this was absolutely amazing this is by far the best Daz to blender texturing breakdown I've seen great work mam I really hope you keep dropping more content definitely following you
I never even considered adding translucency into my skin shader. I have a multi-layered SSS, but the translucency really adds something I didn't expect.
If you search Clo3D mixamo on RUclips you will find a lot of tutorials that get you started in this process - I strongly advise you start with these and learn some basics concepts - then when I have time I will make my own version :)
Regarding normal maps if you can't find them: The way I did it as genesis 8 dont have them, send the character to substance painter, import (bake) texture maps, then export out all textures. It will give you normal maps for all. Hope this helps.
This will give you a normal map but you won't have any fine details on it. Make sure you have a bump map for fine details where possible, or try and work with a character that has a normal map in the original Daz file
@@Fdvnlvnfdfkjvndfkjvn ideally you want both but if you look super close at the bump map you will most likely see fine details like pores and wrinkles, so just be sure to use what you have with the most details.
Appreciate the insight, but for some reason my bump/normal maps don't blend together, I could see the difference from the torso and neck for example. How can I make it all blend together? @@digitalfashionblender
Hi. Amazing workflow and real-time narrating! Genesis 8 female will not have normal maps. I am searching for a way to possibly include them on the Daz end. Any ideas? thank you!
Not sure why genesis 8 women don't have a nomral map. It depends on the character you are using, the ones you download in the Daz store will have normal maps, you can check what textures are included in the character package on the website. It might be worth investing in one of these characters with a full set of texture maps.
Great tutorial man i just wonder how you imported the character from daz to blender did you use daz to blender bridge or diffeomorphic or just export it as obj?
I've been going crazy trying to use their bridge tools.. Diffeomorphic Seems to work decently well but doesn't render any textures nor merges geographts... So thanks for showing where the mesh data is and your material setup@@digitalfashionblender
Hey, really enjoy / learn a lot from your videos. It would be cool if you did a video on walking animations, creating your own animations, walking and turning around and walking away animations, things like that. Thanks.
The lips are actualyl a different material than the rest of the face so it is easy to just change that part. I advise you set the lips with their own material slot so you can adjust the different textures as needed
Dforce only works in daz. It is a physics system that only daz works with. You would need to learn some basic rigging, weight painting, and simulation in blender to get the hair to be dynamic like on dforce.
thanks for the tutorial! as always very rewarding. Do you have experience with geoshell and Blender? I have a male model with body hair that is geoshell placed in Daz3d. I'm having trouble getting the notes right in Blender.
@@digitalfashionblender Geoshell is an invisible second layer that covers the avatar. For example, you can put body hair or make-up or tattoos on the avatar (on the geoshell). When you import it into Blender, this second layer turns black. But I solved it. Just had to turn on the Opecity
For me the advantage is having more control. When you use a bridge plugin like this the material is made in a way that the writer of the plug in wanted make it. For me the quality isn't as good as when I build something by myself. As I show here I use node groups so I build this material 1 time and add to other projects as needed then update the image textures as needed. No need to build from scratch each time. Also in my experience using any blender plug in for transfering a scene from Daz, there is always a bunch of stuff imported that I don't need - but depends on what you are trying to achieve I guess.
@@digitalfashionblender Thanks. I am always in a deadline so I never have the time to build the shaders, but as you said the plug-ins not always work as intended. Great content, though.
Hi there. Not working sorry. How do you export Avatar skin and hair textures from CLO 3D to Blender? This video seems only to be covering Daz3D to blender.
The process is the same, export the avatar, follow the texture directory in clo3D and assign the textures as described in blender. I wouldn't do it with a Clo3D avatar due to the shape of the avatar and the quality of the textures available to work with. There are much better quality avatars out there to work with. This video is part of a series of working between Clo and blender to set up a scene for final rendering. It was not meant to cover exporting an avatar from Clo3D - the focus is to understand how to build a skin shader.
@@digitalfashionblender because i need to see the skin etc, in CLO3D, but once i export the avatr from blender and import to clo3d its shows me a white avatar
@@lucaseretti5221this video isn't about importing avatars into clo. You can simply apply the texture maps in Clo. But why not just import and render everything in blender...
