Very minor critique on the "realism" of the scenario...the US Navy as a pretty firm rule did NOT use nuclear powered cruisers in non-nuclear battle groups. Any nuclear powered cruisers would pretty much always be part of carrier groups with nuclear powered carriers. A surface group like this with a battleship in it would have been assigned a Tico class to command all the air defense of the group, since the Missouri has no SAMs of its own. In addition, the Navy would have most likely paired the Tico class with one of the Kidd class destroyers, since those ships also have very capable SAMs on board. But thanks for posting the videos...it makes me really think of Harpoon PC...with a much bigger range of units possible...and I cannot wait to get my hands on the game.
this is not true! the older CGNs like USS Long Beach (120 SM2ER...!!)did escort the BB Surface action groups CGN9 acted as Air warfare commander for Battle Group Echo and at various times had escorted BB62 New Jersey and BB63 Missouri, the Virginia and California class generally got assigned 2 to a CVN (USS California was teamed with USS Texas escorting Nimitz) with a Tico and older CG's mixed in. As more Virginia's and Tico's got completed they escorted the newer CVNs normally at least 1 CGN per CVN plus a Tico (AAW cmdr)
@@Wolfe351 As I understand it, by the late 70s and into the 1980s, those nuke cruisers were only ever sent out with nuclear carriers...so I am guessing that you are talking about the BB deployments during the Vietnam era? In any event, I am sure there were exceptions to the generality, and if course in a time of conflict the Navy would be making battlegroups out of whatever was operational...so my comment was only in regard to the things the Navy did normally. 👍
@@iKvetch558 No sir, the Long Beach escorted New Jersey and Missouri semi-regularly during their 1980s refit days, long after 'Nam. Long Beach was always the odd one out and usually had the odd assignments compared to the other nuke cruisers. Unfortunately though, I don't believe that Long Beach is included in the game's roster at the moment, which is a bit disappointing (I'm sure she'll be added in at some point, or someone will mod her in)
@@ethanvangent1394 Wow...that is very interesting. I have a dim recollection that Long Beach was often the "odd one out" as you describe...I know it was used as a test ship for the Armored Box Launchers that were installed on all the Iowa class ships in their 80s refits, but I did not realize it got different assignments than the other nuke cruisers as well. Thank you.
Some more potentially interesting bits of relevant ship history. I don't know if these ships are in game yet. The US designed the Supply class AOE (fast combat support ship) to operate in higher threat environments. It had a similar AAW capability as the Spruance class DDs. It was fast enough to keep up with a task force at typical speeds and could operate alone in certain threat environments. They conduct both at sea replenishment and limited pierside maintenance. The first 5 Ticonderoga class cruisers were armed with two twin arm bandits. The remaining ships (AKA Bunker Hill Class) were armed with 2 VLS systems in place of the 2 arms. These VLS launchers can handle multiple types of standard missiles, Various types of tomahawks, vertically launched ASROC (standoff ASW torpedo) and more recently ESSM. Spruance class destroyers started life with no CIWS which was added in the early 80's. All Sprucans were completed with an ASROC launcher fwd of the superstructure; this launcher was replaced, starting in the late 80's) with a VLS that carried a mix of VLASROC and TLAM. In the late 90's or early 00's a few were upgraded with a RAM launcher on the fantail for increased AAW self defense capability.
Love the storytelling, I saw you make a comment on one of wolfpack's videos about working on your own stories and it's nice to see it put into practice, very good!
@@Stealth17Gaming Also don't forget that you have chaff. You could have easily distracted a lot of those cruise missiles with it but you kind of just let them come in and destroy your ships.
@@Stealth17Gaming It doesn't look like it's doing that well of a job if it's only automatic. I don't mean to knock your gameplay so I apologize if it came off that way. I would also try to chaff manually if that's possible when the missiles get within a couple of miles. Also I know there's less guns on target but if you chaff and keep your nose pointed at the missiles you will have a lot better chance at defeating those missiles since you'll show up as a smaller radar return. It's a good strategy to use for one VIP ship that needs to stay alive or the one that has the longest range missiles that you know you'll need later :) it's not a great idea for every ship since you'll lose the effectiveness of your defensive fire power.
The increased effort you’ve put into the intros recently is appreciated. That’s my favorite part of Wolfpack’s videos so I enjoy seeing others doing that style!
A note on SSNs and the AO. Nuclear subs are more comfortable as 'creatures of the deep.' They're happier hunting in deep waters and away from the continental shelf. You'd be more likely to find diesel/electric subs in that part of the world. Brits, Danes, Dutch possibly Swedish and German navies would have diesel/electric assets around there. Maybe limited by the platforms available to the game? I seem to recall it is a rather limited selection atm. Edit: Love the videos btw. Looking forward to the game. 'What ifs?' are always interesting, even if a little off base when compared to reality. Sometimes **because** they're off base with reality!
wonder in this case expect some norwegian subs and the danish ones (it is in the danish economic zone so). There is also multiple large calibre coastal batteries in southern Norway.
@@TheStefanskoglund1 I'd imagine Danes and Norwegians would be most likely, of the NATO nations. Swedes, while technically neutral, share the Skagerrak (I think that's the correct name for that area) with Denmark and Norway. Actually looking at the map of the whole area, I bet getting a Soviet fleet through the Øresund and Kattegat is quite the achievement!
The SS-N-19s sure do live up to their NATO callsign being 'Shipwreck', Mississippi is definitely a goner. Wolfpack put an Iowa on the bottom with four Shipwrecks in his Kirov scenario, the Kirov's are shaping up to be a real nasty beast to face off in this game.
There seems to be a problem with the Weapons free command in this game atm, the ships don't seem to want to use their long range AA missiles to actually defend themselves...
Weapons free has nothing to do with defense anyways. They already defend themselves fully on weapons tight. Free is for automatically engaging enemy vessels.
Idk how much armour does the Kirov have but I doubt it will tank a hit to the superstructure from a bomb the weight of a fairly large car to the super structure or to the deck, cuz 1 fairly lucky hit and the Kirov is well up in flames from ammo going off pretty much if it takes a HE shell from a 16 inch gun
@@jxggfz8731 the thickest armor the Kirov has is the shielding of its reactor.. about 8 inches or so. The Rest not very thick. I Think a 16 inch HE grenade would be devastating.. the AP Grenade would be not as effective i Think because it would maybe overpenetrate. As Ryan From The USS New Jersey said: "If Kirov was inside the Range of New Jerseys 16inchers something was gone horribly wrong" or so (sorry my english is not very good)
@@jxggfz8731 Oh if it can get into range the Missouri will wreck the entire soviet taskforce no question about it. Of course that "if" is why all BBs are currently mothballed at best.
