Houdini 19 Beach FLIP Simulation Redshift

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  • Опубликовано: 4 дек 2024

Комментарии • 132

  • @pequod4557
    @pequod4557 2 года назад +262

    Hands down the most realistic water sim I've seen in my entire life. Well done.

  • @redfalconvfx7050
    @redfalconvfx7050 9 месяцев назад +1

    WOW this looks so real

  • @CG_CAKE
    @CG_CAKE Год назад +1

    this almost made me cry . so beautiful

  • @aakashjha3960
    @aakashjha3960 3 месяца назад +2

    The moment I saw that fluid particles sliding from the rock, I knew the particle count is enormous. Great work!!!

  • @TGameplay4k
    @TGameplay4k 2 года назад +2

    Brilliant, loved the cat!

  • @raspas99
    @raspas99 2 года назад +6

    Is absolutely awesome and lighting and textures add to reality obviously. Something that many other 3D artists tend to over exaggerate. This looks real. One thing that breaks illusion for me is the camera movement it looks like it's on a balloon or something it's something that you would never see in real life pretty much. It's more probable that it will be just static with a little bit of shaking. But anyways it's awesome.

  • @saturnopc1255
    @saturnopc1255 2 года назад +27

    This is amazing! I am struggling with water and white water shaders in redshift. Any chance you could share the .hip file or screenshots of your material setups? Really inspiring regardless and you have given me motivation! Thank you

  • @the_amiga
    @the_amiga 2 года назад

    This looks photoreal

  • @marcosmanilla9383
    @marcosmanilla9383 2 года назад +1

    Orales, hasta se antoja una nadada!!!

  • @rudybertazzo
    @rudybertazzo 6 месяцев назад

    Incredibile piece of work.

  • @caveman357
    @caveman357 2 года назад +2

    This is great! The foam looks fantastic 😍

  • @BamBttv
    @BamBttv Год назад +1

    it looks so good ! Well done !

  • @JustThyce
    @JustThyce 5 месяцев назад

    looks pretty awesome!

  • @importon
    @importon 2 года назад

    the best one yet

  • @jonosvlog9913
    @jonosvlog9913 2 года назад +3

    This is some next level stuff! 👍 Awesome work!

  • @bagaskarahadjarputra6070
    @bagaskarahadjarputra6070 9 месяцев назад

    Hands down to the vfx artist that done the best water sim in Godzilla movie by far
    He is one of the FX artist and compositor of Godzilla Minus One

  • @NicolasSilvaVasault
    @NicolasSilvaVasault 2 года назад

    i've never seen a fluid simulation this fucking realistic, not even in blockbuster hollywood movies

  • @denisk7286
    @denisk7286 2 года назад +1

    kitten sits on a stone and watches butterflies)))

  • @Artichoke18
    @Artichoke18 Год назад

    Yessssssss soooooo good!!!!!!!

  • @Erpty05
    @Erpty05 2 года назад +3

    one of the best ive seen! incredible work!

  • @antony123antony
    @antony123antony 2 года назад

    That's really impressive

  • @aminebenafla
    @aminebenafla 2 года назад

    great job dude ! looks amazing ! i love the cat sitting there hhh

  • @teamavenger007
    @teamavenger007 3 месяца назад

    This looks more realistic than the real water.

  • @abinari
    @abinari 2 года назад +2

    12 minutes with that rig? jeez

  • @Superangers
    @Superangers Год назад

    wow nice beach, I wish I was there too (jokes aside, this is so realistic you could say it's a real video, I love it, you're so talented, even the little details like the wetmap are there!! 🤩)

  • @Mikus_Ficus
    @Mikus_Ficus Год назад

    very impressive!

  • @MoKim1984
    @MoKim1984 2 года назад

    素敵ですね

  • @jhemotion
    @jhemotion 2 года назад

    insane work

  • @ifaisalstudio
    @ifaisalstudio 2 года назад

    Simply Amazing

  • @monkeybusiness2204
    @monkeybusiness2204 2 года назад

    That's how future generation will get to enjoy nice clean beaches or see wild animals.

  • @paudvile7959
    @paudvile7959 Год назад

    ❤❤❤❤❤❤ this is beautiful

  • @skylinestudiosrc
    @skylinestudiosrc 2 года назад

    Wow looks great !

