Blender SKIN + HAIR SHADER 3.4 - Daz3d to Blender + Clo3d to Blender - Material and Texture Set up

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  • Опубликовано: 11 дек 2024

Комментарии • 86

  • @rillaaa5740
    @rillaaa5740 Год назад +10

    this was absolutely amazing this is by far the best Daz to blender texturing breakdown I've seen great work mam I really hope you keep dropping more content definitely following you

    • @digitalfashionblender
      @digitalfashionblender  Год назад +3

      Happy to help! Setting the skin and hair can be a bit triky when brining assets over from Daz!

    • @rillaaa5740
      @rillaaa5740 Год назад

      @@digitalfashionblender facts man I was having so many issues this was a game changer for me I'm so thankful I stumbled onto video

  • @Gr13fM4ch1n3
    @Gr13fM4ch1n3 Год назад +2

    I never even considered adding translucency into my skin shader. I have a multi-layered SSS, but the translucency really adds something I didn't expect.

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      Yes it can often be "cheaper" and less noisy to render Translucency compared to SSS :)

  • @Fdvnlvnfdfkjvndfkjvn
    @Fdvnlvnfdfkjvndfkjvn Год назад +2

    Thank you very much for this detailed video sir!

  • @zan7756
    @zan7756 Год назад +2

    Yessirr, cant wait animation marvelous designer blender

    • @ongakuyaro
      @ongakuyaro Год назад

      same

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      If you search Clo3D mixamo on RUclips you will find a lot of tutorials that get you started in this process - I strongly advise you start with these and learn some basics concepts - then when I have time I will make my own version :)

    • @ongakuyaro
      @ongakuyaro Год назад

      @@digitalfashionblender good

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      Animation series up here
      ruclips.net/p/PLK1b78MWXvYK95doDZ4kYreE4ETKmZ5EB

  • @weiyingkao
    @weiyingkao Год назад +2

    Thank you so much for this videos! 🙏🏻 Going to follow along soon!

  • @Fdvnlvnfdfkjvndfkjvn
    @Fdvnlvnfdfkjvndfkjvn Год назад +1

    Regarding normal maps if you can't find them:
    The way I did it as genesis 8 dont have them, send the character to substance painter, import (bake) texture maps, then export out all textures. It will give you normal maps for all. Hope this helps.

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      This will give you a normal map but you won't have any fine details on it. Make sure you have a bump map for fine details where possible, or try and work with a character that has a normal map in the original Daz file

    • @Fdvnlvnfdfkjvndfkjvn
      @Fdvnlvnfdfkjvndfkjvn Год назад

      I do have a bump map that comes with my figure, would that mean I would just use that and not need a normal map?@@digitalfashionblender

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      @@Fdvnlvnfdfkjvndfkjvn ideally you want both but if you look super close at the bump map you will most likely see fine details like pores and wrinkles, so just be sure to use what you have with the most details.

    • @Fdvnlvnfdfkjvndfkjvn
      @Fdvnlvnfdfkjvndfkjvn Год назад

      Appreciate the insight, but for some reason my bump/normal maps don't blend together, I could see the difference from the torso and neck for example. How can I make it all blend together?
      @@digitalfashionblender

  • @YorgosVu
    @YorgosVu Год назад +2

    Hi. Amazing workflow and real-time narrating! Genesis 8 female will not have normal maps. I am searching for a way to possibly include them on the Daz end. Any ideas? thank you!

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      Not sure why genesis 8 women don't have a nomral map. It depends on the character you are using, the ones you download in the Daz store will have normal maps, you can check what textures are included in the character package on the website. It might be worth investing in one of these characters with a full set of texture maps.

  • @LIEVWithIt
    @LIEVWithIt Год назад +1

    thank you so much for this!!

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      No problem 😊

    • @LIEVWithIt
      @LIEVWithIt Год назад

      @@digitalfashionblender have you tried it with genesis 9? is it the same? i'm little bit confused by the naming and choice of the texture in blender.

  • @weiyingkao
    @weiyingkao Год назад +2

    Great video as always! Can I ask a question? If there's no subsurface map, can you use the base color map as a substitute instead? Thank you!

    • @digitalfashionblender
      @digitalfashionblender  11 месяцев назад +1

      Sure but you might need to use an RGB curves node to take some of the colour out

  • @juncando
    @juncando 4 месяца назад

    Thank You.

  • @sabitheone
    @sabitheone Год назад +2

    Great tutorial man i just wonder how you imported the character from daz to blender did you use daz to blender bridge or diffeomorphic or just export it as obj?