19:54 - As an American taxpayer, I am going to require more solid reasoning than 'I don't trust that one bit' before you send another multi-million dollar asset at them.
I'm not sure an SM-1 missile is a 'multimillion dollar asset', only $2 million or so (I think) in terms of price. I suspect an Oliver Hazard Perry class frigate costs quite a bit more.
SM-2MR was retrofitted to the Virginias some time in the late 80s, this is too early for SM-2 in fleet service. And without the New Threat Upgrade, which wasn't applied until the 90s and only on two of the ships IIRC, SM-2MR would not have full capability.
I mean it's a P 700. Those things are armored like flying tanks and could barely be intercepted at the time if at all. Very expensive and large though. This seems to be a great game. Exactly the kind of naval game I was looking for for years now. Only downside is you don't design the ships yourself like in From the Depths for example:)
from memory a Virginia class CGN has about 68 sm2 missiles the fwd mount has less as it has a smaller magazine, aft mount has 44 missiles, front has 24 plus asroc split between em
ASROC, up to 20 of them, are included in the 68 missile total. The forward launcher is basically instead of an ASROC pepperbox launcher with reloader, to save on training (you only need to train sailors on one launch system instead of two. It's why the ship only has two SPG-51 radars as well. Kidd has the same systems,; Ticonderoga had two 44-round launchers.
20:50 This reminds me of when Mighty Jingles talked about being in the navy, and there was a scare of Iraqi anti ship missiles headed for the group he was at. It was a false alarm I believe, but he did say it was scary and to quote his words as I remember them, all you could do was "Pucker up and think of England." Scary to think of the massive, hulking hunk of steel beneath your feet being so vulnerable.
Perhaps there should be more european warships in the North sea , back then they had some quite capable ships of their own , ships like the Heemkerck class , I hope these will be in the game too
Devs have confirmed the Royal Navy will be coming, and im sure they planning other nations too. They would rather spend more time and add a whole bunch of ships in a dedicated update rather than adding individual ship classes piecemeal once they get developed.
Pretty sure, the Soviet Baltic Fleet would have only attempted a breakthrough into the North Sea after gaining Control over Denmark and Schleswig-Holstein because before that any attempt at a hostile crossing of the Danish Belt, let alone the Kiel Canal would have been utterly suicidal. The Danes and Germans were very capable of locking down the exits of the Baltic and the Geography of the region actually favours smaller, more nimble units. Sure, Kirov might have taken out an entire squadron of Danish or West German Speed Boats which were basically just hunks of plywood with an Engine and a (relative for their size) shitload of Harpoons or Torpedoes - but ultimately, those hit & run attacks within that maze would have worn her down.
This was a pretty cool scenario but to be honest the US subs are *so* strong that if we had intel suggesting there was a Soviet SAG in the area and we also knew there was a 688 in the area I'd just order my task force to turn arround at either full or flank speed to protect them and bait them out, they're not surviving an encounter with the silent service
RGM 109B's are naval Tomahawk variants...they are beefy, powerful versions of Harpoon. Iowa had eight of them. Edit: The picketing of the two FFG's was smart, however.
in the 80's the last 2 Virginia class received the NTU (new threat upgrade) which gave them SM2MR blockII (range60km+) better radar SPS48E, SPS40 replaced with SPS49 plus other upgraded systems inc. intergration into the AEGIS network if a Tico is present. From my research pics for model building only CGN40 and 41 got the refit, so CGN40 should have SM2MR blockII and be able to engage mulitiple targets at once. On a different note you have the cruiser and Battleship going pretty slow too...
Those Granit missiles are very scary with their 1600lbs warhead. They were designed in the 1970s and are slowly getting replaced by Zircon missiles. Russia has always been fairly advanced in terms of missile development. Logically, the Missouri has the better chance of taking hits and surviving. She has 279mm (11 inches) of armoured belt that the more modern ships lack completely. 😊❤❤❤😊
The Soviets were well aware of the Iowa-class BBs and the P-700 was specifically designed to deal with them as well. When fighting a heavily armored battleship, the P-700 would be set to top-attack and delayed-action fuze. Although this would make it easier to shoot down, the P-700, instead of sea-skimming, would dive on the Missouri from 40k feet at Mach 2.5, aiming for the weaker top deck armor. A P-700 is 3 times the mass of a 16 inch shell and at M2.5 it also comes in at nearly twice the speed of a 16 inch shell at long range. So it has like 10x the kinetic energy of a 16 inch shell at range, plus it packs 10 times as much explosive! And you need to add the unburnt missile fuel to the destructive potential on top of that. A very bad day for the Missouri…
It wasn't until SM-2MR Block II that NATO got a dedicated anti-seaskimmer interceptor, since NATO at that time assumed the newer Soviet missiles would continue to fly at high altitudes. In the game, this is modeled as a severe penalty to accuracy when attempting to intercept targets beyond the designed minimum intercept altitude of that missile system, in this case SM-1MR. In earlier builds of the game interceptor CEP stats and accuracy stats were also bugged, which to my knowledge has already been patched. So you are seeing two different problems manifesting themselves right now. I have been told that in the current build NATO SAMs perform much more appropriately against high altitude targets like Kh-22.
@@rubenchan932 The is a movie which is called "KIKI's Delivery service. Not as good as the moving castle or spirited away in my opinion, but enjoyable.
Wow, the load out for the LA Attack Sub is insane. 32 Harpoons and 64 Mk 48s. This is literally about 3 times it's actual capacity, especially since this is a first flight 688 without the vertical launch tubes.
Oops😂 Games crashing are always annoying. Nevertheless your play through of this mission was quite entertaining. I love the Sea Power videos. Keep up the great work!
I think time compression problem will likely not be fixed entirely. Since Silent Hunter 3 it's an issue to naval games to compress while in stormy weather and it's better to time compress with the map open.
AYYYYY Strealth!! I lost your account after I lost my last YT account. Holy shit, dude. You blew up! I remember when you were getting 1 to 2k views with Wargame: Red Dragon. Good job, man! How's the baby??
