if that means I'll be always above 60... dunno how good the FSR / XeSS implementation is to enjoy a highish refresh rate experience
Its 60 fps+ 1080p high, slight dips into the 50ish fps in NPC heavy spots. The variable resolution is on by default but you have to set it to 60 fps. At 1440p 35-40 fps before up scaling or overclock. Overall, its a great graphical experience on the 6700XT with lots of tweak options to try but the game itself blows Blue whale balls.
The Xbox Series X runs this game at between 906p and 1070p (so technically sub-HD which is 1080p) using dynamic resolution scaling at 30 fps so that tells you just how demanding this game is. Not surprised to see it running sub-60 fps on a RTX 4090 at native 4K resolution. What makes the performance harder to swallow is that visually there really isn't a whole lot of see during the opening 30 minutes, just lots and lots of rocks with little in the way of vegetation or trees and only one character on screen for most of that time. Yes, it has gone for a more photo-realistic look but this game is also running with top and bottom borders to reduce the amount of rendering it has to do!
i've gotten to about Chapter 4 (it's a short game, heard estimates from 5 to 8 hours), and i would encourage you to play further - there's a fight scene in Chapter 2 where my jaw was on the floor the entire time, there's some striking visuals and tricks done with Senua's psychosis and hallucinations. it doesn't make the strongest first impression, but the visuals are utterly incredible.
Yep, those graphics are pretty sick. Even the first game could have been argued to have top 5 all around texture/graphic fidelity with the only two games really coming out ahead to the point where it is obvious being Alan Wake and it's sequel. The slow moving pace with so few models on screen most of the time allows for absurd levels of detail most other games can't even dream about. One more thing I noticed is how low the VRAM usage is for the quality of what is being displayed. Really impressive stuff. Kinda reminds me of RE7 in that regard, which is another game from the same general time period that holds up ridiculously well. Wtv the case, it is in impressive tech demo at the very least.
Chromatic aberration is one I just don't get. Photographers and videographers pore over and test out different lenses to try and get the best image quality, and chromatic aberration is definately a negative there. I guess in games it exists as a "positive feature" because that flaw makes it look more like it's a real video. But... Just... Why?
I have been asking myself that question for years! I have no idea why games devs insist on putting chromatic aberration in games...I have never seen an implementation of it that looked better than not having it...I can understand film grain, motion blur, and bloom in some circumstances but the first thing I do when boot up a new game is turn off chromatic aberration!
I don't get it too. Chromatic aberration as well as distortion are optical defects. The film grain is film / sensor defect. Hellblade 2 truly shows why they are defects - they dramatically decreases level of details, makes image blurry. And hides this stunning graphics from player.
In my opinion, Alan Wake 2 was like "ahh that's cool". But this game, the first 10 minutes, was like when I first saw MGS2 for the first time on PS2. Like what? Is this for real? Or even Ryse, Son of Rome for the previous Gen. And I can't forget MGSV Ground Zeros (Not the phantom pain) That blew my mind too! IMO, this belongs with all of them!
Good news for AMD GPU users, Ancient Gameplays managed to enable frame generation with FSR3 and he's getting upwards of 150-160fps with 7900xtx with a mod, silky smooth and also makes FSR3 look much better than the native implementation!
If RDNA3 and RDNA2 perform similar in this game then according to the Techpowerup chart my XTX at 1440p High should get around 45FPS * 1.58 = 71FPS which is kinda insane for this good looking graphics. This looks better than Alan Wake 2 but doesn't seem tank performance nearly as hard.
I've been anticipating this game since they announced it. It looks so good with a 4090 on a qd oled. And good headphones are the way to go to get those voices inside your head.
The game looks PHENOMENAL! I started it today and my jaw dropped wide open seeing what I was seeing. The only issue is there are severe FPS drops randomly. I mean it will tank from 60+ FPS to 6... anyone else experience this? It seems like a shader compilation issue.
The Graphical detail of the world in Hellblade 2 is insane, it's amazing how they really captured Iceland, Microsoft literally implemented the same technique of Forza and Flight simulator of taking video footage of the actual place/country and implemented it in the game but this time with Unreal Engine 5, AMAZING.
For the first time ever in the history, the holders of 16:9 displays must fight with letterboxes while on ultrawide there is full image all the time :)
Best graphics ever but hided behind chromatic aberration, distortion and film grain. My first look was very disappointing, everything was blurry. I find mod that disables this postprocesses and it finally looks fantastic! I don't understand why developers are adding optical defects which any photographers wants get rid of them.
i9 13980hx/RTX 4070, 1080p, latest Nvidia driver, 50 FPS on high, jumps up to 110 FPS with DLSS frame generation on. Looks incredible, optimized well, CPU temps in low 70s. Wish this game had even more good reviews. It's incredible!
The game and vibe is good, but they just needed to make it longer with a better ending. That's the only problem I have with it. Needs like an intense fortress raid or something at the end and at least one non-humanoid combat battle against a giant or god or something.
@@KnightofAges i9-13980hx means it's a gaming laptop. As such, the "4070" inside is a really gimped GPU compared to it's desktop variant. It actually performs around a desktop 3060 :) Which goes in line with Daniel's video where the 3060 got 50'ish fps at 1080p LOW.
@@niebuhr6197 No, it's not. It's a pretty known fact that laptop GPUs (especially higher-end ones) do not correlate well with their desktop counterparts. The general rule of thumb is that a given laptop GPU is more or less equal to a desktop GPU one tier lower on the naming totem pole. In this particular example, m4070 (mobile/laptop) ~ d4060 (desktop). Even going by the specs, the m4070's computational power is pretty much on par with a d4060 (using 4060 to stay in the 40 series family. We will circle back to the 3060 by the end). It does not matter that the m4070 has 50% more CUDA cores because it clocks them also around 50% lower (at best and even lower on laptops with TGPs set below 100W). Therefore the effective power of the GPU is very similar. Sure enough if we take a look at gaming benchmarks comparisons between d4060 vs m4060 we get that a d4060 is around 10% faster than a m4060. We also get that a m4070 is around 20% faster than a m4060. The result ? The m4070 is only around 10% faster than a d4060. Is that significant ? I don't think so. All of the above is also assuming that the mobile GPUs are configured with at least 100W TGP. Many gaming laptops do not ship with GPUs configured to their fullest. Very often they are configured with 75W TGP which hampers their performance even more. And then there's cooling which is way less effective in a gaming laptop vs a desktop. So the above differences are the best case scenario for the m4070. Now, why am I talking about m4070 vs d4060 ? Well, because the d4060 is 10-15% faster than a d3060. So in total, the BEST CASE SCENARIO for the m4070 is that it is 20-25% faster than a d3060. Is that significant ? I still don't think that it is. It's going from 50fps to 60-62fps. It is a boost, for sure, but it's not going to change your experience all that much. I mean, would upgrade your graphics card for a new one that gives you only 20% uplift ? To actually see game changing results you'd need to go for something like a d4060 Ti, where you would get 50-55% performance uplift vs a d3060. Now that is going from a 50fps to 75-77fps. THAT is significant. To get that level of perf in a laptop however, you woud need to look for a mobile 4080 with a 175W TGP, not m4070. To sum this wall of text up - no misinformation here :)
I understand that singleplayer eye candy games can be fine below 60fps. But my PC with a 4090 etc, $5k+ system, I expect to get at least 60fps in 4K. If quality upscaling looks the same, then it might be ok. Just don't understand how games can be released and not run native on the best hardware money can buy.