  • @RMAFIRE
    @RMAFIRE Год назад

    Cool perspective☑🔝

  • @joshwoloszyn
    @joshwoloszyn Год назад

    so cool

  • @sangwoosong6919
    @sangwoosong6919 2 года назад

    amazing work!

  • @neoblink231
    @neoblink231 2 года назад

    Beautiful!!!!!

  • @PunmasterSTP
    @PunmasterSTP 2 года назад

    This was incredible!

  • @BillKermanKSP
    @BillKermanKSP 2 года назад

    This is crazy

  • @sonofamortician
    @sonofamortician 2 года назад

    amazing!

  • @Chrismirse
    @Chrismirse 2 года назад

    really impressive work

  • @ektorthebigbro
    @ektorthebigbro Год назад +1

    I dont have that much space😭 also use cycles before it is too late

  • @meroshango9603
    @meroshango9603 2 года назад +6

    Would you sell this scene??? Or a tutorial about the simulation details, really good work

  • @matteosettimopalmiottovfx3198
    @matteosettimopalmiottovfx3198 2 года назад

    i love it

  • @aha8829
    @aha8829 8 месяцев назад

    これが趣味かぁ

  • @AlexanderMinaevFast
    @AlexanderMinaevFast 2 года назад

    Cool

  • @RipRecords
    @RipRecords Год назад

    Can I hire you for a water simulation/ocean breach job I need done?

  • @테드옹
    @테드옹 2 года назад

    I see a cat XD. Whitewater is really awesome

  • @d6ctorNo
    @d6ctorNo 2 года назад

    The cat!!!! :D

  • @BongbokCG
    @BongbokCG 5 месяцев назад

    🔥🔥🔥🔥

  • @k4keshaw
    @k4keshaw 2 года назад

    this is epic

  • @andreyflat3871
    @andreyflat3871 2 года назад

    nice

  • @oxvcontent1040
    @oxvcontent1040 2 года назад +5

    Do you think you could release the project files? or tell us how you did the shading?

  • @joannot6706
    @joannot6706 2 года назад +1

    Incredible work? For sure. Godtier? No doubt. So impressive, I especially love the surface texture of the water... But.
    It doesn't look 1080p, could someone super resolution that footage to 1080p or better yet 4K?
    Cherry on top would be to make a 60fps version of that already super resolution footage.

  • @rustytoe178
    @rustytoe178 Год назад +1

    How do people get it this good on a home machine? Would take me years to refine those sim settings at this resolution

  • @ntn2866
    @ntn2866 2 года назад

    Вау. Просто вау. 👍👍👍🔥😎

  • @aque-e8r
    @aque-e8r 5 дней назад

    モデリングも自分でやったんですか?

  • @XiYen
    @XiYen 8 месяцев назад

    Shiny

  • @zx3d979
    @zx3d979 Год назад

    This is bonkers? Any info on the VRAM usage regarding this scene? Was out of core used?

  • @Rick_Sanchez_1337
    @Rick_Sanchez_1337 2 года назад +3

    Hi, can you tell us more about the dimension sizes and particle seperation?

    • @Helios.vfx.
      @Helios.vfx. Год назад

      The bigger the less small PS will be unless you've got lots of ram to carry on with lower PS, normally 0.1 /0.09/0.08 for about 15/30 meters or so, don't remmeber the right size of my tank that I'm working atm but about that for 64gb ram. You could go a little lower but you migt run out of ram.

  • @riariorovere2462
    @riariorovere2462 2 года назад

    I am so impressed! I want to be able do the same

  • @Thats_Cool_Jack
    @Thats_Cool_Jack 2 года назад

    looks real, worth every gb of space it used lol

  • @_Point
    @_Point Год назад +1

    How?????

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 2 года назад

    I be wanting to make exact same thing with this quixel megascans assets lol, only problem that I dont know houdini yet.....

  • @bbrother92
    @bbrother92 Год назад +1

    Am I right that you need 398GB disk space?

  • @therandomhero76
    @therandomhero76 Год назад

    I would love to see that water shader

  • @lcdcstudios
    @lcdcstudios 2 года назад +1

    incredible, looks more like a lake than a beach due to the sets not being as powerful but extremely realistic nonetheless and if I was shown that without context I doubt I would have been able to tell that it was fake

    • @ogkush6276
      @ogkush6276 Год назад

      No I live on a tropical island this rendre definitely looks like a beach not a lake

  • @ivanibanez1273
    @ivanibanez1273 2 года назад

    after watching this many times i just realized there is a cat in there! by the way, whats the particle separation size?