@@ongakuyaro I don't really have experience with this. I would suggest you use substance painter, add your avatar and skin texture then create an additional layer that you can use to apply the makeup to. But I don't have previous experience with this type of thing :(
Depends if the avatar you are working with ahs a normal map - in general Genesis 8 does. Just check in the file directory of the avatar you are working with
I did a practice on Genesis 9 avatar bring it from Daz to Blender, the process is similar, however, I faced 3 issues in results. Is possible share my file with you to take a look? I'll really appreciate!
this was absolutely amazing this is by far the best Daz to blender texturing breakdown I've seen great work mam I really hope you keep dropping more content definitely following you
Happy to help! Setting the skin and hair can be a bit triky when brining assets over from Daz!
@@digitalfashionblender facts man I was having so many issues this was a game changer for me I'm so thankful I stumbled onto video
I never even considered adding translucency into my skin shader. I have a multi-layered SSS, but the translucency really adds something I didn't expect.
Yes it can often be "cheaper" and less noisy to render Translucency compared to SSS :)
Thank you very much for this detailed video sir!
You're very welcome!
Yessirr, cant wait animation marvelous designer blender
same
If you search Clo3D mixamo on RUclips you will find a lot of tutorials that get you started in this process - I strongly advise you start with these and learn some basics concepts - then when I have time I will make my own version :)
@@digitalfashionblender good
Animation series up here
ruclips.net/p/PLK1b78MWXvYK95doDZ4kYreE4ETKmZ5EB
Thank you so much for this videos! 🙏🏻 Going to follow along soon!
You're welcome!
Regarding normal maps if you can't find them:
The way I did it as genesis 8 dont have them, send the character to substance painter, import (bake) texture maps, then export out all textures. It will give you normal maps for all. Hope this helps.
This will give you a normal map but you won't have any fine details on it. Make sure you have a bump map for fine details where possible, or try and work with a character that has a normal map in the original Daz file
I do have a bump map that comes with my figure, would that mean I would just use that and not need a normal map?@@digitalfashionblender
@@Fdvnlvnfdfkjvndfkjvn ideally you want both but if you look super close at the bump map you will most likely see fine details like pores and wrinkles, so just be sure to use what you have with the most details.
Appreciate the insight, but for some reason my bump/normal maps don't blend together, I could see the difference from the torso and neck for example. How can I make it all blend together?
@@digitalfashionblender
Hi. Amazing workflow and real-time narrating! Genesis 8 female will not have normal maps. I am searching for a way to possibly include them on the Daz end. Any ideas? thank you!
Not sure why genesis 8 women don't have a nomral map. It depends on the character you are using, the ones you download in the Daz store will have normal maps, you can check what textures are included in the character package on the website. It might be worth investing in one of these characters with a full set of texture maps.
thank you so much for this!!
No problem 😊
@@digitalfashionblender have you tried it with genesis 9? is it the same? i'm little bit confused by the naming and choice of the texture in blender.
Great video as always! Can I ask a question? If there's no subsurface map, can you use the base color map as a substitute instead? Thank you!
Sure but you might need to use an RGB curves node to take some of the colour out
Thank You.
Great tutorial man i just wonder how you imported the character from daz to blender did you use daz to blender bridge or diffeomorphic or just export it as obj?
If you jump to 0:45 - you see I make a simple OBJ export. I don't use bridge tools :)
I've been going crazy trying to use their bridge tools.. Diffeomorphic Seems to work decently well but doesn't render any textures nor merges geographts...
So thanks for showing where the mesh data is and your material setup@@digitalfashionblender
Good stuff!
Thank you for the tutorial! Btw can I export avatar with animation from DAZ to blender and apply textures to it same way?
Yes of course, this will work with animated avatar as well as a static avatar.
Hey, really enjoy / learn a lot from your videos. It would be cool if you did a video on walking animations, creating your own animations, walking and turning around and walking away animations, things like that. Thanks.
There are lots of videos online showing this process already. Just sear Clo3D mixamo and you will find many tutorials to start from :)
Hey, amazing tutorial...I had a question regarding lips, if you want to change colors, do you have any tutorial on masking ? thank you?
The lips are actualyl a different material than the rest of the face so it is easy to just change that part. I advise you set the lips with their own material slot so you can adjust the different textures as needed
great vid! when i texure the face and torso you can still see the cut off do you know a fix to this?
Try turning off displacement and ensure the translucent shader isnt set too high
can you please please do a tutorial for using dforce hair in blender
Dforce only works in daz. It is a physics system that only daz works with.