Hey Stealth, I have an idea for a challanging Mission you maybe could build: It is somethingh like the persian gulf break through mission where you have to secure the three tankers. Your mission is to escort an important group of merchant ships. You have to break a blockade with it. Heavy enemy fleets are expected including several destroyers and frigates as well as cruisers like Slawa-class and Kirov class. Some sources say, that even an Admiral Kruszenow-carrier is on the area, or was is a Kiew-class? They aren't sure, not even if they are in the area (give them some chance to spawn or not). The Merchant ships have arrived on time but where are your forces? They are far behind and have heavy delay due to harsh weather conditions they had on their way. Only avaiable are a Iowa-class Battleship, a Ticonderoga class cruiser and a Kidd class destroyer. A Carrier Strike group equipped with 2 Virginia class cruisers, three Destroyers (Spurance, Kidd or Adams class) and 2 submarines as well as a logistics ship arrive several hours later (maybe somewhere from the side, not from behind). But the merchant ships can't wait, it is important to hold the timing. So even not beeing fully equipped and having a weaker battle group you have to make sure that the merchant ships are able to get to their destination. Survive the fight as long as possible until the carrier strike groupe arrives
@@Stealth17Gaming No, with escort, but not with the "planned" carrier group, this will arrive much later. The escort you have avaiable at the time is a battleship, a cruiser and a destroyer.
I have a question: Would a submarine be able to operate coordinated with the other forces in any kind? I mean, it can't communicate if it's under water, or can it?
radio can get through water, (how much you can say depends on how deep sub is) it could come up to periscope and put up an antenna to pick up radio, there's also "underwater telephone" communications that have been around since the mid 1940's.
The German U-boats to my recollection had to be at least periscope depth or higher to pick up signals and send messages, which made them perceptible to enemy detection (via the periscope feather being discernable, and the enemy listening in with ASDIC tech of the time) in both World Wars, especially WWII. Now, submarines can be much lower and with computerized technology amongst other things, they can receive orders and information easily. Very low and extremely low frequency radio technology, and buoys also make this a hell of a lot easier
@@dukeofrodtown1705 Sure, receiving signals is one thing. But for tactical commands, it's quite pointless, if the HQ doesn't know where the submarine is. Of course, they can give operational orders, like be in this sector and sink enemy ships. But a coordinated attack with other vessels?
What is with the fuel status of naval vessels, helicopters and planes? I dont see any fuel timer anywhere. I think, such an important and realistic variable could be needed in such a game.
So not a single Nato radar or jet in Denmark or Norway. Where is the fleet could possibly be coming from? Surely not from Baltic sea...Sweden? knew it! Soviet vs Nato Naval battles hard to make balanced or realistic in most parts of the world. Most of Soviet navy would probably never have gotten out of harbors or gotten very far in case of war.
Yeah, have to agree on that. The only place where the Soviets might have credibly tried to challenge NATO/US naval supremacy on the surface would be South-East Asia and the Pacific. Their strategic posture (and their long-term naval build strategies) in the Atlantic was mainly geared toward submarine warfare and maintaing Soviet naval supremacy in their home waters: the Baltic Sea and the White Sea. A plan to break through the Danish Straits and directly challenge NATO navies in the NATO lake that the North Sea already was at the time, surrounded on all sides by land-based air assets... I'm very curious what the Soviet admiral used to enhance his vodka to come up with a plan like that.
though in a dusk situation, Denmark would be obliged to allow soviet units through Stora Baelt, but as soon as more unmasked situation happends, that soviet group would have trouble with danish subs.
CIWS seems really crappy on the US side in this version. The sovjet forces can kill a barrage of 20 harpoons easily but the US forces can hardly shoot down. single Shipwreck.
Well shipwrecks are more than twice as fast as Harpoons. So definitely harder to intercept. It was also kinda on stealth here for spreading out so much. For most of this it was a single ship defending while in wolfpacks video it was 4 all covering each other against the harpoons. And still lost most of the taskforce.
CIWS has a limited magazine capacity pretty sure it was a little under a thousand rounds. My guess would be after engaging 3 or 4 targets it would be empty and a reload is a job. Like a half hour or more would be my guess
The Shipwreck has its own jammer which makes it harder for these old fire control radars to track accurately, and it definitely affects the CIWS accuracy as well as non jamming missiles get shot down way more often with CIWS from what I’ve seen from other videos.
If you play enough scenarios, eventually you will encounter a plane or missile shot down with it It's very much like Janes fleet command, probably about 1 to 3% kill chance per shot if target data is accurate upon firing.
I'd like to ask, is this build before or after the missile intercept rate change? I'm going to assume the former due to how reliant these ships are on their CIWS to intercept a track.
The version this video is in, is version #50, the second version to come out since the first releases went out to the RUclipsrs. Currently, I believe they have access to build 53/54, which has the updated missile mechanics. TLDR: No.
I think they'd be the land attack versions (TLAM rather than TASM) as BBs in the modern era would be extremely unlikely to be deployed to deal with a naval threat. They'd typically be employed to support an amphibious assault as a shore bombardment platform. That's not to say a task force containing a BB couldn't be intercepted and be forced to defend itself. But most of the defending would come from the escorts, rather than the BB herself. Edit: Plus, it'd be extremely difficult the kill a WWII era BB with missiles. They have a gigantic amount of armour that modern weapons just aren't capable of dealing with.
Well the Missouri could also be deployed with TASMs as they know they would be sent against an enemy task force. One of the youtuber that made a video about fighting an Iowa on Sea Power was attacked by tomahawks. It's up to Stealth17 whether or not to use it.
@@AllisonAustria-tk5vf Very true. It could. IIRC, the guidance packages are quite easily switched as the main chassis of the Tomahawk is essentially the same. My point being a BB wouldn't really be sent to deal with another SAG. It's a high value target that's better deployed to attack land targets and support an amphibious assault. Furthermore, at no point am I suggesting Stealth17 shouldn't do as he pleases. I've commented elsewhere on the fun and value to be had from playing out 'what if?' scenarios. It's all good. No shade intended with my comment. It's simply my opinion on a shared interest.
@@kdog3908 Most missiles sure but shipwreckers were specifically designed to destroy supercarriers. Not unrealistic though maybe it could have taken a few more hits.
Everybody is always critizing you, so lets actually bring something positive to this comment section: Great Video, thanks for the hours upon hours of entertainment you have brought me. Always love watching you and im looking forward to more :)
No graphics card was fine. It was my RAM that just filled up. Game blossomed to 20 GB and then crashed. Devs analyzed it was most likely an error that kept filling up my system.