  • @oxvcontent1040
    @oxvcontent1040 2 года назад

    any chance of getting the .hip file? I wouldnt mind paying this looks so good!

  • @sajeelshukla
    @sajeelshukla 2 года назад

    looking awsome. and thank you for the comment down below about ww had been worndering my self how did you get a decent ww with RS. I currently have hybrid approach but not yet fully tested i,.e rendering it as vdb and as individual particles with standard shader to get reflections.

  • @SUBliminal78
    @SUBliminal78 5 месяцев назад

    when u particle gbs dose it take up ur disk space?

  • @user-sl309jd90
    @user-sl309jd90 2 года назад +4

    Thank you for the info of how much hours it took for the simulation and rendering. That helps me get some idea of how long it takes to achieve that level of details

    • @ApexShift
      @ApexShift 2 года назад

      You need a very powerful computer, answer is in the video itself. Baking took 24 hours for the fluid particles and whitewater 5.5 hours and that’s just the baking I think rendering costs another week or so probably maybe longer maybe less depending on the machine, resolution and quality

    • @Thecomper
      @Thecomper 2 года назад

      He mentioned it in the video description.

  • @PhoenixArtistIvan
    @PhoenixArtistIvan 2 года назад

    Good work!
    And I'm curious of your multi rtx GPU hardware setup

  • @omkargupta5574
    @omkargupta5574 2 года назад

    wow...its amazing....i want to buy this file

  • @Maxrast5
    @Maxrast5 2 года назад +2

    Unbelievable. How much RAM did it take?

    • @Nozym
      @Nozym  2 года назад +1

      Peak RAM usage is over 200GB.

    • @Maxrast5
      @Maxrast5 2 года назад

      @@Nozym Omg. I hope my 64gb is enough to start learning Houdini

    • @burrasivalohith3060
      @burrasivalohith3060 2 года назад +1

      FK, **sad 32gb noises**

    • @AbdullahYazbahar
      @AbdullahYazbahar 2 года назад +1

      @@burrasivalohith3060 sad "16gb noise"

    • @omsaindane8786
      @omsaindane8786 2 года назад +1

      @@AbdullahYazbahar sad '8gb exploded'

  • @theglowz9162
    @theglowz9162 2 года назад +1

    did you render ww as a particle or did you convert to volume with volumerasterizeattributes?

    • @Nozym
      @Nozym  2 года назад +5

      I rendered ww as particles!

    • @theglowz9162
      @theglowz9162 2 года назад

      @@Nozym Thank you

  • @ijustwanttovanish
    @ijustwanttovanish 2 месяца назад

    water shader tutorial?

  • @paulmoquet
    @paulmoquet Год назад

    Sooooo render time? :D

  • @rurouniex6002
    @rurouniex6002 2 года назад

    509GB

  • @Unknowable_Void
    @Unknowable_Void 2 года назад

    incredible, I just started learning Houdini and find this so inspiring. well done.
    pieces like this remind me its so amazing what we are capable of doing from our own homes what took studios millions of dollars 10 years ago

    • @mnymanVFX
      @mnymanVFX 2 года назад

      Very cool when you think about it like this

  • @ijustwanttovanish
    @ijustwanttovanish 3 месяца назад

    tutorial????

  • @axe_fx
    @axe_fx 2 года назад

    did you use any denoisers? if optix, did you get flickering patches?

    • @Nozym
      @Nozym  2 года назад +1

      No, I didn't use any.

  • @kongfu馮
    @kongfu馮 Год назад

    Brother, can I refer to your project? I've been having problems with Redshift rendering recently. I don't mind paying.

  • @AndreiTheBadger
    @AndreiTheBadger 9 месяцев назад

    How much VRAM on those GPUs ?

  • @JavierMeseguerdePaz
    @JavierMeseguerdePaz 2 года назад

    Beyond impressive! 😍 May I ask how many particles are there in the simulation for the fluid and whitewater? I am not a Houdini user and I cannot get a good idea from the size in GB.

