Is absolutely awesome and lighting and textures add to reality obviously. Something that many other 3D artists tend to over exaggerate. This looks real. One thing that breaks illusion for me is the camera movement it looks like it's on a balloon or something it's something that you would never see in real life pretty much. It's more probable that it will be just static with a little bit of shaking. But anyways it's awesome.
This is amazing! I am struggling with water and white water shaders in redshift. Any chance you could share the .hip file or screenshots of your material setups? Really inspiring regardless and you have given me motivation! Thank you
wow nice beach, I wish I was there too (jokes aside, this is so realistic you could say it's a real video, I love it, you're so talented, even the little details like the wetmap are there!! 🤩)
Incredible work? For sure. Godtier? No doubt. So impressive, I especially love the surface texture of the water... But. It doesn't look 1080p, could someone super resolution that footage to 1080p or better yet 4K? Cherry on top would be to make a 60fps version of that already super resolution footage.
The bigger the less small PS will be unless you've got lots of ram to carry on with lower PS, normally 0.1 /0.09/0.08 for about 15/30 meters or so, don't remmeber the right size of my tank that I'm working atm but about that for 64gb ram. You could go a little lower but you migt run out of ram.
incredible, looks more like a lake than a beach due to the sets not being as powerful but extremely realistic nonetheless and if I was shown that without context I doubt I would have been able to tell that it was fake
looking awsome. and thank you for the comment down below about ww had been worndering my self how did you get a decent ww with RS. I currently have hybrid approach but not yet fully tested i,.e rendering it as vdb and as individual particles with standard shader to get reflections.
Thank you for the info of how much hours it took for the simulation and rendering. That helps me get some idea of how long it takes to achieve that level of details
You need a very powerful computer, answer is in the video itself. Baking took 24 hours for the fluid particles and whitewater 5.5 hours and that’s just the baking I think rendering costs another week or so probably maybe longer maybe less depending on the machine, resolution and quality
incredible, I just started learning Houdini and find this so inspiring. well done. pieces like this remind me its so amazing what we are capable of doing from our own homes what took studios millions of dollars 10 years ago
Beyond impressive! 😍 May I ask how many particles are there in the simulation for the fluid and whitewater? I am not a Houdini user and I cannot get a good idea from the size in GB.
Hi ! This really is absolutely insane. I'm really really impressed. I've got so many questions tho : ==> If the particle simulation is 400Gb, I guess you absolutely couldn't mesh your result right ? Or is the 400 Gb the size of the cached mesh on your disk ? Kinda new to this, I'd like to know whats the good way of working. ==> This wetmap's definition is really good, and the overall sim looks really nice since the beginning. How much preroll did you use for this sim ? How much would you advise in general, depending on what ? and last question ==> Is there anywhere where I can find ressources on creating that good shaders for my ocean and ww in redshift ? cause this is looking absolutely insane. I guessed you figured out a way of "converting" the mantra ocean shader to rs, although I can definitely see the noised grid under the whater to create this effect of different colors. Are all my questions going to be answered by watching at Rebelway's WaterFX course ?
Particles Fluid is a cache of particle data prior to meshing, which is meshed by the Particles Fluid Surface node at render time. This data is very large, and most of the load time when rendering with Redshift is spent loading this mesh data. This wet map is actually created by simple hand-drawing. Pre-roll of the sim is 48 frames. I don't know if this is common, but an FX artist I used to work with had a pre-roll of 300 frames. Converting Mantra's ocean shader to rs is very difficult, so I created a new simple shader with a minimal number of nodes. (Make Refraction's Transmittance Color a little blue, enter a small number in Absorption Scale, import vorticity in Point Attribute and put SSS in the areas of high vorticity, etc.) Whitewater's shader is much simpler, just setting the SSS amount in the rsMaterial node to 0.2. Many of the details are tremendously small in size and are represented by simulating huge amounts of particles. Also, I have never watched the Rebelway course.
Looks FANTASTIC!!!! Now please post all the CODE and the half-mile of nodes that had to be written to make this possible! LMAOooo... 😂😂😂.. I guarantee this wasn't done with 100% "point & click"; you only get about 75% of Houdini's power without writing code... you need to be a Python MASTER to get Houdini up to that full 100% of it's capability. Coding is how you get it's FULL POWER, which is also it's PRIMARY WEAKNESS and why so many avoid it.
Sometimes, it's a better journey to struggle on your own to figure it out. They also may not want to. Their IP or work, their right to choose if it is ever released to the public outside of this video.