Because there is no reason to artificially limit how far graphics options go. You can always use reconstruction, frame generation, or just lower settings, but you can't just add higher graphics options when a 5090 or 6090 is released.
I'm going to put this a bit rudely: The game developers don't care if you feel you "deserve" to be able to run the game at the highest settings and highest resolution at 60FPS just because you payed a lot of money for your computer. They care about their game not looking dated in just 2-3 years. Personally I wouldn't give a rats ass if they had Ultra, Mega Ultra and Absurd Mega Ultra, above High, as optional downloads (as the disk space requirement would probably be stupid) for people who are good with 10FPS today and 30FPS in a couple of generations. Not picking the highest option doesn't kill you. But having higher options down the line, when you revisit a game on new hardware, is nice.
If the game is good enough to still be relevant in 4 years, sure, maybe people with the newest hardware can get decent performance. Truth is though that most games make their money on release, or some kind of pay to win aspect. Subscription based MMO's or loot boxes are far too common. I'm not a snob, I just happened to be in need of a PC that can do Deep Learning. Being able to game on it is just a bonus. It's considered entry level and a budget option for students getting into NN. My previous gaming PC had a 2600x and a 1060. I enjoy playing older titles, if a game is fun and engaging the graphics don't matter much. I just see these UE5 titles coming out with no way to get 60fps in 4K native. If it is poorly optimised I'm not happy, but if it's a matter of future proofing for future hardware, then hey, good job game Devs. Cyberpunk is a bit of a sandbox game for Devs to try out new things. I'm not a Luddite, I enjoy progress, so as long as a new title is playable and enjoyable, there doesn't have to be an upper limit at release.
99.99999% sure the letterboxing was done so it could run at mostly 30fps on consoles and that's a cut they had to make to make it happen, it makes no sense as an "artistic choice".
Yeah I played it on low settings and didn't even realize it because it looked good on my PC which is probably close to an average PC now aways (2070 super, 3950x)
Bro every game needs to have setting like this game that frame counter vram that's super man wish everyone would implement settings like this so people who like to mid maxing and stuff with ease of use that would be awesome I only have a 6700 and I find myself trying to tweak for best performance/quality and at times it feels like a chore and can take some time im not rich and can't afford a 4090
i have a 3070 Aorus Master. I have it overclocked 220 and 1000 on the memory. i had to run @1440 on medium setting s just to run @ 60fps. That with DLSS going @ quality. Very taxing game!!!
im playing on a 4070super.. day 1 driver.. 4k dlss balanced.. im locked 60fps for 3/4 of the game .. a few small stutters with alpha effects in combat.. and the odd dip down into the low 50's high 40's... very impressed with the lighting and geometry detail.. not to mention the story.
Yes thank you. I have 4080 that runs this in average of 90-100fps without frame generation. It might be buggy on 4090 for some reason. Even the opening scene i was flat 60 because at first i turned on Vsync. Then someone said that 4090 cant run this game so i turned lf Vsync and got 100fps with 9ms frametime.
I tried the game out for a solid hour and it was insanely boring. Its mostly just holding forward on the left analog stick while Senua sloely ambles forward with some sub par combat sprinkled extremely sparsely in between. Its a graphical masterpiece but very underwhelming in every other aspect. If you love interactive movies this will probably be right up your alley though
Thank you, I was starting to think I was the only one. This game sucks big, hairy, donkey kicked, ape balls, wiped in infected poop. You start out a crippled 98lbs girl who can only crawl a few inches per minute and it goes on like that forever. Then the game starts to go downhill from that spectacular start. 7 years to make this nightmare and you know Microsoft Games is going to shutter this developer before June.
@@bodasactra you don't have to play it if it's not the type of game you like. Fans of the series love it so far as per reviews which means it's a good game. You don't have to like it
@@speedforce8970 Thanks, I wont like or play it rest assured. Its an insult to fans, the series, and an affront to gaming in general. Crap, poo poo, ass, trash, garbage, 0 out of ten, and its not a good game. A global counsel representing the people of Earth should be formed to create a plan to eliminate it from our planet and erase the memory of it from all humanity forever. Other than that, its fine.
I'm not entirely sure if some of the twitchy visuals aren't intended to convey some of Senua's psychosis. I thought some of it was a VSync issue in my settings until a particularly heavy hallucination scene left me wondering if the increased visual unease was purposeful. Game looks absolutely beautiful and we'll see where things go.
I'm glad to see that I've got around the same result as you, with a RTX 4090 paired with 5600X instead of 7800 X3D (the GPU is almost at 100%, around 340W)
Either your cpu is choking your frames pretty bad, or the game is optimized incredibly bad for nvidia. Cause I'm getting 80-100fps at native 4k max settings with no upscaling or frame gen, with a 7900xtx.
I got a fluctuating 44 to 55 FPS on low settings in 1080p with a Ryzen 5 5500, rx 6600 and 16 GB of RAM. I have FSR3 on Ultra Quality (native AA) everything below looks terribly blurry and pixelated in 1080p, including TSR and XESS. Only in the puzzles with the blue beacons did the FPS drop below 20 for a few seconds when you lit or extinguished them. No exact idea why.
Someone posted a video saying that on UW its not letterboxed? Is that not accurate? (meaning they lied and are actually running the mod to remove letterbox)
You can force off the black bars, but you loose some of the FoV unfortunately. You can also force off the chromatic aberration and lens distortion all in the engine ini file.
Later chapters are even more demanding. Drops below 60 fps on 1080p quality does with a 3070. Don't forget the letterboxing so the render resolution is sub 720p, closer to 600p. This is almost as demanding as Alan wake 2 with Path tracing.
You can remove the letterboxing in the engine ini file add [SystemSettings] r.NT.AllowAspectRatioHorizontalExtension=0 r.NT.EnableConstrainAspectRatio=0
Yep, that easy, and LOSE allot of DETAILS in the picture looking very much blurred in the process 🤨. Hence, why iam convinced they've done that on purpose to boost game performance 🙄
@@MrBeetsGaming Look closer then 🤨 .. Honestly, details DOES NOT look crisp sharp anymore when black borders is removed !! And i play on a QD-IPS HDR600 monitor @highest setting 😏. The image looks dull after doing because you not only remove borders, but it also affects visual quality in some way..! Not only that, but the image is STRETCHED → DISTORTED !! Every character looks like 30 feet trees 🙄
Honestly I had a very negative perception about the new unreal engine about how how much it's pushing the minimum requirements until I saw this game. This is the first game that makes using the new engine totally justified.
@@danielowentech On Unreal Tournament 2004 with Unreal Engine 2.5 i can use any aspect ratio. Why i can't do that on Unreal Engine 4 and 5? They went from Epic to Vomit.