    • @digitalfashionblender
      @digitalfashionblender  Год назад +3

      If you jump to 0:45 - you see I make a simple OBJ export. I don't use bridge tools :)

    • @Retrocaus
      @Retrocaus Год назад +2

      I've been going crazy trying to use their bridge tools.. Diffeomorphic Seems to work decently well but doesn't render any textures nor merges geographts...
      So thanks for showing where the mesh data is and your material setup@@digitalfashionblender

  • @v0sza
    @v0sza Год назад +1

    Good stuff!

  • @gabrielsancti6490
    @gabrielsancti6490 Год назад +2

    Thank you for the tutorial! Btw can I export avatar with animation from DAZ to blender and apply textures to it same way?

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      Yes of course, this will work with animated avatar as well as a static avatar.

  • @mauvaissigne
    @mauvaissigne Год назад +1

    Hey, really enjoy / learn a lot from your videos. It would be cool if you did a video on walking animations, creating your own animations, walking and turning around and walking away animations, things like that. Thanks.

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      There are lots of videos online showing this process already. Just sear Clo3D mixamo and you will find many tutorials to start from :)

  • @Tyrell_ai
    @Tyrell_ai 10 месяцев назад

    Hey, amazing tutorial...I had a question regarding lips, if you want to change colors, do you have any tutorial on masking ? thank you?

    • @digitalfashionblender
      @digitalfashionblender  10 месяцев назад

      The lips are actualyl a different material than the rest of the face so it is easy to just change that part. I advise you set the lips with their own material slot so you can adjust the different textures as needed

  • @ItsPoh
    @ItsPoh 3 месяца назад +1

    great vid! when i texure the face and torso you can still see the cut off do you know a fix to this?

    • @digitalfashionblender
      @digitalfashionblender  Месяц назад

      Try turning off displacement and ensure the translucent shader isnt set too high

  • @potential2430
    @potential2430 5 месяцев назад

    can you please please do a tutorial for using dforce hair in blender

    • @digitalfashionblender
      @digitalfashionblender  5 месяцев назад

      Dforce only works in daz. It is a physics system that only daz works with.
      You would need to learn some basic rigging, weight painting, and simulation in blender to get the hair to be dynamic like on dforce.

  • @theone-pv5zf
    @theone-pv5zf Год назад +2

    thanks for the tutorial! as always very rewarding. Do you have experience with geoshell and Blender? I have a male model with body hair that is geoshell placed in Daz3d. I'm having trouble getting the notes right in Blender.

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      I'm not sure exactly what geoshell is if I'm honest 🤔

    • @theone-pv5zf
      @theone-pv5zf Год назад +1

      @@digitalfashionblender Geoshell is an invisible second layer that covers the avatar. For example, you can put body hair or make-up or tattoos on the avatar (on the geoshell). When you import it into Blender, this second layer turns black. But I solved it. Just had to turn on the Opecity

  • @mikem727
    @mikem727 7 месяцев назад +1

    Subscribed

  • @Thyronix
    @Thyronix 8 месяцев назад +1

    Does this work with Genesis 9?

  • @princeyadav0350
    @princeyadav0350 3 месяца назад

    which graphics card you have? btw liked the video

  • @RahulJain-xi2qw
    @RahulJain-xi2qw 2 месяца назад

    can I combine this with diffeomorphic figure to pose the character? If not then is there another way to transfer daz's bone to this

    • @digitalfashionblender
      @digitalfashionblender  Месяц назад

      Haven't used diffemorphic so not sure about the daz bones to be honest

  • @silentlady408
    @silentlady408 Год назад +1

    very good. Better than shading made by Daz in Blender bridge.

    • @digitalfashionblender
      @digitalfashionblender  Месяц назад

      Yes I agree! It takes longer to set up but it very easy to reuse and tweak for other characters

  • @yonlaycabrera4431
    @yonlaycabrera4431 Год назад

    Why not using diffeomorphic plug in? What advantage you get from make it completely from scratch?

    • @digitalfashionblender
      @digitalfashionblender  Год назад +1

      For me the advantage is having more control. When you use a bridge plugin like this the material is made in a way that the writer of the plug in wanted make it. For me the quality isn't as good as when I build something by myself.
      As I show here I use node groups so I build this material 1 time and add to other projects as needed then update the image textures as needed. No need to build from scratch each time.
      Also in my experience using any blender plug in for transfering a scene from Daz, there is always a bunch of stuff imported that I don't need - but depends on what you are trying to achieve I guess.