    • @JavierMeseguerdePaz
      @JavierMeseguerdePaz 2 года назад

      @Thicc Man Thank you for your estimate :)

    • @EmilchoFx
      @EmilchoFx 2 года назад

      The size is stated at the bottom of the screen, about 900 GB total for water and whitewater

  • @petterlarsson7257
    @petterlarsson7257 Год назад

    how dmany mparticles

  • @andreaschristidis76
    @andreaschristidis76 10 месяцев назад

    We need a Tutorial Button

  • @arjunladdhad8792
    @arjunladdhad8792 2 года назад

    can you do a tutorial on this

  • @vectorhunter4659
    @vectorhunter4659 2 года назад +1

    I thought it was real hahaha

  • @wydjeefx992
    @wydjeefx992 2 года назад +2

    Hi ! This really is absolutely insane. I'm really really impressed. I've got so many questions tho :
    ==> If the particle simulation is 400Gb, I guess you absolutely couldn't mesh your result right ? Or is the 400 Gb the size of the cached mesh on your disk ? Kinda new to this, I'd like to know whats the good way of working.
    ==> This wetmap's definition is really good, and the overall sim looks really nice since the beginning. How much preroll did you use for this sim ? How much would you advise in general, depending on what ?
    and last question
    ==> Is there anywhere where I can find ressources on creating that good shaders for my ocean and ww in redshift ? cause this is looking absolutely insane. I guessed you figured out a way of "converting" the mantra ocean shader to rs, although I can definitely see the noised grid under the whater to create this effect of different colors.
    Are all my questions going to be answered by watching at Rebelway's WaterFX course ?

    • @Nozym
      @Nozym  2 года назад +15

      Particles Fluid is a cache of particle data prior to meshing, which is meshed by the Particles Fluid Surface node at render time.
      This data is very large, and most of the load time when rendering with Redshift is spent loading this mesh data.
      This wet map is actually created by simple hand-drawing.
      Pre-roll of the sim is 48 frames.
      I don't know if this is common, but an FX artist I used to work with had a pre-roll of 300 frames.
      Converting Mantra's ocean shader to rs is very difficult, so I created a new simple shader with a minimal number of nodes. (Make Refraction's Transmittance Color a little blue, enter a small number in Absorption Scale, import vorticity in Point Attribute and put SSS in the areas of high vorticity, etc.)
      Whitewater's shader is much simpler, just setting the SSS amount in the rsMaterial node to 0.2. Many of the details are tremendously small in size and are represented by simulating huge amounts of particles.
      Also, I have never watched the Rebelway course.

  • @voltairengaCF
    @voltairengaCF 2 года назад

    Me crying with 32ram and 1660 super

  • @kennyyin1036
    @kennyyin1036 11 месяцев назад

    how much for this shot...

  • @3pcgi959
    @3pcgi959 2 года назад

    Next time in real time with Embergen Fluid :)

    • @AntonAntipenko
      @AntonAntipenko Месяц назад +1

      Embergen Fluid выглядит ужасно

  • @Picassoo85
    @Picassoo85 2 года назад

    water move to fast :( but nice work

  • @JoaoSilva22222
    @JoaoSilva22222 2 года назад

    Houdini - easy
    RUclips codec - not so much....

  • @ViralKiller
    @ViralKiller 2 года назад

    Looks like a f**king video excuse my French...amazing...tutorial please

  • @xanderbrown5385
    @xanderbrown5385 Год назад

    Do you do tutorials? haha this rules. Id pay for help

  • @yasai101
    @yasai101 Год назад

    😺 😺 kitty'

  • @guristoski2625
    @guristoski2625 2 месяца назад

    sell the .hip file and don't gate keep it for no one else

  • @AscensionX-uq1mk
    @AscensionX-uq1mk 2 года назад

    Looks FANTASTIC!!!! Now please post all the CODE and the half-mile of nodes that had to be written to make this possible! LMAOooo... 😂😂😂.. I guarantee this wasn't done with 100% "point & click"; you only get about 75% of Houdini's power without writing code... you need to be a Python MASTER to get Houdini up to that full 100% of it's capability. Coding is how you get it's FULL POWER, which is also it's PRIMARY WEAKNESS and why so many avoid it.

  • @santiagorinaldi1712
    @santiagorinaldi1712 2 года назад

    Please could u upload the .hip file, me and a lot of people are willing to pay for that

    • @fazgaming1746
      @fazgaming1746 Год назад +1

      Sometimes, it's a better journey to struggle on your own to figure it out.
      They also may not want to. Their IP or work, their right to choose if it is ever released to the public outside of this video.