Starting with 40fps on a 4090, I was really wondering what the heck was going on. Glad to see the scalability, it looks good even on low and through youtube compression.
It has to be the TSR setting with are Epic proprietary solution. I run this in average of 90-100fps on 4080 with DLLS quality mode and without frame gen. I think it might be buh because i can show you videos. It runs better than AW2 or CP2077 in some areas. My guess is that it might be optimized for 4080 because it launches on GFN? I dont know but him not hitting at least 80 is crazy.
Hi Daniel, could you test that "lossless scaling" software you mentioned briefly on your pc hardware news? I think people would benefit a lot from it, especially in games like this one
beautiful game. letterboxing is probably forced to help the console hit the framerate target. it would be nice to have a PC option for other aspect ratios. i wish you could turn off some of the postprocessing like CA and noise.
I noticed you didn't test XeSS, but at brief look at 4:35 it seem to give suspiciously higher FPS than FSR or even DLSS. Maybe it's not working correctly or it's ultra high performance setting under the hood but I see, at least in the conditions you had, FSR showing ~85, DLSS shows the same despite reporting that Frame Gen is enabled(looks like it's not working in menu), but jumps to about 120 when you switched to XeSS and drops again to 85 when switched back to DLSS Quality + Frame Gen. Strange.
Intel has recently changed the base resolution for the 1.3 version. They are upscaling from lower resolutions compared to DLSS and FSR, hoping they can fool people into thinking their upscaling is faster.
It's full of post processing, depth of field and chromatic aberration to hide the imperfections and give a "movie like experience" except that all makes the game a rather blurry mess, and gives me a headache to play in my experience.
On what res and gpu? probably it will look better with higher res, post processing does looks terrible on lower res, haven't tried this game yet but on RE remake series at 1080p, with post processing enabled (Chromatic abberation, vignette and such) i too find image quality somewhat grainy and a bit blurry, thx god there's option and mods to disable them.
I notice biggest gains are global ilumination and shadows without impacting visuals, i turned them to medium while the rest on high on 2080ti at 4K, using dlss perf. Frames between 40 to 60. But 40fps in this game is actually really good frames, cause it's a rather slow game.
My problem with these graphics after playing it are, they make such a good looking game and smear it up with blur and camera effects and sharpening and other post processing, it really is all of the effects i dont like in games combined.
Yeah, this game is absolutely BEAUTIFUL. However, I'm just on a 5900x + 6700XT 12GB + 2x16GB DDR4 3600 C15 dual rank RAM (I know, I keep tweaking RAM around so I always say different specs, but decided to go with 3600 C15 instead of 3733 C16) and I wasn't getting any stutter at all. It was as smooth as glass. 2560x1440 all max settings with FSR3 on Quality (which looks so good imo) and brings me up to around 50fps vs the 25fps I was getting with no upscaling lol. I gotta say, the 45-60fps that I get, depending on the scene, FEELS and LOOKS much more like 80+fps using FSR3 Quality. And even FSR3 Balanced looks practically as good as Quality, yet it gives another 10fps. But I've been sticking with Quality thus far... cuz I'm a sucker for putting a load on my hardware haha. I'm going to try Lossless Scaling later today and see if the frame generation within that app works in this game. And I'm gonna compare the dev's version of upscaling, called "LS1", to the in-game FSR3 Quality. Plus, Lossless Scaling has a new and improved version of frame generation and I haven't seen how it works, yet. But, I swear, it may be the fact that I'm playing this game with an Xbone controller, BUT 50fps literally looks and feels like 80+ fps for me. If this is what we have in store for 2024 and beyond, I am actually excited, now. BEAUTIFUL graphics, SMOOTH gameplay... woooo, can't wait to see what some more good devs can do with UE5.
On a 6700xt Ryzen 7 3700x, getting a solid 30 FPS on high at 1440p with no upscaling. I have to double check when I get home it I had dynamic resolution, on but I don't think I did.
In the next area where it gets sunny, my fps was HALF of the first area. It also looked much worse, could be a bug. Also, there is no letterbox on my 3440x1440 monitor.
Would the black borders be visible on a 21:9 or it will nicely scale ? I have a 21:9 and in some YT videos, the video just stay in the middle surrounded by black borders instead of scalling on all display area.
Gonna be waiting for an upgrade to play this, no way I can run native on my current card. Seems like most people would have to use upscaling. Demanding games aren't bad, we just don't want upscaling to become the norm, that every game requires you to run a blurry lower resolution.
so the game supports ultrawide there is no letterboxing there is no black bars on the screen when playing on a 21:9 or 32:9 monitor Specs: GPU: 4090, System Ram 32GB, CPU: 7950x3D, SSD Sabrient Rocket 7k transfer NVME. Also game performance with maxed settings 5120x1440 ultrawide dlss quality vrs on and frame gen off i am getting 69-85 fps its mostly in the low to mid 80s based on the first hour. NOTE; Unreal engine 5 games that are using lumen and nanite are not designed to be ran at native res; doing so increase the demand about 50-70 percent form just a 30percemt res increase. NOTE if you have similar spec but a 4k 16:9 display. At the same settings the game will be about 10% harder to run.
Couldn’t help but notice that it keeps it’s memory usage below 10gb the entire time I saw you testing it. For a game that is setting the standard for UE5 quality, it’s not crossing the 10gb threshold seemingly. So much for that whole panic situation about VRAM that dominated tech RUclips recently.
There is a bug with this game. With my RX 6600 at lowest settings 1920x1080 with FSR set to the quality I was getting 10-15 FPS in the opening scene and after the cinematic it still was 10-15 FPS, then I wanted to go into settings to change from FSR to TSR at 67%, then I hit Preview and my FPS jumped to a more than playable 60 - 70 FPS. And that FPS "increase" was on both FSR and TSR. I hope they patch it. It will kill completely the experience, playing at 60 FPS and all of a sudden getting under 30.
NOTE: when the game launched this morning and I recorded the Nvidia footage, Nvidia had not released the day 1 driver for this game. It looks like one is out now, so performance could possibly be better than what is seen in this video.
I noticed exactly a 1 fps difference at the first part you can control character. It really doesn't matter. From 46 to 47 on a 4090 @ 4k, DLAA, VRS off, everything maxxed. Worst case performance scenario.
@@innopriest i noticed 1 fps or less gain... don't even know why the update
@@gmgm2410 Like usual just to say they did it. Might have a larger impact with VRS on, I didn't try and after making a very quick video I uninstalled the game. So maybe a difference, maybe not.
Hey man can you tell us if you had any issues with ghost of Tsushima? My game keeps crashing every five minutes. I reinstalled the game and updated my drivers. Immediately after six hours in it started messing up.
Turn off frame generation, if you have it turned on
Smart move by Ninja Theory setting a new standard for bench marking. This is surely going to get them a ton of free advertising on YT.
Too bad they will probably get shut down by Microsoft for poor sales after a long wait after the first game, and the sales won't meet anything due to game pass.
New cyberpunk
@@WayStedYou apparently they have already been given funds for 2 other games. One that recently got funding
nah game is shit
3700 peak players on Steam. Nobody will be talking about this "game experience" a month from now.
i remember when the first hellblade released, I was blown away by the graphics. this sequel also looks beautiful!