    • @yonlaycabrera4431
      @yonlaycabrera4431 Год назад

      ​@@digitalfashionblender Thanks. I am always in a deadline so I never have the time to build the shaders, but as you said the plug-ins not always work as intended. Great content, though.

    • @Retrocaus
      @Retrocaus Год назад

      I can't get diffeomorphic to render anything the material is white

  • @charlesanastase
    @charlesanastase Год назад

    Hi there. Not working sorry. How do you export Avatar skin and hair textures from CLO 3D to Blender? This video seems only to be covering Daz3D to blender.

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      The process is the same, export the avatar, follow the texture directory in clo3D and assign the textures as described in blender. I wouldn't do it with a Clo3D avatar due to the shape of the avatar and the quality of the textures available to work with. There are much better quality avatars out there to work with.
      This video is part of a series of working between Clo and blender to set up a scene for final rendering. It was not meant to cover exporting an avatar from Clo3D - the focus is to understand how to build a skin shader.

    • @charlesanastase
      @charlesanastase Год назад

      Thank you so much. I will use my avatars from DAZ3D 🙏🏻🙏🏻🙏🏻🙏🏻

  • @crimsonking5161
    @crimsonking5161 26 дней назад

    at low light level, the face gets too shiny, how do i fix that with the roughness?

    • @digitalfashionblender
      @digitalfashionblender  26 дней назад

      @@crimsonking5161 use a colour ramp before the roughness input and tweak the black value so its more white

    • @crimsonking5161
      @crimsonking5161 26 дней назад

      @@digitalfashionblender okay it works now, except when i use an area light, area light just breaks it for some reason

  • @Vertexvoyager
    @Vertexvoyager 6 месяцев назад +1

    i have an iray node not princpled bsdf

    • @digitalfashionblender
      @digitalfashionblender  6 месяцев назад +1

      Then add principled BSDF. Did you do texturing in blender before this?

    • @Vertexvoyager
      @Vertexvoyager 6 месяцев назад +1

      @@digitalfashionblender textures are from daz yeah I connected the eyes material to a bsdf but I don't see the eyes just brown color like the skin

    • @Vertexvoyager
      @Vertexvoyager 6 месяцев назад +1

      @@digitalfashionblender I brought it from clo 3d to blender so there was no material slots

  • @lucaseretti5221
    @lucaseretti5221 7 месяцев назад

    How can i import my avatar with skin and textures into clo3d after i've created it daz studio and edited in blender?

    • @digitalfashionblender
      @digitalfashionblender  7 месяцев назад

      Why do you need to?

    • @lucaseretti5221
      @lucaseretti5221 7 месяцев назад

      @@digitalfashionblender because i need to see the skin etc, in CLO3D, but once i export the avatr from blender and import to clo3d its shows me a white avatar

    • @digitalfashionblender
      @digitalfashionblender  7 месяцев назад

      @@lucaseretti5221this video isn't about importing avatars into clo. You can simply apply the texture maps in Clo. But why not just import and render everything in blender...

  • @playermax8265
    @playermax8265 Год назад

    Works with daz Studio clothes?

  • @ongakuyaro
    @ongakuyaro Год назад

    amazing . how to make up from here tutorial please. btw the same applies to marvelous ? i dont see the difference , looks the same program lol

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      Yes - Clo and Marvelous are pretty much the same! Are you asking how to do makeup on the face?

    • @ongakuyaro
      @ongakuyaro Год назад

      @@digitalfashionblender yes for woman models

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      @@ongakuyaro I don't really have experience with this. I would suggest you use substance painter, add your avatar and skin texture then create an additional layer that you can use to apply the makeup to. But I don't have previous experience with this type of thing :(

    • @ongakuyaro
      @ongakuyaro Год назад

      @@digitalfashionblender i see

  • @PradazzZ..
    @PradazzZ.. Год назад

    why i can't get the normal map when i click browse in daz ?

    • @PradazzZ..
      @PradazzZ.. Год назад

      I use genesis 8

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      Depends if the avatar you are working with ahs a normal map - in general Genesis 8 does. Just check in the file directory of the avatar you are working with

  • @chuchingchuang9312
    @chuchingchuang9312 Год назад

    I did a practice on Genesis 9 avatar bring it from Daz to Blender, the process is similar, however, I faced 3 issues in results. Is possible share my file with you to take a look? I'll really appreciate!

    • @digitalfashionblender
      @digitalfashionblender  Год назад

      I've never worked with Genesis 9 so I'm not sure I would be much use. What are the isues that you are seeing?

  • @spikecool50
    @spikecool50 Год назад

    Do you have a instagram ?