thanks a ton! was checking out official unity page for Memory Profiler and could not figure it out for myself, also see that your version of it looks more simple. Got to it since there is a memory leak problem in my project, but will definetely use it to optimize my project for memory down the line!
awesome! Where have you been all my life :) Your tutorials really hit the spot :) Those general "how to make roll-a-boll" type of tuts are everywhere ...which is good :) but your content is very special :) ...awesome
Anything similar for Cities Skylines? Awful memory management there... I managed to run the game in a fan-less laptop from 2009 with minimum specs for the game, keeping temperatures low with the help of the parameter "-limitfps 10" and keeping CPU fixed at the lowest frequency. But now I stumbled across this "out of memory" problem, and I wanna figure out if I can downgrade the assets used by the game, because according to the developers a single road vehicle can have a few hundred polygons. For a game of such big scope as a city builder, I find this beyond reckless and unnaceptable. People with 32 GB of memory are having problems with this game, this is insane! I'm glad I didn't spend a buck upgrading hardware to play a game that crashes no matter what.
This is impossible to use on a somewhat big project. Making a snapshot in the main menu freezes the editor for good. Tbh I wish I've started the project in UE4 instead of this half baked piece of crap engine. Too bad it's 7 months in development already Unity is good for a little fun learning stuff, but it's pure hell when it comes to making something bigger
thanks a ton! was checking out official unity page for Memory Profiler and could not figure it out for myself, also see that your version of it looks more simple. Got to it since there is a memory leak problem in my project, but will definetely use it to optimize my project for memory down the line!
awesome! Where have you been all my life :) Your tutorials really hit the spot :) Those general "how to make roll-a-boll" type of tuts are everywhere ...which is good :) but your content is very special :) ...awesome
Didnt know about the Memory Profiler repo. Thanks for the info!
That's what profilers are for. I understand now because of you.
Thanks for the wonderful tutorials Hats off to you
Cheers man, good shout.
Great tip! Thanks for showing us.
Thanks you for the Tutorial soo much!!
nice info!!quick question since I have my own editor folder,can I just put the script into my own folder?
Yea it just needs to be in a folder named editor, could be a subfolder/etc and i'tll work fine
Very useful, thank you!
Is the AMemory how much memory is in the project or in that scene camera view?
Anything similar for Cities Skylines? Awful memory management there...
I managed to run the game in a fan-less laptop from 2009 with minimum specs for the game, keeping temperatures low with the help of the parameter "-limitfps 10" and keeping CPU fixed at the lowest frequency. But now I stumbled across this "out of memory" problem, and I wanna figure out if I can downgrade the assets used by the game, because according to the developers a single road vehicle can have a few hundred polygons. For a game of such big scope as a city builder, I find this beyond reckless and unnaceptable. People with 32 GB of memory are having problems with this game, this is insane! I'm glad I didn't spend a buck upgrading hardware to play a game that crashes no matter what.
Link is broken :(
tem alguma forma de fazer para nao ocupar tanta memoria do dispositivo?
有没有中国大佬
有
This is impossible to use on a somewhat big project. Making a snapshot in the main menu freezes the editor for good.
Tbh I wish I've started the project in UE4 instead of this half baked piece of crap engine. Too bad it's 7 months in development already
Unity is good for a little fun learning stuff, but it's pure hell when it comes to making something bigger
How big a project are you talking? Mine is over a 100 gigs with large scenes and I'm making snapshots just fine.