UE4 it was and UE5 is now
If you like to play as the cameraman
This game is complete CRAP.. Only 5 hours long and thats with taking your time. Call of duty has a longer story than this game. Graphics are meh... DLSS blurs... Game is a total pile of crap.
@@SemperValor the length of a game has nothing to do with how good it is
@@SemperValor ahahahahahhahahaha
BEST MATH TEACHER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
needs more pointing at the numbers
@@VelvetSky1102 Yes. I need more Tiny Cursor Daniel.
we need to see daniel the cursor back
@@TaimurAhmedRafe Also know as The Human Cursor ; )
Does Owen still teach?
Alex Battaglia‘s gonna love that menu.
I like seeing DF love!
As do we all! but yeah this is an Alex wet dream, I can't blame him, this is god damn glorious!
It also gives me hope for UE5 titles actually having ok performance (although it takes a lot of manual effort, which we can't count on from most developers, especially shader compilation)
He's on vacation recovering from the release of Stellar Blade, it was only 99% censored instead of the 100% he demanded, so he had a stroke.
@@NeoCyrus777 he's never gonna live that down haha, still really like Alex's content at DF though...
@@NeoCyrus777 lmao y'all still obsessed at that passing comment of his, soft little 😺
It’s a stunning audio/visual feast
Bonus points for great HDR on my QD-OLED
trying to configure it, on my alienware 34DWF, I'm at -41
I'm blown away playing this on a 1440p OLED monitor with my 4070ti. The audio is EXCELLENT with 5.1 surround sound.
qd is not oled...😂
@@pc-easyuh yes, qd-oled is definitely an oled. its the newest panel technology that came out about 2 years ago..
@@pc-easy dumbest reply I’ve ever seen
ultra wide screen here, no letterbox for me playing this title. 4080 TSR, high settings 70fps..very good looking game.
Letterbox means? How to turn off
@@shfd3832 Letterbox is those black bars at the top and bottom of the screen. That's the default render style for this game when when you are playing at what has become a more tradition aspect ratio of 16x9(3840x2160, 2560x1440, 1920x1080). However, OP said they are running the game on an ultrawide monitor(something like 3440x1440 I would guess given his combo of graphics card and settings/frame rate. Given that OP's aspect ratio is more like 21.5/9, they don't need the letterboxing to get the developer's desired visual output and in fact might be missing a bit from the top and bottom that might be rendered at a more traditional aspect ratio(can't say for sure). However, there seems to exist no such simple setting to change it in the options menu. Perhaps there's a way by editing an ini file or something, but I really couldn't say. I personally have the first game but haven't played it yet(look forward to it at some point, though) and don't have this one yet(gonna wait a while for it to go on a decent discount like at least 50% off, maybe more).
great info, I also use 1440p ultrawide
@@shfd3832forced aspect ratio, theres black bars at the top and bottom of the screen
Are you using TSR and not DLSS? Why?
playing this on a 7900 GRE on a 3440 x 1440 ultrawide, all high - it's visually breathtaking. would definitely recommend using the dynamic res option, i used it with TSR and gave it a target of 48 for freesync, not much of a pixel peeper but it still looks great to me :D
Enjoy it bro
Do you still get black bars on an ultrawide by default?
UWQHD or QHD better?
GRE owner here, should I go with FSR or TSR? Really excited about playing this soon.
@@Arjun-eb1ycJust change it…
Forced letterboxing should be illegal, no matter the game. This is PC though, so I hope someone makes a mod soon.
its just a line added to the engine.ini , this is pc master race
How to remove black bars:
1. Go to C:\Users\\AppData\Local\Hellblade2\Saved\Config\Windows
2. Open Engine.ini
3. At the bottom of the file copy paste:
[SystemSettings]
r.NT.AllowAspectRatioHorizontalExtension=0
r.NT.EnableConstrainAspectRatio=0
4. Save
@@gmgm2410 man, this is why I left consoles years ago. Stuff like this.
Should be possible. If you go to photo mode, there's anything you want. I tried 16:9 and adjusted the FOV slight (again in photo mode) and it worked perfectly fine. No reason not to have these options in the menu. Forcing this letterbox is stupid. You can have it on by default, as a suggestion and their "intended" way of playing the game, but that doesn't mean my prefered method of playing the game shouldn't exist.
What makes it even more annoying is that they know things like this will be modded in 1 day, so why play dumb? Add it from day 1, officially.
There is a mod on nexus mods but you get about 20% increased frame rate letterboxed in my VERY limited single scene testing.
Daniel, thank you for taking the time to bench the game with not only the best GPU on the market (for comparison) but also with a couple of GPUs which are much more comparable to what people may actually have. I know it takes even more time to DDU the system and physically swap cards, than it normally would to just benchmark a new title with a 4090 and call it a day. But going the extra mile like you do definitely makes all of your subscribers feel considered and appreciated. Thanks again and great video!
This is like how god of war and other console games punched above their weight, make the world seem big with clever angles and staging, and pre rendered spots, but what is actually being rendered in real time is actually very small so you can really pack the details.
It's Not, Microsoft literally implemented the same technique of Forza and Flight simulator of taking video footage of the actual place/country and implemented in the game but this time with Unreal Engine 5, its insane how they captured Iceland for Hellblade 2.
@@hdz77 yeah that’s what a pre rendered background is…
@@ArmFanatic False pre rendered backgrounds are drawings of the place then implemented in the game, not actual footage, I literally just asked verified on Google and also asked AI, so you are wrong.
@@hdz77 lmao no they record the footage then they add baked in lighting, volumetric effects, and whatever else they need to make it match the desired look they are going for, then they “pre render” that scene as a movie clip that plays continuously in the background and your avatar is just moving over it, it’s not like ff7 where it’s just a static picture that is generated in the background. Its really not a hard concept but it always brings me back to my favorite George Carlin quote, “think of how stupid the average person is, and realize that half of them are stupider than that” keep using AI instead of
Your brain though 😂😂
Tell me you're an idiot, without telling me you're an idiot.
Gsus, some people are just absolutely clueless about UE5.
Pro tip: Don't write about stuff you know nothing about
God bless you for the chapters
Now imagine a king Kong game looking like this
Why king kong? It seems so random lol.
Dude, a proper King Kong game made in this style would dope as hell!
@@Marko-ij4vy You must have never experienced the King Kong Ps2 game
@@Marko-ij4vy King Kong, Godzilla, Pacific Rim, whatever, are games with big cinematic destructions in wide view angles. So basically 10x the render requirement of this game. They can only make it look this good because every area is relatively confined.
@@Marko-ij4vy my man likes King Kong i guess
Definetly gonna play this one. I remember playing the first one and although it was kinda short, it was really an experience.
Edit: Btw if this is just like the first one gameplay-wise, and from what i've seen it is, really the most important thing to enjoy this game is having a good pair of headphones 😄
It sucks, really, really, bad. A good tech demo but the Matrix UE5 demo was more fun.
@@bodasactra I actually find it tortuous playing this game. I've just spent about an hour and a half in a cavern which included completing some of the most uninspiring puzzles known to man, following a light for 10 minutes and spent about 2 minutes to crawling through a rock crevice by pushing forward on the thumbstick occasionally.