You would need to learn some basic rigging, weight painting, and simulation in blender to get the hair to be dynamic like on dforce.
thanks for the tutorial! as always very rewarding. Do you have experience with geoshell and Blender? I have a male model with body hair that is geoshell placed in Daz3d. I'm having trouble getting the notes right in Blender.
I'm not sure exactly what geoshell is if I'm honest 🤔
@@digitalfashionblender Geoshell is an invisible second layer that covers the avatar. For example, you can put body hair or make-up or tattoos on the avatar (on the geoshell). When you import it into Blender, this second layer turns black. But I solved it. Just had to turn on the Opecity
Subscribed
🙏
Does this work with Genesis 9?
Give it a go :)
which graphics card you have? btw liked the video
In this video it was an RTX 2080Ti
can I combine this with diffeomorphic figure to pose the character? If not then is there another way to transfer daz's bone to this
Haven't used diffemorphic so not sure about the daz bones to be honest
very good. Better than shading made by Daz in Blender bridge.
Yes I agree! It takes longer to set up but it very easy to reuse and tweak for other characters
Why not using diffeomorphic plug in? What advantage you get from make it completely from scratch?
For me the advantage is having more control. When you use a bridge plugin like this the material is made in a way that the writer of the plug in wanted make it. For me the quality isn't as good as when I build something by myself.
As I show here I use node groups so I build this material 1 time and add to other projects as needed then update the image textures as needed. No need to build from scratch each time.
Also in my experience using any blender plug in for transfering a scene from Daz, there is always a bunch of stuff imported that I don't need - but depends on what you are trying to achieve I guess.
@@digitalfashionblender Thanks. I am always in a deadline so I never have the time to build the shaders, but as you said the plug-ins not always work as intended. Great content, though.
I can't get diffeomorphic to render anything the material is white
Hi there. Not working sorry. How do you export Avatar skin and hair textures from CLO 3D to Blender? This video seems only to be covering Daz3D to blender.
The process is the same, export the avatar, follow the texture directory in clo3D and assign the textures as described in blender. I wouldn't do it with a Clo3D avatar due to the shape of the avatar and the quality of the textures available to work with. There are much better quality avatars out there to work with.
This video is part of a series of working between Clo and blender to set up a scene for final rendering. It was not meant to cover exporting an avatar from Clo3D - the focus is to understand how to build a skin shader.
Thank you so much. I will use my avatars from DAZ3D 🙏🏻🙏🏻🙏🏻🙏🏻
at low light level, the face gets too shiny, how do i fix that with the roughness?
@@crimsonking5161 use a colour ramp before the roughness input and tweak the black value so its more white
@@digitalfashionblender okay it works now, except when i use an area light, area light just breaks it for some reason
i have an iray node not princpled bsdf
Then add principled BSDF. Did you do texturing in blender before this?
@@digitalfashionblender textures are from daz yeah I connected the eyes material to a bsdf but I don't see the eyes just brown color like the skin
@@digitalfashionblender I brought it from clo 3d to blender so there was no material slots
How can i import my avatar with skin and textures into clo3d after i've created it daz studio and edited in blender?
Why do you need to?
@@digitalfashionblender because i need to see the skin etc, in CLO3D, but once i export the avatr from blender and import to clo3d its shows me a white avatar
@@lucaseretti5221this video isn't about importing avatars into clo. You can simply apply the texture maps in Clo. But why not just import and render everything in blender...
Works with daz Studio clothes?
Yes it's essentially the same process
amazing . how to make up from here tutorial please. btw the same applies to marvelous ? i dont see the difference , looks the same program lol
Yes - Clo and Marvelous are pretty much the same! Are you asking how to do makeup on the face?
@@digitalfashionblender yes for woman models
@@ongakuyaro I don't really have experience with this. I would suggest you use substance painter, add your avatar and skin texture then create an additional layer that you can use to apply the makeup to. But I don't have previous experience with this type of thing :(
@@digitalfashionblender i see
why i can't get the normal map when i click browse in daz ?
I use genesis 8
Depends if the avatar you are working with ahs a normal map - in general Genesis 8 does. Just check in the file directory of the avatar you are working with
I did a practice on Genesis 9 avatar bring it from Daz to Blender, the process is similar, however, I faced 3 issues in results. Is possible share my file with you to take a look? I'll really appreciate!
I've never worked with Genesis 9 so I'm not sure I would be much use. What are the isues that you are seeing?
Do you have a instagram ?
@niallcottrell