Hands down the most realistic water sim I've seen in my entire life. Well done.
i think we all agree on that!
Huh 3090
I think the VAST majority who would see this without being told what it was, would think it's real.
@@Tjalve70 exacto
Nah.. You haven't seen enough!
WOW this looks so real
this almost made me cry . so beautiful
The moment I saw that fluid particles sliding from the rock, I knew the particle count is enormous. Great work!!!
Brilliant, loved the cat!
Is absolutely awesome and lighting and textures add to reality obviously. Something that many other 3D artists tend to over exaggerate. This looks real. One thing that breaks illusion for me is the camera movement it looks like it's on a balloon or something it's something that you would never see in real life pretty much. It's more probable that it will be just static with a little bit of shaking. But anyways it's awesome.
This is amazing! I am struggling with water and white water shaders in redshift. Any chance you could share the .hip file or screenshots of your material setups? Really inspiring regardless and you have given me motivation! Thank you
This looks photoreal
Orales, hasta se antoja una nadada!!!
Incredibile piece of work.
This is great! The foam looks fantastic 😍
it looks so good ! Well done !
looks pretty awesome!
the best one yet
This is some next level stuff! 👍 Awesome work!
Hands down to the vfx artist that done the best water sim in Godzilla movie by far
He is one of the FX artist and compositor of Godzilla Minus One
i've never seen a fluid simulation this fucking realistic, not even in blockbuster hollywood movies
kitten sits on a stone and watches butterflies)))
Yessssssss soooooo good!!!!!!!
one of the best ive seen! incredible work!
That's really impressive
great job dude ! looks amazing ! i love the cat sitting there hhh
This looks more realistic than the real water.
12 minutes with that rig? jeez
wow nice beach, I wish I was there too (jokes aside, this is so realistic you could say it's a real video, I love it, you're so talented, even the little details like the wetmap are there!! 🤩)
very impressive!
素敵ですね
insane work
Simply Amazing
That's how future generation will get to enjoy nice clean beaches or see wild animals.
❤❤❤❤❤❤ this is beautiful
Wow looks great !
Cool perspective☑🔝
so cool
amazing work!
Beautiful!!!!!
This was incredible!
This is crazy
amazing!
really impressive work
I dont have that much space😭 also use cycles before it is too late
Would you sell this scene??? Or a tutorial about the simulation details, really good work
i love it
これが趣味かぁ
Cool
Can I hire you for a water simulation/ocean breach job I need done?
I see a cat XD. Whitewater is really awesome
The cat!!!! :D
🔥🔥🔥🔥
this is epic
nice
Do you think you could release the project files? or tell us how you did the shading?
Incredible work? For sure. Godtier? No doubt. So impressive, I especially love the surface texture of the water... But.
It doesn't look 1080p, could someone super resolution that footage to 1080p or better yet 4K?
Cherry on top would be to make a 60fps version of that already super resolution footage.
How do people get it this good on a home machine? Would take me years to refine those sim settings at this resolution
Вау. Просто вау. 👍👍👍🔥😎
モデリングも自分でやったんですか?
Shiny
This is bonkers? Any info on the VRAM usage regarding this scene? Was out of core used?
Hi, can you tell us more about the dimension sizes and particle seperation?
The bigger the less small PS will be unless you've got lots of ram to carry on with lower PS, normally 0.1 /0.09/0.08 for about 15/30 meters or so, don't remmeber the right size of my tank that I'm working atm but about that for 64gb ram. You could go a little lower but you migt run out of ram.
I am so impressed! I want to be able do the same
looks real, worth every gb of space it used lol
How?????
I be wanting to make exact same thing with this quixel megascans assets lol, only problem that I dont know houdini yet.....
Am I right that you need 398GB disk space?
I would love to see that water shader
incredible, looks more like a lake than a beach due to the sets not being as powerful but extremely realistic nonetheless and if I was shown that without context I doubt I would have been able to tell that it was fake
No I live on a tropical island this rendre definitely looks like a beach not a lake
after watching this many times i just realized there is a cat in there! by the way, whats the particle separation size?
any chance of getting the .hip file? I wouldnt mind paying this looks so good!
looking awsome. and thank you for the comment down below about ww had been worndering my self how did you get a decent ww with RS. I currently have hybrid approach but not yet fully tested i,.e rendering it as vdb and as individual particles with standard shader to get reflections.
when u particle gbs dose it take up ur disk space?
