I'm writing a Game Engine - Let's Import my Digital Friend
HTML-код
- Опубликовано: 28 сен 2024
- Patreon: / floatymonkey
Discord: floatymonkey.c...
Instagram: / laurooyen
Code: github.com/flo...
Background Music by Jonathan Swinnen
/ jsm_music
#gameengine
This is really amazing im learning alot of stuff that i want to learn but a bit hard to find in this platform thank you so much
Thanks. It's a pleasure to work on this sort of technology and I love to share my knowledge, so you're welcome!
Waiting for RUclips algorithm to pick you up!
I saw your comment under the video of the Cherno and I love your videos. With this quality in a short time you will get a huge amount of subscribers and views. Good luck :)
Oh thanks, some channel growth would be nice :-) New video should be out tomorrow, by the way.
I am enjoying
Very informative videos
I think you need to turn on Fan to get mony from youtube Chanel
what can you advise me to learn c++ ?
That’s a great question. I rolled into programming due to my interests in electricity and electronics. Seven years ago I wanted to take that a step further and I bought an Arduino, a tiny computer to which you connect buttons, led’s, displays... It’s programmed in C++ (the first language I learned) but since my first projects where so simple (10 lines of code) it felt more like C.
The way you learn is to be curious about what would happen if you change, add or remove a line of code. Or when you wonder if something is possible, Google it and find out there actually is a way to solve your problem (there always is). You don’t need hardware (like an Arduino), you can perfectly write small projects with input and output from or to the command line. The bottom line here is that I never followed a course. I just tried to solve tiny problems at a time, expanding my knowledge step by step.
Don’t waste time watching tutorials. Try to make a small project, use the debugger, try to make it faster, add some more functionality. Chances are it might be trash, but you just start over again. At some point you’ll feel comfortable to tackle bigger problems. cppreference and stackoverflow are your friends. Even to this day, at least 25% of my programming time is spend Googling, reading documentation, doing research, ...
Good Luck!
@@FloatyMonkey thank you so much :) i want used c++ for game development . can you recommend me some c++ books for beginner ?
I don't know about good books (never read any). When you say c++ for game dev, do you mean gameplay or engine programming, my recommendations might depend on it. Anyways, this is a great resource to learn the absolute basics: www.learncpp.com/ For engine (specifically graphics) programming I can't recommend learnopengl.com/ enough (there will be a book version of the site shortly). If you want to use c++ for actual gameplay programming, I recommend you look into Unreal Engine. In my opinion that's the only engine that has proper c++ support with a large enough community around it to help you out. Hope this is useful.
@@FloatyMonkey Thx , I appreciate your help
Point for improvement: you are starting right of the bat, without introduction to your engine. It would be cooler if we could walkthrough with the whole process of game engine and game creation. It also would be great if you will make accent on the game more than on an engine, cuz engines by themselves almost useless without the game
you have a new subscriber !
Wow I love your channel! I just stumbled across it today from your comment on The Cherno's video about why he is making a game engine. You are just as good of a resource as him! :)
Oh thanks! TheCherno has always been a huge inspiration for me. I follow him for over 5 years, when he started his Sparky Engine series. You comparing me to him is probably the biggest compliment I can get.
@@FloatyMonkey Your welcome! I might learn C++ soon...