Oh and during this time there was a single combat sequence whereby enemies attacked me one by one (always one by one) which I easily dealt with by pressing whatever button took my fancy, on the hardest difficulty!
Running along a linear path to trigger the next cut-scene does not make for a compelling experience.
I'm constantly thinking to myself "Is this it, is this all there is to it?"
GoW had numerous cut-scenes but had meat on it's it's bones, it had a purpose had a substatual amount of gameplay.
This is more akin that other graphical showpiece of it's time, The Order 1886, which also had story elements/cutscenes far outwheighing the gameplay and was also poor but probably a little better than Hellblade 2.
This a non-game/interactive movie and I for the life of me I cannt fathom why it's had such positive reviews?
Eurogamer rated it higher than Tears of the Kingodm and Balders Gate 3!
@@Coxy-b34 I think you hit it on the head with your comparisons, you can get the full experience watching the story in a video much like the games you mentioned. I would like to add that Rome game into the comparison mix, I watched the entire game through the cut scenes on RUclips, it was a great miniseries show, very memorable story. Sadly, Hellblade 2 does not have chops enough for the story to carry it. The ending is exceptionally unforgivable, I thought I did something wrong and missed the proper end. I am glad if anyone can enjoy the experience but I will never understand how that is possible without short of substance use assistance.
My benchmark video for it on a R5 5600 and 6700 xt is proccesing (1hr 55m) testing hellblade on every setting with xess,fsr and tsr at 1080p,1440p and 4k,it actually runs good for the looks
Looks like Daniel got a new game to use for benchmarking all kinds of GPU’s
We already have the Matrix UE5 demo for this. It would have been nice if they remembered to attach game play and a coherent story with the 7 years spent making this mess.
@@bodasactra that demo is horrible, it dips down to 14 FPS on PS5, very poorly optimized
@@bodasactra Matrix Awakens isn’t a game
@@ViceZone Finish that sentence. I trust you will capture my intended confirmation of the equivalency.
I only played about an hour of the first game but I'm so tempted to play this just for the graphics. I do have Gamepass so I guess I can go back and finish the first game then jump into this. Great analysis as usual.
Previewing graphic settings is AMAZING! This isn't my type of game but I'll play it just for the eye candy. Best looking game Ive ever seen. Hope to see some future big UE5 titles looking good as this..
Yeah it is 100% the best looking game available right now..
Just wish they made the game slightly longer
man this looks absolutely beautiful and performs beautifully as well, I wonder how good the 6700xt would do
It would do worse than the 6800xt. And that means it will not reach 60fps 1080p high settings in that scene.
@@adlibconstitution1609 honestly I wouldn't mind playing this game on medium or low if that means I'll be always above 60... dunno how good the FSR / XeSS implementation is to enjoy a highish refresh rate experience
@@nahuelcarrizo308 a 6700 XT should perform a fair bit better than the 3060 tested, so that's something.
Its 60 fps+ 1080p high, slight dips into the 50ish fps in NPC heavy spots. The variable resolution is on by default but you have to set it to 60 fps. At 1440p 35-40 fps before up scaling or overclock. Overall, its a great graphical experience on the 6700XT with lots of tweak options to try but the game itself blows Blue whale balls.
Cracks knuckles lets see when i get the game in sure the 6700 xt will do fine just not at 4k lol @@adlibconstitution1609
The Xbox Series X runs this game at between 906p and 1070p (so technically sub-HD which is 1080p) using dynamic resolution scaling at 30 fps so that tells you just how demanding this game is. Not surprised to see it running sub-60 fps on a RTX 4090 at native 4K resolution.
What makes the performance harder to swallow is that visually there really isn't a whole lot of see during the opening 30 minutes, just lots and lots of rocks with little in the way of vegetation or trees and only one character on screen for most of that time. Yes, it has gone for a more photo-realistic look but this game is also running with top and bottom borders to reduce the amount of rendering it has to do!
UE5 is great visual tech, but if it can’t be performant for the majority of users, then it fails as a gaming technology.
i've gotten to about Chapter 4 (it's a short game, heard estimates from 5 to 8 hours), and i would encourage you to play further - there's a fight scene in Chapter 2 where my jaw was on the floor the entire time, there's some striking visuals and tricks done with Senua's psychosis and hallucinations. it doesn't make the strongest first impression, but the visuals are utterly incredible.
Meh, it's UE5. At this point I've just given up on games actually performing well when they're on UE5. Back to
Yep, those graphics are pretty sick. Even the first game could have been argued to have top 5 all around texture/graphic fidelity with the only two games really coming out ahead to the point where it is obvious being Alan Wake and it's sequel. The slow moving pace with so few models on screen most of the time allows for absurd levels of detail most other games can't even dream about. One more thing I noticed is how low the VRAM usage is for the quality of what is being displayed. Really impressive stuff. Kinda reminds me of RE7 in that regard, which is another game from the same general time period that holds up ridiculously well.
Wtv the case, it is in impressive tech demo at the very least.
As I have subtitles on I actually like the letterboxing as an artistic choice as it puts the voices in Senuas head bellow the action.
Low settings look better than 95% of other games, holy shit. I just beat this game, and the entire time my jaw was on the floor. Best graphics ever.
Chromatic aberration is one I just don't get. Photographers and videographers pore over and test out different lenses to try and get the best image quality, and chromatic aberration is definately a negative there. I guess in games it exists as a "positive feature" because that flaw makes it look more like it's a real video. But... Just... Why?
Yeah I always turn off chromatic aberration whenever possible.
I have enough of it from my own glasses. I always turn it off in games.
youmight also ask why motiuon blur :P
I have been asking myself that question for years! I have no idea why games devs insist on putting chromatic aberration in games...I have never seen an implementation of it that looked better than not having it...I can understand film grain, motion blur, and bloom in some circumstances but the first thing I do when boot up a new game is turn off chromatic aberration!
I don't get it too. Chromatic aberration as well as distortion are optical defects. The film grain is film / sensor defect. Hellblade 2 truly shows why they are defects - they dramatically decreases level of details, makes image blurry. And hides this stunning graphics from player.
In my opinion, Alan Wake 2 was like "ahh that's cool". But this game, the first 10 minutes, was like when I first saw MGS2 for the first time on PS2. Like what? Is this for real? Or even Ryse, Son of Rome for the previous Gen. And I can't forget MGSV Ground Zeros (Not the phantom pain) That blew my mind too! IMO, this belongs with all of them!
Putting motion blur settings in accessibility menu is a choice...
lol ikr
Good news for AMD GPU users, Ancient Gameplays managed to enable frame generation with FSR3 and he's getting upwards of 150-160fps with 7900xtx with a mod, silky smooth and also makes FSR3 look much better than the native implementation!
Kind of odd it wasn't implemented officially... I'd expect at least support for XeSS, DLSS (+ FG) & FSR (+FG) in a game these days...
If RDNA3 and RDNA2 perform similar in this game then according to the Techpowerup chart my XTX at 1440p High should get around 45FPS * 1.58 = 71FPS which is kinda insane for this good looking graphics. This looks better than Alan Wake 2 but doesn't seem tank performance nearly as hard.