Sorry to comment again...but the Devs also need to know that they have set the effectiveness of US anti-missile tech WAY WAY WAY too low. It should not take so many Standard missiles to kill an incoming missile...and incoming missiles should be spoofed by US ECM and chaff MUCH more often. It is blatantly obvious from this battle, as well as in the Battle of Baltim scenario...where the Israeli boats really should not have been hit by the SS-N-3 missiles at all. The Devs have made all the Soviet stuff work far too well and all the US/Nato stuff seems to be incredibly underpowered.
@@XMysticHerox OK...I was not aware that the issues were not specific to US/Nato...based on this scenario and the one for the Battle of Baltim, it seemed like Soviet stuff was being pumped up. If it is a general issue with all defenses against missiles, then I will take your word for it as long as I have no evidence otherwise. I just hope that they can get the game balance right. 👍
Not really. The newest build (#54) seems to be more stable and perform better. I noticed my game was blooming to 20GB RAM used just before it crashed. One of the devs said it was probably spamming errors and filling RAM till it crashed. But hey, this is what alpha state is for.
I know the Soviet ASM's have enormous warheads but they're HE and wouldn't an Iowa class BB that is designed to take hits from enormous BB shells just shrug them off?
Maybe they have shaped charges? And while the warhead itself is HE, there is a pretty heavy missile with a lot of speed behind it. That might be enough to penetrate the armor. And does the missile stay low and hit the belt or does it pop up at the last moment and strike from above? While I don't know the answer to these questions, there are no no longer heavily armored battleships so I assume armor does not protect adequately against missiles.
It might be HE but it is a 750kg (1,653 lb) warhead. It is a rather large bomb in the tip of a missile, Kamikaze Zeroes for example had something around 250kg of explosives.
I dunno, seems to me that an Iowa with all its vitals buried beneath an armoured steel citadel over a foot thick would take massive superficial damage and casualties but become a mission kill rather than sunk, I think torpedoes would be needed for that. Where are all the naval experts?
The warhead is of roughly similar size to what the Japanese used to sink multiple BBs at pearl harbor so not unsurprising. They are much larger than "enormous BB shells" as well. Of course in reality many of these missiles would have actually been carrying 500kt thermonuclear warheads.
Just because I know Stealth wil see this, I'd much rather he paused often and made sure to see everything that was going on than keep playing and miss incoming missiles or target identifications. Or even just paused to get us a good view of the missile going past. Just my opinion
Very minor critique on the "realism" of the scenario...the US Navy as a pretty firm rule did NOT use nuclear powered cruisers in non-nuclear battle groups. Any nuclear powered cruisers would pretty much always be part of carrier groups with nuclear powered carriers. A surface group like this with a battleship in it would have been assigned a Tico class to command all the air defense of the group, since the Missouri has no SAMs of its own. In addition, the Navy would have most likely paired the Tico class with one of the Kidd class destroyers, since those ships also have very capable SAMs on board.
But thanks for posting the videos...it makes me really think of Harpoon PC...with a much bigger range of units possible...and I cannot wait to get my hands on the game.
Thanks. Didn't go for realism this run.
this is not true! the older CGNs like USS Long Beach (120 SM2ER...!!)did escort the BB Surface action groups CGN9 acted as Air warfare commander for Battle Group Echo and at various times had escorted BB62 New Jersey and BB63 Missouri, the Virginia and California class generally got assigned 2 to a CVN (USS California was teamed with USS Texas escorting Nimitz) with a Tico and older CG's mixed in. As more Virginia's and Tico's got completed they escorted the newer CVNs normally at least 1 CGN per CVN plus a Tico (AAW cmdr)
@@Wolfe351 As I understand it, by the late 70s and into the 1980s, those nuke cruisers were only ever sent out with nuclear carriers...so I am guessing that you are talking about the BB deployments during the Vietnam era? In any event, I am sure there were exceptions to the generality, and if course in a time of conflict the Navy would be making battlegroups out of whatever was operational...so my comment was only in regard to the things the Navy did normally. 👍
@@iKvetch558 No sir, the Long Beach escorted New Jersey and Missouri semi-regularly during their 1980s refit days, long after 'Nam. Long Beach was always the odd one out and usually had the odd assignments compared to the other nuke cruisers.
Unfortunately though, I don't believe that Long Beach is included in the game's roster at the moment, which is a bit disappointing (I'm sure she'll be added in at some point, or someone will mod her in)
@@ethanvangent1394 Wow...that is very interesting. I have a dim recollection that Long Beach was often the "odd one out" as you describe...I know it was used as a test ship for the Armored Box Launchers that were installed on all the Iowa class ships in their 80s refits, but I did not realize it got different assignments than the other nuke cruisers as well. Thank you.
I am so excited for this game. Ever since the DOT mod on my cold waters broke I have been waiting for a game like this.
Epicmod might still work if you have an itch to scratch lol
Dot mod works fine for me what broke?
What’s the DOT mod?
@@jeffliick1690 A mod for Cold Waters. The devs were so impressed by the quality of Dotmod they hired the guy who made it to work on Sea Power
@@jeffliick1690 it's a mod for Cold Waters that lets you play surface combatants in addition to the sub boats.
I wish you could hear the "INCOMING INCOMING INCOMING" from the alarms on the Iowa. That would be a nice touch.
It's supposed to be easily moddable, so hopefully that's a possibility
BRACE.
Yeah, as far as I can tell, sound design leaves a lot of room for improvement with this game. Understandably. Plenty of time to make it better.
Some more potentially interesting bits of relevant ship history. I don't know if these ships are in game yet.
The US designed the Supply class AOE (fast combat support ship) to operate in higher threat environments. It had a similar AAW capability as the Spruance class DDs. It was fast enough to keep up with a task force at typical speeds and could operate alone in certain threat environments. They conduct both at sea replenishment and limited pierside maintenance.
The first 5 Ticonderoga class cruisers were armed with two twin arm bandits. The remaining ships (AKA Bunker Hill Class) were armed with 2 VLS systems in place of the 2 arms. These VLS launchers can handle multiple types of standard missiles, Various types of tomahawks, vertically launched ASROC (standoff ASW torpedo) and more recently ESSM.
Spruance class destroyers started life with no CIWS which was added in the early 80's. All Sprucans were completed with an ASROC launcher fwd of the superstructure; this launcher was replaced, starting in the late 80's) with a VLS that carried a mix of VLASROC and TLAM. In the late 90's or early 00's a few were upgraded with a RAM launcher on the fantail for increased AAW self defense capability.
16:10 If i am not mistaken the RGM-109B variant ist a Anti-Ship Variant of the Tomahawk with a huge range.
Yea. It comes at the cost of slow speed, which makes it easier to intercept. But it's also sea-skimming, so the pros sorta balance out the cons.
