i cant seem to render fire using this pyro source spread node, y renders fine in the render view but when i export a .exr secuence it only shows fire on the object that i am rendering fire on like y has some kind of mask.
dont see this talked about anywhere else but i noticed you didnt touch on the animation tab, i say this is as i am trying to use a pops simulation with a temperature attribute to the points to essentially be the source points of spread, although i cant seem to get it to work, the workflow seems simple enough with an unanimated bounding region and group of points but the minute those points are animated it doesn't work, any suggestions would be greatly appreciated.
I'm also trying to work out how to seed points which change before they enter the pyro source. My initial thought which I tried was to envelop the pyrosource solver within a normal solver so it can continually run over the points as they change in each frame but can't quite get it to work.
When you double click on the pyro source spread node you can add data during the simulation. A SOP Solver in combination with an Attribute transfer should do the trick.
amazing tutorial! thank you!
i think i love you for this
Thank you for this informative video! really helpful!
Just adding these as note for myself,
diffusion -> Spreads by blurring
burn = fuel + temperature
totalburn = Accumulation of burn
i cant seem to render fire using this pyro source spread node, y renders fine in the render view but when i export a .exr secuence it only shows fire on the object that i am rendering fire on like y has some kind of mask.
this is awesome. i might subscribe :)
dont see this talked about anywhere else but i noticed you didnt touch on the animation tab, i say this is as i am trying to use a pops simulation with a temperature attribute to the points to essentially be the source points of spread, although i cant seem to get it to work, the workflow seems simple enough with an unanimated bounding region and group of points but the minute those points are animated it doesn't work, any suggestions would be greatly appreciated.
I'm also trying to work out how to seed points which change before they enter the pyro source. My initial thought which I tried was to envelop the pyrosource solver within a normal solver so it can continually run over the points as they change in each frame but can't quite get it to work.
When you double click on the pyro source spread node you can add data during the simulation. A SOP Solver in combination with an Attribute transfer should do the trick.
@@houdini-course after 2 months and finally a lead haha! Could you send me a project file by any chance with this example if not I understand
@@houdini-course I think I tried every combination except that!
@@tomroohan were you able to get it to work ide love to see an example🙏
Thanks man.This is a really informative guide.Very helpful..Wish you well.