Understanding Houdini 18 Pyro source spread

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  • Опубликовано: 1 дек 2024
  • This is a sample from www.houdini-course.com
    In this video I explain the concept of the new Houdini 18 Source Spread Node.

Комментарии • 19

  • @barchuk422
    @barchuk422 Год назад

    amazing tutorial! thank you!

  • @kalashjaiswal4949
    @kalashjaiswal4949 Год назад

    i think i love you for this

  • @darkangell669
    @darkangell669 3 года назад +1

    Thank you for this informative video! really helpful!

  • @madivadanatamilparidyramam3795
    @madivadanatamilparidyramam3795 19 дней назад

    Just adding these as note for myself,
    diffusion -> Spreads by blurring
    burn = fuel + temperature
    totalburn = Accumulation of burn

  • @jafetnoriega8623
    @jafetnoriega8623 2 года назад

    i cant seem to render fire using this pyro source spread node, y renders fine in the render view but when i export a .exr secuence it only shows fire on the object that i am rendering fire on like y has some kind of mask.

  • @FF-FAN9999
    @FF-FAN9999 4 года назад

    this is awesome. i might subscribe :)

  • @sinsterz3586
    @sinsterz3586 3 года назад

    dont see this talked about anywhere else but i noticed you didnt touch on the animation tab, i say this is as i am trying to use a pops simulation with a temperature attribute to the points to essentially be the source points of spread, although i cant seem to get it to work, the workflow seems simple enough with an unanimated bounding region and group of points but the minute those points are animated it doesn't work, any suggestions would be greatly appreciated.

    • @tomroohan
      @tomroohan 2 года назад

      I'm also trying to work out how to seed points which change before they enter the pyro source. My initial thought which I tried was to envelop the pyrosource solver within a normal solver so it can continually run over the points as they change in each frame but can't quite get it to work.

    • @houdini-course
      @houdini-course  2 года назад +1

      When you double click on the pyro source spread node you can add data during the simulation. A SOP Solver in combination with an Attribute transfer should do the trick.

    • @sinsterz3586
      @sinsterz3586 2 года назад

      @@houdini-course after 2 months and finally a lead haha! Could you send me a project file by any chance with this example if not I understand

    • @tomroohan
      @tomroohan 2 года назад

      @@houdini-course I think I tried every combination except that!

    • @sinsterz3586
      @sinsterz3586 2 года назад

      @@tomroohan were you able to get it to work ide love to see an example🙏

  • @affectreflect
    @affectreflect 4 года назад +2

    Thanks man.This is a really informative guide.Very helpful..Wish you well.