The TASM has nowhere near the range of the TLAM version. But still greater than the Harpoon.
Love the storytelling, I saw you make a comment on one of wolfpack's videos about working on your own stories and it's nice to see it put into practice, very good!
Thanks :)
@@Stealth17Gaming Also don't forget that you have chaff. You could have easily distracted a lot of those cruise missiles with it but you kind of just let them come in and destroy your ships.
@@deekamikaze Chaff is deployed automatically
@@Stealth17Gaming It doesn't look like it's doing that well of a job if it's only automatic. I don't mean to knock your gameplay so I apologize if it came off that way. I would also try to chaff manually if that's possible when the missiles get within a couple of miles.
Also I know there's less guns on target but if you chaff and keep your nose pointed at the missiles you will have a lot better chance at defeating those missiles since you'll show up as a smaller radar return. It's a good strategy to use for one VIP ship that needs to stay alive or the one that has the longest range missiles that you know you'll need later :) it's not a great idea for every ship since you'll lose the effectiveness of your defensive fire power.
The increased effort you’ve put into the intros recently is appreciated. That’s my favorite part of Wolfpack’s videos so I enjoy seeing others doing that style!
A note on SSNs and the AO.
Nuclear subs are more comfortable as 'creatures of the deep.' They're happier hunting in deep waters and away from the continental shelf. You'd be more likely to find diesel/electric subs in that part of the world. Brits, Danes, Dutch possibly Swedish and German navies would have diesel/electric assets around there.
Maybe limited by the platforms available to the game? I seem to recall it is a rather limited selection atm.
Edit: Love the videos btw. Looking forward to the game. 'What ifs?' are always interesting, even if a little off base when compared to reality. Sometimes **because** they're off base with reality!
wonder in this case expect some norwegian subs and the danish ones (it is in the danish economic zone so).
There is also multiple large calibre coastal batteries in southern Norway.
@@TheStefanskoglund1 I'd imagine Danes and Norwegians would be most likely, of the NATO nations. Swedes, while technically neutral, share the Skagerrak (I think that's the correct name for that area) with Denmark and Norway.
Actually looking at the map of the whole area, I bet getting a Soviet fleet through the Øresund and Kattegat is quite the achievement!
The SS-N-19s sure do live up to their NATO callsign being 'Shipwreck', Mississippi is definitely a goner. Wolfpack put an Iowa on the bottom with four Shipwrecks in his Kirov scenario, the Kirov's are shaping up to be a real nasty beast to face off in this game.
There seems to be a problem with the Weapons free command in this game atm, the ships don't seem to want to use their long range AA missiles to actually defend themselves...
Weapons free has nothing to do with defense anyways. They already defend themselves fully on weapons tight. Free is for automatically engaging enemy vessels.
The SM-1MRs are descended from Terrier and have pretty short ranges
Did anyone else notice that the containers on the container ship were labeled, "KIKI Delivery Service"?
Now it's basically a double-reference
Also several labeled "Gaijin" instead of "Hanjin."
If Kirov stays out of range of Missouries 16 inch guns she is save. If not... i hope the game developers got the armor and everything right...
Idk how much armour does the Kirov have but I doubt it will tank a hit to the superstructure from a bomb the weight of a fairly large car to the super structure or to the deck, cuz 1 fairly lucky hit and the Kirov is well up in flames from ammo going off pretty much if it takes a HE shell from a 16 inch gun
@@jxggfz8731 the thickest armor the Kirov has is the shielding of its reactor.. about 8 inches or so. The Rest not very thick. I Think a 16 inch HE grenade would be devastating.. the AP Grenade would be not as effective i Think because it would maybe overpenetrate. As Ryan From The USS New Jersey said: "If Kirov was inside the Range of New Jerseys 16inchers something was gone horribly wrong" or so (sorry my english is not very good)
@@honeybear278 Yeah ,exactly my point!
and its fine my english isn't the best either :D
@@jxggfz8731 Oh if it can get into range the Missouri will wreck the entire soviet taskforce no question about it. Of course that "if" is why all BBs are currently mothballed at best.
Native English speaker here to tell you your English is very good.
both this and icbm 2, lots of and lots of global warfare for us to enjoy!
Yay 2 Kirov videos within 24hrs
19:54 - As an American taxpayer, I am going to require more solid reasoning than 'I don't trust that one bit' before you send another multi-million dollar asset at them.
As a European, that reasoning sounds legitimately American to me
I'm not sure an SM-1 missile is a 'multimillion dollar asset', only $2 million or so (I think) in terms of price. I suspect an Oliver Hazard Perry class frigate costs quite a bit more.
@@taiko1237 Please look up the definition of the prefix "Multi"
😂
There is no way you can fit american taxpayer into the 16inch gun.
For the developers: noticed that the Virginia was said to be armed with SM-1MR. It was actually SM-2MR.
SM-2MR was retrofitted to the Virginias some time in the late 80s, this is too early for SM-2 in fleet service. And without the New Threat Upgrade, which wasn't applied until the 90s and only on two of the ships IIRC, SM-2MR would not have full capability.
It's weird that they added the Tomahawks and CIWS without the SM-2MRs because I'm quite sure they were added in the same refit.
I mean it's a P 700. Those things are armored like flying tanks and could barely be intercepted at the time if at all. Very expensive and large though. This seems to be a great game. Exactly the kind of naval game I was looking for for years now. Only downside is you don't design the ships yourself like in From the Depths for example:)
Yup, this mixed with Ultimate Admirals style designer would be perfect
Exactly my thoughts.
SS-N-19's are scary.
from memory a Virginia class CGN has about 68 sm2 missiles the fwd mount has less as it has a smaller magazine, aft mount has 44 missiles, front has 24 plus asroc split between em
ASROC, up to 20 of them, are included in the 68 missile total. The forward launcher is basically instead of an ASROC pepperbox launcher with reloader, to save on training (you only need to train sailors on one launch system instead of two. It's why the ship only has two SPG-51 radars as well. Kidd has the same systems,; Ticonderoga had two 44-round launchers.
20:50 This reminds me of when Mighty Jingles talked about being in the navy, and there was a scare of Iraqi anti ship missiles headed for the group he was at. It was a false alarm I believe, but he did say it was scary and to quote his words as I remember them, all you could do was "Pucker up and think of England." Scary to think of the massive, hulking hunk of steel beneath your feet being so vulnerable.