It would be nice to be able to turn off the Lumen and UE5 global trash.
I've been anticipating this game since they announced it. It looks so good with a 4090 on a qd oled. And good headphones are the way to go to get those voices inside your head.
The game looks PHENOMENAL! I started it today and my jaw dropped wide open seeing what I was seeing. The only issue is there are severe FPS drops randomly. I mean it will tank from 60+ FPS to 6... anyone else experience this? It seems like a shader compilation issue.
The Graphical detail of the world in Hellblade 2 is insane, it's amazing how they really captured Iceland, Microsoft literally implemented the same technique of Forza and Flight simulator of taking video footage of the actual place/country and implemented it in the game but this time with Unreal Engine 5, AMAZING.
it's a shame that the traversal stuttering is hard coded in every game running Unreal Engine, doesn't matter what hardware you throw at it.
is it same on consoles
There are virtualy none man. Like i have notice 4 statters and 2 of them were in the caves. Its good.
Man, Senua's story is a torment. It hurts to play/watch sometimes.
I loved the first game. I will definitely go for this one.
It’s so nice to have media that perfectly fits ultrawide screens. Not that I think the letterboxing should be forced on 16:9 players tho
For the first time ever in the history, the holders of 16:9 displays must fight with letterboxes while on ultrawide there is full image all the time :)
Looks awesome, sounds awesome.
I am getting around 57fps in 4k on my AMD 7900XTX.
Best graphics ever but hided behind chromatic aberration, distortion and film grain. My first look was very disappointing, everything was blurry. I find mod that disables this postprocesses and it finally looks fantastic! I don't understand why developers are adding optical defects which any photographers wants get rid of them.
This is not a game, it's the perpetual tech demo that will make you buy the next best hardware because what you have now is trash
i9 13980hx/RTX 4070, 1080p, latest Nvidia driver, 50 FPS on high, jumps up to 110 FPS with DLSS frame generation on. Looks incredible, optimized well, CPU temps in low 70s. Wish this game had even more good reviews. It's incredible!
A 4070 at 1080p? That card is more for 1440p gaming... especially with your CPU.
The game and vibe is good, but they just needed to make it longer with a better ending. That's the only problem I have with it. Needs like an intense fortress raid or something at the end and at least one non-humanoid combat battle against a giant or god or something.
@@KnightofAges i9-13980hx means it's a gaming laptop. As such, the "4070" inside is a really gimped GPU compared to it's desktop variant. It actually performs around a desktop 3060 :) Which goes in line with Daniel's video where the 3060 got 50'ish fps at 1080p LOW.
@@parowOOzWhy you guys have to spread misinformation? Even if the 4070 laptop is garbo, it still significantly more powerful than 3060
@@niebuhr6197 No, it's not.
It's a pretty known fact that laptop GPUs (especially higher-end ones) do not correlate well with their desktop counterparts. The general rule of thumb is that a given laptop GPU is more or less equal to a desktop GPU one tier lower on the naming totem pole. In this particular example, m4070 (mobile/laptop) ~ d4060 (desktop).
Even going by the specs, the m4070's computational power is pretty much on par with a d4060 (using 4060 to stay in the 40 series family. We will circle back to the 3060 by the end). It does not matter that the m4070 has 50% more CUDA cores because it clocks them also around 50% lower (at best and even lower on laptops with TGPs set below 100W). Therefore the effective power of the GPU is very similar.
Sure enough if we take a look at gaming benchmarks comparisons between d4060 vs m4060 we get that a d4060 is around 10% faster than a m4060. We also get that a m4070 is around 20% faster than a m4060. The result ? The m4070 is only around 10% faster than a d4060. Is that significant ? I don't think so.
All of the above is also assuming that the mobile GPUs are configured with at least 100W TGP. Many gaming laptops do not ship with GPUs configured to their fullest. Very often they are configured with 75W TGP which hampers their performance even more. And then there's cooling which is way less effective in a gaming laptop vs a desktop. So the above differences are the best case scenario for the m4070.
Now, why am I talking about m4070 vs d4060 ? Well, because the d4060 is 10-15% faster than a d3060. So in total, the BEST CASE SCENARIO for the m4070 is that it is 20-25% faster than a d3060. Is that significant ? I still don't think that it is. It's going from 50fps to 60-62fps. It is a boost, for sure, but it's not going to change your experience all that much. I mean, would upgrade your graphics card for a new one that gives you only 20% uplift ?
To actually see game changing results you'd need to go for something like a d4060 Ti, where you would get 50-55% performance uplift vs a d3060. Now that is going from a 50fps to 75-77fps. THAT is significant. To get that level of perf in a laptop however, you woud need to look for a mobile 4080 with a 175W TGP, not m4070.
To sum this wall of text up - no misinformation here :)
I understand that singleplayer eye candy games can be fine below 60fps. But my PC with a 4090 etc, $5k+ system, I expect to get at least 60fps in 4K. If quality upscaling looks the same, then it might be ok. Just don't understand how games can be released and not run native on the best hardware money can buy.
You're best off using DLSS quality or DLAA. The other options are going to offer bigger visual tradeoffs.
Because there is no reason to artificially limit how far graphics options go. You can always use reconstruction, frame generation, or just lower settings, but you can't just add higher graphics options when a 5090 or 6090 is released.
Because hardware progresses and this game could still be played then at much higher frame rates. You must be new around here
I'm going to put this a bit rudely: The game developers don't care if you feel you "deserve" to be able to run the game at the highest settings and highest resolution at 60FPS just because you payed a lot of money for your computer. They care about their game not looking dated in just 2-3 years.
Personally I wouldn't give a rats ass if they had Ultra, Mega Ultra and Absurd Mega Ultra, above High, as optional downloads (as the disk space requirement would probably be stupid) for people who are good with 10FPS today and 30FPS in a couple of generations. Not picking the highest option doesn't kill you. But having higher options down the line, when you revisit a game on new hardware, is nice.
If the game is good enough to still be relevant in 4 years, sure, maybe people with the newest hardware can get decent performance.
Truth is though that most games make their money on release, or some kind of pay to win aspect. Subscription based MMO's or loot boxes are far too common.
I'm not a snob, I just happened to be in need of a PC that can do Deep Learning. Being able to game on it is just a bonus. It's considered entry level and a budget option for students getting into NN.
My previous gaming PC had a 2600x and a 1060. I enjoy playing older titles, if a game is fun and engaging the graphics don't matter much.
I just see these UE5 titles coming out with no way to get 60fps in 4K native. If it is poorly optimised I'm not happy, but if it's a matter of future proofing for future hardware, then hey, good job game Devs.
Cyberpunk is a bit of a sandbox game for Devs to try out new things. I'm not a Luddite, I enjoy progress, so as long as a new title is playable and enjoyable, there doesn't have to be an upper limit at release.
99.99999% sure the letterboxing was done so it could run at mostly 30fps on consoles and that's a cut they had to make to make it happen, it makes no sense as an "artistic choice".
OG re4 did it
but that was awesome
I think it's the first game where LOW settings look insanely good/better than most of the games out there on Max settings!
