[LIVE] CozyBlanket Game Character Retopology
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- Опубликовано: 25 авг 2024
- Érika will retopologize a character in CozyBlanket to use in games!
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You are very adorable and your videos are very helpful ❤❤❤ Thank you soooo much!
More Cozy Blanket vids please!
Will do!
missed the live but this is informative to rewatch :) ngl I love doing UV's because like you said it feels like a puzzle that you're trying to solve
Thanks for sharing this , very informative and super helpful..hope I won’t miss the live next time 💜✨
Looking forward to seeing you in a future live :)
Replay: First off thank you so much for all that you do to provide others with your knowledge. It’s a beautiful thing. I have learned so much from you! Secondly, I’ve combed through your channel and I can’t find the follow up video of what you did with this project once it was complete. If you have the second half would you mind sharing the link. Thank you most sincerely!
I learned a lot from you and I’m very thankful to you
Happy to hear that. Thanks for watching :)
Cuando algún tutorial en español.?
I'd love to know how it works with very dense meshes
The principles are the same. In AAA games and film production you'll see higher poly counts but they are never really that dense. Each polygon is information to compute and time is money!
@@SmallRobotStudio I meant in term of performances from the app. Will it slow down if I import a mesh that has tens of millions of polygons?
The performance depends on the specs of the device in which you run Cozy blanket. In a professional pipeline if we have a model that big we'd decimate to optimize the mesh and avoid trouble. Working in pieces can also be helpful.