Thank you for the info of how much hours it took for the simulation and rendering. That helps me get some idea of how long it takes to achieve that level of details
You need a very powerful computer, answer is in the video itself. Baking took 24 hours for the fluid particles and whitewater 5.5 hours and that’s just the baking I think rendering costs another week or so probably maybe longer maybe less depending on the machine, resolution and quality
He mentioned it in the video description.
Good work!
And I'm curious of your multi rtx GPU hardware setup
wow...its amazing....i want to buy this file
Unbelievable. How much RAM did it take?
Peak RAM usage is over 200GB.
@@Nozym Omg. I hope my 64gb is enough to start learning Houdini
FK, **sad 32gb noises**
@@burrasivalohith3060 sad "16gb noise"
@@AbdullahYazbahar sad '8gb exploded'
did you render ww as a particle or did you convert to volume with volumerasterizeattributes?
I rendered ww as particles!
@@Nozym Thank you
water shader tutorial?
Sooooo render time? :D
509GB
incredible, I just started learning Houdini and find this so inspiring. well done.
pieces like this remind me its so amazing what we are capable of doing from our own homes what took studios millions of dollars 10 years ago
Very cool when you think about it like this
tutorial????
did you use any denoisers? if optix, did you get flickering patches?
No, I didn't use any.
Brother, can I refer to your project? I've been having problems with Redshift rendering recently. I don't mind paying.
How much VRAM on those GPUs ?
Beyond impressive! 😍 May I ask how many particles are there in the simulation for the fluid and whitewater? I am not a Houdini user and I cannot get a good idea from the size in GB.
@Thicc Man Thank you for your estimate :)
The size is stated at the bottom of the screen, about 900 GB total for water and whitewater
how dmany mparticles
We need a Tutorial Button
can you do a tutorial on this
I thought it was real hahaha
Hi ! This really is absolutely insane. I'm really really impressed. I've got so many questions tho :
==> If the particle simulation is 400Gb, I guess you absolutely couldn't mesh your result right ? Or is the 400 Gb the size of the cached mesh on your disk ? Kinda new to this, I'd like to know whats the good way of working.
==> This wetmap's definition is really good, and the overall sim looks really nice since the beginning. How much preroll did you use for this sim ? How much would you advise in general, depending on what ?
and last question
==> Is there anywhere where I can find ressources on creating that good shaders for my ocean and ww in redshift ? cause this is looking absolutely insane. I guessed you figured out a way of "converting" the mantra ocean shader to rs, although I can definitely see the noised grid under the whater to create this effect of different colors.
Are all my questions going to be answered by watching at Rebelway's WaterFX course ?
Particles Fluid is a cache of particle data prior to meshing, which is meshed by the Particles Fluid Surface node at render time.
This data is very large, and most of the load time when rendering with Redshift is spent loading this mesh data.
This wet map is actually created by simple hand-drawing.
Pre-roll of the sim is 48 frames.
I don't know if this is common, but an FX artist I used to work with had a pre-roll of 300 frames.
Converting Mantra's ocean shader to rs is very difficult, so I created a new simple shader with a minimal number of nodes. (Make Refraction's Transmittance Color a little blue, enter a small number in Absorption Scale, import vorticity in Point Attribute and put SSS in the areas of high vorticity, etc.)
Whitewater's shader is much simpler, just setting the SSS amount in the rsMaterial node to 0.2. Many of the details are tremendously small in size and are represented by simulating huge amounts of particles.
Also, I have never watched the Rebelway course.
Me crying with 32ram and 1660 super
how much for this shot...
Next time in real time with Embergen Fluid :)
Embergen Fluid выглядит ужасно
water move to fast :( but nice work
Houdini - easy
RUclips codec - not so much....
Looks like a f**king video excuse my French...amazing...tutorial please
Do you do tutorials? haha this rules. Id pay for help
😺 😺 kitty'
sell the .hip file and don't gate keep it for no one else
Looks FANTASTIC!!!! Now please post all the CODE and the half-mile of nodes that had to be written to make this possible! LMAOooo... 😂😂😂.. I guarantee this wasn't done with 100% "point & click"; you only get about 75% of Houdini's power without writing code... you need to be a Python MASTER to get Houdini up to that full 100% of it's capability. Coding is how you get it's FULL POWER, which is also it's PRIMARY WEAKNESS and why so many avoid it.
Please could u upload the .hip file, me and a lot of people are willing to pay for that
Sometimes, it's a better journey to struggle on your own to figure it out.
They also may not want to. Their IP or work, their right to choose if it is ever released to the public outside of this video.