Yeah I played it on low settings and didn't even realize it because it looked good on my PC which is probably close to an average PC now aways (2070 super, 3950x)
Ngl game was so immersive that i forgot about the letterboxing, and im on a 15 inch laptop
You can turn it off in the engine ini
@@MrBeetsGaming I know but it actually makes it run slower since it will render more pixels that way and it already pushed my laptop to the brink
Bro every game needs to have setting like this game that frame counter vram that's super man wish everyone would implement settings like this so people who like to mid maxing and stuff with ease of use that would be awesome I only have a 6700 and I find myself trying to tweak for best performance/quality and at times it feels like a chore and can take some time im not rich and can't afford a 4090
i have a 3070 Aorus Master. I have it overclocked 220 and 1000 on the memory. i had to run @1440 on medium setting s just to run @ 60fps. That with DLSS going @ quality. Very taxing game!!!
im playing on a 4070super.. day 1 driver.. 4k dlss balanced.. im locked 60fps for 3/4 of the game .. a few small stutters with alpha effects in combat.. and the odd dip down into the low 50's high 40's... very impressed with the lighting and geometry detail.. not to mention the story.
Yes thank you. I have 4080 that runs this in average of 90-100fps without frame generation. It might be buggy on 4090 for some reason. Even the opening scene i was flat 60 because at first i turned on Vsync. Then someone said that 4090 cant run this game so i turned lf Vsync and got 100fps with 9ms frametime.
And I thought the first game was stunning, excited to get into this on my 5700 XT soon
I tried the game out for a solid hour and it was insanely boring. Its mostly just holding forward on the left analog stick while Senua sloely ambles forward with some sub par combat sprinkled extremely sparsely in between.
Its a graphical masterpiece but very underwhelming in every other aspect.
If you love interactive movies this will probably be right up your alley though
The previous game was this too, it's mostly about how the two worlds of Senua relate to each other, not the gameplay.
Thank you, I was starting to think I was the only one. This game sucks big, hairy, donkey kicked, ape balls, wiped in infected poop. You start out a crippled 98lbs girl who can only crawl a few inches per minute and it goes on like that forever. Then the game starts to go downhill from that spectacular start. 7 years to make this nightmare and you know Microsoft Games is going to shutter this developer before June.
@@bodasactra you don't have to play it if it's not the type of game you like. Fans of the series love it so far as per reviews which means it's a good game. You don't have to like it
@@speedforce8970 Thanks, I wont like or play it rest assured. Its an insult to fans, the series, and an affront to gaming in general. Crap, poo poo, ass, trash, garbage, 0 out of ten, and its not a good game. A global counsel representing the people of Earth should be formed to create a plan to eliminate it from our planet and erase the memory of it from all humanity forever. Other than that, its fine.
Game is more about its story rather than its actual gameplay like a telltale game
I'm not entirely sure if some of the twitchy visuals aren't intended to convey some of Senua's psychosis. I thought some of it was a VSync issue in my settings until a particularly heavy hallucination scene left me wondering if the increased visual unease was purposeful. Game looks absolutely beautiful and we'll see where things go.
It's a feast for eyes, playing on a 21:9 34" oled, very impressive
Getting 90 plus FPS on my 3070 with frame gen at 1440p high settings. The game looks amazing.
I'm glad to see that I've got around the same result as you, with a RTX 4090 paired with 5600X instead of 7800 X3D (the GPU is almost at 100%, around 340W)
Either your cpu is choking your frames pretty bad, or the game is optimized incredibly bad for nvidia. Cause I'm getting 80-100fps at native 4k max settings with no upscaling or frame gen, with a 7900xtx.
@@traptinmymind186 I don't know, but the result is fine for me 😊
TSR has a fixed upscale option too; I wonder how the quality+performance compares to FSR and DLSS at equivalent upscaling ratio?
I got a fluctuating 44 to 55 FPS on low settings in 1080p with a Ryzen 5 5500, rx 6600 and 16 GB of RAM.
I have FSR3 on Ultra Quality (native AA) everything below looks terribly blurry and pixelated in 1080p, including TSR and XESS.
Only in the puzzles with the blue beacons did the FPS drop below 20 for a few seconds when you lit or extinguished them. No exact idea why.
I have those exact specs! Can’t wait to try this out.
Nice video Daniel, You managed to make it last longer than the game itself.
Found the PS fanboy.
path tracing? HDR with 2000 nits?
there is a fix to remove black bars but fps is lower buy 15 to 20 %
Someone posted a video saying that on UW its not letterboxed? Is that not accurate? (meaning they lied and are actually running the mod to remove letterbox)
i have an ultrawide its fking gorgeous
You can force off the black bars, but you loose some of the FoV unfortunately. You can also force off the chromatic aberration and lens distortion all in the engine ini file.
Later chapters are even more demanding. Drops below 60 fps on 1080p quality does with a 3070. Don't forget the letterboxing so the render resolution is sub 720p, closer to 600p. This is almost as demanding as Alan wake 2 with Path tracing.
You can remove the letterboxing in the engine ini file add
[SystemSettings]
r.NT.AllowAspectRatioHorizontalExtension=0
r.NT.EnableConstrainAspectRatio=0
Yep, that easy, and LOSE allot of DETAILS in the picture looking very much blurred in the process 🤨.
Hence, why iam convinced they've done that on purpose to boost game performance 🙄
@@freddylippstick674 Looked fine to me
@@MrBeetsGaming Look closer then 🤨 .. Honestly, details DOES NOT look crisp sharp anymore when black borders is removed !!
And i play on a QD-IPS HDR600 monitor @highest setting 😏.
The image looks dull after doing because you not only remove borders, but it also affects visual quality in some way..!
Not only that, but the image is STRETCHED → DISTORTED !! Every character looks like 30 feet trees 🙄
Honestly I had a very negative perception about the new unreal engine about how how much it's pushing the minimum requirements until I saw this game. This is the first game that makes using the new engine totally justified.
So on ultrawide monitor i will have black bars on top bottom left and right? No thanks.
No, on a 16x9 monitor it will use black bars to force ultra wide. On an ultra wide it doesn't need to do this.
@@danielowentech On Unreal Tournament 2004 with Unreal Engine 2.5 i can use any aspect ratio. Why i can't do that on Unreal Engine 4 and 5?
They went from Epic to Vomit.
Thanks men for the nice vid!
Starting with 40fps on a 4090, I was really wondering what the heck was going on. Glad to see the scalability, it looks good even on low and through youtube compression.
It has to be the TSR setting with are Epic proprietary solution. I run this in average of 90-100fps on 4080 with DLLS quality mode and without frame gen. I think it might be buh because i can show you videos. It runs better than AW2 or CP2077 in some areas. My guess is that it might be optimized for 4080 because it launches on GFN? I dont know but him not hitting at least 80 is crazy.
They made this game like playable movie, the letterbox and 30 FPS, so cinematic 😂.