Perhaps there should be more european warships in the North sea , back then they had some quite capable ships of their own , ships like the Heemkerck class , I hope these will be in the game too
Devs have confirmed the Royal Navy will be coming, and im sure they planning other nations too.
They would rather spend more time and add a whole bunch of ships in a dedicated update rather than adding individual ship classes piecemeal once they get developed.
Pretty sure, the Soviet Baltic Fleet would have only attempted a breakthrough into the North Sea after gaining Control over Denmark and Schleswig-Holstein because before that any attempt at a hostile crossing of the Danish Belt, let alone the Kiel Canal would have been utterly suicidal. The Danes and Germans were very capable of locking down the exits of the Baltic and the Geography of the region actually favours smaller, more nimble units. Sure, Kirov might have taken out an entire squadron of Danish or West German Speed Boats which were basically just hunks of plywood with an Engine and a (relative for their size) shitload of Harpoons or Torpedoes - but ultimately, those hit & run attacks within that maze would have worn her down.
This was a pretty cool scenario but to be honest the US subs are *so* strong that if we had intel suggesting there was a Soviet SAG in the area and we also knew there was a 688 in the area I'd just order my task force to turn arround at either full or flank speed to protect them and bait them out, they're not surviving an encounter with the silent service
Love the KiKi delivery service shipping containers Along with Gaijin and OCD Obsessive compulsive Delivery @8:32
RGM 109B's are naval Tomahawk variants...they are beefy, powerful versions of Harpoon. Iowa had eight of them.
Edit: The picketing of the two FFG's was smart, however.
Glad to see that Kiki's delivery service is returning for Sea Power as well.
in the 80's the last 2 Virginia class received the NTU (new threat upgrade) which gave them SM2MR blockII (range60km+) better radar SPS48E, SPS40 replaced with SPS49 plus other upgraded systems inc. intergration into the AEGIS network if a Tico is present. From my research pics for model building only CGN40 and 41 got the refit, so CGN40 should have SM2MR blockII and be able to engage mulitiple targets at once. On a different note you have the cruiser and Battleship going pretty slow too...
Those Granit missiles are very scary with their 1600lbs warhead. They were designed in the 1970s and are slowly getting replaced by Zircon missiles. Russia has always been fairly advanced in terms of missile development.
Logically, the Missouri has the better chance of taking hits and surviving. She has 279mm (11 inches) of armoured belt that the more modern ships lack
completely. 😊❤❤❤😊
The Soviets were well aware of the Iowa-class BBs and the P-700 was specifically designed to deal with them as well. When fighting a heavily armored battleship, the P-700 would be set to top-attack and delayed-action fuze. Although this would make it easier to shoot down, the P-700, instead of sea-skimming, would dive on the Missouri from 40k feet at Mach 2.5, aiming for the weaker top deck armor. A P-700 is 3 times the mass of a 16 inch shell and at M2.5 it also comes in at nearly twice the speed of a 16 inch shell at long range. So it has like 10x the kinetic energy of a 16 inch shell at range, plus it packs 10 times as much explosive! And you need to add the unburnt missile fuel to the destructive potential on top of that. A very bad day for the Missouri…
I'm not sure why NATO ships bother with SAMs, they never hit anything in this game
It wasn't until SM-2MR Block II that NATO got a dedicated anti-seaskimmer interceptor, since NATO at that time assumed the newer Soviet missiles would continue to fly at high altitudes. In the game, this is modeled as a severe penalty to accuracy when attempting to intercept targets beyond the designed minimum intercept altitude of that missile system, in this case SM-1MR.
In earlier builds of the game interceptor CEP stats and accuracy stats were also bugged, which to my knowledge has already been patched. So you are seeing two different problems manifesting themselves right now. I have been told that in the current build NATO SAMs perform much more appropriately against high altitude targets like Kh-22.
Thank you for making this video. I love the iowa class battleships.
Bedankt voor de nieuwe upload! Kan niet wachten tot het spel uit komt
Chaff when the missles are coming about when they are 10 seconds out to confuse them
Just hit my second month, great vid as usual
Anyone else spot the Studio Ghibli reference on the freighter at 8:10?
Kiki ?
@@rubenchan932 The is a movie which is called "KIKI's Delivery service. Not as good as the moving castle or spirited away in my opinion, but enjoyable.
@@Klonering I know that movie I saw it a long time ago
@@rubenchan932 Oh so your "Kiki?" was more of "waiting for confirmation" than a question. My bad.
Also Gaijin Japanese for foreigner and OCD Obsessive compulsive delivery
man the mighty mo looks good in this game i cant wait to use her to destroy an enemy convoy
Wow, the load out for the LA Attack Sub is insane. 32 Harpoons and 64 Mk 48s. This is literally about 3 times it's actual capacity, especially since this is a first flight 688 without the vertical launch tubes.
I was surprised when I saw that too. Way too much firepower.
The clash of titans everyone was waiting to see!
Oops😂 Games crashing are always annoying. Nevertheless your play through of this mission was quite entertaining. I love the Sea Power videos. Keep up the great work!
At 19:21 that missile has a blue ring! = inert training round :P
With civilian vessels between you and the enemy I would suggest adjusting course so they are not directly in the line of fire.
Just hope they come out with differant campaigns, like cold watet
Future advice: Try not to put your sub in front of an enemy ship as that's where the active sonar and passive sonar works best.
I think time compression problem will likely not be fixed entirely. Since Silent Hunter 3 it's an issue to naval games to compress while in stormy weather and it's better to time compress with the map open.
Love the developers' nod to "Kiki's Delivery Service"
Adding random neutral ships all over the place might spice up every scenario.
Really pumped for this game!
I can’t wait for this game so where can you have carrier task force mixed battleships doing air operations against ships in Iraq and stuff
thanks for the kirov upload
AYYYYY Strealth!! I lost your account after I lost my last YT account. Holy shit, dude. You blew up! I remember when you were getting 1 to 2k views with Wargame: Red Dragon. Good job, man! How's the baby??
Ok its time to discuss borg spotting
Hey Stealth, I have an idea for a challanging Mission you maybe could build: It is somethingh like the persian gulf break through mission where you have to secure the three tankers.
