I would recommend not to use any other combat overhauls with Blade & Blunt, including Dragon Overhauls. That being said these series were a blast and I learned about a lot of new great mods that will always go to my load order. I am covering the newest CS additions next so stay tuned for that we got some big stuff! Thank you for watching & happy modding!!
For a minute I thought you were going to say you were done doing Skyrim mod reviews, glad that is not the case, thanks for the great content friend… be well…
Ok, so to clarify, as of right now, Community Shaders no longer needs addons besides Light Placer and Placed Light? PS: As an idea next time you feel like modding Skyrim again, try making a Full Lore modlist like paying homages to previous games like ESO or Oblivion, and other lore elements that derive from past events in the Elder Scrolls settings, like the Oblivion Gates and Dark Anchors mods.
On the CS update, the new light mod replaces Placed Light, everything else stays the same. Also the idea sounds very dope! I will think about it for the next modding series :D
I would recommend not to use any other combat overhauls with Blade & Blunt, including Dragon Overhauls. That being said these series were a blast and I learned about a lot of new great mods that will always go to my load order. I am covering the newest CS additions next so stay tuned for that we got some big stuff! Thank you for watching & happy modding!!
U da man kavou
For a minute I thought you were going to say you were done doing Skyrim mod reviews, glad that is not the case, thanks for the great content friend… be well…
Haha quite the opposite.
Thank you! Any chance for a Wabbajack Modlist someday?
Maybe. My next modding series will play around PBR, so we'll see.
Ok, so to clarify, as of right now, Community Shaders no longer needs addons besides Light Placer and Placed Light?
PS: As an idea next time you feel like modding Skyrim again, try making a Full Lore modlist like paying homages to previous games like ESO or Oblivion, and other lore elements that derive from past events in the Elder Scrolls settings, like the Oblivion Gates and Dark Anchors mods.
On the CS update, the new light mod replaces Placed Light, everything else stays the same. Also the idea sounds very dope! I will think about it for the next modding series :D