Holy crap the gameplay looks amazing. She actually moved forward. Wow!😂
I honestly dont mind the devs locking the post processing and letterbox ratio in this case, As This game is really like a 6 hour movie. it kinda works
Hi Daniel, could you test that "lossless scaling" software you mentioned briefly on your pc hardware news? I think people would benefit a lot from it, especially in games like this one
beautiful game. letterboxing is probably forced to help the console hit the framerate target. it would be nice to have a PC option for other aspect ratios. i wish you could turn off some of the postprocessing like CA and noise.
I noticed you didn't test XeSS, but at brief look at 4:35 it seem to give suspiciously higher FPS than FSR or even DLSS. Maybe it's not working correctly or it's ultra high performance setting under the hood but I see, at least in the conditions you had, FSR showing ~85, DLSS shows the same despite reporting that Frame Gen is enabled(looks like it's not working in menu), but jumps to about 120 when you switched to XeSS and drops again to 85 when switched back to DLSS Quality + Frame Gen. Strange.
Intel has recently changed the base resolution for the 1.3 version. They are upscaling from lower resolutions compared to DLSS and FSR, hoping they can fool people into thinking their upscaling is faster.
There are no black bars in Super ultrawide and it's gorgeous. Playing on 32:9 and is stunning.
Truly cinematic experience, which means 30 FPS on everything except 4090 😃
Low still looks good but damn the jump to medium looks a LOT better imo
The Coalition and Ninja Theory are the best UE Devs for quite some time. I hope CDPR will tame UE before cyberpunk release.
I have a 3070ftw on an ultrawide, BUT with a i7-7700k, what are my chances of seeing 50+ fps?
It's full of post processing, depth of field and chromatic aberration to hide the imperfections and give a "movie like experience" except that all makes the game a rather blurry mess, and gives me a headache to play in my experience.
On what res and gpu? probably it will look better with higher res, post processing does looks terrible on lower res, haven't tried this game yet but on RE remake series at 1080p, with post processing enabled (Chromatic abberation, vignette and such) i too find image quality somewhat grainy and a bit blurry, thx god there's option and mods to disable them.
@@tomthomas3499 4k on a 6950xt
I notice biggest gains are global ilumination and shadows without impacting visuals, i turned them to medium while the rest on high on 2080ti at 4K, using dlss perf. Frames between 40 to 60. But 40fps in this game is actually really good frames, cause it's a rather slow game.
My problem with these graphics after playing it are, they make such a good looking game and smear it up with blur and camera effects and sharpening and other post processing, it really is all of the effects i dont like in games combined.
Yeah, this game is absolutely BEAUTIFUL.
However, I'm just on a 5900x + 6700XT 12GB + 2x16GB DDR4 3600 C15 dual rank RAM (I know, I keep tweaking RAM around so I always say different specs, but decided to go with 3600 C15 instead of 3733 C16) and I wasn't getting any stutter at all. It was as smooth as glass. 2560x1440 all max settings with FSR3 on Quality (which looks so good imo) and brings me up to around 50fps vs the 25fps I was getting with no upscaling lol. I gotta say, the 45-60fps that I get, depending on the scene, FEELS and LOOKS much more like 80+fps using FSR3 Quality. And even FSR3 Balanced looks practically as good as Quality, yet it gives another 10fps. But I've been sticking with Quality thus far... cuz I'm a sucker for putting a load on my hardware haha.
I'm going to try Lossless Scaling later today and see if the frame generation within that app works in this game. And I'm gonna compare the dev's version of upscaling, called "LS1", to the in-game FSR3 Quality. Plus, Lossless Scaling has a new and improved version of frame generation and I haven't seen how it works, yet.
But, I swear, it may be the fact that I'm playing this game with an Xbone controller, BUT 50fps literally looks and feels like 80+ fps for me. If this is what we have in store for 2024 and beyond, I am actually excited, now. BEAUTIFUL graphics, SMOOTH gameplay... woooo, can't wait to see what some more good devs can do with UE5.
No FSR France gen?! Where is the story of how Nvidia played the company to not put in AMD’s frame gen to make them look bad?
can u do fps text on Xdefiant ? on multiple gpu ranges?
On a 6700xt Ryzen 7 3700x, getting a solid 30 FPS on high at 1440p with no upscaling. I have to double check when I get home it I had dynamic resolution, on but I don't think I did.
In the next area where it gets sunny, my fps was HALF of the first area. It also looked much worse, could be a bug. Also, there is no letterbox on my 3440x1440 monitor.
Why not use HDR?
Would the black borders be visible on a 21:9 or it will nicely scale ? I have a 21:9 and in some YT videos, the video just stay in the middle surrounded by black borders instead of scalling on all display area.
Black Myth Wukong looks better for me and the world building looks very relaxing and just beautiful, it's like an art.
I removed the borders bu using Reshade cshade i detest borders in games strange it has no rtx reflections i had no sutter what so ever in game.
How do you get in opening scene 40fps? I got 4080 and Im in 70-100fps with DLLS quality mode? Do you have new drivers?
4:31 exactly the reason, why people choose nvidia over amd gpu even tho the prices is stupid
Just press alt+r, enable fg, done
Gonna be waiting for an upgrade to play this, no way I can run native on my current card. Seems like most people would have to use upscaling. Demanding games aren't bad, we just don't want upscaling to become the norm, that every game requires you to run a blurry lower resolution.
This would look amazing on my C3 OLED! These dark games always feel very immersive. Thanks for the vid bro
so the game supports ultrawide there is no letterboxing there is no black bars on the screen when playing on a 21:9 or 32:9 monitor
Specs: GPU: 4090, System Ram 32GB, CPU: 7950x3D, SSD Sabrient Rocket 7k transfer NVME.
Also game performance with maxed settings 5120x1440 ultrawide dlss quality vrs on and frame gen off i am getting 69-85 fps its mostly in the low to mid 80s based on the first hour. NOTE; Unreal engine 5 games that are using lumen and nanite are not designed to be ran at native res; doing so increase the demand about 50-70 percent form just a 30percemt res increase. NOTE if you have similar spec but a 4k 16:9 display. At the same settings the game will be about 10% harder to run.
Is the Intel XeSS in this game 1.3?
How do I get the other (top-left) overlay you have on your screen, pretty nice and non-intrusive :D
MSI Afterburner, that tool called RivaTuner comes with it
Hi Daniel, is there a specific reason why the VRAM of your RTX 3060 only runs at 7301 instead of 7501 (default) “MHz” ?
Couldn’t help but notice that it keeps it’s memory usage below 10gb the entire time I saw you testing it. For a game that is setting the standard for UE5 quality, it’s not crossing the 10gb threshold seemingly. So much for that whole panic situation about VRAM that dominated tech RUclips recently.
This games will definitly get best graphics and best music game of the year
There is a bug with this game. With my RX 6600 at lowest settings 1920x1080 with FSR set to the quality I was getting 10-15 FPS in the opening scene and after the cinematic it still was 10-15 FPS, then I wanted to go into settings to change from FSR to TSR at 67%, then I hit Preview and my FPS jumped to a more than playable 60 - 70 FPS. And that FPS "increase" was on both FSR and TSR. I hope they patch it. It will kill completely the experience, playing at 60 FPS and all of a sudden getting under 30.
It's a nice tech demo, that's about all.