Your mission is to escort an important group of merchant ships. You have to break a blockade with it. Heavy enemy fleets are expected including several destroyers and frigates as well as cruisers like Slawa-class and Kirov class. Some sources say, that even an Admiral Kruszenow-carrier is on the area, or was is a Kiew-class? They aren't sure, not even if they are in the area (give them some chance to spawn or not). The Merchant ships have arrived on time but where are your forces? They are far behind and have heavy delay due to harsh weather conditions they had on their way. Only avaiable are a Iowa-class Battleship, a Ticonderoga class cruiser and a Kidd class destroyer. A Carrier Strike group equipped with 2 Virginia class cruisers, three Destroyers (Spurance, Kidd or Adams class) and 2 submarines as well as a logistics ship arrive several hours later (maybe somewhere from the side, not from behind). But the merchant ships can't wait, it is important to hold the timing. So even not beeing fully equipped and having a weaker battle group you have to make sure that the merchant ships are able to get to their destination. Survive the fight as long as possible until the carrier strike groupe arrives
Wait, so I have to send the merchants in without any escort?
@@Stealth17Gaming No, with escort, but not with the "planned" carrier group, this will arrive much later. The escort you have avaiable at the time is a battleship, a cruiser and a destroyer.
ah yes, the showdown of titans...
I have a question: Would a submarine be able to operate coordinated with the other forces in any kind? I mean, it can't communicate if it's under water, or can it?
radio can get through water, (how much you can say depends on how deep sub is) it could come up to periscope and put up an antenna to pick up radio, there's also "underwater telephone" communications that have been around since the mid 1940's.
The German U-boats to my recollection had to be at least periscope depth or higher to pick up signals and send messages, which made them perceptible to enemy detection (via the periscope feather being discernable, and the enemy listening in with ASDIC tech of the time) in both World Wars, especially WWII. Now, submarines can be much lower and with computerized technology amongst other things, they can receive orders and information easily. Very low and extremely low frequency radio technology, and buoys also make this a hell of a lot easier
@@dukeofrodtown1705 Sure, receiving signals is one thing. But for tactical commands, it's quite pointless, if the HQ doesn't know where the submarine is.
Of course, they can give operational orders, like be in this sector and sink enemy ships.
But a coordinated attack with other vessels?
@@MrFusselig Yes. A sub is often an unseen picket line attached to a task force. Coms win battles, and lots of R&D is dumped into that field.
@@peted2770 what is R&D?
Thank so much for this
Yah USS Mississippi my second favorite Cold War ship and my favorite the Iowa class
29:10 shit…
well, they would just have been sunk by diesel-electric subs ....
What is with the fuel status of naval vessels, helicopters and planes? I dont see any fuel timer anywhere.
I think, such an important and realistic variable could be needed in such a game.
Planes have fuel. Ships and helicopters don't currently.
@@Stealth17Gaming thanks for the info. Hope its coming, I guess loitering time for jets from a CV are a thing
Question: why not move one of the destroyers north and use its active sensors to spot far early?
Would have been an idea yeah
My information on the main gun range is 20 miles not 21kilometers.
Gary? Gary! He, he, Gaaaaary!
So not a single Nato radar or jet in Denmark or Norway. Where is the fleet could possibly be coming from? Surely not from Baltic sea...Sweden? knew it!
Soviet vs Nato Naval battles hard to make balanced or realistic in most parts of the world. Most of Soviet navy would probably never have gotten out of harbors or gotten very far in case of war.
Yeah, have to agree on that. The only place where the Soviets might have credibly tried to challenge NATO/US naval supremacy on the surface would be South-East Asia and the Pacific. Their strategic posture (and their long-term naval build strategies) in the Atlantic was mainly geared toward submarine warfare and maintaing Soviet naval supremacy in their home waters: the Baltic Sea and the White Sea. A plan to break through the Danish Straits and directly challenge NATO navies in the NATO lake that the North Sea already was at the time, surrounded on all sides by land-based air assets... I'm very curious what the Soviet admiral used to enhance his vodka to come up with a plan like that.
Should have at least had some land based air assets and maybe a german sub or two (there are multiple types in the game).
though in a dusk situation, Denmark would be obliged to allow soviet units through Stora Baelt,
but as soon as more unmasked situation happends, that soviet group would have trouble with danish subs.
CIWS seems really crappy on the US side in this version. The sovjet forces can kill a barrage of 20 harpoons easily but the US forces can hardly shoot down. single Shipwreck.
Well shipwrecks are more than twice as fast as Harpoons. So definitely harder to intercept. It was also kinda on stealth here for spreading out so much. For most of this it was a single ship defending while in wolfpacks video it was 4 all covering each other against the harpoons. And still lost most of the taskforce.
The shipwreck missile is also armored with the a titanium hull especially against close air defense like CIWS
CIWS has a limited magazine capacity pretty sure it was a little under a thousand rounds. My guess would be after engaging 3 or 4 targets it would be empty and a reload is a job. Like a half hour or more would be my guess
The Shipwreck has its own jammer which makes it harder for these old fire control radars to track accurately, and it definitely affects the CIWS accuracy as well as non jamming missiles get shot down way more often with CIWS from what I’ve seen from other videos.
@@Notbigbird the missiles are showered with ciws rounds but none hit.
Do the 76mm and other multipurpose cannons actually ever manage to intercept enemy missiles? dont think ivs seen it yet in any of the videos...
If you play enough scenarios, eventually you will encounter a plane or missile shot down with it
It's very much like Janes fleet command, probably about 1 to 3% kill chance per shot if target data is accurate upon firing.
I have seen it multiple times in videos now. Not exactly reliable but it does happen.
Shipwreck wrecking Ships
so this publisher is tied to warthunder? The containers all have the gaijin mark. Does this mean we can expect a plethora of microtransactions?
How is terrain masking / avoidanse? Could be interesting to see a fight using some of the Norwegian fjords
I've seen missiles try to go through solid ground, with ill effect. Fjords would definitely be an interesting place to fight!
I'd like to ask, is this build before or after the missile intercept rate change? I'm going to assume the former due to how reliant these ships are on their CIWS to intercept a track.
The version this video is in, is version #50, the second version to come out since the first releases went out to the RUclipsrs. Currently, I believe they have access to build 53/54, which has the updated missile mechanics. TLDR: No.
I think this was before. I'm currently running #54, which probably has the intercept fixes.
@@Stealth17Gaming I see, so your Task Force in this mission is probably completely and utterly screwed.
Ah the mighty SL-7 class. Very cool ship, but not very useful for a SAG.
I think this game could work as well in a WW2 setting, or is it just me?
See Ultimate Admiral Dreadnoughts or War on the Sea
Did we watch the same thing from Wolfpack, but for the other side?
Possibly. We didn't exchange scenarios on this one.
hahaha Seems the same but I don't think he has B-52's helping him out..
God i cant wait for the russian to be just as overpowered as in Warthunder and every single Wargaming title xD
Love the intros
Iowa is very old. They were decommissioned for a reason
My dude why didnt u lunch ur tomahawks? They where definitely in range
Completely forgot I had those
Whats the range on the Tomahawk missles the Missouri carries? perhaps they can hit the soviet battlegroup
I completely forgot about those
I think they'd be the land attack versions (TLAM rather than TASM) as BBs in the modern era would be extremely unlikely to be deployed to deal with a naval threat. They'd typically be employed to support an amphibious assault as a shore bombardment platform. That's not to say a task force containing a BB couldn't be intercepted and be forced to defend itself. But most of the defending would come from the escorts, rather than the BB herself.
Edit: Plus, it'd be extremely difficult the kill a WWII era BB with missiles. They have a gigantic amount of armour that modern weapons just aren't capable of dealing with.
Well the Missouri could also be deployed with TASMs as they know they would be sent against an enemy task force. One of the youtuber that made a video about fighting an Iowa on Sea Power was attacked by tomahawks. It's up to Stealth17 whether or not to use it.
@@AllisonAustria-tk5vf Very true. It could. IIRC, the guidance packages are quite easily switched as the main chassis of the Tomahawk is essentially the same. My point being a BB wouldn't really be sent to deal with another SAG. It's a high value target that's better deployed to attack land targets and support an amphibious assault. Furthermore, at no point am I suggesting Stealth17 shouldn't do as he pleases. I've commented elsewhere on the fun and value to be had from playing out 'what if?' scenarios.
It's all good. No shade intended with my comment. It's simply my opinion on a shared interest.
@@kdog3908 Most missiles sure but shipwreckers were specifically designed to destroy supercarriers. Not unrealistic though maybe it could have taken a few more hits.
You say the scenario didn't end because of a game crash,why didn't you just rerun the scenario?
Because it took me hours to record. I don't have the time to re-run it.
Everybody is always critizing you, so lets actually bring something positive to this comment section: Great Video, thanks for the hours upon hours of entertainment you have brought me. Always love watching you and im looking forward to more :)
Thanks man, really appreciate that.
Time for a new graphics card my guy
No graphics card was fine. It was my RAM that just filled up. Game blossomed to 20 GB and then crashed. Devs analyzed it was most likely an error that kept filling up my system.
Why splitting those vids its just a monitizing grab
Why you're not updating game? Others running build 53-54, while you're running 50.
I believe some of these videos are recorded like, days earlier. Could just be old footage. That or I hope he sees your comment!
I recorded my videos a week in advance.
Kirov reporting
Kinda weird to not have european ships when the German and danish coast is right there lol.
Aawww, its not uss new jersey, im sad now
Kirov should win this unfortunately
If the western anti missile Defence systems even remotely worked the fight would’ve been much closer
The SM1 is actual trash dear god😭 SM2 tho>>>
Sorry to comment again...but the Devs also need to know that they have set the effectiveness of US anti-missile tech WAY WAY WAY too low. It should not take so many Standard missiles to kill an incoming missile...and incoming missiles should be spoofed by US ECM and chaff MUCH more often. It is blatantly obvious from this battle, as well as in the Battle of Baltim scenario...where the Israeli boats really should not have been hit by the SS-N-3 missiles at all. The Devs have made all the Soviet stuff work far too well and all the US/Nato stuff seems to be incredibly underpowered.
Depends on when everything was recorded, Wolfpack mentioned they recently buffed the effectiveness of intercept missiles
No-one cares mate.
@@TheIceDragon225 Ah...that is good to hear...definitely seems to be an old edition he was playing.
That was never a Nato specific issue. Interception in general was underpowered so a bit ridiculous to claim it's soviet bias or whatever.
@@XMysticHerox OK...I was not aware that the issues were not specific to US/Nato...based on this scenario and the one for the Battle of Baltim, it seemed like Soviet stuff was being pumped up. If it is a general issue with all defenses against missiles, then I will take your word for it as long as I have no evidence otherwise. I just hope that they can get the game balance right. 👍
Shame you're having issues with the game, have you gotten any idea as to how or why? :/
Not really. The newest build (#54) seems to be more stable and perform better. I noticed my game was blooming to 20GB RAM used just before it crashed. One of the devs said it was probably spamming errors and filling RAM till it crashed. But hey, this is what alpha state is for.
Please stop uploading this vids, itd makin me jelly lol
What's the range for those Granit AShMs? Poor Mississipi..
"Countless civilians. For NATO this is a line that can not be crossed" Ehhhhhh, well.....actucally.
I know the Soviet ASM's have enormous warheads but they're HE and wouldn't an Iowa class BB that is designed to take hits from enormous BB shells just shrug them off?
Maybe they have shaped charges? And while the warhead itself is HE, there is a pretty heavy missile with a lot of speed behind it. That might be enough to penetrate the armor. And does the missile stay low and hit the belt or does it pop up at the last moment and strike from above?
While I don't know the answer to these questions, there are no no longer heavily armored battleships so I assume armor does not protect adequately against missiles.
The Kirov has a Semi-Armour-Piercing (SAP) Warhead that has a shaped charge + hundreds of KG of high explosive.
It might be HE but it is a 750kg (1,653 lb) warhead. It is a rather large bomb in the tip of a missile, Kamikaze Zeroes for example had something around 250kg of explosives.
I dunno, seems to me that an Iowa with all its vitals buried beneath an armoured steel citadel over a foot thick would take massive superficial damage and casualties but become a mission kill rather than sunk, I think torpedoes would be needed for that.
Where are all the naval experts?
The warhead is of roughly similar size to what the Japanese used to sink multiple BBs at pearl harbor so not unsurprising. They are much larger than "enormous BB shells" as well.
Of course in reality many of these missiles would have actually been carrying 500kt thermonuclear warheads.
Little slow on start please stop pausing so much
Hey genius, the battleship has a battery of 40 5”.50 cal anti aircraft guns, why aren’t you using them?
Hey genius, the ship uses them automatically.
Well I stand geniused. 😂😂😂😂
Stop
Pausing
Every
Other
Second
Please
Just because I know Stealth wil see this, I'd much rather he paused often and made sure to see everything that was going on than keep playing and miss incoming missiles or target identifications. Or even just paused to get us a good view of the missile going past. Just my opinion
Jesus Loves You
first
In the future can you please stop pausing the game every time anything happens, it kinda fully ruins the realism and immersion of the videos.
Ok. I'll do that from now on. Which means videos that are recorded (week in advance) can't be changed